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  • How to update off screen bitmap in a surfaceview thread

    - by DKDiveDude
    I have a Surfaceview thread and an off canvas texture bitmap that is being generated (changed), first row (line), every frame and then copied one position (line) down on regular surfaceview bitmap to make a scrolling effect, and I then continue to draw other things on top of that. Well that is what I really want, however I can't get it to work even though I am creating a separate canvas for off screen bitmap. It is just not scrolling at all. I other words I have a memory bitmap, same size as Surfaceview canvas, which I need to scroll (shift) down one line every frame, and then replace top line with new random texture, and then draw that on regular Surfaceview canvas. Here is what I thought would work; My surfaceChanged where I specify bitmap and canvasses and start thread: @Override public void surfaceCreated(SurfaceHolder holder) { intSurfaceWidth = mSurfaceView.getWidth(); intSurfaceHeight = mSurfaceView.getHeight(); memBitmap = Bitmap.createBitmap(intSurfaceWidth, intSurfaceHeight, Bitmap.Config.ARGB_8888); memCanvas = new Canvas(memCanvas); myThread = new MyThread(holder, this); myThread.setRunning(true); blnPause = false; myThread.start(); } My thread, only showing essential middle running part: @Override public void run() { while (running) { c = null; try { // Lock canvas for drawing c = myHolder.lockCanvas(null); synchronized (mSurfaceHolder) { // First draw off screen bitmap to off screen canvas one line down memCanvas.drawBitmap(memBitmap, 0, 1, null); // Create random one line(row) texture bitmap memTexture = Bitmap.createBitmap(imgTexture, 0, rnd.nextInt(intTextureImageHeight), intSurfaceWidth, 1); // Now add this texture bitmap to top of off screen canvas and hopefully bitmap memCanvas.drawBitmap(textureBitmap, intSurfaceWidth, 0, null); // Draw above updated off screen bitmap to regular canvas, at least I thought it would update (save changes) shifting down and add the texture line to off screen bitmap the off screen canvas was pointing to. c.drawBitmap(memBitmap, 0, 0, null); // Other drawing to canvas comes here } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { myHolder.unlockCanvasAndPost(c); } } } } For my game Tunnel Run. Right now I have a working solution where I instead have an array of bitmaps, size of surface height, that I populate with my random texture and then shift down in a loop for each frame. I get 50 frames per second, but I think I can do better by instead scrolling bitmap.

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  • How to remove the black bar at the top of my screen?

    - by Casper Li
    The display area is not fit to my monitor(1440x900) and there is a black bar at the top of my screen. The bottom of the display area can't be displayed. How can I deal with this problem? Moreover, I don't know how to install my display card's driver(MSI R4770 Cyclone). Do I need to install it? Here are some related pictures : My monitor My monitor Displays xrandr Thank you for your attention

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  • [iPhone] Play video not in full screen mode

    - by Kyo
    Hello, First, excuse my english :) I've read on apple developer website that video playback provides by the framework supports only full screen mode. I will need to develop an application where video can be played in reduce screen mode. I've see that Orange TV make something which looks like what i need to do. http://img218.imageshack.us/img218/1228/tvplayerorange.jpg The application is available on app store but you need to have a subscription to test this application. Whatever, to resume it, we can see video (tv stream video) in a reduce mode and if we click on the screen it switch to a full screen mode. So my question, what i want to do is possible (Orange TV made it) but i wonder the difficulty to make it. It seems that I have to make a video player. If it take a bunch of time, I tkink I will use Media Player Framework of iPhone even isn't the optimal solution for me. Feel free to ask me more details ;) Thank you for your answers.

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  • How to make PuTTY X11 forwarding work in a screen session?

    - by Alex Howell
    I'm using PuTTY with X11 forwarding enabled, using Xming as my X server on Windows 7. When I SSH to a Linux host, X11 forwarding works fine. If I start a "screen" screen manager session, it still works fine. If I disconnect from the screen session, then later resume in a different PuTTY window using "screen -rd", X11 forwarding doesn't work any more - I get an error: xterm X connection to localhost:11.0 broken (explicit kill or server shutdown). This seems to be because $DISPLAY is different in each PuTTY SSH session (localhost:11.0 in the first session, then localhost:12.0 in the next, and so on). If I manually set $DISPLAY to localhost:12.0 in the screen session, X11 forwarding works again. Is there a way to automatically set $DISPLAY in the screen session, each time it's resumed, so that it always matches the parent PuTTY session's?

