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  • Play music on iPhone through computer

    - by Kyle Cronin
    Now that I've had my iPhone for a few months, I'm trying an experiment to see if I can't replace the laptop I carry around with my iPhone + internet connected computer. To this end, I've been trying to find a program that will let me play the music on my iPhone through the hardware and software on the host computer. If I recall correctly this was possible a few years ago with the iPod - Linux software like Rhythmbox and Banshee was able to read the music off an iPod and play it through the speakers. I even thought I recalled iTunes itself being capable of this at one time. Now, however, iTunes greys out/disables the music on my iPhone and I can't find any documented support for the iPhone in any other music program. Is this really no longer possible? Am I limited to using the headphone jack to get music to play? (note: I am using an iPhone 3G with the 3.0 software. I am attempting to play music on computers other than the one I sync with) Several replies mention that I should check "manually manage" to do this. I just tried this on a computer that I don't sync my iPhone to and it asked me to erase and sync, which is obviously something I don't want to do. update: OK, I checked the "Manually manage music and videos" box on a computer that I didn't sync to (now known as "Computer A"), and it told me that I needed to erase & sync to cause the changes to have effect, so I did. At this point I'm guessing that my iPhone thinks that it's syncing with that computer. I copied over a few songs using the autofill feature. At this point, Computer A sees the maybe 10 or so songs I've copied using autofill. I then plug my iPhone into my Macbook ("Computer B") which I've been syncing with. At this point, I'm pretty sure that it still thought that all my synced content was still on my iPhone. The "manually manage music and videos" checkbox isn't checked, so I check it and go through a similar process where iTunes erases the synced content and I copy over a playlist. At this point, there's no trace of the songs that I copied over from Computer A. So I plug my iPhone into Computer A - in the Music section are the handful of songs that I had copied over earlier, greyed out and unplayable. To make sure that this wasn't some sort of caching issue, I plugged my iPhone into my sister's Macbook ("Computer C") and it lists the same few, greyed out songs that I had copied over from Computer A. Plugging into Computer B doesn't reveal these songs at all, only the songs that it copied over (these are playable). A few things: This inconsistent behavior is driving me insane. Why would my iPhone report two versions of its contents to different computers? Is there a way to get a computer to completely forget about an iPhone and just resync everything to get everything into a consistent state? Even if I get the phone into a consistent state, I still can't play the files on my phone anywhere but the computer I sync with, which was my original goal. What am I doing wrong? maybe I should read the fine print before I mess with my iPhone So going over this thread with a fine-toothed comb again yields this lovely tidbit in the Apple docs: Note: Even when manually managing, some content may only be available from one library at time. This includes all content on iPhone and video content on iPods. OK, so manually managing is a dead end on the iPhone. Are there any other options? Any unofficial third-party programs or drivers that will work?

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  • Playing Age of Empires II multiplayer in VirtualBox Over wi fi network

    - by Gaurav_Java
    I installed Age of Empires II (Expansion) in VirtualBox (hosting Windows XP). It works great in single player mode. Unfortunately, I tried playing multiplayer via WI-FI which I created on my Ubuntu machine and can't seem to join games. But when I connected to my WI-FI router other able to connect to my system and we can play multiplayer mode This is what I've done so far to try to resolve the issue: I noticed that the IP address of my virtual machine was 10.0.x.x, While the local IP on Ubuntu is 192.168.x.x, which I figured was a Problem. So I changed from NAT networking to bridged networking in VirtualBox . I turned off the Windows firewall in the virtual machine and don't have any ports blocked by Ubuntu, so no software firewall should be at fault. However I'm still unable to play multiplayer games, and suspect that some kind of networking issue lies at the heart of the problem. I'm not sure what else I would need to change, however. So essentially I was wondering if anyone else here has managed to play AOE2, or any similar game, inside VirtualBox from Ubuntu, and if so what you needed to do to make it possible. Or if anyone has suggestions on where else to look to figure out the problem, I'd appreciate that as well. Unfortunately AOE2 itself doesn't provide any debugging information to troubleshoot the inability to connect to network games. Here MY IP result both for Ubuntu and Virtualbox XP I want to play game on multiplayer mode in virtualbox on my system(Own Created on Ubuntu ) wi-fi on which other can connect and play hope someone will answer this

