Search Results

Search found 3101 results on 125 pages for 'daniel scott'.

Page 21/125 | < Previous Page | 17 18 19 20 21 22 23 24 25 26 27 28  | Next Page >

  • Collision detection, stop gravity

    - by Scott Beeson
    I just started using Gamemaker Studio and so far it seems fairly intuitive. However, I set a room to "Room is Physics World" and set gravity to 10. I then enabled physics on my player object and created a block object to match a platform on my background sprite. I set up a Collision Detection event for the player and the block objects that sets the gravity to 0 (and even sets the vspeed to 0). I also put a notification in the collision event and I don't get that either. I have my key down and key up events working well, moving the player left and right and changing the sprites appropriately, so I think I understand the event system. I must just be missing something simple with the physics. I've tried making both and neither of the objects "solid". Pretty frustrating since it looks so easy. The player starting point is directly above the block object in the grid and the player does fall through the block. I even made the block sprite solid red so I could see it (initially it was invisible, obviously).

    Read the article

  • Sams Teach Yourself Visual C# 2010 in 24 Hours at TechEd 2010

    - by Scott Dorman
    We are still ironing out some contract issues with Microsoft legal to include the Express Edition DVD with the book, but in the meantime there will be about 9 galley copies of the book which Sams will be giving away during TechEd 2010. If you’re going, be sure to stop by the Sams booth for the details on the giveaway*. Once the contract issues are resolved, the book will be officially available for purchase, but you can pre-order it now from Amazon or your favorite online book-seller. Be sure to become a fan too. *Unfortunately, I won’t be able to attend TechEd this year to help promote the book so please help me by spreading the word. Technorati Tags: Books,Sams Teach Yourself C# 2010

    Read the article

  • What are some good resources for learning about file systems? [closed]

    - by Daniel
    I'd like to learn about file system design at a very detailed level. I'm currently in a graduate level operating systems course, and we're currently going over file systems. We mostly discuss papers and such, but our semester long project is to implement a log-structured file system using fuse and a virtual disk. Are there any good books that focus heavily on file system design and implementation? I have some conceptual clouding on things that seem very basic such as "when we say that an inode has pointers to blocks, do we mean anything besides the inode keeping track of block numbers? Is there any other format for 'disk pointers'?" I'm actually looking at file system design to start my career, so I'm probably going to try to implement a more traditional file system with fuse and our virtual disk format after this course is over.

    Read the article

  • How do I re-enable the backlight?

    - by Scott Severance
    Since Oneiric, if I leave my machine (HP Mini 110 netbook) unattended and it goes into power-save mode, the backlight gets disabled. How can I turn it back on? Note that the keyboard backlight controls (Fn+F4 and Fn+F3) don't have any effect in this situation. I've already filed a bug, but filing a bug doesn't fix my problem. I tried this workaround posted in this bug report dealing with Acer laptops: sudo setpci -s 00:02.0 F4.B=0 However, if anything, that command makes things worse. In the general case, I can see a little bit if I'm in a dark room with a flashlight aimed just so. But after running setpci I can't see anything. And I find the setpci documentation to be utterly incomprehensible, so I don't know whether I need to tweak my command somehow or whether I'm completely barking up the wrong tree. Update: I've found a workaround: I'm now booting with the kernel parameter acpi=off. This disables power management, which prevents the machine from going into power saving mode and thus failing to come back up correctly. Of course, not having power management means that I can't use suspend or do anything to manage power other than powering it off (even then, I have to manually use the power switch). Also, it prevents me from using Unity 3D or Gnome Shell, forcing me into Unity 2C or Gnome Classic. So, I'd really like to be able to stop using this hack.

