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  • Release Notes for 5/18/2012

    Here are the notes for this week’s release: Pull Requests We’ve added the ability to see the snippets of code where a user commented inline in the discussion of pull requests. You can also add another line comment directly from the discussion area, rather than navigating to the code diff viewer. Note that there’s currently a known issue where the line associated with the comment isn’t being properly differentiated for existing pull requests (the line in the middle of each diff preview should be bolded). Apologies for the inconvenience! As part of this work, we also took some time to clean up our diff viewer UI to remove the dots and introduce a new color scheme where green is used for added lines. Bug Fixes Fixed an issue affecting the ability to assign pull requests. Fixed an issue where managing various team resources for a project was not working in Chrome or Firefox. Fixed an issue where a project’s RSS subscribe dialog popped up in the wrong place. Fixed an issue where editing wiki anchor links would insert extra characters, resulting in broken links. Fixed an issue where project logos did not display correctly when browsing the site with https in Chrome or Firefox. Fixed an issue where users could encounter errors when deleting remote Git branches. Fixed an issue affecting the ability of fork collaborators to push changes to the fork. Fixed an issue where the advanced work item filters would not persist when navigating through result pages. Fixed an issue where the issue tracker notifications link was not clickable in Chrome. Fixed an issue where pull request comments with line breaks would not be formatted properly when viewing the pull request. Other We upgraded our Git servers to version 1.7.10.1. Have ideas on how to improve CodePlex? Visit our ideas page! Vote for your favorite ideas or submit a new one. Got Twitter? Follow us and keep apprised of the latest releases and service status at @codeplex.

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  • Problems in php coding

    - by anwar
    Hi there everyone im new to PHP and Joomla and I have developed a component in Joomla but my code is giving me errors. I have tried to solve the problem but I’am unable to solve it. So can anyone suggest me what is the problem with my code? Thanks in advance. Here are my two files: 1st view.html.php defined('_JEXEC') or die('=;)'); jimport('joomla.application.component.view'); class namnamViewlistrestaurant extends JView { function display($tpl = null) { $item = 'item'; RestUser::RestrictDirectAccess(); //-- Custom css JHTML::stylesheet( 'style.css', 'components/com_namnam/assets/css/' ); $cuisine=Lookups::getLookup('cuisine'); $lists['cuisine'] = JHTML::_('select.genericlist', $cuisine, 'idcuisine[]', 'class="inputbox" size="7"', 'value', 'text', $item->idcuisine); $category=Lookups::getLookup('restcategory'); $lists['category'] = JHTML::_('select.genericlist', $category, 'idcategory[]', 'class="inputbox" multiple="multiple" size="7"', 'value', 'text', $item->idcategory); $items = & $this->get('Data'); $pagination =& $this->get('Pagination'); $lists = & $this->get('List'); $this->assignRef('items', $items); $this->assignRef('pagination', $pagination); $this->assignRef('lists', $lists); parent::display($tpl); }//function }//class And 2nd is listrestaurant.php defined('_JEXEC') or die('=;)'); jimport('joomla.application.component.model'); class namnamModellistrestaurant extends JModel { var $_data; var $_total = null; var $_pagination = null; function __construct() { parent::__construct(); global $mainframe, $option; $limit = $mainframe->getUserStateFromRequest( 'global.list.limit', 'limit', $mainframe->getCfg('list_limit'), 'int' ); $limitstart = $mainframe->getUserStateFromRequest( $option.'.limitstart', 'limitstart', 0, 'int' ); $limitstart = ($limit != 0 ? (floor($limitstart / $limit) * $limit) : 0); $this->setState('limit', $limit); $this->setState('limitstart', $limitstart); } function _buildQuery() { $where = array(); $where[]=" idowner=".RestUser::getUserID()." "; if ($this->search) { $where[] = 'LOWER(name) LIKE \''. $this->search. '\''; } $where =( count($where) ) ? ' WHERE ' . implode( ' AND ', $where ) : ''; $orderby = ''; #_ECR_MAT_FILTER_MODEL1_ if (($this->filter_order) && ($this->filter_order_Dir)) { $orderby = ' ORDER BY '. $this->filter_order .' '. $this->filter_order_Dir; } $this->_query = ' SELECT *' . ' FROM #__namnam_restaurants ' . $where . $orderby ; return $this->_query; } function getData() { if (empty($this->_data)) { $query = $this->_buildQuery(); $this->_data = $this->_getList($query, $this->getState('limitstart'), $this->getState('limit')); } return $this->_data; } function getList() { // table ordering $lists['order_Dir'] = $this->filter_order_Dir; $lists['order'] = $this->filter_order; // search filter $lists['search']= $this->search; return $lists; } function getTotal() { // Load the content if it doesn't already exist if (empty($this->_total)) { $query = $this->_buildQuery(); $this->_total = $this->_getListCount($query); } return $this->_total; } function getPagination() { // Load the content if it doesn't already exist if (empty($this->_pagination)) { jimport('joomla.html.pagination'); $this->_pagination = new JPagination($this->getTotal(), $this->getState('limitstart'), $this->getState('limit') ); } return $this->_pagination; } }//class And the errors are: Notice: Trying to get property of non-object in C:\wamp\www\namnam.com\components\com_namnam\views\listrestaurant\view.html.php on line 26 Notice: Trying to get property of non-object in C:\wamp\www\namnam.com\components\com_namnam\views\listrestaurant\view.html.php on line 29 Notice: Undefined property: namnamModellistrestaurant::$search in C:\wamp\www\namnam.com\components\com_namnam\models\listrestaurant.php on line 38 Notice: Undefined property: namnamModellistrestaurant::$filter_order in C:\wamp\www\namnam.com\components\com_namnam\models\listrestaurant.php on line 48 Notice: Undefined property: namnamModellistrestaurant::$search in C:\wamp\www\namnam.com\components\com_namnam\models\listrestaurant.php on line 38 Notice: Undefined property: namnamModellistrestaurant::$filter_order in C:\wamp\www\namnam.com\components\com_namnam\models\listrestaurant.php on line 48 Notice: Undefined property: namnamModellistrestaurant::$filter_order_Dir in C:\wamp\www\namnam.com\components\com_namnam\models\listrestaurant.php on line 76 Notice: Undefined property: namnamModellistrestaurant::$filter_order in C:\wamp\www\namnam.com\components\com_namnam\models\listrestaurant.php on line 77 Notice: Undefined property: namnamModellistrestaurant::$search in C:\wamp\www\namnam.com\components\com_namnam\models\listrestaurant.php on line 80

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  • Silverlight Recruiting Application Part 5 - Jobs Module / View