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  • Grab a Copy of Plants vs. Zombies for Free; Courtesy of the ADA

    - by Jason Fitzpatrick
    In a rather unlikely pairing, PopCap Games and the American Dental Association have teamed up to give away copies of PopCap’s smash hit game Plants vs. Zombies; grab a copy for yourself and print off some game coupons to hand out at Halloween. At StopZombieMouth.com they explain the pairing: This Halloween, the ADA and PopCap Games are redefining what a Halloween “treat” can be… by giving FUN instead of candy. We’re giving away Plants vs. Zombies™ download games as a sugar-free alternative, and you can join in the fun. Ask if your local dentist has the limited-edition, collectible Plants vs. Zombies trading cards with the code for a free Plants vs. Zombies download game. Or, download printable free-game coupons here. Now go out and give PvZ fun as a Halloween treat to kids of all ages. And thanks for helping Stop Zombie Mouth! 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • Software design of a browser-based strategic MMO game

    - by Mehran
    I wonder if there are any known tested software designs for Travian-like browser-based strategic MMO games? I mean how would they implement the server of such games or what is stored in database and what is stored in RAM? Is the state of the world stored in one piece or is it distributed among a number of storage? Does anyone know a resource to study the problems and solutions of creating such games? [UPDATE] Suggested in comments, I'm going to give an example how would I design such a project. Even though I'm not sure if I'm proposing the right one. Having stored the world state in a MongoDB, I would implement an event collection in which all the changes to the world will register. Changes that are meant to happen in the future will come with an action date set to the future and those that are to be carried out immediately will be set to now. Having this datastore as the central point of the system, players will issue their actions as events inserted in datastore. At the other end of the system, I'll have a constant-running software taking out events out of the datastore which are due to be carried out and not done yet. Executing an event means apply some update on the world's state and thus the datastore. As scalable as this design sounds, I'm not sure if it will be worth implementing. For one, it is pointless to cache the datastore as most of updates happen once without any follow ups. For instance if you have the growth of resources in your game, you'll be updating the whole world state periodically in which case, having incorporated a cache, you are keeping the whole world in RAM (which most likely is impossible). So can someone come up with a better design?

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  • Which creative framework can create these games? [closed]

    - by Rahil627
    I've used a few game frameworks in the past and have run into limitations. This lead me to "creative frameworks". I've looked into many, but I cannot determine the limitations of some of them. Selected frameworks ordered from highest to lowest level: Flash, Unity, MonoGame, OpenFrameworks (and Cinder), SFML. I want to be able to: create a game that handles drawing on an iPad create a game that uses computer vision from a webcam create a multi-device iOS game create a game that uses input from Kinect Can all of the frameworks handle this? What is the highest level framework that can handle all of them?

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  • XNA Multiplayer Games and Networking

