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  • Need Ontology of software engineering terms

    - by v.rekha
    I'm trying to implement a Question Answering System based on software engineering ontology. This is a [class/university?] project; it will use the java language. Can you please help me locate software engineering ontologies i.e. ontologies [or even taxonomies / folksonomies ?] that include words and concepts found in the domain of Software Engineering. Editor's note: I took the liberty of rewriting this question. It was initially poorly worded and being misunderstood was closed. Maybe it can be reopen, for it is programming related and of interest to some SO contributors. According to this dupe: the poster is looking for an OWL resource: quote, "I need software engineering ontology.owl file."

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  • class header+ implementation

    - by igor
    what am I doing wrong here? I keep on getting a compilation error when I try to run this in codelab (turings craft) Instructions: Write the implementation (.cpp file) of the GasTank class of the previous exercise. The full specification of the class is: A data member named amount of type double. A constructor that no parameters. The constructor initializes the data member amount to 0. A function named addGas that accepts a parameter of type double . The value of the amount instance variable is increased by the value of the parameter. A function named useGas that accepts a parameter of type double . The value of the amount data member is decreased by the value of the parameter. A function named getGasLevel that accepts no parameters. getGasLevel returns the value of the amount data member. class GasTank{ double amount; GasTank(); void addGas(double); void useGas(double); double getGasLevel();}; GasTank::GasTank(){ amount=0;} double GasTank::addGas(double a){ amount+=a;} double GasTank::useGas(double a){ amount+=a;} double GasTank::getGasLevel(){ return amount;}

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  • Regular Expression question

    - by Mohammad Kotb
    Hi, In my academic assignment, I want make a regular expression to match a word with the following specifications: word length greater than or equal 1 and less than or equal 8 contains letters, digits, and underscore first digit is a letter only word is not A,X,S,T or PC,SW I tried for this regex but can't continue (My big problem is to make the word not equal to PC and SW) ([a-zA-Z&&[^AXST]])|([a-zA-Z][\w]{0,7}) But in the previous regex I didn't handle the that it is not PC and SW Thanks,

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  • A shortest path problem with superheroes and intergalactic journeys

    - by Dman
    You are a super-hero in the year 2222 and you are faced with this great challenge: starting from your home planet Ilop you must try to reach Acinhet or else your planet will be destroyed by evil green little monsters. To do this you are given a map of the universe: there are N planets and M inter-planetary connections ( bidirectional ) that bind these planets. Each connection requires a certain time and a certain amount of fuel in order for you to cover the connection from one planet to another. The total time spent going from one planet to another is obtained by multiplying the time past to cover each connection between all the planets you go through. There are some "key planets", that allow you to refuel if you arrive on those certain "key planets". A "key planet" is the planet with the property that if it disappears the road between at least two planets would be lost.(In the example posted below with the input/output files such a "key planet" is 2 because without it the road to 7 would be lost) When you start your mission you are given the possibility of choosing between K ships each with its own maximum fuel capacity. The goal is to find the SHORTEST TIME CONSUMING path but also choose the ship with the minimum fuel capacity that can cover that shortest path(this means that if more ships can cover the shortest path you choose the one with the minimum fuel capacity). Because the minimum time can be a rather large number (over long long int) you are asked to provide only the last 6 digits of the number. For a better understanding of the task, here is an example of input/output files: INPUT: mission.in 7 8 6 1 4 6 5 9 8 7 10 1 2 7 8 1 4 14 9 1 5 3 1 2 3 1 2 2 7 7 1 3 4 2 2 4 6 4 1 5 6 3 7 On the first line (in order): N M K On the second line :the number for the starting planet and the finishing planet On the third line :K numbers that represent the capacities of the ships you can choose from Then you have M lines, all of them have the same structure: Xi Yi Ti Fi-which means that there is a connection between Xi and Yi and you can cover the distance from Xi to Yi in Ti time and with a Fi fuel consumption. OUTPUT:mission.out 000014 8 1 2 3 4 On the first line:the minimum time and fuel consumption; On the second line :the path Restrictions: 2 = N = 1 000 1 = M = 30 000 1 = K = 10 000 Any suggestions or ideas of how this problem might be solved would be most welcomed.