    Now we starting getting into a more code-heavy portion of this series, thankfully though this means the groundwork is all set for the most part and after adding the modules we will have a complete application that can be provided with full source. The Jobs module will have two concerns- adding and maintaining jobs that can then be broadcast out to the website. How they are displayed on the site will be handled by our admin system (which will just poll from this common database), so we aren't too concerned with that, but rather with getting the information into the system and allowing the backend administration/HR users to keep things up to date. Since there is a fair bit of information that we want to display, we're going to move editing to a separate view so we can get all that information in an easy-to-use spot. With all the files created for this module, the project looks something like this: And now... on to the code. XAML for the Job Posting View All we really need for the Job Posting View is a RadGridView and a few buttons. This will let us both show off records and perform operations on the records without much hassle. That XAML is going to look something like this: 01.<Grid x:Name="LayoutRoot" 02.Background="White"> 03.<Grid.RowDefinitions> 04.<RowDefinition Height="30" /> 05.<RowDefinition /> 06.</Grid.RowDefinitions> 07.<StackPanel Orientation="Horizontal"> 08.<Button x:Name="xAddRecordButton" 09.Content="Add Job" 10.Width="120" 11.cal:Click.Command="{Binding AddRecord}" 12.telerik:StyleManager.Theme="Windows7" /> 13.<Button x:Name="xEditRecordButton" 14.Content="Edit Job" 15.Width="120" 16.cal:Click.Command="{Binding EditRecord}" 17.telerik:StyleManager.Theme="Windows7" /> 18.</StackPanel> 19.<telerikGrid:RadGridView x:Name="xJobsGrid" 20.Grid.Row="1" 21.IsReadOnly="True" 22.AutoGenerateColumns="False" 23.ColumnWidth="*" 24.RowDetailsVisibilityMode="VisibleWhenSelected" 25.ItemsSource="{Binding MyJobs}" 26.SelectedItem="{Binding SelectedJob, Mode=TwoWay}" 27.command:SelectedItemChangedEventClass.Command="{Binding SelectedItemChanged}"> 28.<telerikGrid:RadGridView.Columns> 29.<telerikGrid:GridViewDataColumn Header="Job Title" 30.DataMemberBinding="{Binding JobTitle}" 31.UniqueName="JobTitle" /> 32.<telerikGrid:GridViewDataColumn Header="Location" 33.DataMemberBinding="{Binding Location}" 34.UniqueName="Location" /> 35.<telerikGrid:GridViewDataColumn Header="Resume Required" 36.DataMemberBinding="{Binding NeedsResume}" 37.UniqueName="NeedsResume" /> 38.<telerikGrid:GridViewDataColumn Header="CV Required" 39.DataMemberBinding="{Binding NeedsCV}" 40.UniqueName="NeedsCV" /> 41.<telerikGrid:GridViewDataColumn Header="Overview Required" 42.DataMemberBinding="{Binding NeedsOverview}" 43.UniqueName="NeedsOverview" /> 44.<telerikGrid:GridViewDataColumn Header="Active" 45.DataMemberBinding="{Binding IsActive}" 46.UniqueName="IsActive" /> 47.</telerikGrid:RadGridView.Columns> 48.</telerikGrid:RadGridView> 49.</Grid> I'll explain what's happening here by line numbers: Lines 11 and 16: Using the same type of click commands as we saw in the Menu module, we tie the button clicks to delegate commands in the viewmodel. Line 25: The source for the jobs will be a collection in the viewmodel. Line 26: We also bind the selected item to a public property from the viewmodel for use in code. Line 27: We've turned the event into a command so we can handle it via code in the viewmodel. So those first three probably make sense to you as far as Silverlight/WPF binding magic is concerned, but for line 27... This actually comes from something I read onDamien Schenkelman's blog back in the day for creating an attached behavior from any event. So, any time you see me using command:Whatever.Command, the backing for it is actually something like this: SelectedItemChangedEventBehavior.cs: 01.public class SelectedItemChangedEventBehavior : CommandBehaviorBase<Telerik.Windows.Controls.DataControl> 02.{ 03.public SelectedItemChangedEventBehavior(DataControl element) 04.: base(element) 05.{ 06.element.SelectionChanged += new EventHandler<SelectionChangeEventArgs>(element_SelectionChanged); 07.} 08.void element_SelectionChanged(object sender, SelectionChangeEventArgs e) 09.{ 10.// We'll only ever allow single selection, so will only need item index 0 11.base.CommandParameter = e.AddedItems[0]; 12.base.ExecuteCommand(); 13.} 14.} SelectedItemChangedEventClass.cs: 01.public class SelectedItemChangedEventClass 02.{ 03.#region The Command Stuff 04.public static ICommand GetCommand(DependencyObject obj) 05.{ 06.return (ICommand)obj.GetValue(CommandProperty); 07.} 08.public static void SetCommand(DependencyObject obj, ICommand value) 09.{ 10.obj.SetValue(CommandProperty, value); 11.} 12.public static readonly DependencyProperty CommandProperty = 13.DependencyProperty.RegisterAttached("Command", typeof(ICommand), 14.typeof(SelectedItemChangedEventClass), new PropertyMetadata(OnSetCommandCallback)); 15.public static void OnSetCommandCallback(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs e) 16.{ 17.DataControl element = dependencyObject as DataControl; 18.if (element != null) 19.{ 20.SelectedItemChangedEventBehavior behavior = GetOrCreateBehavior(element); 21.behavior.Command = e.NewValue as ICommand; 22.} 23.} 24.#endregion 25.public static SelectedItemChangedEventBehavior GetOrCreateBehavior(DataControl element) 26.{ 27.SelectedItemChangedEventBehavior behavior = element.GetValue(SelectedItemChangedEventBehaviorProperty) as SelectedItemChangedEventBehavior; 28.if (behavior == null) 29.{ 30.behavior = new SelectedItemChangedEventBehavior(element); 31.element.SetValue(SelectedItemChangedEventBehaviorProperty, behavior); 32.} 33.return behavior; 34.} 35.public static SelectedItemChangedEventBehavior GetSelectedItemChangedEventBehavior(DependencyObject obj) 36.{ 37.return (SelectedItemChangedEventBehavior)obj.GetValue(SelectedItemChangedEventBehaviorProperty); 38.} 39.public static void SetSelectedItemChangedEventBehavior(DependencyObject obj, SelectedItemChangedEventBehavior value) 40.{ 41.obj.SetValue(SelectedItemChangedEventBehaviorProperty, value); 42.} 43.public static readonly DependencyProperty SelectedItemChangedEventBehaviorProperty = 44.DependencyProperty.RegisterAttached("SelectedItemChangedEventBehavior", 45.typeof(SelectedItemChangedEventBehavior), typeof(SelectedItemChangedEventClass), null); 46.} These end up looking very similar from command to command, but in a nutshell you create a command based on any event, determine what the parameter for it will be, then execute. It attaches via XAML and ties to a DelegateCommand in the viewmodel, so you get the full event experience (since some controls get a bit event-rich for added functionality). Simple enough, right? Viewmodel for the Job Posting View The Viewmodel is going to need to handle all events going back and forth, maintaining interactions with the data we are using, and both publishing and subscribing to events. Rather than breaking this into tons of little pieces, I'll give you a nice view of the entire viewmodel and then hit up the important points line-by-line: 001.public class JobPostingViewModel : ViewModelBase 002.{ 003.private readonly IEventAggregator eventAggregator; 004.private readonly IRegionManager regionManager; 005.public DelegateCommand<object> AddRecord { get; set; } 006.public DelegateCommand<object> EditRecord { get; set; } 007.public DelegateCommand<object> SelectedItemChanged { get; set; } 008.public RecruitingContext context; 009.private QueryableCollectionView _myJobs; 010.public QueryableCollectionView MyJobs 011.{ 012.get { return _myJobs; } 013.} 014.private QueryableCollectionView _selectionJobActionHistory; 015.public QueryableCollectionView SelectedJobActionHistory 016.{ 017.get { return _selectionJobActionHistory; } 018.} 019.private JobPosting _selectedJob; 020.public JobPosting SelectedJob 021.{ 022.get { return _selectedJob; } 023.set 024.{ 025.if (value != _selectedJob) 026.{ 027._selectedJob = value; 028.NotifyChanged("SelectedJob"); 029.} 030.} 031.} 032.public SubscriptionToken editToken = new SubscriptionToken(); 033.public SubscriptionToken addToken = new SubscriptionToken(); 034.public JobPostingViewModel(IEventAggregator eventAgg, IRegionManager regionmanager) 035.{ 036.// set Unity items 037.this.eventAggregator = eventAgg; 038.this.regionManager = regionmanager; 039.// load our context 040.context = new RecruitingContext(); 041.this._myJobs = new QueryableCollectionView(context.JobPostings); 042.context.Load(context.GetJobPostingsQuery()); 043.// set command events 044.this.AddRecord = new DelegateCommand<object>(this.AddNewRecord); 045.this.EditRecord = new DelegateCommand<object>(this.EditExistingRecord); 046.this.SelectedItemChanged = new DelegateCommand<object>(this.SelectedRecordChanged); 047.SetSubscriptions(); 048.} 049.#region DelegateCommands from View 050.public void AddNewRecord(object obj) 051.{ 052.this.eventAggregator.GetEvent<AddJobEvent>().Publish(true); 053.} 054.public void EditExistingRecord(object obj) 055.{ 056.if (_selectedJob == null) 057.{ 058.this.eventAggregator.GetEvent<NotifyUserEvent>().Publish("No job selected."); 059.} 060.else 061.{ 062.this._myJobs.EditItem(this._selectedJob); 063.this.eventAggregator.GetEvent<EditJobEvent>().Publish(this._selectedJob); 064.} 065.} 066.public void SelectedRecordChanged(object obj) 067.{ 068.if (obj.GetType() == typeof(ActionHistory)) 069.{ 070.// event bubbles up so we don't catch items from the ActionHistory grid 071.} 072.else 073.{ 074.JobPosting job = obj as JobPosting; 075.GrabHistory(job.PostingID); 076.} 077.} 078.#endregion 079.#region Subscription Declaration and Events 080.public void SetSubscriptions() 081.{ 082.EditJobCompleteEvent editComplete = eventAggregator.GetEvent<EditJobCompleteEvent>(); 083.if (editToken != null) 084.editComplete.Unsubscribe(editToken); 085.editToken = editComplete.Subscribe(this.EditCompleteEventHandler); 086.AddJobCompleteEvent addComplete = eventAggregator.GetEvent<AddJobCompleteEvent>(); 087.if (addToken != null) 088.addComplete.Unsubscribe(addToken); 089.addToken = addComplete.Subscribe(this.AddCompleteEventHandler); 090.} 091.public void EditCompleteEventHandler(bool complete) 092.{ 093.if (complete) 094.{ 095.JobPosting thisJob = _myJobs.CurrentEditItem as JobPosting; 096.this._myJobs.CommitEdit(); 097.this.context.SubmitChanges((s) => 098.{ 099.ActionHistory myAction = new ActionHistory(); 100.myAction.PostingID = thisJob.PostingID; 101.myAction.Description = String.Format("Job '{0}' has been edited by {1}", thisJob.JobTitle, "default user"); 102.myAction.TimeStamp = DateTime.Now; 103.eventAggregator.GetEvent<AddActionEvent>().Publish(myAction); 104.} 105., null); 106.} 107.else 108.{ 109.this._myJobs.CancelEdit(); 110.} 111.this.MakeMeActive(this.regionManager, "MainRegion", "JobPostingsView"); 112.} 113.public void AddCompleteEventHandler(JobPosting job) 114.{ 115.if (job == null) 116.{ 117.// do nothing, new job add cancelled 118.} 119.else 120.{ 121.this.context.JobPostings.Add(job); 122.this.context.SubmitChanges((s) => 123.{ 124.ActionHistory myAction = new ActionHistory(); 125.myAction.PostingID = job.PostingID; 126.myAction.Description = String.Format("Job '{0}' has been added by {1}", job.JobTitle, "default user"); 127.myAction.TimeStamp = DateTime.Now; 128.eventAggregator.GetEvent<AddActionEvent>().Publish(myAction); 129.} 130., null); 131.} 132.this.MakeMeActive(this.regionManager, "MainRegion", "JobPostingsView"); 133.} 134.#endregion 135.public void GrabHistory(int postID) 136.{ 137.context.ActionHistories.Clear(); 138._selectionJobActionHistory = new QueryableCollectionView(context.ActionHistories); 139.context.Load(context.GetHistoryForJobQuery(postID)); 140.} Taking it from the top, we're injecting an Event Aggregator and Region Manager for use down the road and also have the public DelegateCommands (just like in the Menu module). We also grab a reference to our context, which we'll obviously need for data, then set up a few fields with public properties tied to them. We're also setting subscription tokens, which we have not yet seen but I will get into below. The AddNewRecord (50) and EditExistingRecord (54) methods should speak for themselves for functionality, the one thing of note is we're sending events off to the Event Aggregator which some module, somewhere will take care of. Since these aren't entirely relying on one another, the Jobs View doesn't care if anyone is listening, but it will publish AddJobEvent (52), NotifyUserEvent (58) and EditJobEvent (63)regardless. Don't mind the GrabHistory() method so much, that is just grabbing history items (visibly being created in the SubmitChanges callbacks), and adding them to the database. Every action will trigger a history event, so we'll know who modified what and when, just in case. ;) So where are we at? Well, if we click to Add a job, we publish an event, if we edit a job, we publish an event with the selected record (attained through the magic of binding). Where is this all going though? To the Viewmodel, of course! XAML for the AddEditJobView This is pretty straightforward except for one thing, noted below: 001.<Grid x:Name="LayoutRoot" 002.Background="White"> 003.<Grid x:Name="xEditGrid" 004.Margin="10" 005.validationHelper:ValidationScope.Errors="{Binding Errors}"> 006.<Grid.Background> 007.<LinearGradientBrush EndPoint="0.5,1" 008.StartPoint="0.5,0"> 009.<GradientStop Color="#FFC7C7C7" 010.Offset="0" /> 011.<GradientStop Color="#FFF6F3F3" 012.Offset="1" /> 013.</LinearGradientBrush> 014.</Grid.Background> 015.<Grid.RowDefinitions> 016.<RowDefinition Height="40" /> 017.<RowDefinition Height="40" /> 018.<RowDefinition Height="40" /> 019.<RowDefinition Height="100" /> 020.<RowDefinition Height="100" /> 021.<RowDefinition Height="100" /> 022.<RowDefinition Height="40" /> 023.<RowDefinition Height="40" /> 024.<RowDefinition Height="40" /> 025.</Grid.RowDefinitions> 026.<Grid.ColumnDefinitions> 027.<ColumnDefinition Width="150" /> 028.<ColumnDefinition Width="150" /> 029.<ColumnDefinition Width="300" /> 030.<ColumnDefinition Width="100" /> 031.</Grid.ColumnDefinitions> 032.<!-- Title --> 033.<TextBlock Margin="8" 034.Text="{Binding AddEditString}" 035.TextWrapping="Wrap" 036.Grid.Column="1" 037.Grid.ColumnSpan="2" 038.FontSize="16" /> 039.<!-- Data entry area--> 040. 041.<TextBlock Margin="8,0,0,0" 042.Style="{StaticResource LabelTxb}" 043.Grid.Row="1" 044.Text="Job Title" 045.VerticalAlignment="Center" /> 046.<TextBox x:Name="xJobTitleTB" 047.Margin="0,8" 048.Grid.Column="1" 049.Grid.Row="1" 050.Text="{Binding activeJob.JobTitle, Mode=TwoWay, NotifyOnValidationError=True, ValidatesOnExceptions=True}" 051.Grid.ColumnSpan="2" /> 052.<TextBlock Margin="8,0,0,0" 053.Grid.Row="2" 054.Text="Location" 055.d:LayoutOverrides="Height" 056.VerticalAlignment="Center" /> 057.<TextBox x:Name="xLocationTB" 058.Margin="0,8" 059.Grid.Column="1" 060.Grid.Row="2" 061.Text="{Binding activeJob.Location, Mode=TwoWay, NotifyOnValidationError=True, ValidatesOnExceptions=True}" 062.Grid.ColumnSpan="2" /> 063. 064.<TextBlock Margin="8,11,8,0" 065.Grid.Row="3" 066.Text="Description" 067.TextWrapping="Wrap" 068.VerticalAlignment="Top" /> 069. 070.<TextBox x:Name="xDescriptionTB" 071.Height="84" 072.TextWrapping="Wrap" 073.ScrollViewer.VerticalScrollBarVisibility="Auto" 074.Grid.Column="1" 075.Grid.Row="3" 076.Text="{Binding activeJob.Description, Mode=TwoWay, NotifyOnValidationError=True, ValidatesOnExceptions=True}" 077.Grid.ColumnSpan="2" /> 078.<TextBlock Margin="8,11,8,0" 079.Grid.Row="4" 080.Text="Requirements" 081.TextWrapping="Wrap" 082.VerticalAlignment="Top" /> 083. 084.<TextBox x:Name="xRequirementsTB" 085.Height="84" 086.TextWrapping="Wrap" 087.ScrollViewer.VerticalScrollBarVisibility="Auto" 088.Grid.Column="1" 089.Grid.Row="4" 090.Text="{Binding activeJob.Requirements, Mode=TwoWay, NotifyOnValidationError=True, ValidatesOnExceptions=True}" 091.Grid.ColumnSpan="2" /> 092.<TextBlock Margin="8,11,8,0" 093.Grid.Row="5" 094.Text="Qualifications" 095.TextWrapping="Wrap" 096.VerticalAlignment="Top" /> 097. 098.<TextBox x:Name="xQualificationsTB" 099.Height="84" 100.TextWrapping="Wrap" 101.ScrollViewer.VerticalScrollBarVisibility="Auto" 102.Grid.Column="1" 103.Grid.Row="5" 104.Text="{Binding activeJob.Qualifications, Mode=TwoWay, NotifyOnValidationError=True, ValidatesOnExceptions=True}" 105.Grid.ColumnSpan="2" /> 106.<!-- Requirements Checkboxes--> 107. 108.<CheckBox x:Name="xResumeRequiredCB" Margin="8,8,8,15" 109.Content="Resume Required" 110.Grid.Row="6" 111.Grid.ColumnSpan="2" 112.IsChecked="{Binding activeJob.NeedsResume, Mode=TwoWay, NotifyOnValidationError=True, ValidatesOnExceptions=True}"/> 113. 114.<CheckBox x:Name="xCoverletterRequiredCB" Margin="8,8,8,15" 115.Content="Cover Letter Required" 116.Grid.Column="2" 117.Grid.Row="6" 118.IsChecked="{Binding activeJob.NeedsCV, Mode=TwoWay, NotifyOnValidationError=True, ValidatesOnExceptions=True}"/> 119. 120.<CheckBox x:Name="xOverviewRequiredCB" Margin="8,8,8,15" 121.Content="Overview Required" 122.Grid.Row="7" 123.Grid.ColumnSpan="2" 124.IsChecked="{Binding activeJob.NeedsOverview, Mode=TwoWay, NotifyOnValidationError=True, ValidatesOnExceptions=True}"/> 125. 126.<CheckBox x:Name="xJobActiveCB" Margin="8,8,8,15" 127.Content="Job is Active" 128.Grid.Column="2" 129.Grid.Row="7" 130.IsChecked="{Binding activeJob.IsActive, Mode=TwoWay, NotifyOnValidationError=True, ValidatesOnExceptions=True}"/> 131. 132.<!-- Buttons --> 133. 134.<Button x:Name="xAddEditButton" Margin="8,8,0,10" 135.Content="{Binding AddEditButtonString}" 136.cal:Click.Command="{Binding AddEditCommand}" 137.Grid.Column="2" 138.Grid.Row="8" 139.HorizontalAlignment="Left" 140.Width="125" 141.telerik:StyleManager.Theme="Windows7" /> 142. 143.<Button x:Name="xCancelButton" HorizontalAlignment="Right" 144.Content="Cancel" 145.cal:Click.Command="{Binding CancelCommand}" 146.Margin="0,8,8,10" 147.Width="125" 148.Grid.Column="2" 149.Grid.Row="8" 150.telerik:StyleManager.Theme="Windows7" /> 151.</Grid> 152.</Grid> The 'validationHelper:ValidationScope' line may seem odd. This is a handy little trick for catching current and would-be validation errors when working in this whole setup. This all comes from an approach found on theJoy Of Code blog, although it looks like the story for this will be changing slightly with new advances in SL4/WCF RIA Services, so this section can definitely get an overhaul a little down the road. The code is the fun part of all this, so let us see what's happening under the hood. Viewmodel for the AddEditJobView We are going to see some of the same things happening here, so I'll skip over the repeat info and get right to the good stuff: 001.public class AddEditJobViewModel : ViewModelBase 002.{ 003.private readonly IEventAggregator eventAggregator; 004.private readonly IRegionManager regionManager; 005. 006.public RecruitingContext context; 007. 008.private JobPosting _activeJob; 009.public JobPosting activeJob 010.{ 011.get { return _activeJob; } 012.set 013.{ 014.if (_activeJob != value) 015.{ 016._activeJob = value; 017.NotifyChanged("activeJob"); 018.} 019.} 020.} 021. 022.public bool isNewJob; 023. 024.private string _addEditString; 025.public string AddEditString 026.{ 027.get { return _addEditString; } 028.set 029.{ 030.if (_addEditString != value) 031.{ 032._addEditString = value; 033.NotifyChanged("AddEditString"); 034.} 035.} 036.} 037. 038.private string _addEditButtonString; 039.public string AddEditButtonString 040.{ 041.get { return _addEditButtonString; } 042.set 043.{ 044.if (_addEditButtonString != value) 045.{ 046._addEditButtonString = value; 047.NotifyChanged("AddEditButtonString"); 048.} 049.} 050.} 051. 052.public SubscriptionToken addJobToken = new SubscriptionToken(); 053.public SubscriptionToken editJobToken = new SubscriptionToken(); 054. 055.public DelegateCommand<object> AddEditCommand { get; set; } 056.public DelegateCommand<object> CancelCommand { get; set; } 057. 058.private ObservableCollection<ValidationError> _errors = new ObservableCollection<ValidationError>(); 059.public ObservableCollection<ValidationError> Errors 060.{ 061.get { return _errors; } 062.} 063. 064.private ObservableCollection<ValidationResult> _valResults = new ObservableCollection<ValidationResult>(); 065.public ObservableCollection<ValidationResult> ValResults 066.{ 067.get { return this._valResults; } 068.} 069. 070.public AddEditJobViewModel(IEventAggregator eventAgg, IRegionManager regionmanager) 071.{ 072.// set Unity items 073.this.eventAggregator = eventAgg; 074.this.regionManager = regionmanager; 075. 076.context = new RecruitingContext(); 077. 078.AddEditCommand = new DelegateCommand<object>(this.AddEditJobCommand); 079.CancelCommand = new DelegateCommand<object>(this.CancelAddEditCommand); 080. 081.SetSubscriptions(); 082.} 083. 084.#region Subscription Declaration and Events 085. 086.public void SetSubscriptions() 087.{ 088.AddJobEvent addJob = this.eventAggregator.GetEvent<AddJobEvent>(); 089. 090.if (addJobToken != null) 091.addJob.Unsubscribe(addJobToken); 092. 093.addJobToken = addJob.Subscribe(this.AddJobEventHandler); 094. 095.EditJobEvent editJob = this.eventAggregator.GetEvent<EditJobEvent>(); 096. 097.if (editJobToken != null) 098.editJob.Unsubscribe(editJobToken); 099. 100.editJobToken = editJob.Subscribe(this.EditJobEventHandler); 101.} 102. 103.public void AddJobEventHandler(bool isNew) 104.{ 105.this.activeJob = null; 106.this.activeJob = new JobPosting(); 107.this.activeJob.IsActive = true; // We assume that we want a new job to go up immediately 108.this.isNewJob = true; 109.this.AddEditString = "Add New Job Posting"; 110.this.AddEditButtonString = "Add Job"; 111. 112.MakeMeActive(this.regionManager, "MainRegion", "AddEditJobView"); 113.} 114. 115.public void EditJobEventHandler(JobPosting editJob) 116.{ 117.this.activeJob = null; 118.this.activeJob = editJob; 119.this.isNewJob = false; 120.this.AddEditString = "Edit Job Posting"; 121.this.AddEditButtonString = "Edit Job"; 122. 123.MakeMeActive(this.regionManager, "MainRegion", "AddEditJobView"); 124.} 125. 126.#endregion 127. 128.#region DelegateCommands from View 129. 130.public void AddEditJobCommand(object obj) 131.{ 132.if (this.Errors.Count > 0) 133.{ 134.List<string> errorMessages = new List<string>(); 135. 136.foreach (var valR in this.Errors) 137.{ 138.errorMessages.Add(valR.Exception.Message); 139.} 140. 141.this.eventAggregator.GetEvent<DisplayValidationErrorsEvent>().Publish(errorMessages); 142. 143.} 144.else if (!Validator.TryValidateObject(this.activeJob, new ValidationContext(this.activeJob, null, null), _valResults, true)) 145.{ 146.List<string> errorMessages = new List<string>(); 147. 148.foreach (var valR in this._valResults) 149.{ 150.errorMessages.Add(valR.ErrorMessage); 151.} 152. 153.this._valResults.Clear(); 154. 155.this.eventAggregator.GetEvent<DisplayValidationErrorsEvent>().Publish(errorMessages); 156.} 157.else 158.{ 159.if (this.isNewJob) 160.{ 161.this.eventAggregator.GetEvent<AddJobCompleteEvent>().Publish(this.activeJob); 162.} 163.else 164.{ 165.this.eventAggregator.GetEvent<EditJobCompleteEvent>().Publish(true); 166.} 167.} 168.} 169. 170.public void CancelAddEditCommand(object obj) 171.{ 172.if (this.isNewJob) 173.{ 174.this.eventAggregator.GetEvent<AddJobCompleteEvent>().Publish(null); 175.} 176.else 177.{ 178.this.eventAggregator.GetEvent<EditJobCompleteEvent>().Publish(false); 179.} 180.} 181. 182.#endregion 183.} 184.} We start seeing something new on line 103- the AddJobEventHandler will create a new job and set that to the activeJob item on the ViewModel. When this is all set, the view calls that familiar MakeMeActive method to activate itself. I made a bit of a management call on making views self-activate like this, but I figured it works for one reason. As I create this application, views may not exist that I have in mind, so after a view receives its 'ping' from being subscribed to an event, it prepares whatever it needs to do and then goes active. This way if I don't have 'edit' hooked up, I can click as the day is long on the main view and won't get lost in an empty region. Total personal preference here. :) Everything else should again be pretty straightforward, although I do a bit of validation checking in the AddEditJobCommand, which can either fire off an event back to the main view/viewmodel if everything is a success or sent a list of errors to our notification module, which pops open a RadWindow with the alerts if any exist. As a bonus side note, here's what my WCF RIA Services metadata looks like for handling all of the validation: private JobPostingMetadata() { } [StringLength(2500, ErrorMessage = "Description should be more than one and less than 2500 characters.", MinimumLength = 1)] [Required(ErrorMessage = "Description is required.")] public string Description; [Required(ErrorMessage="Active Status is Required")] public bool IsActive; [StringLength(100, ErrorMessage = "Posting title must be more than 3 but less than 100 characters.", MinimumLength = 3)] [Required(ErrorMessage = "Job Title is required.")] public bool JobTitle; [Required] public string Location; public bool NeedsCV; public bool NeedsOverview; public bool NeedsResume; public int PostingID; [Required(ErrorMessage="Qualifications are required.")] [StringLength(2500, ErrorMessage="Qualifications should be more than one and less than 2500 characters.", MinimumLength=1)] public string Qualifications; [StringLength(2500, ErrorMessage = "Requirements should be more than one and less than 2500 characters.", MinimumLength = 1)] [Required(ErrorMessage="Requirements are required.")] public string Requirements;   The RecruitCB Alternative See all that Xaml I pasted above? Those are now two pieces sitting in the JobsView.xaml file now. The only real difference is that the xEditGrid now sits in the same place as xJobsGrid, with visibility swapping out between the two for a quick switch. I also took out all the cal: and command: command references and replaced Button events with clicks and the Grid selection command replaced with a SelectedItemChanged event. Also, at the bottom of the xEditGrid after the last button, I add a ValidationSummary (with Visibility=Collapsed) to catch any errors that are popping up. Simple as can be, and leads to this being the single code-behind file: 001.public partial class JobsView : UserControl 002.{ 003.public RecruitingContext context; 004.public JobPosting activeJob; 005.public bool isNew; 006.private ObservableCollection<ValidationResult> _valResults = new ObservableCollection<ValidationResult>(); 007.public ObservableCollection<ValidationResult> ValResults 008.{ 009.get { return this._valResults; } 010.} 011.public JobsView() 012.{ 013.InitializeComponent(); 014.this.Loaded += new RoutedEventHandler(JobsView_Loaded); 015.} 016.void JobsView_Loaded(object sender, RoutedEventArgs e) 017.{ 018.context = new RecruitingContext(); 019.xJobsGrid.ItemsSource = context.JobPostings; 020.context.Load(context.GetJobPostingsQuery()); 021.} 022.private void xAddRecordButton_Click(object sender, RoutedEventArgs e) 023.{ 024.activeJob = new JobPosting(); 025.isNew = true; 026.xAddEditTitle.Text = "Add a Job Posting"; 027.xAddEditButton.Content = "Add"; 028.xEditGrid.DataContext = activeJob; 029.HideJobsGrid(); 030.} 031.private void xEditRecordButton_Click(object sender, RoutedEventArgs e) 032.{ 033.activeJob = xJobsGrid.SelectedItem as JobPosting; 034.isNew = false; 035.xAddEditTitle.Text = "Edit a Job Posting"; 036.xAddEditButton.Content = "Edit"; 037.xEditGrid.DataContext = activeJob; 038.HideJobsGrid(); 039.} 040.private void xAddEditButton_Click(object sender, RoutedEventArgs e) 041.{ 042.if (!Validator.TryValidateObject(this.activeJob, new ValidationContext(this.activeJob, null, null), _valResults, true)) 043.{ 044.List<string> errorMessages = new List<string>(); 045.foreach (var valR in this._valResults) 046.{ 047.errorMessages.Add(valR.ErrorMessage); 048.} 049.this._valResults.Clear(); 050.ShowErrors(errorMessages); 051.} 052.else if (xSummary.Errors.Count > 0) 053.{ 054.List<string> errorMessages = new List<string>(); 055.foreach (var err in xSummary.Errors) 056.{ 057.errorMessages.Add(err.Message); 058.} 059.ShowErrors(errorMessages); 060.} 061.else 062.{ 063.if (this.isNew) 064.{ 065.context.JobPostings.Add(activeJob); 066.context.SubmitChanges((s) => 067.{ 068.ActionHistory thisAction = new ActionHistory(); 069.thisAction.PostingID = activeJob.PostingID; 070.thisAction.Description = String.Format("Job '{0}' has been edited by {1}", activeJob.JobTitle, "default user"); 071.thisAction.TimeStamp = DateTime.Now; 072.context.ActionHistories.Add(thisAction); 073.context.SubmitChanges(); 074.}, null); 075.} 076.else 077.{ 078.context.SubmitChanges((s) => 079.{ 080.ActionHistory thisAction = new ActionHistory(); 081.thisAction.PostingID = activeJob.PostingID; 082.thisAction.Description = String.Format("Job '{0}' has been added by {1}", activeJob.JobTitle, "default user"); 083.thisAction.TimeStamp = DateTime.Now; 084.context.ActionHistories.Add(thisAction); 085.context.SubmitChanges(); 086.}, null); 087.} 088.ShowJobsGrid(); 089.} 090.} 091.private void xCancelButton_Click(object sender, RoutedEventArgs e) 092.{ 093.ShowJobsGrid(); 094.} 095.private void ShowJobsGrid() 096.{ 097.xAddEditRecordButtonPanel.Visibility = Visibility.Visible; 098.xEditGrid.Visibility = Visibility.Collapsed; 099.xJobsGrid.Visibility = Visibility.Visible; 100.} 101.private void HideJobsGrid() 102.{ 103.xAddEditRecordButtonPanel.Visibility = Visibility.Collapsed; 104.xJobsGrid.Visibility = Visibility.Collapsed; 105.xEditGrid.Visibility = Visibility.Visible; 106.} 107.private void ShowErrors(List<string> errorList) 108.{ 109.string nm = "Errors received: \n"; 110.foreach (string anerror in errorList) 111.nm += anerror + "\n"; 112.RadWindow.Alert(nm); 113.} 114.} The first 39 lines should be pretty familiar, not doing anything too unorthodox to get this up and running. Once we hit the xAddEditButton_Click on line 40, we're still doing pretty much the same things except instead of checking the ValidationHelper errors, we both run a check on the current activeJob object as well as check the ValidationSummary errors list. Once that is set, we again use the callback of context.SubmitChanges (lines 68 and 78) to create an ActionHistory which we will use to track these items down the line. That's all? Essentially... yes. If you look back through this post, most of the code and adventures we have taken were just to get things working in the MVVM/Prism setup. Since I have the whole 'module' self-contained in a single JobView+code-behind setup, I don't have to worry about things like sending events off into space for someone to pick up, communicating through an Infrastructure project, or even re-inventing events to be used with attached behaviors. Everything just kinda works, and again with much less code. Here's a picture of the MVVM and Code-behind versions on the Jobs and AddEdit views, but since the functionality is the same in both apps you still cannot tell them apart (for two-strike): Looking ahead, the Applicants module is effectively the same thing as the Jobs module, so most of the code is being cut-and-pasted back and forth with minor tweaks here and there. So that one is being taken care of by me behind the scenes. Next time, we get into a new world of fun- the interview scheduling module, which will pull from available jobs and applicants for each interview being scheduled, tying everything together with RadScheduler to the rescue. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Applying ServiceKnownTypeAttribute to WCF service with Spring

