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  • Creating smooth lighting transitions using tiles in HTML5/JavaScript game

    - by user12098
    I am trying to implement a lighting effect in an HTML5/JavaScript game using tile replacement. What I have now is kind of working, but the transitions do not look smooth/natural enough as the light source moves around. Here's where I am now: Right now I have a background map that has a light/shadow spectrum PNG tilesheet applied to it - going from darkest tile to completely transparent. By default the darkest tile is drawn across the entire level on launch, covering all other layers etc. I am using my predetermined tile sizes (40 x 40px) to calculate the position of each tile and store its x and y coordinates in an array. I am then spawning a transparent 40 x 40px "grid block" entity at each position in the array The engine I'm using (ImpactJS) then allows me to calculate the distance from my light source entity to every instance of this grid block entity. I can then replace the tile underneath each of those grid block tiles with a tile of the appropriate transparency. Currently I'm doing the calculation like this in each instance of the grid block entity that is spawned on the map: var dist = this.distanceTo( ig.game.player ); var percentage = 100 * dist / 960; if (percentage < 2) { // Spawns tile 64 of the shadow spectrum tilesheet at the specified position ig.game.backgroundMaps[2].setTile( this.pos.x, this.pos.y, 64 ); } else if (percentage < 4) { ig.game.backgroundMaps[2].setTile( this.pos.x, this.pos.y, 63 ); } else if (percentage < 6) { ig.game.backgroundMaps[2].setTile( this.pos.x, this.pos.y, 62 ); } // etc... (sorry about the weird spacing, I still haven't gotten the hang of pasting code in here properly) The problem is that like I said, this type of calculation does not make the light source look very natural. Tile switching looks too sharp whereas ideally they would fade in and out smoothly using the spectrum tilesheet (I copied the tilesheet from another game that manages to do this, so I know it's not a problem with the tile shades. I'm just not sure how the other game is doing it). I'm thinking that perhaps my method of using percentages to switch out tiles could be replaced with a better/more dynamic proximity forumla of some sort that would allow for smoother transitions? Might anyone have any ideas for what I can do to improve the visuals here, or a better way of calculating proximity with the information I'm collecting about each tile? (PS: I'm reposting this from Stack Overflow at someone's suggestion, sorry about the duplicate!)

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  • Practices for domain models in Javascript (with frameworks)

    - by AndyBursh
    This is a question I've to-and-fro'd with for a while, and searched for and found nothing on: what're the accepted practices surrounding duplicating domain models in Javascript for a web application, when using a framework like Backbone or Knockout? Given a web application of a non-trivial size with a set of domain models on the server side, should we duplicate these models in the web application (see the example at the bottom)? Or should we use the dynamic nature to load these models from the server? To my mind, the arguments for duplicating the models are in easing validation of fields, ensuring that fields that expected to be present are in fact present etc. My approach is to treat the client-side code like an almost separate application, doing trivial things itself and only relying on the server for data and complex operations (which require data the client-side doesn't have). I think treating the client-side code like this is akin to separation between entities from an ORM and the models used with the view in the UI layer: they may have the same fields and relate to the same domain concept, but they're distinct things. On the other hand, it seems to me that duplicating these models on the server side is a clear violation of DRY and likely to lead to differing results on the client- and server-side (where one piece gets updated but the other doesn't). To avoid this violation of DRY we can simply use Javascripts dynamism to get the field names and data from the server as and when they're neeed. So: are there any accepted guidelines around when (and when not) to repeat yourself in these situations? Or this a purely subjective thing, based on the project and developer(s)? Example Server-side model class M { int A DateTime B int C int D = (A*C) double SomeComplexCalculation = ServiceLayer.Call(); } Client-side model function M(){ this.A = ko.observable(); this.B = ko.observable(); this.C = ko.observable(); this.D = function() { return A() * C(); } this.SomeComplexCalculation = ko.observalbe(); return this; }l M.GetComplexValue = function(){ this.SomeComplexCalculation(Ajax.CallBackToServer()); }; I realise this question is quite similar to this one, but I think this is more about almost wholly untying the web application from the server, where that question is about doing this only in the case of complex calculation.

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  • Is there an Apache error log viewer for Mac?

