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  • Detecting bad jpeg images

    - by Gerard Cerchio
    The question on validating jpegs on network transfer is very helpful. Could we take this question one step further? What if the image data is incomplete or corrupt from the server? The complete transport works, the MIME type is image/jpeg, the UIImage is constructed and non-nil but the renderer discovers inconsistencies in the data and the log shows "Bad Huffman code" or "premature end of data segment" How would I capture this error before tossing the UIImage into the view context and thereby getting a not-pretty image on the screen? Could I render it to a non-screen context and capture the error?

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  • Enclosing service execution in try-catch: bad practice?

    - by Sorin Comanescu
    Hi, Below is the usual Program.cs content for a windows service program: static class Program { /// <summary> /// The main entry point for the application. /// </summary> static void Main() { ServiceBase[] ServicesToRun; ServicesToRun = new ServiceBase[] { new MyService() }; ServiceBase.Run(ServicesToRun); } } Is it a bad practice to enclose the ServiceBase.Run(...) in a try-catch block? Thanks.

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  • ./configure : /bin/sh^M : bad interpreter

    - by Vineeth
    Hello there, I've been trying to install lpng142 on my fed 12 system. Seems like a problem to me. I get this error [root@localhost lpng142]# ./configure bash: ./configure: /bin/sh^M: bad interpreter: No such file or directory [root@localhost lpng142]# How do I fix this? and for more details, I shall include the /etc/fstub file details here # # /etc/fstab # Created by anaconda on Wed May 26 18:12:05 2010 # # Accessible filesystems, by reference, are maintained under '/dev/disk' # See man pages fstab(5), findfs(8), mount(8) and/or blkid(8) for more info # /dev/mapper/VolGroup-lv_root / ext4 defaults 1 1 UUID=ce67cf79-22c3-45d4-8374-bd0075617cc8 /boot ext4 defaults 1 2 /dev/mapper/VolGroup-lv_swap swap swap defaults 0 0 tmpfs /dev/shm tmpfs defaults 0 0 devpts /dev/pts devpts gid=5,mode=620 0 0 sysfs /sys sysfs defaults 0 0 proc /proc proc defaults 0 0 [root@localhost etc]# Help, please

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  • Switching to Linux for Windows development, bad idea?

    - by krebstar
    I was contemplating switching to Linux for C++ development, coming from a Windows environment. Is this a bad idea? My workplace uses Windows and Visual Studio for our projects (some C# and java too, but right now I'm only developing in C++). If they decide to put me on a C# project, would development still possible (mono?)? What are the difficulties in this sort of transition? Would I have a problem working on their projects and vice versa? I read somewhere that there'd be problems with precompiled headers and such (we do use them), and encodings (tabs/spaces, line endings, etc).. If it's not too hard to do this switch, how do I get started? IDE? vim+make? Thanks. By the way, we make MOSTLY windows software.. EDIT: Thanks guys, I guess that makes sense..

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  • Replicating MySQL DB to development machine - bad idea?

    - by Joel
    I am considering replicating a production MySQL database to my development machine so I've always got current data. The production database is externally hosted. My development machine is behind an unreliable internet connection. It is entirely possible that the development machine could be disconnected from the internet for extended periods of time (hours). Would there be any adverse effect on the production database by doing this? (I don't strictly need live data - but it would be nice, and good excuse to dabble with replication. If the consensus is that this is a bad idea, I'll set up a daily job to import the previous night's backup into my development database)

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  • What is the most stupid coded solution you have read/improved/witnessed?

    - by Rigo Vides
    And for stupid I mean Illogical, non-effective, complex(the bad way), ugly code style. I will start: We had a requirement there when we needed to hide certain objects given the press of a button. So this framework we were using at the time provided a way to tag objects and retrieve all the objects with a certain tag in a complete iterable collection. So I presented the most logically solution given these conditions to my partner: Me: you know, tag all the objects we needed to hide with the same tag, then call the function to get them all, iterate trough them and make them hidden. Partner: I don't know, that is hardcoding for me... Me: So what do you suggest? 20 mins later... Partner: I don't know... let's put a tag to all the objects to be hidden like this, 1, 2, 3, 4, 5, 6, 7 (and so for each object to be hidden), Then we make a for from 1 to n (where n was the number of objects to hide) and we hide them all there!