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  • javascript robot

    - by sarah
    hey guys! I need help making this robot game in javascript (notepad++) please HELP! I'm really confused by the functions <html> <head><title>Robot Invasion 2199</title></head> <body style="text-align:center" onload="newGame();"> <h2>Robot Invasion 2199</h2> <div style="text-align:center; background:white; margin-right: auto; margin-left:auto;"> <div style=""> <div style="width: auto; border:solid thin red; text-align:center; margin:10px auto 10px auto; padding:1ex 0ex;font-family: monospace" id="scene"></pre> </div> <div><span id="status"></span></div> <form style="text-align:center"> PUT THE CONTROL PANEL HERE!!! </form> </div> <script type="text/javascript"> // GENERAL SUGGESTIONS ABOUT WRITING THIS PROGRAM: // You should test your program before you've finished writing all of the // functions. The newGame, startLevel, and update functions should be your // first priority since they're all involved in displaying the initial state // of the game board. // // Next, work on putting together the control panel for the game so that you // can begin to interact with it. Your next goal should be to get the move // function working so that everything else can be testable. Note that all nine // of the movement buttons (including the pass button) should call the move // function when they are clicked, just with different parameters. // // All the remaining functions can be completed in pretty much any order, and // you'll see the game gradually improve as you write the functions. // // Just remember to keep your cool when writing this program. There are a // bunch of functions to write, but as long as you stay focused on the function // you're writing, each individual part is not that hard. // These variables specify the number of rows and columns in the game board. // Use these variables instead of hard coding the number of rows and columns // in your loops, etc. // i.e. Write: // for(i = 0; i < NUM_ROWS; i++) ... // not: // for(i = 0; i < 15; i++) ... var NUM_ROWS = 15; var NUM_COLS = 25; // Scene is arguably the most important variable in this whole program. It // should be set up as a two-dimensional array (with NUM_ROWS rows and // NUM_COLS columns). This represents the game board, with the scene[i][j] // representing what's in row i, column j. In particular, the entries should // be: // // "." for empty space // "R" for a robot // "S" for a scrap pile // "H" for the hero var scene; // These variables represent the row and column of the hero's location, // respectively. These are more of a conveniece so you don't have to search // for the "H" in the scene array when you need to know where the hero is. var heroRow; var heroCol; // These variables keep track of various aspects of the gameplay. // score is just the number of robots destroyed. // screwdrivers is the number of sonic screwdriver charges left. // fastTeleports is the number of fast teleports remaining. // level is the current level number. // Be sure to reset all of these when a new game starts, and update them at the // appropriate times. var score; var screwdrivers; var fastTeleports; var level; // This function should use a sonic screwdriver if there are still charges // left. The sonic screwdriver turns any robot that is in one of the eight // squares immediately adjacent to the hero into scrap. If there are no charges // left, then this function should instead pop up a dialog box with the message // "Out of sonic screwdrivers!". As with any function that alters the game's // state, this function should call the update function when it has finished. // // Your "Sonic Screwdriver" button should call this function directly. function screwdriver() { // WRITE THIS FUNCTION } // This function should move the hero to a randomly selected location if there // are still fast teleports left. This function MUST NOT move the hero on to // a square that is already occupied by a robot or a scrap pile, although it // can move the hero next to a robot. The number of fast teleports should also // be decreased by one. If there are no fast teleports left, this function // should just pop up a message box saying so. As with any function that alters // the game's state, this function should call the update function when it has // finished. // // HINT: Have a loop that keeps trying random spots until a valid one is found. // HINT: Use the validPosition function to tell if a spot is valid // // Your "Fast Teleport" button s

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  • Dynamic programming: Largest diamond(rhombus) block

    - by Darksody
    I have a small program to do in Java. I have a 2D array filled with 0 and 1, and I must find the largest rhombus (as in square rotated by 90 degrees) and their numbers. Example: 0 1 0 0 0 1 1 0 1 1 1 0 1 0 1 1 1 1 0 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 Result: 1 1 1 1 1 1 1 1 1 1 1 1 1 The problem is similar to this SO question. If you have any idea, post it here.

