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  • What is the coolest thing you can do in <10 lines of simple code? Help me inspire beginners!

    - by Tom Ritter
    I'm looking for the coolest thing you can do in a few lines of simple code. I'm sure you can write a Mandelbrot set in Haskell in 15 lines but it's difficult to follow. My goal is to inspire students that programming is cool. We know that programming is cool because you can create anything you imagine - it's the ultimate creative outlet. I want to inspire these beginners and get them over as many early-learning humps as I can. Now, my reasons are selfish. I'm teaching an Intro to Computing course to a group of 60 half-engineering, half business majors; all freshmen. They are the students who came from underprivileged High schools. From my past experience, the group is generally split as follows: a few rock-stars, some who try very hard and kind of get it, the few who try very hard and barely get it, and the few who don't care. I want to reach as many of these groups as effectively as I can. Here's an example of how I'd use a computer program to teach: Here's an example of what I'm looking for: a 1-line VBS script to get your computer to talk to you: CreateObject("sapi.spvoice").Speak InputBox("Enter your text","Talk it") I could use this to demonstrate order of operations. I'd show the code, let them play with it, then explain that There's a lot going on in that line, but the computer can make sense of it, because it knows the rules. Then I'd show them something like this: 4(5*5) / 10 + 9(.25 + .75) And you can see that first I need to do is (5*5). Then I can multiply for 4. And now I've created the Object. Dividing by 10 is the same as calling Speak - I can't Speak before I have an object, and I can't divide before I have 100. Then on the other side I first create an InputBox with some instructions for how to display it. When I hit enter on the input box it evaluates or "returns" whatever I entered. (Hint: 'oooooo' makes a funny sound) So when I say Speak, the right side is what to Speak. And I get that from the InputBox. So when you do several things on a line, like: x = 14 + y; You need to be aware of the order of things. First we add 14 and y. Then we put the result (what it evaluates to, or returns) into x. That's my goal, to have a bunch of these cool examples to demonstrate and teach the class while they have fun. I tried this example on my roommate and while I may not use this as the first lesson, she liked it and learned something. Some cool mathematica programs that make beautiful graphs or shapes that are easy to understand would be good ideas and I'm going to look into those. Here are some complicated actionscript examples but that's a bit too advanced and I can't teach flash. What other ideas do you have?

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  • java servlet programming errror

    - by abson
    C:\Tomcat5.5\webapps\WEB-INF\classes>javac MyServlet.java MyServlet.java:2: package javax.servlet does not exist import javax.servlet.*; ^ MyServlet.java:3: package javax.servlet.http does not exist import javax.servlet.http.*; ^ MyServlet.java:5: cannot find symbol symbol: class HttpServlet public class MyServlet extends HttpServlet ^ MyServlet.java:7: cannot find symbol symbol : class HttpServletRequest location: class MyServlet public void doGet(HttpServletRequest req, HttpServletResponse res) throws Serv letException,IOException ^ MyServlet.java:7: cannot find symbol symbol : class HttpServletResponse location: class MyServlet public void doGet(HttpServletRequest req, HttpServletResponse res) throws Serv letException,IOException ^ MyServlet.java:7: cannot find symbol symbol : class ServletException location: class MyServlet public void doGet(HttpServletRequest req, HttpServletResponse res) throws Serv letException,IOException ^ 6 errors

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  • Python 3.1.1 Problem With Tuples

    - by Protean
    This piece of code is supposed to go through a list and preform some formatting to the items, such as removing quotations, and then saving it to another list. class process: def rchr(string_i, asciivalue): string_o = () for i in range(len(string_i)): if ord(string_i[i]) != asciivalue: string_o += string_i[i] return string_o def flist(self, list_i): cache = () cache_list = [] for line in list_i: cache = line.split('\t') cacbe[0] = process.rchr(str(cache[0]), 34) cache_list.append(cache[0]) cache_list[index] = cache index += 1 cache_list.sort() return cache_list p = process() list1a = ['cow', 'dog', '"sheep"'] list1 = p.flist(list1a) print (country_list) However; it chokes at 'string_o += string_i[i]' and gives the following error: Traceback (most recent call last): File "/Projects/Python/safafa.py", line 23, in <module> list1 = p.flist(list1a) File "/Projects/Python/safafa.py", line 14, in flist cacbe[0] = process.rchr(str(cache[0]), 34) File "/Projects/Python/safafa.py", line 7, in rchr string_o += string_i[i] TypeError: can only concatenate tuple (not "str") to tuple

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  • How to build a java applet?