    Read the article

  • Reverse WiFi to Broadcast connection coming from a USB device

    - by Daniel Clem
    I am using the app called Clockworkmod Tether. It connects using a script ( command line " gksu ./run.sh " ) on the computer. All my programs connect to the internet perfectly, minitube, midori, transmission torrents. But the network manager does not show any connection, wired or wireless. So this may cause issues? What I want to do is take this connection, and be able to share it some way, any way, by wireless. This Acer Timeline "Aspire 5810TZ" does have an Ethernet, so wired out to a router might be an option. But I would prefer to simply reverse the Wireless card to broadcast out to about 2 or 3 devices. Is this possible? Yes I have taken a look at the other questions already posted here, but the answers are 1 year old or older, and not clear at all. I am moderately comfortable (4.5 out of 10 ) on the command line. But pretty much need line by line directions for what commands are needed and what order, ect. Edit I have already tried the method of "Left click network manager, Create New Wireless Network" It is created fine, and I am able to connect to it with a tablet, but am un-able to get an outside connection with it. Using the "Shared to other computers" option because DHCP doesn't seem to work, and WEP Passphrase Security. I get an IP address on the connected device. But as I said, won't bring up any outside webpages or the like. So perhaps this is the wrong approach?

    Read the article

  • Decorator not calling the decorated instance - alternative design needed

    - by Daniel Hilgarth
    Assume I have a simple interface for translating text (sample code in C#): public interface ITranslationService { string GetTranslation(string key, CultureInfo targetLanguage); // some other methods... } A first simple implementation of this interface already exists and simply goes to the database for every method call. Assuming a UI that is being translated at start up this results in one database call per control. To improve this, I want to add the following behavior: As soon as a request for one language comes in, fetch all translations from this language and cache them. All translation requests are served from the cache. I thought about implementing this new behavior as a decorator, because all other methods of that interface implemented by the decorater would simple delegate to the decorated instance. However, the implementation of GetTranslation wouldn't use GetTranslation of the decorated instance at all to get all translations of a certain language. It would fire its own query against the database. This breaks the decorator pattern, because every functionality provided by the decorated instance is simply skipped. This becomes a real problem if there are other decorators involved. My understanding is that a Decorator should be additive. In this case however, the decorator is replacing the behavior of the decorated instance. I can't really think of a nice solution for this - how would you solve it? Everything is allowed, even a complete re-design of ITranslationService itself.

    Read the article

  • Constructive criticism for my bounce rate being so high [closed]

    - by Daniel
    The bounce rate on my website's product pages is 80%, which is terrible. Could you offer any opinions on whether you consider the user experience to be bad, and how I could possibly improve it? Other pages, such as the home and category pages, have acceptable bounce rates, but the vast majority of my traffic lands on the product pages. I already tried removing some Google ads for a couple of days, but this didn't seem to help at all. I'm working on doing A/B testing at the moment. (It's tricky, as the site is based on a CMS - I custom coded the [Joomla] component, so hopefully I can get this testing working.)

    Read the article

  • Electronics 101 for kids: littleBits review

    - by Daniel Cazzulino
    I'm always on the lookout for cool toys that can empower my kids (9, 6 and 2yo) to be creative and break the mold of being just consumers of other's ideas. I recently came across littleBits while watching a TED video of their creator. I was immediately hooked. It seemed like the perfect blend of simplicity and self-learning that I was looking to get my kids into electronics. So I went ahead and purchased the kit from SparkFun and a bunch of standalone parts (&quot;bits&quot;) from the site itself. There are also a bunch of videos and pictures on their site to get a better idea of what they are, as well as multitude YouTube videos. This weekend I gave them to my kids, and coincidentally, we also travelled to my hometown and they got to share them too with their cousins. Man, what a blast it was! I decided to approach this &quot;toy&quot; just like one of the iPod/iPad games I buy for them: &quot;How it's used? I've no idea! I just heard it was great, you go figure it out!&quot;. And figure it out they did....Read full article

    Read the article

  • Starting with text based MUD/MUCK game

    - by Scott Ivie
    I’ve had this idea for a video game in my head for a long time but I’ve never had the knowledge or time to get it done. I still don’t really, but I am willing to dedicate a chunk of my time to this before it’s too late. Recently I started studying Lua script for a program called “MUSH Client” which works for MU* telnet style text games. I want to use the GUI capabilities of Mush Client with a MU* server to create a basic game but here is my dilemma. I figured this could be a suitable starting place for me. BUT… Because I’m not very programmer savvy yet, I don’t know how to download/install/use the MU* server software. I was originally considering Protomuck because a few of the MU*s I were more impressed with began there. http://www.protomuck.org/ I downloaded it, but I guess I'm too used to GUI style programs so I'm having great difficulty figuring out what to do next. Does anyone have any suggestions? Does anyone even know what I'm talking about? heh..

