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  • jQuery add Share Icon script

    - by Eddie Parker
    Hello: I'm trying to add via jQuery the share icon [1]. Unfortunately I can't seem to do this as jQuery appears to escape the script code and I can't seem to get it to work with .text() or .html(). Has anyone gotten this, or something similar, working? The code I'm trying is: var enc = $('<div/>') .text('<script type="text/javascript" src="http://w.sharethis.com/button/sharethis.js#publisher=faa9f152-cae0-4ff3-bab7-32ae934bc698&amp;type=website&amp;style=ro ; $('<div/>') .appendTo(nav) .addClass('navItem') .append(eval(enc)) ; [1] http://sharethis.com/

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  • What does MailMessage.IsBodyHtml do?

    - by Eddie Deyo
    I'm testing sending out some emails via C#, but I can't tell what effect setting IsBodyHtml to true has. Regardless of the value, whatever I send in my Body shows up with a content type of "text/plain", and my HTML shows up tags and all in my email client (gmail). What is that flag actually supposed to do? NOTE: I can send an HTML email just fine by creating an AlternateView with a content type of "text/html", I just want to understand how setting the body is supposed to work.

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  • Apache </Location> Errors

    - by Eddie
    Hi there! I am having real trouble with this installation - Basically this is the erro that I am getting: apache2: Syntax error on line 234 of /etc/apache2/apache2.conf: Syntax error on line 10 of /etc/apache2/conf.d/amberdms-bs.conf: Expected </Location\xc2\xa0/billing_system> but saw </Location> and this is the code that is being used in that modules file: #  # Amberdms Billing System is an open source accounting, service billing and time keeping web application.  #  Alias /billing_system /usr/share/amberdms/billing_system  <Location /billing_system>  Order deny,allow  Allow from all  AllowOverride all    Please help me! I need this software to be installed, but this error has stumped me.

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  • XamlWriter fails to serialize objects in WinForms app

    - by Eddie
    Apparently XamlWriter doesn't works correctly in a WinForms application. XamlWriter uses MarkupWriter.GetMarkupObjectFor(object obj). I suppose that there's a problem to determine the full list of properties to serialize. var ar = new AssemblyReference(AppDomain.CurrentDomain.GetAssemblies().First()); var str = XamlWriter.Save(ar); Running an ASP.NET or WPF application I got this result: <AssemblyReference AssemblyName="mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" HintPath="file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll" SpecificVersion="False" xmlns="clr-namespace:Ivolutia.TypeModel;assembly=ivoTypeModel" /> But running the same code in a WinForms application I got this: <AssemblyReference xmlns="clr-namespace:Ivolutia.TypeModel;assembly=ivoTypeModel" /> this is the class definition: public class AssemblyReference : DependencyObject { public string AssemblyName { get; set; } public string HintPath { get; set; } public bool SpecificVersion { get; set; } public AssemblyReference() { } public AssemblyReference(Assembly assembly) { AssemblyName = assembly.FullName; HintPath = assembly.CodeBase; } public override string ToString() { return AssemblyName; } }

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  • Anyone use Distributed VCS in a corporate environment?

    - by Eddie Parker
    I'm curious to hear about people's experiences with distributed version control in a corporate environment. Specifically: Was it difficult to gain adoption? Now that it's in place, is it well liked? What 'model' are you using (hub & spoke? Something else?) Allowing you use hub & spoke, are there any discipline problems with pushing to a central server? I'd like to hear if anyone has non-programmers working within this environment, preferably artists and the like to whom VCS can be a bit daunting. Did it work out for them?

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  • Ubiquitous way to get the file system root of a .NET WEB application

    - by Eddie
    Similar to Ubiquitous way to get the root directory an application is running in via C#, but that question seems to be related to Win Forms. How would the same be done for Web Forms? I was using... HttpContext.Current.Server.MapPath("~") This works great for handling HTTP requests but seems not to work if a scheduler like Quartz.NET invokes a job (the problem I am having). The HttpContext.Current is null in that scenario since an actual HTTP request is not made.

