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  • iPhone: image in table cell - wrong position & not scaled correctly in iPhone 3.0

    - by Karsten Silz
    Hi, I have a custom table cell in an iPhone 3.x app to show basketball player data, including a picture. Here's my code from the table controller: UIImageView *theImage = (UIImageView *) [cell viewWithTag:0]; theImage.image = [manager getSmallImageForPlayer: data.number]; theImage.frame = CGRectMake(14, 0, 30, 44); theImage.clipsToBounds = YES; theImage.contentMode = UIViewContentModeScaleAspectFit; theImage.autoresizingMask = UIViewAutoresizingFlexibleHeight && UIViewAutoresizingFlexibleWidth; theImage.autoresizesSubviews = YES; Here's what it looks like in the iPhone SDK 3.0 simulator: Here's what it looks like in the iPhone SDK 3.1.3 simulator: So I have two problems: In both versions, the image view starts at position (0,0) in the table cell, even though I set the frame to start at (14,0). In the 3.0 simulator (and 3.0 device), the image is not shrunk down correctly, even though I set the image view content mode to "UIViewContentModeScaleAspectFit". But the same code works fine in the 3.1.3 simulator / device. Who can help me with either of these two problems?

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  • Conversion to Dalvik format failed error for Android Grid View

    - by Bub
    Hey Everyone, I'm on the android bandwagon and started going through google's "view" tutorials. Here is what I'm using: Eclipse Galileo Android SDK 2.1 Java SDK 6.Something I think. Everything was hunky-dory until I hit the grid view tutorial. I got errors all over the place when I started editing the "HelloGridview.java" File. I thought I'd fix it by following through with the next part of the tutorial, creating the ImageAdapter class, but it created more. I realized alot of my issues could be resolved by importing widgets which were not mentioned in the tutorial (i.e. android.widget.GridView, .ImageView, .BaseAdapter etc.) However, after all the reconciliation suggested by eclipse the files were finally showing no errors. I go to run it as an android app and bam, "Your project contains error(s)." window comes up. There are no errors showing on the files I've created. I cleared the error log and shut down eclipse and started again the error log now reads: Conversion to Dalvik format failed with error 1. I'm a little lost at this point. I think I've included the required information. If you need to know more let me know. Any help is appreciated.

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  • List of files and libraries that Window SDK contains?

    - by AKN
    For developing programs for windows, we need windows SDK. I understand that this SDK is what helps to create windows and handle window events and all that. I suppose it also enables us to manipulate with files and registries. (Does the same SDK is the reason for thread creation and handling?) All that is fine. I would like to know what are the files and libraries that come as a part of this SDK. Also does it come when I install the OS or when I install editors like Visual studio? Sometimes I see links to windows SDK separately as such. Is it same as the one that I get when installing Visual Studio or has something more than that.

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  • Le Windows SDK for Windows 7 et pour.NET 4 est annoncé pour la mi Juin

    Couplé à la sortie de la nouvelle monture de développement Visual Studio 2010 devait sortir une nouvelle version de Windows SDK. D'après le blog officiel, cette version 7.1, Windows SDK for Windows 7 and .NET 4 Frameworks, ne devrait finalement pas être disponible avant mi Juin. Pour tous les concernés en attente afin de compléter la migration vers VS2010, plus qu'un mois et demi à tenir Source : http://blogs.msdn.com/windowssdk/arc....aspx#10005513...

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  • La version officielle d'Eclipse 4 annoncée pour juillet prochain, Eclipse SDK 4.0 Release build 0.9

    Eclipse SDK 4.0 disponible pour les testeurs volontaires La version officielle d'Eclipse 4 annoncée pour juillet prochain Eclipse 4 (e4), la prochaine génération de la plateforme d'outils de développement open-source, est prévu pour juillet prochain. L'annonce vient d'en être faite au EclipseCon 2010 qui se déroule actuellement en Californie. Connu sous le nom de Eclipse SDK 4.0, , la plateforme fournit aux développeurs une série d'outils leur permettant de développer des applications riches ou des outils fonctionnant sur Eclipse (typiquement des plugins).Par ailleurs, Eclipse 4 devrait également fournir un ensemble de composants améliorant encore l'EDI Eclipse.

