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  • Double title bar issue iPhone app

    - by Nick Brunch
    I have noticed that whenever a phone call comes in while my app is in use (Or I simulate in-call status bar using the simulator), and the phone call ends, I end up with a double status bar in my app. The status bar goes away if I click any other tab and come back to the original tab (my app has a UITTabBar in it). I have tried so many options that I am losing track now. The most I have read are to set your UIView's size to be flexible in interface builder but nothing seems to work. Please look at the screenshots. I am pasting a default view of the sizing options in interface builder but believe me I have tried every single configuration option there.

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  • FullCalendar: Change agendaDay background-color..

    - by Nick-ACNB
    While I have seen this question asked, I haven't seen the answer. Basically, I just want to be able to color the background-color of the TD from a certain range.. Say I have my calendar that has slot minutes every 15 minutes and from 9am to 9pm, I would like to only color differently 10am to 3pm. This information would be coming from a feed but that is not an issue. I haven't found the TDs relating to a set time inside the calendar. Perhaps I missed something? :) I am rather new to jQuery and fullCalendar. Also, another quick question that is unrelated to the main one: is it possible from an event handler to get the id of the calendar that launched it? I have multiple calendars on my page to simulate something like a Gantt view. This will let me be able to fetch the right feed and populate the right events. Thank you for your time.

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  • iPhone MKMapView : the map can’t load completely.

    - by Tattat
    I don't know what's make wrong, my map can load, but the image on the map is not completely load. plx help. thz a lot. Here is the simulate map from the iPhone: (Added more example image.) http://img689.imageshack.us/img689/8476/screenshot20100309at841.jpg Here is the code: MKCoordinateRegion theRegion; MKCoordinateSpan theSpan; theSpan.latitudeDelta = 0.005; theSpan.longitudeDelta = 0.005; theRegion.center =  manager.location.coordinate; theRegion.span = theSpan; myMap.scrollEnabled = YES; myMap.zoomEnabled = YES; [myMap setRegion:theRegion]; [myMap regionThatFits:theRegion];

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  • Can dummy objects be simulated on iphone?

    - by Mike
    I come from 3D animation and one of the basic things all 3D software have is the ability to create dummy objects. Dummy objects can be used to groups objects that can be rotated, moved or scaled together around a specific anchor point. This is the idea of what I am asking. Obviously we can have fake dummies by using a view and put other views as subviews, but this has problems as the view receives clicks and sometimes you don't want it to do so. You cannot change the anchorpoint of a view too. So, the dummies as I ask have, at least, these properties: adjustable anchor point it is not clickable it is totally invisible (cannot be rendered). any scale, rotation and translation of a dummy are propagated to the grouped objects considering the dummy's anchor point. it is totally animatable. Can this be simulated on iPhone? Is there any object that can be created to simulate this? thanks.

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  • release does not free up memory in low-memory condidtion

    - by user322945
    I am trying to follow the Apple's recommendation to handle low-memory warnings (found in Session 416 of WWDC 2009 videos) by freeing up resources used by freeing up my dataController object (referenced in my app delegate) that contains a large number of strings for read from a plist: - (void)applicationDidReceiveMemoryWarning:(UIApplication *)application { [_dataController release]; _dataController = nil; NSLog([NSString stringWithFormat:@"applicationDidReceiveMemoryWarning bottom... retain count:%i", [_dataController retainCount]]); } But when I run ObjectAlloc within Instruments and simulate a Low-Memory Condition, I don't see a decrease in the memory used by my app even though I see the NSLog statements written out and the retain count is zero for the object. I do pass references to the app delegate around to some of the view controllers. But the code above releases the reference to the _dataController object (containing the plist data) so I would expect the memory to be freed. Any help would be appreciated.

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  • Android Emulator starting in Flight-Mode

    - by Andhravaala
    Hi All, I have a small issue. I am running my application in emulator. For that it requires Network to simulate some traffic. But sometimes, on start-up my emulator is starting in Flight Mode. I am did not found any flags or settings to make it not to go to Flight-Mode. Can any one help me, if come across similar problem. Note: It is not a trivial issue, but it is making work difficult to start the emulator multiple times.