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  • Android multiple screen sizes and density problems

    - by Ben Mc
    I'm having a real problem with my drawables that I just can't seem to figure out. The problem is this: There are screen sizes at approximately 320x480, 480x800, 480x854 Then there are most commonly densities at 1.0 (160) and 1.5 (240) Now, on a Droid, the screen size is 480x800 and the density is reporting using DisplayMetrics as 1.5 On the G1, it's 320x480 and reporting back at a density of 1.0 BUT tablet devices are reporting back at 480x800 with a density of 1.0 (160) So, I'm going mad because I can put 320x480 images in the drawables-mdpi folder and 480x800 images in the drawables-hdpi folder, but on Tablet computers, no matter what it's not resizing up anything to a full screen. Any help would be greatly appreciated. I just want all of my 320x480 images to scale up regardless of the device.

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  • zsh behaves weird in screen

    - by Nils Riedemann
    Hi there, I have zsh set up as my default shell. It works fine as long as i am not within a screen. When i start screen it looks as if some dotfiles are not loaded. For example my $PATH isn't set correctly and some directories are missing. I'm not quite sure where to start looking. Since all is fine, as long as i'm not in a screen. My dotfiles can be viewed on github. I also use oh-my-zsh — as you will notice.

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  • Rendering splash screen on the iPhone using Open GL ES

    - by Rich
    Hi, I want to render a splash screen on the iPhone whilst using an Open GL view. The iPhone screen as we know is 320x480, which is not a power of 2. Before I enter into the world of chopping the texture up and rendering sub parts, or embedding the screen on another texture page I was wondering if there was another way? Is it possible to overlay another view that I could render to using CoreGraphics functions? Or is it possible to render to a Open GL surface using Core Graphics functions. What would you recommend? Cheers Rich

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  • Opening a new screen from xml file text.

    - by Clozecall
    Hey all I'm looking to edit my app so that when a text within an xml file is selected, a new window opens. I've found various ways of making a new screen open via a class, but I need it done from a xml file. My program as a tablayout, and here is some of the stuff displayed within my first tab: <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> android:id="@+id/ScrollView01" android:layout_height="wrap_content" android:layout_width="fill_parent" <TextView android:textColor="#FFFFFF" android:text="First Header here" android:textStyle="bold" android:layout_width="fill_parent" android:layout_height="wrap_content" /> <TextView android:textColor="#FFFFFF" android:text="First body text here" android:layout_width="fill_parent" android:layout_height="wrap_content" /> So basically I need it so that when a text is selected, a new screen pops up. As said the reason this specifically has to be done in xml is because this is all apart of a tab layout, It would be great if the next within each tab could open a a new screen. Thanks.

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  • How to make a rectangle on screen invisible to screen capture ?

    - by Kesarion
    How can I create a rectangle on the screen that is invisible to any sort of screen capture(printscreen or aplications) ? By create a rectangle on screen I mean something like this: #include <Windows.h> #include <iostream> void drawRect(){ HDC screenDC = ::GetDC(0); ::Rectangle(screenDC, 200, 200, 300, 300); ::ReleaseDC(0, screenDC); } int main(void){ char c; std::cin >> c; if (c == 'd') drawRect(); std::cin >> c; return 0; } I'm using Visual Studio 2010 on Windows XP

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  • "Aero snap"-animation not working correctly on the right side of the screen [closed]

    - by Niklas
    When using the "aero snap"-feature on the right side of screen the animation doesn't fill up the complete screen height, Only if the mouse pointer is at the very top of the right side of screen. Otherwise the animation box moves vertically as the mouse is moved along the edge of the screen, this does not happen on the other sides of the screen. I thought about submitting a bug but the bug program advised me to ask here first.

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  • How to make "xset s off" survive a reboot (12.04)

    - by matteo
    On an almost-fresh install of Ubuntu 12.04, after disabling screen turning off, screen lock, and suspension on inactivity from all the (two) places one can find under Ubuntu's System Settings, the screen still turns black after some minutes of inactivity. I can't tell for sure whether it only becomes blank/black or turns off. I've uninstalled gnome-screensaver, which didn't change anything. Of the several answers I found out there (most of which I didn't try because they were either unclear or reported to not work for everybody), I tried one that DID work: sudo xset s off after which I left the computer unattended for hours and the screen never turned black, so it definitely worked. HOWEVER it does not survive a reboot. After reboot, screen starts turning black again after N minutes of inactivity. Given that "xset s off" does work until reboot, how do I make that setting permanent? I guess I could create a script that runs at startup issuing that command, but I think that would be a horrible hack and there should be a cleaner way to accomplish this.