    - by avidgoffer
    I am trying to apply the ServiceKnownTypeAttribute to my WCF Service but keep getting the error below my config. Does anyone have any ideas? <object id="HHGEstimating" type="Spring.ServiceModel.ServiceExporter, Spring.Services"> <property name="TargetName" value="HHGEstimatingHelper"/> <property name="Name" value="HHGEstimating"/> <property name="Namespace" value="http://www.igcsoftware.com/HHGEstimating"/> <property name="TypeAttributes"> <list> <ref local="wcfErrorBehavior"/> <ref local="wcfSilverlightFaultBehavior"/> <object type="System.ServiceModel.ServiceKnownTypeAttribute, System.ServiceModel"> <constructor-arg name="type" value="IGCSoftware.HHG.Business.UserControl.AtlasUser, IGCSoftware.HHG.Business"/> </object> </list> </property> Error thrown by a dependency of object 'HHGEstimating' defined in 'assembly [IGCSoftware.HHG.WebService, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null], resource [IGCSoftware.HHG.WebService.Resources.Spring.objects.xml] line 46' : '1' constructor arguments specified but no matching constructor found in object 'System.ServiceModel.ServiceKnownTypeAttribute#25A5628' (hint: specify argument indexes, names, or types to avoid ambiguities). while resolving 'TypeAttributes[2]' to 'System.ServiceModel.ServiceKnownTypeAttribute#25A5628' defined in 'assembly [IGCSoftware.HHG.WebService, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null], resource [IGCSoftware.HHG.WebService.Resources.Spring.objects.xml] line 46' Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: Spring.Objects.Factory.ObjectCreationException: Error thrown by a dependency of object 'HHGEstimating' defined in 'assembly [IGCSoftware.HHG.WebService, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null], resource [IGCSoftware.HHG.WebService.Resources.Spring.objects.xml] line 46' : '1' constructor arguments specified but no matching constructor found in object 'System.ServiceModel.ServiceKnownTypeAttribute#25A5628' (hint: specify argument indexes, names, or types to avoid ambiguities). while resolving 'TypeAttributes[2]' to 'System.ServiceModel.ServiceKnownTypeAttribute#25A5628' defined in 'assembly [IGCSoftware.HHG.WebService, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null], resource [IGCSoftware.HHG.WebService.Resources.Spring.objects.xml] line 46' Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [ObjectCreationException: Error thrown by a dependency of object 'HHGEstimating' defined in 'assembly [IGCSoftware.HHG.WebService, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null], resource [IGCSoftware.HHG.WebService.Resources.Spring.objects.xml] line 46' : '1' constructor arguments specified but no matching constructor found in object 'System.ServiceModel.ServiceKnownTypeAttribute#25A5628' (hint: specify argument indexes, names, or types to avoid ambiguities). while resolving 'TypeAttributes[2]' to 'System.ServiceModel.ServiceKnownTypeAttribute#25A5628' defined in 'assembly [IGCSoftware.HHG.WebService, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null], resource [IGCSoftware.HHG.WebService.Resources.Spring.objects.xml] line 46'] Spring.Objects.Factory.Support.ObjectDefinitionValueResolver.ResolveInnerObjectDefinition(String name, String innerObjectName, String argumentName, IObjectDefinition definition, Boolean singletonOwner) in l:\projects\spring-net\trunk\src\Spring\Spring.Core\Objects\Factory\Support\ObjectDefinitionValueResolver.cs:300 Spring.Objects.Factory.Support.ObjectDefinitionValueResolver.ResolvePropertyValue(String name, IObjectDefinition definition, String argumentName, Object argumentValue) in l:\projects\spring-net\trunk\src\Spring\Spring.Core\Objects\Factory\Support\ObjectDefinitionValueResolver.cs:150 Spring.Objects.Factory.Support.ObjectDefinitionValueResolver.ResolveValueIfNecessary(String name, IObjectDefinition definition, String argumentName, Object argumentValue) in l:\projects\spring-net\trunk\src\Spring\Spring.Core\Objects\Factory\Support\ObjectDefinitionValueResolver.cs:112 Spring.Objects.Factory.Config.ManagedList.Resolve(String objectName, IObjectDefinition definition, String propertyName, ManagedCollectionElementResolver resolver) in l:\projects\spring-net\trunk\src\Spring\Spring.Core\Objects\Factory\Config\ManagedList.cs:126 Spring.Objects.Factory.Support.ObjectDefinitionValueResolver.ResolvePropertyValue(String name, IObjectDefinition definition, String argumentName, Object argumentValue) in l:\projects\spring-net\trunk\src\Spring\Spring.Core\Objects\Factory\Support\ObjectDefinitionValueResolver.cs:201 Spring.Objects.Factory.Support.ObjectDefinitionValueResolver.ResolveValueIfNecessary(String name, IObjectDefinition definition, String argumentName, Object argumentValue) in l:\projects\spring-net\trunk\src\Spring\Spring.Core\Objects\Factory\Support\ObjectDefinitionValueResolver.cs:112 Spring.Objects.Factory.Support.AbstractAutowireCapableObjectFactory.ApplyPropertyValues(String name, RootObjectDefinition definition, IObjectWrapper wrapper, IPropertyValues properties) in l:\projects\spring-net\trunk\src\Spring\Spring.Core\Objects\Factory\Support\AbstractAutowireCapableObjectFactory.cs:373 Spring.Objects.Factory.Support.AbstractAutowireCapableObjectFactory.PopulateObject(String name, RootObjectDefinition definition, IObjectWrapper wrapper) in l:\projects\spring-net\trunk\src\Spring\Spring.Core\Objects\Factory\Support\AbstractAutowireCapableObjectFactory.cs:563 Spring.Objects.Factory.Support.AbstractAutowireCapableObjectFactory.ConfigureObject(String name, RootObjectDefinition definition, IObjectWrapper wrapper) in l:\projects\spring-net\trunk\src\Spring\Spring.Core\Objects\Factory\Support\AbstractAutowireCapableObjectFactory.cs:1844 Spring.Objects.Factory.Support.AbstractAutowireCapableObjectFactory.InstantiateObject(String name, RootObjectDefinition definition, Object[] arguments, Boolean allowEagerCaching, Boolean suppressConfigure) in l:\projects\spring-net\trunk\src\Spring\Spring.Core\Objects\Factory\Support\AbstractAutowireCapableObjectFactory.cs:918 Spring.Objects.Factory.Support.AbstractObjectFactory.CreateAndCacheSingletonInstance(String objectName, RootObjectDefinition objectDefinition, Object[] arguments) in l:\projects\spring-net\trunk\src\Spring\Spring.Core\Objects\Factory\Support\AbstractObjectFactory.cs:2120 Spring.Objects.Factory.Support.AbstractObjectFactory.GetObjectInternal(String name, Type requiredType, Object[] arguments, Boolean suppressConfigure) in l:\projects\spring-net\trunk\src\Spring\Spring.Core\Objects\Factory\Support\AbstractObjectFactory.cs:2046 Spring.Objects.Factory.Support.DefaultListableObjectFactory.PreInstantiateSingletons() in l:\projects\spring-net\trunk\src\Spring\Spring.Core\Objects\Factory\Support\DefaultListableObjectFactory.cs:505 Spring.Context.Support.AbstractApplicationContext.Refresh() in l:\projects\spring-net\trunk\src\Spring\Spring.Core\Context\Support\AbstractApplicationContext.cs:911 _dynamic_Spring.Context.Support.XmlApplicationContext..ctor(Object[] ) +197 Spring.Reflection.Dynamic.SafeConstructor.Invoke(Object[] arguments) in l:\projects\spring-net\trunk\src\Spring\Spring.Core\Reflection\Dynamic\DynamicConstructor.cs:116 Spring.Context.Support.RootContextInstantiator.InvokeContextConstructor(ConstructorInfo ctor) in l:\projects\spring-net\trunk\src\Spring\Spring.Core\Context\Support\ContextHandler.cs:550 Spring.Context.Support.ContextInstantiator.InstantiateContext() in l:\projects\spring-net\trunk\src\Spring\Spring.Core\Context\Support\ContextHandler.cs:494 Spring.Context.Support.ContextHandler.InstantiateContext(IApplicationContext parentContext, Object configContext, String contextName, Type contextType, Boolean caseSensitive, String[] resources) in l:\projects\spring-net\trunk\src\Spring\Spring.Core\Context\Support\ContextHandler.cs:330 Spring.Context.Support.ContextHandler.Create(Object parent, Object configContext, XmlNode section) in l:\projects\spring-net\trunk\src\Spring\Spring.Core\Context\Support\ContextHandler.cs:280 [ConfigurationErrorsException: Error creating context 'spring.root': Error thrown by a dependency of object 'HHGEstimating' defined in 'assembly [IGCSoftware.HHG.WebService, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null], resource [IGCSoftware.HHG.WebService.Resources.Spring.objects.xml] line 46' : '1' constructor arguments specified but no matching constructor found in object 'System.ServiceModel.ServiceKnownTypeAttribute#25A5628' (hint: specify argument indexes, names, or types to avoid ambiguities). while resolving 'TypeAttributes[2]' to 'System.ServiceModel.ServiceKnownTypeAttribute#25A5628' defined in 'assembly [IGCSoftware.HHG.WebService, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null], resource [IGCSoftware.HHG.WebService.Resources.Spring.objects.xml] line 46'] System.Configuration.BaseConfigurationRecord.EvaluateOne(String[] keys, SectionInput input, Boolean isTrusted, FactoryRecord factoryRecord, SectionRecord sectionRecord, Object parentResult) +202 System.Configuration.BaseConfigurationRecord.Evaluate(FactoryRecord factoryRecord, SectionRecord sectionRecord, Object parentResult, Boolean getLkg, Boolean getRuntimeObject, Object& result, Object& resultRuntimeObject) +1061 System.Configuration.BaseConfigurationRecord.GetSectionRecursive(String configKey, Boolean getLkg, Boolean checkPermission, Boolean getRuntimeObject, Boolean requestIsHere, Object& result, Object& resultRuntimeObject) +1431 System.Configuration.BaseConfigurationRecord.GetSection(String configKey, Boolean getLkg, Boolean checkPermission) +56 System.Configuration.BaseConfigurationRecord.GetSection(String configKey) +8 System.Web.Configuration.HttpConfigurationSystem.GetApplicationSection(String sectionName) +45 System.Web.Configuration.HttpConfigurationSystem.GetSection(String sectionName) +49 System.Web.Configuration.HttpConfigurationSystem.System.Configuration.Internal.IInternalConfigSystem.GetSection(String configKey) +6 System.Configuration.ConfigurationManager.GetSection(String sectionName) +78 Spring.Util.ConfigurationUtils.GetSection(String sectionName) in l:\projects\spring-net\trunk\src\Spring\Spring.Core\Util\ConfigurationUtils.cs:69 Spring.Context.Support.ContextRegistry.InitializeContextIfNeeded() in l:\projects\spring-net\trunk\src\Spring\Spring.Core\Context\Support\ContextRegistry.cs:340 Spring.Context.Support.ContextRegistry.GetContext() in l:\projects\spring-net\trunk\src\Spring\Spring.Core\Context\Support\ContextRegistry.cs:206 Spring.ServiceModel.Activation.ServiceHostFactory.CreateServiceHost(String reference, Uri[] baseAddresses) in l:\projects\spring-net\trunk\src\Spring\Spring.Services\ServiceModel\Activation\ServiceHostFactory.cs:66 System.ServiceModel.HostingManager.CreateService(String normalizedVirtualPath) +11687036 System.ServiceModel.HostingManager.ActivateService(String normalizedVirtualPath) +42 System.ServiceModel.HostingManager.EnsureServiceAvailable(String normalizedVirtualPath) +479 [ServiceActivationException: The service '/HHGEstimating.svc' cannot be activated due to an exception during compilation. The exception message is: Error creating context 'spring.root': Error thrown by a dependency of object 'HHGEstimating' defined in 'assembly [IGCSoftware.HHG.WebService, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null], resource [IGCSoftware.HHG.WebService.Resources.Spring.objects.xml] line 46' : '1' constructor arguments specified but no matching constructor found in object 'System.ServiceModel.ServiceKnownTypeAttribute#25A5628' (hint: specify argument indexes, names, or types to avoid ambiguities). while resolving 'TypeAttributes[2]' to 'System.ServiceModel.ServiceKnownTypeAttribute#25A5628' defined in 'assembly [IGCSoftware.HHG.WebService, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null], resource [IGCSoftware.HHG.WebService.Resources.Spring.objects.xml] line 46'.] System.ServiceModel.AsyncResult.End(IAsyncResult result) +11592858 System.ServiceModel.Activation.HostedHttpRequestAsyncResult.End(IAsyncResult result) +194 System.ServiceModel.Activation.HostedHttpRequestAsyncResult.ExecuteSynchronous(HttpApplication context, Boolean flowContext) +176 System.ServiceModel.Activation.HttpModule.ProcessRequest(Object sender, EventArgs e) +275 System.Web.SyncEventExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +68 System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +75

