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  • Best netbook for light development

    - by CodingBytes
    I'm looking into purchasing a netbook for traveling. I realize that most of these machines are designed for surfing the web and checking email. What model(s) are most likely to handle a development environment with Visual Studio 2008?

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  • Start Windows GUI Application Development With C++

    - by Chris
    I'm looking into creating a GUI program for Windows in C++, I have a good knowledge of C++ in the command line and also in game creation. But I'm not sure where to start with GUI application development. I have Visual Studio 2010 and have created new projects with a GUI but these templates are complex and leaves me not understanding whats happening and how to modify it. So I'm asking where do I start? Preferably good websites that you can recommend or tutorials, rather than books being a poor student :)

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  • Visual Map about Microsoft development products

    - by Eduardo
    Hello: I listen much about new Microsoft terminologies such as WPF, WCF, WWF, ASP.NET MVC, Silverlight, entity framework, LINQ. I would like to see in a visual map: 1) how these products interrelate 2) Which are complements of which. 3) Order of priority to learn I think all the names that I mentioned, together with the use of Visual Studio applies to web developments. I need a good answer to guide my efforts of Web development in the best way. Thanks.

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  • Is there a simple PHP development server?

    - by pinchyfingers
    When writing web apps in Python, it brain dead easy to run a development server. Django and Google App Engine both ship with simple servers. The main feature I'm looking for is no configuration. I want something like the GAE dev server where you just pass the directory of the app as a parameter when the server is started. Is there a reason that this is more difficult with PHP?

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  • OpenSource programming-languages in development?

    - by pile of junk
    I'm very interested in interpreter and compiler development and because I don't want to continue building mini compilers and interpreters I thought I could help some open-source project. Are there currently open-source projects on compilers/interpreters in early stages seeking developers? I mean yeah.. There won't be much to do for someone like me in Python, Ruby, and so on.

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  • Paralell development Branches w/ Bazaar

    - by Kristopher Ives
    I have two branches (or tags?) where I need to keep the same file structure with different versioned contents. One version contains everything, like development scripts, configuration files, etc. while the other contains only things that get redistributed. How can I accomplish this using Bazaar?

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  • iPhone development

    - by sid
    Hi All, I am new to iPhone development. I want to make a simple iPhone application which when launched computes the distance travelled by the user,calories burnt,postion of the user,movement.Can anybody provide me the details or approach to follow to develop this application.

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  • Facebook application development resources

    - by Michael
    What is the most efficient way to start learning develop Facebook applications? Any web resource or book that you would recommend to start from? Any MUST READ or Bibles available for this? There are plenty of them in Amazon, but which one really worth to spend time? What kind of development technologies are used in this? Is PHP/MySQL/JS enough to jump in? Thanks

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  • What do I need to be able to use Joomla as an online application development enbironment

    - by howdyworld
    I develop applications using PHP and MySQL. They're not trivial, though they're not too complex. As an example to that I have written an online application to enable football administrators manage the player, competition and judiciary processes. Separately to that I have used Joomla to create websites for small businesses. I'd like to be able to use Joomla as my online application development environment. Is there a way I can use Joomla for that?

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  • Game development: “Play Now” via website vs. download & install

    - by Inside
    Heyo, I've spent some time looking over the various threads here on gamedev and also on the regular stackoverflow and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). For simple & short games the newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "ok, I'm going to download and play that"? Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? Thanks! (* With the exception of flash-based engines it seems like most of the other approaches have these downsides when compared to what is available for desktop-based environments. I'd go with flash, but I'm worried that flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.)

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  • Why doesn't Linux use the hardware context switch via the TSS?

    - by smwikipedia
    Hi guys! I read the following statement: The x86 architecture includes a specific segment type called the Task State Segment (TSS), to store hardware contexts. Although Linux doesn't use hardware context switches, it is nonetheless forced to set up a TSS for each distinct CPU in the system. I am wondering: Why doesn't Linux use the hardware support for context switch? Isn't the hardware approach much faster than the software approach? Is there any OS which does take advantage of the hardware context switch? Does windows use it? At last and as usual, thanks for your patience and reply.

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  • 0xDEADBEEF equivalent for 64-bit development?

    - by Peter Mortensen
    For C++ development for 32-bit systems (be it Linux, Mac OS or Windows, PowerPC or x86) I have initialised pointers that would otherwise be undefined (e.g. they can not immediately get a proper value) like so: int *pInt = reinterpret_cast<int *>(0xDEADBEEF); (To save typing and being DRY the right-hand side would normally be in a constant, e.g. BAD_PTR.) If pInt is dereferenced before it gets a proper value then it will crash immediately on most systems (instead of crashing much later when some memory is overwritten or going into a very long loop). Of course the behavior is dependent on the underlying hardware (getting a 4 byte integer from the odd address 0xDEADBEEF from a user process may be perfectly valid), but the crashing has been 100% reliable for all the systems I have developed for so far (Mac OS 68xxx, Mac OS PowerPC, Linux Redhat Pentium, Windows GUI Pentium, Windows console Pentium). For instance on PowerPC it is illegal (bus fault) to fetch a 4 byte integer from an odd address. What is a good value for this on 64-bit systems?

