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  • CodeIgniter Error Log Info + Errors

    - by fatnjazzy
    Hi, IS there a way to save in the log, Info + Errors without debug? Howcome debug level apears with info? If i want to log info "Account id 4345 was deleted by Admin", why do i need to see all of these: DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Config Class Initialized DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Hooks Class Initialized DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 URI Class Initialized DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Router Class Initialized DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Output Class Initialized DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Input Class Initialized DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Global POST and COOKIE data sanitized DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Language Class Initialized DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Loader Class Initialized DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Config file loaded: config/safe_charge.php DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Config file loaded: config/web_fx.php DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Helper loaded: loadutils_helper DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Helper loaded: objectsutils_helper DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Helper loaded: logutils_helper DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Helper loaded: password_helper DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Database Driver Class Initialized DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 cURL Class Initialized DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Language Class Initialized DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Config Class Initialized DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Account MX_Controller Initialized DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 File loaded: ./modules/accounts/models/pending_account_model.php DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Model Class Initialized DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 File loaded: ./modules/accounts/models/proccess_accounts_model.php DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Model Class Initialized DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 File loaded: ./modules/accounts/models/web_fx_model.php DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Model Class Initialized DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 File loaded: ./modules/accounts/models/trader_account_type_spreads.php DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Model Class Initialized DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 File loaded: ./modules/accounts/models/trader_accounts.php DEBUG - 2010-12-27 08:39:13 --> 192.168.200.32 Model Class Initialized Thanks

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  • python script problem once build and package it

    - by Apache
    hi expert, I've written python script to scan wifi and send data to the server, I set interval value, so it keep on scanning and send the data, it read from config.txt file where i set the interval value to scan, I also add yes/no in my config file, so is 'no' it will scan only once and if 'yes' it will scan according to the interval level, my code as below import time,..... from threading import Event, Thread class RepeatTimer(Thread): def __init__(self, interval, function, iterations=0, args=[], kwargs={}): Thread.__init__(self) self.interval = interval self.function = function self.iterations = iterations self.args = args self.kwargs = kwargs self.finished = Event() def run(self): count = 0 while not self.finished.is_set() and (self.iterations <= 0 or count < self.iterations): self.finished.wait(self.interval) if not self.finished.is_set(): self.function(*self.args, **self.kwargs) count += 1 def cancel(self): self.finished.set() def scanWifi(self): #scanning process and sending data done here obj = JW() if status == "yes": t = RepeatTimer(int(intervalTime),obj.scanWifi) t.start() else: obj.scanWifi() once I package my code, its only run when I set my config file set to 'no' where it scan only once, but when I set my config file to 'yes', there is no progress at all, so I found that there is problem with my class RepeatTimer(Timer) once build, but don't know how to solve can anyone help me thanks

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  • Build Explorer version 1.1 for Visual Studio Team Explorer is released

    - by terje
    Our free extension to Visual Studio , the folder based Build Explorer Version 1.1 has now been released, and uploaded to the Visual Studio Gallery and Codeplex. We have collected up a few changes and some bugs, as follows: Changes: Queue Default Builds can now be optionally fully enabled, fully disabled or enabled just for leaf nodes (=disabled for folders).  If you got a large number of builds it was pretty scary to be able to launch all of them with just one click.  However, it is nice to avoid having the dialog box up when you want to just run off a single build.  That’s the reasoning between the 3rd choice here. Auto fill-in of the builds at start up and refresh  This was a request that came up a lot, and which was also irritating to us.  When the Team Project is opened, the Build explorer will start by itself and fill up it’s tree. So you don’t need to click the node anymore. There was also quite a bit of flashing when the tree filled up, this has been reduced to just a single top level fill before it collapses the node. The speed of the buildup of the tree has also been increased. The “All Build Definitions” node is now shown on top of the list Login box appeared in certain cross domain situations. This was a fix for the TF30063 authentication problem we had in the beginning.  Hopefully the new code has that fixed properly so that both the login box and the TF30063 are gone forever.  Our testing so far seems to indicate it works.  If anyone gets a real problem here there are two workarounds: 1) Turn off the auto refresh to reduce the issue. If this doesn’t fix it, then 2) please reinstall the former version (go to the codeplex download site if you don’t have it anymore)  Write a comment to this blog post with a description of what happens, and I will send a temporary fix asap. Bug fixes: The folder name matching was case sensitive, so “Application.CI” and “application.CI” created two different folders.  View all builds not shown for leaf odes, and view builds didn’t work in all cases.  There was some inconsistencies here which have been fixed. Partly fixed:  The context menu to queue a new build for disabled builds should be removed, but that was a difficult one, and is still on the list, but the command will not do anything for a disabled build. Using the Queue Default Builds on a folder, and if it had some disabled builds below an error box appeared and ruined the whole experience. As a result of these fixes there has been introduced some new options, as shown below:   The two first settings, the Separator symbol and the options for how to handle Queuing of default builds are set per Team Project, and is stored in the TFS source control under the BuildProcessTemplates folder, with the name Inmeta.VisualStudio.BuildExplorer.Settings.xml The next two settings need some explanations.  They handle the behavior for the auto update of the build folders.  First, these are stored in the local registry per user, at the key HKEY_CURRENT_USER/Software\Inmeta\BuildExplorer. The first option Use Timed Refresh at Startup, if turned off, you will need to click the node as it is done in Version 1.0.  The second option is a timed value, the time after the Build explorer node is created and until the scanning of the Build folders start.  It is assumed that this is enough, and the tests so far indicates this.  If you have very many builds and you see that the explorer don’t get them all, try to increase this value, and of course, notify me of your case, either here or on the Visual Gallery site.