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  • functional-style datatypes in Python

    - by Danny Roberts
    For anyone who's spent some time with sml, ocaml, haskell, etc. when you go back to using C, Python, Java, etc. you start to notice things you never knew were missing. I'm doing some stuff in Python and I realized what I really want is a functional-style datatype like (for example) datatype phoneme = Vowel of string | Consonant of voice * place * manner datatype voice = Voiced | Voiceless datatype place = Labial | Dental | Retroflex | Palatal | Velar | Glottal datatype manner = Stop | Affricate | Fricative | Nasal | Lateral type syllable = phoneme list Does anyone have a particular way that they like to simulate this in Python?

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  • OpenGL basics: calling glDrawElements once per object

    - by Bethor
    Hi all, continuing on from my explorations of the basics of OpenGL (see this question), I'm trying to figure out the basic principles of drawing a scene with OpenGL. I am trying to render a simple cube repeated n times in every direction. My method appears to yield terrible performance : 1000 cubes brings performance below 50fps (on a QuadroFX 1800, roughly a GeForce 9600GT). My method for drawing these cubes is as follows: done once: set up a vertex buffer and array buffer containing my cube vertices in model space set up an array buffer indexing the cube for drawing as 12 triangles done for each frame: update uniform values used by the vertex shader to move all cubes at once done for each cube, for each frame: update uniform values used by the vertex shader to move each cube to its position call glDrawElements to draw the positioned cube Is this a sane method ? If not, how does one go about something like this ? I'm guessing I need to minimize calls to glUniform, glDrawElements, or both, but I'm not sure how to do that. Full code for my little test : (depends on gletools and pyglet) I'm aware that my init code (at least) is really ugly; I'm concerned with the rendering code for each frame right now, I'll move to something a little less insane for the creation of the vertex buffers and such later on. import pyglet from pyglet.gl import * from pyglet.window import key from numpy import deg2rad, tan from gletools import ShaderProgram, FragmentShader, VertexShader, GeometryShader vertexData = [-0.5, -0.5, -0.5, 1.0, -0.5, 0.5, -0.5, 1.0, 0.5, -0.5, -0.5, 1.0, 0.5, 0.5, -0.5, 1.0, -0.5, -0.5, 0.5, 1.0, -0.5, 0.5, 0.5, 1.0, 0.5, -0.5, 0.5, 1.0, 0.5, 0.5, 0.5, 1.0] elementArray = [2, 1, 0, 1, 2, 3,## back face 4, 7, 6, 4, 5, 7,## front face 1, 3, 5, 3, 7, 5,## top face 2, 0, 4, 2, 4, 6,## bottom face 1, 5, 4, 0, 1, 4,## left face 6, 7, 3, 6, 3, 2]## right face def toGLArray(input): return (GLfloat*len(input))(*input) def toGLushortArray(input): return (GLushort*len(input))(*input) def initPerspectiveMatrix(aspectRatio = 1.0, fov = 45): frustumScale = 1.0 / tan(deg2rad(fov) / 2.0) fzNear = 0.5 fzFar = 300.0 perspectiveMatrix = [frustumScale*aspectRatio, 0.0 , 0.0 , 0.0 , 0.0 , frustumScale, 0.0 , 0.0 , 0.0 , 0.0 , (fzFar+fzNear)/(fzNear-fzFar) , -1.0, 0.0 , 0.0 , (2*fzFar*fzNear)/(fzNear-fzFar), 0.0 ] return perspectiveMatrix class ModelObject(object): vbo = GLuint() vao = GLuint() eao = GLuint() initDone = False verticesPool = [] indexPool = [] def __init__(self, vertices, indexing): super(ModelObject, self).