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  • Is there a better way to minimize this C# event repetition?

    - by Damien Wildfire
    I have a lot of code like this: public class Microwave { private EventHandler<EventArgs> _doorClosed; public event EventHandler<EventArgs> DoorClosed { add { lock (this) _doorClosed += value; } remove { lock (this) _doorClosed -= value; } } private EventHandler<EventArgs> _lightbulbOn; public event EventHandler<EventArgs> LightbulbOn { add { lock (this) _lightbulbOn += value; } remove { lock (this) _lightbulbOn -= value; } } // ... } You can see that much of this is boilerplate. In Ruby I'd be able to do something like this: class Microwave has_events :door_closed, :lightbulb_on, ... end Is there a similar shorter way of removing this boilerplate in C#?

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  • Lazy loading? Better avoiding it?

    - by Charlie Pigarelli
    I just read about this design pattern: Lazy Load. And, since in the application i'm working on i have all the classes in one folder, i was wondering if this pattern could just make me avoiding the include() function for every class. I mean: It's nice to know that if i forgot to include a class, PHP, before falling into an error, trough an __autoload() function try to get it. But is it fine enough to just don't care about including classes and let PHP do it by your own every time? Or we should write __autoload() just in case it is needed?

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  • Is there programming language with better approach for switch's break statements ?

    - by Vitaly Polonetsky
    It's the same syntax in a way too many languages: switch (someValue) { case OPTION_ONE: case OPTION_LIKE_ONE: case OPTION_ONE_SIMILAR: doSomeStuff1(); break; // EXIT the switch case OPTION_TWO_WITH_PRE_ACTION: doPreActionStuff2(); // the default is to CONTINUE to next case case OPTION_TWO: doSomeStuff2(); break; // EXIT the switch case OPTION_THREE: doSomeStuff3(); break; // EXIT the switch } Now all you know that break statements are required, because the switch will continue to the next case when break statement is missing. We have an example of that with OPTION_LIKE_ONE, OPTION_ONE_SIMILAR and OPTION_TWO_WITH_PRE_ACTION. The problem is that we only need this "skip to next case" very very very rarely. And very often we put break at the end of case. It very easy for a beginner to forget about it. And one of my C teachers even explained it to us as if it was a bug in C language (don't want to talk about it :) I would like to ask if there are any other languages that I don't know of (or forgot about) that handle switch/case like this: switch (someValue) { case OPTION_ONE: continue; // CONTINUE to next case case OPTION_LIKE_ONE: continue; // CONTINUE to next case case OPTION_ONE_SIMILAR: doSomeStuff1(); // the default is to EXIT the switch case OPTION_TWO_WITH_PRE_ACTION: doPreActionStuff2(); continue; // CONTINUE to next case case OPTION_TWO: doSomeStuff2(); // the default is to EXIT the switch case OPTION_THREE: doSomeStuff3(); // the default is to EXIT the switch } The second question: is there any historical meaning to why it is like this in C? May be continue to next case was used far more often than we use it these days ?

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  • Is there a better way to do SELECT queries in MySQL and sort them in PHP than this way?

    - by Kent
    I am just learning PHP/MySQL, one this I am having to do a lot is displaying data that was previously inserted into the database out to the user's browser. So I am doing this: $select = mysql_query('SELECT * FROM pages'); while ($return = mysql_fetch_assoc($select)) { $title = $return['title']; $author = $return['author']; $content = $return['content']; } then I can use these variables through out the page. Now, doing it the above way isn't an issue when I only have 3 columns in a database but what if I am dealing with a huge database with many more columns. I have a nagging feeling that the pros do it in some more efficient way where they maybe loop through the table they are selecting from to find all columns it has and associate them with variables automatically. Is that the case? or is the above how you guys do it too?

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  • Is there a better method for scrolling a page (with jQuery) in Safari for iPhone (scrollTop doesn't

    - by Keeron
    Hi there, I am working on an iPhone version of a website, and I am using jQuery .animate() with the scrollTop attribute to scroll to different sections of the page. Something like so: $('html,body').animate({ scrollTop: distance }, 300); On regular web browsers, the scrolling starts from the current window position to the desired position. On the iPhone, the window jumps back to the top of the document before scrolling to the desired position. This is apparently the intended action, but the pages just don't look good with all that movement. Alternatively, on Google.com for the iPhone, when the autosuggest is activated, there is a nice simple scroll to show the autosuggest options below the search box. That's what I'd like to do...

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  • How do "and" and "or" work when combined in one statement?

    - by orokusaki
    For some reason this function confused me: def protocol(port): return port == "443" and "https://" or "http://" Can somebody explain the order of what's happening behind the scenes to make this work the way it does. I understood it as this until I tried it: Either A) def protocol(port): if port == "443": if bool("https://"): return True elif bool("http://"): return True return False Or B) def protocol(port): if port == "443": return True + "https://" else: return True + "http://" Is this some sort of special case in Python, or am I completely misunderstanding how statements work?