    - by Stefano Borini
    Most of the tutorials around explain how to create a java applet: create a .java file with a class, compile it with javac, put the .class somewhere, add a proper tag in the html. However, I'm not able to find anything about the best practices to build and release a complex applet, made of multiple classes and with additional libraries. How is the build/release process for this case ? What is it needed to go from my java project to the final .jar to put on the web ? I'm working with pure Eclipse, no plugins.

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  • Which language/framework to use for this desktop internet application?

    - by Karsten
    I'd like to experiment with a new language/framework to work on some desktop tools for myself, which will do tasks related to internet services. I.e. i'd like to to monitor some of my servers for http or icmp response, also parse xml responses. I have experience with php, lua, mysql, and basic knowledge of java and c++. I'm also interested in exploring multithreading for this, background tasks and a responsive gui do need that as i have read. Being a private project, i certainly want to learn something new, but i don't have that much free time. The question for you would be which language and what framework to choose that could help me with this tasks: lightweight + fast gui (windows only would be ok, platform-independent even better) network/socket support, html module would be appreciated htmlview support xml "parsing" support (xpath or something like the phpish DOMDocument class) threading support Free software would be nice, but paying some bucks won't hurt me if it really helps the case.

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  • Getting Started with Python: Attribute Error

    - by Nacari
    I am new to python and just downloaded it today. I am using it to work on a web spider, so to test it out and make sure everything was working, I downloaded a sample code. Unfortunately, it does not work and gives me the error: "AttributeError: 'MyShell' object has no attribute 'loaded' " I am not sure if the code its self has an error or I failed to do something correctly when installing python. Is there anything you have to do when installing python like adding environmental variables, etc.? And what does that error generally mean? Here is the sample code I used with imported spider class: import chilkat spider = chilkat.CkSpider() spider.Initialize("www.chilkatsoft.com") spider.AddUnspidered("http://www.chilkatsoft.com/") for i in range(0,10): success = spider.CrawlNext() if (success == True): print spider.lastUrl() else: if (spider.get_NumUnspidered() == 0): print "No more URLs to spider" else: print spider.lastErrorText() # Sleep 1 second before spidering the next URL. spider.SleepMs(1000)

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  • PHP: Loop or no loop?

    - by Joseph Robidoux
    In this situation, is it better to use a loop or not? echo "0"; echo "1"; echo "2"; echo "3"; echo "4"; echo "5"; echo "6"; echo "7"; echo "8"; echo "9"; echo "10"; echo "11"; echo "12"; echo "13"; or $number = 0; while ($number != 13) { echo $number; $number = $number + 1; }

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  • SQLiteDataAdapter Fill exception C# ADO.NET

