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  • Where to prompt for required file location at start of Win Forms application

    - by Murph
    I have an application that uses a file to store its data. I store the location of the file in the app settings so have two tests at startup: Do I have a setting for the file and Does the file (if I have a setting) exist If I fail either test I want to prompt the user for the file location - the mechanics of the are not the problem, I can read and write the app settings, fire off dialogs and otherwise request the data. If the user refuses to choose a file (or at least a file location) I want to exit the app. My problem is where to do this i.e. at what point in the flow of code. In an ideal world you start the app, show a splash screen, load the main form and run from there... I'm looking for a general pattern that allows me to slot the test for parameters into the right place so that I can prompt the user for whatever (and allowing that I have to worry about the fact that my splash screen is currently topmost for my app). I appreciate that this is a bit vague so will update this with code as we go along.

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  • Objective-C properties are not being recognized in header file?

    - by Greg
    Hey folks, I wonder if I'm doing something completely stupid here... I'm clearly missing something. I've gotten used to the pattern of defining properties of a custom class, however I seem to be hitting a point where extended classes do not recognize new properties. Case of point, here's my header file: import import "MyTableViewController.h" @interface MyRootController : MyTableViewController { NSMutableArray *sectionList; } @property (nonatomic, retain) NSMutableArray *sectionList; @end Now, for some reason that "sectionList" property is not turning green within my interface file (ie: it's not being recognized as custom property it seems). As a result, I'm getting all kinds of errors down in my implementation. The first is right at the top of my implementation where I try to synthesize the property: import "MyRootController.h" @implementation MyRootController @synthesize sectionList; That synthesize line throws the error "No declaration of property 'sectionList' found in the interface". So, this is really confusing. I'm clearly doing something wrong, although I can't put my finger on what. One thought: I am extending another custom class of my own. Do I need to specify some kind of super-class declaration to keep the architecture from getting sealed one level up? Thanks!

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  • Polymorphic associations in CakePHP2

