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  • jQuery: How to collect values from sliders into simple object with id as keys

    - by Svish
    I have several jQuery UI Sliders and I want to collect their values. Thought it would be a simple task, but when I was going to do it I got stuck and not quite sure what to do anymore :p The object I would like to end up with should look something like this: { a: 80, b: 90, c: 20, ... } I can do it manually like this: var values = { a: $('#a').slider('value'), b: $('#b').slider('value'), c: $('#c').slider('value'), ... }; But that's a bit tedious, especially if I need to add or remove or rename. Was hoping I could do something with the map or each function or something like that, but I can't figure it out. Anyone have some clever ideas?

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  • Not allowing next jqueryui.show() animation to start without finishing previous one

    - by Phonethics
    Im using jquery &jquery UI. $.each(data, function(count,item) { showItem(item); // Dont continue without showItem finishing }); function showItem(item) { $('#div-container').prepend(renderItem(item)); $("#div-container div.block:first").show('blind',{},500,function(){}); } Works, but when there are 3 items in data, it animates all 3 in one go. I need this done one-by-one. How do I tell .show() to execute the next show() after the previous one is completed ? Or do I specify this in each() ?

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  • How to make a jquery datePicker button image unclickable

    - by Farzana
    I have a jquery UI datePicker in my page. I have a text box on which the date is displayed. The code is: $("#cal").datepicker({ minDate: new Date(), defaultDate: new Date(), buttonImage: '/images/calendar.gif', constrainInput: false, closeText: 'Close', showButtonPanel: true, showButtonText: 'Choose a date', buttonImageOnly : true, showOn : 'button' }); $("#till").datepicker('setDate', today); I want to disable this on some conditions. I use the following code to disable: $("#cal").datePicker('disable'); It blacks out the text box but the image is still clickable. The problem is in IE, the date picker pop up comes up but does not close when the image button associated with the date picker is clicked. I also tried to bind a onclick function with the image to make it non-clickable. But that does not work as well. How can make the date picker image button non-clickable when the date picker is disabled. Any help would be appreciated. Thanks, Farzana

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  • Window scrolling up when jquery dialog opens up

    - by zoom_pat277
    I am trying to open a modal jquery dialog using jquery 1.4 and jquery-ui-1.8rc3.custom.js The dialog opens up with no issues, in all browsers, but in IE 7 and 6, after the dialog opens up, the window scrolls itself to the buttom... I tried scrolling the window up back to the modal position but is very inconsistent. was using the following line of code after opening up the modal window.scrollTo($('selector').dialog('option', 'position')[0],$('selector').dialog('option', 'position')[1]); One weird thing I am noticing is that after I open the modal, the page becomes huge... as if some extra things adds up on the bottom .... and it eventually scrolls to the bottom. Any idea why this could be hapenning in html <div id="selector"> </div> in document.ready $('#selector').dialog({ bgiframe: true, autoOpen: false, width: 100, height: 100, modal: true, position: 'top' }); in js $('#selector').dialog('open');

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  • Javascript get li values and encode them

    - by bluedaniel
    At the moment I have two (maybe more) unordered lists which are sortable with jquery and ui. The things that work are that the lists are connected, items are draggable, items can be removed and a form that adds to the list. What I need however is a function that gets all the content for li items and json encode them ready to be sent off to some db function, or something. Im new to jquery however and cant find documentation for li items. Hope Ive explained this well. Daniel

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  • jeditable accidentally triggering on Draggable on nested items

    - by ripper234
    I'm using jquery-ui's draggable for drag-and-drop, and jeditable for inline editing. When I drag and drop an element that's also editable, right after it's dropped jeditable kicks in and pops into 'edit mode'. How can I disable this behavior? Edit - the problem happens because of netsting - see this example. I also added draggable to the mix to make the example more realistic (the actual real problem is in this site that I'm working on) Note - even though this question has an accepted answer because of the bounty rules, the problem is still not resolved for me.

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  • Turn link to a jQuery icon

    - by Justin Meltzer
    I want to turn two "voting" links into jQuery UI icons. One is the upvote link that should be an icon with an up arrow, and one is the downvote link that should be an icon with a down arrow. Here is one of the link's RoR code: <%= link_to "+1", video_votes_path( :video_id => video.id, :type => "up" ), :method => :post, :remote => true %> I also want to change the color of the icon when it is clicked, and when it is clicked again, it should change back to its original color. How can I do all of this?