    - by JoshReuben
    ·        XNA communication must by default be lightweight – if you are syncing game state between players from the Game.Update method, you must minimize traffic. That game loop may be firing 60 times a second and player 5 needs to know if his tank has collided with any player 3 and the angle of that gun turret. There are no WCF ServiceContract / DataContract niceties here, but at the same time the XNA networking stack simplifies the details. The payload must be simplistic - just an ordered set of numbers that you would map to meaningful enum values upon deserialization.   Overview ·        XNA allows you to create and join multiplayer game sessions, to manage game state across clients, and to interact with the friends list ·        Dependency on Gamer Services - to receive notifications such as sign-in status changes and game invitations ·        two types of online multiplayer games: system link game sessions (LAN) and LIVE sessions (WAN). ·        Minimum dev requirements: 1 Xbox 360 console + Creators Club membership to test network code - run 1 instance of game on Xbox 360, and 1 on a Windows-based computer   Network Sessions ·        A network session is made up of players in a game + up to 8 arbitrary integer properties describing the session ·        create custom enums – (e.g. GameMode, SkillLevel) as keys in NetworkSessionProperties collection ·        Player state: lobby, in-play   Session Types ·        local session - for split-screen gaming - requires no network traffic. ·        system link session - connects multiple gaming machines over a local subnet. ·        Xbox LIVE multiplayer session - occurs on the Internet. Ranked or unranked   Session Updates ·        NetworkSession class Update method - must be called once per frame. ·        performs the following actions: o   Sends the network packets. o   Changes the session state. o   Raises the managed events for any significant state changes. o   Returns the incoming packet data. ·        synchronize the session à packet-received and state-change events à no threading issues   Session Config ·        Session host - gaming machine that creates the session. XNA handles host migration ·        NetworkSession properties: AllowJoinInProgress , AllowHostMigration ·        NetworkSession groups: AllGamers, LocalGamers, RemoteGamers   Subscribe to NetworkSession events ·        GamerJoined ·        GamerLeft ·        GameStarted ·        GameEnded – use to return to lobby ·        SessionEnded – use to return to title screen   Create a Session session = NetworkSession.Create(         NetworkSessionType.SystemLink,         maximumLocalPlayers,         maximumGamers,         privateGamerSlots,         sessionProperties );   Start a Session if (session.IsHost) {     if (session.IsEveryoneReady)     {        session.StartGame();        foreach (var gamer in SignedInGamer.SignedInGamers)        {             gamer.Presence.PresenceMode =                 GamerPresenceMode.InCombat;   Find a Network Session AvailableNetworkSessionCollection availableSessions = NetworkSession.Find(     NetworkSessionType.SystemLink,       maximumLocalPlayers,     networkSessionProperties); availableSessions.AllowJoinInProgress = true;   Join a Network Session NetworkSession session = NetworkSession.Join(     availableSessions[selectedSessionIndex]);   Sending Network Data var packetWriter = new PacketWriter(); foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Get the tank associated with this player.     Tank myTank = gamer.Tag as Tank;     // Write the data.     packetWriter.Write(myTank.Position);     packetWriter.Write(myTank.TankRotation);     packetWriter.Write(myTank.TurretRotation);     packetWriter.Write(myTank.IsFiring);     packetWriter.Write(myTank.Health);       // Send it to everyone.     gamer.SendData(packetWriter, SendDataOptions.None);     }   Receiving Network Data foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Keep reading while packets are available.     while (gamer.IsDataAvailable)     {         NetworkGamer sender;          // Read a single packet.         gamer.ReceiveData(packetReader, out sender);          if (!sender.IsLocal)         {             // Get the tank associated with this packet.             Tank remoteTank = sender.Tag as Tank;              // Read the data and apply it to the tank.             remoteTank.Position = packetReader.ReadVector2();             …   End a Session if (session.AllGamers.Count == 1)         {             session.EndGame();             session.Update();         }   Performance •        Aim to minimize payload, reliable in order messages •        Send Data Options: o   Unreliable, out of order -(SendDataOptions.None) o   Unreliable, in order (SendDataOptions.InOrder) o   Reliable, out of order (SendDataOptions.Reliable) o   Reliable, in order (SendDataOptions.ReliableInOrder) o   Chat data (SendDataOptions.Chat) •        Simulate: NetworkSession.SimulatedLatency , NetworkSession.SimulatedPacketLoss •        Voice support – NetworkGamer properties: HasVoice ,IsTalking , IsMutedByLocalUser

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  • Games, Windows 8.1 and 144Hz display

    - by Marioysikax
    So I have been having problems with few games after switching from 7 to 8.1, which seems to be related to my 144Hz monitor. Few examples: Shank, Shank 2, Blood of the Werewolf, Astebreed, the Sims 2 and Rayman Legends patch 1.2Had few other as well but it's been long and I have 600+ steam library. From those games at least the Sims 2 and Shank worked without any problems with same setup and Windows 7. So basically these games simply refuse to launch with basic setup. However if I plug 60Hz TV with HDMI instead everything magically starts to work. As for Astebreed and the Sims 2 using windowed mode seems to also work. As for Rayman Demo and version 1.0 works for some reason and 1.2 breaks settings menu. I have already tried contacting supports. EA support stated game simply shouldn't work with 8.1 at all (which is lie as it works with that TV and friend with 8 plays just fine), ubisoft support took few weeks and support said he will forward info for further processing, blood of the werewolf support had no idea what's going on and told me to just use my TV instead.Changing monitors refresh rate to 120Hz or forcing it to 60Hz doesn't do anything. I have DVI right now but I will try with DisplayPort when I get the cable. At PCGW Garrett said it may have something to do how listing resolutions work with 8 compared to earlier Windows versions but my googling skills don't bring anything up and compatibility mode for earlier windows version doesn't work either (not that I expected that to work). My system specs are on my steam profile. How do I get those work with my 144Hz monitor as well as possible future games having same problem? Downgrading to 7 would work but is far from practical and I don't own legit lisence for that one.

