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  • Best way to author man pages?

    - by vy32
    What's the best way to author man pages? Should I write using the standard man macros, or is there some clever package available now that takes some kind of XML-ified source and can output man pages, HTML, ASCII, and what not? Thanks

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  • Visual studio use like VBA Editor

    - by pho3nix
    I want implement in my software solution an VBA editor but in c# 3.0. VBA edtior (vb 6.5) is obsolete. Microsoft have a solution for create macros and scripts editor for .net? if not how to implement a like solution?

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  • Visual Studio Macro To Switch Solution Configuration

    - by Eddie Parker
    I'm trying to write a macro that toggles between release/debug solution configurations in Visual Studio. It appears I can switch the configuration by using 'DTE.ExecuteCommand("Build.SolutionConfigurations", "Debug")'. Is there a way I can 'read' the value? Or is there a way I can use macros to 'focus' on the solution configuration UI element?

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  • Can I append to a preprocessor macro?

    - by JCSalomon
    Is there any way in standard C—or with GNU extensions—to append stuff to a macro definition? E.g., given a macro defined as #define quux_list X(foo) X(bar) can I append X(bas) so that it now expands as if I’d defined it #define quux_list X(foo) X(bar) X(bas)? I’m playing with discriminated/tagged unions along these lines: struct quux_foo { int x; }; struct quux_bar { char *s; }; struct quux_bas { void *p; }; enum quux_type {quux_foo, quux_bar, quux_bas}; struct quux { enum quux_type type; union { struct quux_foo foo; struct quux_bar bar; struct quux_bas bas; } t; }; I figure this is a good place for the X-macro. If I define a macro #define quux_table X(foo) X(bar) X(bas) the enumeration & structure can be defined thus, and never get out of sync: #define X(t) quux_ ## t, enum quux_type {quux_table}; #undef X #define X(t) struct quux_ ## t t; struct quux { enum quux_type type; union {quux_table} t; }; #undef X Of course, the quux_* structures can get out of sync, so I’d like to do something like this, only legally: struct quux_foo { int x; }; #define quux_table quux_table X(foo) struct quux_bar { char *s; }; #define quux_table quux_table X(bar) struct quux_bas { void *p; }; #define quux_table quux_table X(bas) (Well, what I really want to be able to do is something like member_struct(quux, foo) { int x; }; but I’m well aware that macros cannot be (re)defined from within macros.) Anyhow, that’s my motivating example. Is there a way to accomplish this? Boost.Preprocessor examples are fine, if you can show me how to make the X-macro technique work with that library.

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  • How to check Linux version with Autoconf?

    - by Goofy
    My program requires at least Linux 2.6.26 (I use timerfd and some other Linux-specific features). I have an general idea how to write this macro but I don't have enough knowledge about writing test macros for Autoconf. Algorithm: Run "uname --release" and store output Parse output and subtract Linux version number (MAJOR.MINOR.MICRO) Compare version I don't know how to run command, store output and parse it. Maybe such macro already exists and it's available (I haven't found any)?

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  • iPhone platform: endianness (detection & swapping)

    - by quixoto
    Hi all, I'm doing some endian-sensitive file manipulation on iPhone. Are there standard macros or #defines in that environment that indicate native endianness and offer swapping if necessary? I know I can check in advance and just do the right thing for this particular architecture, but wondering if there are cleaner ways of doing the right thing. (The file format is little endian; if it were big-endian, I'd probably just use the htons/htonl family.) Thanks.

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  • What exactly are signals and slots in Qt?

    - by Jen
    I know how they work conceptually, but how are signals and slots implemented in the Qt framework? Qt Creator treats them as keywords, but are they simply a set of macros, or is a special pre-processor required before these source files can be compiled? In other words, if I use Qt's signal/slot features in my code, can I easily compile it on any C++ compiler?

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  • Suppressing "extra ';'" error in GCC when -pedantic is on

    - by Roman D
    Hi all, I'm building my program with -pedantic flag, which causes an extra ';' error (because of a third-party header using a few macros inconsistently; the error is not shown when -pedantic is off). I don't really feel like turning -pedantic off, and neither do I want to edit the header. Is there any way to suppress this exact error? Like a -Wno-annoying-semicolon-error compiler switch or something?

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  • What ReSharper 4.0 live templates for C# do you use?