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  • Why my shell program wont open the file got as argument in function "cat"

    - by anna karenina
    I included the code below, sorry to bother you with so much code. Argument parsing is ok, i checked it out with watches. I've put some printfs to check out where the problem may be and it seems that it wont open the file cat receives as argument. i called from shell like "cat -b file" #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <string.h> #define TRUE 0 #define FALSE 1 void yes(int argc, char *argv[]); int cat(int argc, char *argv[]); //#include "cat.h" //#include "yes.h" //#include"tee.h" char buf[50],c[10], *p2,*p, *pch; int count; char *matrix[20]; void yes(int argc, char *argv[]) { int i; // if (argc >= 2 && *argv[1] == '-') // { //printf("ERROR!"); //} //if (argc == 1) // { while (1) if (puts("y") == EOF) { perror("yes"); exit(FALSE); } // } while (1) for (i = 1; i < argc; i++) if (fputs(argv[i], stdout) == EOF || putchar(i == argc - 1 ? '\n' : ' ') == EOF) { perror("yes"); exit(FALSE); } //exit(TRUE); } int main(int argc, char *argv[]) { //p=(char *)malloc(sizeof(char)*50); do { fprintf (stderr, "$ "); fgets (buf,50,stdin); p=buf; fprintf (stderr, "Comanda primita de la tastatura: "); fputs (buf, stderr); int i=0,j=0; //strcpy(p,buf); strcpy(c,"\0"); while (buf[i] == ' ') { i++; p++; } if (buf[i] == '#') fprintf (stderr, "Nici o comanda, ci e un comentariu!\n"); else { j=0; while (buf[i] != ' ' && buf[i] != '\n') { i++; j++; } strncpy (c,p,j); fprintf (stderr, "%s\n",c); if (strcmp (c,"yes") == 0) { p2 = p+j+1; pch = strtok (p2," "); count = 0; while (pch != NULL) { //printf ("%s\n",pch); matrix[count] = strdup(pch); pch = strtok (NULL, " "); count++; } yes(count, matrix); fprintf (stderr, "Aici se va executa comanda yes\n"); } else if (strcmp (c,"cat") == 0) { p2 = p+j+1; pch = strtok (p2," "); count = 0; while (pch != NULL) { //printf ("%s\n",pch); matrix[count] = strdup(pch); pch = strtok (NULL, " "); count++; } cat(count,matrix); fprintf (stderr, "Aici se va executa comanda cat \n"); } else if (strcmp (c,"tee") == 0) { //tee(); fprintf(stderr, "Aici se va executa comanda tee\n"); } fprintf (stderr, "Aici se va executa comanda basename\n"); strcpy(buf,"\0"); } } while (strcmp(c, "exit") != 0); fprintf (stderr, "Terminat corect!\n"); return 0; } int cat(int argc, char *argv[]) { int c ; opterr = 0 ; optind = 0 ; char number = 0; char squeeze = 0; char marker = 0; fprintf(stderr,"SALUT< SUNT IN FUNCTIZE>\n"); while ((c = getopt (argc, argv, "bnsE")) != -1) switch (c) { case 'b' : number = 1; break; case 'n' : number = 2; break; case 'm' : marker = 1; break; case 's' : squeeze = 1; break; case 'E' : marker = 1; break; } if (optind + 1 != argc) { fprintf (stderr, "\tWrong arguments!\n") ; return -1 ; } FILE * fd = fopen (argv[optind], "r"); printf("am deschis fisierul %s ",argv[optind]); if (fd == NULL) { printf("FISIER NULL asdasdasdasdasd"); return 1; } char line[1025]; int line_count = 1; while (!feof(fd)) { fgets(line, 1025, fd); printf("sunt in while :> %s",line); int len = strlen(line); if (line[len - 1] == '\n') { if(len - 2 >= 0) { if(line[len - 2] == '\r') { line[len - 2] = '\0'; len -= 2; } else { line[len - 1] = '\0'; len -= 1; } } else { line[len - 1] = '\0'; len -= 1; } } if (squeeze == 1 && len == 0) continue; if (number == 1) { fprintf (stdout, "%4d ", line_count); line_count++; } else if (number == 2) { if (len > 0) { fprintf (stdout, "%4d ", line_count); line_count++; } else fprintf (stdout, " "); } fprintf(stdout, "%s", line); if (marker == 1) fprintf(stdout, "$"); fprintf(stdout, "\n"); } fclose (fd); return 0 ; }

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  • Psychonauts crashes right after entering load save door

    - by user67974
    Psychonauts crashes right after entering the 'Load Save' door. Here is the terminal output: Shader assembly time: 0.88 seconds Found OpenAL device: 'Simple Directmedia Layer' Found OpenAL device: 'ALSA Software' Found OpenAL device: 'OSS Software' Found OpenAL device: 'PulseAudio Software' Opened OpenAL Device: '(null)' ERROR: CAudioDrv::CAudioDrv->alGenSources reports AL_INVALID_VALUE error. PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfx.isb' to 'WorkResource/Sounds/commonfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonvoice.isb' to 'WorkResource/Sounds/commonvoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmusic.isb' to 'WorkResource/Sounds/commonmusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmentalfx.isb' to 'WorkResource/Sounds/commonmentalfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmenfxmem.isb' to 'WorkResource/Sounds/commonmenfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfxmem.isb' to 'WorkResource/Sounds/commonfxmem.isb' GameApp::StartUp InitSoundFiles() completed in 0.15 seconds GameApp::StartUp Load some common textures completed in 0.00 seconds WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb GameApp::StartUp InitEntities() completed in 0.02 seconds PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' GameApp::StartUp m_pSaveLoadInterface->Startup() completed in 0.00 seconds GameApp::StartUp m_UserInterface.Setup() completed in 0.00 seconds STUBBED: multisample at EDisplayOptionsWidget (/home/icculus/projects/psychonauts/Source/game/luatest/Game/UIPCDisplayOptions.cpp:97) STUBBED: VK_* at CheckVirtualKey (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1443) Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath GameApp::StartUp InitLua2() completed in 0.00 seconds GameApp::StartUp SetupLevelMenu() completed in 0.00 seconds STUBBED: do we even use this? at InitSocket (/home/icculus/projects/psychonauts/Source/game/luatest/Game/Gameplaylogger.cpp:210) GameApp::StartUp Post-Install total completed in 0.20 seconds Start Up completed in 1.57 seconds UnixMain: StartUp successful.. Working directory: /opt/psychonauts STUBBED: dispatch SDL events at PCMainHandleAnyWindowsMessages (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:56) STUBBED: write me at GetJoystickInput (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:428) STUBBED: write me at GetJoystickActionValue (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:613) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' Prerender subtitle file: workresource\cutScenes\prerendered\dflogo.dfs not found PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' STUBBED: fixed function pipeline? at setColorOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2097) STUBBED: fixed function pipeline? at setColorArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2106) STUBBED: fixed function pipeline? at setColorArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2115) STUBBED: fixed function pipeline? at setAlphaOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2124) STUBBED: fixed function pipeline? at setAlphaArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2133) STUBBED: fixed function pipeline? at setAlphaArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2142) STUBBED: fixed function pipeline? at setProjected (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2223) LOC WARN: Could not open Localization file 'Localization/English/_StringTable.lub' STUBBED: memory status at UpdateMemoryTracking (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:4884) WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'STMU' STUBBED: Need multithreaded GL at DisplayLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:83) ========================= Memory post unload level ========================= ========================= LOC WARN: Could not open Localization file 'Localization/English/ST_StringTable.lub' DaveD: Info: Texture pack file contains 137 textures Doing a texture readback for locking! Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/stfx.isb' to 'WorkResource/Sounds/stfx.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bSTEntered = 1 Game: Engine Saved[GLOBAL]: memoriesST = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Saved[ST]: lastSubLevel = 'STMU' Game: Engine LOADING LEVEL st.STMU Game: Engine Saved[CA]: CALevelState = 1 Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 0.124746672809124. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart startpoint VM : LevelScript could not find script 'doorrimlight1' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityAlpha LevelScript: NULL script object passed Game: Engine Saved[GLOBAL]: bLoadedFromMainMenu = 1 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 STUBBED: Need multithreaded GL at HideLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:110) WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688 WARN: (none(-1) SetNewAction LevelScript: no string passed ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 3.719 MB Vertex, 22.535 MB Texture Scripts: 3.747 MB Vertex, 22.848 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 0.14 seconds Anim: anims\objects\tk_arrow_idle.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdn.jan: loaded (1 frames latency) Anim: anims\thought_bubble\shieldloop.jan: loaded (1 frames latency) Anim: anims\dartnew\standready.jan: loaded (1 frames latency) Anim: anims\dartnew\walkmove.jan: loaded (1 frames latency) Anim: anims\janitor\hint_end.jan: loaded (1 frames latency) Anim: anims\thought_bubble\ballstatic.jan: loaded (1 frames latency) Anim: anims\dartnew\actionfall.jan: loaded (1 frames latency) Anim: anims\dartnew\standstill.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_lf_rt.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_up_dn.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdefpose.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) STUBBED: This is probably wrong at GetDt (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/Profiler.cpp:181) STUBBED: set specular highlights at setSpecularEnable (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Renderer.cpp:2035) Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency) Anim: anims\dartnew\run.jan: loaded (1 frames latency) Anim: anims\dartnew\walk.jan: loaded (1 frames latency) Anim: anims\thought_bubble\bubbledoublejump.jan: loaded (1 frames latency) Anim: anims\dartnew\longjump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door1closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\180.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door3closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslide45angle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslideflat.jan: loaded (1 frames latency) Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency) WARN: (none(-1) SetNewAction LevelScript: no string passed Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1open.jan: loaded (1 frames latency) ERROR: Assert in /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Encountered Error: Psychonauts has encountered an error /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Please contact technical support at http://www.doublefine.com. I am currently using Bumblebee for hybrid graphics, if that helps in any way.

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  • Writing the tests for FluentPath

    - by Bertrand Le Roy
    Writing the tests for FluentPath is a challenge. The library is a wrapper around a legacy API (System.IO) that wasn’t designed to be easily testable. If it were more testable, the sensible testing methodology would be to tell System.IO to act against a mock file system, which would enable me to verify that my code is doing the expected file system operations without having to manipulate the actual, physical file system: what we are testing here is FluentPath, not System.IO. Unfortunately, that is not an option as nothing in System.IO enables us to plug a mock file system in. As a consequence, we are left with few options. A few people have suggested me to abstract my calls to System.IO away so that I could tell FluentPath – not System.IO – to use a mock instead of the real thing. That in turn is getting a little silly: FluentPath already is a thin abstraction around System.IO, so layering another abstraction between them would double the test surface while bringing little or no value. I would have to test that new abstraction layer, and that would bring us back to square one. Unless I’m missing something, the only option I have here is to bite the bullet and test against the real file system. Of course, the tests that do that can hardly be called unit tests. They are more integration tests as they don’t only test bits of my code. They really test the successful integration of my code with the underlying System.IO. In order to write such tests, the techniques of BDD work particularly well as they enable you to express scenarios in natural language, from which test code is generated. Integration tests are being better expressed as scenarios orchestrating a few basic behaviors, so this is a nice fit. The Orchard team has been successfully using SpecFlow for integration tests for a while and I thought it was pretty cool so that’s what I decided to use. Consider for example the following scenario: Scenario: Change extension Given a clean test directory When I change the extension of bar\notes.txt to foo Then bar\notes.txt should not exist And bar\notes.foo should exist This is human readable and tells you everything you need to know about what you’re testing, but it is also executable code. What happens when SpecFlow compiles this scenario is that it executes a bunch of regular expressions that identify the known Given (set-up phases), When (actions) and Then (result assertions) to identify the code to run, which is then translated into calls into the appropriate methods. Nothing magical. Here is the code generated by SpecFlow: [NUnit.Framework.TestAttribute()] [NUnit.Framework.DescriptionAttribute("Change extension")] public virtual void ChangeExtension() { TechTalk.SpecFlow.ScenarioInfo scenarioInfo = new TechTalk.SpecFlow.ScenarioInfo("Change extension", ((string[])(null))); #line 6 this.ScenarioSetup(scenarioInfo); #line 7 testRunner.Given("a clean test directory"); #line 8 testRunner.When("I change the extension of " + "bar\\notes.txt to foo"); #line 9 testRunner.Then("bar\\notes.txt should not exist"); #line 10 testRunner.And("bar\\notes.foo should exist"); #line hidden testRunner.CollectScenarioErrors();} The #line directives are there to give clues to the debugger, because yes, you can put breakpoints into a scenario: The way you usually write tests with SpecFlow is that you write the scenario first, let it fail, then write the translation of your Given, When and Then into code if they don’t already exist, which results in running but failing tests, and then you write the code to make your tests pass (you implement the scenario). In the case of FluentPath, I built a simple Given method that builds a simple file hierarchy in a temporary directory that all scenarios are going to work with: [Given("a clean test directory")] public void GivenACleanDirectory() { _path = new Path(SystemIO.Path.GetTempPath()) .CreateSubDirectory("FluentPathSpecs") .MakeCurrent(); _path.GetFileSystemEntries() .Delete(true); _path.CreateFile("foo.txt", "This is a text file named foo."); var bar = _path.CreateSubDirectory("bar"); bar.CreateFile("baz.txt", "bar baz") .SetLastWriteTime(DateTime.Now.AddSeconds(-2)); bar.CreateFile("notes.txt", "This is a text file containing notes."); var barbar = bar.CreateSubDirectory("bar"); barbar.CreateFile("deep.txt", "Deep thoughts"); var sub = _path.CreateSubDirectory("sub"); sub.CreateSubDirectory("subsub"); sub.CreateFile("baz.txt", "sub baz") .SetLastWriteTime(DateTime.Now); sub.CreateFile("binary.bin", new byte[] {0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0xFF}); } Then, to implement the scenario that you can read above, I had to write the following When: [When("I change the extension of (.*) to (.*)")] public void WhenIChangeTheExtension( string path, string newExtension) { var oldPath = Path.Current.Combine(path.Split('\\')); oldPath.Move(p => p.ChangeExtension(newExtension)); } As you can see, the When attribute is specifying the regular expression that will enable the SpecFlow engine to recognize what When method to call and also how to map its parameters. For our scenario, “bar\notes.txt” will get mapped to the path parameter, and “foo” to the newExtension parameter. And of course, the code that verifies the assumptions of the scenario: [Then("(.*) should exist")] public void ThenEntryShouldExist(string path) { Assert.IsTrue(_path.Combine(path.Split('\\')).Exists); } [Then("(.*) should not exist")] public void ThenEntryShouldNotExist(string path) { Assert.IsFalse(_path.Combine(path.Split('\\')).Exists); } These steps should be written with reusability in mind. They are building blocks for your scenarios, not implementation of a specific scenario. Think small and fine-grained. In the case of the above steps, I could reuse each of those steps in other scenarios. Those tests are easy to write and easier to read, which means that they also constitute a form of documentation. Oh, and SpecFlow is just one way to do this. Rob wrote a long time ago about this sort of thing (but using a different framework) and I highly recommend this post if I somehow managed to pique your interest: http://blog.wekeroad.com/blog/make-bdd-your-bff-2/ And this screencast (Rob always makes excellent screencasts): http://blog.wekeroad.com/mvc-storefront/kona-3/ (click the “Download it here” link)

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  • UV Atlas Generation and Seam Removal