    - by Joseph
    I have 3 models, Page , Course and Content Page and Course contain meta data and Content contains HTML content. Page and Course both hasMany Content Content belongsTo Page and Course To avoid having page_id and course_id fields in Content (because I want this to scale to more than just 2 models) I am looking at using Polymorphic Associations. I started by using the Polymorphic Behavior in the Bakery but it is generating waaay too many SQL queries for my liking and it's also throwing an "Illegal Offset" error which I don't know how to fix (it was written in 2008 and nobody seems to have referred to it recently so perhaps the error is due to it not having been designed for Cake 2?) Anyway, I've found that I can almost do everything I need by hardcoding the associations in the models as such: Page Model CREATE TABLE `pages` ( `id` int(11) NOT NULL AUTO_INCREMENT, `title` varchar(255) COLLATE utf8_unicode_ci NOT NULL, `slug` varchar(255) COLLATE utf8_unicode_ci NOT NULL, `created` datetime NOT NULL, `updated` datetime NOT NULL, PRIMARY KEY (`id`) ) <?php class Page extends AppModel { var $name = 'Page'; var $hasMany = array( 'Content' => array( 'className' => 'Content', 'foreignKey' => 'foreign_id', 'conditions' => array('Content.class' => 'Page'), ) ); } ?> Course Model CREATE TABLE `courses` ( `id` int(11) NOT NULL AUTO_INCREMENT, `title` varchar(255) COLLATE utf8_unicode_ci NOT NULL, `slug` varchar(255) COLLATE utf8_unicode_ci NOT NULL, `created` datetime NOT NULL, `updated` datetime NOT NULL, PRIMARY KEY (`id`) ) <?php class Course extends AppModel { var $name = 'Course'; var $hasMany = array( 'Content' => array( 'className' => 'Content', 'foreignKey' => 'foreign_id', 'conditions' => array('Content.class' => 'Course'), ) ); } ?> Content model CREATE TABLE IF NOT EXISTS `contents` ( `id` int(11) unsigned NOT NULL AUTO_INCREMENT, `class` varchar(30) COLLATE utf8_unicode_ci NOT NULL, `foreign_id` int(11) unsigned NOT NULL, `title` varchar(100) COLLATE utf8_unicode_ci NOT NULL, `content` text COLLATE utf8_unicode_ci NOT NULL, `created` datetime DEFAULT NULL, `modified` datetime DEFAULT NULL, PRIMARY KEY (`id`) ) <?php class Content extends AppModel { var $name = 'Content'; var $belongsTo = array( 'Page' => array( 'foreignKey' => 'foreign_id', 'conditions' => array('Content.class' => 'Page') ), 'Course' => array( 'foreignKey' => 'foreign_id', 'conditions' => array('Content.class' => 'Course') ) ); } ?> The good thing is that $this->Content->find('first') only generates a single SQL query instead of 3 (as was the case with the Polymorphic Behavior) but the problem is that the dataset returned includes both of the belongsTo models, whereas it should only really return the one that exists. Here's how the returned data looks: array( 'Content' => array( 'id' => '1', 'class' => 'Course', 'foreign_id' => '1', 'title' => 'something about this course', 'content' => 'The content here', 'created' => null, 'modified' => null ), 'Page' => array( 'id' => null, 'title' => null, 'slug' => null, 'created' => null, 'updated' => null ), 'Course' => array( 'id' => '1', 'title' => 'Course name', 'slug' => 'name-of-the-course', 'created' => '2012-10-11 00:00:00', 'updated' => '2012-10-11 00:00:00' ) ) I only want it to return one of either Page or Course depending on which one is specified in Content.class UPDATE: Combining the Page and Course models would seem like the obvious solution to this problem but the schemas I have shown above are just shown for the purpose of this question. The actual schemas are actually very different in terms of their fields and the each have a different number of associations with other models too. UPDATE 2 Here is the query that results from running $this->Content->find('first'); : SELECT `Content`.`id`, `Content`.`class`, `Content`.`foreign_id`, `Content`.`title`, `Content`.`slug`, `Content`.`content`, `Content`.`created`, `Content`.`modified`, `Page`.`id`, `Page`.`title`, `Page`.`slug`, `Page`.`created`, `Page`.`updated`, `Course`.`id`, `Course`.`title`, `Course`.`slug`, `Course`.`created`, `Course`.`updated` FROM `cakedb`.`contents` AS `Content` LEFT JOIN `cakedb`.`pages` AS `Page` ON (`Content`.`foreign_id` = `Page`.`id` AND `Content`.`class` = 'Page') LEFT JOIN `cakedb`.`courses` AS `Course` ON (`Content`.`foreign_id` = `Course`.`id` AND `Content`.`class` = 'Course') WHERE 1 = 1 LIMIT 1

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  • What are good strategies for organizing single class per query service layer?

    - by KallDrexx
    Right now my Asp.net MVC application is structured as Controller - Services - Repositories. The services consist of aggregate root classes that contain methods. Each method is a specific operation that gets performed, such as retrieving a list of projects, adding a new project, or searching for a project etc. The problem with this is that my service classes are becoming really fat with a lot of methods. As of right now I am separating methods out into categories separated by #region tags, but this is quickly becoming out of control. I can definitely see it becoming hard to determine what functionality already exists and where modifications need to go. Since each method in the service classes are isolated and don't really interact with each other, they really could be more stand alone. After reading some articles, such as this, I am thinking of following the single query per class model, as it seems like a more organized solution. Instead of trying to figure out what class and method you need to call to perform an operation, you just have to figure out the class. My only reservation with the single query per class method is that I need some way to organize the 50+ classes I will end up with. Does anyone have any suggestions for strategies to best organize this type of pattern?