    - by Rinat Abdullin
    What ReSharper 4.0 templates for C# do you use? Let's share these in the following format: [Title] Optional description Shortcut: shortcut Available in: [AvailabilitySetting] // Resharper template code snippet // comes here Macros properties (if present): Macro1 - Value - EditableOccurence Macro2 - Value - EditableOccurence One macro per answer, please! Here are some samples for NUnit test fixture and Standalone NUnit test case that describe live templates in the suggested format.

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  • rounded corners in Qooxdoo - problems with ImageMagic and PNG

    - by lomme47
    Hi, I want to create a button with rounded corners in Qooxdoo but I'm having some problems. I guess it's a problem with ImageMagick and not my Qooxdoo code, but I'll post it anyway. So in order to create rounded corners I'm following this guide Guide this is what my image.json contains: { "jobs" : { "common" : { "let" : { "RESPATH" : "source/resource/custom" }, "cache" : { "compile" : "../cache" } }, "image-clipping" : { "extend" : ["common"], "slice-images" : { "images" : { "${RESPATH}/image/source/groupBox.png" : { "prefix" : "../clipped/groupBox", "border-width" : 4 } } } }, "image-combine" : { "extend" : ["common"], "combine-images" : { "images" : { "${RESPATH}/image-combined/combined.png": { "prefix" : [ "${RESPATH}" ], "layout" : "vertical", "input" : [ { "prefix" : [ "${RESPATH}" ], "files" : [ "${RESPATH}/image/clipped/groupBox*.png" ] } ] } } } } } } Here's what happens when I run image-clipping and image-combine: C:\customgenerate.py -c image.json image-clipping INITIALIZING: CUSTOM Configuration: image.json Jobs: image-clipping Resolving config includes... Resolving jobs... Incorporating job defaults... Resolving macros... Resolving libs/manifests... EXECUTING: IMAGE-CLIPPING Initializing cache... Done C:\customgenerate.py -c image.json image-combine INITIALIZING: CUSTOM Configuration: image.json Jobs: image-combine Resolving config includes... Resolving jobs... Incorporating job defaults... Resolving macros... Resolving libs/manifests... EXECUTING: IMAGE-COMBINE Initializing cache... Combining images... Creating image C:\custom\source\resource\custom\image-combined\combined.png Magick: no decode delegate for this image format \docume~1\lomme\lokala~1\ tmpql73hk' @ error/constitute.c/ReadImage/532. Magick: missing an image filename C:\custom\source\resource\custom\image-combined\combined.png' @ error/montage.c/MontageImageCommand/1707. The montage command (montage -geometry +0+0 -gravity NorthWest -tile 1x -background None @c:\docume~1\lomme\lokala~1\temp\tmpql73hk C:\custom\source\resources\custom\image-combined\combined.png) failed with the following return code:1 The image-clipping works like a charm but I get some kinda error message when I try to run image-combine. When I google the error messages it says ImageMagick is lacking PNG support but I can use other commands like "convert a.jpg b.png" so there must be some kinda png support? here's what "identify -list format" returns: PNG* PNG rw- Portable Network Graphics (libpng 1.2.43) See http://www.libpng.org/ for details about the PNG format. PNG24* PNG rw- opaque 24-bit RGB (zlib 1.2.3) PNG32* PNG rw- opaque or transparent 32-bit RGBA PNG8* PNG rw- 8-bit indexed with optional binary transparency So why do i get this error message: Magick: no decode delegate for this image format Looks to me like there's png support? I've never used ImageMagick before so I'm completely lost :D Thanks in advance

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  • Learning Excel with a book

    - by Teifion
    I work at a company where all the TMs and assistant TMs use Excel for number management, we're not able to use anything else because the computers are locked down (for good reason though I'll be asking IT anyway). The company also has a buy-a-book scheme, can anybody recommend a good book for using Excel and Macros in it?

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  • What is a good platform for building a game framework targetting both web and native languages?