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  • Theory of computation - Using the pumping lemma for CFLs

    - by Tony
    I'm reviewing my notes for my course on theory of computation and I'm having trouble understanding how to complete a certain proof. Here is the question: A = {0^n 1^m 0^n | n>=1, m>=1} Prove that A is not regular. It's pretty obvious that the pumping lemma has to be used for this. So, we have |vy| = 1 |vxy| <= p (p being the pumping length, = 1) uv^ixy^iz exists in A for all i = 0 Trying to think of the correct string to choose seems a bit iffy for this. I was thinking 0^p 1^q 0^p, but I don't know if I can obscurely make a q, and since there is no bound on u, this could make things unruly.. So, how would one go about this?

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  • Log 2 N generic comparison tree

    - by Morano88
    Hey! I'm working on an algorithm for Redundant Binary Representation (RBR) where every two bits represent a digit. I designed the comparator that takes 4 bits and gives out 2 bits. I want to make the comparison in log 2 n so If I have X and Y .. I compare every 2 bits of X with every 2 bits of Y. This is smooth if the number of bits of X or Y equals n where (n = 2^X) i.e n = 2,4,8,16,32,... etc. Like this : However, If my input let us say is 6 or 10 .. then it becomes not smooth and I have to take into account some odd situations like this : I have a shallow experience in algorithms .. is there a generic way to do it .. so at the end I get only 2 bits no matter what the input is ? I just need hints or pseudo-code. If my question is not appropriate here .. so feel free to flag it or tell me to remove it. I'm using VHDL by the way!

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  • two dimensional array [closed]

    - by Baiba
    Can someone please write to me source code in Java? I have a task: create a program, that contains two dimensional array (with numbers) and the programm needs to sum zeros in each column and then get out the number of column in which the zeros are least.. thanks!

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  • how to do bar chart in c

    - by user292489
    i have written a program that prints out the integers in the same order as the input with 5 numbers per line. That is, the first 5 integers will be printed in the first line; the next 5 integers in the next line; and so on. and also i was trying to print out the numbers in a bar chart formatt:like 81-105 ( 1) x 56-80 ( 5) xxxxx 6-11(5) xxxxx -1-5 (3) xxx my program: cntr=0; while (fscanf(in, "%d", &a[i]) != EOF) {i++; fprintf(out, "%d-%d (%d) %s\n", A, B, k, x, cntr); fprintf(out, "%d\n", k, cntr); fprintf(out, "x", a[i]); i++; } fprintf(out, "1864-2336 (%d)%s\n", k, x); fprintf(out, "1391-1863 (%d)%s\n", k, x); fprintf(out, "918-1390 (%d)%s\n", k, x); fprintf(out, "445-917 (%d)%s\n", k, x); fprintf(out,"-28-444 (%d)%s\n", k, x); fclose(in); fclose(out); return 0; } enter code here

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  • Why is my file being cleared if I don't save it?