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  • Is removing unused functionality a bad thing?

    - by Andrew Grimm
    Is it possible for YAGNI to apply in the past tense? You created some functionality, it was used a little bit a while ago, but you aren't using it any more, and you don't want to maintain it, so you'd rather delete it. Is getting rid of unused or rarely-used functionality neccessarily a bad thing? Background: I use source control, so if I need the functionality again, I can get it. I'm the only user of my software (I'm a bioinformatician analyzing a data set). One scenario where I came across this was that I was using inheritance, with a parent class, and two child classes. One was handling files generated by 454 sequencing (next-generation sequencing), and the other was handling files generated by Sanger sequencing (previous-generation sequencing). I was actively maintaining the latter, but not the former. Maybe my mistake was using inheritance rather than composition, but that's a slightly different story.

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  • Simple bad merge scenario in mercurial

    - by user281180
    I have created a repository AAA and another BBB. In AAA I have created a file A with the values a1, a2, a3 and commit In BBB I have created a file B with the values b1, b2, b3, commit and export a bundle. I add the bundle in AAA and merge. I make a change in B, and write b33 in AAA and another change in B and write b23 in BBB. and commit both. I create bundle of BBB and add the bundle in AAA. I do a merge. Now I decide to revert to the revert to step 2. I no more want to have the merge of 4. changes done in B as they were bad merges. Now I want to add the bundle of 3 but I can see that it can`t see any changes anymore. Why? How can I do the merge once more?

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  • URL encoded POST bad practice?

    - by StackedCrooked
    I am (just for fun) trying to implement a High Score web-service. I would like it be compatible with REST principles. I want to be able to add a new highscore using url parameters like this http://mydomain.com/hs/add&name=John&score=987. According to REST this must be done using a POST request. Which leads to empty POST request with all data contained in the URL parameters. Would this be considered a bad practice? Update Security is currently not a big concern.

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  • bad performance from too many caught errors?

    - by Christopher Klein
    I have a large project in C# (.NET 2.0) which contains very large chunks of code generated by SubSonic. Is a try-catch like this causing a horrible performance hit? for (int x = 0; x < identifiers.Count; x++) {decimal target = 0; try { target = Convert.ToDecimal(assets[x + identifiers.Count * 2]); // target % } catch { targetEmpty = true; }} What is happening is if the given field that is being passed in is not something that can be converted to a decimal it sets a flag which is then used further along in the record to determine something else. The problem is that the application is literally throwing 10s of thousands of exceptions as I am parsing through 30k records. The process as a whole takes almost 10 minutes for everything and my overall task is to improve that time some and this seemed like easy hanging fruit if its a bad design idea. Any thoughts would be helpful (be kind, its been a miserable day) thanks, Chris

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  • I get a 400 Bad Request error while using django-piston

    - by Cheezo
    Hello, I am trying to use Piston to provide REST support to Django. I have implemented my handlers as per the documentation provided . The problem is that i can "read" and "delete" my resource but i cannot "create" or "update". Each time i hit the relevant api i get a 400 Bad request Error. I have extended the Resource class for csrf by using this commonly available code snippet: class CsrfExemptResource(Resource): """A Custom Resource that is csrf exempt""" def init(self, handler, authentication=None): super(CsrfExemptResource, self).init(handler, authentication) self.csrf_exempt = getattr(self.handler, 'csrf_exempt', True) My class (code snippet) looks like this: user_resource = CsrfExemptResource(User) class User(BaseHandler): allowed_methods = ('GET', 'POST', 'PUT', 'DELETE') @require_extended def create(self, request): email = request.GET['email'] password = request.GET['password'] phoneNumber = request.GET['phoneNumber'] firstName = request.GET['firstName'] lastName = request.GET['lastName'] self.createNewUser(self, email,password,phoneNumber,firstName,lastName) return rc.CREATED Please let me know how can i get the create method to work using the POST operation?

