Search Results

Search found 27143 results on 1086 pages for 'include path'.

Page 21/1086 | < Previous Page | 17 18 19 20 21 22 23 24 25 26 27 28  | Next Page >

  • Why won't my Windows 8 Command line update its path

    - by mawcsco
    I needed to add a new entry to my PATH variable. This is a common activity for me in my job, but I've recently started using Windows 8. I assumed the process would be similar to Windows 7, Vista, XP... Here's my sequence of events: Open System properties (Start- [type "Control Panel"] - Control Panel\System and Security\System - Advanced system settings - Environment Variables) Add the new path to beginning of my USER PATH variable (C:\dev\Java\apache-ant-1.8.4\bin;) Opened a command prompt (Start - [type "command prompt" enter] - [type "path" enter] My new path entry is not available (see attached image and vide). I Duplicated the exact same process on a Windows 7 machine and it worked. EDIT Windows 8 Environment Variables and Command Prompt video EDIT This is definitely not the behavior of Windows 7. Watch this video to see the behavior I expect working in Windows 7. http://youtu.be/95JXY5X0fII EDIT 5/31/2013 So, after much frustration, I wrote a small C# app to test the WM_SETTINGCHANGE event. This code receives the event in both Windows 7 and Windows 8. However, in Windows 8 on my system, I do not get the correct path; but, I do in Windows 7. This could not be reproduced in other Windows 8 systems. Here is the C# code. using System; using Microsoft.Win32; public sealed class App { static void Main() { SystemEvents.UserPreferenceChanging += new UserPreferenceChangingEventHandler(OnUserPreferenceChanging); Console.WriteLine("Waiting for system events."); Console.WriteLine("Press <Enter> to exit."); Console.ReadLine(); } static void OnUserPreferenceChanging(object sender, UserPreferenceChangingEventArgs e) { Console.WriteLine("The user preference is changing. Category={0}", e.Category); Console.WriteLine("path={0}", System.Environment.GetEnvironmentVariable("PATH")); } } OnUserPreferenceChanging is equivalent to WM_SETTINGCHANGE C# program running in Windows 7 (you can see the event come through and it picks up the correct path). C# program running in Windows 8 (you can see the event come through, but the wrong path). There is something about my environment that is precipitating this problem. However, is this a Windows 8 bug?

