Search Results

Search found 16854 results on 675 pages for 'iphone ipad'.

Page 21/675 | < Previous Page | 17 18 19 20 21 22 23 24 25 26 27 28  | Next Page >

  • Ipad/Iphone UIActionSheet

    - by SteveU
    Hi All, Ive only posted on here a couple of times and people have been very quick and very helpful when responding so thanks. Im trying to use the UIActionsheet element in my Ipad application. But just to confuse matters im using Cocos2d aswell. But here is my problem. If coding the actionsheet with out cocos2d you would use the following code. [actionSheet showInView:self.view]; However because im using cocos2d and there is no views as such the only thing i can think of to reference is the window.. But this is located in the appdelegate class. ive tried [actionSheet showInView:self.Window]; and i get errors any help?

    Read the article

  • How to record an iPad screencast

    - by hgpc
    How do you record an iPad screencast at full scale? I have an iMac with maximum resolution 1680x1050 and the simulator doesn't fit the screen in portrait orientation. It does fit in landscape orientation. Reducing the scale to 50% is not an option because the end result is too small. If the scale could be reduced slightly it would be fine, but not 50%. Is it possible to put the simulator in landscape orientation and still keep the app in portrait mode? Then I could simply rotate the resulting video to get a portrait screencast.

    Read the article

  • Create Audio file on iPhone/iPad from many other audio files (mixer)

    - by Brian
    I am trying to create something similar like Piano app on the iPhone. When people tap a key, it play a piano note. Basically, there will have only 7 notes (C) at the moment. Each note is a .caf file and its length is 5 seconds. I do not know if there is any way to save the song user played and export to mp3/caf format? The AVAudioRecord seems only record from the microphone input. Many thanks

    Read the article

  • OpenGL view in an iPad splitview

    - by dc
    I'm attempting to add an OpenGL view (such as the one given in Apple's sample code) as the detail view of an iPad's splitview but am running into issues. I've taken the sample code from the base OpenGL project and attempted to add it as a subview of my DetailViewController - ie EAGLView *glview = [[EAGLView alloc] initWithFrame:CGRectMake(0,0,100,100)] but when I add it to the main view and call startAnimating on it, nothing at all happens. Any solutions to this? I have never worked with OpenGL before so perhaps I'm doing this all wrong.

    Read the article

  • application: didFinishLaunchingWithOptions doesn't execute, but RootViewController: viewDidLoad does

    - by BeachRunnerJoe
    I'm playing around with the iPad SplitView template and it was working fine before I started swapping out view objects in my RootViewController. When it was working fine, the application:didFinishLaunchingWithOptions method would be called and would setup my persistant store objects, then the RootViewController:viewDidLoad method would be called to populate my rootView with data from my store. I opened up IB and started swapping out view objects in my RootView and now the application:didFinishLaunchingWithOptions method never gets called, but the RootViewController:viewDidLoad method still does. Obviously, the app crashes because the viewDidLoad method depends on the successful execution of the didFinishLauchingWIthOptions method to setup the persistent store objects. Does anyone have any thoughts on what is causing this or how I can go about investigating what's causing this? I'm obviously new to iPhone OS development, so I apologize if this questions is absurd in any way. Thanks so much in advance for your help!

    Read the article

  • Dynamically load nib for iPhone/iPad within view controller

    - by qui
    Hello I have converted an iPhone application using the wizard like thing in XCode into a universal app. It builds fine but obviously looks a bit rubbish in some areas :) I need to load nibs according to which device is being used. I dont wish to create my view controllers using initWithNib as I already have code to create the controllers with some data (initWithMyLovelyData) which doesnt do anything to do with nib loading. I know to find out the device you use UI_USER_INTERFACE_IDIOT() so I tried overriding the initWithNibName within the actual view controllers themselves, assuming they get called internally somehow. But it's not working as I guess I am unsure of the syntax. I have tried if(ipad..) self = [super initWithNibName:@"MyIpadNib" bundle:nibBundleOrNil]; And that doesnt work :/ EDIT - I know I have massively edited this, made my question a bit more specific after doing some more research - apologies!