    - by P. Avery
    I'm generating light maps for scene mesh objects using DirectX's UV Atlas Tool( D3DXUVAtlasCreate() ). I've succeeded in generating an atlas, however, when I try to render the mesh object using the atlas the seams are visible on the mesh. Below are images of a lightmap generated for a cube. Here is the code I use to generate a uv atlas for a cube: struct sVertexPosNormTex { D3DXVECTOR3 vPos, vNorm; D3DXVECTOR2 vUV; sVertexPosNormTex(){} sVertexPosNormTex( D3DXVECTOR3 v, D3DXVECTOR3 n, D3DXVECTOR2 uv ) { vPos = v; vNorm = n; vUV = uv; } ~sVertexPosNormTex() { } }; // create a light map texture to fill programatically hr = D3DXCreateTexture( pd3dDevice, 128, 128, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pLightmap ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to D3DXCreateTexture( lightmap )", __LINE__, hr ); return hr; } // get the zero level surface from the texture IDirect3DSurface9 *pS = NULL; pLightmap->GetSurfaceLevel( 0, &pS ); // clear surface pd3dDevice->ColorFill( pS, NULL, D3DCOLOR_XRGB( 0, 0, 0 ) ); // load a sample mesh DWORD dwcMaterials = 0; LPD3DXBUFFER pMaterialBuffer = NULL; V_RETURN( D3DXLoadMeshFromX( L"cube3.x", D3DXMESH_MANAGED, pd3dDevice, &pAdjacency, &pMaterialBuffer, NULL, &dwcMaterials, &g_pMesh ) ); // generate adjacency DWORD *pdwAdjacency = new DWORD[ 3 * g_pMesh->GetNumFaces() ]; g_pMesh->GenerateAdjacency( 1e-6f, pdwAdjacency ); // create light map coordinates LPD3DXMESH pMesh = NULL; LPD3DXBUFFER pFacePartitioning = NULL, pVertexRemapArray = NULL; FLOAT resultStretch = 0; UINT numCharts = 0; hr = D3DXUVAtlasCreate( g_pMesh, 0, 0, 128, 128, 3.5f, 0, pdwAdjacency, NULL, NULL, NULL, NULL, NULL, 0, &pMesh, &pFacePartitioning, &pVertexRemapArray, &resultStretch, &numCharts ); if( SUCCEEDED( hr ) ) { // release and set mesh SAFE_RELEASE( g_pMesh ); g_pMesh = pMesh; // write mesh to file hr = D3DXSaveMeshToX( L"cube4.x", g_pMesh, 0, ( const D3DXMATERIAL* )pMaterialBuffer->GetBufferPointer(), NULL, dwcMaterials, D3DXF_FILEFORMAT_TEXT ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to D3DXSaveMeshToX() at OnD3D9CreateDevice()", __LINE__, hr ); } // fill the the light map hr = BuildLightmap( pS, g_pMesh ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to BuildLightmap()", __LINE__, hr ); } } else { DebugStringDX( "Main", "Failed to D3DXUVAtlasCreate() at OnD3D9CreateDevice()", __LINE__, hr ); } SAFE_RELEASE( pS ); SAFE_DELETE_ARRAY( pdwAdjacency ); SAFE_RELEASE( pFacePartitioning ); SAFE_RELEASE( pVertexRemapArray ); SAFE_RELEASE( pMaterialBuffer ); Here is code to fill lightmap texture: HRESULT BuildLightmap( IDirect3DSurface9 *pS, LPD3DXMESH pMesh ) { HRESULT hr = S_OK; // validate lightmap texture surface and mesh if( !pS || !pMesh ) return E_POINTER; // lock the mesh vertex buffer sVertexPosNormTex *pV = NULL; pMesh->LockVertexBuffer( D3DLOCK_READONLY, ( void** )&pV ); // lock the mesh index buffer WORD *pI = NULL; pMesh->LockIndexBuffer( D3DLOCK_READONLY, ( void** )&pI ); // get the lightmap texture surface description D3DSURFACE_DESC desc; pS->GetDesc( &desc ); // lock the surface rect to fill with color data D3DLOCKED_RECT rct; hr = pS->LockRect( &rct, NULL, 0 ); if( FAILED( hr ) ) { DebugStringDX( "main.cpp:", "Failed to IDirect3DTexture9::LockRect()", __LINE__, hr ); return hr; } // iterate the pixels of the lightmap texture // check each pixel to see if it lies between the uv coordinates of a cube face BYTE *pBuffer = ( BYTE* )rct.pBits; for( UINT y = 0; y < desc.Height; ++y ) { BYTE* pBufferRow = ( BYTE* )pBuffer; for( UINT x = 0; x < desc.Width * 4; x+=4 ) { // determine the pixel's uv coordinate D3DXVECTOR2 p( ( ( float )x / 4.0f ) / ( float )desc.Width + 0.5f / 128.0f, y / ( float )desc.Height + 0.5f / 128.0f ); // for each face of the mesh // check to see if the pixel lies within the face's uv coordinates for( UINT i = 0; i < 3 * pMesh->GetNumFaces(); i +=3 ) { sVertexPosNormTex v[ 3 ]; v[ 0 ] = pV[ pI[ i + 0 ] ]; v[ 1 ] = pV[ pI[ i + 1 ] ]; v[ 2 ] = pV[ pI[ i + 2 ] ]; if( TexcoordIsWithinBounds( v[ 0 ].vUV, v[ 1 ].vUV, v[ 2 ].vUV, p ) ) { // the pixel lies b/t the uv coordinates of a cube face // light contribution functions aren't needed yet //D3DXVECTOR3 vPos = TexcoordToPos( v[ 0 ].vPos, v[ 1 ].vPos, v[ 2 ].vPos, v[ 0 ].vUV, v[ 1 ].vUV, v[ 2 ].vUV, p ); //D3DXVECTOR3 vNormal = v[ 0 ].vNorm; // set the color of this pixel red( for demo ) BYTE ba[] = { 0, 0, 255, 255, }; //ComputeContribution( vPos, vNormal, g_sLight, ba ); // copy the byte array into the light map texture memcpy( ( void* )&pBufferRow[ x ], ( void* )ba, 4 * sizeof( BYTE ) ); } } } // go to next line of the texture pBuffer += rct.Pitch; } // unlock the surface rect pS->UnlockRect(); // unlock mesh vertex and index buffers pMesh->UnlockIndexBuffer(); pMesh->UnlockVertexBuffer(); // write the surface to file hr = D3DXSaveSurfaceToFile( L"LightMap.jpg", D3DXIFF_JPG, pS, NULL, NULL ); if( FAILED( hr ) ) DebugStringDX( "Main.cpp", "Failed to D3DXSaveSurfaceToFile()", __LINE__, hr ); return hr; } bool TexcoordIsWithinBounds( const D3DXVECTOR2 &t0, const D3DXVECTOR2 &t1, const D3DXVECTOR2 &t2, const D3DXVECTOR2 &p ) { // compute vectors D3DXVECTOR2 v0 = t1 - t0, v1 = t2 - t0, v2 = p - t0; float f00 = D3DXVec2Dot( &v0, &v0 ); float f01 = D3DXVec2Dot( &v0, &v1 ); float f02 = D3DXVec2Dot( &v0, &v2 ); float f11 = D3DXVec2Dot( &v1, &v1 ); float f12 = D3DXVec2Dot( &v1, &v2 ); // Compute barycentric coordinates float invDenom = 1 / ( f00 * f11 - f01 * f01 ); float fU = ( f11 * f02 - f01 * f12 ) * invDenom; float fV = ( f00 * f12 - f01 * f02 ) * invDenom; // Check if point is in triangle if( ( fU >= 0 ) && ( fV >= 0 ) && ( fU + fV < 1 ) ) return true; return false; } Screenshot Lightmap I believe the problem comes from the difference between the lightmap uv coordinates and the pixel center coordinates...for example, here are the lightmap uv coordinates( generated by D3DXUVAtlasCreate() ) for a specific face( tri ) within the mesh, keep in mind that I'm using the mesh uv coordinates to write the pixels for the texture: v[ 0 ].uv = D3DXVECTOR2( 0.003581, 0.295631 ); v[ 1 ].uv = D3DXVECTOR2( 0.003581, 0.003581 ); v[ 2 ].uv = D3DXVECTOR2( 0.295631, 0.003581 ); the lightmap texture size is 128 x 128 pixels. The upper-left pixel center coordinates are: float halfPixel = 0.5 / 128 = 0.00390625; D3DXVECTOR2 pixelCenter = D3DXVECTOR2( halfPixel, halfPixel ); will the mapping and sampling of the lightmap texture will require that an offset be taken into account or that the uv coordinates are snapped to the pixel centers..? ...Any ideas on the best way to approach this situation would be appreciated...What are the common practices?

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  • Android App crashing on Back Button (performResumeActivity)

    - by Rutger
    My App consists of 2 Activities at the moment. . the MAIN activity with a Gallery View . a FriendsListActivity with a ListView When the user moves away from the FriendsListActivity with the back button, and returns to the MAIN activity the following error keeps popping up in debug mode. DalvikVM[localhost:8676] Thread [<1 main] (Suspended (exception RuntimeException)) ActivityThread.performResumeActivity(IBinder, boolean) line: 2095 ActivityThread.handleResumeActivity(IBinder, boolean, boolean) line: 2110 BinderProxy(ActivityThread$H).handleMessage(Message) line: 954 ActivityThread$H(Handler).dispatchMessage(Message) line: 99 Looper.loop() line: 123 ActivityThread.main(String[]) line: 3647 Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method] Method.invoke(Object, Object...) line: 507 ZygoteInit$MethodAndArgsCaller.run() line: 839 ZygoteInit.main(String[]) line: 597 NativeStart.main(String[]) line: not available [native method] Thread [<8 Binder Thread #2] (Running) Thread [<7 Binder Thread #1] (Running) With the LogCat 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): FATAL EXCEPTION: main 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): java.lang.RuntimeException: Unable to resume activity {com.package.MAIN/com.package.MAIN.MAIN}: java.lang.NullPointerException 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2095) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:2110) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:954) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.os.Handler.dispatchMessage(Handler.java:99) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.os.Looper.loop(Looper.java:123) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.main(ActivityThread.java:3647) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at java.lang.reflect.Method.invokeNative(Native Method) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at java.lang.reflect.Method.invoke(Method.java:507) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at dalvik.system.NativeStart.main(Native Method) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): Caused by: java.lang.NullPointerException 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.package.MAIN.MAIN.onResume(MAIN.java:91) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1149) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.Activity.performResume(Activity.java:3833) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2085) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): ... 10 more Further info in the Variables panel states: this: ActivityThread e: NullPointerException cause: NullPointerException detailMessage: null stackTrace: null r: ActivityThread$ActivityClientRecord activity: MAIN detailMessage after one Eclipse Resume: Unable to resume activity (MAIN) The code from the FriendsListActivity looks like this public class FriendsListActivity extends ListActivity { // =========================================================== // Fields // =========================================================== private ArrayList<Friend> friends = new ArrayList<Friend>(); private FriendsArrayAdapter friendsArrayAdapter; private ListView listView; // =========================================================== // onCreate // =========================================================== @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.friends_list); registerForContextMenu(getListView()); setButtonNewFriendClickListener(); } public void generateFriendsList() { FriendsService fs = new FriendsService(this); friends = fs.getFriendsList(); listView = (ListView) findViewById(android.R.id.list); friendsArrayAdapter = new FriendsArrayAdapter( this, R.layout.friend_list_item, friends); listView.setAdapter(friendsArrayAdapter); } @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.friends_context_menu, menu); } @Override public boolean onContextItemSelected(MenuItem item) { AdapterContextMenuInfo info = (AdapterContextMenuInfo) item.getMenuInfo(); FriendsService fs = new FriendsService(this); Friend f = new Friend(); f = friends.get(info.position); switch (item.getItemId()) { case R.id.edit: Intent i = new Intent(this, FriendEditActivity.class); i.putExtra("userid", f.userId); startActivity(i); return true; case R.id.delete: fs.deleteFriend(f.userId); generateFriendsList(); return true; default: return super.onContextItemSelected(item); } } // =========================================================== // onPause // =========================================================== protected void onPause() { super.onPause(); finish(); } // =========================================================== // onResume // =========================================================== protected void onResume() { super.onResume(); generateFriendsList(); } // =========================================================== // onStop // =========================================================== protected void onStop() { super.onStop(); } // =========================================================== // onDestroy // =========================================================== @Override protected void onDestroy() { super.onDestroy(); } // =========================================================== // Activity methods // =========================================================== private void setButtonNewFriendClickListener() { Button clickButton = (Button)findViewById(R.id.button_add_friend); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(v.getContext(), FriendNewActivity.class); startActivity(i); } }); } The AndroidManifest looks like this <manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.package.mypackage"> <uses-permission android:name="android.permission.CAMERA" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name="com.package.mypackage.mypackage" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".FriendsListActivity"></activity> <activity android:name=".FriendEditActivity"></activity> <activity android:name=".FriendNewActivity"></activity> <activity android:name=".TakePictureActivity"></activity> <activity android:name=".FriendsService"></activity> <activity android:name=".MyService"></activity> </application> <uses-sdk android:minSdkVersion="9" /> The MAIN activity looks like this: package com.package.mypackage; import java.util.ArrayList; import com.package.domain.Domain; import com.package.service.MyService; import com.package.viewadapter.myImageAdapter; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.Window; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.AdapterView.OnItemLongClickListener; import android.widget.Button; import android.widget.Gallery; import android.widget.Toast; public class myActivity extends Activity { // =========================================================== // Fields // =========================================================== private MyImageAdapter myImageAdapter; private ArrayList<Domain> domain = new ArrayList<Domain>(); // =========================================================== // onCreate // =========================================================== @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.main); /* Set Buttons to listen for any click event. */ setButtonFriendsClickListener(); setButtonCameraClickListener(); setButtonPreferencesClickListener(); } // =========================================================== // onStart // =========================================================== @Override public void onStart() { super.onStart(); /* Find the gallery defined in the main.xml */ Gallery g = (Gallery) findViewById(R.id.gallery); /* Show a Toast message when image is clicked */ g.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) { MyImageAdapter image_ID = new MyImageAdapter(myActivity.this, position, null); if (image_ID.getItemId(position) == 0) { Toast test_toast = Toast.makeText(myActivity.this, "This is the New Image click", Toast.LENGTH_SHORT); test_toast.show(); } else { Toast test_toast = Toast.makeText(myActivity.this, "The clicked image has image number " + image_ID.getItemId(position) + " in the imageadapter.", Toast.LENGTH_SHORT); test_toast.show(); } } }); g.setOnItemLongClickListener(new OnItemLongClickListener() { @Override public boolean onItemLongClick(AdapterView<?> parent, View v, int position, long id) { MyImageAdapter image_ID = new MyImageAdapter(myActivity.this, position, null); Toast test_toast = Toast.makeText(myActivity.this, "The long clicked image has image number " + image_ID.getItemId(position) + " in the imageadapter.", Toast.LENGTH_SHORT); test_toast.show(); return true; } }); } // =========================================================== // onPause // =========================================================== protected void onPause() { super.onPause(); } // =========================================================== // onResume // =========================================================== protected void onResume() { super.onResume(); generateMyGallery(); } // =========================================================== // onStop // =========================================================== protected void onStop() { super.onStop(); } // =========================================================== // onDestroy // Is also called when user changes from horizontal // to vertical orientation and back // =========================================================== @Override protected void onDestroy() { super.onDestroy(); } // =========================================================== // Save and Restore UI states // =========================================================== @Override protected void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); } protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); } // =========================================================== // Main Activity methods // =========================================================== public void generateMyGallery() { MyService cs = new MyService(this); domain = cs.getDomainList(); // Add the new_image drawable to the ArrayList Domain d = new Domain(); d.photoLocation = "drawable"; d.photoName = "new_image"; d.extra1 = "no_text"; d.extra2 = "no_text"; domain.add(0, d); myImageAdapter = new MyImageAdapter(this, R.layout.text_overlay_image_view, domain); /* Find the gallery defined in the main.xml */ Gallery g = (Gallery) findViewById(R.id.gallery); g.setSpacing(10); /* Apply a new (custom) ImageAdapter to it. */ g.setAdapter(myImageAdapter); g.setSelection(1); } private void setButtonFriendsClickListener() { Button clickButton = (Button)findViewById(R.id.button_friends_list); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { setContentView(R.layout.friends_list); Intent myIntent = new Intent(v.getContext(), FriendsListActivity.class); startActivity(myIntent); } }); } private void setButtonCameraClickListener() { Button clickButton = (Button)findViewById(R.id.button_take_picture); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { setContentView(R.layout.take_picture); Intent myIntent = new Intent(v.getContext(), TakePictureActivity.class); startActivity(myIntent); } }); } private void setButtonPreferencesClickListener() { Button clickButton = (Button)findViewById(R.id.button_preferences); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent myIntent = new Intent(v.getContext(), MyPreferencesActivity.class); startActivity(myIntent); } }); } }; Anyone has an idea why the App crashes. Any help is much appreciated. I did find out that, when I finish() the MAIN activity when I start the FriendListActivity and restart the MAIN activity when closing the FriendListActivity, that the crash does not occur. However, this basically restarts the App and that is not the intention. Thanks all, I got the problem solved. This is what I did. . When moving all gallery related actions to the onCreate, the creash didn't happen anymore. But then after returning to the MAIN activity, the activity wasn't shown. . I then moved all the onCreate (except the super), the generateGallery, and the onStart() to the onResume. Now it works fine!