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  • How do I stop XNA/Visual Studio from rebuilding my content project every time I build?

    - by Phil Quinn
    My group and I are working on a game in XNA 4.0 with Visual Studio 2010/2012. The main solution has 6 projects: 2 XNA game projects (1 executable/ 1 class library), 1 WPF executable for the level editor, 2 standard class libraries, and a content project. Originally, the editor and engine XNA game projects had a content reference to separate content projects. Recently, I consolidated the content projects into one to simplify asset additions. Since pushing these changes to our git repo, certain members of my group have been experiencing weird build issues. Every time they run the project, they have to re-build all of the assets. This happens regardless of whether any changes were made, even if they just run the project directly after building. I've taken a few steps to figure out why this is happening. Below is the MSBuild output set on Normal verbosity. The seemingly important part is at 4, with the line 4> Rebuilding all content because build settings have changed 1>------ Build started: Project: Engine.Core, Configuration: Debug x86 ------ 1>Build started 11/29/2012 3:24:24 AM. 1>ResolveAssemblyReferences: 1> A TargetFramework profile exclusion list will be generated. 1>EmbedXnaFrameworkRuntimeProfile: 1>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 1>GenerateTargetFrameworkMonikerAttribute: 1>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 1>CoreCompile: 1>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 1>XnaWriteCacheFile: 1>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 1>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 1> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 1>_CopyAppConfigFile: 1>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files. 1>CopyFilesToOutputDirectory: 1> Engine.Core -> <solution-dir>\src\Engine.Core\bin\x86\Debug\TimeSink.Engine.Core.dll 1> 1>Build succeeded. 1> 1>Time Elapsed 00:00:00.13 2>------ Build started: Project: TimeSink.Entities, Configuration: Debug x86 ------ 2>Build started 11/29/2012 3:24:25 AM. 2>ResolveAssemblyReferences: 2> A TargetFramework profile exclusion list will be generated. 2>EmbedXnaFrameworkRuntimeProfile: 2>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 2>GenerateTargetFrameworkMonikerAttribute: 2>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 2>CoreCompile: 2>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 2>XnaWriteCacheFile: 2>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 2>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 2> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 2>CopyFilesToOutputDirectory: 2> TimeSink.Entities -> <solution-dir>\src\TimeSink.Entities\bin\x86\Debug\TimeSink.Entities.dll 2> 2>Build succeeded. 2> 2>Time Elapsed 00:00:00.11 3>------ Build started: Project: Editor (Editor\Editor), Configuration: Debug x86 ------ 4>------ Build started: Project: Engine.Game, Configuration: Debug x86 ------ 3>Build started 11/29/2012 3:24:25 AM. 3>CoreCompile: 3> All content is already up to date 3>ResolveAssemblyReferences: 3> A TargetFramework profile exclusion list will be generated. 3>EmbedXnaFrameworkRuntimeProfile: 3>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 3>GenerateTargetFrameworkMonikerAttribute: 3>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 3>CoreCompile: 3>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 3>XnaWriteCacheFile: 3>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 3>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 3> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 3>_CopyOutOfDateNestedContentItemsToOutputDirectory: 3>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. 3>CopyFilesToOutputDirectory: 3> Editor -> <solution-dir>\src\Editor\Editor\bin\x86\Debug\Editor.dll 3> 3>Build succeeded. 3> 3>Time Elapsed 00:00:00.39 4>Build started 11/29/2012 3:24:25 AM. 4>CoreCompile: 4> Rebuilding all content because build settings have changed 4> Building Textures\circle.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\circle.xnb 4> Importing Textures\circle.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\circle.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\circle.xnb 4> Building Textures\giroux.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\giroux.xnb 4> Importing Textures\giroux.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\giroux.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\giroux.xnb 4> Building Textures\Body_Neutral.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\Body_Neutral.xnb 4> Importing Textures\Body_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\Body_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\Body_Neutral.xnb 4> Building font.spritefont -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\font.xnb 4> Importing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.FontDescriptionImporter 4> Processing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.Processors.FontDescriptionProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\font.xnb 4>ResolveAssemblyReferences: 4> A TargetFramework profile exclusion list will be generated. 4>EmbedXnaFrameworkRuntimeProfile: 4>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 4>GenerateTargetFrameworkMonikerAttribute: 4>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 4>CoreCompile: 4>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 4>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 4> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 4>_CopyOutOfDateNestedContentItemsToOutputDirectory: 4>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. 4>_CopyAppConfigFile: 4>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files. 4>CopyFilesToOutputDirectory: 4> Engine.Game -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Engine.Game.exe 4>IncrementalClean: 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\circle.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\giroux.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Body_Neutral.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\font.xnb". 4> 4>Build succeeded. 4> 4>Time Elapsed 00:00:01.72 ========== Build: 4 succeeded, 0 failed, 1 up-to-date, 0 skipped ========== I can't think of how build settings could change between consecutive executions. Like I said, this only happens for half our group. One member is on a 32-bit Windows 7 Prof bootcamp partition on a Mac. Everyone else, including those who don't have the issue, are running straight 64-bit Windows 7 Prof. Both have tried using VS 2010 and VS 2012. Any insight would be greatly appreciated. Also, I can post more details upon request if this isn't thorough enough.