    - by Hassan
    I need an app that reads log files to make it easier to look through the hundreds of lines of errors that apache outputs. I've found this nice log viewer app, but it's only available for Windows. It looks like exactly what I need, except for the fact that it doesn't run on OS X. I've also looked into GoAccess, but it can only view access logs, not error logs. I also tried the Console in the utilities folder. It shows the log just as TextEdit would, it does no parsing at all. Is there an app for Mac that parses and displays errors from the apache error log?

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  • export web page data to excel using javascript [on hold]

    - by Sreevani sri
    I have created web page using html.When i clicked on submit button it will export to excel. using javascript i wnt to export thadt data to excel. my html code is 1. Please give your Name:<input type="text" name="Name" /><br /> 2. Area where you reside:<input type="text" name="Res" /><br /> 3. Specify your age group<br /> (a)15-25<input type="text" name="age" /> (b)26-35<input type="text" name="age" /> (c)36-45<input type="text" name="age" /> (d) Above 46<input type="text" name="age" /><br /> 4. Specify your occupation<br /> (a) Student<input type="checkbox" name="occ" value="student" /> (b) Home maker<input type="checkbox" name="occ" value="home" /> (c) Employee<input type="checkbox" name="occ" value="emp" /> (d) Businesswoman <input type="checkbox" name="occ" value="buss" /> (e) Retired<input type="checkbox" name="occ" value="retired" /> (f) others (please specify)<input type="text" name="others" /><br /> 5. Specify the nature of your family<br /> (a) Joint family<input type="checkbox" name="family" value="jfamily" /> (b) Nuclear family<input type="checkbox" name="family" value="nfamily" /><br /> 6. Please give the Number of female members in your family and their average age approximately<br /> Members Age 1 2 3 4 5<br /> 8. Please give your highest level of education (a)SSC or below<input type="checkbox" name="edu" value="ssc" /> (b) Intermediate<input type="checkbox" name="edu" value="int" /> (c) Diploma <input type="checkbox" name="edu" value="dip" /> (d)UG degree <input type="checkbox" name="edu" value="deg" /> (e) PG <input type="checkbox" name="edu" value="pg" /> (g) Doctorial degree<input type="checkbox" name="edu" value="doc" /><br /> 9. Specify your monthly income approximately in RS <input type="text" name="income" /><br /> 10. Specify your time spent in making a purchase decision at the outlet<br /> (a)0-15 min <input type="checkbox" name="dis" value="0-15 min" /> (b)16-30 min <input type="checkbox" name="dis" value="16-30 min" /> (c) 30-45 min<input type="checkbox" name="dis" value="30-45 min" /> (d) 46-60 min<input type="checkbox" name="dis" value="46-60 min" /><br /> <input type="submit" onclick="exportToExcel()" value="Submit" /> </div> </form>

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  • Best Way to automatically compress and minimize JavaScript files in an ASP.NET MVC app

    - by wgpubs
    So I have an ASP.NET MVC app that references a number of javascript files in various places (in the site master and additional references in several views as well). I'd like to know if there is an automated way, and if so what is the recommended approach, for compressing and minimizing such references into a single .js file where possible. Such that this ... <script src="<%= ResolveUrl("~") %>Content/ExtJS/Ext.ux.grid.GridSummary/Ext.ux.grid.GridSummary.js" type="text/javascript"></script> <script src="<%= ResolveUrl("~") %>Content/ExtJS/ext.ux.rating/ext.ux.ratingplugin.js" type="text/javascript"></script> <script src="<%= ResolveUrl("~") %>Content/ExtJS/ext-starslider/ext-starslider.js" type="text/javascript"></script> <script src="<%= ResolveUrl("~") %>Content/ExtJS/ext.ux.dollarfield.js" type="text/javascript"></script> <script src="<%= ResolveUrl("~") %>Content/ExtJS/ext.ux.combobox.js" type="text/javascript"></script> <script src="<%= ResolveUrl("~") %>Content/ExtJS/ext.ux.datepickerplus/ext.ux.datepickerplus-min.js" type="text/javascript"></script> <script src="<%= ResolveUrl("~") %>Content/ExtJS/SessionProvider.js" type="text/javascript"></script> <script src="<%= ResolveUrl("~") %>Content/ExtJS/TabCloseMenu.js" type="text/javascript"></script> <script src="<%= ResolveUrl("~") %>Content/ActivityViewer/ActivityForm.js" type="text/javascript"></script> <script src="<%= ResolveUrl("~") %>Content/ActivityViewer/UserForm.js" type="text/javascript"></script> <script src="<%= ResolveUrl("~") %>Content/ActivityViewer/SwappedGrid.js" type="text/javascript"></script> <script src="<%= ResolveUrl("~") %>Content/ActivityViewer/Tree.js" type="text/javascript"></script> ... could be reduced to something like this ... <script src="<%= ResolveUrl("~") %>Content/MyViewPage-min.js" type="text/javascript"></script> Thanks