    Read the article

  • Is this a good way to do a game loop for an iPhone game?

    - by Danny Tuppeny
    Hi all, I'm new to iPhone dev, but trying to build a 2D game. I was following a book, but the game loop it created basically said: function gameLoop update() render() sleep(1/30th second) gameLoop The reasoning was that this would run at 30fps. However, this seemed a little mental, because if my frame took 1/30th second, then it would run at 15fps (since it'll spend as much time sleeping as updating). So, I did some digging and found the CADisplayLink class which would sync calls to my gameLoop function to the refresh rate (or a fraction of it). I can't find many samples of it, so I'm posting here for a code review :-) It seems to work as expected, and it includes passing the elapsed (frame) time into the Update method so my logic can be framerate-independant (however I can't actually find in the docs what CADisplayLink would do if my frame took more than its allowed time to run - I'm hoping it just does its best to catch up, and doesn't crash!). // // GameAppDelegate.m // // Created by Danny Tuppeny on 10/03/2010. // Copyright Danny Tuppeny 2010. All rights reserved. // #import "GameAppDelegate.h" #import "GameViewController.h" #import "GameStates/gsSplash.h" @implementation GameAppDelegate @synthesize window; @synthesize viewController; - (void) applicationDidFinishLaunching:(UIApplication *)application { // Create an instance of the first GameState (Splash Screen) [self doStateChange:[gsSplash class]]; // Set up the game loop displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(gameLoop)]; [displayLink setFrameInterval:2]; [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } - (void) gameLoop { // Calculate how long has passed since the previous frame CFTimeInterval currentFrameTime = [displayLink timestamp]; CFTimeInterval elapsed = 0; // For the first frame, we want to pass 0 (since we haven't elapsed any time), so only // calculate this in the case where we're not the first frame if (lastFrameTime != 0) { elapsed = currentFrameTime - lastFrameTime; } // Keep track of this frames time (so we can calculate this next time) lastFrameTime = currentFrameTime; NSLog([NSString stringWithFormat:@"%f", elapsed]); // Call update, passing the elapsed time in [((GameState*)viewController.view) Update:elapsed]; } - (void) doStateChange:(Class)state { // Remove the previous GameState if (viewController.view != nil) { [viewController.view removeFromSuperview]; [viewController.view release]; } // Create the new GameState viewController.view = [[state alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; // Now set as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void) dealloc { [viewController release]; [window release]; [super dealloc]; } @end Any feedback would be appreciated :-) PS. Bonus points if you can tell me why all the books use "viewController.view" but for everything else seem to use "[object name]" format. Why not [viewController view]?

    Read the article

  • Core Data iPad/iPhone BLOBS vs File system for 20k PDFs

    - by jamone
    I'm designing an iPad/iPhone app using core data. The main focus of the app is sorting and viewing up to 20,000 PDFs They are ~200KB each. Typically its best to not store BLOBS in a DB, but for desktop systems I've typically seen it said that if the blobs are < 1 MB then its fine to use the DB. Any considerations I should take into count? If I store them in the file system can I store them all in one directory and not have performance issues (I won't need to ever get a directory list since I'd store each's path in the DB)? Should I divide them among a handful of directories? If so is there a good rule on # of files per dir?

    Read the article

  • AdMob SDK for iPad?

    - by pix0r
    Trying to get my Universal app released and I rely on AdMob ads for revenue in this particular app. I'm having an issue getting AdMob support working, though I keep finding references to people actually running AdMob on their iPad Simulators. Terminating app due to uncaught exception 'AdMobInvalidLibaryVersionException', reason: 'This version of AdMob SDK is incompatible with the iPhone 3.2 SDK or above. Make sure your Active SDK is set to 3.1.X . If you need to build with 3.2, use the 3.2 preview library.' I have not been able to find this "3.2 preview library" anywhere. Any ideas?

