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  • Problems with MediaRecorder class setting audio source - setAudioSource() - unsupported parameter

    - by arakn0
    Hello everybody, I'm new in Android development and I have the next question/problem. I'm playing around with the MediaRecorder class to record just audio from the microphone. I'm following the steps indicated in the official site: http://developer.android.com/reference/android/media/MediaRecorder.html So I have a method that initializes and configure the MediaRecorder object in order to start recording. Here you have the code: this.mr = new MediaRecorder(); this.mr.setAudioSource(MediaRecorder.AudioSource.MIC); this.mr.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); this.mr.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); this.mr.setOutputFile(this.path + this.fileName); try { this.mr.prepare(); } catch (IllegalStateException e) { Log.d("Syso", e.toString()); e.printStackTrace(); } catch (IOException e) { Log.d("Syso", e.toString()); e.printStackTrace(); } When I execute this code in the simulator, thanks to logcat, I can see that the method setAudioSource(MediaRecorder.AudioSource.MIC) gives the next error (with the tag audio_ipunt) when it is called: ERROR/audio_input(34): unsupported parameter: x-pvmf/media-input-node/cap-config-interface;valtype=key_specific_value ERROR/audio_input(34): VerifyAndSetParameter failed And then when the method prepare() is called, I get the another error again: ERROR/PVOMXEncNode(34): PVMFOMXEncNode-Audio_AMRNB::DoPrepare(): Got Component OMX.PV.amrencnb handle If I start to record bycalling the method start()... I get lots of messages saying: AudioFlinger(34):RecordThread: buffer overflow Then...after stop and release,.... I can see that a file has been created, but it doesn't seem that it been well recorderd. Anway, if i try this in a real device I can record with no problems, but I CAN'T play what I just recorded. I gues that the key is in these errors that I've mentioned before. How can I fix them? Any suggestion or help?? Thanks in advanced!!

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  • Restore DB - Error RESTORE HEADERONLY is terminating abnormally

    - by Jordon Willis
    I have taken backup of SQL Server 2008 DB on server, and download them to local environment. I am trying to restore that database and it is keep on giving me following error. An exception occurred while executing a Transact-SQL statement or batch. (Microsoft.SqlServer.ConnectionInfo) ------------------------------ ADDITIONAL INFORMATION: The media family on device 'C:\go4sharepoint_1384_8481.bak' is incorrectly formed. SQL Server cannot process this media family. RESTORE HEADERONLY is terminating abnormally. (Microsoft SQL Server, Error: 3241) For help, click: http://go.microsoft.com/fwlink?ProdName=Microsoft+SQL+Server&ProdVer=09.00.4053&EvtSrc=MSSQLServer&EvtID=3241&LinkId=20476 I have tried to create a temp DB on server and tried to restore the same backup file and that works. I have also tried no. of times downloading file from server to local pc using different options on Filezila (Auto, Binary) But its not working. After that I tried to execute following command on server. BACKUP DATABASE go4sharepoint_1384_8481 TO DISK=' C:\HostingSpaces\dbname_jun14_2010_new.bak' with FORMAT It is giving me following error: Msg 3201, Level 16, State 1, Line 1 Cannot open backup device 'c:\Program Files\Microsoft SQL Server\MSSQL10.SQLEXPRESS\MSSQL\Backup\ C:\HostingSpaces\dbname_jun14_2010_new.bak'. Operating system error 123(The filename, directory name, or volume label syntax is incorrect.). Msg 3013, Level 16, State 1, Line 1 BACKUP DATABASE is terminating abnormally. After researching I found the following 2 useful links: http://support.microsoft.com/kb/290787 http://social.msdn.microsoft.com/Forums/en-US/sqlsetupandupgrade/thread/4d5836f6-be65-47a1-ad5d-c81caaf1044f But I am still not able to restore Database correctly. Any help would be much appreciated. Thanks.

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  • fmod VS2008 unresolved externals in dependant project

    - by Tom J Nowell
    Im currently trying to use the latest stable fmod ex in my project. I have a main executable in a project called engine4, and a project named DX9Platform in the solution as well which ti depends on. All the fmod code is in this DX9Platform project, which generates a lib file. DX9Platform includes fmodex_vc.lib and builds fine. However buildign Engien4 results in unresolved external symbol messages referencing files that use fmod in the DX9Platform project I have tried adding fmodex_vc.lib to the Engine4 project, with no success, how do I fix this? Heres the linker output: 3>------ Build started: Project: Engine4, Configuration: Release Direct3D9 Win32 ------ 3>Linking... 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol _FMOD_System_Create 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::createSound(char const *,unsigned int,struct FMOD_CREATESOUNDEXINFO *,class FMOD::Sound * *)" (?createSound@System@FMOD@@QAE?AW4FMOD_RESULT@@PBDIPAUFMOD_CREATESOUNDEXINFO@@PAPAVSound@2@@Z) 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::getVersion(unsigned int *)" (?getVersion@System@FMOD@@QAE?AW4FMOD_RESULT@@PAI@Z) 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::init(int,unsigned int,void *)" (?init@System@FMOD@@QAE?AW4FMOD_RESULT@@HIPAX@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::playSound(enum FMOD_CHANNELINDEX,class FMOD::Sound *,bool,class FMOD::Channel * *)" (?playSound@System@FMOD@@QAE?AW4FMOD_RESULT@@W4FMOD_CHANNELINDEX@@PAVSound@2@_NPAPAVChannel@2@@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::Channel::getPaused(bool *)" (?getPaused@Channel@FMOD@@QAE?AW4FMOD_RESULT@@PA_N@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::Channel::setPaused(bool)" (?setPaused@Channel@FMOD@@QAE?AW4FMOD_RESULT@@_N@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: virtual class IAudioObject * __thiscall CFModAudioObject::LoadFile(char const *)" (?LoadFile@CFModAudioObject@@UAEPAVIAudioObject@@PBD@Z) 3>D:\media\desktop\engine4\Engine4\Output\Release Direct3D9\Engine4.exe : fatal error LNK1120: 8 unresolved externals 3>Build log was saved at "file://d:\media\desktop\engine4\Engine4\Engine4\intermediate\Release Direct3D9\BuildLog.htm" 3>Engine4 - 9 error(s), 0 warning(s) ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========