    - by Kat
    My program is suppose to maintain a collection of Photos in a PhotoAlbum. It begins by reading a folder of photos and adds them to my PhotoAlbum. It then prints a menu that allows the user to list all the photos, add a photo, find a photo, save, and quit the program. Right now if I run my program it will add the 100 photos to the PhotoAlbum, but if I quit the program without saving, it clears the file I am reading from even if I haven't added a photo or done anything to the PhotoAlbum and I'm not sure why. Here is my method for printing to a file: private static void saveFile(PrintWriter writer) { String result; ArrayList<Photo> temp = album.getPhotoAlbum(); for (int i = 0; i < temp.size(); i++){ result = temp.get(i).toString() + "\n"; writer.println(result); } writer.close(); } And where the PrintWriter is instantiated: File file = new File(args[0] + File.separator + "album.dat"); try { PrintWriter fout = new PrintWriter(new FileWriter(file)); fileWriter = fout; } catch (IOException e){ System.out.println("ReadFromFile: Folder " + args[0] + " is not found."); System.exit(0); } And where it is called in my runMenu Method: private static void runMainMenu(Scanner scan) { String input; do { showMainMenu(); input = scan.nextLine().toLowerCase(); switch (input.charAt(0)) { case 'p': System.out.println(album.toString()); break; case 'a': album.addPhoto(readPhoto(scan, t)); break; case 'f': findMenu(scan); break; case 's': saveFile(fileWriter); System.exit(0); break; case 'q': break; default: System.out.println("Invalid entry: " + input.charAt(0)); break; } } while (!input.equalsIgnoreCase("q")); }

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  • How do I check the validity of the Canadian Social Insurance Number in C#?

    - by user518307
    I've been given the assignment to write an algorithm in C# that checks the validity of a Canadian Social Insurance Number (SIN). Here are the steps to validate a SIN. Given an example Number: 123 456 782 Remove the check digit (the last digit): 123456782 Extract the even digits (2,4,6,8th digith): 12345678 Double them: 2 4 6 8 | | | | v v v v 4 8 12 16 Add the digits together: 4+8+1+2+1+6 = 22 Add the Odd placed digits: 1+3+5+7 = 16 Total : 38 Validity Algorithm If the total is a multiple of 10, the check digit should be zero. Otherwise, Subtract the Total from the next highest multiple of 10 (40 in this case) The check digit for this SIN must be equal to the difference of the number and the totals from earlier (in this case, 40-38 = 2; check digit is 2, so the number is valid) I'm lost on how to actually implement this in C#, how do I do this?

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  • Java - Creating a Compiler Help

    - by Brian
    So for my programming class we have had a project to create a virtual machine including a memory unit, cpu, Input, Output, Instruction Register, Program Counter, MAR, MDR and so on. Now we need to create a compiler using Java Code that will take a .exe file written in some txt editor and convert it to java byte code and run the code. The code we will be writing in the .exe file is machine code along the lines of: IN X IN Y ADD X STO Y OUT Y STOP DC X 0 DC Y 0 I am just a beginner and only have 2 days to write this and am very lost and have no idea where to start....Any Help will be much appreciated. Thanks

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  • Asymptotic runtime of list-to-tree function

    - by Deestan
    I have a merge function which takes time O(log n) to combine two trees into one, and a listToTree function which converts an initial list of elements to singleton trees and repeatedly calls merge on each successive pair of trees until only one tree remains. Function signatures and relevant implementations are as follows: merge :: Tree a -> Tree a -> Tree a --// O(log n) where n is size of input trees singleton :: a -> Tree a --// O(1) empty :: Tree a --// O(1) listToTree :: [a] -> Tree a --// Supposedly O(n) listToTree = listToTreeR . (map singleton) listToTreeR :: [Tree a] -> Tree a listToTreeR [] = empty listToTreeR (x:[]) = x listToTreeR xs = listToTreeR (mergePairs xs) mergePairs :: [Tree a] -> [Tree a] mergePairs [] = [] mergePairs (x:[]) = [x] mergePairs (x:y:xs) = merge x y : mergePairs xs This is a slightly simplified version of exercise 3.3 in Purely Functional Data Structures by Chris Okasaki. According to the exercise, I shall now show that listToTree takes O(n) time. Which I can't. :-( There are trivially ceil(log n) recursive calls to listToTreeR, meaning ceil(log n) calls to mergePairs. The running time of mergePairs is dependent on the length of the list, and the sizes of the trees. The length of the list is 2^h-1, and the sizes of the trees are log(n/(2^h)), where h=log n is the first recursive step, and h=1 is the last recursive step. Each call to mergePairs thus takes time (2^h-1) * log(n/(2^h)) I'm having trouble taking this analysis any further. Can anyone give me a hint in the right direction?