    Read the article

  • How can I store post rankings that change with time?

    - by Daniel Fein
    I'm trying to learn how to code a website algorithm like Reddit.com where there are thousands of posts that need to be ranked. Their ranking algorithm works like this (you don't have to read it, its more of a general question that I have): http://amix.dk/blog/post/19588 Right now I have posts stored in a database, I record their dates and they each have an upvotes and downvotes field so I'm storing their records. I want to figure out how do you store their rankings? When specific posts have ranking values, but they change with time, how could you store their rankings? If they aren't stored, do you rank every post every time a user loads the page? When would you store the posts? Do you run a cron job to automatically give every post a new value every x minutes? Do you store their value? Which is temporary. Maybe, until that post reaches its minimum score and is forgotten?

    Read the article

  • How to 301 redirect from old query string urls to CakePHP Canonical urls?

    - by Daniel Bingham
    I currently have a .htaccess file that looks like this: RewriteCond %{QUERY_STRING} ^action=view&item=([0-9]+)$ RewriteRule ^index\.php$ /index.php?url=item/%1 [R=301] RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ index.php?url=$1 [QSA,L] It is meant to 301 redirect my old query string based URLs to new CakePHP urls. This will successfully send users to the correct page. However, Google doesn't seem to like it (see below). I previously tried doing this: RewriteCond %{QUERY_STRING} ^action=view&item=([0-9]+)$ RewriteRule ^index\.php$ /item/%1 [R=301] RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ index.php?url=$1 [QSA,L] But that fails. The second rewrite rule doesn't seem to catch the rewritten URL. It goes straight through. Using the first version wouldn't be a problem, except that I suspect that is what is choking up Google. It hasn't indexed my sitemap full of the new URLs. My old sitemap had been fully indexed and all the URLs are in Google's index. But it isn't following the redirects from the old URLs to the new. I have a 'not followed' error for every one of the query urls that was in my old sitemap. Am I properly using a 301 redirect here? Is it the weird rewrite rule? What can I do to send both Google and users to the proper page and save my page rank?

    Read the article

  • Is there any way to enable the HiDef graphics profile property on a Silverlight 5 3d Web App?

    - by Daniel
    I have an XNA Windows Game that uses the HiDef profile to load complex fbx and obj files. Trying to move it over to a Silverlight 3d Web App, Silverlight seems to only want to use the Reach profile, and I get an error that the Reach profile does not support a sufficient number of primitive draws per call. Is there any way to change to HiDef in Silverlight 5? It is not in the project properties and attempting to change it in mainpage.xaml.cs only gives me the option of setting it to Reach.

    Read the article

  • Multiple Vertex Buffers per Mesh

    - by Daniel
    I've run into the situation where the size of my mesh with all its vertices and indices, is larger than the (optimal) vertex buffer object upper limit (~8MB). I was wondering if I can sub-divide the mesh across multiple vertex buffers, and somehow retain validity of the indices. Ie a triangle with a indice at the first vertex, and an indice at the last (ie in seperate VBOs). All the while maintaining this within Vertex Array Objects. My thoughts are, save myself the hassle, and for meshes (messes :P) such as this, just use the necessary size ( 8MB); which is what I do at the moment. But ideally my buffer manager (wip) at the moment is using optimal sizes; I may just have to make a special case then... Any ideas? If necessary, a simple C++ code example is appreciated. Note: I have also cross-posted this on stackoverflow, as I was not sure as to which it would be more suitable (its partly a design question).

    Read the article

  • What is a user-friendly solution to editing email templates with replacement variables?

    - by Daniel Magliola
    I'm working on a system where we rely a lot of "admins / managers" emailing users from the database. One of the key features is being able to email several people at the same time, with specific information relevant to each of them. Another key feature is to be able to hand-craft emails, because it tends to be be necessary to slightly modify them each time, but having a basic template saves a lot of time. For this, we have the typical "templates" solution, where we have a template that looks kind of like this: Hello {{recipient.full_name}}, Your application to {{activity.title}} has been accepted. You have requested to participate on dates {{application.dates}}, in role {{application.role}} Blah blah blah The problem we are having is obviously that (as we expected), managers don't get the whole "variables" idea, and they do things like overwriting them, which doesn't let them email more than one person at a time, assuming those are not going to get replaced and that the system is broken, or even inexplicable things like "Hello {{John}}". The big problem is that this isn't relegated, as usual, to an "admin" section where only a few power users have access to editing the templates that are automatically send out, and they're expected to know what they are doing. Every user of the system gets exposed to this problem. The obvious solution would be to replace the variables before showing this template for the user to edit, but that doesn't work when emailing several people. This seems like a reasonably common problem, and we are kind of hoping that someone has already solved it. Have you seen anywhere/created/can think of good solutions to this problem?