    - by Lirik
    I'm trying to use the OleDb CSV parser to load some data from a CSV file and insert it into a SQLite database, but I get an exception with the OleDbAdapter.Fill method and it's frustrating: An unhandled exception of type 'System.Data.ConstraintException' occurred in System.Data.dll Additional information: Failed to enable constraints. One or more rows contain values violating non-null, unique, or foreign-key constraints. Here is the source code: public void InsertData(String csvFileName, String tableName) { String dir = Path.GetDirectoryName(csvFileName); String name = Path.GetFileName(csvFileName); using (OleDbConnection conn = new OleDbConnection("Provider=Microsoft.Jet.OLEDB.4.0;Data Source=" + dir + @";Extended Properties=""Text;HDR=No;FMT=Delimited""")) { conn.Open(); using (OleDbDataAdapter adapter = new OleDbDataAdapter("SELECT * FROM " + name, conn)) { QuoteDataSet ds = new QuoteDataSet(); adapter.Fill(ds, tableName); // <-- Exception here InsertData(ds, tableName); // <-- Inserts the data into the my SQLite db } } } class Program { static void Main(string[] args) { SQLiteDatabase target = new SQLiteDatabase(); string csvFileName = "D:\\Innovations\\Finch\\dev\\DataFeed\\YahooTagsInfo.csv"; string tableName = "Tags"; target.InsertData(csvFileName, tableName); Console.ReadKey(); } } The "YahooTagsInfo.csv" file looks like this: tagId,tagName,description,colName,dataType,realTime 1,s,Symbol,symbol,VARCHAR,FALSE 2,c8,After Hours Change,afterhours,DOUBLE,TRUE 3,g3,Annualized Gain,annualizedGain,DOUBLE,FALSE 4,a,Ask,ask,DOUBLE,FALSE 5,a5,Ask Size,askSize,DOUBLE,FALSE 6,a2,Average Daily Volume,avgDailyVolume,DOUBLE,FALSE 7,b,Bid,bid,DOUBLE,FALSE 8,b6,Bid Size,bidSize,DOUBLE,FALSE 9,b4,Book Value,bookValue,DOUBLE,FALSE I've tried the following: Removing the first line in the CSV file so it doesn't confuse it for real data. Changing the TRUE/FALSE realTime flag to 1/0. I've tried 1 and 2 together (i.e. removed the first line and changed the flag). None of these things helped... One constraint is that the tagId is supposed to be unique. Here is what the table look like in design view: Can anybody help me figure out what is the problem here?

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  • Stack / base pointers in assembly

    - by flyingcrab
    I know this topic has been covered ad-naseum here, and other places on the internet - but hopefully the question is a simple one as I try to get my head around assembly... So if i understand correctly the ebp (base pointer) will point to the top of the stack, and the esp (stack pointer) will point to the bottom -- since the stack grows downward. esp therefore points to the 'current location'. So on a function call, once you've saved the ebp on the stack you insert a new stack frame - for the function. So in the case of the image below, if you started from N-3 you would go to N-2 with a function call. But when you are at N-2 - is your ebp == 25 and the esp == 24 (at least initially, before any data is placed on the stack)? Is this correct or am I of on a tangent here? Thanks!

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  • In python, what is the fastest way to determine if a string is an email or an integer?

    - by ensnare
    I'd like to be able to pull users from a database using either a supplied e-mail address or the user id (an integer). To do this, I have to detect if the supplied string is an integer, or an e-mail. Looking for the fastest way to do this. Thanks. def __init__(self, data): #populate class data self._fetchInfo(data) def _fetchInfo(self, data): #If an email #SELECT ... WHERE email = 'data' #or if a user_id #SELECT ... WHERE id = 'data' #Fill class attributes self._id = row['id'] self._email = row['id'] ...

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  • iTunes Visualizer Plugin in C# - Energy Function

    - by James D
    Hi, iTunes Visualizer plugin in C#. Easiest way to compute the "energy level" for a particular sample? I looked at this writeup on beat detection over at GameDev and have had some success with it (I'm not doing beat detection per se, but it's relevant). But ultimately I'm looking for a stupid-as-possible, quick-and-dirty approach for demo purposes. For those who aren't familiar with how iTunes structures visualization data, basically you're given this: struct VisualPluginData { /* SNIP */ RenderVisualData renderData; UInt32 renderTimeStampID; UInt8 minLevel[kVisualMaxDataChannels]; // 0-128 UInt8 maxLevel[kVisualMaxDataChannels]; // 0-128 }; struct RenderVisualData { UInt8 numWaveformChannels; UInt8 waveformData[kVisualMaxDataChannels][kVisualNumWaveformEntries]; // 512-point FFT UInt8 numSpectrumChannels; UInt8 spectrumData[kVisualMaxDataChannels][kVisualNumSpectrumEntries]; }; Ideally, I'd like an approach that a beginning programmer with little to no DSP experience could grasp and improve on. Any ideas? Thanks!