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  • Is it bad idea to extend Zend_View and register like front controller plugin

    - by user564325
    I just ask, is it bad idea to extend Zend_View and register like Front Controller plugin after router is ready, because i need, $request to get active module name to show Zend_View where are my templates ? public function routeShutdown(Zend_Controller_Request_Abstract $request){ $view = new View($config, $request); $viewHelper = new Zend_Controller_Action_Helper_ViewRenderer($view); Zend_Controller_Action_HelperBroker::addHelper($viewHelper); } And after that i get $request-getModuleName(); and make the my ScriptPaths I have tried this method $viewHelper->setViewScriptPathSpec(':controller/:action.:suffix') But can't work.

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  • Javascript: Passing large objects or strings between function considered a bad practice

    - by Mr. Smee
    Is it considered a bad practice to pass around a large string or object (lets say from an ajax response) between functions? Would it be beneficial in any way save the response in a variable and keep reusing that variable? So in the code it would be something like this: var response; $.post(url, function(resp){ response = resp; }) function doSomething() { // do something with the response here } vs $.post(url, function(resp){ doSomething(resp); }) function doSomething(resp) { // do something with the resp here } Assume resp is a large object or string and it can be passed around between multiple functions.

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  • Pascal - bad number format

    - by Donator
    Program: program s; type info = record name, surname: string; min, sek: integer; end; type arrays = array[1..50] of info; var c, b: text; A: arrays; gr_sk, grup_dal: integer; begin assign(c, 'info.txt'); reset(c); read(c, gr_sk); read(c, grup_dal); id := 1; read(c, A[id].name); read(c, A[id].sek); close(c); end. info.txt file: 3 4 yhgf 4 Please, tell me what is wrong with that. It says that it is bad number format for line 19 I guess.

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  • Is it necessarily bad style to ignore the return value of a method

    - by Jono
    Let's say I have a C# method public void CheckXYZ(int xyz) { // do some operation with side effects } Elsewhere in the same class is another method public int GetCheckedXYZ(int xyz) { int abc; // functionally equivalent operation to CheckXYZ, // with additional side effect of assigning a value to abc return abc; // this value is calculated during the check above } Is it necessarily bad style to refactor this by removing the CheckXYZ method, and replacing all existing CheckXYZ() calls with GetCheckedXYZ(), ignoring the return value? The returned type isn't IDisposable in this case. Does it come down to discretion?

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  • Is MD5 really that bad?

    - by Col. Shrapnel
    Everyone says that MD5 is "broken". Though I have never seen a code that can show it's weakness. So, I hope someone of local experts can prove it with simple test. I have an MD5 hash c1e877411f5cb44d10ece283a37e1668 And a simple code to produce it $salt="#bh35^&Res%"; $pass="***"; echo $hash=md5($salt.$pass); So, the question is: 1. Is MD% really that bad? 2. If so, what's the pass behind the asterisks?

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  • Not able to kill bad kernel running on NVIDIA GPU

    - by arvindkgs
    Hi, I am in a real fix. Please help. Its urgent. I have a host process that spawns multiple host(CPU) threads. These threads in turn call the CUDA kernel. These CUDA kernels are written by external users. So it might be bad kernels that enter infinite loop. In order to overcome this I have put a time-out of 2 mins that will kill the corresponding CPU thread. Will killing the CPU thread also kill the kernel running on the GPU? As far as what I have tested it does'nt. How can I also kill all the threads currently running in the GPU? Thanks, Arvind

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  • Is c++ explicit conversion really that bad?

    - by LoudNPossiblyRight
    My knowledge in c++ at this point is more academic than anything else and in all my reading thus far, the use of explicit conversion with named casts (const_cast, static_cast, reinterpret_cast, dynamic_cast) has come with a big warning label (and it's easy to see why) that pretty much implies explicit conversion is symptomatic of bad design and should only be used as a last resort in desperate circumstances. So i have to ask: Is explicit conversion with named casts really just jury rigging code or is there a more graceful and positive application to this feature? Is there a good example of the latter? Thanks in advance.

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  • Bad Design? Constructor of composition uses `this`

    - by tanascius
    Example: class MyClass { Composition m_Composition; void MyClass() { m_Composition = new Composition( this ); } } I am interested in using depenency-injection here. So I will have to refactor the constructor to something like: void MyClass( Composition composition ) { m_Composition = composition; } However I get a problem now, since the Composition-object relies on the object of type MyClass which is just created. Can a dependency container resolve this? Is it supposed to do so? Or is it just bad design from the beginning on?