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  • I'm annoyed with asp .net mvc action links? Is there something better in MVC3?

    - by Jonathon Kresner
    After almost 3 years with mvc I'm scratching my head. Is it just me, or does the way we specify links in asp .net mvc suck? @Html.ActionLink("Log Off", "LogOff", "Account") In the previews for mvc 1 we had the funky generic action links which gave us intellisense and compile checking, which I LOVED. I know they removed them because of performance issues and because you could not actually guarantee that the route would resolve all the time... However the default way of doing it just doesn't make me feel safe enough in a big application. I've also used T4Mvc with MVC2, to be honest, I didn't really like it. It's not part of the Mvc framework and frustrating to develop with especially with source control in big teams and continuous integration builds. I guess I could also import Mvc Futures and keep using the generic types (it's probably what I'll do). I'm just about to start a very big project and was wondering what other people are thinking? Is anyone else annoyed with the options or has a new solution? It seems like ActionLinks are the most basic & frequently used feature. Shouldn't there be a good out of the box solution, we're just about to hit revision 3 of this framework.

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  • Why one loop is performing better than other memory wise as well as performance wise?

    - by Mohit
    I have following two loops in C#, and I am running these loops for a collection with 10,000 records being downloaded with paging using "yield return" First foreach(var k in collection) { repo.Save(k); } Second var collectionEnum = collection.GetEnumerator(); while (collectionEnum.MoveNext()) { var k = collectionEnum.Current; repo.Save(k); k = null; } Seems like that the second loop consumes less memory and it faster than the first loop. Memory I understand may be because of k being set to null(Even though I am not sure). But how come it is faster than for each. Following is the actual code [Test] public void BechmarkForEach_Test() { bool isFirstTimeSync = true; Func<Contact, bool> afterProcessing = contactItem => { return true; }; var contactService = CreateSerivce("/administrator/components/com_civicrm"); var contactRepo = new ContactRepository(new Mock<ILogger>().Object); contactRepo.Drop(); contactRepo = new ContactRepository(new Mock<ILogger>().Object); Profile("For Each Profiling",1,()=>{ var localenumertaor=contactService.Download(); foreach (var item in localenumertaor) { if (isFirstTimeSync) item.StateFlag = 1; item.ClientTimeStamp = DateTime.UtcNow; if (item.StateFlag == 1) contactRepo.Insert(item); else contactRepo.Update(item); afterProcessing(item); } contactRepo.DeleteAll(); }); } [Test] public void BechmarkWhile_Test() { bool isFirstTimeSync = true; Func<Contact, bool> afterProcessing = contactItem => { return true; }; var contactService = CreateSerivce("/administrator/components/com_civicrm"); var contactRepo = new ContactRepository(new Mock<ILogger>().Object); contactRepo.Drop(); contactRepo = new ContactRepository(new Mock<ILogger>().Object); var itemsCollection = contactService.Download().GetEnumerator(); Profile("While Profiling", 1, () => { while (itemsCollection.MoveNext()) { var item = itemsCollection.Current; //if First time sync then ignore and overwrite the stateflag if (isFirstTimeSync) item.StateFlag = 1; item.ClientTimeStamp = DateTime.UtcNow; if (item.StateFlag == 1) contactRepo.Insert(item); else contactRepo.Update(item); afterProcessing(item); item = null; } contactRepo.DeleteAll(); }); } static void Profile(string description, int iterations, Action func) { // clean up GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); // warm up func(); var watch = Stopwatch.StartNew(); for (int i = 0; i < iterations; i++) { func(); } watch.Stop(); Console.Write(description); Console.WriteLine(" Time Elapsed {0} ms", watch.ElapsedMilliseconds); } I m using the micro bench marking, from a stackoverflow question itself benchmarking-small-code The time taken is For Each Profiling Time Elapsed 5249 ms While Profiling Time Elapsed 116 ms

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  • How expensive is a context switch? Is it better to implement a manual task switch than to rely on OS

    - by Vilx-
    The title says it all. Imagine I have two (three, four, whatever) tasks that have to run in parallel. Now, the easy way to do this would be to create separate threads and forget about it. But on a plain old single-core CPU that would mean a lot of context switching - and we all know that context switching is big, bad, slow, and generally simply Evil. It should be avoided, right? On that note, if I'm writing the software from ground up anyway, I could go the extra mile and implement my own task-switching. Split each task in parts, save the state inbetween, and then switch among them within a single thread. Or, if I detect that there are multiple CPU cores, I could just give each task to a separate thread and all would be well. The second solution does have the advantage of adapting to the number of available CPU cores, but will the manual task-switch really be faster than the one in the OS core? Especially if I'm trying to make the whole thing generic with a TaskManager and an ITask, etc?

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  • Is there a better way than a sequence of if's to handle events?