    Read the article

  • iPad App Cookies Storage?

    - by Aakburns
    Hi, I have an application that sends you to one website that shows a login form. I've read up on cookies from the apple reference (http://developer.apple.com/iphone/library/documentation/Cocoa/Reference/Foundation/Classes/NSHTTPCookie_Class/Reference/Reference.html#//apple_ref/occ/instm/NSHTTPCookie/initWithProperties:) I'm honestly just not understanding this at all. Can someone please explain how to get cookies working for an app? Post sample code? Thanks.

    Read the article

  • Custom size app screen on iPad

    - by mosdev
    I am trying to create a mid-size screen for my app on iPad. In didFinishLaunchingWithOptions(), I do this: CGRect winRect = CGRectMake(100,100,500,500); navController.view.frame = winRect; the screen comes up fine and I can click around and do stuff until the orientation changes. It takes the screen to original full size - how can I make it stick to my winRect frame? I tried setting the parentViewController.view.frame/view.frame to winRect in willRotateToInterfaceOrientation() but no good. Any ideas? Thanks.

    Read the article

  • iPhoneOS SDK - Remove Corner Rounding from views (iPad problem)

    - by norskben
    Hi Guys This might be a little bit picky, but in the iPad SplitViewController setup, there are 2 views. Each of the views has a very small black corner rounding. (This is probably the same with iPhone apps too). This rounding is visible in the image below. What I would like to do is remove the black rounding, so the UI doesnt get these two little bumps along the bottom. Has anyone done this, or know how to? -Its surely possible. Hopefully some one has seen this before. Thanks Image Link Mirror

    Read the article

  • iPad book / cartoon contents plus Marvel like cartoons

    - by anthony
    Hi, I want to create and sell book / cartoons by individual episodes. What's the best way to to this? iBook from the apple store tends to sell by entire volume / book... I see an App from Marvel sells its contents by individual episodes, but I don't want to create / maintain shopping carts and stuff. (I am assuming iPad / iPhone users are downloading each cartoon episodes by their Marvel servers) I want to utilize Apple iBook / iTune store... Second questions: Is Marvel-like cartoons all jpg pictures showing frame by frame? Thanks in advance!!!

    Read the article

  • Flowplayer RTMP streaming, mp4, Amazon Cloudfront and iPad/iPhone

    - by circey
    I've been working on a site where 2 video clips are streamed using Amazon Cloudfront and Flowplayer. You can see one video/page here: http://graemeclarkoration.org.au/gcorationp1.htm (works as a Highslide popup/modal window, hence the lack of adornment). While it works in all browsers and Android devices, I can't get it to work on an iPad or an iPhone; the page opens fine and the video box appears but the video never loads. Does anyone have any ideas how to fix or even why the video won't load? MTIA

    Read the article

  • iPhone check for a constant at runtime in universal app

    - by joshue
    I'm making a universal iPad/iPhone app which can use the iPad's VGA out connector to mirror the content of the app on an external screen. However, the iPhone does not have this functionality. given the following code, [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(screenInfoNotificationReceieved:) name:UIScreenDidConnectNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(screenInfoNotificationReceieved:) name:UIScreenDidDisconnectNotification object:nil]; I get this error on the phone at launch (works fine in ipad) "dyld: Symbol not found: _UIScreenDidConnectNotification" presumably because UIScreenDidConnectNotification doesnt' exist yet in 3.13. How do I check for this at runtime?

    Read the article

  • Why is unit testing needed in iPhone / iPad ?