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  • JavaScript Drag and Drop Grid With Elements of Different Sizes.

    - by Paul67
    I need to be able to drag and drop boxes of differing dimensions on the same grid. JQuery UI seems to offer 80% of what I'm after particularly the sortable grid the have on their demo page. The only problem is that this grid only works with boxes of identical dimensions. My requirement is to be able to have the same functionality but with boxes that are sized as multiples of the base unit. For example - let's say the standard box size is 300x300px I would also like the opportunity to show on the same grid a 300x600px and a 600x600px box. There's no requirement to display boxes that are not multiples of the dimensions of the smallest box size.

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  • jQuery + Simple Dialog

    - by Panther24
    Hi, I have a jQuery Model windows which contains a form. On creating of the page, I'm able to see the fields although in my dialog, i have set autoOpen to false. All the forms are in a div. a sample of my dialog looks like this: $("#dialog-form").dialog({ autoOpen: false, height: 460, width: 750, modal: true, buttons: { 'Create Map': function() { document.registerFrm.submit(); }, Cancel: function() { $(this).dialog('close'); } }, close: function() { allFields.val('').removeClass('ui-state-error'); } }); Any way to resolve, I don't want the form fields to be visible on load/creation of the page.

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  • jQuery - Drag of elements in areas - then not draggable any more

    - by Tim
    Hello! I have three div areas. Creating an element, which is draggable() with jQuery UI, I can drag it all over the screen. Dropping it in a special area, then I can not drag it any more. I created a full working demo: http://jsbin.com/enusu4/2/ There you can create a draggable element which is placed into the left green area. Dragging it to the middle or right green area, I can not drag the element. I increment the zIndex of the elements, but it does not work. Does anyone can help me, what's wrong? Best Regards.

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  • Why is order important in moving from tab to tab programmatically (and new in 1.8.10

    - by Bruce
    Hi folks, Up until I updated to jquery-ui-1.8.10 (already using jQuery 1.5), the following code has worked as expected: case 'baseeditor': $('#tab1').html(responseText).fadeIn(500, function() { ... load the contents of the tab and stuff... }); $("#prolearn").tabs("select",1); break; case ... The tab is fueled and then focus is moved from tab0 (from where the ajax call is initiated) to tab1. Now, that code won't work, but this version does: case 'baseeditor': $("#prolearn").tabs("select",1); $('#tab1').html(responseText).fadeIn(500, function() { ... load the contents of the tab and stuff... }); break; case ... Can someone explain the difference - have I just been lucky getting away with my original version? Thanks/Bruce

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  • Allow users to enter a variable length list of items in asp.net form

    - by EJB
    I need to let my users enter a variable length list of items into something that looks like a grid view (or a series of standard text boxes stacked vertically). Each item could be a few characters or a few hundred characters long, and I just want them to enter a "sentence", and then tab to the next row, and always having another blank one ready to go at the bottom of the list. I don't want to save any data to my SQL Server DB until they enter the entire list and then click on a "save all" button. When they hit the "save all" button they will be given a preview screen where the data will be presented as standard HTML ordered list. If they confirm/save, then each row of the grid will then be saved as a separate row into my SQL Server database (with an index to remember the order). What ASP.Net (or Jquery/javascript) UI control would be the best to use in this situation?

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  • Is there a jquery clone of ext.js' toolbar?

    - by fbuchinger
    I'm looking for a jquery equivalent of ext.js' toolbar (http://dev.sencha.com/deploy/dev/examples/menu/menus.html). To be more precisely, my requirements are the following: the toolbar should consist of iconic and textual buttons and dropdown widgets buttons should either trigger actions directly or open submenus buttons and submenus should have the ability to remember the last selected state buttonsets should group multiple buttons and only allow one of them to be active In short words, I'm looking for a real toolbar in jquery and not for some modified site menu. I experimented with the button/buttonset/menu widget in jquery ui 1.9m2, but found its IE performance rather poor. It also felt awkward to combine these isolated widgets into a logically connected toolbar. Does anyone know of a better jquery toolbar plugin?