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  • What part of a computer can you "skimp" on?

    - by Paolo Bergantino
    So I'm thinking about building myself a new rig. I want to go for value more than anything, but I also want to get myself a nice enough setup that I can play the latest games considerably well. Last time I built a computer I skimped on the power supply and it bit me big time later on. I know the ideal answer is "don't skimp on anything", but are there are any parts of a computer you can do relatively well without having a particularly "good" component?

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  • Fix Windows Computer Problems with Microsoft Fix it Center

    - by Matthew Guay
    Fixing computer problems can often be difficult, but Microsoft is aiming to make it as simple as a couple clicks with.  Here’s how you can easily fix computer problems with Microsoft’s new Fix it Center Beta. Last year Microsoft began offering small Fix it scripts that you could download and run to help solve common computer problems automatically.  These were added to some of the most visited Windows help pages, and helped fix problems with things such as printing errors and Aero glass support.  Now, the Fix it scripts have been bundled together with the Fix it Center, making fixing your computer even easier.  This free tool works great on all editions of Windows XP, Vista, and Windows 7. Note: The Fix it Center is currently in beta, so only run if you are comfortable running beta software. Getting Started Download the Fix it Center installer (link below), and install as normal. The installer will download the remaining components, and then finish the installation. In Windows XP, if you have not yet installed .NET 2.0, you may see the following prompt.  Click Yes to go to the download site, and once you’ve installed .NET 2.0, run the Fix it Center setup again. Also, the Fix it Center uses PowerShell to automate its fixes, but if it is not installed yet the installer will automatically download and install it. Find Fixes for Your PC Once Fix it Center is installed, you can personalize it for your computer.  Select Now, and the click Next. It will scan your computer for problems with known solutions, and will offer to go ahead and install these troubleshooters.  If you choose to not install them, you can always download them from within the Fix it Center at a later time. While those troubleshooters are downloading, you can create a Fix it account.  This will give you additional help and support, and let you review Fix it solutions for all your computers from an online dashboard.  You need a Windows Live ID to create an account. Also, choose whether or not to send information to Microsoft about your hardware and software problems. Get Problems Fixed Now that the Fix it Center is installed and has identified issues on your computer, it’s time to get the problems fixed.  Here’s the default front screen in Windows 7, showing all of the available fixes. And here’s the Fix it Center running in Windows XP. Select one of the Troubleshooters to see more information about it, and click Run to start it. You can choose to either detect problems and have them fixed automatically, or you can choose for the Fix it Center to show you the solutions and let you choose whether to apply them or not.  The defaults usually work good, and only take a couple minutes to apply the fixes, but you can select your own fixes if you’d rather be in control. It will scan your computer for known problems in this area, and then will show you the results.  Here, Fix it determined that startup programs may be causing performance issues.  Select Start System Configuration, and uncheck any of the programs you do not usually use. Once you’ve run a troubleshooter, you can see the issues it checked for and any problems it discovered. If you created the online account, you can also choose to view the details online.  This will show all of your computers with Fix it Center and the fixes you’ve run on them.   Conclusion Whether you’re a power user or new to computers, sometimes it’s best to just get your problems fixed and go on with life instead of digging through the registry, forums, and hacking your way to a solution.  Remember the service is still in beta and may not work perfectly or solve your issues every time. But it’s something cool and worth a look. Links Download Microsoft Fix it Center Beta Fix additional problems with Microsoft’s Fix it Center Online Similar Articles Productive Geek Tips Disable Windows Mobility Center in Windows 7 or VistaMake Outlook Faster by Disabling Unnecessary Add-InsUsing Netflix Watchnow in Windows Vista Media Center (Gmedia)Disable Security Center Popup Notifications in Windows VistaHow To Manage Action Center in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Icelandic Volcano Webcams Open Multiple Links At One Go NachoFoto Searches Images in Real-time Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi

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  • Electric Dreams: Picking Out a Vintage 1980s Computer [Video]