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  • PHP Exceptions in Classes

    - by mike condiff
    I'm writing a web application (PHP) for my friend and have decided to use my limited OOP training from Java. My question is what is the best way to note in my class/application that specific critical things failed without actually breaking my page. Currently my problem is I have an Object "SummerCamper" which takes a camper_id as it's argument to load all of the necessary data into the object from the database. Say someone specifies a camper_id in the querystring that does not exist, I pass it to my objects constructor and the load fails. Currently I don't see a way for me to just return false from the constructor. I have read I could possibly do this with Exceptions, throwing an exception if no records are found in the database or if some sort of validation fails on input of the camper_id from the application etc. However, I have not really found a great way to alert my program that the Object Load has failed. I tried returning false from within the CATCH but the Object still persists in my php page. I do understand I could put a variable $is_valid = false if the load fails and then check the Object using a get method but I think there may be better ways. What is the best way of achieving the essential termination of an object if a load fails? Should I load data into the object from outside the constructor? Is there some osrt of design pattern that I should look into? Any help would be appreciated.

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  • Serializing Configurations for a Dependency Injection / Inversion of Control

    - by Joshua Starner
    I've been researching Dependency Injection and Inversion of Control practices lately in an effort to improve the architecture of our application framework and I can't seem to find a good answer to this question. It's very likely that I have my terminology confused, mixed up, or that I'm just naive to the concept right now, so any links or clarification would be appreciated. Many examples of DI and IoC containers don't illustrate how the container will connect things together when you have a "library" of possible "plugins", or how to "serialize" a given configuration. (From what I've read about MEF, having multiple declarations of [Export] for the same type will not work if your object only requires 1 [Import]). Maybe that's a different pattern or I'm blinded by my current way of thinking. Here's some code for an example reference: public abstract class Engine { } public class FastEngine : Engine { } public class MediumEngine : Engine { } public class SlowEngine : Engine { } public class Car { public Car(Engine e) { engine = e; } private Engine engine; } This post talks about "Fine-grained context" where 2 instances of the same object need different implementations of the "Engine" class: http://stackoverflow.com/questions/2176833/ioc-resolve-vs-constructor-injection Is there a good framework that helps you configure or serialize a configuration to achieve something like this without hard coding it or hand-rolling the code to do this? public class Application { public void Go() { Car c1 = new Car(new FastEngine()); Car c2 = new Car(new SlowEngine()); } } Sample XML: <XML> <Cars> <Car name="c1" engine="FastEngine" /> <Car name="c2" engine="SlowEngine" /> </Cars> </XML>

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  • Regular expression, excluding .. in suffix of email addy

    - by user1754700
    This is homework, I've been working on it for a while, I've done lots of reading and feel I have gotten pretty familiar with regex for a beginner. I am trying to find a regular expression for validating/invalidating a list of emails. There are two addresses which are giving me problems, I can't get them both to validate the correct way at the same time. I've gone through a dozen different expressions that work for all the other emails on the list but I can't get those two at the same time. First, the addresses. [email protected] - invalid [email protected] - valid The part of my expression which validates the suffix I originally started with @.+\\.[[a-z]0-9]+ And had a second pattern for checking some more invalid addresses and checked the email against both patterns, one checked for validity the other invalidity but my professor said he wanted it all in on expression. @[[\\w]+\\.[\\w]+]+ or @[\\w]+\\.[\\w]+ I've tried it written many, many different ways but I'm pretty sure I was just using different syntax to express these two expressions. I know what I want it to do, I want it to match a character class of "character+"."character+"+ The plus sign being at least one. It works for the invalid class when I only allow the character class to repeat one time(and obviously the ip doesn't get matched), but when I allow the character class to repeat itself it matches the second period even thought it isn't preceded by a character. I don't understand why.