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  • Vector.erase(Iterator) causes bad memory access

    - by xon1c
    Hi, I am trying to do a Z-Index reordering of videoObjects stored in a vector. The plan is to identify the videoObject which is going to be put on the first position of the vector, erase it and then insert it at the first position. Unfortunately the erase() function always causes bad memory access. Here is my code: testApp.h: vector<videoObject> videoObjects; vector<videoObject>::iterator itVid; testApp.cpp: // Get the videoObject which relates to the user event for(itVid = videoObjects.begin(); itVid != videoObjects.end(); ++itVid){ if(videoObjects.at(itVid - videoObjects.begin()).isInside(ofPoint(tcur.getX(), tcur.getY()))){ videoObjects.erase(itVid); } } This should be so simple but I just don't see where I'm taking the wrong turn. Thx, xonic

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  • Is directly executing SQL bad app design?

    - by Michael Lowman
    I'm developing an iOS application that's a manager/viewer for another project. The idea is the app will be able to process the data stored in a database into a number of visualizations-- the overall effect being similar to cacti. I'm making the visualizations fully user-configurable: the user defines what she wants to see and adds restrictions. She might specify, for instance, to graph a metric over the last three weeks with user accounts that are currently active and aren't based in the United States. My problem is that the only design I can think of is more or less passing direct SQL from the iOS app to the backend server to be executed against the database. I know it's bad practice and everything should be written in terms of stored procedures. But how else do I maintain enough flexiblity to keep fully user-defined queries? While the application does compose the SQL, direct SQL is never visible or injectable by the user. That's all abstracted away in UIDateTimeChoosers, UIPickerViews, and the like.

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  • Does the following indicate a bad design?

    - by Mewzer
    Hello, I was wondering whether you think the following code usually indicates a bad design ... class X { public: ... private: Y y; }; Class Y { public: Y( X& value ){ x = value; }; private: X& x; } (i.e. there is some sort of cyclic dependency between the classes X and Y).

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  • global counter in application: bad practice?

    - by Martin
    In my C++ application I sometimes create different output files for troubleshooting purposes. Each file is created at a different step of our pipelined operation and it's hard to know file came before which other one (file timestamps all show the same date). I'm thinking of adding a global counter in my application, and a function (with multithreading protection) which increments and returns that global counter. Then I can use that counter as part of the filenames I create. Is this considered bad practice? Many different modules need to create files and they're not necessarily connected to each other.

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  • Error 49 bad bind variable oracle forms

    - by mysticfalls
    I would like to ask regarding this error... Error 49 at line 5, column 6 bad bind variable 'S_ORD.payment_type' Here is the code: DECLARE N NUMBER; v_credit S_CUSTOMER.credit_rating%type; BEGIN IF :S_ORD.payment_type = 'CREDIT' THEN SELECT credit_rating INTO v_credit FROM S_CUSTOMER WHERE :S_ORD.customer_id = id; IF v_credit NOT IN ('GOOD', 'EXCELLENT') THEN :S_ORD.payment_type:= 'CASH'; n:=SHOW_ALERT('Payment_Type_Alert'); END IF; END IF; END; I'm new to oracle forms so I'm not sure if I have a missing setup or anything. S_ORD table exist and has a column payment_type, which consists of 'CREDIT' and 'CASH' value. Thank you.

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  • socket operation on nonsocket or bad file descriptor