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  • Visual Studio Macro To Switch Solution Configuration

    - by Eddie Parker
    I'm trying to write a macro that toggles between release/debug solution configurations in Visual Studio. It appears I can switch the configuration by using 'DTE.ExecuteCommand("Build.SolutionConfigurations", "Debug")'. Is there a way I can 'read' the value? Or is there a way I can use macros to 'focus' on the solution configuration UI element?

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  • using Dependency Parser in Stanford coreNLP

    - by Eddie Dovzhik
    I am using the Stanford coreNLP ( http://nlp.stanford.edu/software/corenlp.shtml ) in order to parse sentences and extract dependencies between the words. I have managed to create the dependencies graph like in the example in the supplied link, but I don't know how to work with it. I can print the entire graph using the toString() method, but the problem I have is that the methods that search for certain words in the graph, such as getChildList, require an IndexedWord object as a parameter. Now, it is clear why they do because the nodes of the graph are of IndexedWord type, but it's not clear to me how I create such an object in order to search for a specific node. For example: I want to find the children of the node that represents the word "problem" in my sentence. How I create an IndexWord object that represents the word "problem" so I can search for it in the graph?

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  • Replace all & that are not a HTML entity using C#

    - by Eddie
    Basically a dup of this question using php, but I need it for C#. I need to be able to replace any & that is not currently not any HTML entity (e.g. &amp;) before outputting to screen. I was thinking a regex, but I'm not sure if .Net has something built in that will do this.

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  • Questions on SQL Server 2008 Full-Text Search

    - by Eddie
    I have some questions about SQL 2K8 integrated full-text search. Say I have the following tables: Car with columns: id (int - pk), makeid (fk), description (nvarchar), year (int), features (int - bitwise value - 32 features only) CarMake with columns: id (int - pk), mfgname (nvarchar) CarFeatures with columns: id (int - 1, 2, 4, 8, etc.), featurename (nvarchar) If someone searches "red honda civic 2002 4 doors", how would I parse the input string so that I could also search in the "CarMake" and "CarFeatures" tables?

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  • Need help with implementing collision detection using the Separating Axis Theorem

    - by Eddie Ringle
    So, after hours of Googling and reading, I've found that the basic process of detecting a collision using SAT is: for each edge of poly A project A and B onto the normal for this edge if intervals do not overlap, return false end for for each edge of poly B project A and B onto the normal for this edge if intervals do not overlap, return false end for However, as many ways as I try to implement this in code, I just cannot get it to detect the collision. My current code is as follows: for (unsigned int i = 0; i < asteroids.size(); i++) { if (asteroids.valid(i)) { asteroids[i]->Update(); // Player-Asteroid collision detection bool collision = true; SDL_Rect asteroidBox = asteroids[i]->boundingBox; // Bullet-Asteroid collision detection for (unsigned int j = 0; j < player.bullets.size(); j++) { if (player.bullets.valid(j)) { Bullet b = player.bullets[j]; collision = true; if (b.x + (b.w / 2.0f) < asteroidBox.x - (asteroidBox.w / 2.0f)) collision = false; if (b.x - (b.w / 2.0f) > asteroidBox.x + (asteroidBox.w / 2.0f)) collision = false; if (b.y - (b.h / 2.0f) > asteroidBox.y + (asteroidBox.h / 2.0f)) collision = false; if (b.y + (b.h / 2.0f) < asteroidBox.y - (asteroidBox.h / 2.0f)) collision = false; if (collision) { bool realCollision = false; float min1, max1, min2, max2; // Create a list of vertices for the bullet CrissCross::Data::LList<Vector2D *> bullVerts; bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y + b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y + b.h / 2.0f)); // Create a list of vectors of the edges of the bullet and the asteroid CrissCross::Data::LList<Vector2D *> bullEdges; CrissCross::Data::LList<Vector2D *> asteroidEdges; for (int k = 0; k < 4; k++) { int n = (k == 3) ? 0 : k + 1; bullEdges.insert(new Vector2D(bullVerts[k]->x - bullVerts[n]->x, bullVerts[k]->y - bullVerts[n]->y)); asteroidEdges.insert(new Vector2D(asteroids[i]->vertices[k]->x - asteroids[i]->vertices[n]->x, asteroids[i]->vertices[k]->y - asteroids[i]->vertices[n]->y)); } for (unsigned int k = 0; k < asteroidEdges.size(); k++) { Vector2D *axis = asteroidEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } if (realCollision == false) { for (unsigned int k = 0; k < bullEdges.size(); k++) { Vector2D *axis = bullEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } } if (realCollision) { player.bullets.remove(j); int numAsteroids; float newDegree; srand ( j + asteroidBox.x ); if ( asteroids[i]->degree == 90.0f ) { if ( rand() % 2 == 1 ) { numAsteroids = 3; newDegree = 30.0f; } else { numAsteroids = 2; newDegree = 45.0f; } for ( int k = 0; k < numAsteroids; k++) asteroids.insert(new Asteroid(asteroidBox.x + (10 * k), asteroidBox.y + (10 * k), newDegree)); } delete asteroids[i]; asteroids.remove(i); } while (bullVerts.size()) { delete bullVerts[0]; bullVerts.remove(0); } while (bullEdges.size()) { delete bullEdges[0]; bullEdges.remove(0); } while (asteroidEdges.size()) { delete asteroidEdges[0]; asteroidEdges.remove(0); } } } } } } bullEdges is a list of vectors of the edges of a bullet, asteroidEdges is similar, and bullVerts and asteroids[i].vertices are, obviously, lists of vectors of each vertex for the respective bullet or asteroid. Honestly, I'm not looking for code corrections, just a fresh set of eyes.