    Read the article

  • What are the advantages of mainframes?

    - by Scott Weinstein
    The downsides of Mainframes is well trodden ground; expensive, legacy, dwindling community, etc. I'm not particularly interested in the downsides, but I am curious if there are any benefits to mainframe hardware/software over the current Intel/AMD & Linux/Windows environment. I've been told that MFs are particularly good (and better than current servers) at heavy I/O loads. Is this still true?

    Read the article

  • How can I set my screen resolution to match my TV?

    - by Scott Severance
    I have a computer in my classroom that's connected to an LG smart TV (that's actually not so smart. I wouldn't recommend buying one.). For the touch interface, the TV wants a resolution of 1920x1080 at 60Hz. However, I can't seem to set the computer to that resolution. The display settings only offer 1024x768 and 640x480. The computer dual boots with Windows XP, where widescreen options are available in approximately the required size, but the exact resolution -- or even aspect ratio-- isn't available in XP either. I tried the following command: xrandr -s 1920x1080 -r 60 The response was: Size 1920x1080 not found in available modes Back in the old days, the solution would be to edit xorg.conf. However, since that file no longer exists, and I haven't found up-to-date info, I don't know what else to do. If it helps, this machine will never be connected to a different display, so resolution flexibility isn't important. Here's the output of lshw: *-display:0 description: VGA compatible controller product: 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 03 width: 64 bits clock: 33MHz capabilities: vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:42 memory:fe800000-febfffff memory:d0000000-dfffffff ioport:ecd8(size=8) *-display:1 UNCLAIMED description: Display controller product: 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2.1 bus info: pci@0000:00:02.1 version: 03 width: 64 bits clock: 33MHz According to the system settings, my graphics driver is unknown and my "experience" is standard. This is 64-bit Ubuntu 12.04 (Precise) Note: There are a number of similar questions to this one, but they didn't include any answers that helped me. Update After posting this question, I noticed one in the sidebar that I hadn't found through search but which appeared to contain the answer. Based on that question, I created the /etc/X11/xorg.conf file below: Section "ServerLayout" Identifier "X.org Configured" Screen 0 "Screen0" 0 0 InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" EndSection Section "Files" ModulePath "/usr/lib/xorg/modules" FontPath "/usr/share/fonts/X11/misc" FontPath "/var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType" FontPath "built-ins" EndSection Section "Module" Load "glx" Load "dri2" Load "dbe" Load "dri" Load "record" Load "extmod" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/input/mice" Option "ZAxisMapping" "4 5 6 7" EndSection Section "Monitor" Identifier "Monitor0" VendorName "LG" ModelName "Smart TV" EndSection Section "Device" ### Available Driver options are:- ### Values: <i>: integer, <f>: float, <bool>: "True"/"False", ### <string>: "String", <freq>: "<f> Hz/kHz/MHz", ### <percent>: "<f>%" ### [arg]: arg optional #Option "DRI" # [<bool>] #Option "ColorKey" # <i> #Option "VideoKey" # <i> #Option "FallbackDebug" # [<bool>] #Option "Tiling" # [<bool>] #Option "LinearFramebuffer" # [<bool>] #Option "Shadow" # [<bool>] #Option "SwapbuffersWait" # [<bool>] #Option "TripleBuffer" # [<bool>] #Option "XvMC" # [<bool>] #Option "XvPreferOverlay" # [<bool>] #Option "DebugFlushBatches" # [<bool>] #Option "DebugFlushCaches" # [<bool>] #Option "DebugWait" # [<bool>] #Option "HotPlug" # [<bool>] #Option "RelaxedFencing" # [<bool>] Identifier "Card0" Driver "intel" BusID "PCI:0:2:0" EndSection Section "Screen" Identifier "Screen0" Device "Card0" Monitor "Monitor0" DefaultDepth 24 #SubSection "Display" # Viewport 0 0 # Depth 1 #EndSubSection #SubSection "Display" # Viewport 0 0 # Depth 4 #EndSubSection #SubSection "Display" # Viewport 0 0 # Depth 8 #EndSubSection #SubSection "Display" # Viewport 0 0 # Depth 15 #EndSubSection #SubSection "Display" # Viewport 0 0 # Depth 16 #EndSubSection SubSection "Display" Viewport 0 0 Depth 24 Modes "1024x768" "1920x1080" EndSubSection EndSection According to /var/log/Xorg.0.log, my settings aren't being applied. In fact, I wonder if the config file is even being read. [ 1209.083] (**) intel(0): Depth 24, (--) framebuffer bpp 32 [ 1209.084] (==) intel(0): RGB weight 888 [ 1209.084] (==) intel(0): Default visual is TrueColor [ 1209.084] (II) intel(0): Integrated Graphics Chipset: Intel(R) G41 [ 1209.084] (--) intel(0): Chipset: "G41" [ 1209.084] (**) intel(0): Relaxed fencing enabled [ 1209.084] (**) intel(0): Wait on SwapBuffers? enabled [ 1209.084] (**) intel(0): Triple buffering? enabled [ 1209.084] (**) intel(0): Framebuffer tiled [ 1209.084] (**) intel(0): Pixmaps tiled [ 1209.084] (**) intel(0): 3D buffers tiled [ 1209.084] (**) intel(0): SwapBuffers wait enabled [ 1209.084] (==) intel(0): video overlay key set to 0x101fe [ 1209.172] (II) intel(0): Output VGA1 using monitor section Monitor0 [ 1209.260] (II) intel(0): EDID for output VGA1 [ 1209.260] (II) intel(0): Printing probed modes for output VGA1 [ 1209.260] (II) intel(0): Modeline "1024x768"x60.0 65.00 1024 1048 1184 1344 768 771 777 806 -hsync -vsync (48.4 kHz) [ 1209.260] (II) intel(0): Modeline "800x600"x60.3 40.00 800 840 968 1056 600 601 605 628 +hsync +vsync (37.9 kHz) [ 1209.260] (II) intel(0): Modeline "800x600"x56.2 36.00 800 824 896 1024 600 601 603 625 +hsync +vsync (35.2 kHz) [ 1209.260] (II) intel(0): Modeline "848x480"x60.0 33.75 848 864 976 1088 480 486 494 517 +hsync +vsync (31.0 kHz) [ 1209.260] (II) intel(0): Modeline "640x480"x59.9 25.18 640 656 752 800 480 489 492 525 -hsync -vsync (31.5 kHz) [ 1209.260] (II) intel(0): Output VGA1 connected [ 1209.260] (II) intel(0): Using user preference for initial modes [ 1209.260] (II) intel(0): Output VGA1 using initial mode 1024x768 [ 1209.260] (II) intel(0): Using default gamma of (1.0, 1.0, 1.0) unless otherwise stated. [ 1209.260] (II) intel(0): Kernel page flipping support detected, enabling [ 1209.260] (==) intel(0): DPI set to (96, 96)

    Read the article

  • Crashing trying to install Ubuntu 12.04 LTS

    - by Daniel Evans
    Hardware: Dell Inspiron 1545 Steps are as follows: 1. Insert 64 bit Ubuntu 12.04 disc 2. Boot computer Output is as follows: error: unexpectedly disconnected from boot status daemon Generating locales... en_US.UTF-8... done Generation complete. MEMORY-ERROR: glib-compile-schemas[569]: GSlice: assertion failed: aligned_memory == (gpointer) addr Aborted pwconv: failed to change the mode of /etc/passwd- to 0600 MEMORY-ERROR: [996]: GSlice: assertion failed: aligned_memory == (gpointer) addr MEMORY-ERROR: glib-compile-scehmas[1034]: GSlice: assertion failed: aligned_memory == gpointer) addr Aborted /usr/lib/python2.7/dist-packages/LanguageSelector/LocaleInfo.py:256: UserWarning: Failed to connect to socket /var/run/dbus/system_bus_socket: No such file or directory warnings.warn(msg.args[0].encode('UTF-8')) Using CD-ROM mount point /cdrom ... etc etc... End up at a prompt line ubuntu@ubuntu:~$