    - by Magn3s1um
    I'm writing a pthread server which takes requests from clients and sends them back a bunch of .ppm files. Everything seems to go well, but sometimes when I have just 1 client connected, when trying to read from the file descriptor (for the file), it says Bad file Descriptor. This doesn't make sense, since my int fd isn't -1, and the file most certainly exists. Other times, I get this "Socket operation on nonsocket" error. This is weird because other times, it doesn't give me this error and everything works fine. When trying to connect multiple clients, for some reason, it will only send correctly to one, and then the other client gets the bad file descriptor or "nonsocket" error, even though both threads are processing the same messages and do the same routines. Anyone have an idea why? Here's the code that is giving me that error: while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); The messages for both threads are the same, being of the form ./path/imageXX.ppm where XX is the number that should go to the client. The file size of each image is 58368 bytes. Sometimes, this code hangs on the read, and stops execution. I don't know this would be either, because the file descriptor comes back as valid. Thanks in advanced. Edit: Here's some sample output: Sending to client a: ./support/images/sw90.ppm This is fd 4 Error: : Socket operation on non-socket Sending to client a: ./support/images/sw91.ppm This is fd 4 Error: : Socket operation on non-socket Sending ./support/images/sw92.ppm This is fd 4 I am hhere2 Error: : Socket operation on non-socket My dispatcher has defeated evil Sample with 2 clients (client b was serviced first) Sending to client b: ./support/images/sw87.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw88.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw89.ppm This is fd 6 Error: : Success This is fd 6 Error: : Bad file descriptor Sending to client a: ./support/images/sw85.ppm This is fd 6 Error: As you can see, who ever is serviced first in this instance can open the files, but not the 2nd person. Edit2: Full code. Sorry, its pretty long and terribly formatted. #include <netinet/in.h> #include <netinet/in.h> #include <netdb.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/socket.h> #include <errno.h> #include <stdio.h> #include <unistd.h> #include <pthread.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include "ring.h" /* Version 1 Here is what is implemented so far: The threads are created from the arguments specified (number of threads that is) The server will lock and update variables based on how many clients are in the system and such. The socket that is opened when a new client connects, must be passed to the threads. To do this, we need some sort of global array. I did this by specifying an int client and main_pool_busy, and two pointers poolsockets and nonpoolsockets. My thinking on this was that when a new client enters the system, the server thread increments the variable client. When a thread is finished with this client (after it sends it the data), the thread will decrement client and close the socket. HTTP servers act this way sometimes (they terminate the socket as soon as one transmission is sent). *Note down at bottom After the server portion increments the client counter, we must open up a new socket (denoted by new_sd) and get this value to the appropriate thread. To do this, I created global array poolsockets, which will hold all the socket descriptors for our pooled threads. The server portion gets the new socket descriptor, and places the value in the first spot of the array that has a 0. We only place a value in this array IF: 1. The variable main_pool_busy < worknum (If we have more clients in the system than in our pool, it doesn't mean we should always create a new thread. At the end of this, the server signals on the condition variable clientin that a new client has arrived. In our pooled thread, we then must walk this array and check the array until we hit our first non-zero value. This is the socket we will give to that thread. The thread then changes the array to have a zero here. What if our all threads in our pool our busy? If this is the case, then we will know it because our threads in this pool will increment main_pool_busy by one when they are working on a request and decrement it when they are done. If main_pool_busy >= worknum, then we must dynamically create a new thread. Then, we must realloc the size of our nonpoolsockets array by 1 int. We then add the new socket descriptor to our pool. Here's what we need to figure out: NOTE* Each worker should generate 100 messages which specify the worker thread ID, client socket descriptor and a copy of the client message. Additionally, each