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  • MVC 2 Editor Template for Radio Buttons

    - by Steve Michelotti
    A while back I blogged about how to create an HTML Helper to produce a radio button list.  In that post, my HTML helper was “wrapping” the FluentHtml library from MvcContrib to produce the following html output (given an IEnumerable list containing the items “Foo” and “Bar”): 1: <div> 2: <input id="Name_Foo" name="Name" type="radio" value="Foo" /><label for="Name_Foo" id="Name_Foo_Label">Foo</label> 3: <input id="Name_Bar" name="Name" type="radio" value="Bar" /><label for="Name_Bar" id="Name_Bar_Label">Bar</label> 4: </div> With the release of MVC 2, we now have editor templates we can use that rely on metadata to allow us to customize our views appropriately.  For example, for the radio buttons above, we want the “id” attribute to be differentiated and unique and we want the “name” attribute to be the same across radio buttons so the buttons will be grouped together and so model binding will work appropriately. We also want the “for” attribute in the <label> element being set to correctly point to the id of the corresponding radio button.  The default behavior of the RadioButtonFor() method that comes OOTB with MVC produces the same value for the “id” and “name” attributes so this isn’t exactly what I want out the the box if I’m trying to produce the HTML mark up above. If we use an EditorTemplate, the first gotcha that we run into is that, by default, the templates just work on your view model’s property. But in this case, we *also* was the list of items to populate all the radio buttons. It turns out that the EditorFor() methods do give you a way to pass in additional data. There is an overload of the EditorFor() method where the last parameter allows you to pass an anonymous object for “extra” data that you can use in your view – it gets put on the view data dictionary: 1: <%: Html.EditorFor(m => m.Name, "RadioButtonList", new { selectList = new SelectList(new[] { "Foo", "Bar" }) })%> Now we can create a file called RadioButtonList.ascx that looks like this: 1: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl" %> 2: <% 3: var list = this.ViewData["selectList"] as SelectList; 4: %> 5: <div> 6: <% foreach (var item in list) { 7: var radioId = ViewData.TemplateInfo.GetFullHtmlFieldId(item.Value); 8: var checkedAttr = item.Selected ? "checked=\"checked\"" : string.Empty; 9: %> 10: <input type="radio" id="<%: radioId %>" name="<%: ViewData.TemplateInfo.HtmlFieldPrefix %>" value="<%: item.Value %>" <%: checkedAttr %>/> 11: <label for="<%: radioId %>"><%: item.Text %></label> 12: <% } %> 13: </div> There are several things to note about the code above. First, you can see in line #3, it’s getting the SelectList out of the view data dictionary. Then on line #7 it uses the GetFullHtmlFieldId() method from the TemplateInfo class to ensure we get unique IDs. We pass the Value to this method so that it will produce IDs like “Name_Foo” and “Name_Bar” rather than just “Name” which is our property name. However, for the “name” attribute (on line #10) we can just use the normal HtmlFieldPrefix property so that we ensure all radio buttons have the same name which corresponds to the view model’s property name. We also get to leverage the fact the a SelectListItem has a Boolean Selected property so we can set the checkedAttr variable on line #8 and use it on line #10. Finally, it’s trivial to set the correct “for” attribute for the <label> on line #11 since we already produced that value. Because the TemplateInfo class provides all the metadata for our view, we’re able to produce this view that is widely re-usable across our application. In fact, we can create a couple HTML helpers to better encapsulate this call and make it more user friendly: 1: public static MvcHtmlString RadioButtonList<TModel, TProperty>(this HtmlHelper<TModel> htmlHelper, Expression<Func<TModel, TProperty>> expression, params string[] items) 2: { 3: return htmlHelper.RadioButtonList(expression, new SelectList(items)); 4: } 5:   6: public static MvcHtmlString RadioButtonList<TModel, TProperty>(this HtmlHelper<TModel> htmlHelper, Expression<Func<TModel, TProperty>> expression, IEnumerable<SelectListItem> items) 7: { 8: var func = expression.Compile(); 9: var result = func(htmlHelper.ViewData.Model); 10: var list = new SelectList(items, "Value", "Text", result); 11: return htmlHelper.EditorFor(expression, "RadioButtonList", new { selectList = list }); 12: } This allows us to simply the call like this: 1: <%: Html.RadioButtonList(m => m.Name, "Foo", "Bar" ) %> In that example, the values for the radio button are hard-coded and being passed in directly. But if you had a view model that contained a property for the collection of items you could call the second overload like this: 1: <%: Html.RadioButtonList(m => m.Name, Model.FooBarList ) %> The Editor templates introduced in MVC 2 definitely allow for much more flexible views/editors than previously available. By knowing about the features you have available to you with the TemplateInfo class, you can take these concepts and customize your editors with extreme flexibility and re-usability.

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  • JMS Step 4 - How to Create an 11g BPEL Process Which Writes a Message Based on an XML Schema to a JMS Queue

    - by John-Brown.Evans
    JMS Step 4 - How to Create an 11g BPEL Process Which Writes a Message Based on an XML Schema to a JMS Queue ol{margin:0;padding:0} .c11_4{vertical-align:top;width:129.8pt;border-style:solid;background-color:#f3f3f3;border-color:#000000;border-width:1pt;padding:5pt 5pt 5pt 5pt} .c9_4{vertical-align:top;width:207pt;border-style:solid;background-color:#f3f3f3;border-color:#000000;border-width:1pt;padding:5pt 5pt 5pt 5pt}.c14{vertical-align:top;width:207pt;border-style:solid;border-color:#000000;border-width:1pt;padding:5pt 5pt 5pt 5pt} .c17_4{vertical-align:top;width:129.8pt;border-style:solid;border-color:#000000;border-width:1pt;padding:5pt 5pt 5pt 5pt} .c7_4{vertical-align:top;width:130pt;border-style:solid;border-color:#000000;border-width:1pt;padding:0pt 5pt 0pt 5pt} .c19_4{vertical-align:top;width:468pt;border-style:solid;border-color:#000000;border-width:1pt;padding:5pt 5pt 5pt 5pt} .c22_4{background-color:#ffffff} .c20_4{list-style-type:disc;margin:0;padding:0} .c6_4{font-size:8pt;font-family:"Courier New"} .c24_4{color:inherit;text-decoration:inherit} .c23_4{color:#1155cc;text-decoration:underline} .c0_4{height:11pt;direction:ltr} .c10_4{font-size:10pt;font-family:"Courier New"} .c3_4{padding-left:0pt;margin-left:36pt} .c18_4{font-size:8pt} .c8_4{text-align:center} .c12_4{background-color:#ffff00} .c2_4{font-weight:bold} .c21_4{background-color:#00ff00} .c4_4{line-height:1.0} .c1_4{direction:ltr} .c15_4{background-color:#f3f3f3} .c13_4{font-family:"Courier New"} .c5_4{font-style:italic} .c16_4{border-collapse:collapse} .title{padding-top:24pt;line-height:1.15;text-align:left;color:#000000;font-size:36pt;font-family:"Arial";font-weight:bold;padding-bottom:6pt} .subtitle{padding-top:18pt;line-height:1.15;text-align:left;color:#666666;font-style:italic;font-size:24pt;font-family:"Georgia";padding-bottom:4pt} li{color:#000000;font-size:10pt;font-family:"Arial"} p{color:#000000;font-size:10pt;margin:0;font-family:"Arial"} h1{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:18pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h2{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:18pt;font-family:"Arial";font-weight:bold;padding-bottom:0pt} h3{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:14pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h4{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-style:italic;font-size:11pt;font-family:"Arial";padding-bottom:0pt} h5{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:10pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h6{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-style:italic;font-size:10pt;font-family:"Arial";padding-bottom:0pt} This post continues the series of JMS articles which demonstrate how to use JMS queues in a SOA context. The previous posts were: JMS Step 1 - How to Create a Simple JMS Queue in Weblogic Server 11g JMS Step 2 - Using the QueueSend.java Sample Program to Send a Message to a JMS Queue JMS Step 3 - Using the QueueReceive.java Sample Program to Read a Message from a JMS Queue In this example we will create a BPEL process which will write (enqueue) a message to a JMS queue using a JMS adapter. The JMS adapter will enqueue the full XML payload to the queue. This sample will use the following WebLogic Server objects. The first two, the Connection Factory and JMS Queue, were created as part of the first blog post in this series, JMS Step 1 - How to Create a Simple JMS Queue in Weblogic Server 11g. If you haven't created those objects yet, please see that post for details on how to do so. The Connection Pool will be created as part of this example. Object Name Type JNDI Name TestConnectionFactory Connection Factory jms/TestConnectionFactory TestJMSQueue JMS Queue jms/TestJMSQueue eis/wls/TestQueue Connection Pool eis/wls/TestQueue 1. Verify Connection Factory and JMS Queue As mentioned above, this example uses a WLS Connection Factory called TestConnectionFactory and a JMS queue TestJMSQueue. As these are prerequisites for this example, let us verify they exist. Log in to the WebLogic Server Administration Console. Select Services > JMS Modules > TestJMSModule You should see the following objects: If not, or if the TestJMSModule is missing, please see the abovementioned article and create these objects before continuing. 2. Create a JMS Adapter Connection Pool in WebLogic Server The BPEL process we are about to create uses a JMS adapter to write to the JMS queue. The JMS adapter is deployed to the WebLogic server and needs to be configured to include a connection pool which references the connection factory associated with the JMS queue. In the WebLogic Server Console Go to Deployments > Next and select (click on) the JmsAdapter Select Configuration > Outbound Connection Pools and expand oracle.tip.adapter.jms.IJmsConnectionFactory. This will display the list of connections configured for this adapter. For example, eis/aqjms/Queue, eis/aqjms/Topic etc. These JNDI names are actually quite confusing. We are expecting to configure a connection pool here, but the names refer to queues and topics. One would expect these to be called *ConnectionPool or *_CF or similar, but to conform to this nomenclature, we will call our entry eis/wls/TestQueue . This JNDI name is also the name we will use later, when creating a BPEL process to access this JMS queue! Select New, check the oracle.tip.adapter.jms.IJmsConnectionFactory check box and Next. Enter JNDI Name: eis/wls/TestQueue for the connection instance, then press Finish. Expand oracle.tip.adapter.jms.IJmsConnectionFactory again and select (click on) eis/wls/TestQueue The ConnectionFactoryLocation must point to the JNDI name of the connection factory associated with the JMS queue you will be writing to. In our example, this is the connection factory called TestConnectionFactory, with the JNDI name jms/TestConnectionFactory.( As a reminder, this connection factory is contained in the JMS Module called TestJMSModule, under Services > Messaging > JMS Modules > TestJMSModule which we verified at the beginning of this document. )Enter jms/TestConnectionFactory  into the Property Value field for Connection Factory Location. After entering it, you must press Return/Enter then Save for the value to be accepted. If your WebLogic server is running in Development mode, you should see the message that the changes have been activated and the deployment plan successfully updated. If not, then you will manually need to activate the changes in the WebLogic server console. Although the changes have been activated, the JmsAdapter needs to be redeployed in order for the changes to become effective. This should be confirmed by the message Remember to update your deployment to reflect the new plan when you are finished with your changes as can be seen in the following screen shot: The next step is to redeploy the JmsAdapter.Navigate back to the Deployments screen, either by selecting it in the left-hand navigation tree or by selecting the “Summary of Deployments” link in the breadcrumbs list at the top of the screen. Then select the checkbox next to JmsAdapter and press the Update button On the Update Application Assistant page, select “Redeploy this application using the following deployment files” and press Finish. After a few seconds you should get the message that the selected deployments were updated. The JMS adapter configuration is complete and it can now be used to access the JMS queue. To summarize: we have created a JMS adapter connection pool connector with the JNDI name jms/TestConnectionFactory. This is the JNDI name to be accessed by a process such as a BPEL process, when using the JMS adapter to access the previously created JMS queue with the JNDI name jms/TestJMSQueue. In the following step, we will set up a BPEL process to use this JMS adapter to write to the JMS queue. 3. Create a BPEL Composite with a JMS Adapter Partner Link This step requires that you have a valid Application Server Connection defined in JDeveloper, pointing to the application server on which you created the JMS Queue and Connection Factory. You can create this connection in JDeveloper under the Application Server Navigator. Give it any name and be sure to test the connection before completing it. This sample will use the connection name jbevans-lx-PS5, as that is the name of the connection pointing to my SOA PS5 installation. When using a JMS adapter from within a BPEL process, there are various configuration options, such as the operation type (consume message, produce message etc.), delivery mode and message type. One of these options is the choice of the format of the JMS message payload. This can be structured around an existing XSD, in which case the full XML element and tags are passed, or it can be opaque, meaning that the payload is sent as-is to the JMS adapter. In the case of an XSD-based message, the payload can simply be copied to the input variable of the JMS adapter. In the case of an opaque message, the JMS adapter’s input variable is of type base64binary. So the payload needs to be converted to base64 binary first. I will go into this in more detail in a later blog entry. This sample will pass a simple message to the adapter, based on the following simple XSD file, which consists of a single string element: stringPayload.xsd <?xml version="1.0" encoding="windows-1252" ?> <xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns="http://www.example.org" targetNamespace="http://www.example.org" elementFormDefault="qualified" <xsd:element name="exampleElement" type="xsd:string"> </xsd:element> </xsd:schema> The following steps are all executed in JDeveloper. The SOA project will be created inside a JDeveloper Application. If you do not already have an application to contain the project, you can create a new one via File > New > General > Generic Application. Give the application any name, for example JMSTests and, when prompted for a project name and type, call the project JmsAdapterWriteWithXsd and select SOA as the project technology type. If you already have an application, continue below. Create a SOA Project Create a new project and choose SOA Tier > SOA Project as its type. Name it JmsAdapterWriteSchema. When prompted for the composite type, choose Composite With BPEL Process. When prompted for the BPEL Process, name it JmsAdapterWriteSchema too and choose Synchronous BPEL Process as the template. This will create a composite with a BPEL process and an exposed SOAP service. Double-click the BPEL process to open and begin editing it. You should see a simple BPEL process with a Receive and Reply activity. As we created a default process without an XML schema, the input and output variables are simple strings. Create an XSD File An XSD file is required later to define the message format to be passed to the JMS adapter. In this step, we create a simple XSD file, containing a string variable and add it to the project. First select the xsd item in the left-hand navigation tree to ensure that the XSD file is created under that item. Select File > New > General > XML and choose XML Schema. Call it stringPayload.xsd and when the editor opens, select the Source view. then replace the contents with the contents of the stringPayload.xsd example above and save the file. You should see it under the xsd item in the navigation tree. Create a JMS Adapter Partner Link We will create the JMS adapter as a service at the composite level. If it is not already open, double-click the composite.xml file in the navigator to open it. From the Component Palette, drag a JMS adapter over onto the right-hand swim lane, under External References. This will start the JMS Adapter Configuration Wizard. Use the following entries: Service Name: JmsAdapterWrite Oracle Enterprise Messaging Service (OEMS): Oracle Weblogic JMS AppServer Connection: Use an existing application server connection pointing to the WebLogic server on which the above JMS queue and connection factory were created. You can use the “+” button to create a connection directly from the wizard, if you do not already have one. This example uses a connection called jbevans-lx-PS5. Adapter Interface > Interface: Define from operation and schema (specified later) Operation Type: Produce Message Operation Name: Produce_message Destination Name: Press the Browse button, select Destination Type: Queues, then press Search. Wait for the list to populate, then select the entry for TestJMSQueue , which is the queue created earlier. JNDI Name: The JNDI name to use for the JMS connection. This is probably the most important step in this exercise and the most common source of error. This is the JNDI name of the JMS adapter’s connection pool created in the WebLogic Server and which points to the connection factory. JDeveloper does not verify the value entered here. If you enter a wrong value, the JMS adapter won’t find the queue and you will get an error message at runtime, which is very difficult to trace. In our example, this is the value eis/wls/TestQueue . (See the earlier step on how to create a JMS Adapter Connection Pool in WebLogic Server for details.) MessagesURL: We will use the XSD file we created earlier, stringPayload.xsd to define the message format for the JMS adapter. Press the magnifying glass icon to search for schema files. Expand Project Schema Files > stringPayload.xsd and select exampleElement: string. Press Next and Finish, which will complete the JMS Adapter configuration. Wire the BPEL Component to the JMS Adapter In this step, we link the BPEL process/component to the JMS adapter. From the composite.xml editor, drag the right-arrow icon from the BPEL process to the JMS adapter’s in-arrow. This completes the steps at the composite level. 4. Complete the BPEL Process Design Invoke the JMS Adapter Open the BPEL component by double-clicking it in the design view of the composite.xml, or open it from the project navigator by selecting the JmsAdapterWriteSchema.bpel file. This will display the BPEL process in the design view. You should see the JmsAdapterWrite partner link under one of the two swim lanes. We want it in the right-hand swim lane. If JDeveloper displays it in the left-hand lane, right-click it and choose Display > Move To Opposite Swim Lane. An Invoke activity is required in order to invoke the JMS adapter. Drag an Invoke activity between the Receive and Reply activities. Drag the right-hand arrow from the Invoke activity to the JMS adapter partner link. This will open the Invoke editor. The correct default values are entered automatically and are fine for our purposes. We only need to define the input variable to use for the JMS adapter. By pressing the green “+” symbol, a variable of the correct type can be auto-generated, for example with the name Invoke1_Produce_Message_InputVariable. Press OK after creating the variable. ( For some reason, while I was testing this, the JMS Adapter moved back to the left-hand swim lane again after this step. There is no harm in leaving it there, but I find it easier to follow if it is in the right-hand lane, because I kind-of think of the message coming in on the left and being routed through the right. But you can follow your personal preference here.) Assign Variables Drag an Assign activity between the Receive and Invoke activities. We will simply copy the input variable to the JMS adapter and, for completion, so the process has an output to print, again to the process’s output variable. Double-click the Assign activity and create two Copy rules: for the first, drag Variables > inputVariable > payload > client:process > client:input_string to Invoke1_Produce_Message_InputVariable > body > ns2:exampleElement for the second, drag the same input variable to outputVariable > payload > client:processResponse > client:result This will create two copy rules, similar to the following: Press OK. This completes the BPEL and Composite design. 5. Compile and Deploy the Composite We won’t go into too much detail on how to compile and deploy. In JDeveloper, compile the process by pressing the Make or Rebuild icons or by right-clicking the project name in the navigator and selecting Make... or Rebuild... If the compilation is successful, deploy it to the SOA server connection defined earlier. (Right-click the project name in the navigator, select Deploy to Application Server, choose the application server connection, choose the partition on the server (usually default) and press Finish. You should see the message ---- Deployment finished. ---- in the Deployment frame, if the deployment was successful. 6. Test the Composite This is the exciting part. Open two tabs in your browser and log in to the WebLogic Administration Console in one tab and the Enterprise Manager 11g Fusion Middleware Control (EM) for your SOA installation in the other. We will use the Console to monitor the messages being written to the queue and the EM to execute the composite. In the Console, go to Services > Messaging > JMS Modules > TestJMSModule > TestJMSQueue > Monitoring. Note the number of messages under Messages Current. In the EM, go to SOA > soa-infra (soa_server1) > default (or wherever you deployed your composite to) and click on JmsAdapterWriteSchema [1.0], then press the Test button. Under Input Arguments, enter any string into the text input field for the payload, for example Test Message then press Test Web Service. If the instance is successful you should see the same text in the Response message, “Test Message”. In the Console, refresh the Monitoring screen to confirm a new message has been written to the queue. Check the checkbox and press Show Messages. Click on the newest message and view its contents. They should include the full XML of the entered payload. 7. Troubleshooting If you get an exception similar to the following at runtime ... BINDING.JCA-12510 JCA Resource Adapter location error. Unable to locate the JCA Resource Adapter via .jca binding file element The JCA Binding Component is unable to startup the Resource Adapter specified in the element: location='eis/wls/QueueTest'. The reason for this is most likely that either 1) the Resource Adapters RAR file has not been deployed successfully to the WebLogic Application server or 2) the '' element in weblogic-ra.xml has not been set to eis/wls/QueueTest. In the last case you will have to add a new WebLogic JCA connection factory (deploy a RAR). Please correct this and then restart the Application Server at oracle.integration.platform.blocks.adapter.fw.AdapterBindingException. createJndiLookupException(AdapterBindingException.java:130) at oracle.integration.platform.blocks.adapter.fw.jca.cci. JCAConnectionManager$JCAConnectionPool.createJCAConnectionFactory (JCAConnectionManager.java:1387) at oracle.integration.platform.blocks.adapter.fw.jca.cci. JCAConnectionManager$JCAConnectionPool.newPoolObject (JCAConnectionManager.java:1285) ... then this is very likely due to an incorrect JNDI name entered for the JMS Connection in the JMS Adapter Wizard. Recheck those steps. The error message prints the name of the JNDI name used. In this example, it was incorrectly entered as eis/wls/QueueTest instead of eis/wls/TestQueue. This concludes this example. Best regards John-Brown Evans Oracle Technology Proactive Support Delivery