    - by Jason Fitzpatrick
    What if you had to pick out a 1980s era computer for use in your home today? BBC show Electric Dreams walks us through the history with a “time traveling” family. Electric Dreams is a show based on the novel premise that an average British family is starting, technologically speaking, in the 1970s and progressing over a month to the year 2000–restricted each step of the way to using technology available only in the era they are emulating. In the above video clip they’ve reached 1982 and visit the National Museum of Computing to pick out a vintage computer. It’s interesting to see the kids interact with the computer and experience programming for, presumably, the first time. Have a vintage computer memory (mine is programming on a Timex Sinclair); let’s hear about it in the comments. Electric Dreams – The 1980s ‘The Micro Home Computer Of 1982′ [via O'Reilly Radar] How To Encrypt Your Cloud-Based Drive with BoxcryptorHTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)

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  • Browse Through Radio Shack’s 1983 Computer Catalog [Scanned Image Set]

    - by Asian Angel
    Are you ready for a blast from the past? Then indulge in a bit of retro fun with this scanned image collection of Radio Shack’s 1983 computer catalog. Anyone up for a shiny ‘new’ TRS-80 computer for Christmas? Radio Shack Catalog RSC-09 Computer Catalog [via BoingBoing] Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Video games, content strategy, and failure - oh my.

    - by Roger Hart
    Last night was the CS London group's event Content Strategy, Manhattan Style. Yes, it's a terrible title, feeling like a self-conscious grasp for chic, sadly commensurate with the venue. Fortunately, this was not commensurate with the event itself, which was lively, relevant, and engaging. Although mostly if you're a consultant. This is a strong strain in current content strategy discourse, and I think we're going to see it remedied quite soon. Not least in Paris on Friday. A lot of the bloggers, speakers, and commentators in the sphere are consultants, or part of agencies and other consulting organisations. A lot of the talk is about how you sell content strategy to your clients. This is completely acceptable. Of course it is. And it's actually useful if that's something you regularly have to do. To an extent, it's even portable to those of us who have to sell content strategy within an organisation. We're still competing for credibility and resource. What we're doing less is living in the beginning of a project. This was touched on by Jeffrey MacIntyre (albeit in a your-clients kind of a way) who described "the day two problem". Companies, he suggested, build websites for launch day, and forget about the need for them to be ongoing entities. Consultants, agencies, or even internal folks on short projects will live through Day Two quite often: the trainwreck moment where somebody realises that even if the content is right (which it often isn't), and on time (which it often isn't), it'll be redundant, outdated, or inaccurate by the end of the week/month/fickle social media attention cycle. The thing about living through a lot of Day Two is that you see a lot of failure. Nothing succeeds like failure? Failure is good. When it's structured right, it's an awesome tool for learning - that's kind of how video games work. I'm chewing over a whole blog post about this, but basically in game-like learning, you try, fail, go round the loop again. Success eventually yields joy. It's a relatively well-known phenomenon. It works best when that failing step is acutely felt, but extremely inexpensive. Dying in Portal is highly frustrating and surprisingly characterful, but the save-points are well designed and the reload unintrusive. The barrier to re-entry into the loop is very low, as is the cost of your failure out in meatspace. So it's easy (and fun) to learn. Yeah, spot the difference with business failure. As an external content strategist, you get to rock up with a big old folder full of other companies' Day Two (and ongoing day two hundred) failures. You can't send the client round the learning loop - although you may well be there because they've been round it once - but you can show other people's round trip. It's not as compelling, but it's not bad. What about internal content strategists? We can still point to things that are wrong, and there are some very compelling tools at our disposal - content inventories, user testing, and analytics, for instance. But if we're picking up big organically sprawling legacy content, Day Two may well be a distant memory, and the felt experience of web content failure is unlikely to be immediate to many people in the organisation. What to do? My hunch here is that the first task is to create something immediate and felt, but that it probably needs to be a success. Something quickly doable and visible - a content problem solved with a measurable business result. Now, that's a tall order; but scrape of the "quickly" and it's the whole reason we're here. At Red Gate, I've started with the text book fear and passion introduction to content strategy. In fact, I just typo'd that as "contempt strategy", and it isn't a bad description. Yelling "look at this, our website is rubbish!" gets you the initial attention, but it doesn't make you many friends. And if you don't produce something pretty sharp-ish, it's easy to lose the momentum you built up for change. The first thing I've done - after the visual content inventory - is to delete a bunch of stuff. About 70% of the SQL Compare web content has gone, in fact. This is a really, really cheap operation. It's visible, and it's powerful. It's cheap because you don't have to create any new content. It's not free, however, because you do have to validate your deletions. This means analytics, actually reading that content, and talking to people whose business purposes that content has to serve. If nobody outside the company uses it, and nobody inside the company thinks they ought to, that's a no-brainer for the delete list. The payoff here is twofold. There's the nebulous hard-to-illustrate "bad content does user experience and brand damage" argument; and there's the "nobody has to spend time (money) maintaining this now" argument. One or both are easily felt, and the second at least should be measurable. But that's just one approach, and I'd be interested to hear from any other internal content strategy folks about how they get buy-in, maintain momentum, and generally get things done.