    Read the article

  • 500 Metro Style WP7 Icons

    - by Bil Simser
    I was inspired by The Noun Project, a project that offers up “Metro-style” icons in SVG format. The project is licensed under a public domain license and while it’s a great project, all of the content is in SVG format. Jon Galloway has a great post (from 2007) talking about the differences between SVG and XAML so I highly recommend that for some background. I thought it would be helpful to the WPF/Windows Phone 7/Silverlight community to provide the content in alternative formats for use in your applications. The Goods I’ve put together a package of the 500 icons (502 actually) in PNG, XAML and the original SVG format along with a couple of sample projects so you can see them in action. There’s a WPF desktop app: And a Windows Phone 7 app: Building It To get all the content first I wrote up a quick program to suck the original SVG files. Luckily they’re all in a common path just named 1.SVG, 2.SVG, and so on. Easy sleazy to grab the contents. Once I had 500 SVG files I used the latest copy of XamlTune, an open source CodePlex project that has a command line conversion tool to convert the directory of SVG files into XAML (the tool also created a PNG file of each SVG so that’s just icing on the cake). Conversions The conversion from SVG to XAML isn’t 100%. While you can just drop the content into a WPF app, it doesn’t work that way for WP7. There are just some small adjustments I made to each format so you’ll have to do the same. Follow the information below or refer to the sample applications. As a sample, here’s an icon we want to use: Here’s the original SVG file: <svg version="1.0" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" width="100px" height="94.616px" viewBox="0 0 100 94.616" enable-background="new 0 0 100 94.616" xml:space="preserve"> <path d="M25.076,15.639c4.324,0.009,7.824-3.488,7.82-7.82C32.9,3.512,29.4,0.012,25.076,0c-4.313,0.012-7.814,3.512-7.821,7.819 C17.262,12.15,20.763,15.648,25.076,15.639L25.076,15.639z"/> <path d="M4.593,43.388h6.861l4.137-15.135h1.716L13.22,43.388h24.318l-4.389-15.135h1.817l2.32,7.415 c1.08,3.131,3.852,3.851,6.003,1.162l8.375-10.142c2.651-3.42-2.104-7.021-4.844-4.035l-4.993,5.952 c0.007,0.095-0.96-3.278-0.96-3.278c-1.135-3.978-4.918-7.903-10.595-7.922H19.576c-5.071,0.019-9.043,4.434-9.888,7.214 L4.593,43.388L4.593,43.388z"/> <polygon points="56.206,22.753 56.206,7.163 49.192,7.163 49.192,22.753 56.206,22.753 "/> <path d="M79.87,15.738c4.332-0.014,7.831-3.516,7.82-7.82c0.011-4.332-3.488-7.833-7.82-7.82c-4.306-0.013-7.806,3.488-7.821,7.82 C72.064,12.222,75.564,15.725,79.87,15.738L79.87,15.738z"/> <path d="M89.759,89.556v-43.19h5.751V22.804c0.007-3.079-2.757-5.448-6.71-5.449H70.436c-3.65,0.001-4.539,1.186-5.551,2.168 L49.597,37.889c-3.098,3.848,2.428,8.333,5.55,4.743L69.88,25.226v64.43c-0.019,6.475,9.06,6.686,9.081,0.201v-36.58h1.765v36.379 C80.748,96.109,89.772,96.13,89.759,89.556L89.759,89.556z"/> <polygon points="100,54.035 100,45.155 0,45.155 0,54.035 100,54.035 "/> </svg> Here’s the XAML that XamlTune created. It can be used in any WPF app without any changes: <Canvas Name="Layer_1" Width="100" Height="94.616" ClipToBounds="True" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> <Path Fill="#FF000000"> <Path.Data> <PathGeometry FillRule="Nonzero" Figures="M25.076,15.639C29.4,15.648 32.9,12.151 32.896,7.819 32.9,3.512 29.4,0.012 25.076,0 20.763,0.012 17.262,3.512 17.255,7.819 17.262,12.15 20.763,15.648 25.076,15.639L25.076,15.639z" /> </Path.Data> </Path> <Path Fill="#FF000000"> <Path.Data> <PathGeometry FillRule="Nonzero" Figures="M4.593,43.388L11.454,43.388 15.591,28.253 17.307,28.253 13.22,43.388 37.538,43.388 33.149,28.253 34.966,28.253 37.286,35.668C38.366,38.799,41.138,39.519,43.289,36.83L51.664,26.688C54.315,23.268,49.56,19.667,46.82,22.653L41.827,28.605C41.834,28.7 40.867,25.327 40.867,25.327 39.732,21.349 35.949,17.424 30.272,17.405L19.576,17.405C14.505,17.424,10.533,21.839,9.688,24.619L4.593,43.388 4.593,43.388z" /> </Path.Data> </Path> <Path Fill="#FF000000"> <Path.Data> <PathGeometry FillRule="Nonzero" Figures="M56.206,22.753L56.206,7.163 49.192,7.163 49.192,22.753 56.206,22.753z" /> </Path.Data> </Path> <Path Fill="#FF000000"> <Path.Data> <PathGeometry FillRule="Nonzero" Figures="M79.87,15.738C84.202,15.724 87.701,12.222 87.69,7.918 87.701,3.586 84.202,0.0849999999999991 79.87,0.097999999999999 75.564,0.084999999999999 72.064,3.586 72.049,7.918 72.064,12.222 75.564,15.725 79.87,15.738L79.87,15.738z" /> </Path.Data> </Path> <Path Fill="#FF000000"> <Path.Data> <PathGeometry FillRule="Nonzero" Figures="M89.759,89.556L89.759,46.366 95.51,46.366 95.51,22.804C95.517,19.725,92.753,17.356,88.8,17.355L70.436,17.355C66.786,17.356,65.897,18.541,64.885,19.523L49.597,37.889C46.499,41.737,52.025,46.222,55.147,42.632L69.88,25.226 69.88,89.656C69.861,96.131,78.94,96.342,78.961,89.857L78.961,53.277 80.726,53.277 80.726,89.656C80.748,96.109,89.772,96.13,89.759,89.556L89.759,89.556z" /> </Path.Data> </Path> <Path Fill="#FF000000"> <Path.Data> <PathGeometry FillRule="Nonzero" Figures="M100,54.035L100,45.155 0,45.155 0,54.035 100,54.035z" /> </Path.Data> </Path> </Canvas> The XAML works AS-IS in a WPF application but there are some changes I did to get it to work in a WP7 app. Here’s the modified XAML in a WP7 application: <Canvas Grid.Row="0" Grid.Column="0" Name="Icon_1" Width="100" Height="94.616"> <Path Fill="#FF000000" Data="M25.076,15.639C29.4,15.648 32.9,12.151 32.896,7.819 32.9,3.512 29.4,0.012 25.076,0 20.763,0.012 17.262,3.512 17.255,7.819 17.262,12.15 20.763,15.648 25.076,15.639L25.076,15.639z"> </Path> <Path Fill="#FF000000" Data="M4.593,43.388L11.454,43.388 15.591,28.253 17.307,28.253 13.22,43.388 37.538,43.388 33.149,28.253 34.966,28.253 37.286,35.668C38.366,38.799,41.138,39.519,43.289,36.83L51.664,26.688C54.315,23.268,49.56,19.667,46.82,22.653L41.827,28.605C41.834,28.7 40.867,25.327 40.867,25.327 39.732,21.349 35.949,17.424 30.272,17.405L19.576,17.405C14.505,17.424,10.533,21.839,9.688,24.619L4.593,43.388 4.593,43.388z"> </Path> <Path Fill="#FF000000" Data="M56.206,22.753L56.206,7.163 49.192,7.163 49.192,22.753 56.206,22.753z"> </Path> <Path Fill="#FF000000" Data="M79.87,15.738C84.202,15.724 87.701,12.222 87.69,7.918 87.701,3.586 84.202,0.0849999999999991 79.87,0.097999999999999 75.564,0.084999999999999 72.064,3.586 72.049,7.918 72.064,12.222 75.564,15.725 79.87,15.738L79.87,15.738z"> </Path> <Path Fill="#FF000000" Data="M89.759,89.556L89.759,46.366 95.51,46.366 95.51,22.804C95.517,19.725,92.753,17.356,88.8,17.355L70.436,17.355C66.786,17.356,65.897,18.541,64.885,19.523L49.597,37.889C46.499,41.737,52.025,46.222,55.147,42.632L69.88,25.226 69.88,89.656C69.861,96.131,78.94,96.342,78.961,89.857L78.961,53.277 80.726,53.277 80.726,89.656C80.748,96.109,89.772,96.13,89.759,89.556L89.759,89.556z"> </Path> <Path Fill="#FF000000" Data="M100,54.035L100,45.155 0,45.155 0,54.035 100,54.035z"> </Path> </Canvas> All I did was take the data portion and put it directly into a Data attribute on the Path. Note that while it does show up in the app (on the emulator or device) it wouldn’t show up in Visual Studio for me. Maybe some XAML guru out there can tell me why. You can just as easily use the PNG files in WP7 but if you want the crispness of vector graphics, go for the XAML version. Of course with XamlTune being open source you could always modify the output of that program to cater it to your app. If you do make a change that’s worthy please consider submitting a patch to the project so everyone can benefit. Hope this helps and happy programming! Resources and Links Sample Project and Icons XamlTune an open source project to convert SVG to XAML The Noun Project source of the original files Jon Galloways post on SVG and XAML StackOverflow question on converting SVG to XAML

    Read the article

  • Snort's problems in generating alert from Darpa 1998 intrusion detection dataset.