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  • How to debug suspend?

    - by mlissner
    I've been using Ubuntu for about five years now, and I still can't make it suspend when I want to. It's quite irritating that I can program up a storm, hack the machine in numerous other ways, and yet, and yet when I try to make it suspend or debug suspend, I fail miserably. I need help. Where do I begin to find the problem? What do I do to fix it? I'm placing a bounty on this, because I've literally lost hours of my life to this problem, and leaving my computer on ALL the time is terrible. The symptoms: Pressing suspend brings my computer to a state where it has a blinking cursor, the fans are running, it seems that the HD has turned off (I think), and I can't do anything to bring it back from this state (short of a hard reboot). Possibly related: My fans stay on even after a shutdown, and even then, I have to press the power button for five seconds before I can start it up again. I don't know what logs to look at to debug the problem, and I imagine they'd get nuked on reboot anyway. Please, please help. This drives me completely nuts, and I've been living with it for over a year.

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  • Unable to debug an encodded javascript?

    - by miles away
    I’m having some problems debugging an encoded javacscript. This script I’m referring to given in this link over here. The encoding here is simple and it works by shifting the unicodes values to whatever Codekey was use during encoding. The code that does the decoding is given here in plain English below:- <script language="javascript"> function dF(s){ var s1=unescape(s.substr(0,s.length-1)); var t=''; for(i=0;i<s1.length;i++)t+=String.fromCharCode(s1.charCodeAt(i)-s.substr(s.length-1,1)); document.write(unescape(t)); } </script> I’m interested in knowing or understanding the values (e.g s1,t). Like for example when the value of i=0 what values would the following attributes / method would hold s1.charCodeAt(i) and s.substr(s.length-1,1) The reason I’m doing this is to understand as to how a CodeKey function really works. I don’t see anything in the code above which tells it to decode on the basis of codekey value. The only thing I can point in the encoding text is the last character which is set to 1 , 2 ,3 or 4 depending upon the codekey selected during encoding process. One can verify using the link I have given above. However, to debug, I’m using firebug addon with the script running as localhost on my wamp server. I’m able to put a breakpoint on the js using firebug but I’m unable to retrieve any of the user defined parameters or functions I mentioned above. I want to know under this context what would be best way to debug this encoded js.

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  • Unable to debug javascript?

    - by linkme69
    I’m having some problems debugging an encoded javacscript. This script I’m referring to given in this link over here. The encoding here is simple and it works by shifting the unicodes values to whatever Codekey was use during encoding. The code that does the decoding is given here in plain English below:- <script language="javascript"> function dF(s){ var s1=unescape(s.substr(0,s.length-1)); var t=''; for(i=0;i<s1.length;i++)t+=String.fromCharCode(s1.charCodeAt(i)-s.substr(s.length-1,1)); document.write(unescape(t)); } I’m interested in knowing or understanding the values (e.g s1,t). Like for example when the value of i=0 what values would the following attributes / method would hold s1.charCodeAt(i) and s.substr(s.length-1,1) The reason I’m doing this is to understand as to how a CodeKey function really works. I don’t see anything in the code above which tells it to decode on the basis of codekey value. The only thing I can point in the encoding text is the last character which is set to 1 , 2 ,3 or 4 depending upon the codekey selected during encoding process. One can verify using the link I have given above. However, to debug, I’m using firebug addon with the script running as localhost on my wamp server. I’m able to put a breakpoint on the js using firebug but I’m unable to retrieve any of the user defined parameters or functions I mentioned above. I want to know under this context what would be best way to debug this encoded js.

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  • Unit test and Code Coverage of Ant build scripts

    - by pablaasmo
    In our development environment We have more and more build scripts for ant to perform the build tasks for several different build jobs. These build scripts sometimes become large and do a lot of things and basically is source code in and of itself. So in a "TDD-world" we should have unit tests and coverage reports for the source code. I found AntUnit and BuildFileTest.java for doing unit tests. But it would also be interesting to know the code coverage of those unit tests. I have been searching google, but have not found anything. Does anyone know of a code coverage tool for Ant build scripts?