    - by Madhup
    Hi, I am developing an application for iPad application. I need to perform unit testing in the application. But I am not sure why I should do unit testing in this application. The applications in these environments are rather small for unit testing to be written. And since the iPhone sentestingkit is not well documented the implementation and wriiting test cases is so time consuming. So why should we waste time in this? And if we have to what should be the best approach to write test cases? Thanks, Madhup

    Read the article

  • Get access to a lot of iPhone and iPad Quality Source Codes for only $89

    - by Pixmator
    Hi developers and coming developers! We are happy to release this new concept from Pixmator.com, where you can get access to a lot of iPhone and iPad source codes for only $89. Start making a pro-developed application by these great application examples with is followed with a Source Code, so you can get everything out of it! These applications is present with a fully professionally designed graphic. The engine and the code is as well, as the graphic! It looks awesome. It is awesome. Take a look, it doesn't hurt anyone. Hope you guys like it! It will be available for purchase soon! Check out the link below: Check it out here!

    Read the article

  • Is it possible to make my iPhone app's icon look correct on both the iPad and iPhone?

    - by typewriter
    Our CEO wants our iPhone app's icons to look correct (ie not scaled) on both the iPad and iPhone. He does not want to actually create separate versions, or a universal version of the app. The app will remain iPhone only, but the icon would need to show up proper on both devices. This is a "business decision", and I think its rather silly but regardless - is this possible? OR would we have to create a universal version?

    Read the article

  • iPad --- managedObject problem when [self.tableViewSection reloadData]

    - by user345777
    Hi , I am creating a news aggregator application that fetches a xml feed every 4 minutes. After the xml is loaded, I clear everything by deleting all the objects in the database, then save the new objects back into the database. I then call [self.tableViewSection reloadData]; to reload the tableView. Thats when I get a problem. As soon as the code gets to a section where i access the new [[managedObject valueForKey:@"event_text"] description] content it fails with a : * Terminating app due to uncaught exception 'NSObjectInaccessibleException', reason: 'CoreData could not fulfill a fault for '0x4b3f6a0 '' Now from the flow I described on top, it seems odd to me that the tableView is populated properly the next time i launch the application, with the "new" data I fetched in the previous session. So its not that data thats corrupt , but seems to me something goes wrong when I refetch the managedObject after saving new data. Also keep in mind thats this app runs fine on the iPhone, its the iPad thats is giving me this problem.

    Read the article

  • iPhone/iPad fatal error in C++ code produces no output in the log

    - by morgancodes
    I'm trying to move away from Objective-C to C++ for audio in my iPad programming, due to the a few reports I've heard of Objective-C selectors sometimes causing audio glitches. So I'm starting to use pure C++ files. When a fatal error happens in one of the C++ files, I get no output from the log. The app just crashes. For example, if I do this in my C++ file: env = new ADSR(); cout << "setting env to null\n"; env = NULL; env->setSustainLevel(1); cout << "called function on non-initialized env\n"; I get the following output: setting env to null After that, there's a method called on NULL, which apparently kills the app, but absolutely nothing to that effect is reported. What do I need to do to have useful information logged when there's an error in my C++ code?

    Read the article

  • subversioning ipad app project

    - by MistakesRInevitable
    Hi All, I am currently looking at setting up an Ipad app project into subversion. Ive had a lot of experience with windows based development and .net. With this we have just created a repository in a network folder (by just right clicking - TortiseSVN - create repository) , than all we have done is our developers have checked out from this directory. How do we go about doing this in xcode. I know subversion is integrated with xcode and I am pretty confident of doing everything (from tutorials) except for the creation of the repository. Just wondering how we go about creating a repository in a folder based up on network folder? Thanks in advance

    Read the article

  • iPhone development using AS3 (Resources)

    - by woodscreative
    I've just realeased my first game developed for the iPhone using AS3 and the iPhone Packager http://itunes.apple.com/us/app/snapshot-paintball/id407362440?mt=8&uo=4 I want to take the game to the next level but I am not using the native iPhone SDK so I need some other ideas, I am fresh to iPhone development and it's hard to find good resources, any AS3 developers out there willing to share some links? Highscore frameworks and best practices, connecting to Facebook, ui classes/gestures. Thanks.