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  • .NET threading solution for long queries

    - by Eddie
    Senerio We have an application that records incidents. An external database needs to be queried when an incident is approved by a supervisor. The queries to this external database are sometimes taking a while to run. This lag is experienced through the browser. Possible Solution I want to use threading to eliminate the simulated hang to the browser. I have used the Thread class before and heard about ThreadPool. But, I just found BackgroundWorker in this post. MSDN states: The BackgroundWorker class allows you to run an operation on a separate, dedicated thread. Time-consuming operations like downloads and database transactions can cause your user interface (UI) to seem as though it has stopped responding while they are running. When you want a responsive UI and you are faced with long delays associated with such operations, the BackgroundWorker class provides a convenient solution. Is BackgroundWorker the way to go when handling long running queries? What happens when 2 or more BackgroundWorker processes are ran simultaneously? Is it handled like a pool?

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  • How do I fix a broken connection to DB2 from a web application?

    - by Eddie White
    I support some old web applications, VBScript-based ASP for the UI and VB6 COM modules for the business and data access layers. Last weekend, I installed DB2 Connect Enterprise Edition v8 fixpack 14 on several Windows 2000 servers, and one of the web apps errors out on null data when it calls the built in VBScript function FormatNumber. This numeric data is retrieved by a SQL Server query, but the only way the SQL Server column is populated is with the calculated results returned from a DB2 query earlier in a progression through several pages. When I installed DB2 Connect EE, one of the components loaded was MDAC 2.7. I followed corporate instructions and had the installation save an ODBC System Data Source, which reported a good connection when I tested it after the install. For what it's worth, the project references in the production VB6 modules pointed to MDAC 2.5. I have tried recompiling and deploying to COM on my test server new versions of the VB6 modules referencing MDAC 2.7. My development environment is Windows XP Pro, with MDAC 2.8 and DB2 Connect EE v9.5 installed. When I deployed the updated VB6 dlls, the CreateObject fails to instantiate the classes with the error message that "The class does not support automation or the requested interface". I've rolled the DB2 Connect install back and have reinstall v8 of the DB2 runtime client, which was the previous environment. The problem, however, persists.