    - by manofseven2
    Hi. I’m working on DARPA 1998 intrusion detection dataset. When I run snort on this dataset (outside.tcpdump file), snort don’t generate complete list of alerts. It means snort start from last few hours of tcpdump file and generate alerts about this section of file and all of packets in first hours are ignored. Another problem in generatin alert is in time stamp of generated alerts. This means when I run snort on a specific day of dataset, snort insert incorrect time stamp for that alert. The configuration and command line statement and other information about my research are: Snort version: 2.8.6 Operating system: windows XP Rule version: snortrules-snapshot-2860_s.tar.gz -———————————————————————— Command line: snort_2.8.6 c D:\programs\Snort_2.8.6\snort\etc\snort.conf -r d:\users\amir\docs\darpa\training_data\week_3\monday\outside.tcpdump -l D:\users\amir\current-task\research\thesis\snort\890230 -————————————————————————— Snort.config Hi. I'm working on DARPA 1998 intrusion detection dataset. When I run snort on this dataset (outside.tcpdump file), snort don't generate complete list of alerts. It means snort start from last few hours of tcpdump file and generate alerts about this section of file and all of packets in first hours are ignored. Another problem in generatin alert is in time stamp of generated alerts. This means when I run snort on a specific day of dataset, snort insert incorrect time stamp for that alert. The configuration and command line statement and other information about my research are: Snort version: 2.8.6 Operating system: windows XP Rule version: snortrules-snapshot-2860_s.tar.gz Command line: snort_2.8.6 -c D:\programs\Snort_2.8.6\snort\etc\snort.conf -r d:\users\amir\docs\darpa\training_data\week_3\monday\outside.tcpdump -l D:\users\amir\current-task\research\thesis\snort\890230 Snort.config # Setup the network addresses you are protecting var HOME_NET any # Set up the external network addresses. Leave as "any" in most situations var EXTERNAL_NET any # List of DNS servers on your network var DNS_SERVERS $HOME_NET # List of SMTP servers on your network var SMTP_SERVERS $HOME_NET # List of web servers on your network var HTTP_SERVERS $HOME_NET # List of sql servers on your network var SQL_SERVERS $HOME_NET # List of telnet servers on your network var TELNET_SERVERS $HOME_NET # List of ssh servers on your network var SSH_SERVERS $HOME_NET # List of ports you run web servers on portvar HTTP_PORTS [80,1220,2301,3128,7777,7779,8000,8008,8028,8080,8180,8888,9999] # List of ports you want to look for SHELLCODE on. portvar SHELLCODE_PORTS !80 # List of ports you might see oracle attacks on portvar ORACLE_PORTS 1024: # List of ports you want to look for SSH connections on: portvar SSH_PORTS 22 # other variables, these should not be modified var AIM_SERVERS [64.12.24.0/23,64.12.28.0/23,64.12.161.0/24,64.12.163.0/24,64.12.200.0/24,205.188.3.0/24,205.188.5.0/24,205.188.7.0/24,205.188.9.0/24,205.188.153.0/24,205.188.179.0/24,205.188.248.0/24] var RULE_PATH ../rules var SO_RULE_PATH ../so_rules var PREPROC_RULE_PATH ../preproc_rules # Stop generic decode events: config disable_decode_alerts # Stop Alerts on experimental TCP options config disable_tcpopt_experimental_alerts # Stop Alerts on obsolete TCP options config disable_tcpopt_obsolete_alerts # Stop Alerts on T/TCP alerts config disable_tcpopt_ttcp_alerts # Stop Alerts on all other TCPOption type events: config disable_tcpopt_alerts # Stop Alerts on invalid ip options config disable_ipopt_alerts # Alert if value in length field (IP, TCP, UDP) is greater th elength of the packet # config enable_decode_oversized_alerts # Same as above, but drop packet if in Inline mode (requires enable_decode_oversized_alerts) # config enable_decode_oversized_drops # Configure IP / TCP checksum mode config checksum_mode: all config pcre_match_limit: 1500 config pcre_match_limit_recursion: 1500 # Configure the detection engine See the Snort Manual, Configuring Snort - Includes - Config config detection: search-method ac-split search-optimize max-pattern-len 20 # Configure the event queue. For more information, see README.event_queue config event_queue: max_queue 8 log 3 order_events content_length dynamicpreprocessor directory D:\programs\Snort_2.8.6\snort\lib\snort_dynamicpreprocessor dynamicengine D:\programs\Snort_2.8.6\snort\lib\snort_dynamicengine\sf_engine.dll # path to dynamic rules libraries #dynamicdetection directory /usr/local/lib/snort_dynamicrules preprocessor frag3_global: max_frags 65536 preprocessor frag3_engine: policy windows detect_anomalies overlap_limit 10 min_fragment_length 100 timeout 180 preprocessor stream5_global: max_tcp 8192, track_tcp yes, track_udp yes, track_icmp no preprocessor stream5_tcp: policy windows, detect_anomalies, require_3whs 180, \ overlap_limit 10, small_segments 3 bytes 150, timeout 180, \ ports client 21 22 23 25 42 53 79 109 110 111 113 119 135 136 137 139 143 \ 161 445 513 514 587 593 691 1433 1521 2100 3306 6665 6666 6667 6668 6669 \ 7000 32770 32771 32772 32773 32774 32775 32776 32777 32778 32779, \ ports both 80 443 465 563 636 989 992 993 994 995 1220 2301 3128 6907 7702 7777 7779 7801 7900 7901 7902 7903 7904 7905 \ 7906 7908 7909 7910 7911 7912 7913 7914 7915 7916 7917 7918 7919 7920 8000 8008 8028 8080 8180 8888 9999 preprocessor stream5_udp: timeout 180 preprocessor http_inspect: global iis_unicode_map unicode.map 1252 compress_depth 20480 decompress_depth 20480 preprocessor http_inspect_server: server default \ chunk_length 500000 \ server_flow_depth 0 \ client_flow_depth 0 \ post_depth 65495 \ oversize_dir_length 500 \ max_header_length 750 \ max_headers 100 \ ports { 80 1220 2301 3128 7777 7779 8000 8008 8028 8080 8180 8888 9999 } \ non_rfc_char { 0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x07 } \ enable_cookie \ extended_response_inspection \ inspect_gzip \ apache_whitespace no \ ascii no \ bare_byte no \ directory no \ double_decode no \ iis_backslash no \ iis_delimiter no \ iis_unicode no \ multi_slash no \ non_strict \ u_encode yes \ webroot no preprocessor rpc_decode: 111 32770 32771 32772 32773 32774 32775 32776 32777 32778 32779 no_alert_multiple_requests no_alert_large_fragments no_alert_incomplete preprocessor bo preprocessor ftp_telnet: global inspection_type stateful encrypted_traffic no preprocessor ftp_telnet_protocol: telnet \ ayt_attack_thresh 20 \ normalize ports { 23 } \ detect_anomalies preprocessor ftp_telnet_protocol: ftp server default \ def_max_param_len 100 \ ports { 21 2100 3535 } \ telnet_cmds yes \ ignore_telnet_erase_cmds yes \ ftp_cmds { ABOR ACCT ADAT ALLO APPE AUTH CCC CDUP } \ ftp_cmds { CEL CLNT CMD CONF CWD DELE ENC EPRT } \ ftp_cmds { EPSV ESTA ESTP FEAT HELP LANG LIST LPRT } \ ftp_cmds { LPSV MACB MAIL MDTM MIC MKD MLSD MLST } \ ftp_cmds { MODE NLST NOOP OPTS PASS PASV PBSZ PORT } \ ftp_cmds { PROT PWD QUIT REIN REST RETR RMD RNFR } \ ftp_cmds { RNTO SDUP SITE SIZE SMNT STAT STOR STOU } \ ftp_cmds { STRU SYST TEST TYPE USER XCUP XCRC XCWD } \ ftp_cmds { XMAS XMD5 XMKD XPWD XRCP XRMD XRSQ XSEM } \ ftp_cmds { XSEN XSHA1 XSHA256 } \ alt_max_param_len 0 { ABOR CCC CDUP ESTA FEAT LPSV NOOP PASV PWD QUIT REIN STOU SYST XCUP XPWD } \ alt_max_param_len 200 { ALLO APPE CMD HELP NLST RETR RNFR STOR STOU XMKD } \ alt_max_param_len 256 { CWD RNTO } \ alt_max_param_len 400 { PORT } \ alt_max_param_len 512 { SIZE } \ chk_str_fmt { ACCT ADAT ALLO APPE AUTH CEL CLNT CMD } \ chk_str_fmt { CONF CWD DELE ENC EPRT EPSV ESTP HELP } \ chk_str_fmt { LANG LIST LPRT MACB MAIL MDTM MIC MKD } \ chk_str_fmt { MLSD MLST MODE NLST OPTS PASS PBSZ PORT } \ chk_str_fmt { PROT REST RETR RMD RNFR RNTO SDUP SITE } \ chk_str_fmt { SIZE SMNT STAT STOR STRU TEST TYPE USER } \ chk_str_fmt { XCRC XCWD XMAS XMD5 XMKD XRCP XRMD XRSQ } \ chk_str_fmt { XSEM XSEN XSHA1 XSHA256 } \ cmd_validity ALLO \ cmd_validity EPSV \ cmd_validity MACB \ cmd_validity MDTM \ cmd_validity MODE \ cmd_validity PORT \ cmd_validity PROT \ cmd_validity STRU \ cmd_validity TYPE preprocessor ftp_telnet_protocol: ftp client default \ max_resp_len 256 \ bounce yes \ ignore_telnet_erase_cmds yes \ telnet_cmds yes preprocessor smtp: ports { 25 465 587 691 } \ inspection_type stateful \ normalize cmds \ normalize_cmds { MAIL RCPT HELP HELO ETRN EHLO EXPN VRFY ATRN SIZE BDAT DEBUG EMAL ESAM ESND ESOM EVFY IDENT NOOP RSET SEND SAML SOML AUTH TURN DATA QUIT ONEX QUEU STARTTLS TICK TIME TURNME VERB X-EXPS X-LINK2STATE XADR XAUTH XCIR XEXCH50 XGEN XLICENSE XQUE XSTA XTRN XUSR } \ max_command_line_len 512 \ max_header_line_len 1000 \ max_response_line_len 512 \ alt_max_command_line_len 260 { MAIL } \ alt_max_command_line_len 300 { RCPT } \ alt_max_command_line_len 500 { HELP HELO ETRN EHLO } \ alt_max_command_line_len 255 { EXPN VRFY ATRN SIZE BDAT DEBUG EMAL ESAM ESND ESOM EVFY IDENT NOOP RSET } \ alt_max_command_line_len 246 { SEND SAML SOML AUTH TURN ETRN DATA RSET QUIT ONEX QUEU STARTTLS TICK TIME TURNME VERB X-EXPS X-LINK2STATE XADR XAUTH XCIR XEXCH50 XGEN XLICENSE XQUE XSTA XTRN XUSR } \ valid_cmds { MAIL RCPT HELP HELO ETRN EHLO EXPN VRFY ATRN SIZE BDAT DEBUG EMAL ESAM ESND ESOM EVFY IDENT NOOP RSET SEND SAML SOML AUTH TURN DATA QUIT ONEX QUEU STARTTLS TICK TIME TURNME VERB X-EXPS X-LINK2STATE XADR XAUTH XCIR XEXCH50 XGEN XLICENSE XQUE XSTA XTRN XUSR } \ xlink2state { enabled } preprocessor ssh: server_ports { 22 } \ autodetect \ max_client_bytes 19600 \ max_encrypted_packets 20 \ max_server_version_len 100 \ enable_respoverflow enable_ssh1crc32 \ enable_srvoverflow enable_protomismatch preprocessor dcerpc2: memcap 102400, events [co ] preprocessor dcerpc2_server: default, policy WinXP, \ detect [smb [139,445], tcp 135, udp 135, rpc-over-http-server 593], \ autodetect [tcp 1025:, udp 1025:, rpc-over-http-server 1025:], \ smb_max_chain 3 preprocessor dns: ports { 53 } enable_rdata_overflow preprocessor ssl: ports { 443 465 563 636 989 992 993 994 995 7801 7702 7900 7901 7902 7903 7904 7905 7906 6907 7908 7909 7910 7911 7912 7913 7914 7915 7916 7917 7918 7919 7920 }, trustservers, noinspect_encrypted # SDF sensitive data preprocessor. For more information see README.sensitive_data preprocessor sensitive_data: alert_threshold 25 output alert_full: alert.log output database: log, mysql, user=root password=123456 dbname=snort host=localhost include classification.config include reference.config include $RULE_PATH/local.rules include $RULE_PATH/attack-responses.rules include $RULE_PATH/backdoor.rules include $RULE_PATH/bad-traffic.rules include $RULE_PATH/chat.rules include $RULE_PATH/content-replace.rules include $RULE_PATH/ddos.rules include $RULE_PATH/dns.rules include $RULE_PATH/dos.rules include $RULE_PATH/exploit.rules include $RULE_PATH/finger.rules include $RULE_PATH/ftp.rules include $RULE_PATH/icmp.rules include $RULE_PATH/icmp-info.rules include $RULE_PATH/imap.rules include $RULE_PATH/info.rules include $RULE_PATH/misc.rules include $RULE_PATH/multimedia.rules include $RULE_PATH/mysql.rules include $RULE_PATH/netbios.rules include $RULE_PATH/nntp.rules include $RULE_PATH/oracle.rules include $RULE_PATH/other-ids.rules include $RULE_PATH/p2p.rules include $RULE_PATH/policy.rules include $RULE_PATH/pop2.rules include $RULE_PATH/pop3.rules include $RULE_PATH/rpc.rules include $RULE_PATH/rservices.rules include $RULE_PATH/scada.rules include $RULE_PATH/scan.rules include $RULE_PATH/shellcode.rules include $RULE_PATH/smtp.rules include $RULE_PATH/snmp.rules include $RULE_PATH/specific-threats.rules include $RULE_PATH/spyware-put.rules include $RULE_PATH/sql.rules include $RULE_PATH/telnet.rules include $RULE_PATH/tftp.rules include $RULE_PATH/virus.rules include $RULE_PATH/voip.rules include $RULE_PATH/web-activex.rules include $RULE_PATH/web-attacks.rules include $RULE_PATH/web-cgi.rules include $RULE_PATH/web-client.rules include $RULE_PATH/web-coldfusion.rules include $RULE_PATH/web-frontpage.rules include $RULE_PATH/web-iis.rules include $RULE_PATH/web-misc.rules include $RULE_PATH/web-php.rules include $RULE_PATH/x11.rules include threshold.conf -————————————————————————————- Can anyone help me to solve this problem? Thanks.