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  • ASP.NET/JavaScript: How to surround an auto generated JavaScript block with try/catch statement

    - by Rami Shareef
    In the Script documents that asp.net automatically generates how can I surround the whole generated scripts with try/catch statement to avoid 'Microsoft JScript Compilation error' My issue is: i got a DevExpress control (ASPxGridView) that added and set-up in run time, since i activated the grouping functionality in the grid I still get JS error says ';' expected whenever i use (click) on one of grouping/sorting abilities, I activated script Debugging for IE, in the JS code turns out that there is no missing ';' and once i click ignore for the error msg that VS generates every thing works fine, and surly end-user can't see this msg so i figured out if i try/catch the script that may help avoid this error. Thanks in advance

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  • PHP and Javascript: Getting file contents with Javascript variable

    - by celliott1997
    Could someone help me to understand why this isn't working? var uname = "<?php echo strtolower($_GET['un']) ?>"; var source = "<?php echo file_get_contents('accounts/"+uname+"') ?>"; console.log(source); I've been trying for a while to get this working and it just doesn't seem to. Before I added in the source variable, it was working fine and displayed the un variable on the page. Thanks.

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  • How do I do JavaScript Array Animation

    - by Henry
    I'm making a game but don't know how to do Array Animation with the png Array and game Surface that I made below. I'm trying to make it so that when the Right arrow key is pressed, the character animates as if it is walking to the right and when the Left arrow key is pressed it animates as if it is walking to the left (kind of like Mario). I put everything on a surface instead of the canvas. Everything is explained in the code below. I couldn't find help on this anywhere. I hope what I got below makes sense. I'm basically a beginner with JavaScript. I'll be back if more is needed: <!doctype html5> <html> <head></head> <script src="graphics.js"></script> <script src="object.js"></script> <body onkeydown ="keyDown(event)" onkeyup ="keyUp(event)" ></body> <script> //"Surface" is where I want to display my animation. It's like the HTML // canvas but it's not that. It's just the surface to where everything in the //game and the game itself will be displayed. var Surface = new Graphics(600, 400, "skyblue"); //here's the array that I want to use for animation var player = new Array("StandsRight.png", "WalksRight.png", "StandsLeft.png","WalksLeft.png" ); //Here is the X coordinate, Y coordinate, the beginning png for the animation, //and the object's name "player." I also turned the array into an object (but //I don't know if I was supposed to do that or not). var player = new Object(50, 100, 40, 115, "StandsRight.png","player"); //When doing animation I know that it requires a "loop", but I don't // know how to connect it so that it works with the arrays so that //it could animate. var loop = 0; //this actually puts "player" on screen. It makes player visible and //it is where I would like the animation to occur. Surface.drawObject(player); //this would be the key that makes "player" animation in the righward direction function keyDown(e) { if (e.keyCode == 39); } //this would be the key that makes "player" animation in the leftward direction function keyUp(e){ if (e.keyCode == 39); } //this is the Mainloop where the game will function MainLoop(); //the mainloop functionized function MainLoop(){ //this is how fast or slow I could want the entire game to go setTimeout(MainLoop, 10); } </script> </html> From here, are the "graphic.js" and the "object.js" files below. In this section is the graphics.js file. This graphics.js part below is linked to the: script src="graphics.js" html script section that I wrote above. Basically, below is a seperate file that I used for Graphics, and to run the code above, make this graphics.js code that I post below here, a separate filed called: graphics.js function Graphics(w,h,c) { document.body.innerHTML += "<table style='position:absolute;font- size:0;top:0;left:0;border-spacing:0;border- width:0;width:"+w+";height:"+h+";background-color:"+c+";' border=1><tr><td> </table>\n"; this.drawRectangle = function(x,y,w,h,c,n) { document.body.innerHTML += "<div style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";background-color:" + c + ";' id='" + n + "'></div>\n"; } this.drawTexture = function(x,y,w,h,t,n) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";' id='" + n + "' src='" + t + "'> </img>\n"; } this.drawObject = function(o) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + o.X + ";top:" + o.Y + ";width:" + o.Width + ";height:" + o.Height + ";' id='" + o.Name + "' src='" + o.Sprite + "'></img>\n"; } this.moveGraphic = function(x,y,n) { document.getElementById(n).style.left = x; document.getElementById(n).style.top = y; } this.removeGraphic = function(n){ document.getElementById(n).parentNode.removeChild(document.getElementById(n)); } } Finally, is the object.js file linked to the script src="object.js"" in the html game file above the graphics.js part I just wrote. Basically, this is a separate file too, so thus, in order to run or test the html game code in the very first section I wrote, a person has to also make this code below a separate file called: object.js I hope this helps: function Object(x,y,w,h,t,n) { this.X = x; this.Y = y; this.Velocity_X = 0; this.Velocity_Y = 0; this.Previous_X = 0; this.Previous_Y = 0; this.Width = w; this.Height = h; this.Sprite = t; this.Name = n; this.Exists = true; } In all, this game is made based on a tutorial on youtube at: http://www.youtube.com/watch?v=t2kUzgFM4lY&feature=relmfu I'm just trying to learn how to add animations with it now. I hope the above helps. If not, let me know. Thanks