__init__() if not ModelObject.initDone: glGenVertexArrays(1, ModelObject.vao) glGenBuffers(1, ModelObject.vbo) glGenBuffers(1, ModelObject.eao) glBindVertexArray(ModelObject.vao) initDone = True self.numIndices = len(indexing) self.offsetIntoVerticesPool = len(ModelObject.verticesPool) ModelObject.verticesPool.extend(vertices) self.offsetIntoElementArray = len(ModelObject.indexPool) ModelObject.indexPool.extend(indexing) glBindBuffer(GL_ARRAY_BUFFER, ModelObject.vbo) glEnableVertexAttribArray(0) #position glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ModelObject.eao) glBufferData(GL_ARRAY_BUFFER, len(ModelObject.verticesPool)*4, toGLArray(ModelObject.verticesPool), GL_STREAM_DRAW) glBufferData(GL_ELEMENT_ARRAY_BUFFER, len(ModelObject.indexPool)*2, toGLushortArray(ModelObject.indexPool), GL_STREAM_DRAW) def draw(self): glDrawElements(GL_TRIANGLES, self.numIndices, GL_UNSIGNED_SHORT, self.offsetIntoElementArray) class PositionedObject(object): def __init__(self, mesh, pos, objOffsetUf): super(PositionedObject, self).__init__() self.mesh = mesh self.pos = pos self.objOffsetUf = objOffsetUf def draw(self): glUniform3f(self.objOffsetUf, self.pos[0], self.pos[1], self.pos[2]) self.mesh.draw() w = 800 h = 600 AR = float(h)/float(w) window = pyglet.window.Window(width=w, height=h, vsync=False) window.set_exclusive_mouse(True) pyglet.clock.set_fps_limit(None) ## input forward = [False] left = [False] back = [False] right = [False] up = [False] down = [False] inputs = {key.Z: forward, key.Q: left, key.S: back, key.D: right, key.UP: forward, key.LEFT: left, key.DOWN: back, key.RIGHT: right, key.PAGEUP: up, key.PAGEDOWN: down} ## camera camX = 0.0 camY = 0.0 camZ = -1.0 def simulate(delta): global camZ, camX, camY scale = 10.0 move = scale*delta if forward[0]: camZ += move if back[0]: camZ += -move if left[0]: camX += move if right[0]: camX += -move if up[0]: camY += move if down[0]: camY += -move pyglet.clock.schedule(simulate) @window.event def on_key_press(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = True @window.event def on_key_release(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = False ## uniforms for shaders camOffsetUf = GLuint() objOffsetUf = GLuint() perspectiveMatrixUf = GLuint() camRotationUf = GLuint() program = ShaderProgram( VertexShader(''' #version 330 layout(location = 0) in vec4 objCoord; uniform vec3 objOffset; uniform vec3 cameraOffset; uniform mat4 perspMx; void main() { mat4 translateCamera = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, cameraOffset.x, cameraOffset.y, cameraOffset.z, 1.0f); mat4 translateObject = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, objOffset.x, objOffset.y, objOffset.z, 1.0f); vec4 modelCoord = objCoord; vec4 positionedModel = translateObject*modelCoord; vec4 cameraPos = translateCamera*positionedModel; gl_Position = perspMx * cameraPos; }'''), FragmentShader(''' #version 330 out vec4 outputColor; const vec4 fillColor = vec4(1.0f, 1.0f, 1.0f, 1.0f); void main() { outputColor = fillColor; }''') ) shapes = [] def init(): global camOffsetUf, objOffsetUf with program: camOffsetUf = glGetUniformLocation(program.id, "cameraOffset") objOffsetUf = glGetUniformLocation(program.id, "objOffset") perspectiveMatrixUf = glGetUniformLocation(program.id, "perspMx") glUniformMatrix4fv(perspectiveMatrixUf, 1, GL_FALSE, toGLArray(initPerspectiveMatrix(AR))) obj = ModelObject(vertexData, elementArray) nb = 20 for i in range(nb): for j in range(nb): for k in range(nb): shapes.append(PositionedObject(obj, (float(i*2), float(j*2), float(k*2)), objOffsetUf)) glEnable(GL_CULL_FACE) glCullFace(GL_BACK) glFrontFace(GL_CW) glEnable(GL_DEPTH_TEST) glDepthMask(GL_TRUE) glDepthFunc(GL_LEQUAL) glDepthRange(0.0, 1.0) glClearDepth(1.0) def update(dt): print pyglet.clock.get_fps() pyglet.clock.schedule_interval(update, 1.0) @window.event def on_draw(): with program: pyglet.clock.tick() glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) glUniform3f(camOffsetUf, camX, camY, camZ) for shape in shapes: shape.draw() init() pyglet.app.run()