    Read the article

  • DrawIndexedPrimitives overdraws data in previous buffer if called in loop

    - by Daniel Excinsky
    I doubled the question from stackoverflow here, and will delete the opposite of a question that gave me the answer. I have the Draw method in one of my renderers, that loops through the dictionary and gets precollected and preinitialized buffers. When dictionary has only one element, everything is just fine. But with more elements what I get on the screen is only the data from the last buffer (I suppose, not sure) My Draw method: public void Draw(GameTime gameTime) { if (!_areStaticEffectsSet) { // blockEffect.Parameters["TextureAtlas"].SetValue(textureAtlas); blockEffect.Parameters["HorizonColor"].SetValue(World.HORIZONCOLOR); blockEffect.Parameters["NightColor"].SetValue(World.NIGHTCOLOR); blockEffect.Parameters["MorningTint"].SetValue(World.MORNINGTINT); blockEffect.Parameters["EveningTint"].SetValue(World.EVENINGTINT); blockEffect.Parameters["SunColor"].SetValue(World.SUNCOLOR); _areStaticEffectsSet = true; } blockEffect.Parameters["World"].SetValue(Matrix.Identity); blockEffect.Parameters["View"].SetValue(_player.CameraView); blockEffect.Parameters["Projection"].SetValue(_player.CameraProjection); blockEffect.Parameters["CameraPosition"].SetValue(_player.CameraPosition); blockEffect.Parameters["timeOfDay"].SetValue(_world.TimeOfDay); var viewFrustum = new BoundingFrustum(_player.CameraView * _player.CameraProjection); _graphicsDevice.BlendState = BlendState.Opaque; _graphicsDevice.DepthStencilState = DepthStencilState.Default; foreach (KeyValuePair<int, Texture2D> textureAtlas in textureAtlases) { blockEffect.Parameters["TextureAtlas"].SetValue(textureAtlas.Value); foreach (EffectPass pass in blockEffect.CurrentTechnique.Passes) { pass.Apply(); //TODO: ?????????? ??????????????? ?? ?????? ?? ??????? ??????? VertexBuffer ? IndexBuffer foreach (Chunk chunk in _world.Chunks.Values) { if (chunk == null || chunk.IsDisposed) { continue; } if (chunk.BoundingBox.Intersects(viewFrustum) && chunk.GetBlockIndexBuffer(textureAtlas.Key) != null) { lock (chunk) { if (chunk.GetBlockIndexBuffer(textureAtlas.Key).IndexCount > 0) { VertexBuffer vertexBuffer = chunk.GetBlockVertexBuffer(textureAtlas.Key); IndexBuffer indexBuffer = chunk.GetBlockIndexBuffer(textureAtlas.Key); //if (chunk.DrawIndex == new Vector3i(0, 0, 0)) //{ //if (textureAtlas.Key == -1) //{ //var varray = new [] //{ //new VertexPositionTextureLight(new Vector3(0,68,0), new Vector2(0,1),1,new Vector3(0,0,0), new Vector3(1,1,1)), //new VertexPositionTextureLight(new Vector3(0,68,1), new Vector2(0,1),1,new Vector3(0,0,0), new Vector3(1,1,1)), //new VertexPositionTextureLight(new Vector3(1,68,0), new Vector2(0,1),1,new Vector3(0,0,0), new Vector3(1,1,1)) //}; //var iarray = new short[] {0, 1, 2}; //vertexBuffer = new VertexBuffer(_graphicsDevice, typeof(VertexPositionTextureLight), varray.Length, BufferUsage.WriteOnly); //indexBuffer = new IndexBuffer(_graphicsDevice, IndexElementSize.SixteenBits, iarray.Length, BufferUsage.WriteOnly); //vertexBuffer.SetData(varray); //indexBuffer.SetData(iarray); } } _graphicsDevice.SetVertexBuffer(vertexBuffer); _graphicsDevice.Indices = indexBuffer; _graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertexBuffer.VertexCount, 0, indexBuffer.IndexCount / 3); } } } } } } } Noteworthy things about the code: XNA version is 4.0. I've commented the debugging code in the loop, but left it for it may bring some insight. I try not only to change vertices/indices in the loop, but textureAtlas also. Code in the shader about textureAtlas: Texture TextureAtlas; sampler TextureAtlasSampler = sampler_state { texture = <TextureAtlas>; magfilter = POINT; minfilter = POINT; mipfilter = POINT; AddressU = WRAP; AddressV = WRAP; }; struct VSInput { float4 Position : POSITION0; float2 TexCoords1 : TEXCOORD0; float SunLight : COLOR0; float3 LocalLight : COLOR1; float3 Normal : NORMAL0; }; VertexPositionTextureLight is my own realization of IVertexType. So, do anybody know about this problem, or see the wrongness in my code (that's far more likely)?