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  • Monitoring Html Element CSS Changes in JavaScript

    - by Rick Strahl
    [ updated Feb 15, 2011: Added event unbinding to avoid unintended recursion ] Here's a scenario I've run into on a few occasions: I need to be able to monitor certain CSS properties on an HTML element and know when that CSS element changes. For example, I have a some HTML element behavior plugins like a drop shadow that attaches to any HTML element, but I then need to be able to automatically keep the shadow in sync with the window if the  element dragged around the window or moved via code. Unfortunately there's no move event for HTML elements so you can't tell when it's location changes. So I've been looking around for some way to keep track of the element and a specific CSS property, but no luck. I suspect there's nothing native to do this so the only way I could think of is to use a timer and poll rather frequently for the property. I ended up with a generic jQuery plugin that looks like this: (function($){ $.fn.watch = function (props, func, interval, id) { /// <summary> /// Allows you to monitor changes in a specific /// CSS property of an element by polling the value. /// when the value changes a function is called. /// The function called is called in the context /// of the selected element (ie. this) /// </summary> /// <param name="prop" type="String">CSS Properties to watch sep. by commas</param> /// <param name="func" type="Function"> /// Function called when the value has changed. /// </param> /// <param name="interval" type="Number"> /// Optional interval for browsers that don't support DOMAttrModified or propertychange events. /// Determines the interval used for setInterval calls. /// </param> /// <param name="id" type="String">A unique ID that identifies this watch instance on this element</param> /// <returns type="jQuery" /> if (!interval) interval = 200; if (!id) id = "_watcher"; return this.each(function () { var _t = this; var el$ = $(this); var fnc = function () { __watcher.call(_t, id) }; var itId = null; var data = { id: id, props: props.split(","), func: func, vals: [props.split(",").length], fnc: fnc, origProps: props, interval: interval }; $.each(data.props, function (i) { data.vals[i] = el$.css(data.props[i]); }); el$.data(id, data); hookChange(el$, id, data.fnc); }); function hookChange(el$, id, fnc) { el$.each(function () { var el = $(this); if (typeof (el.get(0).onpropertychange) == "object") el.bind("propertychange." + id, fnc); else if ($.browser.mozilla) el.bind("DOMAttrModified." + id, fnc); else itId = setInterval(fnc, interval); }); } function __watcher(id) { var el$ = $(this); var w = el$.data(id); if (!w) return; var _t = this; if (!w.func) return; // must unbind or else unwanted recursion may occur el$.unwatch(id); var changed = false; var i = 0; for (i; i < w.props.length; i++) { var newVal = el$.css(w.props[i]); if (w.vals[i] != newVal) { w.vals[i] = newVal; changed = true; break; } } if (changed) w.func.call(_t, w, i); // rebind event hookChange(el$, id, w.fnc); } } $.fn.unwatch = function (id) { this.each(function () { var el = $(this); var fnc = el.data(id).fnc; try { if (typeof (this.onpropertychange) == "object") el.unbind("propertychange." + id, fnc); else if ($.browser.mozilla) el.unbind("DOMAttrModified." + id, fnc); else clearInterval(id); } // ignore if element was already unbound catch (e) { } }); return this; } })(jQuery); With this I can now monitor movement by monitoring say the top CSS property of the element. The following code creates a box and uses the draggable (jquery.ui) plugin and a couple of custom plugins that center and create a shadow. Here's how I can set this up with the watcher: $("#box") .draggable() .centerInClient() .shadow() .watch("top", function() { $(this).shadow(); },70,"_shadow"); ... $("#box") .unwatch("_shadow") .shadow("remove"); This code basically sets up the window to be draggable and initially centered and then a shadow is added. The .watch() call then assigns a CSS property to monitor (top in this case) and a function to call in response. The component now sets up a setInterval call and keeps on pinging this property every time. When the top value changes the supplied function is called. While this works and I can now drag my window around with the shadow following suit it's not perfect by a long shot. The shadow move is delayed and so drags behind the window, but using a higher timer value is not appropriate either as the UI starts getting jumpy if the timer's set with too small of an increment. This sort of monitor can be useful for other things as well where operations are maybe not quite as time critical as a UI operation taking place. Can anybody see a better a better way of capturing movement of an element on the page?© Rick Strahl, West Wind Technologies, 2005-2011Posted in ASP.NET  JavaScript  jQuery  