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  • How to stream partial content with ASP.NET MVC FileStreamResult

    - by o_o
    We're using a FileStreamResult to provide video data to a Silverlight MediaElement based video player: public ActionResult Preview(Guid id) { return new FileStreamResult( Services.AssetStore.GetStream(id, ContentType.Preview), "application/octet-stream"); } Unfortunately, the Silverlight video player downloads the entire video file before it starts playing. This behavior is expected as our Preview Action does not support downloading partial content. (side note: if the file is hosted in an IIS virtual directory we can start playback at any location in the video while it is still downloading. however for security and auditing reasons we can't provide a direct download link. so this is not an option.) How can we improve the Controller Action to support partial HTTP content? I assume we first have to inform the client that we support it (adding an "Accept-Ranges:bytes" header to a HEAD request), then we have to evaluate the HTTP "Range" header and stream the requested file range with a response code of 206. Will that work with ASP.NET MVC hosted on IIS6? Is there already some code available? Also see: http://en.wikipedia.org/wiki/List_of_HTTP_headers http://blogs.msdn.com/anilkumargupta/archive/2009/04/29/downloadprogress-downloadprogressoffset-and-bufferprogress-of-the-mediaelement.aspx http://benramsey.com/archives/206-partial-content-and-range-requests/

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  • How set EnqueueCallBack to my generic callback

    - by CrazyJoe
    using System; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsistec.Domain; using Microsistec.Client; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Collections.Generic; using Microsistec.Tools; using System.Json; using Microsistec.SystemConfig; using System.Threading; using Microsoft.Silverlight.Testing; namespace Test { [TestClass] public class SampleTest : SilverlightTest { [TestMethod, Asynchronous] public void login() { List<PostData> data = new List<PostData>(); data.Add(new PostData("email", "xxx")); data.Add(new PostData("password", MD5.GetHashString("xxx"))); WebClient.sendData(Config.DataServerURL + "/user/login", data, LoginCallBack); EnqueueCallback(?????????); EnqueueTestComplete(); } [Asynchronous] public void LoginCallBack(object sender, System.Net.UploadStringCompletedEventArgs e) { string json = Microsistec.Client.WebClient.ProcessResult(e); var result = JsonArray.Parse(json); Assert.Equals("1", result["value"].ToString()); TestComplete(); } } Im tring to set ???????? value but my callback is generic, it is setup on my WebClient .SendData, how i implement my EnqueueCallback to a my already functio LoginCallBack???

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  • How to program a neural network for chess?

    - by marco92w
    Hello! I want to program a chess engine which learns to make good moves and win against other players. I've already coded a representation of the chess board and a function which outputs all possible moves. So I only need an evaluation function which says how good a given situation of the board is. Therefore, I would like to use an artificial neural network which should then evaluate a given position. The output should be a numerical value. The higher the value is, the better is the position for the white player. My approach is to build a network of 385 neurons: There are six unique chess pieces and 64 fields on the board. So for every field we take 6 neurons (1 for every piece). If there is a white piece, the input value is 1. If there is a black piece, the value is -1. And if there is no piece of that sort on that field, the value is 0. In addition to that there should be 1 neuron for the player to move. If it is White's turn, the input value is 1 and if it's Black's turn, the value is -1. I think that configuration of the neural network is quite good. But the main part is missing: How can I implement this neural network into a coding language (e.g. Delphi)? I think the weights for each neuron should be the same in the beginning. Depending on the result of a match, the weights should then be adjusted. But how? I think I should let 2 computer players (both using my engine) play against each other. If White wins, Black gets the feedback that its weights aren't good. So it would be great if you could help me implementing the neural network into a coding language (best would be Delphi, otherwise pseudo-code). Thanks in advance!