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  • WCF Authentication on the Internet - HELP

    - by Eddie
    I have a WCF service using the basicHTTP binding. The service will be targeted to be deployed in production in a DMZ environment on a Windows Server 2008 64 bit running IIS 7.0 and is not in an Active Directory domain. The service will be accessed by a business partner over the Internet with SSL protection. Originally, I had built the service to use x.509 Message authentication with wsHTTPBinding and after a lot of problems I punted and decided to back up and use basicHTTP with UserName authentication. Result: same exact, obscure error message as I received with certificate mode. The service works perfectly inside our domain with the exact same authentication but as soon as I move it to the DMZ I get an error reading: "An unsecured or incorrectly secured fault was received from the other party. See the inner FaultException for the fault code and detail". The inner exception message is: "An error occurred when verifying security for the message." The services' web config with binding configuration is as follows: <services> <service behaviorConfiguration="HSSanoviaFacade.Service1Behavior" name="HSSanoviaFacade.HSSanoviaFacade"> <endpoint address="" binding="basicHttpBinding" contract="HSSanoviaFacade.IHSSanoviaFacade" bindingConfiguration="basicHttp"> <identity> <dns value="localhost" /> </identity> </endpoint> <endpoint address="mex" binding="mexHttpsBinding" contract="IMetadataExchange" /> <host> <baseAddresses> <add baseAddress="https://FULLY QUALIFIED HOST NAME CHANGED TO PROTECT/> </baseAddresses> </host> </service> </services> <bindings> <basicHttpBinding> <binding name="basicHttp"> <security mode="TransportWithMessageCredential"> <message clientCredentialType="UserName" /> </security> </binding> </basicHttpBinding> </bindings> <behaviors> <serviceBehaviors> <behavior name="HSSanoviaFacade.Service1Behavior"> <serviceMetadata httpsGetEnabled="True" /> <serviceDebug includeExceptionDetailInFaults="True" /> </behavior> </serviceBehaviors> </behaviors> The test client's configuration that gets the error: <bindings> <basicHttpBinding> <binding name="BasicHttpBinding_IHSSanoviaFacade" closeTimeout="00:01:00" openTimeout="00:01:00" receiveTimeout="00:10:00" sendTimeout="00:01:00" allowCookies="false" bypassProxyOnLocal="false" hostNameComparisonMode="StrongWildcard" maxBufferSize="65536" maxBufferPoolSize="524288" maxReceivedMessageSize="65536" messageEncoding="Text" textEncoding="utf-8" transferMode="Buffered" useDefaultWebProxy="true"> <readerQuotas maxDepth="32" maxStringContentLength="8192" maxArrayLength="16384" maxBytesPerRead="4096" maxNameTableCharCount="16384" /> <security mode="TransportWithMessageCredential"> <transport clientCredentialType="None" proxyCredentialType="None" realm="" /> <message clientCredentialType="UserName" algorithmSuite="Default" /> </security> </binding> </basicHttpBinding> </bindings> <client> <endpoint address="https://HOST NAME CHANGED TO PROTECT" binding="basicHttpBinding" bindingConfiguration="BasicHttpBinding_IHSSanoviaFacade" contract="MembersService.IHSSanoviaFacade" name="BasicHttpBinding_IHSSanoviaFacade" /> </client> As mentioned earlier, the service works perfectly on the domain and the production IIS box is not on a domain. I have been tweaking and pulling my hair out for 2 weeks now and nothing seems to work. If anyone can help I would appreciate it. Even a recommendation for a work around for authentication. I'd rather not use a custom authentication scheme but use built-in SOAP capabilities. The credentials pass in thru the proxy i.e. proxy.ClientCredentials.UserName.UserName and proxy.ClientCredentials.UserName.Password are valid accounts on both the internal domain in the test environment and as a machine account on the DMZ IIS box.

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  • Disk Cost does not change for a per machine and a per user install

    - by eddie
    I want to know how can i change or rather the computer changes the disk cost in case of a per user or a per machine install. I have an installer that is approximate 50 MB in size when i check in the program files how ever when i am using the DiskCostDlg it shows me 96 MB , i am doing a per user and a per machine install and i am surprised to see that in both the cases the disk requirement is same. I need to know if there is a possibility of changing the disk requirements or is it a default property of the Wix Installer. Thanks

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  • Mule ESB 3.2 Splitter destroys Enricher results