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  • JavaMail not sending Subject or From under jetty:run-war

    - by Jason Thrasher
    Has anyone seen JavaMail not sending proper MimeMessages to an SMTP server, depending on how the JVM in started? At the end of the day, I can't send JavaMail SMTP messages with Subject: or From: fields, and it appears other headers are missing, only when running the app as a war. The web project is built with Maven and I'm testing sending JavaMail using a browser and a simple mail.jsp to debug and see different behavior when launching the app with: 1) mvn jetty:run (mail sends fine, with proper Subject and From fields) 2) mvn jetty:run-war (mail sends fine, but missing Subject, From, and other fields) I've meticulously run diff on the (verbose) Maven debug output (-X), and there are zero differences in the runtime dependencies between the two. I've also compared System properties, and they are identical. Something else is happening the jetty:run-war case that changes the way JavaMail behaves. What other stones need turning? Curiously, I've tried a debugger in both situations and found that the javax.mail.internet.MimeMessage instance is getting created differently. The webapp is using Spring to send email picked off of an Apache ActiveMQ queue. When running the app as mvn jetty:run the MimeMessage.contentStream variable is used for message content. When running as mvn jetty:run-war, the MimeMessage.content variable is used for the message contents, and the content = ASCIIUtility.getBytes(is); call removes all of the header data from the parsed content. Since this seemed very odd, and debugging Spring/ActiveMQ is a deep dive, I created a simplified test without any of that infrastructure: just a JSP using mail-1.4.2.jar, yet the same headers are missing. Also of note, these headers are missing when running the WAR file under Tomcat 5.5.27. Tomcat behaves just like Jetty when running the WAR, with the same missing headers. With JavaMail debugging turned on, I clearly see different output. GOOD CASE: In the jetty:run (non-WAR) the log output is: DEBUG: JavaMail version 1.4.2 DEBUG: successfully loaded resource: /META-INF/javamail.default.providers DEBUG: Tables of loaded providers DEBUG: Providers Listed By Class Name: {com.sun.mail.smtp.SMTPSSLTransport=javax.mail.Provider[TRANSPORT,smtps,com.sun.mail.smtp.SMTPSSLTransport,Sun Microsystems, Inc], com.sun.mail.smtp.SMTPTransport=javax.mail.Provider[TRANSPORT,smtp,com.sun.mail.smtp.SMTPTransport,Sun Microsystems, Inc], com.sun.mail.imap.IMAPSSLStore=javax.mail.Provider[STORE,imaps,com.sun.mail.imap.IMAPSSLStore,Sun Microsystems, Inc], com.sun.mail.pop3.POP3SSLStore=javax.mail.Provider[STORE,pop3s,com.sun.mail.pop3.POP3SSLStore,Sun Microsystems, Inc], com.sun.mail.imap.IMAPStore=javax.mail.Provider[STORE,imap,com.sun.mail.imap.IMAPStore,Sun Microsystems, Inc], com.sun.mail.pop3.POP3Store=javax.mail.Provider[STORE,pop3,com.sun.mail.pop3.POP3Store,Sun Microsystems, Inc]} DEBUG: Providers Listed By Protocol: {imaps=javax.mail.Provider[STORE,imaps,com.sun.mail.imap.IMAPSSLStore,Sun Microsystems, Inc], imap=javax.mail.Provider[STORE,imap,com.sun.mail.imap.IMAPStore,Sun Microsystems, Inc], smtps=javax.mail.Provider[TRANSPORT,smtps,com.sun.mail.smtp.SMTPSSLTransport,Sun Microsystems, Inc], pop3=javax.mail.Provider[STORE,pop3,com.sun.mail.pop3.POP3Store,Sun Microsystems, Inc], pop3s=javax.mail.Provider[STORE,pop3s,com.sun.mail.pop3.POP3SSLStore,Sun Microsystems, Inc], smtp=javax.mail.Provider[TRANSPORT,smtp,com.sun.mail.smtp.SMTPTransport,Sun Microsystems, Inc]} DEBUG: successfully loaded resource: /META-INF/javamail.default.address.map DEBUG: getProvider() returning javax.mail.Provider[TRANSPORT,smtp,com.sun.mail.smtp.SMTPTransport,Sun Microsystems, Inc] DEBUG SMTP: useEhlo true, useAuth true DEBUG SMTP: trying to connect to host "mail.authsmtp.com", port 465, isSSL false 220 mail.authsmtp.com ESMTP Sendmail 8.14.2/8.14.2/Kp; Thu, 18 Jun 2009 01:35:24 +0100 (BST) DEBUG SMTP: connected to host "mail.authsmtp.com", port: 465 EHLO jmac.local 250-mail.authsmtp.com Hello sul-pubs-3a.Stanford.EDU [171.66.201.2], pleased to meet you 250-ENHANCEDSTATUSCODES 250-PIPELINING 250-8BITMIME 250-SIZE 52428800 250-AUTH CRAM-MD5 DIGEST-MD5 LOGIN PLAIN 250-DELIVERBY 250 HELP DEBUG SMTP: Found extension "ENHANCEDSTATUSCODES", arg "" DEBUG SMTP: Found extension "PIPELINING", arg "" DEBUG SMTP: Found extension "8BITMIME", arg "" DEBUG SMTP: Found extension "SIZE", arg "52428800" DEBUG SMTP: Found extension "AUTH", arg "CRAM-MD5 DIGEST-MD5 LOGIN PLAIN" DEBUG SMTP: Found extension "DELIVERBY", arg "" DEBUG SMTP: Found extension "HELP", arg "" DEBUG SMTP: Attempt to authenticate DEBUG SMTP: check mechanisms: LOGIN PLAIN DIGEST-MD5 AUTH LOGIN 334 VXNlcm5hjbt7 YWM0MDkwhi== 334 UGFzc3dvjbt7 YXV0aHNtdHAydog3 235 2.0.0 OK Authenticated DEBUG SMTP: use8bit false MAIL FROM:<[email protected]> 250 2.1.0 <[email protected]>... Sender ok RCPT TO:<[email protected]> 250 2.1.5 <[email protected]>... Recipient ok DEBUG SMTP: Verified Addresses DEBUG SMTP: Jason Thrasher <[email protected]> DATA 354 Enter mail, end with "." on a line by itself From: Webmaster <[email protected]> To: Jason Thrasher <[email protected]> Message-ID: <[email protected]> Subject: non-Spring: Hello World MIME-Version: 1.0 Content-Type: text/plain;charset=UTF-8 Content-Transfer-Encoding: 7bit Hello World: message body here . 