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  • Problem Rendering SIFR with revision 436 on IE6 and IE7

    - by Mark
    Hi, I seem to have a problem with SIFR3. I'm using version 436 and from all my testing it appears to be a problem associated with IE6 and IE7 as I cannot replicate the issue in Firefox, Chrome, Safari for Windows, or even IE8. The problem is occurring on my company's website and can be seen here: http://www.wyldeia.co.uk/blog.php When you first go to the page in IE6 or IE7 it appears to render fine. However if you click away onto another page and then click the back button in the browser, all of the text is replaced by an error saying "Rendered with sIFR3 revision 436". If you refresh the page, then the problem goes away, that is until you browse away and come back again. I've tried this on two separate machines both running IE7.0.6000.16809, and a further separate machine running IE6 which I then upgraded to IE8. I thought initially it might be Flash player related but on upgrading from version 9 to 10 of the flash player the problem remains. Further digging around indicated that the error can be caused by having a corrupted flash font file, or having one present that was generated with a previous revision of SIFR3. However I have exported the flash font file using the supplied fla with revision 436 but the problem remains. Usually I like to track the answer down myself but as it is I'm at a bit of a loss on this one so if anyone has any ideas what might be happening here then I would be very grateful! Regards, Mark

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  • HTML5 video (mp4 and ogv) problems in Safari and Firefox - but Chrome is all good

    - by qryss
    Hi folks, I have the following code: <video width="640" height="360" controls id="video-player" poster="/movies/poster.png"> <source src="/movies/640x360.m4v" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'> <source src="/movies/640x360.ogv" type='video/ogg; codecs="theora, vorbis"'> </video> I'm using Rails (Mongrel in development and Mongrel+Apache in production). Chrome (Mac and Win) can play either file (tested by one then the other source tags) whether locally or from my production servers. Safari (Mac and Win) can play the mp4 file fine locally but not from production. Firefox 3.6 won't play the video in either OS. I just get a grey cross in the middle of the video player area. I've made sure that both Mongrel and Apache in each case have the right MIME types set. From Chrome's results I know there is nothing inherently wrong with my video files or the way the files are being asked for or delivered. Anyone got any clues? Or even a clue as to how to diagnose the problem? For Firefox I looked at https://developer.mozilla.org/En/Using_audio_and_video_in_Firefox where it refers to an 'error' event and an 'error' attribute. It seems the 'error' event is thrown pretty well straightaway and at that time there is no error attribute. Very helpful... :( Help enormously appreciated! Thanks in advance... Chris

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  • How to manage Javascript modules in django templates?

    - by John Mee
    Lets say we want a library of javascript-based pieces of functionality (I'm thinking jquery): For example: an ajax dialog a date picker a form validator a sliding menu bar an accordian thingy There are four pieces of code for each: some Python, CSS, JS, & HTML. What is the best way to arrange all these pieces so that: each javascript 'module' can be neatly reused by different views the four bits of code that make up the completed function stay together the css/js/html parts appear in their correct places in the response common dependencies between modules are not repeated (eg: a javascript file in common) x-------------- It would be nice if, or is there some way to ensure that, when called from a templatetag, the templates respected the {% block %} directives. Thus one could create a single template with a block each for CSS, HTML, and JS, in a single file. Invoke that via a templatetag which is called from the template of whichever view wants it. That make any sense. Can that be done some way already? My templatetag templates seem to ignore the {% block %} directives. x-------------- There's some very relevant gasbagging about putting such media in forms here http://docs.djangoproject.com/en/dev/topics/forms/media/ which probably apply to the form validator and date picker examples.

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  • AVFoundation: Video to OpenGL texture working - How to play and sync audio?

    - by j00hi
    I've managed to load a video-track of a movie frame by frame into a OpenGL texture with AVFoundation. I followed the steps described in the answer here: iOS4: how do I use video file as an OpenGL texture? and took some code from the GLVideoFrame sample from WWDC2010 which can be downloaded here: http://bit.ly/cEf0rM How do I play the audio-track of the movie synchronously to the video. I think it would not be a good idea to play it in a separate player, but to use the audio-track of the same AVAsset. AVAssetTrack* audioTrack = [[asset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0]; I retrieve a videoframe and it's timestamp in the CADisplayLink-callback via CMSampleBufferRef sampleBuffer = [self.readerOutput copyNextSampleBuffer]; CMTime timestamp = CMSampleBufferGetPresentationTimeStamp( sampleBuffer ); where readerOutput is of type AVAssetReaderTrackOutput* How to get the corresponding audio-samples? And how to play them? Edit: I've looked around a bit and I think, best would be to use AudioQueue from the AudioToolbox.framework using the approach described here: AVAssetReader and Audio Queue streaming problem There is also an audio-player in the AVFoundation: AVAudioPlayer. But I don't know exactly how I should pass data to it's initWithData-initializer which expects NSData. Furthermore I don't think it's the best choice for my case because a new AVAudioPlayer-instance would have to be created for every new chunk of audio samples, as I understand it. Any other suggestions? What's the best way to play the raw audio samples which i get from the AVAssetReaderTrackOutput?

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  • Error starting an Android program.

    - by Gabriel A. Zorrilla
    [2010-04-16 23:31:34 - MobileDataKeeper] Error in an XML file: aborting build. [2010-04-16 23:31:57 - MobileDataKeeper] Error in an XML file: aborting build. [2010-04-16 23:32:28 - MobileDataKeeper] Error in an XML file: aborting build. [2010-04-16 23:34:56 - MobileDataKeeper] Error in an XML file: aborting build. [2010-04-16 23:35:14 - MobileDataKeeper] res/layout/main.out.xml:0: error: Resource entry main is already defined. [2010-04-16 23:35:14 - MobileDataKeeper] res/layout/main.out.out.xml:0: Originally defined here. [2010-04-16 23:35:14 - MobileDataKeeper] res/layout/main.xml:0: error: Resource entry main is already defined. [2010-04-16 23:35:14 - MobileDataKeeper] res/layout/main.out.out.xml:0: Originally defined here. [2010-04-16 23:35:14 - MobileDataKeeper] /media/Mis Documentos/Dropbox/Eclipse/MobileDataKeeper/res/layout/main.out.out.xml:1: error: Error parsing XML: no element found [2010-04-16 23:35:14 - MobileDataKeeper] /media/Mis Documentos/Dropbox/Eclipse/MobileDataKeeper/res/layout/main.out.xml:1: error: Error parsing XML: no element found [2010-04-16 23:35:49 - MobileDataKeeper] Error in an XML file: aborting build. Main.xml.out.* are empty. The MobileDataKeeper.java is default and the Mainx.xml out is: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout android:id="@+id/RelativeLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" /> Every time i change something in the Main.xml get this problem. It's very frustrating and I don't know what the heck is going on. A trained eye is requiered! Thanks!