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  • Servlet Security question about j_security_check, j_username and j_password

    - by Nitesh Panchal
    Hello, I used jdbcRealm in my web application and it's working fine. I defined all constraints also in my web.xml. Like all pages of url pattern /Admin/* should be accessed by only admin. I have a login form with uses standard j_security_check, j_username and j_password. Now, when i type Admin/home.jsf it rightly redirects me login.jsf and there when i type the password i am redirected to home.jsf. This works alright but problem comes i directly go to login.jsf and then type password and username. This time it again redirects me to login.jsf. Is there any way through which i can specify which page to go when successful login is there? I need to specify different different pages for different roles. For Admin, it is /Admin/home.jsf for general users it is /General/home.jsf because login form is shared between different type of users. Where do i specify all these things? Secondly, i want to have a remember me checkbox at the end of login form. How do i do this? By default, it is submitted to j_security_check servlet and i have no control over its execution. Please help. This doesn't seem so hard but looks like i am missing something.

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  • Linking a template class using another template class (error LNK2001)

    - by Luís Guilherme
    I implemented the "Strategy" design pattern using an Abstract template class, and two subclasses. Goes like this: template <class T> class Neighbourhood { public: virtual void alter(std::vector<T>& array, int i1, int i2) = 0; }; and template <class T> class Swap : public Neighbourhood<T> { public: virtual void alter(std::vector<T>& array, int i1, int i2); }; There's another subclass, just like this one, and alter is implemented in the cpp file. Ok, fine! Now I declare another method, in another class (including neighbourhood header file, of course), like this: void lSearch(/*parameters*/, Neighbourhood<LotSolutionInformation> nhood); It compiles fine and cleanly. When starting to link, I get the following error: 1>SolverFV.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall lsc::Neighbourhood<class LotSolutionInformation>::alter(class std::vector<class LotSolutionInformation,class std::allocator<class LotSolutionInformation> > &,int,int)" (?alter@?$Neighbourhood@VLotSolutionInformation@@@lsc@@UAEXAAV?$vector@VLotSolutionInformation@@V?$allocator@VLotSolutionInformation@@@std@@@std@@HH@Z)

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  • Java abstract visitor - guarantueed to succeed? If so, why?

    - by disown
    I was dealing with hibernate, trying to figure out the run-time class behind proxied instances by using the visitor pattern. I then came up with an AbstractVisitable approach, but I wonder if it will always produce correct results. Consider the following code: interface Visitable { public void accept(Visitor v); } interface Visitor { public void visit(Visitable visitorHost); } abstract class AbstractVisitable implements Visitable { @Override public void accept(Visitor v) { v.visit(this); } } class ConcreteVisitable extends AbstractVisitable { public static void main(String[] args) { final Visitable visitable = new ConcreteVisitable(); final Visitable proxyVisitable = (Visitable) Proxy.newProxyInstance( Thread.currentThread().getContextClassLoader(), new Class<?>[] { Visitable.class }, new InvocationHandler() { @Override public Object invoke(Object proxy, Method method, Object[] args) throws Throwable { return method.invoke(visitable, args); } }); proxyVisitable.accept(new Visitor() { @Override public void visit(Visitable visitorHost) { System.out.println(visitorHost.getClass()); } }); } } This makes a ConcreteVisitable which inherits the accept method from AbstractVisitable. In c++, I would consider this risky, since this in AbstractVisitable could be referencing to AbstractVisitable::this, and not ConcreteVisitable::this. I was worried that the code under certain circumstances would print class AbstractVisible. Yet the code above outputs class ConcreteVisitable, even though I hid the real type behind a dynamic proxy (the most difficult case I could come up with). Is the abstract visitor approach above guaranteed to work, or are there some pitfalls with this approach? What guarantees are given in Java with respect to the this pointer?