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  • Bash history handling with multiple terminals

    - by zetah
    I use mainly Terminator, and it's usually opened with 3 split terminal windows. I also use Gnome terminal for various reasons. I'm wondering how is bash history handled in this case as I sometimes miss previously issued commands when I run history For example, my prompt shows current bash history line (\!) and if I launch Terminator with 3 split terminal windows I get same history line (let's say 100) on all terminals. Which history will be saved? Also launching Gnome Terminal after using Terminator I get line 100 at startup regardless all commands issued before in Terminator

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  • Ubuntu Software Center does not allow changes to software sources

    - by Michael Goldshteyn
    The checkboxes that appear to be changeable under the Edit / Software Sources dialog box cannot be changed. I click on them and they just turn gray and stay at their current setting. Update: When I run software-center from a terminal window and try to change one of the checkbox settings, I get: Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/softwareproperties/gtk/SoftwarePropertiesGtk.py", line 649, in on_isv_source_toggled self.backend.ToggleSourceUse(str(source_entry)) File "/usr/lib/python2.7/dist-packages/dbus/proxies.py", line 143, in __call__ **keywords) File "/usr/lib/python2.7/dist-packages/dbus/connection.py", line 630, in call_blocking message, timeout) dbus.exceptions.DBusException: com.ubuntu.SoftwareProperties.PermissionDeniedByPolicy: com.ubuntu.softwareproperties.applychanges These things happen instead of it properly prompting me for a password (for root privs).

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  • Cannot install any software from the Software Center due to ttf-mscorefonts-installer package error

    - by Dei
    When I try to install any software from ubuntu software center it comes with error: An unhandled error occured There seems to be a programming error in aptdaemon. This is the software that allows you to install/remove software and to perform other package management related tasks. details Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/aptdaemon/worker.py", line 961, in simulate trans.unauthenticated = self._simulate_helper(trans) File "/usr/lib/python2.7/dist-packages/aptdaemon/worker.py", line 1085, in _simulate_helper return depends, self._cache.required_download, \ File "/usr/lib/python2.7/dist-packages/apt/cache.py", line 226, in required_download pm.get_archives(fetcher, self._list, self._records) SystemError: E:I wasn't able to locate file for the ttf-mscorefonts-installer package. This might mean you need to manually fix this package. Please help me!

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  • Sitefinity SimpleImageSelector to return Url of image instead of Guid

    - by Joey Brenn
    It's been quite a while but I've found something to blog about!I've been working with Sitefinity for some time now and one of the things that I've struggled with, and I'm not the only one is something that should be simple.  See, all I want to do is be able to choose a picture from one of the libraries within Sitefinity and be able to display it via the GUID it returns or the path of the URL.  I want to do this from my user control or a custom control.Well, it turns out that this is not built in, at least I've not been able to get anything working correctly until I found this post and was able to get it to work.  However, I want to store the relative URL of the image so I made a small change to make it return the URL instead of the GUID.To make the change, in the SimpleImageSelectorDialog.js file, on line 43, change the original line:var selectedValue = this.get_imageSelector().get_selectedImageId();to the new line:var selectedValue = this.get_imageSelector().get_selectedImageUrl();var selectedValue = this.get_imageSelector().get_selectedImageUrl();Of course, save and recomple the project and now it will return the URL instead of the GUID of the image from the choosen Album.

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  • Cannot open software sources after removing a PPA

    - by rkwbcca
    After deleting a ppa entry in the sources.list file, I was not able to open the software sources application. Opening the software centre is fine. I tried running gksudo software-properties-gtk and got the follwong message: SoftwareProperties.__init__(self, options=options, datadir=datadir) File "/usr/lib/python2.7/dist-packages/softwareproperties/SoftwareProperties.py", line 96, in __init__ self.reload_sourceslist() File "/usr/lib/python2.7/dist-packages/softwareproperties/SoftwareProperties.py", line 580, in reload_sourceslist self.distro.get_sources(self.sourceslist) File "/usr/lib/python2.7/dist-packages/aptsources/distro.py", line 91, in get_sources raise NoDistroTemplateException("Error: could not find a " aptsources.distro.NoDistroTemplateException: Error: could not find a distribution template Would appreciate if you can let me know how to solve this problem.

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  • Can I do filename pattern matching in a bash script?

    - by Bob Bowden
    Can I do filename pattern matching in a bash script? "test" is a directory with the following files ... bob@bob-laptop:~/test$ ls exclude exclude1 exclude2 include1 include2 from the command line, if I want to exclude some of the files, I can do ... bob@bob-laptop:~/test$ echo !(exclude*) include1 include2 but, if I put that command in a script (named exclude) ... bob@bob-laptop:~/test$ cat exclude echo !(exclude*) when I execute it, I get an error ... bob@bob-laptop:~/test$ ./exclude ./exclude: line 1: syntax error near unexpected token (' ./exclude: line 1:echo !(exclude*)' I've tried every (I think) variation of escaping some, all or none of the special characters and I still get an error. What am I missing here? If I can't do this, would someone please be so kind as to explain why?

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  • JMS Step 5 - How to Create an 11g BPEL Process Which Reads a Message Based on an XML Schema from a JMS Queue

    - by John-Brown.Evans
    JMS Step 5 - How to Create an 11g BPEL Process Which Reads a Message Based on an XML Schema from a JMS Queue .jblist{list-style-type:disc;margin:0;padding:0;padding-left:0pt;margin-left:36pt} ol{margin:0;padding:0} .c12_5{vertical-align:top;width:468pt;border-style:solid;background-color:#f3f3f3;border-color:#000000;border-width:1pt;padding:5pt 5pt 5pt 5pt} .c8_5{vertical-align:top;border-style:solid;border-color:#000000;border-width:1pt;padding:5pt 5pt 0pt 5pt} .c10_5{vertical-align:top;width:207pt;border-style:solid;border-color:#000000;border-width:1pt;padding:5pt 5pt 5pt 5pt} .c14_5{vertical-align:top;border-style:solid;border-color:#000000;border-width:1pt;padding:0pt 5pt 0pt 5pt} .c21_5{background-color:#ffffff} .c18_5{color:#1155cc;text-decoration:underline} .c16_5{color:#666666;font-size:12pt} .c5_5{background-color:#f3f3f3;font-weight:bold} .c19_5{color:inherit;text-decoration:inherit} .c3_5{height:11pt;text-align:center} .c11_5{font-weight:bold} .c20_5{background-color:#00ff00} .c6_5{font-style:italic} .c4_5{height:11pt} .c17_5{background-color:#ffff00} .c0_5{direction:ltr} .c7_5{font-family:"Courier New"} .c2_5{border-collapse:collapse} .c1_5{line-height:1.0} .c13_5{background-color:#f3f3f3} .c15_5{height:0pt} .c9_5{text-align:center} .title{padding-top:24pt;line-height:1.15;text-align:left;color:#000000;font-size:36pt;font-family:"Arial";font-weight:bold;padding-bottom:6pt} .subtitle{padding-top:18pt;line-height:1.15;text-align:left;color:#666666;font-style:italic;font-size:24pt;font-family:"Georgia";padding-bottom:4pt} li{color:#000000;font-size:10pt;font-family:"Arial"} p{color:#000000;font-size:10pt;margin:0;font-family:"Arial"} h1{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:24pt;font-family:"Arial";font-weight:normal} h2{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:18pt;font-family:"Arial";font-weight:normal} h3{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:14pt;font-family:"Arial";font-weight:normal} h4{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:12pt;font-family:"Arial";font-weight:normal} h5{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:11pt;font-family:"Arial";font-weight:normal} h6{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:10pt;font-family:"Arial";font-weight:normal} Welcome to another post in the series of blogs which demonstrates how to use JMS queues in a SOA context. The previous posts were: JMS Step 1 - How to Create a Simple JMS Queue in Weblogic Server 11g JMS Step 2 - Using the QueueSend.java Sample Program to Send a Message to a JMS Queue JMS Step 3 - Using the QueueReceive.java Sample Program to Read a Message from a JMS Queue JMS Step 4 - How to Create an 11g BPEL Process Which Writes a Message Based on an XML Schema to a JMS Queue Today we will create a BPEL process which will read (dequeue) the message from the JMS queue, which we enqueued in the last example. The JMS adapter will dequeue the full XML payload from the queue. 1. Recap and Prerequisites In the previous examples, we created a JMS Queue, a Connection Factory and a Connection Pool in the WebLogic Server Console. Then we designed and deployed a BPEL composite, which took a simple XML payload and enqueued it to the JMS queue. In this example, we will read that same message from the queue, using a JMS adapter and a BPEL process. As many of the configuration steps required to read from that queue were done in the previous samples, this one will concentrate on the new steps. A summary of the required objects is listed below. To find out how to create them please see the previous samples. They also include instructions on how to verify the objects are set up correctly. WebLogic Server Objects Object Name Type JNDI Name TestConnectionFactory Connection Factory jms/TestConnectionFactory TestJMSQueue JMS Queue jms/TestJMSQueue eis/wls/TestQueue Connection Pool eis/wls/TestQueue Schema XSD File The following XSD file is used for the message format. It was created in the previous example and will be copied to the new process. stringPayload.xsd <?xml version="1.0" encoding="windows-1252" ?> <xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema"                 xmlns="http://www.example.org"                 targetNamespace="http://www.example.org"                 elementFormDefault="qualified">   <xsd:element name="exampleElement" type="xsd:string">   </xsd:element> </xsd:schema> JMS Message After executing the previous samples, the following XML message should be in the JMS queue located at jms/TestJMSQueue: <?xml version="1.0" encoding="UTF-8" ?><exampleElement xmlns="http://www.example.org">Test Message</exampleElement> JDeveloper Connection You will need a valid Application Server Connection in JDeveloper pointing to the SOA server which the process will be deployed to. 2. Create a BPEL Composite with a JMS Adapter Partner Link In the previous example, we created a composite in JDeveloper called JmsAdapterWriteSchema. In this one, we will create a new composite called JmsAdapterReadSchema. There are probably many ways of incorporating a JMS adapter into a SOA composite for incoming messages. One way is design the process in such a way that the adapter polls for new messages and when it dequeues one, initiates a SOA or BPEL instance. This is possibly the most common use case. Other use cases include mid-flow adapters, which are activated from within the BPEL process. In this example we will use a polling adapter, because it is the most simple to set up and demonstrate. But it has one disadvantage as a demonstrative model. When a polling adapter is active, it will dequeue all messages as soon as they reach the queue. This makes it difficult to monitor messages we are writing to the queue, because they will disappear from the queue as soon as they have been enqueued. To work around this, we will shut down the composite after deploying it and restart it as required. (Another solution for this would be to pause the consumption for the queue and resume consumption again if needed. This can be done in the WLS console JMS-Modules -> queue -> Control -> Consumption -> Pause/Resume.) We will model the composite as a one-way incoming process. Usually, a BPEL process will do something useful with the message after receiving it, such as passing it to a database or file adapter, a human workflow or external web service. But we only want to demonstrate how to dequeue a JMS message using BPEL and a JMS adapter, so we won’t complicate the design with further activities. However, we do want to be able to verify that we have read the message correctly, so the BPEL process will include a small piece of embedded java code, which will print the message to standard output, so we can view it in the SOA server’s log file. Alternatively, you can view the instance in the Enterprise Manager and verify the message. The following steps are all executed in JDeveloper. Create the project in the same JDeveloper application used for the previous examples or create a new one. Create a SOA Project Create a new project and choose SOA Tier > SOA Project as its type. Name it JmsAdapterReadSchema. When prompted for the composite type, choose Empty Composite. Create a JMS Adapter Partner Link In the composite editor, drag a JMS adapter over from the Component Palette to the left-hand swim lane, under Exposed Services. This will start the JMS Adapter Configuration Wizard. Use the following entries: Service Name: JmsAdapterRead Oracle Enterprise Messaging Service (OEMS): Oracle WebLogic JMS AppServer Connection: Use an application server connection pointing to the WebLogic server on which the JMS queue and connection factory mentioned under Prerequisites above are located. Adapter Interface > Interface: Define from operation and schema (specified later) Operation Type: Consume Message Operation Name: Consume_message Consume Operation Parameters Destination Name: Press the Browse button, select Destination Type: Queues, then press Search. Wait for the list to populate, then select the entry for TestJMSQueue , which is the queue created in a previous example. JNDI Name: The JNDI name to use for the JMS connection. As in the previous example, this is probably the most common source of error. This is the JNDI name of the JMS adapter’s connection pool created in the WebLogic Server and which points to the connection factory. JDeveloper does not verify the value entered here. If you enter a wrong value, the JMS adapter won’t find the queue and you will get an error message at runtime, which is very difficult to trace. In our example, this is the value eis/wls/TestQueue . (See the earlier step on how to create a JMS Adapter Connection Pool in WebLogic Server for details.) Messages/Message SchemaURL: We will use the XSD file created during the previous example, in the JmsAdapterWriteSchema project to define the format for the incoming message payload and, at the same time, demonstrate how to import an existing XSD file into a JDeveloper project. Press the magnifying glass icon to search for schema files. In the Type Chooser, press the Import Schema File button. Select the magnifying glass next to URL to search for schema files. Navigate to the location of the JmsAdapterWriteSchema project > xsd and select the stringPayload.xsd file. Check the “Copy to Project” checkbox, press OK and confirm the following Localize Files popup. Now that the XSD file has been copied to the local project, it can be selected from the project’s schema files. Expand Project Schema Files > stringPayload.xsd and select exampleElement: string . Press Next and Finish, which will complete the JMS Adapter configuration.Save the project. Create a BPEL Component Drag a BPEL Process from the Component Palette (Service Components) to the Components section of the composite designer. Name it JmsAdapterReadSchema and select Template: Define Service Later and press OK. Wire the JMS Adapter to the BPEL Component Now wire the JMS adapter to the BPEL process, by dragging the arrow from the adapter to the BPEL process. A Transaction Properties popup will be displayed. Set the delivery mode to async.persist. This completes the steps at the composite level. 3 . Complete the BPEL Process Design Invoke the BPEL Flow via the JMS Adapter Open the BPEL component by double-clicking it in the design view of the composite.xml, or open it from the project navigator by selecting the JmsAdapterReadSchema.bpel file. This will display the BPEL process in the design view. You should see the JmsAdapterRead partner link in the left-hand swim lane. Drag a Receive activity onto the BPEL flow diagram, then drag a wire (left-hand yellow arrow) from it to the JMS adapter. This will open the Receive activity editor. Auto-generate the variable by pressing the green “+” button and check the “Create Instance” checkbox. This will result in a BPEL instance being created when a new JMS message is received. At this point it would actually be OK to compile and deploy the composite and it would pick up any messages from the JMS queue. In fact, you can do that to test it, if you like. But it is very rudimentary and would not be doing anything useful with the message. Also, you could only verify the actual message payload by looking at the instance’s flow in the Enterprise Manager. There are various other possibilities; we could pass the message to another web service, write it to a file using a file adapter or to a database via a database adapter etc. But these will all introduce unnecessary complications to our sample. So, to keep it simple, we will add a small piece of Java code to the BPEL process which will write the payload to standard output. This will be written to the server’s log file, which will be easy to monitor. Add a Java Embedding Activity First get the full name of the process’s input variable, as this will be needed for the Java code. Go to the Structure pane and expand Variables > Process > Variables. Then expand the input variable, for example, "Receive1_Consume_Message_InputVariable > body > ns2:exampleElement”, and note variable’s name and path, if they are different from this one. Drag a Java Embedding activity from the Component Palette (Oracle Extensions) to the BPEL flow, after the Receive activity, then open it to edit. Delete the example code and replace it with the following, replacing the variable parts with those in your sample, if necessary.: System.out.println("JmsAdapterReadSchema process picked up a message"); oracle.xml.parser.v2.XMLElement inputPayload =    (oracle.xml.parser.v2.XMLElement)getVariableData(                           "Receive1_Consume_Message_InputVariable",                           "body",                           "/ns2:exampleElement");   String inputString = inputPayload.getFirstChild().getNodeValue(); System.out.println("Input String is " + inputPayload.getFirstChild().getNodeValue()); Tip. If you are not sure of the exact syntax of the input variable, create an Assign activity in the BPEL process and copy the variable to another, temporary one. Then check the syntax created by the BPEL designer. This completes the BPEL process design in JDeveloper. Save, compile and deploy the process to the SOA server. 3. Test the Composite Shut Down the JmsAdapterReadSchema Composite After deploying the JmsAdapterReadSchema composite to the SOA server it is automatically activated. If there are already any messages in the queue, the adapter will begin polling them. To ease the testing process, we will deactivate the process first Log in to the Enterprise Manager (Fusion Middleware Control) and navigate to SOA > soa-infra (soa_server1) > default (or wherever you deployed your composite to) and click on JmsAdapterReadSchema [1.0] . Press the Shut Down button to disable the composite and confirm the following popup. Monitor Messages in the JMS Queue In a separate browser window, log in to the WebLogic Server Console and navigate to Services > Messaging > JMS Modules > TestJMSModule > TestJMSQueue > Monitoring. This is the location of the JMS queue we created in an earlier sample (see the prerequisites section of this sample). Check whether there are any messages already in the queue. If so, you can dequeue them using the QueueReceive Java program created in an earlier sample. This will ensure that the queue is empty and doesn’t contain any messages in the wrong format, which would cause the JmsAdapterReadSchema to fail. Send a Test Message In the Enterprise Manager, navigate to the JmsAdapterWriteSchema created earlier, press Test and send a test message, for example “Message from JmsAdapterWriteSchema”. Confirm that the message was written correctly to the queue by verifying it via the queue monitor in the WLS Console. Monitor the SOA Server’s Output A program deployed on the SOA server will write its standard output to the terminal window in which the server was started, unless this has been redirected to somewhere else, for example to a file. If it has not been redirected, go to the terminal session in which the server was started, otherwise open and monitor the file to which it was redirected. Re-Enable the JmsAdapterReadSchema Composite In the Enterprise Manager, navigate to the JmsAdapterReadSchema composite again and press Start Up to re-enable it. This should cause the JMS adapter to dequeue the test message and the following output should be written to the server’s standard output: JmsAdapterReadSchema process picked up a message. Input String is Message from JmsAdapterWriteSchema Note that you can also monitor the payload received by the process, by navigating to the the JmsAdapterReadSchema’s Instances tab in the Enterprise Manager. Then select the latest instance and view the flow of the BPEL component. The Receive activity will contain and display the dequeued message too. 4 . Troubleshooting This sample demonstrates how to dequeue an XML JMS message using a BPEL process and no additional functionality. For example, it doesn’t contain any error handling. Therefore, any errors in the payload will result in exceptions being written to the log file or standard output. If you get any errors related to the payload, such as Message handle error ... ORABPEL-09500 ... XPath expression failed to execute. An error occurs while processing the XPath expression; the expression is /ns2:exampleElement. ... etc. check that the variable used in the Java embedding part of the process was entered correctly. Possibly follow the tip mentioned in previous section. If this doesn’t help, you can delete the Java embedding part and simply verify the message via the flow diagram in the Enterprise Manager. Or use a different method, such as writing it to a file via a file adapter. This concludes this example. In the next post, we will begin with an AQ JMS example, which uses JMS to write to an Advanced Queue stored in the database. Best regards John-Brown Evans Oracle Technology Proactive Support Delivery