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  • I need to create a small HMI/SCADA WPF application that uses WCF

    - by HomeMade
    Hello I have to create a simple app, that will suit as an example of using WPF and WCF for creating HMI screens. I'm not sure what WCF is supposed to do in such application, I guess there must be an OPC server that my application connects to. Does app connect to OPC server using WCF service and does the WCF service reside inside the application or outside? Is WCF service meant to be used only as a connection to OPC server? I'm not yet quite sure which process to simulate, I need something simple. Please, any ideas are welcomed. Thank you

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  • Concurrency Violation in NHibernate( c#) example

    - by vijaysylvester
    For quite some time , I was reading about the optimistic concurrency in NHibernate. If what i understood was correct then the below sample should hold good. Consider two transactions T1 and T2. When T1 and T2 are done simultaneously , the state(DB entries) gets updated with the values of the most latest update.(T1 or T2). Though it seems to be conceptually sound , how do i simulate this for the purpose of understanding and integration testing.? Can someone help me with a sample c# code.? Thanks , vijay

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  • call by value-result in Pascal

    - by Luciano Lorenti
    How can i simulate calling by value-result in this example. Without adding variables and without change a variable name.? Program one; var x:integer; Function two():integer; begin x:=x+1; dos:=x; end; Procedure three(x:integer); begin x:=x+5; x:=two(); end; begin x:=8; trhee(x); write(x); end.

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  • (VB.NET + WPF) Drag + Drop (to allow user sorting) of stackpanel elements within a Scrollviewer?

    - by Matt H.
    I have good model (I think!) for how to allow a user to drag an element in a stackpanel and reposition it to another location within the stackpanel. However, my Stackpanel is placed within a ScrollViewer, like this (generalized): <ScrollViewer> <StackPanel> ....First item ....Second item ....Third item ....Etc. </StackPanel> <ScrollViewer> Here is the problem, I wish to simulate the functionality of programs like word, where if I am dragging selected content (or an object) outside the viewable area, the window will scroll in the direction of the mouse to see more places to drop my nifty little object. ...i.e. If I move the mouse to the top of my ScrollViewer while dragging a stackpanel's contents, I want the scrollviewer to slowly move up so I can see more locations to drop my content. Any suggestions? If you can help me solve this, you will be a godsend!

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  • Visual Python - Visualize graphs relating to a movement

    - by Francisco P.
    Hello, everyone! I'm working with visual python on a project where I need to simulate a physical movement. I'd like to present, in a different window than the one the actual, 3D sim is running, two graphs, both related to the movement: How the velocity and angular velocity progress over time. How the movement and rotation progress over time. All these vars are refreshed once per cycle (inside a while(true)) How can I accomplish this? Thank you for your time!

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  • What is a header? Especially, what are POST@GET headers?

    - by brilliant
    Hello, I've been trying to find a Python code that would log in to my Yahoo account from "Google App Engine". One supporter on "StackOverflow" gave me this three-step plan: Simulate normal login and save login page that you get; Save POST&GET headers with "Wireshark"; Compare login page with those headers and see what fields you need to include with your request; The problem here is that I have never used "Wireshark" before. Plus, I don't know what the POST&GET headers are. Can You, please, explain it to me (preferably with some example). Thank You.

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  • Best Practise for Stopwatch in multi processors machine?