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  • Google Drive SDK: Publishing your website on Google Drive

    Google Drive SDK: Publishing your website on Google Drive In this session we'll show you a new feature of the Google Drive SDK: the ability to publish a website from a Google Drive folder. We'll show you a brief demo involving cute animals, but don't worry, no kittens will be harmed in the process! From: GoogleDevelopers Views: 0 3 ratings Time: 03:30:00 More in Science & Technology

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  • Windows Phone 8 SDK

    - by Nikita Polyakov
    Yesterday, the new Windows Phone 8 was announced! Find out more about the cool new OS and the new devices supporting it at www.WindowsPhone.com Today at BUILD conference in Redmond, WA – Microsoft has announced general availability of the Developer SDK for Windows Phone 8! Get the SDK and more info in the dev center: http://dev.WindowsPhone.com Also watch the Windows Phone Developer blog. Also this is the best time to join the Windows Phone Store for just for $8 for next 8 days.

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  • Google I/O 2012 - Introducing the Google Drive SDK

    Google I/O 2012 - Introducing the Google Drive SDK In this talk, we will introduce a number of major new features and platforms to the Google Drive SDK. We will discuss what we feel is a revolution in the way developers write collaborative applications. We will also announce a new API to make managing files in Google Drive even easier for developers, replacing some legacy APIs in the process. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 2447 16 ratings Time: 46:28 More in Science & Technology

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  • Marmalade SDK views navigation concepts

    - by Mina Samy
    I want to develop a simple multi-Activity Android game using Marmalade SDK. I looked at the SDK samples and found that most of them are a single view (Android Activity) apps. The Navigation model in Android is a stack-like model where views are pushed and popped. I can't find whether Marmalade has a similar model or it uses a different approach. would you please explain this to me and provide tutorials and samples to navigation in Marmalade if possible ? Thanks

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  • Introducing the Native Client SDK

    Introducing the Native Client SDK Henry Bridge, product manager for Native Client introduces the developer preview of Native Client's sdk. For more information go to code.google.com From: GoogleDevelopers Views: 5 0 ratings Time: 05:00 More in Science & Technology

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  • Google Drive SDK: Sharing files and managing permissions

    Google Drive SDK: Sharing files and managing permissions During this session we'll explain how to use the Google Drive SDK to manage permissions and sharing settings of files. We'll go through the various permission types, roles and values and show to easily embed the Google Drive sharing dialog in your app. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • How do I use PackageManager.addPreferredActivity()?

    - by afonseca
    In SDK 1.5 I was using the PackageManager class to set the preferred home screen to be my app using PackageManager.addPackageToPreferred(). In the new SDK (using 2.1) this has been deprecated so I'm trying to use addPreferredActivity() for the same result but it's not working as expected. Some necessary background. I'm writing a lock screen replacement app so I want the home key to launch my app (which will already be running, hence having the effect of disabling the key). When the user "unlocks" the screen I intend to restore the mapping so everything works as normal. In my AndroidManifest.xml I have: <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.HOME"/> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> <uses-permission android:name="android.permission.SET_PREFERRED_APPLICATIONS"> </uses-permission> In my code I have the following snippet: // Set as home activity // This is done so we can appear to disable the Home key. PackageManager pm = getPackageManager(); //pm.addPackageToPreferred(getPackageName()); IntentFilter filter = new IntentFilter("android.intent.action.MAIN"); filter.addCategory("android.intent.category.HOME"); filter.addCategory("android.intent.category.DEFAULT"); ComponentName[] components = new ComponentName[] { new ComponentName("com.android.launcher", ".Launcher") }; Context context = getApplicationContext(); ComponentName component = new ComponentName(context.getPackageName(), MyApp.class.getName()); pm.clearPackagePreferredActivities("com.android.launcher"); pm.addPreferredActivity(filter, IntentFilter.MATCH_CATEGORY_EMPTY, components, component); The resulting behavior is that the app chooser comes up when I press the Home key, which indicates that the clearPackagePreferredActivities() call worked but my app did not get added as the preferred. Also, the first line in the log below says something about "dropping preferred activity for Intent": 04-06 02:34:42.379: INFO/PackageManager(1017): Result set changed, dropping preferred activity for Intent { act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 } type null 04-06 02:34:42.379: INFO/ActivityManager(1017): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 cmp=android/com.android.internal.app.ResolverActivity } Does anyone know what this first log message means? Maybe I'm not using the API correctly, any ideas? Any help would be greatly appreciated.

