3D physics engine for accurate collision handling on desktop/laptop computers (non-console)
- by Georges Oates Larsen
What are your suggestions for a physics engine that satisfies the following criteria?
Capable of calculating collisions between multiple concave mesh-based colliders
Handles many collisions going on at once (for instance one mesh being wedged between two others, which themselves may be wedged between two meshes)
Does not allow for collider…