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  • Controlled hyperlink hijaxing

    - by Izmoto
    I am working on a web application. I have a data grid with a 'commands' column that has hyperlinks for some common CRUD operations (Edit, Delete, etc). When a user clicks on say the Edit hyperlink, I retrieve the unique identifier for the data grid row and load a modal form dialog (i am using jQuery UI) so the user is able to edit the row data and subsequently close the modal form dialog at which point I refresh the page. Now, before the page is done refreshing, there's a chance that a user might click on the edit link again, and whenever that happens, 'hijaxing' fails. My question is how can i check that if a user clicks on a hyperlink and the page is refreshing, i delay until it is done refreshing, then i allow the 'hijax' to kick in.

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  • Why is it when I set "closeOnEscape" to false and then "closeOnEscape" to true jquery dialog escape

    - by chobo2
    Hi I am using jquery ui 1.8 and I have a model dialog that popups up and if a user clicks on a checkbox another one comes up. This requires them to say "yes" or "no" so I removed the "X" on the dialog and put closeOnEscape to false. However I noticed when I did that the model dialog underneath it would close when they hit escape. So now when the one that pops up when the checkbox is checked I disable closeOnEscape on the first dialog box. When they close it I enable again yet it does not work. I am not sure why $("#Dialog").dialog( "option", "closeOnEscape", true); I even do this in firebug. I just open my first dialog up Do this in firebugs console $("#Dialog").dialog( "option", "closeOnEscape", false); Then verify that escape is now disabled. I then try to enable it again $("#Dialog").dialog( "option", "closeOnEscape", true); Yet it never enables.

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  • jQuery accordion: is there a way to make the scrollbar fit the displayed panel?

    - by Cheeso
    I have a jQuery accordion (jQuery 1.3.2, jQuery UI 1.7.2), with between 3-12 content panels. Some of the content panels are large, and have lots of content. some are small, and have only a little. When I expand any of them, the scrollbar on the div containing the accordion (it's got css overflow: auto;) is set as if the largest of the panels is expanded. Let's say I have 3 panels. One has 3 lines of content, one has 20 lines, and one has 1000 lines. If I expand either of the first two, the scrollbar indicator gets very very tiny, and moves all the way to the top, even though there is nothing worth scrolling. Is there a way to fix this? It seems like autoHeight:false ought to do it, but that doesn't work for me.

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  • JQuery - Widget Public Methods

    - by Steve
    If I create a JQuery widget (code example below), and then define a "public" method, is there any other way to call the method other than using the following form? $("#list").list("publicMethod"); I would like to create a series of widgets that all define the same methods (basically implementing the same interface), and be able to call the method without knowing anything about which widget I currently am invoking the method on. In the current form, I need to know that I am executing the method on the "list" widget. Below is an example of creating a widget with the "public" method. (function($) { var items = []; var itemFocusIdx = 0; $.widget("ui.list", { // Standard stuff options : { ... }, _create : function() { ... }, destroy : function() { ... }, // My Public Methods publicMethod : function() { ... } ... }); }(jQuery));

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  • Are there any font rendering libraries for games development that support hinting?

    - by Richard Fabian
    I've used angel code's bitmap font generator quite a bit and though it's very good, I wondered if there would be a way of using the hinting information to provide a better readable result by using hinting to provide differing thickness based on size/pixel coverage. I imagine any solution would have to use the distance field tech presented in the valve paper on smoothing fonts while maintaining or reducing asset size. (http://www.gamedev.net/community/forums/topic.asp?topic_id=494612) but I haven't found any demos of it being used with hinting information turned on or included in the field gradients in any way. Another way of looking at this is whether there are any font bitmap generators that will output mipmaps that still maintain their readability in the face of pixel size. I think the lower mip levels would try to guarantee fill and space where it is necessary to maintain readability/topology over maintaining style/form (the point of hinting). In response to "Is there a reason you can't just render the size you want", the problem lies in the fact that font rasterisers currently don't render in 3D, and hinting information would be important in different amounts due to the pixel density being different along different axes, even differing in importance along the length of a string due to the size reducing over distance. For example, I only want horizontal hinting in a texture that is viewed from the side, and only really want vertical hinting in a font that is viewed from below or above. This isn't meant to be a renderer that tries to render a perfect outline as accurately as possible, as hinting distorts the reality of the font, instead this is meant to be a rendering solution for quite static scenes, but scenes that have 3D transformed and warped text layout. In this case the legibility is important, more important than the accuracy of representation of the polygon shape.