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  • Why does my Ubuntu freeze in the middle of something with a blank screen?

    - by mohamed
    I am facing a serious problem as my Dell Optiplex 745 loaded with Ubuntu 12.04 32bit freezes with a blank screen no mouse cursor no keyboard activity in many occasions. Sometimes when I open firefox, or software center, I really can't tell what the main problem is, but what i am certain about is it i have to do a hard reset to reboot. I tried to use a live-cd to boot but it did the same, tried the recovery console but couldn't find a way to fix from there (I am a new user) suspected a hardware problem but windows runs flawlessly so I believe its something related to ubuntu. Specs: Intel Celeron D 3.06 GHZ 3.0 GB ram Intel built in graphics Q965 1 TB HDD Bios Phoenex 2.6.4 Please help I really love ubuntu and I don't want to go back to windows!

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  • New EFI Laptop: After restart, Ubuntu boots to black screen?

    - by Henson S
    So, I've got this new laptop (Acer Aspire 5560 15") that's doing a funny thing.. If I cold booth the machine, everything is great! I see the grub menu, and Ubuntu 12.04 loads just fine. If I reboot within Ubuntu, I see the BIOS screen, but then nothing. No grub menu, no hard drive activity except for just a blip. I noticed that when installing Ubuntu this time, I had to create an EFI boot partition -- something I'm not used to. And I'm guessing that it has something to do with the issue. Could be totally wrong. Any ideas?

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  • Is there a way to force lubuntu screen resolution?

    - by za1
    I have a Dell Inspiron 4000, 900 Mhz Pentium III, 192 MB RAM,10.1 GB disk running Lubuntu 12.04. When I start the computer, and I check the display resolution, Monitor Settings claims that the max resolution is 1024x768. I then connected another monitor I had lying around, rebooted, and now the laptop monitor looks normal,and monitor settings claims that 1280x1024 is the max resolution (it is) and the other monitor doesn't turn on. (black screen) The external monitor is not broken. Is there a way to, without the external monitor, force the laptop monitor resolution to 1280x1024? (The following is another question) - How can you run commands automatically at startup? Specifically "xinput 18 118 0" (without quotes) The first question is important, I can live with typing the second one at every boot. Thanks

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  • Hangs on Splash Screen after login (auto-login), how can I fix this?

    - by Davious
    Computer: Toshiba Terca A4 OS: Ubuntu Desktop 10.10 After installing 10.10, the splash screen hangs and the mouse pointer appears. Anyone know what I can do to fix this? ~/.xsession-errors has (nautilus:3190): GConf-CRITICAL **: gconf_value_free: assertion `value != NULL' failed btw, Safe-mode works: I do a Ctrl-Alt-F1 into a command prompt session and run ps aux | grep slave then sudo kill [id of gdm-simple-slave] That killed the session and allowed me to login in safe-mode. Safe-mode works. Then I open a terminal and run ps aux | grep nm- sudo kill -9 [id of nm-applet] nm-applet --sm-disable & to get my internet connection up.

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  • Why am I missing the Ubuntu icon on the log-in screen?

    - by dtdlurch
    I am running Ubuntu 12.10. On the log-in screen, there is no Ubuntu icon for me to click on to change desktop environments. I know where it should be, but it is simply not there. Why is this? And how can I get it back??? I just installed Cinnamon and I would very much like to switch to this environment. I apologize if this is has been addressed elsewhere, but I honestly did try to research before asking. I found several similar questions, but nothing that has answers that helped my situation. And an hour of Googling did not produce anything helpful at all. Thank you for your help.

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  • android: turn off screen when close to face

    - by mtmurdock
    My app allows the user to access their corporate voice mail. Normally, durring a phone call when the user holds the device up to their ear, the screen shuts off so they wont accidentally push buttons with their face. I would like to make my app do the same thing when the user is listening to their voice mail. anyone know how to do this?