    - by Ahmed Said
    I found a good question for measuring function performance, and the answers recommend to use Stopwatch as follows Stopwatch sw = new Stopwatch(); sw.Start(); //DoWork sw.Stop(); //take sw.Elapsed But is this valid if you are running under multi processors machine? the thread can be switched to another processor, can it? Also the same thing should be in Enviroment.TickCount. If the answer is yes should I wrap my code inside BeginThreadAffinity as follows Thread.BeginThreadAffinity(); Stopwatch sw = new Stopwatch(); sw.Start(); //DoWork sw.Stop(); //take sw.Elapsed Thread.EndThreadAffinity(); P.S The switching can occur over the thread level not only the processor level, for example if the function is running in another thread so the system can switch it to another processor, if that happens, will the Stopwatch be valid after this switching? I am not using Stopwatch for perfromance measurement only but also to simulate timer function using Thread.Sleep (to prevent call overlapping)

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  • Application Context in Rails

    - by Sean McMains
    Rails comes with a handy session hash into which we can cram stuff to our heart's content. I would, however, like something like ASP's application context, which instead of sharing data only within a single session, will share it with all sessions in the same application. I'm writing a simple dashboard app, and would like to pull data every 5 minutes, rather than every 5 minutes for each session. I could, of course, store the cache update times in a database, but so far haven't needed to set up a database for this app, and would love to avoid that dependency if possible. So, is there any way to get (or simulate) this sort of thing? If there's no way to do it without a database, is there any kind of "fake" database engine that comes with Rails, runs in memory, but doesn't bother persisting data between restarts?

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  • Datamodel for a MVC learning project

    - by Dofs
    Hi, I am trying to learn Microsoft MVC 2, and have in that case found a small project I wanted to deploy it on. My idea was to simulate a restaurant where you can order a table. Basics: A user can only reserve a full table, so I don't have the trouble of merging people on different tables. A person can order a table for a certain amount of hours. My question was how I could make the data model the smartest way. I thought of just having a my database like this: Table { Id, TableName } Reservations { Id TableId ReservedFrom ReservedTo UserId } User { UserId UserName ... } By doing it this way I would have to program a lot of the logic in e.g. the business layer, to support which tables are occupied at what time, instead of having the data model handle it. Therefore do you guys have a better way to do this?

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  • Not able to capture Enter key in WinForms text box

    - by Michael Hermes
    When the user is entering a number into a text box, I would like them to be able to press Enter and simulate pressing an Update button elsewhere on the form. I have looked this up several places online, and this seems to be the code I want, but it's not working. When data has been put in the text box and Enter is pressed, all I get is a ding. What am I doing wrong? (Visual Studio 2008) private void tbxMod_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Enter) { btnMod.PerformClick(); } }

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  • Good way to capture/replay sessions from Apache Log?

    - by Mark Harrison
    For performance testing, I would like to capture some traffic from a production server and use that as a basis to replay the request to a test server in order to simulate a realistic load in our development environment. These are all stateless queries, so no issues regarding cookies, sessions, etc. The Apache log timestamps everything down to a 1 second resolution, but that's not fine enough granularity for our peak times. What's the best way to capture more fine-grained timestamps for replay? And is there some ab-like load generating program that can use this data to replicate load?

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  • Virtual/soft buttons for (Home, menu,Back, Search) always on top?

    - by Ken
    How can I make an app or maybe service that looks like (Nexus One touch buttons) for the navigation keys (Home, menu,Back, Search) The buttons should always be visibly and always stay on top and send the command to the app thats running. Someone have ideas and sample codes how to do that? * I see an app with name (Smart Taskmanager) wich always detect when you touch the right side of the screen and then detect when you slide the finger to left. So I think its possible, with this function I think its possible to implementate the code to simulate the (Home, Meny, Back, Search) buttons. * I also see and test an app wich show a "cracked display" always ontop so that tecnic maybe shold be useful to always show the buttons/bitmanp on top. Thoose function, to show the button and catch the "touch event" and send the event to the active program, thats what i dont can figure out how to do. Thats my thought! I Hope there are some deep developer wich know this solution! Regards Ken