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  • Getting Started with TypeScript – Classes, Static Types and Interfaces

    - by dwahlin
    I had the opportunity to speak on different JavaScript topics at DevConnections in Las Vegas this fall and heard a lot of interesting comments about JavaScript as I talked with people. The most frequent comment I heard from people was, “I guess it’s time to start learning JavaScript”. Yep – if you don’t already know JavaScript then it’s time to learn it. As HTML5 becomes more and more popular the amount of JavaScript code written will definitely increase. After all, many of the HTML5 features available in browsers have little to do with “tags” and more to do with JavaScript (web workers, web sockets, canvas, local storage, etc.). As the amount of JavaScript code being used in applications increases, it’s more important than ever to structure the code in a way that’s maintainable and easy to debug. While JavaScript patterns can certainly be used (check out my previous posts on the subject or my course on Pluralsight.com), several alternatives have come onto the scene such as CoffeeScript, Dart and TypeScript. In this post I’ll describe some of the features TypeScript offers and the benefits that they can potentially offer enterprise-scale JavaScript applications. It’s important to note that while TypeScript has several great features, it’s definitely not for everyone or every project especially given how new it is. The goal of this post isn’t to convince you to use TypeScript instead of standard JavaScript….I’m a big fan of JavaScript. Instead, I’ll present several TypeScript features and let you make the decision as to whether TypeScript is a good fit for your applications. TypeScript Overview Here’s the official definition of TypeScript from the http://typescriptlang.org site: “TypeScript is a language for application-scale JavaScript development. TypeScript is a typed superset of JavaScript that compiles to plain JavaScript. Any browser. Any host. Any OS. Open Source.” TypeScript was created by Anders Hejlsberg (the creator of the C# language) and his team at Microsoft. To sum it up, TypeScript is a new language that can be compiled to JavaScript much like alternatives such as CoffeeScript or Dart. It isn’t a stand-alone language that’s completely separate from JavaScript’s roots though. It’s a superset of JavaScript which means that standard JavaScript code can be placed in a TypeScript file (a file with a .ts extension) and used directly. That’s a very important point/feature of the language since it means you can use existing code and frameworks with TypeScript without having to do major code conversions to make it all work. Once a TypeScript file is saved it can be compiled to JavaScript using TypeScript’s tsc.exe compiler tool or by using a variety of editors/tools. TypeScript offers several key features. First, it provides built-in type support meaning that you define variables and function parameters as being “string”, “number”, “bool”, and more to avoid incorrect types being assigned to variables or passed to functions. Second, TypeScript provides a way to write modular code by directly supporting class and module definitions and it even provides support for custom interfaces that can be used to drive consistency. Finally, TypeScript integrates with several different tools such as Visual Studio, Sublime Text, Emacs, and Vi to provide syntax highlighting, code help, build support, and more depending on the editor. Find out more about editor support at http://www.typescriptlang.org/#Download. TypeScript can also be used with existing JavaScript frameworks such as Node.js, jQuery, and others and even catch type issues and provide enhanced code help. Special “declaration” files that have a d.ts extension are available for Node.js, jQuery, and other libraries out-of-the-box. Visit http://typescript.codeplex.com/SourceControl/changeset/view/fe3bc0bfce1f#samples%2fjquery%2fjquery.d.ts for an example of a jQuery TypeScript declaration file that can be used with tools such as Visual Studio 2012 to provide additional code help and ensure that a string isn’t passed to a parameter that expects a number. Although declaration files certainly aren’t required, TypeScript’s support for declaration files makes it easier to catch issues upfront while working with existing libraries such as jQuery. In the future I expect TypeScript declaration files will be released for different HTML5 APIs such as canvas, local storage, and others as well as some of the more popular JavaScript libraries and frameworks. Getting Started with TypeScript To get started learning TypeScript visit the TypeScript Playground available at http://www.typescriptlang.org. Using the playground editor you can experiment with TypeScript code, get code help as you type, and see the JavaScript that TypeScript generates once it’s compiled. Here’s an example of the TypeScript playground in action:   One of the first things that may stand out to you about the code shown above is that classes can be defined in TypeScript. This makes it easy to group related variables and functions into a container which helps tremendously with re-use and maintainability especially in enterprise-scale JavaScript applications. While you can certainly simulate classes using JavaScript patterns (note that ECMAScript 6 will support