message should include a message number, starting from 0 and incrementing for each subsequent message sent to the same client. I don't know how to keep track of how many messages were to the same client. Maybe we shouldn't close the socket descriptor, but rather keep an array of structs for each socket that includes how many messages they have been sent. Then, the server adds the struct, the threads remove it, then the threads add it back once they've serviced one request (unless the count is 100). ------------------------------------------------------------- CHANGES Version 1 ---------- NONE: this is the first version. */ #define MAXSLOTS 30 #define dis_m 15 //problems with dis_m ==1 //Function prototypes void inc_clients(); void init_mutex_stuff(pthread_t*, pthread_t*); void *threadpool(void *); void server(int); void add_to_socket_pool(int); void inc_busy(); void dec_busy(); void *dispatcher(); void create_message(long, int, int, char *, char *); void init_ring(); void add_to_ring(char *, char *, int, int, int); int socket_from_string(char *); void add_to_head(char *); void add_to_tail(char *); struct message * reorder(struct message *, struct message *, int); int get_threadid(char *); void delete_socket_messages(int); struct message * merge(struct message *, struct message *, int); int get_request(char *, char *, char*); ///////////////////// //Global mutexes and condition variables pthread_mutex_t startservice; pthread_mutex_t numclients; pthread_mutex_t pool_sockets; pthread_mutex_t nonpool_sockets; pthread_mutex_t m_pool_busy; pthread_mutex_t slots; pthread_mutex_t numm; pthread_mutex_t circ; pthread_cond_t clientin; pthread_cond_t m; /////////////////////////////////////// //Global variables int clients; int main_pool_busy; int * poolsockets, nonpoolsockets; int worknum; struct ring mqueue; /////////////////////////////////////// int main(int argc, char ** argv){ //error handling if not enough arguments to program if(argc != 3){ printf("Not enough arguments to server: ./server portnum NumThreadsinPool\n"); _exit(-1); } //Convert arguments from strings to integer values int port = atoi(argv[1]); worknum = atoi(argv[2]); //Start server portion server(port); } /////////////////////////////////////////////////////////////////////////////////////////////// //The listen server thread///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////// void server(int port){ int sd, new_sd; struct sockaddr_in name, cli_name; int sock_opt_val = 1; int cli_len; pthread_t threads[worknum]; //create our pthread id array pthread_t dis[1]; //create our dispatcher array (necessary to create thread) init_mutex_stuff(threads, dis); //initialize mutexes and stuff //Server setup /////////////////////////////////////////////////////// if ((sd = socket (AF_INET, SOCK_STREAM, 0)) < 0) { perror("(servConn): socket() error"); _exit (-1); } if (setsockopt (sd, SOL_SOCKET, SO_REUSEADDR, (char *) &sock_opt_val, sizeof(sock_opt_val)) < 0) { perror ("(servConn): Failed to set SO_REUSEADDR on INET socket"); _exit (-1); } name.sin_family = AF_INET; name.sin_port = htons (port); name.sin_addr.s_addr = htonl(INADDR_ANY); if (bind (sd, (struct sockaddr *)&name, sizeof(name)) < 0) { perror ("(servConn): bind() error"); _exit (-1); } listen (sd, 5); //End of server Setup ////////////////////////////////////////////////// for (;;) { cli_len = sizeof (cli_name); new_sd = accept (sd, (struct sockaddr *) &cli_name, &cli_len); printf ("Assigning new socket descriptor: %d\n", new_sd); inc_clients(); //New client has come in, increment clients add_to_socket_pool(new_sd); //Add client to the pool of sockets if (new_sd < 0) { perror ("(servConn): accept() error"); _exit (-1); } } pthread_exit(NULL); //Quit } //Adds the new socket to the array designated for pthreads in the pool void add_to_socket_pool(int socket){ pthread_mutex_lock(&m_pool_busy); //Lock so that we can check main_pool_busy int i; //If not all our main pool is busy, then allocate to one of them if(main_pool_busy < worknum){ pthread_mutex_unlock(&m_pool_busy); //unlock busy, we no longer need to hold it pthread_mutex_lock(&pool_sockets); //Lock the socket pool array so that we can edit it without worry for(i = 0; i < worknum; i++){ //Find a poolsocket that is -1; then we should put the real socket there. This value will be changed back to -1 when the thread grabs the sockfd if(poolsockets[i] == -1){ poolsockets[i] = socket; pthread_mutex_unlock(&pool_sockets); //unlock our pool array, we don't need it anymore inc_busy(); //Incrememnt busy (locks the mutex itself) pthread_cond_signal(&clientin); //Signal first thread waiting on a client that a client needs to be serviced break; } } } else{ //Dynamic thread creation goes here