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  • regular expression code

    - by Gaia Andreoletti
    Deal all, I need to find match between two tab delimited files files like this: File 1: ID1 1 65383896 65383896 G C PCNXL3 ID1 2 56788990 55678900 T A ACT1 ID1 1 56788990 55678900 T A PRO55 File 2 ID2 34 65383896 65383896 G C MET5 ID2 2 56788990 55678900 T A ACT1 ID2 2 56788990 55678900 T A HLA what I would like to do is to retrive the matching line between the two file. What I would like to match is everyting after the gene ID So far I have written this code but unfortunately perl keeps giving me the error: use of "Use of uninitialized value in pattern match (m//)" Could you please help me figure out where i am doing it wrong? Thank you in advance! use strict; open (INA, $ARGV[0]) || die "cannot to open gene file"; open (INB, $ARGV[1]) || die "cannot to open coding_annotated.var files"; my @sample1 = <INA>; my @sample2 = <INB>; foreach my $line (@sample1) { my @tab = split (/\t/, $line); my $chr = $tab[1]; my $start = $tab[2]; my $end = $tab[3]; my $ref = $tab[4]; my $alt = $tab[5]; my $name = $tab[6]; foreach my $item (@sample2){ my @fields = split (/\t/,$item); if ($fields[1]=~ m/$chr(.*)/ && $fields[2]=~ m/$start(.*)/ && $fields[4]=~ m/$ref(.*)/ && $fields[5]=~ m/$alt(.*)/&& $fields[6]=~ m/$name(.*)/){ print $line,"\n",$item; } } }

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  • Save Xml in an Excel cell value causes ComException

    - by mas_oz2k1
    I am trying to save an object (Class1) as string in a cell value. My issue is that from time to time I have a ComException: HRESULT: 0x8007000E (E_OUTOFMEMORY) (It is kind of random but I have not identified any particular pattern yet) when I write the value into a cell. Any ideas will be welcome For illustration purposes: Let Class1 be the class to be converted to an Xml string. (Notice that I removed the xml declaration at the start of the string to avoid having the preamble present- non printable character) <Class1 xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" <ElementID HL690375</ElementID </Class1" Class1 myClass = new Class1(); this class is converted to a string s. s= ConvertObjectToXmlString(myClass); then s is assigned to a cell Range r = Application.ActiveCell; r.Value2 = s; Note: (1) If the string is too big, I limit it to 32000 chars and split the string in chunks of 32000 chars and save the chunks in multiple cells. (2) I do not to quote the string before adding to a cell. Do I need to? If so how it can be done? (3) All object contents are English. (4) C# code sample will be great but VB.net code is OK.

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  • How to implement message queuing and handling in AWS with NServiceBus

    - by Pete Lunenfeld
    I am creating a new ASP MVC order application in the Amazon (AWS) cloud with the persistence layer at my local datacenter. I will be using the CQRS pattern. The goal of the project is high availability using Queue(s) to store and forward writes (commands/events) that can be picked up and handled asynchronously at my local datacenter. Then, ff the WAN or my local datacenter fails, my cloud MVC app can still take orders and just queue them up until processing can resume. My first thought was to use AWS SQS for the queuing and create my own queue consumer/dispatcher/handler in my own c# application to process the incoming messages/events. MVC (@ Amazon) -- Event/POCO -- SQS -- QueueReader (@ my datacenter) -- DB Then I found NServiceBus. NSB seems to handle lots of details very nicely: message handling, retries, error handling, etc. I hate to reinvent the wheel, and NServiceBus seems like a full featured and mature product that would be perfect for me. But on further research, it does NOT look like NServiceBus is really meant to be used over the WAN in physically separated environments (Cloud to my Datacenter). Google and SO don't really paint a good picture of using NServiceBus across the WAN like I need. How can I use NServiceBus across the WAN? Or is there a better solution to handle queuing and message handling between Amazon an my local datacenter?

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  • Are .NET's regular expressions Turing complete?

    - by Robert
    Regular expressions are often pointed to as the classical example of a language that is not Turning complete. For example "regular expressions" is given in as the answer to this SO question looking for languages that are not Turing complete. In my, perhaps somewhat basic, understanding of the notion of Turning completeness, this means that regular expressions cannot be used check for patterns that are "balanced". Balanced meaning have an equal number of opening characters as closing characters. This is because to do this would require you to have some kind of state, to allow you to match the opening and closing characters. However the .NET implementation of regular expressions introduces the notion of a balanced group. This construct is designed to let you backtrack and see if a previous group was matched. This means that a .NET regular expressions: ^(?<p>a)*(?<-p>b)*(?(p)(?!))$ Could match a pattern that: ab aabb aaabbb aaaabbbb ... etc. ... Does this means .NET's regular expressions are Turing complete? Or are there other things that are missing that would be required for the language to be Turing complete?