    - by Matt
    I recently ran across several objects implemented to handle events with a hard coded mapping using this pattern: public void handleEvent(Event event) { if(event.getCode() == SOME_STATIC_EVENT) doSomething(event); if(event.getCode() == ANOTHER_STATIC_EVENT) doSomethingElse(event); } where doSomething functions are implemented as methods of the same class. In hopes of striving for looser coupling, how would you suggest abstracting out this pattern? Also, what's the best approach for mapping 0..N functions to a fired event?

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  • is it better to use a "natural" language to write codes ?

    - by M.H
    I recently saw a programming language called supernova and they said in the web page : The Supernova Programming language is a modern scripting language and the First one presents the concept of programming with direct Fiction Description using Clear subset of pure Human Language. and you can write codes like : i want window and the window title is Hello World. i want button and button caption is Close. and button name is btn1. btn1 mouse click. instructions are you close window end of instructions my question is not about the language itself but it is that are we need such languages and did they make writing codes more easier or not ?

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  • Is there a better way to write this repetitive event-declaration code in C# when implementing an int

    - by Damien Wildfire
    I have a lot of code like the following, where I explicitly implement some events required by an interface. public class IMicrowaveNotifier { event EventHandler<EventArgs> DoorClosed; event EventHandler<EventArgs> LightbulbOn; // ... } public class Microwave : IMicrowaveNotifier { private EventHandler<EventArgs> _doorClosed; event EventHandler<EventArgs> IMicrowaveNotifier.DoorClosed { add { lock (this) _doorClosed += value; } remove { lock (this) _doorClosed -= value; } } private EventHandler<EventArgs> _lightbulbOn; event EventHandler<EventArgs> IMicrowaveNotifier.LightbulbOn { add { lock (this) _lightbulbOn += value; } remove { lock (this) _lightbulbOn -= value; } } // ... } You can see that much of this is boilerplate. In Ruby I'd be able to do something like this: class Microwave has_events :door_closed, :lightbulb_on, ... end Is there a similar shorter way of removing this boilerplate in C#? Update: I left a very important part out of my example: namely, the events getting implemented are part of an interface, and I want to implement it explicitly. Sorry for not mentioning this earlier!

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  • Is a commercial licensing tool better than a home grown solution for licensing a software product.

    - by Kalpak
    Hi, We are developing a product in C#.Net. We would definately not like our product to be copied easily across machines (in short pirated). For that purpose can anybody suggest using a 3rd party tool or a home grown solution. What are the pros and cons of each. One negative about home grown solution is that the cost involved in creating one from scratch. Can somebody comment on the technology to be used for licensing as .Net can be decompiled.

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  • Symfony 1.3: Any opinion about this code? Coud be shorter or better?

    - by user248959
    Hi, I need your opinion about this code below. I have a list of messages: each message has a link that change the state of the message (read - non read). In the partial "_message" i have this: <div class="switching_link" id="switching_link_<?php echo $message ?>"> echo include_partial('link_switch_state', array('message' => $message)) </div> In the partial "_link_switch_state" i have this: if((int)$message->getState() == 1) { $string_state_message="non read"; } else { $string_state_message="read"; } echo link_to_remote('Mark as '.$string_state_message, array( 'url' => 'message/switchState?id='.$message->getId(), 'update' => 'switching_link_'.$message, "complete" => "switchClassMessage('$message');", )); And in message/actions/actions.class.php i have this: public function executeSwitchState(sfWebRequest $request) { // searching the message we want to change its state. $this->messages = Doctrine::getTable('Message')->findById($request->getParameter('id')); // changing the state of the message. if($this->messages[0]->getState() == 1) { $this->messages[0]->setState(0); } else { $this->messages[0]->setState(1); } $this->messages[0]->save(); // rendering the partial that shows the link ("Mark as read/non read"). return $this->renderPartial('mensaje/link_switch_state', array( 'message' => $this->messages[0])); } Regards Javi

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  • If innerHTML is evil, then what's a better way change the text of a link?

    - by sanj
    I know innerHTML is supposedly evil, but I think it's the simplest way to change link text. For example: <a id="mylink" href="">click me</a> In JS you can change the text with: document.getElementById("mylink").innerHTML = new_text; And in Prototype/jQuery: $("mylink").innerHTML = new_text; works fine. Otherwise you have to replace all of the child nodes first and then add a text node. Why bother?

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  • What is the easiest straightforward way of telling which version performs better?

    - by Peter Perhác
    I have an application, which I have re-factored so that I believe it is now faster. One can't possibly feel the difference, but in theory, the application should run faster. Normally I would not care, but as this is part of my project for my master's degree, I would like to support my claim that the re-factoring did not only lead to improved design and 'higher quality', but also an increase in performance of the application (a small toy-thing - a train set simulation). I have toyed with the latest VisualVM thing today for about four hours but I couldn't get anything helpful out of it. There isn't (or I haven't found it) a way to simply compare the profiling results taken from the two versions (pre- and post- refactoring). What would be the easiest, the most straightforward way of simply telling the slower from the faster version of the application. The difference of the two must have had an impact on the performance. Thank you.

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