classes directly), TypeScript makes it quite easy especially if you come from an object-oriented programming background. An example of the Greeter class shown in the TypeScript Playground is shown next: class Greeter { greeting: string; constructor (message: string) { this.greeting = message; } greet() { return "Hello, " + this.greeting; } } Looking through the code you’ll notice that static types can be defined on variables and parameters such as greeting: string, that constructors can be defined, and that functions can be defined such as greet(). The ability to define static types is a key feature of TypeScript (and where its name comes from) that can help identify bugs upfront before even running the code. Many types are supported including primitive types like string, number, bool, undefined, and null as well as object literals and more complex types such as HTMLInputElement (for an <input> tag). Custom types can be defined as well. The JavaScript output by compiling the TypeScript Greeter class (using an editor like Visual Studio, Sublime Text, or the tsc.exe compiler) is shown next: var Greeter = (function () { function Greeter(message) { this.greeting = message; } Greeter.prototype.greet = function () { return "Hello, " + this.greeting; }; return Greeter; })(); Notice that the code is using JavaScript prototyping and closures to simulate a Greeter class in JavaScript. The body of the code is wrapped with a self-invoking function to take the variables and functions out of the global JavaScript scope. This is important feature that helps avoid naming collisions between variables and functions. In cases where you’d like to wrap a class in a naming container (similar to a namespace in C# or a package in Java) you can use TypeScript’s module keyword. The following code shows an example of wrapping an AcmeCorp module around the Greeter class. In order to create a new instance of Greeter the module name must now be used. This can help avoid naming collisions that may occur with the Greeter class.   module AcmeCorp { export class Greeter { greeting: string; constructor (message: string) { this.greeting = message; } greet() { return "Hello, " + this.greeting; } } } var greeter = new AcmeCorp.Greeter("world"); In addition to being able to define custom classes and modules in TypeScript, you can also take advantage of inheritance by using TypeScript’s extends keyword. The following code shows an example of using inheritance to define two report objects:   class Report { name: string; constructor (name: string) { this.name = name; } print() { alert("Report: " + this.name); } } class FinanceReport extends Report { constructor (name: string) { super(name); } print() { alert("Finance Report: " + this.name); } getLineItems() { alert("5 line items"); } } var report = new FinanceReport("Month's Sales"); report.print(); report.getLineItems();   In this example a base Report class is defined that has a variable (name), a constructor that accepts a name parameter of type string, and a function named print(). The FinanceReport class inherits from Report by using TypeScript’s extends keyword. As a result, it automatically has access to the print() function in the base class. In this example the FinanceReport overrides the base class’s print() method and adds its own. The FinanceReport class also forwards the name value it receives in the constructor to the base class using the super() call. TypeScript also supports the creation of custom interfaces when you need to provide consistency across a set of objects. The following code shows an example of an interface named Thing (from the TypeScript samples) and a class named Plane that implements the interface to drive consistency across the app. Notice that the Plane class includes intersect and normal as a result of implementing the interface.   interface Thing { intersect: (ray: Ray) => Intersection; normal: (pos: Vector) => Vector; surface: Surface; } class Plane implements Thing { normal: (pos: Vector) =>Vector; intersect: (ray: Ray) =>Intersection; constructor (norm: Vector, offset: number, public surface: Surface) { this.normal = function (pos: Vector) { return norm; } this.intersect = function (ray: Ray): Intersection { var denom = Vector.dot(norm, ray.dir); if (denom > 0) { return null; } else { var dist = (Vector.dot(norm, ray.start) + offset) / (-denom); return { thing: this, ray: ray, dist: dist }; } } } }   At first glance it doesn’t appear that the surface member is implemented in Plane but it’s actually included automatically due to the public surface: Surface parameter in the constructor. Adding public varName: Type to a constructor automatically adds a typed variable into the class without having to explicitly write the code as with normal and intersect. TypeScript has additional language features but defining static types and creating classes, modules, and interfaces are some of the key features it offers. So is TypeScript right for you and your applications? That’s a not a question that I or anyone else can answer for you. You’ll need to give it a spin to see what you think. In future posts I’ll discuss additional details about TypeScript and how it can be used with enterprise-scale JavaScript applications. In the meantime, I’m in the process of working with John Papa on a new Typescript course for Pluralsight that we hope to have out in December of 2012.