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  • Dependency injection in constructors

    - by andre
    Hello everyone. I'm starting a new project and setting up the base to work on. A few questions have risen and I'll probably be asking quite a few in here, hopefully I'll find some answers. First step is to handle dependencies for objects. I've decided to go with the dependency injection design pattern, to which I'm somewhat new, to handle all of this for the application. When actually coding it I came across a problem. If a class has multiple dependencies and you want to pass on multiple dependencies via the constructor (so that they cannot be changed after you instantiate the object). How do you do it without passing an array of dependencies, using call_user_func_array(), eval() or Reflection? This is what i'm looking for: <?php class DI { public function getClass($classname) { if(!$this->pool[$classname]) { # Load dependencies $deps = $this->loadDependencies($classname); # Here is where the magic should happen $instance = new $classname($dep1, $dep2, $dep3); # Add to pool $this->pool[$classname] = $instance; return $instance; } else { return $this->pool[$classname]; } } } Again, I would like to avoid the most costly methods to call the class. Any other suggestions?

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  • Sharing a COM port over TCP

    - by guinness
    What would be a simple design pattern for sharing a COM port over TCP to multiple clients? For example, a local GPS device that could transmit co-ordinates to remote hosts in realtime. So I need a program that would open the serial port and accept multiple TCP connections like: class Program { public static void Main(string[] args) { SerialPort sp = new SerialPort("COM4", 19200, Parity.None, 8, StopBits.One); Socket srv = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); srv.Bind(new IPEndPoint(IPAddress.Any, 8000)); srv.Listen(20); while (true) { Socket soc = srv.Accept(); new Connection(soc); } } } I would then need a class to handle the communication between connected clients, allowing them all to see the data and keeping it synchronized so client commands are received in sequence: class Connection { static object lck = new object(); static List<Connection> cons = new List<Connection>(); public Socket socket; public StreamReader reader; public StreamWriter writer; public Connection(Socket soc) { this.socket = soc; this.reader = new StreamReader(new NetworkStream(soc, false)); this.writer = new StreamWriter(new NetworkStream(soc, true)); new Thread(ClientLoop).Start(); } void ClientLoop() { lock (lck) { connections.Add(this); } while (true) { lock (lck) { string line = reader.ReadLine(); if (String.IsNullOrEmpty(line)) break; foreach (Connection con in cons) con.writer.WriteLine(line); } } lock (lck) { cons.Remove(this); socket.Close(); } } } The problem I'm struggling to resolve is how to facilitate communication between the SerialPort instance and the threads. I'm not certain that the above code is the best way forward, so does anybody have another solution (the simpler the better)?

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  • How do I implement configurations and settings?

    - by Malvolio
    I'm writing a system that is deployed in several places and each site needs its own configurations and settings. A "configuration" is a named value that is necessary to a particular site (e.g., the database URL, S3 bucket name); every configuration is necessary, there is not usually a default, and it's typically string-valued. A setting is a named value but it just tweaks the behavior of the system; it's often numeric or Boolean, and there's usually some default. So far, I've been using property files or thing like them, but it's a terrible solution. Several times, a developer has added a requirement for a configuration but not added the value to file for the live configuration, so the new release passed all the tests, then failed when released to live. Better, of course, for every file to be compiled — so if there's a missing configuration, or one of the wrong type, it won't get past the compiler — and inject the site-specific class into the build for each site. As a bones, a Scala file can easy model more complex values, especially lists, but also maps and tuples. The downside is, the files are sometimes maintained by people who aren't developers, so it has to be pretty self-explanatory, which was the advantage of property files. (Someone explain XML configurations to me: all the complexity of a compilable file but the run-time risk of a property file.) What I'm looking for is an easy pattern for defining a group required names and allowable values. Any suggestions?