pthread_mutex_unlock(&m_pool_busy); } } //Increments the client number. If client number goes over worknum, we must dynamically create new pthreads void inc_clients(){ pthread_mutex_lock(&numclients); clients++; pthread_mutex_unlock(&numclients); } //Increments busy void inc_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy++; pthread_mutex_unlock(&m_pool_busy); } //Initialize all of our mutexes at the beginning and create our pthreads void init_mutex_stuff(pthread_t * threads, pthread_t * dis){ pthread_mutex_init(&startservice, NULL); pthread_mutex_init(&numclients, NULL); pthread_mutex_init(&pool_sockets, NULL); pthread_mutex_init(&nonpool_sockets, NULL); pthread_mutex_init(&m_pool_busy, NULL); pthread_mutex_init(&circ, NULL); pthread_cond_init (&clientin, NULL); main_pool_busy = 0; poolsockets = malloc(sizeof(int)*worknum); int threadreturn; //error checking variables long i = 0; //Loop and create pthreads for(i; i < worknum; i++){ threadreturn = pthread_create(&threads[i], NULL, threadpool, (void *) i); poolsockets[i] = -1; if(threadreturn){ perror("Thread pool created unsuccessfully"); _exit(-1); } } pthread_create(&dis[0], NULL, dispatcher, NULL); } ////////////////////////////////////////////////////////////////////////////////////////// /////////Main pool routines ///////////////////////////////////////////////////////////////////////////////////////// void dec_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy--; pthread_mutex_unlock(&m_pool_busy); } void dec_clients(){ pthread_mutex_lock(&numclients); clients--; pthread_mutex_unlock(&numclients); } //This is what our threadpool pthreads will be running. void *threadpool(void * threadid){ long id = (long) threadid; //Id of this thread int i; int socket; int counter = 0; //Try and gain access to the next client that comes in and wait until server signals that a client as arrived while(1){ pthread_mutex_lock(&startservice); //lock start service (required for cond wait) pthread_cond_wait(&clientin, &startservice); //wait for signal from server that client exists pthread_mutex_unlock(&startservice); //unlock mutex. pthread_mutex_lock(&pool_sockets); //Lock the pool socket so we can get the socket fd unhindered/interrupted for(i = 0; i < worknum; i++){ if(poolsockets[i] != -1){ socket = poolsockets[i]; poolsockets[i] = -1; pthread_mutex_unlock(&pool_sockets); } } printf("Thread #%d is past getting the socket\n", id); int incoming = 1; while(counter < 100 && incoming != 0){ char buffer[512]; bzero(buffer,512); int startcounter = 0; incoming = read(socket, buffer, 512); if(buffer[0] != 0){ //client ID:priority:request:arguments char id[100]; long prior; char request[100]; char arg1[100]; char message[100]; char arg2[100]; char * point; point = strtok(buffer, ":"); strcpy(id, point); point = strtok(NULL, ":"); prior = atoi(point); point = strtok(NULL, ":"); strcpy(request, point); point = strtok(NULL, ":"); strcpy(arg1, point); point = strtok(NULL, ":"); if(point != NULL){ strcpy(arg2, point); } int fd; if(strcmp(request, "start_movie") == 0){ int count = 1; while(count <= 100){ char temp[10]; snprintf(temp, 50, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s to %s\n", message, id); count++; add_to_ring(message, id, prior, counter, socket); //Adds our created message to the ring counter++; } printf("I'm out of the loop\n"); } else if(strcmp(request, "seek_movie") == 0){ int count = atoi(arg2); while(count <= 100){ char temp[10]; snprintf(temp, 10, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s\n", message); count++; } } //create_message(id, socket, counter, buffer, message); //Creates our message from the input from the client. Stores it in buffer } else{ delete_socket_messages(socket); break; } } counter = 0; close(socket);//Zero out counter again } dec_clients(); //client serviced, decrement clients dec_busy(); //thread finished, decrement busy } //Creates a message void create_message(long threadid, int socket, int counter, char * buffer, char * message){ snprintf(message, strlen(buffer)+15, "%d:%d:%d:%s", threadid, socket, counter, buffer); } //Gets the socket from the message string (maybe I should just pass in the socket to another method) int socket_from_string(char * message){ char * substr1 = strstr(message, ":"); char * substr2 = substr1; substr2++; int occurance = strcspn(substr2, ":"); char sock[10]; strncpy(sock, substr2, occurance); return atoi(sock); } //Adds message to our ring buffer's head void add_to_head(char * message){ printf("Adding to head of ring\n"); mqueue.head->message = malloc(strlen(message)+1); //Allocate space for message strcpy(mqueue.head->message, message); //copy bytes into allocated space } //Adds our message to our ring buffer's tail void add_to_tail(char * message){ printf("Adding to tail