    - by Eddie
    Here is the snippet of my flow: <logger message="PRODUCT_ID = #[header:productID]" level="INFO" doc:name="Logger"/> <splitter evaluator="jxpath" expression="//*/BisacHeaderCodes" doc:name="Splitter"/> <logger message="PRODUCT_ID_POST_SPLITTER = #[header:productID]" level="INFO" doc:name="Logger"/> #[header:productID] was set up prior to Logger call. I tried #[variable:productID] and got the same result. When I run it, this is the out put I get: INFO 2012-04-05 23:12:47,865 [[bookinista_order_management].connector.http.mule.default.receiver.02] org.mule.api.processor.LoggerMessageProcessor: PRODUCT_ID = 72 ERROR 2012-04-05 23:12:47,871 [[bookinista_order_management].connector.http.mule.default.receiver.02] org.mule.exception.DefaultSystemExceptionStrategy: Caught exception in Exception Strategy: Expression Evaluator "header" with expression "outbound:productID" returned null but a value was required. org.mule.api.expression.RequiredValueException: Expression Evaluator "header" with expression "outbound:productID" returned null but a value was required. So, right before Splitter, I have a perfect value in my header, and right after Splitter, that value disappears! I understand that Splitter propagates only part of payloda, but shouldn't it leave headers and variables alone? Any ideas for a workaround?

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  • Should $new_link be used in mysql_connect()?

    - by Eddie
    I'm maintaining an inherited site built on Drupal. We are currently experiencing "too many connections" to the database. In the /includes/database.mysql.inc file, @mysql_connect($url['host'], $url['user'], $url['pass'], TRUE, 2) (mysql_connect() documentation) is used to connect to the database. Should $new_link = TRUE be used? My understanding is that it will "always open a new link." Could this be causing the "too many connections"?

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  • Place Eclipse Project File in Separate Directory

    - by Eddie Ringle
    I'm using a default Eclipse project file generated for my Android application, and I want to keep it in a targets/ directory (along with other eclipse-specific files) in order to better organize my project structure (I also plan on adding a target for NetBeans). Simple question, I suppose: Is this possible?

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  • C# threading solution for long queries

    - by Eddie
    Senerio We have an application that records incidents. An external database needs to be queried when an incident is approved by a supervisor. The queries to this external database are sometimes taking a while to run. This lag is experienced through the browser. Possible Solution I want to use threading to eliminate the simulated hang to the browser. I have used the Thread class before and heard about ThreadPool. But, I just found BackgroundWorker in this post. MSDN states: The BackgroundWorker class allows you to run an operation on a separate, dedicated thread. Time-consuming operations like downloads and database transactions can cause your user interface (UI) to seem as though it has stopped responding while they are running. When you want a responsive UI and you are faced with long delays associated with such operations, the BackgroundWorker class provides a convenient solution. Is BackgroundWorker the way to go when handling long running queries? What happens when 2 or more BackgroundWorker processes are ran simultaneously? Is it handled like a pool?

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  • R software : How to extract values from rasterstack with xy coordinates?

    - by Eddie
    I have a rasterstack(5 raster layers) that actually is a time series raster. r <- raster(nrow=20, ncol=200) s <- stack( sapply(1:5, function(i) setValues(r, rnorm(ncell(r), i, 3) )) ) > s class : RasterStack dimensions : 20, 200, 4000, 5 (nrow, ncol, ncell, nlayers) resolution : 1.8, 9 (x, y) extent : -180, 180, -90, 90 (xmin, xmax, ymin, ymax) coord. ref. : +proj=longlat +datum=WGS84 +ellps=WGS84 +towgs84=0,0,0 names : layer.1, layer.2, layer.3, layer.4, layer.5 min values : -9.012146, -9.165947, -9.707269, -7.829763, -5.332007 max values : 11.32811, 11.97328, 15.99459, 15.66769, 16.72236 My objective is to plot each pixel and explore their behavior over time. How could I extract each pixels together with their x,y coordinates and plot a time series curve?

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • n900 - SIP - Google Voice - DTMF

    - by Walter White
    Hi all, I've been using Google Voice on my n900 and it works reasonably well, but DTMF tones do not work whatsoever. According to this page, it is fixed and has been for quite some time. https://bugs.maemo.org/show_bug.cgi?id=5505 Has anyone had any luck with SIP on the n900 and DTMF tones? An earlier version of Skype on the n900 didn't support DTMF, but that was fixed. I would have thought this bug would have been fixed for some time now. Thanks, Walter

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