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  • Why do we need different CPU architecture for server & mini/mainframe & mixed-core?

    - by claws
    Hello, I was just wondering what other CPU architectures are available other than INTEL & AMD. So, found List of CPU architectures on Wikipedia. It categorizes notable CPU architectures into following categories. Embedded CPU architectures Microcomputer CPU architectures Workstation/Server CPU architectures Mini/Mainframe CPU architectures Mixed core CPU architectures I was analyzing the purposes and have few doubts. I taking Microcomputer CPU (PC) architecture as reference and comparing others. Embedded CPU architecture: They are a completely new world. Embedded systems are small & do very specific task mostly real time & low power consuming so we do not need so many & such wide registers available in a microcomputer CPU (typical PC). In other words we do need a new small & tiny architecture. Hence new architecture & new instruction RISC. The above point also clarifies why do we need a separate operating system (RTOS). Workstation/Server CPU architectures I don't know what is a workstation. Someone clarify regarding the workstation. As of the server. It is dedicated to run a specific software (server software like httpd, mysql etc.). Even if other processes run we need to give server process priority therefore there is a need for new scheduling scheme and thus we need operating system different than general purpose one. If you have any more points for the need of server OS please mention. But I don't get why do we need a new CPU Architecture. Why cant Microcomputer CPU architecture do the job. Can someone please clarify? Mini/Mainframe CPU architectures Again I don't know what are these & what miniframes or mainframes used for? I just know they are very big and occupy complete floor. But I never read about some real world problems they are trying to solve. If any one working on one of these. Share your knowledge. Can some one clarify its purpose & why is it that microcomputer CPU archicture not suitable for it? Is there a new kind of operating system for this too? Why? Mixed core CPU architectures Never heard of these. If possible please keep your answer in this format: XYZ CPU architectures Purpose of XYZ Need for a new architecture. why can't current microcomputer CPU architecture work? They go upto 3GHZ & have upto 8 cores. Need for a new Operating System Why do we need a new kind of operating system for this kind of archictures?

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  • Which algorithm used in Advance Wars type turn based games

    - by Jan de Lange
    Has anyone tried to develop, or know of an algorithm such as used in a typical turn based game like Advance Wars, where the number of objects and the number of moves per object may be too large to search through up to a reasonable depth like one would do in a game with a smaller search base like chess? There is some path-finding needed to to engage into combat, harvest, or move to an object, so that in the next move such actions are possible. With this you can build a search tree for each item, resulting in a large tree for all items. With a cost function one can determine the best moves. Then the board flips over to the player role (min/max) and the computer searches the best player move, and flips back etc. upto a number of cycles deep. Finally it has found the best move and now it's the players turn. But he may be asleep by now... So how is this done in practice? I have found several good sources on A*, DFS, BFS, evaluation / cost functions etc. But as of yet I do not see how I can put it all together.