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Atomic operations on several transactionless external systems

    - by simendsjo
    Say you have an application connecting 3 different external systems. You need to update something in all 3. In case of a failure, you need to roll back the operations. This is not a hard thing to implement, but say operation 3 fails, and when rolling back, the rollback for operation 1 fails! Now the first external system is in an invalid state... I'm thinking a possible solution is to shut down the application and forcing a manual fix of the external system, but then again... It might already have used this information (and perhaps that's why it failed), or we might not have sufficient access. Or it might not even be a good way to rollback the action! Are there some good ways of handling such cases? EDIT: Some application details.. It's a multi user web application. Most of the work is done with scheduled jobs (through Quartz.Net), so most operations is run in it's own thread. Some user actions should trigger jobs that update several systems though. The external systems are somewhat unstable. I Was thinking of changing the application to use the Command and Unit Of Work pattern

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  • Auditing front end performance on web application

    - by user1018494
    I am currently trying to performance tune the UI of a company web application. The application is only ever going to be accessed by staff, so the speed of the connection between the server and client will always be considerably more than if it was on the internet. I have been using performance auditing tools such as Y Slow! and Google Chrome's profiling tool to try and highlight areas that are worth targeting for investigation. However, these tools are written with the internet in mind. For example, the current suggestions from a Google Chrome audit of the application suggests is as follows: Network Utilization Combine external CSS (Red warning) Combine external JavaScript (Red warning) Enable gzip compression (Red warning) Leverage browser caching (Red warning) Leverage proxy caching (Amber warning) Minimise cookie size (Amber warning) Parallelize downloads across hostnames (Amber warning) Serve static content from a cookieless domain (Amber warning) Web Page Performance Remove unused CSS rules (Amber warning) Use normal CSS property names instead of vendor-prefixed ones (Amber warning) Are any of these bits of advice totally redundant given the connection speed and usage pattern? The users will be using the application frequently throughout the day, so it doesn't matter if the initial hit is large (when they first visit the page and build their cache) so long as a minimal amount of work is done on future page views. For example, is it worth the effort of combining all of our CSS and JavaScript files? It may speed up the initial page view, but how much of a difference will it really make on subsequent page views throughout the working day? I've tried searching for this but all I keep coming up with is the standard internet facing performance advice. Any advice on what to focus my performance tweaking efforts on in this scenario, or other auditing tool recommendations, would be much appreciated.

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  • Regarding the ViewModel

    - by mizipzor
    Im struggling to understand the ViewModel part of the MVVM pattern. My current approach is to have a class, with no logic whatsoever (important), except that it implements INotifyPropertyChanged. The class is just a collection of properties, a struct if you like, describing an as small part of the data as possible. I consider this my Model. Most of the WPF code I write are settings dialogs that configure said Model. The code-behind of the dialog exposes a property which returns an instance of the Model. In the XAML code I bind to subproperties of that property, thereby binding directly to the Model's properties. Which works quite well since it implements the INotifyPropertyChanged. I consider this settings dialog the View. However, I havent really been able to figure out what in all this is the ViewModel. The articles Ive read suggests that the ViewModel should tie the View and the Model together, providing the logic the Model lacks but is still to complex to go directly into the View. Is this correct? Would, in my example, the code-behind of the settings dialog be considered the ViewModel? I just feel a bit lost and would like my peers to debunk some of my assumptions. Am I completely off track here?

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  • What is the best Design/Way to keep user connected ?

    - by Fasih Hansmukh
    Am working on a POC for self learning in which I want to keep my user connected in LIVE pattern. For example, A game in which 4 user can play at a time , here I need to keep this user connected to my game . M not good at Socket type of programming and love to do that in Services way.What i wana know is 'What is the best way of doing this'. According to my initial Brain Storming, I have decided that I will use SilverLight(In Browser Or Out of Browser) as Front end [I have no issue in that]. I m more concern in back end. Either I make an handler or make a WCF service or use full duplex service and use pooling mechanism for that. As a random thought I come up with a Timer type logic that will fire every after 10 seconds at clients end and get status like Is it now Its turn to roll a dice Home many user left (in case if some of them left) What are connected user status in game like there score/points ect and update game view according to this at his end Kindly place your best answers here that will help me to learn this. Regards and thanks in Advance EDIT: Starting Bounty as i need more feedback. FH

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  • Database cache that I'm not aware of?