    Read the article

  • How to make a deb install only when the dependency is installed, or the conflicting packages aren't?

    - by adam
    I'm making a package for Cydia, but since it uses APT/dpkg, I thought I'd ask this question here. I want my package to only install if gsc.wildcat (represents an iPad) is installed, or if gsc.front-facing-camera (represents an iPhone 4/4S) is not installed. This setup would let the package only install on the 3GS or an iPad, but there's no package that represents a 3GS that I know of. It also requires iOS 5 (firmware (>= 5.0)). Here's an excerpt from my control file: Depends: gsc.wildcat, firmware (>= 5.0) Conflicts: gsc.front-facing-camera How can I do this with only Depends/Conflicts? (Please note that this question is about dpkg and not Cydia.)

    Read the article

  • Rendering a Long Document on iPad

    - by benjismith
    I'm implementing a document viewer with highlighting/annotation capabilities for a custom document format on iPad. The documents are kind of long (100 to 200 pages, if printed on paper) and I've had a hard time finding the right approach. Here are the requirments: 1) Basic rich-text styling: control of left/right margins. Control of font name, size, foreground/background color, and line spacing. Bold, italics, underline, etc. 2) Selection and highlighting of arbitrary text regions (not limited to paragraph boundaries, like in Safari/UIWebView). 3) Customization of the Cut/Copy/Paste popup (what is that thing called anyhow? UIActionBar?) This is one of the essential requirements of the app. My first implementation was based on UIWebView. I just rendered the document as HTML with CSS for text styling. But I couldn't get the kind of text selection behavior I wanted (across paragraph boundaries) and the UIActionBar can't be customized from within UIWebView. So I started working on a javascript approach, faking the device text-selection behavior using JQuery to trap touch events and dynamically modifying the DOM to change the background color of selected regions of text. I built a fake UIActionBar control as a hidden DIV, positioning it and unhiding it whenever there was an active selection region. Not too shabby. The main problem is that it's SLOOOOOOOW. Scrolling through the document is nice and quick, but dynamically changing the DOM is not very snappy. Plus, I couldn't figure out how to recreate the magnifier loupe, so my fake text-selection GUI doesn't look quite the same as the native implementation. Also, I haven't yet implemented the communication bridge between the javascript layer and the objective-c layer (where the rest of the app lives), but it was shaping up to be a huge hassle. So I've been looking at CoreText, but there are precious few examples on the web. I spent a little time with this simple little demo: http://github.com/jonasschnelli/I7CoreTextExample/ It shows how to use CoreText to draw an NSAttributedText string into a UIView. But it has its own problems: It doesn't implement text-selection behavior, and it doesn't present a UIActionBar, so I don't have any idea how to make that happen. And, more importantly, it tries to draw the entire document all at once, with significant performance degradations for long documents. My documents can have thousands of paragraphs, and less than 1% of the document is ever on screen at a time. On the plus side, these documents already contain precise formatting information. I know the exact page-position of every line of text, so I don't need a layout engine. Does anyone know how to implement this sort of view using CoreText? I understand that a full-fledged implementation is overkill for a question like this, but I'm looking for a good CoreText example with a few basic requirements: 1) Precise layout & formatting control (using the formatting metrics and text styles I've already calculated). 2) Arbitrary selection of text. 3) Customization of the UIActionBar. 4) Efficient recycling of resources for off-screen objects. I'd be happy to implement my own recycling when text elements scroll off-screen, but wouldn't that require re-implementing UIScrollView? I'm brand-new to iPhone development, and still getting used to Objective-C, but I've been working in other languages (Java, C#, flex/actionscript, etc) for more than ten years, so I feel confident in my ability to get the work done, if only I had a better feel for the iPhone SDK and the common coding patterns for stuff like this. Is it just me, or does the SDK documentation really suck? Anyhow, thanks for your help!

    Read the article

< Previous Page | 17 18 19 20 21 22 23 24 25 26 27 28  | Next Page >