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  • TinyMCE Not Defined Error

    - by Tim
    I am trying to add TinyMCE to page but I am getting these errors: Error: tinyMCE is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/langs/en.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/themes/advanced/editor_template.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/pagebreak/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/style/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/advimage/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/advlink/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/iespell/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/preview/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/media/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/paste/editor_plugin.js Line: 1 Here is the code I have in header: <script type="text/javascript" src="https://my.secure.site/jquery/jquery-1.3.2.min.js"></script> <script type="text/javascript" src="https://my.secure.site/tinymce/jscripts/tiny_mce/tiny_mce.js"></script> <script type="text/javascript"> $(document).ready(function() { tinyMCE.init({ mode: "textareas", script_url: "https://my.secure.site/tinymce/jscripts/tiny_mce/tiny_mce.js", theme: "advanced", plugins: "pagebreak,style,advimage,advlink,iespell,preview,media,paste", theme_advanced_buttons1: "help,newdocument,|,bold,italic,underline,strikethrough,|,link,unlink,anchor,image", theme_advanced_buttons2: "fontsizeselect,hr,removeformat,charmap,visualaid,sub,sup", theme_advanced_buttons3: "cut,copy,paste,|,undo,redo,|,cleanup,code,preview", theme_advanced_toolbar_location: "top", theme_advanced_toolbar_align: "left", theme_advanced_statusbar_location: "bottom", theme_advanced_resizing: false, editor_selector: "tinymce", width: "398px", force_p_newlines: false, force_br_newlines: true }); }); </script> And this is my textarea that I'm expecting TinyMCE to use: <textarea id="post1msg" class="tinymce" rows="4" cols="40"><?=$r->post->message?></textarea> Please does anyone have any idea why it's not working?

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  • How to fix a Sticky Footer that works, but after a browser window is resized, the footer overlaps.