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  • Easy to use cross-platform 3D engines for C++ game development?

    - by davr
    I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like Irrlicht, Crystal Space 3D, and Cafu, but I don't have any experience with any of them. I'm looking for suggestions from people who have experience with these or other engines on which ones are well written, and are easy to get started using, without having to learn a ton of 3D math theory and how GPU's work internally.

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  • Good book/resource recommendation for HTML5 mobile game development?

    - by Greg Bala
    The problem: I am taking an existing, 5 year old, html based MMORTS game and "HTML5-ing" it, "AJAX-ing" it and most importantly, optimizing for mobile devices like iPhone, android etc. For these devices, the application will be packaged as a downloadable app that is a wrapper for a browser which actually shows the game.. The Question Looking for a good book, or books, or in-depth articles that would help me learn: what tools I have in iOS, andriod applications for optimizing an html based game. things like caching of images, etc what kind of connectivity, or interactivity I can expect between the html/javascript pages and the wrapper - can I play sounds in the wrapper by triggering them from javascript? etc tip and tricks to optimize html/html5 & Javascript application to run well on mobile devices ETC :) Any recommendations would be greatly appreciated!!

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  • What's the best way to create animations when doing Android development?

    - by Adam Smith
    I'm trying to create my first Android game and I'm currently trying to figure out (with someone that will do the drawings and another programmer) what the best way to create animation is. (Animations such as a character moving, etc.) At first, the designer said that she could draw objects/characters and animate them with flash so she didn't have to draw every single frame of an action. The other programmer and I don't know Flash too much so I suggested extracting all the images from the Flash animation and making them appear one after the other when the animation is to start. He said that would end up taking too much resource on the CPU and I tend to agree, but I don't really see how we're supposed to make smooth animations without it being too hard on the hardware and, if possible, not have the designer draw every single frame on Adobe Illustrator. Can an experienced Android game developper help me balance this out so we can move on to other parts of the game as I have no idea what the best way to create animations is.

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  • How to decide how much to charge for development?

    - by rik
    So two other friends and I are a very small game dev studio. So far we haven't released a game but we have 2 games almost ready to launch. A bigger studio saw our work and now they want to work with us; they need people to develop mobile games for them (iOS, Android). They want us to set the price for the projects (can't tell the specifics we signed a NDA). They will give us all the assets (graphics/sound) so we only have to code. And because they only work with Unity3D we have to learn it. How do we decide how much to charge for the projects?

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  • Where can I find Cinema4D for game development tutorials ?

    - by George Profenza
    Hi, I started to learn Cinema 4D. I've noticed it's really easy to use for motion graphics, but I want to use it for modeling for games/realtime 3d engines. Before I used 3dsmax and it was easy to estimate how a model would look/behave in a 3d engine. The two main things I did was displaying Polygon triangles and displaying the Polygon Count. I've found the Total Polygons tick in HUD settings in Cinema 4D, but I can't find any display mode that will show triangles. Is there there a way to display triangle faces/not quads in Cinema4D ? If so how ? There is a Triangulate function, but I'd rather not Triangulate/Untriangulate all the time, especially since it's converting back and forth between the two doesn't always produce the same result. I imagine I'm asking for old school techniques, but I plan to use these to make low poly models for web(canvas/webGL) and mobile.

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  • Best resources to learn Game Development from a Java background?

    - by Julio
    Hi guys, I'm an enterprise Java programmer, however something I've been interested in and what got me into the whole programming thing was the idea of being able to create a game. Just wondering if anybody could offer any advice, or book recommendations. The side I am most interested in is game engine design and implementation. People may say "ahh but plenty exist why write your own" - its purely for learning purposes, seeing how things work and so on. So far I've taken a look at LWJGL, but achieved nothing too serious. Thanks.

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  • Game Development In C Only. Is it possible?

    - by Ishan Sharma
    I am a first year college student in India and want to make a small game as a this semester project. I am quite good at C and am learning it rapidly but I wanted to ask if developing a game entirely in C(no C++ or C#m I'd love to use these but for college projects, we have strict requirements of using only C). What I am looking for is a simple top view driving game. It won't have anything fancy and even the visual things will be powered by simple characters. For example, user controlled car can be represented by ¦ and edges of road by series of |'s. What do you think?

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