    Read the article

  • If You Include the Groovy Editor...

    - by Geertjan
    ...in a NetBeans RCP application, what additional JARs will you need to include for the Groovy Editor to work? Leaving aside the debate on the current state & quality of the NetBeans Groovy Editor, so, assuming you need the Groovy support that the NetBeans Groovy Editor provides, you would check the Groovy Editor checkbox in the Project Properties dialog of your application: As you can see, however, the Groovy Editor depends on other modules, some of which, in turn, depend on yet other modules, and so on. So, I clicked the "Resolve" button above and then created a ZIP distribution, to see which additional JARs had been included. Until that point, I had only been using the "platform" cluster, which means that absolutely everything found in the ZIP's "ide" cluster and "java" cluster have only been included so that the Groovy Editor could be included, i.e., all thanks to clicking the "Resolve" button above. Let's first look at what that means for the "java" cluster: That's not so bad and kind of a side effect of Groovy being Java, i.e., a lot of Java functionality is needed. Now let's look at the "ide" cluster: So, in answer to the original question, if all you want in your NetBeans Platform application, in terms of editor functionality, is the Groovy Editor, then you have a pretty high price to pay. At the very least, I would have assumed that the project support JARs and the debugger support JARs would not be so tightly coupled with the Groovy Editor. That would be a cool thing to separate out from the editor support.

    Read the article

  • Algorithm allowing a good waypoint path following?

    - by Thierry Savard Saucier
    I'm more looking into how should I implement this, either a tutorial or even the name of the concept I'm missing. I'm pretty sure some basic pathfinding algorithm could help me here, but I dont know which one ... I have a worldmap, with different cities on it. The player can choose a city from a menu, or click on an available cities on the world map, and the toon should walk over there. But I want him to follow a predefine path. Lets say our hero is on the city 1. He clicks on city 4. I want him to follow the path to city 2 and from there to city 4. I was handling this easily with arrow movement (left right top bottom) since its a single check. Now I'm not sure how I should do this. Should I loop threw each possible path and check which one leads me to D the fastest ... and if I do how do I avoid running in circle forever with cities 1-5-2 ?

    Read the article

  • #include in .h or .c / .cpp ?

    - by Louise
    Hi, When coding in either C or C++, where should I have the #include's? callback.h: #ifndef _CALLBACK_H_ #define _CALLBACK_H_ #include <sndfile.h> #include "main.h" void on_button_apply_clicked(GtkButton* button, struct user_data_s* data); void on_button_cancel_clicked(GtkButton* button, struct user_data_s* data); #endif callback.c: #include <stdlib.h> #include <math.h> #include "config.h" #include "callback.h" #include "play.h" void on_button_apply_clicked(GtkButton* button, struct user_data_s* data) { gint page; page = gtk_notebook_get_current_page(GTK_NOTEBOOK(data->notebook)); ... Should all includes be in either the .h or .c / .cpp, or both like I have done here?

    Read the article

  • A* PathFinding Poor Performance

    - by RedShft
    After debugging for a few hours, the algorithm seems to be working. Right now to check if it works i'm checking the end node position to the currentNode position when the while loop quits. So far the values look correct. The problem is, the farther I get from the NPC, who is current stationary, the worse the performance gets. It gets to a point where the game is unplayable less than 10 fps. My current PathGraph is 2500 nodes, which I believe is pretty small, right? Any ideas on how to improve performance? struct Node { bool walkable; //Whether this node is blocked or open vect2 position; //The tile's position on the map in pixels int xIndex, yIndex; //The index values of the tile in the array Node*[4] connections; //An array of pointers to nodes this current node connects to Node* parent; int gScore; int hScore; int fScore; } class AStar { private: SList!Node openList; SList!Node closedList; //Node*[4] connections; //The connections of the current node; Node currentNode; //The current node being processed Node[] Path; //The path found; const int connectionCost = 10; Node start, end; ////////////////////////////////////////////////////////// void AddToList(ref SList!Node list, ref Node node ) { list.insert( node ); } void RemoveFrom(ref SList!Node list, ref Node node ) { foreach( elem; list ) { if( node.xIndex == elem.xIndex && node.yIndex == elem.yIndex ) { auto a = find( list[] , elem ); list.linearRemove( take(a, 1 ) ); } } } bool IsInList( SList!Node list, ref Node node ) { foreach( elem; list ) { if( node.xIndex == elem.xIndex && node.yIndex == elem.yIndex ) return true; } return false; } void ClearList( SList!Node list ) { list.clear; } void SetParentNode( ref Node parent, ref Node child ) { child.parent = &parent; } void SetStartAndEndNode( vect2 vStart, vect2 vEnd, Node[] PathGraph ) { int startXIndex, startYIndex; int endXIndex, endYIndex; startXIndex = cast(int)( vStart.x / 32 ); startYIndex = cast(int)( vStart.y / 32 ); endXIndex = cast(int)( vEnd.x / 32 ); endYIndex = cast(int)( vEnd.y / 32 ); foreach( node; PathGraph ) { if( node.xIndex == startXIndex && node.yIndex == startYIndex ) { start = node; } if( node.xIndex == endXIndex && node.yIndex == endYIndex ) { end = node; } } } void SetStartScores( ref Node start ) { start.gScore = 0; start.hScore = CalculateHScore( start, end ); start.fScore = CalculateFScore( start ); } Node GetLowestFScore() { Node lowest; lowest.fScore = 10000; foreach( elem; openList ) { if( elem.fScore < lowest.fScore ) lowest = elem; } return lowest; } //This function current sets the program into an infinite loop //I still need to debug to figure out why the parent nodes aren't correct void GeneratePath() { while( currentNode.position != start.position ) { Path ~= currentNode; currentNode = *currentNode.parent; } } void ReversePath() { Node[] temp; for(int i = Path.length - 1; i >= 0; i-- ) { temp ~= Path[i]; } Path = temp.dup; } public: //@FIXME It seems to find the path, but now performance is terrible void FindPath( vect2 vStart, vect2 vEnd, Node[] PathGraph ) { openList.clear; closedList.clear; SetStartAndEndNode( vStart, vEnd, PathGraph ); SetStartScores( start ); AddToList( openList, start ); while( currentNode.position != end.position ) { currentNode = GetLowestFScore(); if( currentNode.position == end.position ) break; else { RemoveFrom( openList, currentNode ); AddToList( closedList, currentNode ); for( int i = 0; i < currentNode.connections.length; i++ ) { if( currentNode.connections[i] is null ) continue; else { if( IsInList( closedList, *currentNode.connections[i] ) && currentNode.gScore < currentNode.connections[i].gScore ) { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; } else if( IsInList( openList, *currentNode.connections[i] ) && currentNode.gScore < currentNode.connections[i].gScore ) { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; } else { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; AddToList( openList, *currentNode.connections[i] ); } } } } } writeln( "Current Node Position: ", currentNode.position ); writeln( "End Node Position: ", end.position ); if( currentNode.position == end.position ) { writeln( "Current Node Parent: ", currentNode.parent ); //GeneratePath(); //ReversePath(); } } Node[] GetPath() { return Path; } } This is my first attempt at A* so any help would be greatly appreciated.