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  • add/remove items in a list

    - by Jam
    I'm trying to create a player who can add and remove items from their inventory. I have everything working, I just have 1 small problem. Every time it prints the inventory, 'None' also appears. I've been messing with it to try and remove that, but no matter what I do, 'None' always appears in the program! I know I'm just missing something simple, but I can't figure it out for the life of me. class Player(object): def __init__(self, name, max_items, items): self.name=name self.max_items=max_items self.items=items def inventory(self): for item in self.items: print item def take(self, new_item): if len(self.items)<self.max_items: self.items.append(new_item) else: print "You can't carry any more items!" def drop(self, old_item): if old_item in self.items: self.items.remove(old_item) else: print "You don't have that item." def main(): player=Player("Jimmy", 5, ['sword', 'shield', 'ax']) print "Max items:", player.max_items print "Inventory:", player.inventory() choice=None while choice!="0": print \ """ Inventory Man 0 - Quit 1 - Add an item to inventory 2 - Remove an item from inventory """ choice=raw_input("Choice: ") print if choice=="0": print "Good-bye." elif choice=="1": new_item=raw_input("What item would you like to add to your inventory?") player.take(new_item) print "Inventory:", player.inventory() elif choice=="2": old_item=raw_input("What item would you like to remove from your inventory?") player.drop(old_item) print "Inventory:", player.inventory() else: print "\nSorry, but", choice, "isn't a valid choice." main() raw_input("Press enter to exit.")

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  • Python: x-y-plot with matplotlib

    - by kame
    I want to plot some data. The first column contains the x-data. But matplotlib doesnt plot this. Where is my mistake? #fresnel formula import numpy as np from numpy import cos from scipy import * from pylab import plot, show, ylim, yticks from matplotlib import * from pprint import pprint n1 = 1.0 n2 = 1.5 #alpha, beta, intensity data = [ [10, 22, 4.3], [20, 42, 4.2], [30, 62, 3.6], [40, 83, 1.3], [45, 102, 2.8], [50, 123, 3.0], [60, 143, 3.2], [70, 163, 3.8], ] for i in range(len(data)): rhotang1 = (n1 * cos(data[i][0]) - n2 * cos(data[i][1])) rhotang2 = (n1 * cos(data[i][0]) + n2 * cos(data[i][1])) rhotang = rhotang1 / rhotang2 data[i].append(rhotang) #append 4th value pprint(data) x = data[:][0] y1 = data[:][2] y3 = data[:][3] plot(x, y1, x, y3) show() EDIT: http://paste.pocoo.org/show/205534/ But it doesnt work.

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  • Replace letters in a secret text

    - by kame
    Hello! I want to change every letter in a text to after next following letter. But this program doesnt work. Does anyone know why. Thanks in advance. There is also a minor problem with y and z. import string letters = string.ascii_lowercase text=("g fmnc wms bgblr rpylqjyrc gr zw fylb. rfyrq ufyr amknsrcpq ypc dmp. bmgle gr gl zw fylb gq glcddgagclr ylb rfyr'q ufw rfgq rcvr gq qm jmle. sqgle qrpgle.kyicrpylq() gq pcamkkclbcb. lmu ynnjw ml rfc spj. ") for x in range(1,24): text.replace(letters[x],letters[x+2]) print(text)

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  • SQLiteDataAdapter Update method returning 0 C#

    - by Lirik
    I loaded 83 rows from my CSV file, but when I try to update the SQLite database I get 0 rows... I can't figure out what I'm doing wrong. The program outputs: Num rows loaded is 83 Num rows updated is 0 The source code is: public void InsertData(String csvFileName, String tableName) { String dir = Path.GetDirectoryName(csvFileName); String name = Path.GetFileName(csvFileName); using (OleDbConnection conn = new OleDbConnection("Provider=Microsoft.Jet.OLEDB.4.0;Data Source=" + dir + @";Extended Properties=""Text;HDR=Yes;FMT=Delimited\""")) { conn.Open(); using (OleDbDataAdapter adapter = new OleDbDataAdapter("SELECT * FROM " + name, conn)) { QuoteDataSet ds = new QuoteDataSet(); adapter.Fill(ds, tableName); Console.WriteLine("Num rows loaded is " + ds.Tags.Rows.Count); InsertData(ds, tableName); } } } public void InsertData(QuoteDataSet data, String tableName) { using (SQLiteConnection conn = new SQLiteConnection(_connectionString)) { using (SQLiteDataAdapter sqliteAdapter = new SQLiteDataAdapter("SELECT * FROM " + tableName, conn)) { using (new SQLiteCommandBuilder(sqliteAdapter)) { conn.Open(); Console.WriteLine("Num rows updated is " + sqliteAdapter.Update(data, tableName)); } } } } Any hints on why it's not updating the correct number of rows?