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  • Create a screen like the iPhone home screen with Scrollview and Buttons

    - by Anthony Chan
    Hi, I'm working on a project and need to create a screen similar to the iPhone home screen: A scrollview with multiple pages A bunch of icons When not in edit mode, swipe through different pages (even I started the touch on an icon) When not in edit mode, tap an icon to do something When in edit mode, drag the icon to swap places, and even swap to different pages When in edit mode, tap an icon to remove it Previously I read from several forums that I have to subclass UIScrollview in order to have touch input for the UIViews on top of it. So I subclassed it overriding the methods to handle touches: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { //If not dragging, send event to next responder if (!self.dragging) [self.nextResponder touchesBegan:touches withEvent:event]; else [super touchesBegan:touches withEvent:event]; } In general I've override the touchesBegan:, touchesMoved: and touchesEnded: methods similarly. Then in the view controller, I added to following code: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; UIView *hitView = (UIView *)touch.view; if ([hitView isKindOfClass:[UIView class]]) { [hitView doSomething]; NSLog(@"touchesBegan"); } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { // Some codes to move the icons NSLog(@"touchesMoved"); } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchesEnded"); } When I run the app, I have the touchesBegan method detected correctly. However, when I tried to drag the icon, the icon just moved a tiny bit and then the page started to scroll. In console, it logged with 2 or 3 "touchesMoved" message only. However, I learned from another project that it should logged tonnes of "touchesMoved" message as long as I'm still dragging on the screen. (I'm suspecting I have the delaysContentTouches set to YES, so it delays a little bit when I tried to drag the icons. After that minor delay, it sends to signal back to the scrollview to scroll through the page. Please correct me if I'm wrong.) So if any help on the code to perform the above tasks would be greatly appreciated. I've stuck in this place for nearly a week with no hope. Thanks a lot.

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  • Finding furthermost point in game world

    - by user13414
    I am attempting to find the furthermost point in my game world given the player's current location and a normalized direction vector in screen space. My current algorithm is: convert player world location to screen space multiply the direction vector by a large number (2000) and add it to the player's screen location to get the distant screen location convert the distant screen location to world space create a line running from the player's world location to the distant world location loop over the bounding "walls" (of which there are always 4) of my game world check whether the wall and the line intersect if so, where they intersect is the furthermost point of my game world in the direction of the vector Here it is, more or less, in code: public Vector2 GetFurthermostWorldPoint(Vector2 directionVector) { var screenLocation = entity.WorldPointToScreen(entity.Location); var distantScreenLocation = screenLocation + (directionVector * 2000); var distantWorldLocation = entity.ScreenPointToWorld(distantScreenLocation); var line = new Line(entity.Center, distantWorldLocation); float intersectionDistance; Vector2 intersectionPoint; foreach (var boundingWall in entity.Level.BoundingWalls) { if (boundingWall.Intersects(line, out intersectionDistance, out intersectionPoint)) { return intersectionPoint; } } Debug.Assert(false, "No intersection found!"); return Vector2.Zero; } Now this works, for some definition of "works". I've found that the further out my distant screen location is, the less chance it has of working. When digging into the reasons why, I noticed that calls to Viewport.Unproject could result in wildly varying return values for points that are "far away". I wrote this stupid little "test" to try and understand what was going on: [Fact] public void wtf() { var screenPositions = new Vector2[] { new Vector2(400, 240), new Vector2(400, -2000), }; var viewport = new Viewport(0, 0, 800, 480); var projectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, viewport.Width / viewport.Height, 1, 200000); var viewMatrix = Matrix.CreateLookAt(new Vector3(400, 630, 600), new Vector3(400, 345, 0), new Vector3(0, 0, 1)); var worldMatrix = Matrix.Identity; foreach (var screenPosition in screenPositions) { var nearPoint = viewport.Unproject(new Vector3(screenPosition, 0), projectionMatrix, viewMatrix, worldMatrix); var farPoint = viewport.Unproject(new Vector3(screenPosition, 1), projectionMatrix, viewMatrix, worldMatrix); Console.WriteLine("For screen position {0}:", screenPosition); Console.WriteLine(" Projected Near Point = {0}", nearPoint.TruncateZ()); Console.WriteLine(" Projected Far Point = {0}", farPoint.TruncateZ()); Console.WriteLine(); } } The output I get on the console is: For screen position {X:400 Y:240}: Projected Near Point = {X:400 Y:629.571 Z:599.0967} Projected Far Point = {X:392.9302 Y:-83074.98 Z:-175627.9} For screen position {X:400 Y:-2000}: Projected Near Point = {X:400 Y:626.079 Z:600.7554} Projected Far Point = {X:390.2068 Y:-767438.6 Z:148564.2} My question is really twofold: what am I doing wrong with the unprojection such that it varies so wildly and, thus, does not allow me to determine the corresponding world point for my distant screen point? is there a better way altogether to determine the furthermost point in world space given a current world space location, and a directional vector in screen space?