250 2.0.0 n5I0ZOkD085654 Message accepted for delivery QUIT 221 2.0.0 mail.authsmtp.com closing connection BAD CASE: The log output when running as a WAR, with missing headers, is quite different: Loading javamail.default.providers from jar:file:/Users/jason/.m2/repository/javax/mail/mail/1.4.2/mail-1.4.2.jar!/META-INF/javamail.default.providers DEBUG: loading new provider protocol=imap, className=com.sun.mail.imap.IMAPStore, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=imaps, className=com.sun.mail.imap.IMAPSSLStore, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=smtp, className=com.sun.mail.smtp.SMTPTransport, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=smtps, className=com.sun.mail.smtp.SMTPSSLTransport, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=pop3, className=com.sun.mail.pop3.POP3Store, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=pop3s, className=com.sun.mail.pop3.POP3SSLStore, vendor=Sun Microsystems, Inc, version=null Loading javamail.default.providers from jar:file:/Users/jason/Documents/dev/subscribeatron/software/trunk/web/struts/target/work/webapp/WEB-INF/lib/mail-1.4.2.jar!/META-INF/javamail.default.providers DEBUG: loading new provider protocol=imap, className=com.sun.mail.imap.IMAPStore, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=imaps, className=com.sun.mail.imap.IMAPSSLStore, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=smtp, className=com.sun.mail.smtp.SMTPTransport, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=smtps, className=com.sun.mail.smtp.SMTPSSLTransport, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=pop3, className=com.sun.mail.pop3.POP3Store, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=pop3s, className=com.sun.mail.pop3.POP3SSLStore, vendor=Sun Microsystems, Inc, version=null DEBUG: getProvider() returning provider protocol=smtp; type=javax.mail.Provider$Type@98203f; class=com.sun.mail.smtp.SMTPTransport; vendor=Sun Microsystems, Inc DEBUG SMTP: useEhlo true, useAuth false DEBUG SMTP: trying to connect to host "mail.authsmtp.com", port 465, isSSL false 220 mail.authsmtp.com ESMTP Sendmail 8.14.2/8.14.2/Kp; Thu, 18 Jun 2009 01:51:46 +0100 (BST) DEBUG SMTP: connected to host "mail.authsmtp.com", port: 465 EHLO jmac.local 250-mail.authsmtp.com Hello sul-pubs-3a.Stanford.EDU [171.66.201.2], pleased to meet you 250-ENHANCEDSTATUSCODES 250-PIPELINING 250-8BITMIME 250-SIZE 52428800 250-AUTH CRAM-MD5 DIGEST-MD5 LOGIN PLAIN 250-DELIVERBY 250 HELP DEBUG SMTP: Found extension "ENHANCEDSTATUSCODES", arg "" DEBUG SMTP: Found extension "PIPELINING", arg "" DEBUG SMTP: Found extension "8BITMIME", arg "" DEBUG SMTP: Found extension "SIZE", arg "52428800" DEBUG SMTP: Found extension "AUTH", arg "CRAM-MD5 DIGEST-MD5 LOGIN PLAIN" DEBUG SMTP: Found extension "DELIVERBY", arg "" DEBUG SMTP: Found extension "HELP", arg "" DEBUG SMTP: Attempt to authenticate DEBUG SMTP: check mechanisms: LOGIN PLAIN DIGEST-MD5 AUTH LOGIN 334 VXNlcm5hjbt7 YWM0MDkwhi== 334 UGFzc3dvjbt7 YXV0aHNtdHAydog3 235 2.0.0 OK Authenticated DEBUG SMTP: use8bit false MAIL FROM:<[email protected]> 250 2.1.0 <[email protected]>... Sender ok RCPT TO:<[email protected]> 250 2.1.5 <[email protected]>... Recipient ok DEBUG SMTP: Verified Addresses DEBUG SMTP: Jason Thrasher <[email protected]> DATA 354 Enter mail, end with "." on a line by itself Hello World: message body here . 250 2.0.0 n5I0pkSc090137 Message accepted for delivery QUIT 221 2.0.0 mail.authsmtp.com closing connection Here's the actual mail.jsp that I'm testing war/non-war with. <%@page import="java.util.*"%> <%@page import="javax.mail.internet.*"%> <%@page import="javax.mail.*"%> <% InternetAddress from = new InternetAddress("[email protected]", "Webmaster"); InternetAddress to = new InternetAddress("[email protected]", "Jason Thrasher"); String subject = "non-Spring: Hello World"; String content = "Hello World: message body here"; final Properties props = new Properties(); props.setProperty("mail.transport.protocol", "smtp"); props.setProperty("mail.host", "mail.authsmtp.com"); props.setProperty("mail.port", "465"); props.setProperty("mail.username", "myusername"); props.setProperty("mail.password", "secret"); props.setProperty("mail.debug", "true"); props.setProperty("mail.smtp.auth", "true"); props.setProperty("mail.smtp.socketFactory.class", "javax.net.ssl.SSLSocketFactory"); props.setProperty("mail.smtp.socketFactory.fallback", "false"); Session mailSession = Session.getDefaultInstance(props); Message message = new MimeMessage(mailSession); message.setFrom(from); message.setRecipient(Message.RecipientType.TO, to); message.setSubject(subject); message.setContent(content, "text/plain;charset=UTF-8"); Transport trans = mailSession.getTransport(); trans.connect(props.getProperty("mail.host"), Integer .parseInt(props.getProperty("mail.port")), props .getProperty("mail.username"), props .getProperty("mail.password")); trans.sendMessage(message, message .getRecipients(Message.RecipientType.TO)); trans.close(); %> email was sent SOLUTION: Yes, the problem was transitive dependencies of Apache CXF 2. I had to exclude geronimo-javamail_1.4_spec from the build, and just rely on javax's mail-1.4.jar. <dependency> <groupId>org.apache.cxf</groupId> <artifactId>cxf-rt-frontend-jaxws</artifactId> <version>2.2.6</version> <exclusions> <exclusion> <groupId>org.apache.geronimo.specs</groupId> <artifactId>geronimo-javamail_1.4_spec</artifactId> </exclusion> </exclusions> </dependency> Thanks for all of the answers.