    Read the article

  • Customize Team Build 2010 – Part 16: Specify the relative reference path

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application Part 16: Specify the relative reference path As I have already blogged about, it is not intuitive how to specify the paths where the build server has to look for references that are stored in Source Control. It is a common practice to store 3rd party libraries in Source Control, so they are available to everyone, everyone uses the same version of the libraries and updating a library can be done centrally. In Team Build 2010 these paths are specified as a parameter for MSBuild. What we will do in this post is building the values for this parameter based on the values in an argument. You are now pretty aware how to customize the build template, so let’s do the modifications in another way. Instead of opening the xaml file in the workflow designer, we open it in the XML editor. You can open it in the XML Editor by either selecting the Open with menu (see the context menu), or by choosing the View code option. To add this functionality we need to: Specify a new argument Add the argument to the metadata Build the absolute paths for the references and add these paths to the MSBuild arguments 1. Specify a new argument Locate at the top of the document the Members (which are the arguments) of the XAML and add the following line <x:Property Name="ReferencePaths" Type="InArgument(s:String[])" /> 2. Add the argument to the metadata Then locate the line <mtbw:ProcessParameterMetadataCollection> and paste the following line <mtbw:ProcessParameterMetadata Category="Misc" Description="The list of reference paths, relative to the root path in the Workspace mapping." DisplayName="Reference paths" ParameterName="ReferencePaths" /> 3. Build the absolute paths for the references and add these paths to the MSBuild arguments Now locate the place where the assignments are done to the variables used in the agent. And add the following lines after the last Assign activity         <Sequence DisplayName="Initialize ReferencePath" sap:VirtualizedContainerService.HintSize="464,428">           <Sequence.Variables>             <Variable x:TypeArguments="x:String" Name="ReferencePathsArgument">               <Variable.Default>                 <Literal x:TypeArguments="x:String" Value="" />               </Variable.Default>             </Variable>           </Sequence.Variables>           <sap:WorkflowViewStateService.ViewState>             <scg:Dictionary x:TypeArguments="x:String, x:Object">               <x:Boolean x:Key="IsExpanded">True</x:Boolean>             </scg:Dictionary>           </sap:WorkflowViewStateService.ViewState>           <ForEach x:TypeArguments="x:String" DisplayName="Iterate through the paths" sap:VirtualizedContainerService.HintSize="287,206" mtbwt:BuildTrackingParticipant.Importance="Low" Values="[ReferencePaths]">             <ActivityAction x:TypeArguments="x:String">               <ActivityAction.Argument>                 <DelegateInArgument x:TypeArguments="x:String" Name="path" />               </ActivityAction.Argument>               <Assign x:TypeArguments="x:String" DisplayName="Build ReferencePath argument" sap:VirtualizedContainerService.HintSize="257,100" mtbwt:BuildTrackingParticipant.Importance="Low"  To="[ReferencePathsArgument]" Value="[If(String.IsNullOrEmpty(ReferencePathsArgument), &quot;&quot;, ReferencePathsArgument + &quot;;&quot;) + IO.Path.Combine(SourcesDirectory, path)]" />             </ActivityAction>           </ForEach>           <Assign DisplayName="Append the reference paths to the MSBuild Arguments" sap:VirtualizedContainerService.HintSize="287,58">             <Assign.To>               <OutArgument x:TypeArguments="x:String">[MSBuildArguments]</OutArgument>             </Assign.To>             <Assign.Value>               <InArgument x:TypeArguments="x:String">[String.Format("{0} /p:ReferencePath=""{1}""", MSBuildArguments, ReferencePathsArgument)]</InArgument>             </Assign.Value>           </Assign>         </Sequence> Now you can use the template to specify the paths relative to SourcesDirectory. You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

    Read the article

  • bug/error in basis set path algorithm i can't figure out

    - by Roy McAvoy
    The following looks through a 2d array to find basis set paths. It is supposed to print out the individual paths but not repeat any and end when all paths are found. It however doesn't stop at the last path and has a bug in it somewhere in which the following happens: It goes halfway through the path and then goes to zero and ends the path for some reason. For example the table is filled with the following: all 0s, except for [1][2], [1][3], [2][4], [2][5], [3][5], [4][6], [5][6], [6][0] which all have a 1 in them. The desired paths are P1: 1 2 4 6 0 P2: 1 3 5 6 0 P3: 1 2 5 6 0. The output I get when i run the program is 12460 13560 1250 124 Any and all help on this is much appreciated, this is just the function that scans through the array looking for paths, I can add the entire program if that would be helpful. Thanks.. void find_path(int map[][MAX], int x){ int path =0; int m=1; int blah=0; bool path_found = false; do { for(int n=0;n<(x+1);n++){ if(map[m][n]==-1){ blah=(n+1); if(blah<(x+1)){ for(blah;blah<(x+1);blah++){ if(map[m][blah]==1){ map[m][blah]=-1; path=m; path_found = true; cout<<path; m=blah; n=0; } } } else{ path=m; path_found=false; cout<<path; m=n; if(m==0){ path=0; cout<<path<<endl; m=1; path_found=false; } } } else if(map[m][n]==1){ map[m][n]=-1; path=m; path_found = true; cout<<path; m=n; if(m==0){ path=0; cout<<path<<endl; m=1; path_found=false; } } } } while(m<(x+1) && path_found); }

    Read the article

  • How to add flags to RC.EXE through QMake .pro makefiles

    - by Hernán
    I've the following definition in my .pro file: RC_FILE = app.rc This RC file contains a global include at the top: #include "version_info.h" The version_info.h header is on a common header files directory. Since RC.EXE takes INCLUDE environment variable in consideration, according to MS documentation, my build process batch sets up that accordingly: SET INCLUDE=%PROJECTDIR%\version;%INCLUDE% ... QMAKE project.pro -spec win32-msvc2008 -r CONFIG += release This works perfect as RC seems to read that INCLUDE var so the "version_info.h" file is including on every RC file properly. The problem is when I generate a VS solution (or Import it through the VS Addin). The RC invocation does not contain any /I flag (as I expect) but does not read any INCLUDE variable, even when I've setup through system 'environment variables' dialog in XP. So I'm stuck with this problem, with two alternatives I could not get to work: Make VS RC.exe invocation honour the INCLUDE variable (didn't work either as user or system variable). Force QMAKE to pass /I flag to RC invocation, and get that /I flag imported into the project settings (Resource Compiler properties). Thanks in advance.