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  • Good resources and tools for modern, heavy JavaScript development?

    - by Matt Greer
    I am interested in doing some projects that involve heavy use of JavaScript. Namely HTML5 based canvas games, potentially using node.js as well. I am interested in learning modern best practices, tools and resources for JavaScript. JavaScript is tough to research because you end up wading through a lot of really outdated material, hailing from the times that "JavaScript" was a four letter word. If you are heavily involved in JavaScript programming... What text editor or IDE do you use? What unit testing framework do you use? Do you use Selenium, or something else? What other tools do you use? What communities exist that discuss recent advents in JavaScript? What books do you read/refer to? What blogs do you read?

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  • ASP.Net MVC Exception Logging combined with Error Handling

    - by Saajid Ismail
    Hi. I am looking for a simple solution to do Exception Logging combined with Error Handling in my ASP.Net MVC 1.0 application. I've read lots of articles, including Questions posted here on StackOverflow, which all provide varying solutions for different situations. I am still unable to come up with a solution that suits my needs. Here are my requirements: To be able to use the [HandleError] attribute (or something equivalent) on my Controller, to handle all exceptions that could be thrown from any of the Actions or Views. This should handle all exceptions that were not handled specifically on any of the Actions (as described in point 2). I would like to be able to specify which View a user must be redirected to in error cases, for all actions in the Controller. I want to be able to specify the [HandleError] attribute (or something equivalent) at the top of specific Actions to catch specific exceptions and redirect users to a View appropriate to the exception. All other exceptions must still be handled by the [HandleError] attribute on the Controller. In both cases above, I want the exceptions to be logged using log4net (or any other logging library). How do I go about achieving the above? I've read about making all my Controllers inherit from a base controller which overrides the OnException method, and wherein I do my logging. However this will mess around with redirecting users to the appropriate Views, or make it messy. I've read about writing my own Filter Action which implements IExceptionFilter to handle this, but this will conflict with the [HandleError] attribute. So far, my thoughts are that the best solution is to write my own attribute that inherits from HandleErrorAttribute. That way I get all the functionality of [HandleError], and can add my own log4net logging. The solution is as follows: public class HandleErrorsAttribute: HandleErrorAttribute { private log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); public override void OnException(ExceptionContext filterContext) { if (filterContext.Exception != null) { log.Error("Error in Controller", filterContext.Exception); } base.OnException(filterContext); } } Will the above code work for my requirements? If not, what solution does fulfill my requirements?