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  • Blackjack game reshuffling problem-edited

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): if len(self.cards)>=7*(len(hands)): print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() for hand in hands: top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def __init__(self, name): super(BJ_Hand, self).__init__() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def __init__(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.") Since someone decided to call this 'psychic-debugging', I'll go ahead and tell you what the modules are then. Here's the cards module: class Card(object): """ A playing card. """ RANKS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"] SUITS = ["c", "d", "h", "s"] def __init__(self, rank, suit, face_up = True): self.rank = rank self.suit = suit self.is_face_up = face_up def __str__(self): if self.is_face_up: rep = self.rank + self.suit else: rep = "XX" return rep def flip(self): self.is_face_up = not self.is_face_up class Hand(object): """ A hand of playing cards. """ def init(self): self.cards = [] def __str__(self): if self.cards: rep = "" for card in self.cards: rep += str(card) + "\t" else: rep = "<empty>" return rep def clear(self): self.cards = [] def add(self, card): self.cards.append(card) def give(self, card, other_hand): self.cards.remove(card) other_hand.add(card) class Deck(Hand): """ A deck of playing cards. """ def populate(self): for suit in Card.SUITS: for rank in Card.RANKS: self.add(Card(rank, suit)) def shuffle(self): import random random.shuffle(self.cards) def deal(self, hands, per_hand = 1): for rounds in range(per_hand): for hand in hands: if self.cards: top_card = self.cards[0] self.give(top_card, hand) else: print "Can't continue deal. Out of cards!" if name == "main": print "This is a module with classes for playing cards." raw_input("\n\nPress the enter key to exit.") And here's the games module: class Player(object): """ A player for a game. """ def __init__(self, name, score = 0): self.name = name self.score = score def __str__(self): rep = self.name + ":\t" + str(self.score) return rep def ask_yes_no(question): """Ask a yes or no question.""" response = None while response not in ("y", "n"): response = raw_input(question).lower() return response def ask_number(question, low, high): """Ask for a number within a range.""" response = None while response not in range(low, high): response = int(raw_input(question)) return response if name == "main": print "You ran this module directly (and did not 'import' it)." raw_input("\n\nPress the enter key to exit.")

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  • Regex to Strip Special Characters

    - by Neil
    I am trying to use regex.replace to strip out unwanted characters, but I need to account for spaces: string asdf = "doésn't work?"; string regie = @"([{}\(\)\^$&._%#!@=<>:;,~`'\’ \*\?\/\+\|\[\\\\]|\]|\-)"; Response.Write(Regex.Replace(asdf,regie,"").Replace(" ","-")); returns doésntwork instead of doésnt-work Ideas? Thanks!

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  • Place the business logic in Java Beans?

    - by Lirik
    I was reading this page and I found the following statement: MVC in Java Server Pages Now that we have a convenient architucture to separate the view, how can we leverage that? Java Server Pages (JSP) becomes more interesting because the HTML content can be separated from the Java business objects. JSP can also make use of Java Beans. The business logic could be placed inside Java Beans. If the design is architected correctly, a Web Designer could work with HTML on the JSP site without interfering with the Java developer. Interestingly in my textbook I pulled the following quote: In the MVC architecture... the original request is always handled by a servlet. The servlet invokes the business logic and data access code and creates beans to represent the results (that’s the model). Then, the servlet decides which Java Server Page is appropriate to present those particular results and forwards the request there (the JSP is the view). The servlet decides what business logic code applies and which JSP should present the results (the servlet is the controller). The two statements seem slightly contradicting. What is the best way to use beans: should we place business logic in them or should we only place results in them? Are there ways in which beans are inadequate for representing a model?

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