    Read the article

  • How can I include an external JavaScript file exactly once per partial view?

    - by AaronSieb
    I have a partial view (UserControl) that implements a simple pager in my Asp.Net MVC project. This pager needs access to a .js file that needs to be included exactly once, regardless of how many instances of the pager control are present on the parent page. I've tried to use Page.ClientScript.RegisterClientScriptInclude, but it had no effect (I assume because the code nugget was evaluated too late to impact the head control). Is there any simple alternative?

    Read the article

  • When I include only the jQuery 1.4 Library, I get an exception, why?

    - by codeninja
    I keep getting this error all over the place where I only have jquery 1.3 or 1.4 included. "setting a property that has only a getter" and a long list of warnings in the Firefox Error Console. What's going on? I can't find any information on this issue =/ <!DOCTYPE HTML PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US"> <head> <title>Demo</title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <link rel="shortcut icon" href="images/favicon.ico"> <link rel="stylesheet" href="css/common.css" type="text/css" /> <link rel="stylesheet" href="css/modules.css" type="text/css" /> <script type="text/javascript" src="js/jquery-1.4.2.min.js"></script> </head> Just some Warning snippets: Warning: reference to undefined property a[++e] Source File: /js/jquery-1.4.2.min.js Line: 30 Warning: reference to undefined property a[0] Source File: /js/jquery-1.4.2.min.js Line: 30 Warning: function oa does not always return a value Source File: /js/jquery-1.4.2.min.js Line: 18, Column: 165 Source Code: th;n<r;n++){j=d[n];a.currentTarget=j.elem;a.data=j.handleObj.data;a.handleObj=j.handleObj;if(j.handleObj.origHandler.apply(j.elem,e)===false){b=false;break}}return b}}function pa(a,b){return"live."+(a&&a!=="*"?a+".":"")+b.replace(/\./g,"`").replace(/ /g,

    Read the article

  • Partner Induction Bootcamp - Technology Guided Learning Path

    - by Paulo Folgado
    Partner Induction Bootcamp - TechnologyGuided Learning Path Em suporte do nosso objectivo de promover a auto-suficiência dos nossos parceiros, temos o prazer de anunciar o lançamento do novo plano de formação: EMEA Partner Induction Bootcamp Technology. Este plano de formação (Guided Learning Path) cobre não só uma introdução ao "stack" tecnológico Oracle, mas também às Técnicas de Vendas e Processos de Negócio, visando aumentar a capacidade das equipas de Vendas dos Parceiros na identificação de oportunidades de negócio e consequentemente incrementar o seu negócio com a Oracle. Este Plano de Formação contempla 2 níveis: Nível 1 - Awareness: 17 sessões diferentes de eLearning pré-gravadas cobrindo todo o "stack" tecnológicoOracle. Estão organizadas em 3 grandes módulos: Base de Dados e Opções, Fusion Middleware e BI. No final de cada módulo, existe uma prova de avaliação. Nível 2 - Proficiency: Uma formação de 2 dias em sala de aula para melhorar e praticar as técnicas de gestão de oportunidades de negócio. Estas formações estão disponíveis apenas aos membros registados no OPN que trabalham com Tecnologia Oracle. Para mais informação sobre o the EMEA Partner Induction Bootcamp Technology, clique aqui.

    Read the article

  • How can I better implement A star algorithm with a very large set of nodes?

    - by Stephen
    I'm making a game with nodejs in which many enemies must converge on the player as the player moves around a relatively open space (right now it is an open field with few obstacles, but eventually there may be some small buildings in the field with 1 or 2 rooms). It's a multiplayer game using websockets, so the server needs to keep track of enemies and players. I found this javascript A* library which I've modified to be used on the server as a nodejs module. The library utilizes a Binary Heap to track the nodes for the algorithm, so it should be pretty fast (and indeed, with a small grid, say 100x100 it is lightning fast). The problem is that my game is not really tile-based. As the player moves around the map, he is moving on a more or less 1-to-1 per-pixel coordinate system (the player can move in 8 directions, 1 or 2 pixels at a time). In preliminary tests, on an 800x600 field, the path-finding can take anywhere from 400 to 1000 ms. Multiply that by 10 enemies and the game starts to get pretty choppy. I have already set it up so that each enemy will only do a path-finding call once per second or even as slow as once every 2 seconds (they have to keep updating their path because the players can move freely). But even with this long interval, there are noticeable lag spikes or chops every couple of seconds as the enemies update their paths. I'm willing to approach the problem of path-finding differently, if there's another option. I'm assuming that the real problem is the enormous grid (800x600). It also occurs to me that maybe the large arrays are to blame, as I've read that V8 has trouble with large arrays.

    Read the article

  • Boot path not found, cannot start OS

    - by Dustin
    My desktop is 12.04 64bit, and it cannot boot from the hard drive anymore. When I attempt to it just is stuck on a blank screen with an blinking dash, and nothing happens. I checked with the bios trouble shoot for problems and it said that no boot path could be found. I do not know why this is happening, but need to fix it because it used to boot up normally. What I need to know is how to fix it. I can boot into a live DVD. Also, there were a few boots I would attempt to boot into a live USB, then it would boot to the hard drive, but that does not work any more. So with the live DVD (it is an 10.04 LTS 32bit), is there any means to correct the boot path from the live DVD? Thank you for your time and answers.

    Read the article

  • How to set Qwt path to the run-time linker in Xubuntu

    - by Rahul
    I've successfully installed Qwt in Xubuntu 12.04(qmake - make - make install). But now I need to set the Qwt path to run time linker of Xubuntu. In manual it's given like - If you have installed a shared library it's path has to be known to the run-time linker of your operating system. On Linux systems read "man ldconfig" ( or google for it ). Another option is to use the LD_LIBRARY_PATH (on some systems LIBPATH is used instead, on MacOSX it is called DYLD_LIBRARY_PATH) environment variable. But being newbie to Linux environment, I'm not able to proceed further. Please help me with this.