    - by UXdesigner
    Good day, I've been trying to build a perfect footer who sticks at the bottom of the browser window after it's content. And I got help here @ Stack Overflow previously. But after a while, and doing a few tests, found out that after the browser window is resized, and then I scroll down , the footer overlaps...it is causing me a big headache right now and I'd like to fix this so I can move on. I'm going to post the display.css right here: @charset "utf-8"; body, html { margin: 0; padding: 0; text-align: center; position: relative; min-height:100%; /* needed for footer positioning*/ height:100%; /* needed for footer positioning*/ } .spacer { clear: both; height: 0; margin: 0; padding: 0; font-size: 0.1em; } .spacer_left { clear: left; margin: 0 0 10px 0; padding: 0; font-size: 0.1em; } hr { height: 1px; margin: 20px 0 20px 0; border: 0; color: #ccc; background: #ccc; } #container { position:relative; /* needed for footer positioning*/ min-height: 100%;/* needed for footer positioning*/ height: auto !important;/* needed for footer positioning*/ height: 100%;/* needed for footer positioning*/ margin: 0 auto -30px;/* needed for footer positioning*/ width: 1160px; padding: 0; border: 1px solid #333; text-align: left; } #header { margin: 0; padding: 5px; height:70px; } #login { font-family: Arial; font-size: 15px; color:#FFF; text-align: right; width: 440px; margin: 2px; } #login .theInput { font-family: Arial; font-size: 14px; width: 110px; margin-right: 5px; } #login .theSubmit { font-family: Arial; font-size: 10px; background-color: #333333; color: #FFFFFF; margin-right: 5px; } h1#lineainvisible { width:1160px; height:4px; position:relative; margin-top:4px; visibility: inherit; font-family:Arial, Helvetica, sans-serif; font-size:12px; } ul#nav { width:100%; height:36px; display:block; background-color:#000; background-repeat:repeat-x; } #wrapthatbanner { display:block; float:left; width:100%; height:524px; margin-bottom:20px; } #content { margin: 0px 20px 30px 20px; /* needed for footer positioning*/ } .panelsreadmore { margin-right: 10px; text-align:right; } div#content.columns { margin-left: 100px; } #content abbr, #content acronym { cursor: help; border-bottom: 1px dotted; } #content ul { list-style-type: square; margin-left: 75px; } #content ul li, #content ol li { margin: 0 0 0.4em 0; padding: 0; } #content blockquote { width: 75%; margin: 0 auto; padding: 20px; } #contentLeft { float: left; width:580px; } #contentRight { float: right; width:580px; } .sitenote { display:block; padding:6px; border:1px solid #bae2f0; background:#e3f4f9; line-height:130%; font-size:13px; margin-top: 0; margin-right: 0; margin-bottom: 0.5em; margin-left: 0; } #footer, .push /* needed for footer positioning*/ { padding: 5px; clear: both; position:absolute;/* needed for footer positioning*/ bottom:0;/* needed for footer positioning*/ height: -30px;/* needed for footer positioning*/ width:1150px; } And this is the HTML Template File. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <!-- TemplateBeginEditable name="doctitle" --> <title>Title of Page</title> <!-- TemplateEndEditable --> <!-- TemplateParam name="categoria" type="text" value="home" --> <!-- Meta Tags --> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- Meta Tags - Close --> <!-- CSS Loader - StartsS --> <link href="../css/main-client.css" rel="stylesheet" type="text/css" media="all" /> <!-- CSS Loader - Ends --> <!-- Drop Down Menu --> <link href="../css/dropdown.css" media="screen" rel="stylesheet" type="text/css" /> <link href="../css/default.advanced.css" media="screen" rel="stylesheet" type="text/css" /> <!-- Drop Down Menu - Ends --> <!-- Font Replacement Starts --> <script src="../cufon-yui.js" type="text/javascript"></script> <script src="../AFB_400.font.js" type="text/javascript"></script> <script type="text/javascript"> Cufon.replace('h2'); </script> <script type="text/javascript"> Cufon.replace('h3'); </script> <script type="text/javascript"> Cufon.replace('h4'); </script> <!-- Font Replacement = END --> <!-- Start VisualLightBox.com HEAD section --> <link rel="stylesheet" href="engine/css/vlightbox.css" type="text/css" /> <style type="text/css">#vlightbox a#vlb{display:none}</style> <link rel="stylesheet" href="engine/css/visuallightbox.css" type="text/css" media="screen" /> <script src="engine/js/jquery.min.js" type="text/javascript"></script> <!-- End VisualLightBox.com HEAD section --> <!-- TemplateBeginEditable name="head" --> <!-- TemplateEndEditable --> </head> <body id="@@(categoria)@@"> <div id="container"> <div id="header"> <table width="100%" border="0"> <tr> <td width="67%" height="77px;"><a href="index.html"><img src="../images/Titulos/5.png" alt="" width="257" hspace="10" vspace="10" border="0" id="screen_logo" title=""/></a></td> <td width="33%" valign="top"><form id="login">Log in: <input type="text" class="theInput" name="user" /> <input type="submit" name="Submit" value="Submit" /> </form> </td> </tr> </table> </div> <!-- Aqui es donde empieza fisicamente el menu drop down --> <ul id="nav" class="dropdown dropdown-horizontal"> <li><a href="../index.html">Home</a></li> <li><a href="#" class="dir">Service 1</a></li> <li><a href="#" class="dir">Service 2</a></li> <li><a href="#" class="dir">Service 3</a></li> <li><a href="#" class="dir">Service 4</a></li> <li><a href="#" class="dir">Service 5</a></li> <li><a href="#" class="dir">Service 6</a></li> </ul> <!-- Aqui termina el menu CSS--> <!-- Reset --> <div id="wmfg"> </div> <!-- Reset --> <!-- TemplateBeginEditable name="banner-grande" --> <!-- TemplateEndEditable --> <div id="content"><!-- TemplateBeginEditable name="content" --> <p>&nbsp;</p> <!-- TemplateEndEditable --></div> <div id="footer"><a href="../terms.html">Terms and Conditions</a> |<a href="privacy.html"> Privacy Policy</a><br/> Copyright 2010. .</div> </div> </div> </body> </html> Can somebody take a look at this, and tell me what am I doing wrong ? Thanks in advance.

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  • sIFR displays only the first line of text in Opera when on transparent background

    - by Gary
    I have implemented sIFR for the first time, on a test page. The code I have is below. It works fine in IE7, Firefox, Safari and Chrome, but in Opera only the first line of sIFR-ed text appears when the page first loads and after refreshing the page. But, if I scroll the page, all the text appears! It seems to have to do with transparency, because if I turn transparency off, it works fine. Please can someone help me to make this work? Thanks, Gary <link rel="stylesheet" href="sIFR-print.css" type="text/css" media="print" /> <link rel="stylesheet" href="all.css" type="text/css" media="all" /> <script src="sifr.js" type="text/javascript"></script> <script src="sifr-config.js" type="text/javascript"></script> <script type="text/javascript"> //<![CDATA[ var sIFRfont = { src: 'fontname.swf' }; sIFR.activate(sIFRfont); sIFR.replace(sIFRfont, { css: [ '.sIFR-root { line-height: 1em; font-size: 64px; color: #000000; background-color: blue; text-align: left; font-weight: normal; font-style: normal; text-decoration: none; visibility: hidden; }' ], fitExactly : true, forceClear : true, forceSingleLine : false, selector : 'div.flashtext', transparent : true }); //]]> </script>

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  • How to Watch Youtube Videos on PSP with iMoviesoft FLV Converter

    - by user312417
    Do you have worried about it? You can not watch Youtube videos anytime, anywhere.It is so boring on the way to work and home.How you want to be able to enjoy the wonderful Youtube Video on PSP that you can watch them on the way to home, home on bus. This artice will tell you about how to convert Youtube VIdeos to PSP Player, take "Alice.in.Wonderland" as an example, We can use iMoviesoft FLV Converter to convert it to PSP video file. iMoviesoft FLV Converter is a powerful FLV Converter which can convert FLV and YouTube Videos to almost any video formats, with excellent conversion speed and quality, such as converting FLV to MP4, FLV to AVI, FLV to WMV, FLV to MPEG etc. Furthermore, it can also easily convert video files to some popular audio formats, such as WMA, MP3, M4A, AAC, etc. You can convert FLV and YouTube videos to PSP, iPod, iPhone, Zune video player and other portable video players. After easy and wonderful conversion, you can fully enjoy videos on your PSP, iPod, iPhone and some other portable video players. Besides, you can also use it to join videos. Merge several videos into one output PSP video and enjoy them conveniently. You can also trim your favarite clips or remove the video black edges by [iMoviesoft FLV Converter. Hope to help every Video Enthusiasts.