of ring\n"); mqueue.tail->message = malloc(strlen(message)+1); //allocate space for message strcpy(mqueue.tail->message, message); //copy bytes into allocated space mqueue.tail->next = malloc(sizeof(struct message)); //allocate space for the next message struct } //Adds a message to our ring void add_to_ring(char * message, char * id, int prior, int mnum, int socket){ //printf("This is message %s:" , message); pthread_mutex_lock(&circ); //Lock the ring buffer pthread_mutex_lock(&numm); //Lock the message count (will need this to make sure we can't fill the buffer over the max slots) if(mqueue.head->message == NULL){ add_to_head(message); //Adds it to head mqueue.head->socket = socket; //Set message socket mqueue.head->priority = prior; //Set its priority (thread id) mqueue.head->mnum = mnum; //Set its message number (used for sorting) mqueue.head->id = malloc(sizeof(id)); strcpy(mqueue.head->id, id); } else if(mqueue.tail->message == NULL){ //This is the problem for dis_m 1 I'm pretty sure add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } else{ mqueue.tail->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.tail->next; add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } mqueue.mcount++; pthread_mutex_unlock(&circ); if(mqueue.mcount >= dis_m){ pthread_mutex_unlock(&numm); pthread_cond_signal(&m); } else{ pthread_mutex_unlock(&numm); } printf("out of add to ring\n"); fflush(stdout); } ////////////////////////////////// //Dispatcher routines ///////////////////////////////// void *dispatcher(){ init_ring(); while(1){ pthread_mutex_lock(&slots); pthread_cond_wait(&m, &slots); pthread_mutex_lock(&numm); pthread_mutex_lock(&circ); printf("Dispatcher to the rescue!\n"); mqueue.head = reorder(mqueue.head, mqueue.tail, mqueue.mcount); //printf("This is the head %s\n", mqueue.head->message); //printf("This is the tail %s\n", mqueue.head->message); fflush(stdout); struct message * pointer = mqueue.head; int count = 0; while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); printf("My dispatcher has defeated evil\n"); } } void init_ring(){ mqueue.head = malloc(sizeof(struct message)); mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.mcount = 0; } struct message * reorder(struct message * begin, struct message * end, int num){ //printf("I am reordering for size %d\n", num); fflush(stdout); int i; if(num == 1){ //printf("Begin: %s\n", begin->message); begin->next = NULL; return begin; } else{ struct message * left = begin; struct message * right; int middle = num/2; for(i = 1; i < middle; i++){ left = left->next; } right = left -> next; left -> next = NULL; //printf("Begin: %s\nLeft: %s\nright: %s\nend:%s\n", begin->message, left->message, right->message, end->message); left = reorder(begin, left, middle); if(num%2 != 0){ right = reorder(right, end, middle+1); } else{ right = reorder(right, end, middle); } return merge(left, right, num); } } struct message * merge(struct message * left, struct message * right, int num){ //printf("I am merginging! left: %s %d, right: %s %dnum: %d\n", left->message,left->priority, right->message, right->priority, num); struct message * start, * point; int lenL= 0; int lenR = 0; int flagL = 0; int flagR = 0; int count = 0; int middle1 = num/2; int middle2; if(num%2 != 0){ middle2 = middle1+1; } else{ middle2 = middle1; } while(lenL < middle1 && lenR < middle2){ count++; //printf("In here for count %d\n", count); if(lenL == 0 && lenR == 0){ if(left->priority < right->priority){ start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ start = right; point = right; right = right->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ ////printf("This is where we are\n"); start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ start = right; point = right; right = right->next; point->next = NULL; lenR++; } } } else{ if(left->priority < right->priority){ point->next = left; left = left->next; //move the left pointer point = point->next; point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ point->next = left; //set our enum; left = left->next; point = point->next;//move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } } } if(lenL == middle1){ flagL = 1; break; } if(lenR == middle2){ flagR = 1; break; } } if(flagL == 1){ point->next = right; point = point->next; for(lenR; lenR< middle2-1; lenR++){ point = point->next; } point->next = NULL; mqueue.tail = point; } else{ point->next = left; point = point->next; for(lenL; lenL< middle1-1; lenL++){ point = point->next; } point->next = NULL; mqueue.tail = point; } //printf("This is the start %s\n", start->message); //printf("This is mqueue.tail %s\n", mqueue.tail->message); return start; } void delete_socket_messages(int a){ }

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