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  • Source code of books made with TeX/LaTeX to learn

    - by Diego Sevilla
    Some time ago, reading this entry I found a nice image and a pointer to a better book entitled "Thinking Forth". To my surprise, the LaTeX sources of the book were ready to download, with pearls like: %% There's no bold typewriter in Computer Modern. %% Emulate with printing several times, slightly moving \newdimen\poormove \poormove0.0666pt \newcommand{\poorbf}[1]{% \llap{\hbox to \poormove{#1\hss}}% \raise\poormove\rlap{#1\hss}% \lower\poormove\rlap{#1\hss}% \rlap{\hbox to \poormove{\hss}\hbox{#1}}% #1} %\let\poorbf=\textbf \renewcommand{\poorbf}[1]{{\fontencoding{OT1}\fontfamily{cmtt}\fontseries{b}\selectfont#1}} in which it can simulate the bold stroking of a font that doesn't have it. Since reading that, I was unaware of \llap and such, but now I can use them to define boxes, etc. So, my question is twofold: Do you know of sites that show that relatively advanced use of TeX/LaTeX in terms of useful recipes, and Do you know any books that offer their TeX/LaTeX source to inspect and learn (and that are worth doing so.)?

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  • Implementing ma? osx loop device driver.

    - by Inso Reiges
    Hello, I am aware that there is a native implementation of loop device system on osx, the hdiutil/hdix driver. But due to a number of reasons i need to roll out my own custom loop driver. Since hdix is closed-source can anyone give some starting pointers, links, advises, etc. on the subject? I had expirience implementing loop drivers on linux and windows but i don't really have a clue where to start from on osx. The basic functionality i need to implement is the same: given any file on disk, simulate a virtual block device interface for it. I also would like my loop driver to use all the native partition filter stacking available for real and hdix virtual block devices on osx.

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  • How can I make named_scope in Rails return one value instead of an array?

    - by sameera207
    I want to write a [named scope] to get a record from its id. For example, I have a model called Event, and I want to simulate Event.find(id) with use of named_scope for future flexibility. I used this code in my model: named_scope :from_id, lambda { |id| {:conditions => ['id= ?', id] } } and I call it from my controller like Event.from_id(id). But my problem is that it returns an array of Event objects instead of just one object. Thus if I want to get event name, I have to write event = Event.from_id(id) event[0].name while what I want is event = Event.from_id(id) event.name Am I doing something wrong here?

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  • How to get a handle/reference to the current controller object inside a rails functional test?

    - by Dave Paroulek
    I must be missing something very simple, but can't find the answer to this. I have a method named foo inside bar_controller. I simply want to call that method from inside a functional test. Here's my controller: class BarsController < ApplicationController def foo # does stuff end end Here's my functional test: class BarsControllerTest << ActionController::TestCase def "test foo" do # run foo foo # assert stuff end end When I run the test I get: NameError: undefined local variable or method `foo' for #<BarsControllerTest:0x102f2eab0> All the documentation on functional tests describe how to simulate a http get request to the bar_controller which then runs the method. But I'd just like to run the method without hitting it with an http get or post request. Is that possible? There must be a reference to the controller object inside the functional test, but I'm still learning ruby and rails so need some help.

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  • ASP.NET Asynchronous Tasks - Worker Thread Not Releasing?

    - by user296752
    I am having an issue with testing asynchronous tasks in ASP.NET & IIS7. From what I have read, the worker thread should be released back into the thread pool while the I/O thread performs the async work, allowing ASP.NET to server other incoming requests. But when I simulate heavy load on the web application by making 20 simultaneous requests to a page (async.aspx) that performs long running async tasks, I am unable to browse to some other normal aspx page until the requests are just about done. Am I misunderstanding or missing something here? I am running Vista Biz x64, VS2008 + IIS7. I have the Async attribute applied to the Page directive.

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