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  • Storing data on SD Card in Android

    - by BBoom
    Using the guide at Android Developers (http://developer.android.com/guide/topics/data/data-storage.html) I've tried to store some data to the SD-Card. This is my code: // Path to write files to String path = Environment.getExternalStorageDirectory().getAbsolutePath() + "/Android/data/"+ctxt.getString(R.string.package_name)+"/files/"; String fname = "mytest.txt"; // Current state of the external media String extState = Environment.getExternalStorageState(); // External media can be written onto if (extState.equals(Environment.MEDIA_MOUNTED)) { try { // Make sure the path exists boolean exists = (new File(path)).exists(); if (!exists){ new File(path).mkdirs(); } // Open output stream FileOutputStream fOut = new FileOutputStream(path + fname); fOut.write("Test".getBytes()); // Close output stream fOut.flush(); fOut.close(); } catch (IOException ioe) { ioe.printStackTrace(); } When I create the new FileOutputStream I get a FileNotFound exception. I have also noticed that "mkdirs()" does not seem to create the directory. Can anyone tell me what I'm doing wrong? I'm testing on an AVD with a 2GB sd card and "hw.sdCard: yes", the File Explorer of DDMS in Eclipse tells me that the only directory on the sdcard is "LOST.DIR".

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  • Silverlight 3 - How to "refresh" a DataGrid content?

    - by Josimari Martarelli
    I have the following scenery: 1 using System; 2 using System.Windows; 3 using System.Windows.Controls; 4 using System.Windows.Documents; 5 using System.Windows.Ink; 6 using System.Windows.Input; 7 using System.Windows.Media; 8 using System.Windows.Media.Animation; 9 using System.Windows.Shapes; 10 using System.Collections.Generic; 11 12 namespace refresh 13 { 14 public partial class MainPage : UserControl 15 { 16 17 List c = new List(); 18 19 public MainPage() 20 { 21 // Required to initialize variables 22 InitializeComponent(); 23 c.Add(new Customer{ _nome = "Josimari", _idade = "29"}); 24 c.Add(new Customer{_nome = "Wesley", _idade = "26"}); 25 c.Add(new Customer{_nome = "Renato",_idade = "31"}); 26 27 this.dtGrid.ItemsSource = c; 28 } 29 30 private void Button_Click(object sender, System.Windows.RoutedEventArgs e) 31 { 32 c.Add(new Customer{_nome = "Maiara",_idade = "18"}); 33 } 34 35 } 36 37 public class Customer 38 { 39 public string _nome{get; set;} 40 public string _idade{get; set;} 41 } 42 } Where, dtGrid is my DataGrid control... The Question is: How to get the UI Updated after adding one more register to my list. I get to solve it setting the DataGrid's Item Source to "" and then setting to the list of Customer objects again, like that: 1 private void Button_Click(object sender, System.Windows.RoutedEventArgs e) 2 3 { 4 5 c.Add(new Customer{_nome = "Maiara",_idade = "18"}); 6 7 this.dtGrid.ItemsSource=""; 8 9 this.dtGrid.ItemsSource=c; 10 11 } 12 Is there a way to get the UI updated or the datagrid's itemsSource refreshed automatically after updating, altering or deleting an item from the list c ? Thank you, Josimari Martarelli

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  • git push error 'remote rejected] master -> master (branch is currently checked out)'

    - by hap497
    Hi, Yesterday, I post a question regarding how to clone a git repository from 1 of my machine to another. http://stackoverflow.com/questions/2808177/how-can-i-git-clone-from-another-machine/2809612#2809612 I am able to successfully clone a git repository from my src (192.168.1.2) to my dest (192.168.1.1). But when I did an edit to a file and then do a 'git commit -a -m "test"' and then do a git push. I get this error on my dest (192.168.1.1): git push [email protected]'s password: Counting objects: 21, done. Compressing objects: 100% (11/11), done. Writing objects: 100% (11/11), 1010 bytes, done. Total 11 (delta 9), reused 0 (delta 0) error: refusing to update checked out branch: refs/heads/master error: By default, updating the current branch in a non-bare repository error: is denied, because it will make the index and work tree inconsistent error: with what you pushed, and will require 'git reset --hard' to match error: the work tree to HEAD. error: error: You can set 'receive.denyCurrentBranch' configuration variable to error: 'ignore' or 'warn' in the remote repository to allow pushing into error: its current branch; however, this is not recommended unless you error: arranged to update its work tree to match what you pushed in some error: other way. error: error: To squelch this message and still keep the default behaviour, set error: 'receive.denyCurrentBranch' configuration variable to 'refuse'. To git+ssh://[email protected]/media/LINUXDATA/working ! [remote rejected] master -> master (branch is currently checked out) error: failed to push some refs to 'git+ssh://[email protected]/media/LINUXDATA/working' I have 2 version of git, will that causes this problem? I have git 1.7 on 192.168.1.2 (src) but git 1.5 on 192.168.1.1 (dest). I appreciate if someone can help me with this. Thank you.