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  • How to create base build and two simultaneously child builds?

    - by thoughts
    Using visual source safe, How to create a base build and on top of that two inherited new child builds of c# project. Base Build - Base Project - Base source version. [Should be able to modify source file and it reflacts in child builds] Child Build - First Project Child Build - Second Project I can able to modify individual source code of both child builds and also base build. If i change base build any source file then it should reflact to child build also. Is this possible with VSS? if yes how can i achieve it If any other source control provide this kind of facility then let me know.

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  • Eclipse - Galileo IDE force save of changed files before build?

    - by the empirical programmer
    Hi, When I used previous versions of Eclipse (e.g. Ganymede/Europa) if I had edited a file and then attempted a build Eclipse would prompt me to save first. Since I updated to Galileo (Build id: 20090920-1017 & just checked for updates) when I build I'm not prompted to save first. Perhaps the dialog had a checkbox for "don't tell me again" which I mistakenly checked on??? I figure it is just a preference setting some where but I can't seem to find it, search in Preferences for 'save' and for 'build' but did not find it. I tried "Save automatically before build" but that actually did not work for me, and isn't really what I was looking for anyways. Any ideas? thanks. Edit: I'm actually using an Ant script to 'build' (right click on script and Run As...Ant Build). So perhaps my original wording was a bit off base since I did not state how I was building.

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  • How to setup an Eclipse Project with multiple Subprojects (OSGi-Bundles)

    - by stacker
    Sherlog is an OSGi-based log analyzer, if I import this project as an workspace snapshot I receive lot's of projects in my workspace, but I would prefere to have them as subprojects in a project. The other option would be to checkout from svn, but then I face other problems (I don't know how to setup the dependencies for automatically build) Does anyone have an idea or good links on this topic? Thanks

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  • What's the best Mac custom disk image creation app?

    - by Lawrence Johnston
    I'm looking for a custom disk image creation app that I can integrate into the build process for my app (which means I need to be able to run it from the command line if possible). My desired features are that it will size the image for me, let me set the location of my icons when the image is opened, set a custom background/icon, etc. Free would be nice but if there's something that does exactly what I need I'll pay for it.

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  • Eclipse + Django: How to get bytecode output when python source files change?

    - by Sean Ochoa
    Whenever I change my python source files in my Django project, the .pyc files become out of date. Of course that's because I need to recompile them in order to test them through my local Apache web server. I would like to get around this manual process by employing some automatic means of compiling them on save, or on build through Eclipse, or something like that. What's the best and proper way to do this?

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  • How to "debug" a keyboard in Linux? Like pressing a key and seeing a code in a terminal.