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  • Screen scraping over SSL with .NET

    - by Even Mien
    What solutions exist for screen scraping a site over SSL for use with .NET? My use case is that I need to login to a partner website (https), navigate through a dynamic hierarchy, and download a zipped file of reports. I certainly could use other screen scrapers if there are no good viable options in .NET, either though the framework or OSS.

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  • Brief white screen when loading PHP page?

    - by orbit82
    What would cause a brief flash of white screen while a PHP page is loading? I just noticed it today on a WordPress theme that I am building and am wondering if this is a cause for concern. As a page loads, the screen will flash white before showing the page content. Sometimes this happens on every single page load, other times it only happens intermittently.

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  • What are usability, accessibility, screen-reader or any other development, functionality, cross brow

    - by jitendra
    What are the usability, accessibility, screen-reader, or any other development, functionality, or cross browser issues with <iframe>? Is there any alternative for <iframe>? And are there any JavaScript/jQuery or server-side techniques which can decrease the usability, accessibility, or screen-reader issues with <iframe>? Why has the W3C not included <iframe> in XHTML Strict, while HTML 5 supports <iframe>?

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  • prevent screen rotation android

    - by Sephy
    hi everybody, I have one of my activities which I would like to prevent from rotating because i'm starting an AsynTask, and screen rotation makes it restart... so is there any way to tell this activity "DO NOT ROTATE the screen even if the user is shaking his phone like mad"? Thx for the constant help guys.

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  • How to speed up loading the splash screen.

    - by AngryHacker
    I am optimizing the startup of a WinForms app. One issue I identified is the loading of the splash screen form. It takes about half a second to a second. I know that multi-threading is a no-no on UI pieces, however, seeing how the splash screen is a fairly autonomous piece of the application, is it possible to somehow mitigate its performance hit by throwing it one some other thread (perhaps in the way Chrome does it), so that the important pieces of the application can actually get going.

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  • Multiple View App shows Blank Screen in Simulator

    - by Brett Coburn
    Hello; I am developing a simple app that first shows a menu screen, and when a button is pressed, a game screen appears. I was able to develop the game screen without any issues, but when I changed the code to first display the menu, the simulator showed a blank screen. I've read all the articles on connecting views with IB but I can't figure this out. Any help would be appreciated. This is my code: // Pong_Multiple_ViewAppDelegate.h // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class MenuViewController; @interface Pong_Multiple_ViewAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MenuViewController *navigationController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MenuViewController *navigationController; @end // // Pong_Multiple_ViewAppDelegate.m // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "Pong_Multiple_ViewAppDelegate.h" #import "MenuViewController.h" @implementation Pong_Multiple_ViewAppDelegate @synthesize window; @synthesize navigationController; - (void)application:(UIApplication *)application{ // Override point for customization after application launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } - (void)dealloc { [navigationController release]; [window release]; [super dealloc]; } @end // // MenuViewController.h // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> #import "GameViewController.h" @interface MenuViewController : UIViewController { GameViewController *gameViewController; IBOutlet UIButton *gameButton; } @property(nonatomic, retain) GameViewController *gameViewController; @property(nonatomic, retain) UIButton *gameButton; -(IBAction)switchPage:(id)sender; @end // // MenuViewController.m // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "MenuViewController.h" #import "GameViewController.h" @implementation MenuViewController @synthesize gameViewController; @synthesize gameButton; -(IBAction)switchPage:(id)sender{ if (self.gameViewController==nil) { GameViewController *gameView = [[GameViewController alloc]initWithNibName:@"GameView" bundle:[NSBundle mainBundle]]; self.gameViewController= gameView; [gameView release]; } [self.navigationController pushViewController:self.gameViewController animated:YES]; } .... @end My code also includes classes: GameViewController.h, GameViewController.m, and nib files: MenuView.xib, and GameView.xib Thanks, B

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