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  • Problem using AVAudioRecorder.

    - by tek3
    Hi all, I am facing a strange problem with AVAudioRecorder. In my application i need to record audio and play it. I am creating my player as : if(recorder) { if(recorder.recording) [recorder stop]; [recorder release]; recorder = nil; } NSString * filePath = [NSHomeDirectory() stringByAppendingPathComponent: [NSString stringWithFormat:@"Documents/%@.caf",songTitle]]; NSDictionary *recordSettings = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0],AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleIMA4],AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax],AVEncoderAudioQualityKey,nil]; recorder = [[AVAudioRecorder alloc] initWithURL: [NSURL fileURLWithPath:filePath] settings: recordSettings error: nil]; recorder.delegate = self; if ([recorder prepareToRecord] == YES){ [recorder record]; I am releasing and creating player every time i press record button. But the problem is that ,AVAudiorecorder is taking some time before starting to record , and so if i press record button multiple times continuously ,my application freezes for some time. The same code works fine without any problem when headphones are connected to device...there is no delay in recording, and the app doesn't freeze even if i press record button multiple times. Any help in this regard will be highly appreciated. Thanx in advance.

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  • Detecting which MCUs to connect on an incoming conference

    - by Fábio Batista
    Hello, SO. I'm working with the OCS UCCAPI, developing a custom OCS client. I'm currently having a hard time detecting what "kind" of Conference my client is being invited to. Using the Office Communicator client, I can start "IM conferences" (by inviting more than 1 person and selecting "start a IM conversation") or "video conferences" (by selecting more than 1 person and selecting "start a video call"). The Office Communicator client, on the invitees' end, starts correctly the appropriate session (just IM, just Video or IM+Video). However, when receiving the conference invite on my custom client, there's no data about the kind of session I'm being invited. I need this information, in order to make a decision whether or not to connect to the AV MCU and capture/show video. I've tried already: When handling _IUccSessionManagerEvents.OnIncomingSession, parse the RemoteSessionDescription property on the UccIncomingInvitationEvent object: no luck, the only data about the conference modality is an element on the XML about the IM being enabled or not (<im available="true"> or <im available="false">), but nothing about the session having video available or not. When handling _IUccConferenceSessionEvents.OnEnter, check the Media property on the UccConferenceSession. Don't work, all media types are present (MESSAGE, AUDIO, VIDEO, DATA e TELEPHONY), regardless of the type of conference I'm being invited. Also when handling _IUccConferenceSessionEvents.OnEnter, check the Entities collection on the UccConferenceView object, to check which MCUs are enabled for this conference. Don't work either, all MUCs are listed as available (IM, AV, DATA and CONTROL), regardless of the type of conference I'm being invited. I'm running out of ideas. Some references I'm using: http://msdn.microsoft.com/en-us/library/bb664307.aspx http://msdn.microsoft.com/en-us/library/dd170830.aspx Thanks a lot.

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  • A PHP script to stream internet radio?

    - by Honus Wagner
    I've been searching and searching and I haven't yet come up with a solution to host my own streaming audio player. I'm looking for a way to host an internet radio player that connects to whatever streams I enter in and plays them. I'm not looking to play my MP3s or anything like that. I'm looking to play content from 181.fm or 1Club.fm, for example. I'd even settle for ShoutCast-only streams. I've been to www.wavestreaming.com but it didnt work for me. I'm guessing its because in the very first box where you enter your website url, it leads in for you: http//www. then you fill in the rest. My site is https:// and does not contain a www. in the URL. I'm guessing that has something to do with it. Any links, suggestions for search topics, or even a brief technical overview of what I should be looking into would be greatly appreciated. Thanks for your time.

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  • Actionscript: NetStream stutters after buffering.

    - by meandmycode
    Using NetStream to stream content from http, I've noticed that esp with certain exported h264's, if the player encounters an empty buffer, it will stop and buffer to the requested length (as expected). However once the buffer is full, the playback doesn't resume, but instead jumps ahead, as such- instantly playing the buffered duration in a brief moment, and thusly triggering an empty buffer again.. this will then continue over and over. Presumably when the netstream pauses to buffer, the playhead position continues, and the player is attempting to snap to that position on resume- however given it could take 5 seconds to build a 2 second buffer- it ends up with a useless buffer again.. (this is an assumption) I've attempted to work around this by listening for an empty buffer netstatus event, pausing the stream, and at the same time setting up a loop to check the current buffer length vs the requested buffer length.. and resuming once the buffer length is greater than or equal to the requested buffer.. however this causes problems when there isn't enough of the video remaining.. for example, a 10 second buffer with only 5 seconds remaining, the loop just sits there waiting for a buffer length of 10 seconds when theres only 5 left... You would think that you could simply check which was smaller, the time left or the requested buffer length.. however the times flash gives are not accurate.. If you add the net streams current time index, plus the buffered time, the total is not the entire duration of the movie (when at the end).. it is close but not the same. This brings me back to the original problem, and if there is another way to fix this, clearly flash knows when the buffer is ready, so how can i get flash pause when it buffers, and resume once the buffer is ready? currently it doesn't.. it pauses and then once the buffer is full- it plays the entire buffered content in about .1 of a second. Thanks in advance, Stephen.