    - by Somebody still uses you MS-DOS
    I didn't have an answer to my problem about adding additional keyboards in my Ubuntu 10.04. Questions mark is not working in my keyboard, only using Alt Gr key + W. So, I don't know if this is a problem with Ubuntu or Virtualbox itself (I'm running it inside a VM). I would like to debug this problem. The keyboard is plugged in, so when I press a key I believe something is being sent to my operating system, some code, I don't know. I would like to digg this problem, find some damn key code and find some damn *.conf file and manually fix my problem. So, do an application like this exist in Linux?

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  • TFS 2010 Build Custom Activity for Merging Assemblies

    - by Jakob Ehn
    *** The sample build process template discussed in this post is available for download from here: http://cid-ee034c9f620cd58d.office.live.com/self.aspx/BlogSamples/ILMerge.xaml ***   In my previous post I talked about library builds that we use to build and replicate dependencies between applications in TFS. This is typically used for common libraries and tools that several other application need to reference. When the libraries grow in size over time, so does the number of assemblies. So all solutions that uses the common library must reference all the necessary assemblies that they need, and if we for example do a refactoring and extract some code into a new assembly, all the clients must update their references to reflect these changes, otherwise it won’t compile. To improve on this, we use a tool from Microsoft Research called ILMerge (Download from here). It can be used to merge several assemblies into one assembly that contains all types. If you haven’t used this tool before, you should check it out. Previously I have implemented this in builds using a simple batch file that contains the full command, something like this: "%ProgramFiles(x86)%\microsoft\ilmerge\ilmerge.exe" /target:library /attr:ClassLibrary1.bl.dll /out:MyNewLibrary.dll ClassLibrary1.dll ClassLibrar2.dll ClassLibrary3.dll This merges 3 assemblies (ClassLibrary1, 2 and 3) into a new assembly called MyNewLibrary.dll. It will copy the attributes (file version, product version etc..) from ClassLibrary1.dll, using the /attr switch. For more info on ILMerge command line tool, see the above link. This approach works, but requires a little bit too much knowledge for the developers creating builds, therefor I have implemented a custom activity that wraps the use of ILMerge. This makes it much simpler to setup a new build definition and have the build automatically do the merging. The usage of the activity is then implemented as part of the Library Build process template mentioned in the previous post. For this article I have just created a simple build process template that only performs the ILMerge operation.   Below is the code for the custom activity. To make it compile, you need to reference the ILMerge.exe assembly. /// <summary> /// Activity for merging a list of assembies into one, using ILMerge /// </summary> public sealed class ILMergeActivity : BaseCodeActivity { /// <summary> /// A list of file paths to the assemblies that should be merged /// </summary> [RequiredArgument] public InArgument<IEnumerable<string>> InputAssemblies { get; set; } /// <summary> /// Full path to the generated assembly /// </summary> [RequiredArgument] public InArgument<string> OutputFile { get; set; } /// <summary> /// Which input assembly that the attibutes for the generated assembly should be copied from. /// Optional. If not specified, the first input assembly will be used /// </summary> public InArgument<string> AttributeFile { get; set; } /// <summary> /// Kind of assembly to generate, dll or exe /// </summary> public InArgument<TargetKindEnum> TargetKind { get; set; } // If your activity returns a value, derive from CodeActivity<TResult> // and return the value from the Execute method. protected override void Execute(CodeActivityContext context) { string message = InputAssemblies.Get(context).Aggregate("", (current, assembly) => current + (assembly + " ")); TrackMessage(context, "Merging " + message + " into " + OutputFile.Get(context)); ILMerge m = new ILMerge(); m.SetInputAssemblies(InputAssemblies.Get(context).ToArray()); m.TargetKind = TargetKind.Get(context) == TargetKindEnum.Dll ? ILMerge.Kind.Dll : ILMerge.Kind.Exe; m.OutputFile = OutputFile.Get(context); m.AttributeFile = !String.IsNullOrEmpty(AttributeFile.Get(context)) ? AttributeFile.Get(context) : InputAssemblies.Get(context).First(); m.SetTargetPlatform(RuntimeEnvironment.GetSystemVersion().Substring(0,2), RuntimeEnvironment.GetRuntimeDirectory()); m.Merge(); TrackMessage(context, "Generated " + m.OutputFile); } } [Browsable(true)] public enum TargetKindEnum { Dll, Exe } NB: The activity inherits from a BaseCodeActivity class which is an internal helper class which contains some methods and properties useful for moste custom activities. In this case, it uses the TrackeMessage method for writing to the build log. You either need to remove the TrackMessage method calls, or implement this yourself (which is not very hard… ) The custom activity has the following input arguments: InputAssemblies A list with the (full) paths to the assemblies to merge OutputFile The name of the resulting merged assembly AttributeFile Which assembly to use as the template for the attribute of the merged assembly. This argument is optional and if left blank, the first assembly in the input list is used TargetKind Decides what type of assembly to create, can be either a dll or an exe Of course, there are more switches to the ILMerge.exe, and these can be exposed as input arguments as well if you need it. To show how the custom activity can be used, I have attached a build process template (see link at the top of this post) that merges the output of the projects being built (CommonLibrary.dll and CommonLibrary2.dll) into a merged assembly (NewLibrary.dll). The build process template has the following custom process parameters:   The Assemblies To Merge argument is passed into a FindMatchingFiles activity to located all assemblies that are located in the BinariesDirectory folder after the compilation has been performed by Team Build. Here is the complete sequence of activities that performs the merge operation. It is located at the end of the Try, Compile, Test and Associate… sequence: It splits the AssembliesToMerge parameter and appends the full path (using the BinariesDirectory variable) and then enumerates the matching files using the FindMatchingFiles activity. When running the build, you can see that it merges two assemblies into a new one:     And the merged assembly (and associated pdb file) is copied to the drop location together with the rest of the assemblies:

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  • Can output from OutputDebugString be viewed in VisualStudio's output window

    - by wageoghe
    I am using C# and VS2010. When I use OutputDebugString to write debug information, should it show up in the output window? I can see the output from OutputDebugString in DebugView, but I thought I would see it in Visual Studio's Output window. I have looked under Tools-Options-Debugging-General and the output is NOT being redirected to the Immediate window. I have also looked under Tools-Options-Debugging-Output Window and all General Output Settings are set to "On". Finally, I have used the drop-down list in the Output window to specify that Debug messages should appear. If I change Tools-Options-Debugging-General to redirect the output to the Immediate window, the OutputDebugString messages do not appear in the immediate window. Here is my entire test program: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using System.Diagnostics; namespace OutputDebugString { class Program { [DllImport("kernel32.dll", CharSet = CharSet.Auto)] public static extern void OutputDebugString(string message); static void Main(string[] args) { Console.WriteLine("Main - Enter - Console.WriteLine"); Debug.WriteLine("Main - Enter - Debug.WriteLine"); OutputDebugString("Main - Enter - OutputDebugString"); OutputDebugString("Main - Exit - OutputDebugString"); Debug.WriteLine("Main - Exit - Debug.WriteLine"); Console.WriteLine("Main - Exit - Console.WriteLine"); } } } If I run within the debugger, the Debug.WriteLine output does show up in the output window, but the OutputDebugString output does not. If I run from a console window, both Debug.WriteLine and OutputDebugString show up in DebugView. Why doesn't the OutputDebugString output ever show up in the output window? Ultimately, my intent is not to write a lot of debug output with OutputDebugString, rather I will use System.Diagnostics or NLog or something similar. I am just trying to find out, if I configure a logging platform to write to OutputDebugString, will the output be visible from within the debugger. Edit: I went back to my original program (not the simple test above) which uses TraceSources and TraceListeners configured via the app.config file. If I configure the trace sources to write to the System.Diagnostics.DefaultTraceListener (which is documented as writing to OutputDebugString), then the trace source output DOES go to the debug window. However, lines that write directly with OutputDebugString (such as in my simple example) DO NOT go to the debug window. Also, if I use a different TraceListener that writes to OutputDebugString (I got one from Ukadc.Diagnostics at codeplex), that output DOES NOT go to the debug window. Note that I have seen these questions but they did not provide a working solution: here and here

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  • gae error : Error: Server Error, how to debug it .

    - by zjm1126
    when i upload my project to google-app-engine , it show this : Error: Server Error The server encountered an error and could not complete your request. If the problem persists, please report your problem and mention this error message and the query that caused it. why ? how can i debug this error ? thanks

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  • Troubles with my open id provider. How to debug ?

    - by Stefano Borini
    I have my own openid provider on my website, with phpmyid. It worked flawlessly until now, but apparently now it's not working anymore. I am unable to login anywhere I tried. How can I debug what's going on, to understand where's the problem ? I can add more details if required, but if I can figure it out by myself without having to paste stuff it would be better.

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  • Build .deb package from source, without installing it

    - by Mechanical snail
    Suppose I have an installer program or source tarball for some program I want to install. (There is no Debian package available.) First I want to create a .deb package out of it, in order to be able to cleanly remove the installed program in the future (see Uninstalling application built from source, If I build a package from source how can I uninstall or remove completely?). Also, installing using a package prevents it from clobbering files from other packages, which cannot be guaranteed if you run the installer or sudo make install. Checkinstall From reading the answers there and elsewhere, I gather the usual solution is to use checkinstall to build the package. Unfortunately, it seems checkinstall does not prevent make install from clobbering system files from other packages. For example, according to Reverting problems caused by checkinstall with gcc build: I created a Debian package from the install using sudo checkinstall -D make install. [...] I removed it using Synaptic Package Manager. As it turns out, [removing] the package checkinstall created from make install tried to remove every single file the installation process touched, including shared gcc libraries like /lib64/libgcc_s.so. I then tried to tell checkinstall to build the package without installing it, in the hope of bypassing the issue. I created a dummy Makefile: install: echo "Bogus" > /bin/qwertyuiop and ran sudo checkinstall --install=no. The file /bin/qwertyuiop was created, even though the package was not installed. In my case, I do not trust the installer / make install to not overwrite system files, so this use of checkinstall is ruled out. How can I build the package, without installing it or letting it touch system files? Is it possible to run Checkinstall in a fakechrooted debootstrap environment to achieve this? Preferably the build should be done as a normal user rather than root, which would prevent the process from overwriting system files if it goes wrong.

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