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  • log4net not logging with a mixture of .net 1.1 and .net 3.5

    - by Jim P
    Hi All, I have an iis server on a windows 2003 production machine that will not log using log4net in the .net3.5 web application. Log4net works fine in the 1.1 apps using log4net version 1.2.9.0 and but not the 3.5 web app. The logging works fine in a development and staging environment but not in production. It does not error and I receive no events logged in the event viewer and don't know where to look next. I have tried both versions of log4net (1.2.9.0 and 1.2.10.0) and both work in development and staging but not in production. For testing purposes I have created just a single page application that just echos back the time when the page is hit and also is supposed to log to my logfile using log4net. Here is my web.config file: <configSections> <!-- LOG4NET Configuration --> <section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" requirePermission="false" /> </configSections> <log4net debug="true"> <appender name="RollingFileAppender" type="log4net.Appender.RollingFileAppender"> <param name="File" value="D:\DIF\Logs\TestApp\TestApp_"/> <param name="AppendToFile" value="true"/> <param name="RollingStyle" value="Date"/> <param name="DatePattern" value="yyyyMMdd\.\l\o\g"/> <param name="StaticLogFileName" value="false"/> <layout type="log4net.Layout.PatternLayout"> <param name="ConversionPattern" value="%date{HH:mm:ss} %C::%M [%-5level] - %message%newline"/> </layout> </appender> <root> <level value="ALL"/> <appender-ref ref="RollingFileAppender"/> </root> </log4net> Here is my log4net initialization: // Logging for the application private static ILog mlog = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected void Application_Start(object sender, EventArgs e) { try { // Start the configuration of the Logging XmlConfigurator.Configure(); mlog.Info("Started logging for the TestApp Application."); } catch (Exception ex) { throw; } } Any help would be greatly appreciated. Thanks, Jim

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  • Jboss logging issue

    - by balaji
    our application is deployed on jboos As 4.0x, we face some issues in jboss logging.. whenever the server is restarted, jboss stops logging , and there is no update in server.log. After that it is not updating the log file. then we do touch cmd on log4j.xml, so that it creates the log files again. Please help me in fixing the issue we cant do touch everytine. we face this issue in both the nodes. thanks, balaji

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  • Disable MySQL general logging without restarting?

    - by shantanuo
    Can I disable general logging completely without restarting the server? Because, per the documentation: SET sql_log_bin = {0|1} Disables or enables binary logging for the current connection (sql_log_bin is a session variable) if the client has the SUPER privilege. The statement is refused with an error if the client does not have that privilege. Can I enable/disable general log without restarting MySQL?

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  • how can I enable database logging in my ASP.net application

    - by Greg
    Hi, how can I enable database logging in my ASP.net application? I am using VS2010 (ASP.net MVC2 Project) and would like to see logging that highlights database activity between the application and the database, including database connection establishment (as I do have a connection related error somewhere). I'm using SqlServer Express 2008. thanks

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  • What's the difference between logging and printing to the console

    - by Ankur
    This is kind of a philosophical question. Basically people often ask if I am logging - and since I am not a full time programmer, but someone who programs often but is actually more of a requirements analyst, I don't know all the best practices. I use Java a lot so I often do things like System.out.println() What's the difference in theory between the two? Ultimately aren't I also logging? Esp, if I prefix my comments with something like "ERROR:" or "WARN:" ?

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  • logging in continouous loop

    - by Mikkel Jans
    What would be a good way to create logs (with python logging module) inside a constant running loop, without producing a large amount of useless log-files? An example would be a loop that constant list a folder, and does some action when it sees a file of a specific type. I want to log that no files were found, or files were found but of a wrong type, without logging that same line constantly for each folder check, as it might run many times a second.

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  • the best approaches for logging localization using c++

    - by erin c
    I am working on a multinational project where target audience for logs might be from two nationalities. Therefore it is becoming important to log in more than one language , I am thinking about writing to 2 different log folders based on language every time I am logging something, but I am also wondering if there's some out of the box functionality that is coming along with logging frameworks like log4cpp?

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  • Logging a certain event only once in ruby

    - by Andrew Grimm
    Are there any logging frameworks in ruby that allow you to log a specific event type only once? logger = IdealLogger.new logger.log(:happy_path, "We reached the happy path") # => logs this message logger.log(:happy_path, "We reached the happy path yet again") # => Doesn't log this logger.log(:sad_path, "We've encountered a sad path!") # => logs this message Also, is there a term for the concept of logging a certain event type only once?

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