    - by Martin
    I'm using asp.net mvc, linq2sql, iis7 and sqlserver express 2008. I get these intermittent server errors, primary key conflicts on insertion. I'm using a different setup on my development computer so I can't debug. After a while they go away. Restarting iis helps. I'm getting the feeling there is cache somewhere that I'm not aware of. Can somebody help me sort out these errors? Cannot insert duplicate key row in object 'dbo.EnquiryType' with unique index 'IX_EnquiryType'. Edits regarding Venemos answer Is it possible that another application is also accessing the same database simultaneously? Yes there is, but not this particular table and no inserts or updates. There is one other table with which I experience the same problem but it has to do with a different part of the model. How often an in what context do you create a new DataContext instance? Only once, using the singleton pattern. Are the primary keys generated by the database or by the application? Database. Which version of ASP.NET MVC and which version of .NET are you using? RC2 and 3.5.

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  • How to implement a network protocol?

    - by gotch4
    Here is a generic question. I'm not in search of the best answer, I'd just like you to express your favourite practices. I want to implement a network protocol in Java (but this is a rather general question, I faced the same issues in C++), this is not the first time, as I have done this before. But I think I am missing a good way to implement it. In fact usually it's all about exchanging text messages and some byte buffers between hosts, storing the status and wait until the next message comes. The problem is that I usually end up with a bunch of switch and more or less complex if statements that react to different statuses / messages. The whole thing usually gets complicated and hard to mantain. Not to mention that sometimes what comes out has some "blind spot", I mean statuses of the protocol that have not been covered and that behave in a unpredictable way. I tried to write down some state machine classes, that take care of checking start and end statuses for each action in more or less smart ways. This makes programming the protocol very complicated as I have to write lines and lines of code to cover every possible situation. What I'd like is something like a good pattern, or a best practice that is used in programming complex protocols, easy to mantain and to extend and very readable. What are your suggestions?

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  • figuring out which field to look for a value in with SQL and perl

    - by Micah
    I'm not too good with SQL and I know there's probably a much more efficient way to accomplish what I'm doing here, so any help would be much appreciated. Thanks in advance for your input! I'm writing a short program for the local school high school. At this school, juniors and seniors who have driver's licenses and cars can opt to drive to school rather than ride the bus. Each driver is assigned exactly one space, and their DLN is used as the primary key of the driver's table. Makes, models, and colors of cars are stored in a separate cars table, related to the drivers table by the License plate number field. My idea is to have a single search box on the main GUI of the program where the school secretary can type in who/what she's looking for and pull up a list of results. Thing is, she could be typing a license plate number, a car color, make, and model, someone driver's name, some student driver's DLN, or a space number. As the programmer, I don't know what exactly she's looking for, so a couple of options come to mind for me to build to be certain I check everywhere for a match: 1) preform a couple of SELECT * FROM [tablename] SQL statements, one per table and cram the results into arrays in my program, then search across the arrays one element at a time with regex, looking for a matched pattern similar to the search term, and if I find one, add the entire record that had a match in it to a results array to display on screen at the end of the search. 2) take whatever she's looking for into the program as a scaler and prepare multiple select statements around it, such as SELECT * FROM DRIVERS WHERE DLN = $Search_Variable SELECT * FROM DRIVERS WHERE First_Name = $Search_Variable SELECT * FROM CARS WHERE LICENSE = $Search_Variable and so on for each attribute of each table, sticking the results into a results array to show on screen when the search is done. Is there a cleaner way to go about this lookup without having to make her specify exactly what she's looking for? Possibly some kind of SQL statement I've never seen before?

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