    Read the article

  • Show path of a body of where it should go after linear impulse is applied

    - by Farooq Arshed
    I am making a game with Andengine and Box2D. I have a dynamic body and I apply linear impulse on the body to move it around when the user have touched the screen. Now I want to show the path where the body will go when the user have touched. If you have played Angry Birds or Basket Ball Shoot or any other which have projectile motion with a path shown you will get my point. I want to show the white dots which are shown in those games.

    Read the article

  • Beginner: How to Make Explorer Always Show the Full Path in Windows 8

    - by Taylor Gibb
    In older versions of Windows the Title Bar used to display your current location in the file system. In Windows 8 this is not the default behavior, however, you can enable it if you wish to. Display the Full Path in the Windows Explorer Title Bar Press the Windows + E keyboard combination to open Windows Explorer and then switch over to the View tab. On the right-hand side click on options and then select Change folder and search options from the drop-down. When the Folder Options dialog opens, switch over to the View options. Here you will need to tick the Display the full path in the title bar check box. That’s all there is to it. How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU HTG Explains: Is UPnP a Security Risk?

    Read the article

  • Equation / formula to determine an objects position on an ellipitcal path

    - by David Murphy
    I'm making a space game, as such I need objects to follow an elliptical path (orbit). I've worked out how to calculate all the important aspects of my orbits, the only remaining thing is how to have an object follow it. My Orbit class contains the major, minor (and by extension semi-major,semi-minor) lengths. The focii radius, area and circumference even. What is the equation to determine an objects x/y position (only need 2D) on an ellipse with a certain speed after a period of time. Basically, every frame I want to update the position based on the amount of elapsed time. I would like to have the speed along the path speed up and slow down according to the distance from the object it's orbiting, but not sure how to factor this in to the above given that at any point in time the speed has changed from it's previous speed. EDIT I can't answer my own question. But I found the question and answer is already on stackexchange: Kepler orbit : get position on the orbit over time

    Read the article

  • How to specify 'root' in path in text file

    - by DeanGrobler
    I'm following this tutorial located here on how to create a launcher for eclipse in unity. Everything is going pretty well so far, I've managed to successfully create the launcher but when I click on it, my system complains that the path to the exec is wrong. My exec for eclipse is located here: ~/opt/eclipse/eclipse And if you look at the tutorial you have to create a file and set it's contents like so: [Desktop Entry] Type=Application Name=Eclipse Comment=Eclipse Integrated Development Environment Icon=eclipse Exec=./opt/eclipse/eclipse Terminal=true Categories=Development;IDE;Java; In my case I have to provide the full location for the exec and there are a number of things that I tried that didn't work I set 'exec' to 'Exec=~/opt/eclipse/eclipse' , 'Exec=/opt/eclipse/eclipse' and 'Exec=root/opt/eclipse/eclipse' and none of these worked.. What should I set it to in order to fix the path so that my luancher works? Update------------------ I tried to list those 2 directories and what i get is this:

    Read the article

  • Prevent collisions between mobs/npcs/units piloted by computer AI : How to avoid mobile obstacles?

    - by Arthur Wulf White
    Lets says we have character a starting at point A and character b starting at point B. character a is headed to point B and character b is headed to point A. There are several simple ways to find the path(I will be using Dijkstra). The question is, how do I take preventative action in the code to stop the two from colliding with one another? case2: Characters a and b start from the same point in different times. Character b starts later and is the faster of the two. How do I make character b walk around character a without going through it? case3:Lets say we have m such characters in each side and there is sufficient room to pass through without the characters overlapping with one another. How do I stop the two groups of characters from "walking on top of one another" and allow them pass around one another in a natural organic way. A correct answer would be any algorithm, that given the path to the destination and a list of mobile objects that block the path, finds an alternative path or stops without stopping all units when there is sufficient room to traverse.

    Read the article

  • Subdomains vs. URL Path in shareable links

    - by Adam Matan
    I am building a web application for questions and answers. Each question/answer page has all the required metadata for Facebook and Twitter, and we encourage users to share these pages. I have a dilemma regarding the shared link structure: Option 1 - subdomains Use a questions.example.com and answers.example.com, followed by an ID and optional text. The text is ignored by the request, which only takes the id into account. http://questions.example.com/<question_id>/<question_text> http://questions.example.com/12345/how-long-is-the-queue # Example http://q.example.com/12345 # Example Option 2 - URL path This is the format used by stackoverflow.com and trello.com: http://example.com/questions/<question_id>/<question_text> http://example.com/questions12345/how-long-is-the-queue # Example http://example.com/q/12345 # Example Server-wise, I can easily do both - I have a wildcard SSL certificate and Apache/NGinx configuration is pretty straightforward. Which option - subdomains or URL path - is preferred for shareble links?

    Read the article

  • System.getProperty("user.dir") cannot get my project root path ,but the path which my eclipse is located

    - by facebook-100005613813158
    As the title goes , I have class named GetException.java,inside it ,I read a xml file in a static code block like(Because this document is shared): static{ ... document = db.parse(new File(System.getProperty("user.dir")+"/src/exception/ExceptionCode.xml")); ... } To test if the file path is correct, I write a main function just inside GetException.java, it proves that the path is correct ,xml file can be read successfully. My project root dir is "/home/wuchang/workspace/MongodbI". But When this Class is loaded from other class,such as I called one of its static functions , it reports the error message: /home/mrs/??/eclipse/src/exception/ExceptionCode.xml (No such file or directory) /home/mrs/??/eclipse/ is actually my eclipse installation directory.So , I wander how System.getProperty("user.dir") returned the eclipse installation directory to me ,instead of my project root directory?

    Read the article

  • How to remove illegal characters from path and filenames?

    - by Gary Willoughby
    I need a robust and simple way to remove illegal path and file characters from a simple string. I've used the below code but it doesn't seem to do anything, what am i missing? using System; using System.IO; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { string illegal = "\"M<>\"\\a/ry/ h**ad:>> a\\/:*?\"<>| li*tt|le|| la\"mb.?"; illegal = illegal.Trim(Path.GetInvalidFileNameChars()); illegal = illegal.Trim(Path.GetInvalidPathChars()); Console.WriteLine(illegal); Console.ReadLine(); } } }

    Read the article

< Previous Page | 17 18 19 20 21 22 23 24 25 26 27 28  | Next Page >