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  • Netlogo Programming question - Chemical Equilibrium temperature and pressure implementation

    - by user286190
    Hi I am trying to code something in Netlogo..I am using an existing model Chemical Equilibrium and am trying to implement the following: turtles-own [speed ] ask turtles [ ;; set velocity ( ambient-temperature = 30 ) ;; fd velocity if temp > 40 [ "speed" increases of turtles ] ifelse temperature < 30 [ speed of turtles decreases] ] ;; to temp but it does not seem to work (it temperature is more than 40 the speed of the turtles increases if the temperature is less than 30 the speed of the turtles decreases) temperature is a slider on the model the same for pressure ask turtles [ ;; if pressure > 50 then speed increases of turtles ;; if pressure < 50 then speed decreases of turtles ] ;; to pressure thanks

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  • My computer stops seeing the other computers on my network

    - by dan
    I'm running Ubuntu 11.04. Sometimes my computer stops seeing the names of the other computers on my network. So I can no longer log into another computer by typing the hosting name e.g. ssh [email protected] I can still log in using the local network IP address. How can I get the first way to work again without rebooting? I know this problem is local to the computer. The other computers on my network can still see one another. But they can no longer see the computer I'm working on, not even by local ip address.

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  • How To Prevent Your Computer From Waking Up Accidentally

    - by Chris Hoffman
    If you find your Windows computer waking from sleep for no apparent reason, your computer is either being woken up by a hardware device – such as your mouse — or scheduled task set to wake your computer. In some cases, the cause may not be obvious. For example, if your laptop occasionally wakes up for no apparent reason, it’s possible that the floor is shaking a bit, causing the mouse to vibrate slightly and wake the computer. Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For? HTG Explains: What is DNS?

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  • 40 Vintage Computer Ads of Yesteryear [Image Collection]

    - by Asian Angel
    Earlier this week we shared an awesome retro ad for a 10 MB hard-drive with you and today we are back with more classic ad goodness. Travel into the past with these forty vintage computer ads from yesteryear! Special thanks to ETC reader George for sharing this awesome link with us! 40 Vintage Computer Ads of Yesteryears [HongKiat] Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked

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  • Computer Science Fundamentals - Recommended books

    - by contactmatt
    Hey, I'm looking to see if anyone can recommend any books in fundamentals of computer science. I obtained my associates degree as a programmer/analyst a couple years ago and I know a good amount about programming on the .NET framework. I'm even certified on the .NET 4 framework as a web application developer. However, since I was only able to obtain my associates degree, I was deprived at my college on the low-level basics and operations of computers and basic computer science information. I'm really interesting in learning about the low-level operations of a computer and in programming (bytes, bits, memory management, etc.) Can anyone recommend any good computer science books for someone who is decently experienced in programming? Thank You

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  • Dual-boot computer won't boot without external hard drive

    - by FrankP
    I have Ubuntu loaded on my external HDD. I tried to unplug the external drive so that this way I could run Windows as the default OS to boot when the computer turns on, but it gives me an error. I need to know how I can make it so that when my computers boots it stops saying Error: no such device: (a whole bunch of numbers and letters) then it says grub rescue>_. If I plug the external HDD in, and I let Ubuntu run the boot process, then it gives me a list of OS's/ HDD's to choose from and Windows 7 is there. The only problem is that I want Windows be my default OS, not the other way around. P.S. I have found that I dislike Ubuntu because I can't even figure out how to install the necessary programs to learn how to start writing Ruby On Rails. So installing it was a waste of my time, in my opinion. Now that I have it on the external hard drive, I will leave it installed though. I just dont want to have to keep that external drive plugged in to my computer all the time. Thank you a ton to whoever can help me! Thank you for the detail'd instructions. I am doing my best to follow you and it makes sense when I read it but, Rescatux is not doing what you said it would. None of the options you said would appear are not there. On my screen there is 4 options when MBR run's none look familiar and when I picked the best possible option based on my educated guesses it said success. I tried to restart my computer and it said Please insert windows recovery disc and hit enter. Problem being I don't have the windows recovery disc. I bought my computer from a local Computer tec and he loads windows on it for you. I have no time to run my compute over to him as sunday is my only day free. I think that I just wrecked my computer in the process of this attempted fix windows refuses to boot now WITH or WITHOUT the HDD. Please help this is getting out of hand

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  • Can a Windows computer access Pulse sound server on an Ubuntu computer?

    - by Dave M G
    With help I received in this question, I set up all my Ubuntu computers so that they all access a central computer for sound output, using Pulse Audio Preferences. I have some Windows computers as well. I was wondering if it is also possible to make them clients of the sound server computer, so that they will send their sound output over the network to be played by the Ubuntu computer running the Pulse audio sound server. And if so, how?

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