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  • Flood fill algorithm for Game of Go

    - by Jackson Borghi
    I'm having a hell of a time trying to figure out how to make captured stones disappear. I've read everywhere that I should use the flood fill algorithm, but I haven't had any luck with that so far. Any help would be amazing! Here is my code: package Go; import static java.lang.Math.*; import static stdlib.StdDraw.*; import java.awt.Color; public class Go2 { public static Color opposite(Color player) { if (player == WHITE) { return BLACK; } return WHITE; } public static void drawGame(Color[][] board) { Color[][][] unit = new Color[400][19][19]; for (int h = 0; h < 400; h++) { for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { unit[h][x][y] = YELLOW; } } } setXscale(0, 19); setYscale(0, 19); clear(YELLOW); setPenColor(BLACK); line(0, 0, 0, 19); line(19, 19, 19, 0); line(0, 19, 19, 19); line(0, 0, 19, 0); for (double i = 0; i < 19; i++) { line(0.0, i, 19, i); line(i, 0.0, i, 19); } for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { if (board[x][y] != YELLOW) { setPenColor(board[x][y]); filledCircle(x, y, 0.47); setPenColor(GRAY); circle(x, y, 0.47); } } } int h = 0; } public static void main(String[] args) { int px; int py; Color[][] temp = new Color[19][19]; Color[][] board = new Color[19][19]; Color player = WHITE; for (int i = 0; i < 19; i++) { for (int h = 0; h < 19; h++) { board[i][h] = YELLOW; temp[i][h] = YELLOW; } } while (true) { drawGame(board); while (!mousePressed()) { } px = (int) round(mouseX()); py = (int) round(mouseY()); board[px][py] = player; while (mousePressed()) { } floodFill(px, py, player, board, temp); System.out.print("XXXXX = "+ temp[px][py]); if (checkTemp(temp, board, px, py)) { for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { if (temp[x][y] == GRAY) { board[x][y] = YELLOW; } } } } player = opposite(player); } } private static boolean checkTemp(Color[][] temp, Color[][] board, int x, int y) { if (x < 19 && x > -1 && y < 19 && y > -1) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (x == 18) { if (temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (y == 18) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW) { return false; } } if (y == 0) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (x == 0) { if (temp[x + 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } else { if (x < 19) { if (temp[x + 1][y] == GRAY) { checkTemp(temp, board, x + 1, y); } } if (x >= 0) { if (temp[x - 1][y] == GRAY) { checkTemp(temp, board, x - 1, y); } } if (y < 19) { if (temp[x][y + 1] == GRAY) { checkTemp(temp, board, x, y + 1); } } if (y >= 0) { if (temp[x][y - 1] == GRAY) { checkTemp(temp, board, x, y - 1); } } } return true; } private static void floodFill(int x, int y, Color player, Color[][] board, Color[][] temp) { if (board[x][y] != player) { return; } else { temp[x][y] = GRAY; System.out.println("x = " + x + " y = " + y); if (x < 19) { floodFill(x + 1, y, player, board, temp); } if (x >= 0) { floodFill(x - 1, y, player, board, temp); } if (y < 19) { floodFill(x, y + 1, player, board, temp); } if (y >= 0) { floodFill(x, y - 1, player, board, temp); } } } }

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  • FloodFill Algorithm for Game of Go

    - by Jackson Borghi
    I'm having a hell of a time trying to figure out how to make captured stones disappear. I've read everywhere that I should use the FloodFill algorithm, but I havent had any luck with that so far. Any help would be amazing! Here is my code: package Go; import static java.lang.Math.; import static stdlib.StdDraw.; import java.awt.Color; public class Go2 { public static Color opposite(Color player) { if (player == WHITE) { return BLACK; } return WHITE; } public static void drawGame(Color[][] board) { Color[][][] unit = new Color[400][19][19]; for (int h = 0; h < 400; h++) { for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { unit[h][x][y] = YELLOW; } } } setXscale(0, 19); setYscale(0, 19); clear(YELLOW); setPenColor(BLACK); line(0, 0, 0, 19); line(19, 19, 19, 0); line(0, 19, 19, 19); line(0, 0, 19, 0); for (double i = 0; i < 19; i++) { line(0.0, i, 19, i); line(i, 0.0, i, 19); } for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { if (board[x][y] != YELLOW) { setPenColor(board[x][y]); filledCircle(x, y, 0.47); setPenColor(GRAY); circle(x, y, 0.47); } } } int h = 0; } public static void main(String[] args) { int px; int py; Color[][] temp = new Color[19][19]; Color[][] board = new Color[19][19]; Color player = WHITE; for (int i = 0; i < 19; i++) { for (int h = 0; h < 19; h++) { board[i][h] = YELLOW; temp[i][h] = YELLOW; } } while (true) { drawGame(board); while (!mousePressed()) { } px = (int) round(mouseX()); py = (int) round(mouseY()); board[px][py] = player; while (mousePressed()) { } floodFill(px, py, player, board, temp); System.out.print("XXXXX = "+ temp[px][py]); if (checkTemp(temp, board, px, py)) { for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { if (temp[x][y] == GRAY) { board[x][y] = YELLOW; } } } } player = opposite(player); } } private static boolean checkTemp(Color[][] temp, Color[][] board, int x, int y) { if (x < 19 && x > -1 && y < 19 && y > -1) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (x == 18) { if (temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (y == 18) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW) { return false; } } if (y == 0) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (x == 0) { if (temp[x + 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } else { if (x < 19) { if (temp[x + 1][y] == GRAY) { checkTemp(temp, board, x + 1, y); } } if (x >= 0) { if (temp[x - 1][y] == GRAY) { checkTemp(temp, board, x - 1, y); } } if (y < 19) { if (temp[x][y + 1] == GRAY) { checkTemp(temp, board, x, y + 1); } } if (y >= 0) { if (temp[x][y - 1] == GRAY) { checkTemp(temp, board, x, y - 1); } } } return true; } private static void floodFill(int x, int y, Color player, Color[][] board, Color[][] temp) { if (board[x][y] != player) { return; } else { temp[x][y] = GRAY; System.out.println("x = " + x + " y = " + y); if (x < 19) { floodFill(x + 1, y, player, board, temp); } if (x >= 0) { floodFill(x - 1, y, player, board, temp); } if (y < 19) { floodFill(x, y + 1, player, board, temp); } if (y >= 0) { floodFill(x, y - 1, player, board, temp); } } } }

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  • Error while installing GNU Octave packages

    - by carllacan
    I want to install the GNU Octave optim package, but I keep receiving errors in the process. Apparently I need to install some other packages first, one of which is the general package. However, when I try to, I receive this error: octave:17> pkg install general-1.3.2.tar.gz make: /usr/bin/mkoctfile: Command not found make: *** [__exit__.oct] Error 127 'make' returned the following error: make: Entering directory `/tmp/oct-CGIPo9/general/src' /usr/bin/mkoctfile __exit__.cc make: Leaving directory `/tmp/oct-CGIPo9/general/src' error: called from `pkg>configure_make' in file /usr/share/octave/3.6.1/m/pkg/pkg.m near line 1391, column 9 error: called from: error: /usr/share/octave/3.6.1/m/pkg/pkg.m at line 834, column 5 error: /usr/share/octave/3.6.1/m/pkg/pkg.m at line 383, column 9

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  • Ubuntu 11.10 with KDE installed does not prompt for elevation for privileged ops in all apps

    - by Michael Goldshteyn
    I installed the KDE window manager on top of Ubuntu 11.10 and while I am using KDE, I do not get an elevation dialog when I try to perform tasks that require root privileges. Instead, the operations silently fail, unless I launch apps from a terminal, in which case I get errors like: Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/softwareproperties/gtk/SoftwarePropertiesGtk.py", line 649, in on_isv_source_toggled self.backend.ToggleSourceUse(str(source_entry)) File "/usr/lib/python2.7/dist-packages/dbus/proxies.py", line 143, in __call__ **keywords) File "/usr/lib/python2.7/dist-packages/dbus/connection.py", line 630, in call_blocking message, timeout) dbus.exceptions.DBusException: com.ubuntu.SoftwareProperties.PermissionDeniedByPolicy: com.ubuntu.softwareproperties.applychanges Or from the muon package manager, an error dialog such as: Does anyone know what I need to do to fix this, so that I get a proper dialog asking for elevation? Otherwise, I have to start each app that may need root privs with sudo from a terminal or gksudo. Thanks

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  • SpriteBatch.end() generating null pointer exception

    - by odaymichael
    I am getting a null pointer exception using libGDX that the debugger points as the SpriteBatch.end() line. I was wondering what would cause this. Here is the offending code block, specifically the batch.end() line: batch.begin(); for (int j = 0; j < 3; j++) for (int i = 0; i < 3; i++) if (zoomgrid[i][j].getPiece().getImage() != null) zoomgrid[i][j].getPiece().getImage().draw(batch); batch.end(); The top of the stack is actually a line that calls lastTexture.bind(); In the flush() method of com.badlogic.gdx.graphics.g2d.SpriteBatch. I appreciate any input, let me know if I haven't included enough information.

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  • Using Delegates in C# (Part 1)

    - by rajbk
    This post provides a very basic introduction of delegates in C#. Part 2 of this post can be read here. A delegate is a class that is derived from System.Delegate.  It contains a list of one or more methods called an invocation list. When a delegate instance is “invoked” with the arguments as defined in the signature of the delegate, each of the methods in the invocation list gets invoked with the arguments. The code below shows example with static and instance methods respectively: Static Methods 1: using System; 2: using System.Linq; 3: using System.Collections.Generic; 4: 5: public delegate void SayName(string name); 6: 7: public class Program 8: { 9: [STAThread] 10: static void Main(string[] args) 11: { 12: SayName englishDelegate = new SayName(SayNameInEnglish); 13: SayName frenchDelegate = new SayName(SayNameInFrench); 14: SayName combinedDelegate =(SayName)Delegate.Combine(englishDelegate, frenchDelegate); 15: 16: combinedDelegate.Invoke("Tom"); 17: Console.ReadLine(); 18: } 19: 20: static void SayNameInFrench(string name) { 21: Console.WriteLine("J'ai m'appelle " + name); 22: } 23: 24: static void SayNameInEnglish(string name) { 25: Console.WriteLine("My name is " + name); 26: } 27: } We have declared a delegate of type SayName with return type of void and taking an input parameter of name of type string. On line 12, we create a new instance of this delegate which refers to a static method - SayNameInEnglish.  SayNameInEnglish has the same return type and parameter list as the delegate declaration.  Once a delegate is instantiated, the instance will always refer to the same target. Delegates are immutable. On line 13, we create a new instance of the delegate but point to a different static method. As you may recall, a delegate instance encapsulates an invocation list. You create an invocation list by combining delegates using the Delegate.Combine method (there is an easier syntax as you will see later). When two non null delegate instances are combined, their invocation lists get combined to form a new invocation list. This is done in line 14.  On line 16, we invoke the delegate with the Invoke method and pass in the required string parameter. Since the delegate has an invocation list with two entries, each of the method in the invocation list is invoked. If an unhandled exception occurs during the invocation of one of these methods, the exception gets bubbled up to the line where the invocation was made (line 16). If a delegate is null and you try to invoke it, you will get a System.NullReferenceException. We see the following output when the method is run: My name is TomJ'ai m'apelle Tom Instance Methods The code below outputs the same results as before. The only difference here is we are creating delegates that point to a target object (an instance of Translator) and instance methods which have the same signature as the delegate type. The target object can never be null. We also use the short cut syntax += to combine the delegates instead of Delegate.Combine. 1: public delegate void SayName(string name); 2: 3: public class Program 4: { 5: [STAThread] 6: static void Main(string[] args) 7: { 8: Translator translator = new Translator(); 9: SayName combinedDelegate = new SayName(translator.SayNameInEnglish); 10: combinedDelegate += new SayName(translator.SayNameInFrench); 11:  12: combinedDelegate.Invoke("Tom"); 13: Console.ReadLine(); 14: } 15: } 16: 17: public class Translator { 18: public void SayNameInFrench(string name) { 19: Console.WriteLine("J'ai m'appelle " + name); 20: } 21: 22: public void SayNameInEnglish(string name) { 23: Console.WriteLine("My name is " + name); 24: } 25: } A delegate can be removed from a combination of delegates by using the –= operator. Removing a delegate from an empty list or removing a delegate that does not exist in a non empty list will not result in an exception. Delegates are invoked synchronously using the Invoke method. We can also invoke them asynchronously using the BeginInvoke and EndInvoke methods which are compiler generated.

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  • install error wubi 12.10 rev273

    - by Doug
    Keep getting this error when installing wubi 12.10 rev273 11-09 14:16 ERROR TaskList: Error executing command command=C:\Windows\sysnative\bcdedit.exe /set {31400a42-f78f-11e0-9f68-e8757c793044} device partition=F: retval=1 stderr=An error has occurred setting the element data. The request is not supported. stdout= Traceback (most recent call last): File "\lib\wubi\backends\common\tasklist.py", line 197, in call File "\lib\wubi\backends\win32\backend.py", line 697, in modify_bcd File "\lib\wubi\backends\common\utils.py", line 66, in run_command Exception: Error executing command command=C:\Windows\sysnative\bcdedit.exe /set {31400a42-f78f-11e0-9f68-e8757c793044} device partition=F: retval=1 stderr=An error has occurred setting the element data. The request is not supported. Am trying to install in F drive Doug

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