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  • Using GraphicsServices.h/GSEvent as well as compiling CLI iPhone tools with XCode

    - by Peter Hajas
    I sent this to KennyTM (has all the private framework headers on GitHub) but I figured I'd ask here too just in case someone has some good ideas or any way to help me out. I'm trying to write a command line utility that sends GSEvents to operate the keyboard, touch/drag elements onscreen, and operate hardware buttons (volume, home, sleep, etc.) I grabbed the MouseSupport code and tried to look through it, but I couldn't find the easiest way to send GSEvents. I'm hoping someone here can help me. First, what's the simplest way to declare a GSEvent and send it? I looked at the iPhone development wiki, but the documentation was very vague. I understand that there's a purple event port (?) that I have to send these events to, but I don't understand how to do that. Could someone offer examples for, say, touching at a coordinate, typing a certain key, or pressing a hardware button? Also, do I have to write or do anything special if I want this utility to operate all applications as well as Springboard? I don't know if this is a special case because I want it at the OS level. Ideally, I would SSH into the phone, start the program, and it would send GSEvents that would be handled by whatever application was open. As far as compiling this code, is there any way to do so under XCode? I don't know what sort of project template I should use (if any) and this is throwing me off. I don't need "build and go" support, I'm more than happy to scp the program over to the phone. I understand that compiling the code is also feasible on the phone. I have all of the headers from the SDK on my phone along with iphone-gcc, but when compiling some test programs I still get errors about not finding mach headers and CoreFoundation. Is there an easier way to do this? Lastly, are there other guides or pieces of literature that anyone can point me towards for learning more about this? I'm excited to get into open iPhone development (I have experience with the official SDK, but I want to go deeper). Thanks for any and all help people can offer!

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  • iPhone PlayAndRecord silences all system audio??

    - by Eamon Ford
    Hi, In my iPhone app I am trying to record audio and play iPod music at the same time, so I set the audio session category to kAudioSessionCategory_PlayAndRecord. But when I set this, all system audio (including vibrate) doesn't work anymore, although the iPod audio still does work. Does anyone know if this is a bug in the SDK or something, or how to get around it? Please help! Thanks in advance!

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  • Where to find changes from iphone OS 3.0 to 3.1.3

    - by Joe
    I've developed an app using the 3.1.3 SDK and I want to set the deployment target to OS 3.0. The app uses iPod functionality which I can't test on the Simulator so my question is: Is there somewhere I can find a list of the changes from 3.0 to 3.1.3 so I can check if anything might be broken on an OS 3.0 device? I've looked on Apple's website obviously but can't find anything. How do people normally test on old software releases?

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  • iPad Custom Font

    - by asonico
    Hi, is there a way to load an own Font with the iPad SDK? I cannot find a useful example of what file-type the font has to be or how the LIB of the iPad is called. Can you provide further informations? Thank you

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  • NSMutableArray to NSString and Passing NSString to Another View IOS5.1