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  • How to retrieve a pixel in a tiff image (loaded with JAI)?

    - by Ed Taylor
    I'm using a class (DisplayContainer) to hold a RenderedOp-image that should be displayed to the user: RenderedOp image1 = JAI.create("tiff", params); DisplayContainer d = new DisplayContainer(image1); JScrollPane jsp = new JScrollPane(d); // Create a frame to contain the panel. Frame window = new Frame(); window.add(jsp); window.pack(); window.setVisible(true); The class DisplayContainer looks like this: import java.awt.event.MouseEvent; import java.awt.geom.AffineTransform; import javax.media.jai.RenderedOp; import com.sun.media.jai.widget.DisplayJAI; public class DisplayContainer extends DisplayJAI { private static final long serialVersionUID = 1L; private RenderedOp img; // Affine tranform private final float ratio = 1f; private AffineTransform scaleForm = AffineTransform.getScaleInstance(ratio, ratio); public DisplayContainer(RenderedOp img) { super(img); this.img = img; addMouseListener(this); } public void mouseClicked(MouseEvent e) { System.out.println("Mouseclick at: (" + e.getX() + ", " + e.getY() + ")"); // How to retrieve the RGB-value of the pixel where the click took // place? } // OMISSIONS } What I would like to know is how the RGB value of the clicked pixel can be obtained?

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  • Browser Based Streaming Video/Audio (not progressive download)

    - by Josh
    Hello, I am trying to understand conceptually the best way to deliver real streaming audio and video content. I would want it to be consumed with a web browser, utilizing the least amount of proprietary technology. I wouldn't be serving static files and using progressive download, this would be real audio streams being captured live. How does one broadcast a stream that will be reasonably in sync with the source? What kind of protocol is suitable? Edit: In research I've found that there are a few protocols: RTSP, HTTP Streaming, RTMP, and RTP. HTTP streaming is somewhat unsuitable if you are streaming a live performance/communication of some kind because it relies on TCP (as its HTTP based) and you don't lose packets. In a low bandwidth situation, the client can get significantly behind in playback. ref RTMP is a proprietary technology, requiring flash media server. Crap on that. The reason I looked at flash is because they are extremely flexible as far as user experience goes. SoundManager2 provides an excellent javascript interface for playing media with flash. This is what I would look for in a client application. RTSP/RTP is what Microsoft switched to using, deprecating their MMS protocol. RTSP is the control protocol. Its similar to HTTP with a few distinct difference -- server can also talk to the client, and there are additional commands, like PAUSE. Its also a stateful protocol, which is maintained with a session id. RTP is the protocol for delivering the payload (encoded audio or video). There are a few open sourced projects, one of them being supported by apple here. It seems like this might do what I want it to, and it looks like quite a few players support it. It sounds like it would be suitable for a "live" broadcast from this page here. Thanks, Josh

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  • Javascript error when integrating django-tinymce and django-filebrowser

    - by jwesonga
    I've set up django-filebrowser in my app without any bugs, I already had django-tinymce set up and it loads the editor in the admin forms. I now want to use django-filebrowser with django-tinymce, but I keep getting a weird javascript error when I click on "Image URL" in the Image popup: r is undefined the error is js/tiny_mce/tiny_mce.js My settings.py file has the following configuration: TINYMCE_JS_URL=MEDIA_URL + 'js/tiny_mce/tiny_mce.js' TINYMCE_DEFAULT_CONFIG = { 'mode': "textareas", 'theme': "advanced", 'language': "en", 'skin': "o2k7", 'dialog_type': "modal", 'object_resizing': True, 'cleanup_on_startup': True, 'forced_root_block': "p", 'remove_trailing_nbsp': True, 'theme_advanced_toolbar_location': "top", 'theme_advanced_toolbar_align': "left", 'theme_advanced_statusbar_location': "none", 'theme_advanced_buttons1': "formatselect,styleselect,bold,italic,underline,bullist,numlist,undo,redo,link,unlink,image,code,template,visualchars,fullscreen,pasteword,media,search,replace,charmap", 'theme_advanced_buttons2': "", 'theme_advanced_buttons3': "", 'theme_advanced_path': False, 'theme_advanced_blockformats': "p,h2,h3,h4,div,code,pre", 'width': '700', 'height': '300', 'plugins': "advimage,advlink,fullscreen,visualchars,paste,media,template,searchreplace", 'advimage_update_dimensions_onchange': True, 'file_browser_callback': "CustomFileBrowser", 'relative_urls': False, 'valid_elements' : "" + "-p," + "a[href|target=_blank|class]," + "-strong/-b," + "-em/-i," + "-u," + "-ol," + "-ul," + "-li," + "br," + "img[class|src|alt=|width|height]," + "-h2,-h3,-h4," + "-pre," + "-code," + "-div", 'extended_valid_elements': "" + "a[name|class|href|target|title|onclick]," + "img[class|src|border=0|alt|title|hspace|vspace|width|height|align|onmouseover|onmouseout|name]," + "br[clearfix]," + "-p[class<clearfix?summary?code]," + "h2[class<clearfix],h3[class<clearfix],h4[class<clearfix]," + "ul[class<clearfix],ol[class<clearfix]," + "div[class]," } TINYMCE_FILEBROWSER = False TINYMCE_COMPRESSOR = False i've tried switching back to older versions of tinyMCE Javascript but nothing seems to work. Would appreciate some help

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