    - by fuzzyTew
    I would like to develop (or find, if one is already in development) a framework with support for accelerated graphics and sound built on a system flexible enough to compile to the following: native ppc/x86/x86_64/arm binaries or a language which compiles to them javascript actionscript bytecode or a language which compiles to it (actionscript 3, haxe) optionally java I imagine, for example, creating an API where I can open windows and make OpenGL-like calls and the framework maps this in a relatively efficient manner to either WebGL with a canvas object, 3d graphics in Flash, OpenGL ES 2 with EGL, or desktop OpenGL in an X11, Windows, or Cocoa window. I have so far looked into these avenues: Building the game library in haXe Pros: Targets exist for php, javascript, actionscript bytecode, c++ High level, object oriented language Cons: No support for finally{} blocks or destructors, making resource cleanup difficult C++ target does not allow room for producing highly optimized libraries -- the foreign function interface requires all primitive types be boxed in a wrapper object, as if writing bindings for a scripting language; these feel unideal for real-time graphics and audio, especially exporting low-level functions. Doesn't seem quite yet mature Using the C preprocessor to create a translator, writing programs entirely with macros Pros: CPP is widespread and simple to use Cons: This is an arduous task and probably the wrong tool for the job CPP implementations differ widely in support for features (e.g. xcode cpp has no variadic macros despite claiming C99 compliance) There is little-to-no room for optimization in this route Using llvm's support for multiple backends to target c/c++ to web languages Pros: Can code in c/c++ LLVM is a very mature highly optimizing compiler performing e.g. global inlining Targets exist for actionscript (alchemy) and javascript (emscripten) Cons: Actionscript target is closed source, unmaintained, and buggy. Javascript targets do not use features of HTML5 for appropriate optimization (e.g. linear memory with typed arrays) and are immature An LLVM target must convert from low-level bytecode, so high-level constructs are lost and bloated unreadable code is created from translating individual instructions, which may be more difficult for an unprepared JIT to optimize. "jump" instructions cause problems for languages with no "goto" statements. Using libclang to write a translator from C/C++ to web languages Pros: A beautiful parsing library providing easy access to the code structure Can code in C/C++ Has sponsored developer effort from Apple Cons: Incomplete; current feature set targets IDEs. Basic operators are unexposed and must be manually parsed from the returned AST element to be identified. Translating code prior to compilation may forgo optimizations assumed in c/c++ such as inlining. Creating new code generators for clang to translate into web languages Pros: Can code in C/C++ as libclang Cons: There is no API; code structure is unstable A much larger job than using libclang; the innards of clang are complex Building the game library in Common Lisp Pros: Flexible, ancient, well-developed language Extensive introspection should ease writing translators Translators exist for at least javascript Cons: Unfamiliar language No standardized library functions, widely varying implementations Which of these avenues should I pursue? Do you know of any others, or any systems that might be useful? Does a general project like this exist somewhere already? Thank you for any input.

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  • Access: strange results with queries against MDB file

    - by Craig Johnston
    I am running the following SQL against an MDB file, a copy of which is located here: http://hotfile.com/dl/40641614/2353dfc/test.mdb.html (perfectly clean file, no macros or viruses) SELECT datediff("d", MAX(invoice.date), Now) As Date_Diff , MAX(invoice.date) AS max_invoice_date , customer.number AS customer_number FROM invoice INNER JOIN customer ON invoice.customer_number = customer.number GROUP BY customer.number If the the following was added: HAVING datediff("d", MAX(invoice.date), Now) > 365 would this simply exclude rows with Date_Diff <= 365? What should be the effect of the HAVING clause here?

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  • Why I get errors when I try to out a compiler defined macro using a pragma message?

    - by bogdan
    I would like to know why the Visual C++ compiler gets me an warning/error if I use the following code: #pragma message( "You have " _MSC_FULL_VER ) Here is what I get: error C2220: warning treated as error - no 'object' file generated warning C4081: expected ':'; found ')' The problem reproduces for _MSC_FULL_VER or _MSV_VER but not if I try to use others like __FILE__ or __DATE__. These macros are defined, they are documented on msdn

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  • CMake module for gettext support?

    - by Artyom
    Hello, Is there a good, open-source, document CMake module for gettext support? I mean: Extracting messages from sources Merging messages to existing translations Compilation of mo-files Installation of mo-files. Because plain macros that CMake provides are quite... useless for real l10n support.

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  • Will NKDbgPrintfW be compiled to nop in release build?

    - by Johann Gerell
    I know about and have used the macros DEBUGMSG, RETAILMSG, ERRORMSG, that all take a condition parameter. For general formatted debug output, though, I want to use ::NKDbgPrintfW directly and wonder if someone knows if it compiles to a nop in optimised release builds or if my own macro wrapper around it with #ifdef DEBUG is still needed?

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  • BitBucket Wiki: Create a heirarchy structure?

    - by Rosarch
    I want to create a hierarchy in my wiki like so: General FooPages Foo1 Foo2 Foo3 ODP Bar Baz I would like to create these pages, and use <<toc>> table of contents macros to organize them. How can I do that? Do I need to clone and edit the wiki on my own machine, or can I do that exclusively through the web interface?

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