    - by Space Dust
    I have an NSMutableArray of names. I want the pass the data (selected name) inside of NSMutableArray as text to another view's label. FriendsController.m: - (void)viewDidLoad { [super viewDidLoad]; arrayOfNames=[[NSMutableArray alloc] init]; arrayOfIDs=[[NSMutableArray alloc] init]; userName=[[NSString alloc] init]; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { long long fbid = [[arrayOfIDs objectAtIndex:indexPath.row]longLongValue]; NSString *user=[NSString stringWithFormat:@"%llu/picture",fbid]; [facebook requestWithGraphPath:user andDelegate:self]; userName=[NSString stringWithFormat:@"%@",[arrayOfNames objectAtIndex:indexPath.row]]; FriendDetail *profileDetailName = [[FriendDetail alloc] initWithNibName: @"FriendDetail" bundle: nil]; profileDetailName.nameString=userName; [profileDetailName release]; } - (void)request:(FBRequest *)request didLoad:(id)result { if ([result isKindOfClass:[NSData class]]) { transferImage = [[UIImage alloc] initWithData: result]; FriendDetail *profileDetailPicture = [[FriendDetail alloc] initWithNibName: @"FriendDetail" bundle: nil]; [profileDetailPicture view]; profileDetailPicture.profileImage.image= transferImage; profileDetailPicture.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:profileDetailPicture animated:YES]; [profileDetailPicture release]; } } In FriendDetail.h NSString nameString; IBOutlet UILabel *profileName; @property (nonatomic, retain) UILabel *profileName; @property (nonatomic, retain) NSString *nameString; In FriendDetail.m - (void)viewDidLoad { [super viewDidLoad]; profileName.text=nameString; } nameString in second controller(FriendDetail) returns nil. When i set a breakpoint in firstcontroller I see the string inside of nameString is correct but after that it returns to nil somehow.

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  • Hide Address bar for Xpages Mobile Web Application on Ipad (iOS5) and Mobile safari (v5.1)

    - by prasad katankot
    With reference to the question I asked couple of days back, it seems to me that address bar cannot be hidden from a xpages mobile web application when it is launched from a href link. Choice is limited to href as "location.assign" or any javascript will not work on mails accessed by lotus traveller. I tried almost 20 different variations published by other experts to hide address bar and none seems to work. Am I wrong in stating that "it is not possible to hide address bar in Xpages mobile web application on ipad when not launched from home screen"?

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  • Show PDF in iPad using CGPDF APIs

    - by AJ
    I have learned Apple has release CGPDF APIs in SDK 3.2 for drawing PDF context. What I understand from these APIs is that you can draw a PDF to a data object or a PDF file. You can then export it, may be, to your sandbox's directory OR add as an attachment in the mail. But I am not sure if we can use these APIs to read a PDF from application bundle and show it to the user page-by-page on the screen. What I want to do is open a PDF of a magazine in a magazine reader app. I was also wondering if we can identify the links in a PDF file and open them in the app. Let me know if have done OR doing anything like this. Thanks AJ

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  • iPad/iPhone duplicate view and resize?

    - by MidnightLightning
    I'm working on an app that is similar to a Presentation application (Keynote/Powerpoint) for the iPad, that will use the VGA adapter to present on screen. However, if the presenter is using the external display for the presentation, I'm wondering if it's possible to have a miniature version of what's on the external display show up on the main iPad display (along with the presentation controls, which will take up most of the screen). In other words, I'm looking for a way with the iPhone SDK to "bake" the contents of a View (which will contain various Images and Labels in various locations) to an image (or some other static storage), resize it, and re-display it in another view. It would need to be smaller (since I don't want the 1024x768 external display to completely overlay the iPad's main display, only a corner of it), and either live-updating (literally an instance of the other View, just scaled), or be able to be refreshed, such that when updating the external display, the "picture in picture" version of itself would be updated too.

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  • Draw underlined / strikethrough text ( MULTILINE STRING ) ?

    - by Madhup
    Hi, I have to draw underlined-multiline text with all types of text alignment. I have searched on forums and got some results like: http://davidjhinson.wordpress.com/2009/11/26/underline-text-on-the-iphone/ http://forums.macrumors.com/showthread.php?t=561572 But all draw text for single line only. while i have multi-line text. The situation even become worse when the text alignment is centered. I searched and found that in iphone-sdk-3.2 there are some core-text attributes for underlining a text but no idea how to use that. Besides if I use these my problem would not be solved fully. As I have to draw strikethrough text also. Anybody having idea about this please help.

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