    Read the article

  • May 2010 Chicago Architects Group Wrap Up

    - by Tim Murphy
    Scott Seely did a wonderful job this evening of explaining how cloud services fit into our application architectures and specifically how Azure is organized.  He covered everything from Table Storage to code name Dallas (OData).  The discussion continued well beyond the end of the meeting which was attended by members of all sectors of IT and multiple platforms. Be sure to join us in the upcoming months as we cover the following topics: June – Document Generation Architecture July – Architecting a BI Installation August - MVVM – the What, Why and When Stay tuned. del.icio.us Tags: Chicago Architects Group,Azure,Cloud Computing,Dallas,Scott Seely,MVVM,Business Intelligence

    Read the article

  • Oracle Fusion HCM Gains Traction and Customer Recognition

    - by Scott Ewart
    Oracle Fusion HCM Gains Traction and Customer Recognition at the HRO Summit Europe in Barcelona Audience voted Oracle Fusion Human Capital Management as best in Most Reliable, Most Innovative and Best in Class. During the annual European HRO Summit in Barcelona, HRO buyers, service providers, third party advisors and other attendees were visibly impressed with the Fusion HCM product stack. Following the “present-off” among four technology vendors, Oracle was voted first in the following categories: Which technology could best suit the needs for your company Which technology do you think came across as the most reliable Which technology offers the most innovation Based on what you heard today, which technology presentation would you rate as best in class Oracle was voted second in the two other remaining categories Click here for the full article ==> http://bit.ly/sxC3tX

    Read the article

  • Microsoft LifeCam Audio Issue

    - by Daniel Samson
    Running Ubuntu 12.04.1 LTS 32-bit on a computer with an Intel core i5 processor, 4GB RAM and a NVIDIA 450GTS Graphics card. I am trying to set up Skype with my webcam. So far everything works almost perfectly, however my Microsoft LifeCam-VX700 v2.0 audio does not work correctly. The audio feed is just static/white noise. I have checked the hardware using windows and it worked perfectly there. The video works great in Ubuntu. It is just the audio that is the problem. What can I do to rectify this problem?

    Read the article

  • Ubuntu stops using Nvidia driver after kernel upgrade

    - by Daniel
    Just updated and restarted, Ubuntu's doesn't display correctly. After restart, the desktop now looks like this. I've temporarily switched to the Nouveau driver. The update history reveals the kernel was updated, amongst many things; and the following were installed: linux-image-3.5.0-19-generic (3.5.0-19.30) linux-image-extra-3.5.0-19-generic (3.5.0-19.30) I've encountered this type of problem quite recently, so I decided to reapply the same steps, to solve the problem, as follows: sudo apt-get install linux-headers-3.5.0-19 sudo apt-get install linux-headers-3.5.0-19-generic sudo depmod -a sudo modprobe nvidia sudo /etc/init.d/*dm restart When installing linux-headers-3.5.0-19-generic, I get an error, message from terminal as follows: Setting up linux-headers-3.5.0-19-generic (3.5.0-19.30) ... Examining /etc/kernel/header_postinst.d. run-parts: executing /etc/kernel/header_postinst.d/dkms 3.5.0-19-generic /boot/vmlinuz-3.5.0-19-generic Error! Problems with depmod detected. Automatically uninstalling this module. DKMS: Install Failed (depmod problems). Module rolled back to built state. However, I ignored the above error and continued the steps with sudo depmod -a, installed nvidia-current, then did sudo modprobe nvidia, which yielded the following error: FATAL: Error inserting nvidia_current (/lib/modules/3.5.0-19-generic/updates/dkms/nvidia_current.ko): No such device Upon restart, the Nvidia driver now works! BTW, do those error messages imply I broke something? Just curious, cause I don't want to get happy I've fixed it, then it stops working later on. The system is Dell XPS-L702X, with NVIDIA GeForce GT 555M, and 17" screen.