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  • clearing cin input? cin.ignore not a good way?

    - by igor
    What's a better way to clear cin input? I thought cin.clear and cin.ignore was a good way...? code: void clearInput() { cin.clear(); cin.ignore(1000,'\n'); //cin.ignore( std::numeric_limits<streamsize>::max(), '\n' ); } My teacher gave me this reply... this is basically saying that your clearInput doesn't work FYI: ignore is NEVER a good idea as a way of getting rid of all that remains on a line and your failing this test is exactly the reason why now go clear it the correct way

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  • Candidate Elimination Question---Please help!

    - by leon
    Hi , I am doing a question on Candidate Elimination Algorithm. I am a little confused with the general boundary G. Here is an example, I got G and S to the fourth case, but I am not sure with the last case. Sunny,Warm,Normal,Strong,Warm,Same,EnjoySport=yes Sunny,Warm,High,Strong,Warm,Same,EnjoySport=yes Rainy,Cold,High,Strong,Warm,Change,EnjoySport=no Sunny,Warm,High,Strong,Cool,Change,EnjoySport=yes Sunny,Warm,Normal,Weak,Warm,Same,EnjoySport=no What I have here is : S 0 :{0,0,0,0,0,0} S 1 :{Sunny,Warm,Normal,Strong,Warm,Same} S 2 , S 3 : {Sunny,Warm,?,Strong,Warm,Same} S 4 :{Sunny,Warm,?,Strong,?,?} G 4 :{Sunny,?,?,?,?,?,?,Warm,?,?,?,?} G 3 :{Sunny,?,?,?,?,?,?,Warm,?,?,?,?,?,?,?,?,?,Same} G 0 , G 1 , G 2 : {?,?,?,?,?,?} What would be the result of G5? Is it G5 empty? {}? or {???Strong??) ? Thanks

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  • Counting common Bytes, Words and Double Words.

    - by Recursion
    I am scanning over a large amount of data and looking for common trends in it. Every time I meet a recurrence of a unit, I want to increment the count of it. What is the best data structure or way to hold this data. I need to be able to search it quickly, and also have a count with each unit of data.

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  • Finding height in Binary Search Tree

    - by mike
    Hey I was wondering if anybody could help me rework this method to find the height of a binary search tree. So far my code looks like this however the answer im getting is larger than the actual height by 1, but when I remove the +1 from my return statements its less than the actual height by 1? I'm still trying to wrap my head around recursion with these BST any help would be much appreciated. public int findHeight(){ if(this.isEmpty()){ return 0; } else{ TreeNode<T> node = root; return findHeight(node); } } private int findHeight(TreeNode<T> aNode){ int heightLeft = 0; int heightRight = 0; if(aNode.left!=null) heightLeft = findHeight(aNode.left); if(aNode.right!=null) heightRight = findHeight(aNode.right); if(heightLeft > heightRight){ return heightLeft+1; } else{ return heightRight+1; } }

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  • total number of magic square from 9 numbers

    - by Peeyush
    9 numbers need to be arranged in a magic number square. A magic number square is a square of numbers that is arranged such that every row and column has the same sum.(condition for diagonal has been relaxed) For example: 1 2 3 3 2 1 2 2 2 How do we calculate total number of distinct magic square from 9 numbers. Two magic number squares are distinct if they differ in value at one or more positions. For example, there is only one magic number square that can be made of 9 instances of the same number. e.g. for these 9 numbers { 4, 4, 4, 4, 4, 4, 4, 4, 4 }, answer should be 1. Also the complexity should be optimal. Do we need to iterate through all the permutations , discarding if a[0]+a[1]+a[2] %3!=0 such combinations ? moreover how do we remove duplicate magic square?

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