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  • Developing on both Windows & Linux machines simultaneously

    - by Jamie
    Sorry for the bad title (couldn't think of a better way to describe it) I have a windows machine which I do development on. However, I have a new project which needs to interact with a linux system (executing linux commands etc.). So, obviously I can't do development on my windows machine..and I don't wish to code on the dev machine, svn commit and then svn update it on the linux machine. Is there a way where any changes I make on my dev machine will be quickly mirrored to the linux machine? SVN is not a very quick alternative and of course some changes will be very minor. Any ideas? A network share I guess....but that's not very pretty (bit slow too). As fellow developers I would like to know if you've been in a similar situation and how you've resolved it. On a furthernote, I can't just install Ubuntu as my development machine and mirror the commands, applications etc. from the linux machine because it's a cluster 'master' machine and so therefore it has quite a special configuration. Thanks guys! EDIT: I've also thought about having web services on the linux machine and then just calling them from code thus seperating platform development dependency. What do you think about that too? thanks

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  • Ruby, Python, or PHP?

    - by Gabe
    And so we return to the age old question - but with a few twists. This morning, I searched and read up on which web development language to learn first. I'm thinking Ruby, Python, or perhaps PHP. But I have a few questions before deciding. Background: I'm a year into C++ (through school), but want to get into web development. I have all summer to commit to one language, learn it, do some projects, get up some websites, and so on. Now my questions (and these are assuming that I should choose between Ruby, Python, and PHP - if I should choose a different language, let me know.): I hope to use whichever language I learn for websites/web apps. Some of the threads on stackoverflow suggested Python was the best overall language, but others were unanimous that Ruby was best specifically for web development. For a first language suited towards web development, which language do you recommend, and why? This might tie into the first question, but which language looks most promising for future work, future personal projects, and basically the future in general? I'm just a freshman in college. Ideally, the language I choose would be on the rise, community-wise and opportunity-wise. (One reason I'm leaning towards Ruby is that it seems a lot of the newer tech startups/successes are using it.)

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  • Crossplatform development for iPhone & Android

    - by LeonixSolutions
    As far as I can see there doesn't seem to any mature environment for crossplatform development for iPhone & Android slate (but feel free to correct me). I don't know Ipad, I must admit. Any reason why plain Java wouldn't cut it? (maybe underlying things like database (I am not too concerned with hardware)) I am thinking to try to make everything browser based, although that won't get around the d/b & h/w issues, unless there is JS framework that does so. Any advice?

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  • Is the recent trend toward widescreen (16:9) computer monitors a plus or minus for programmers?

    - by DanM
    It's almost gotten to the point where you can't buy a conventional (4:3) monitor anymore. Pretty much everything is widescreen. This is fine for watching movies or TV, but is it good or bad for programming? My initial thoughts on the issue are that widescreens are a net negative for programmers. Here are some of the disadvantages I see: Poor space utiliziation One disadvantage of widescreens you can't argue with is that they offer poor space utilization for the amount of total pixels you get. For example, my Thinkpad, which I bought just before the widescreen craze, has a 15" monitor with a native resolution of 1600 x 1200. The newer 15.4" Thinkpads run at most 1680 x 1050. So (if you do the math) you get fewer pixels in a wider (but not shorter) package. With desktop monitors, you pay a price in terms of desk space used. Two 1680 x 1050 monitors will simply take up more of your desk than two 1600 x 1200 monitors (assuming equal dot pitch). More scrolling If you compare a 1680 x 1050 monitor to a 1600 x 1200 monitor, you get 80 extra pixels of width but 150 fewer pixels of height. The height reduction means you lose approximately 11 lines of code. That's less you can see on the screen at one time and more scrolling you have to do. This harms productivity, maybe not dramatically, but insidiously. Less room for wide panels Widescreens also mean you lose space for wide but short panels common in programming environments. If you use Visual Studio, for example, your code window will be that much shorter when viewing the Find Results, Task List, or Error List (all of which I use frequently). This isn't to say the 80 pixels of extra width you get with widescreen would never be useful, but I tend to keep my lines of code short, so seeing more lines would be more valuable to me than seeing fewer, longer lines. What do you think? Do you agree/disagree? Are you now using one or more widescreen monitors for development? What resolution are you running on each? Do you ever miss the height of the traditional 4:3 monitor? Would you complain if your monitors were one inch narrower but two inches taller?

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