    Read the article

  • Track Promotional Code Sales

    - by Scott
    Is there a way I can track actual sales on purchases utilizing Promo or Discount Codes obtained through my site? My site will link to e-commerce sites where users can use those promo codes on their purchases to save money. My site will not actually be selling any items, it is all referrals to other sites. I want this to be done outside of any 3rd party commission platform such as Commission Junction or LinkShare. Thanks!

    Read the article

  • Any way to set up a grid for a board game in cocos 2d?

    - by Scott
    My first idea was to create a 2d array for my columns and rows, but it seems like there should be a better, or possibly cleaner, way to achieve this. Each square on the grid is going to have a background image, probably a .png although I might just draw the images with a draw method. Basically, I want to be able to drag and drop images onto the individual grid squares. I've been searching for a solution and the closest thing I can find is the tiled map solution. That just seems like a little overkill for what I'm trying to accomplish. Also, I don't know if this helps but i need my grid to be 12 by 12 and take up the entire width of the iphone screen.

    Read the article

  • Strings in .NET are Enumerable

    - by Scott Dorman
    It seems like there is always some confusion concerning strings in .NET. This is both from developers who are new to the Framework and those that have been working with it for quite some time. Strings in the .NET Framework are represented by the System.String class, which encapsulates the data manipulation, sorting, and searching methods you most commonly perform on string data. In the .NET Framework, you can use System.String (which is the actual type name or the language alias (for C#, string). They are equivalent so use whichever naming convention you prefer but be consistent. Common usage (and my preference) is to use the language alias (string) when referring to the data type and String (the actual type name) when accessing the static members of the class. Many mainstream programming languages (like C and C++) treat strings as a null terminated array of characters. The .NET Framework, however, treats strings as an immutable sequence of Unicode characters which cannot be modified after it has been created. Because strings are immutable, all operations which modify the string contents are actually creating new string instances and returning those. They never modify the original string data. There is one important word in the preceding paragraph which many people tend to miss: sequence. In .NET, strings are treated as a sequence…in fact, they are treated as an enumerable sequence. This can be verified if you look at the class declaration for System.String, as seen below: // Summary:// Represents text as a series of Unicode characters.public sealed class String : IEnumerable, IComparable, IComparable<string>, IEquatable<string> The first interface that String implements is IEnumerable, which has the following definition: // Summary:// Exposes the enumerator, which supports a simple iteration over a non-generic// collection.public interface IEnumerable{ // Summary: // Returns an enumerator that iterates through a collection. // // Returns: // An System.Collections.IEnumerator object that can be used to iterate through // the collection. IEnumerator GetEnumerator();} As a side note, System.Array also implements IEnumerable. Why is that important to know? Simply put, it means that any operation you can perform on an array can also be performed on a string. This allows you to write code such as the following: string s = "The quick brown fox";foreach (var c in s){ System.Diagnostics.Debug.WriteLine(c);}for (int i = 0; i < s.Length; i++){ System.Diagnostics.Debug.WriteLine(s[i]);} If you executed those lines of code in a running application, you would see the following output in the Visual Studio Output window: In the case of a string, these enumerable or array operations return a char (System.Char) rather than a string. That might lead you to believe that you can get around the string immutability restriction by simply treating strings as an array and assigning a new character to a specific index location inside the string, like this: string s = "The quick brown fox";s[2] = 'a';   However, if you were to write such code, the compiler will promptly tell you that you can’t do it: This preserves the notion that strings are immutable and cannot be changed once they are created. (Incidentally, there is no built in way to replace a single character like this. It can be done but it would require converting the string to a character array, changing the appropriate indexed location, and then creating a new string.)

    Read the article

< Previous Page | 17 18 19 20 21 22 23 24 25 26 27 28  | Next Page >