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  • Evaluating Oracle Data Mining Has Never Been Easier - Evaluation "Kit" Available

    - by chberger
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Now you can quickly and easily get set up to starting using Oracle Data Mining for evaluation purposes. Just go to the Oracle Technology Network (OTN) and follow these simple steps. Oracle Data Mining Evaluation "Kit" Instructions Step 1: Download and Install the Oracle Database 11g Release 2 Anyone can download and install the Oracle Database for free for evaluation purposes. Read OTN web site for details. 11.2.0.1.0 DB is the minimum, 11.2.0.2 is better and naturally 11.2.0.3 is best if you are a current customer and on active support. Either 32-bit or 64-bit is fine. 4GB of RAM or more works fine for SQL Developer and the Oracle Data Miner GUI extension. Downloading the database and installing it should take just about an hour or so, depending on your network and computer. For more instructions on setting up Oracle Data Mining see: http://www.oracle.com/technetwork/database/options/odm/dataminerworkflow-168677.html When you install the Oracle Database, the Sample Examples data should also be installed e.g.:Release 2 Examples win32_11gR2_examples.zip (565,154,740 bytes). Contains examples of how to use the Oracle Database. Download if you are new to Oracle and want to try some of the examples presented in the Documentation Step 2: Install SQL Developer 3.1 (the Oracle Data Mining Extension installs automatically) Step 3. Follow the four free step-by-step Oracle-by-Examples e-training lessons: Setting Up Oracle Data Miner 11g Release 2 This tutorial covers the process of setting up Oracle Data Miner 11g Release 2 for use within Oracle SQL Developer 3.0. Using Oracle Data Miner 11g Release 2 This tutorial covers the use of Oracle Data Miner to perform data mining against Oracle Database 11g Release 2. In this lesson, you examine and solve a data mining business problem by using the Oracle Data Miner graphical user interface (GUI). Star Schema Mining Using Oracle Data Miner This tutorial covers the use of Oracle Data Miner to perform star schema mining against Oracle Database 11g Release 2. Text Mining Using Oracle Data Miner This tutorial covers the use of Oracle Data Miner to perform text mining against Oracle Database 11g Release 2. That’s it! Easy, fun and the fastest way to get started evaluating Oracle Data Mining. Enjoy! Charlie

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  • Where to start with game development?

    - by steven_desu
    I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems as well as graphing problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Where to start with game development?

    - by steven_desu
    Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • What management/development practices do you change when a team of 1-3 developers grows to 10+?

    - by Mag20
    My team built a website for a client several years ago. The site taffic has been growing very quickly and our client has been asking us to grow our team to fill their maintenance and feature request needs. We started with a small number of developers, and our team has grown - now we're in the double digits. What management/development changes are the most beneficial when team grows from small "garage-size" team to 10+ developers?

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  • Teaching "web design/development" to high-school home-school group. Good sources?

    - by anonymous coward
    I may soon begin teaching a "web design and development" class for a home-school co-op group. Any suggestions for "course" material? My first thought was to work through the Opera Web Standards Curriculum, but am interested in hearing about possible alternatives or suggestions that better cover the "very basics" of getting started with designing and developing web pages. Not necessarily looking for topics, so much as existing resources. Thanks so much for your input!

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  • Career Development: What should I learn next after Python? and Why? [closed]

    - by Josh
    Hi all I'm currently learning Python. I want to know what should I learn next out of these programming langauages: PHP Actionscript 3 Objective-C (iPhone applications) I work in the Multimedia industry and have decided to learn Python as a first programming language seriously because I would like to learn the basics of programming, to mainly write scripts at work that Automate task (eg. Edit multiple XML files quickly) At work we have a senior developer who knows Actionscript and PHP very well (although knows PHP better). We also have been developing iPhone applications for 2 weeks, Our senior developer could learn it although we have lots of work currently with PHP and Actionscript 3 type work and haven't had time or reason to pick up iOS development. Here are the reasons I want to learn each language, But I cannot decide what I'll learn next: PHP: I want to learn PHP because it will help with Web Development. PHP is very wanted by employers. Senior developer at work writes everything in it web sites, CMS etc. (including XML checks and scripts), I will learn a lot from him (once I learn the basics). However, I don't want to learn Web because you have to deal with lots of cross-browser problems. Actionscript 3: At work we are looking to put on another developer to help with online activities and very small games (using Actionscript 3.0 and Flash CS5) for (eg. First Aid Activities etc) I would like to do things that have a element of design as I'm better at Photoshop then developing. I want to be creative, I like to interact with users in a fun way. Objective-C (iPhone applications): We are a all mac office, we may get more iPhone, iPad application work(jobs) that need to be created. Work has found it nearly impossible to find good iPhone developers. I like apple products (Macs and iPhones), I would like to make my own games, applications in my spare time(if I knew how). Should I learn Actionscript first because it would be easier to learn then Objective-C? Should I learn PHP because it is very widely used? Should I learn Objective-C because it is really wanted by employers now?

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  • Are Java servers really more preferable for web-development? [closed]

    - by Gerald Goward
    Many experienced people I know tell me that many web-projects, including enterprise ones, are better to develop with Java being back-end. Reasons: Ubuntu servers being cheaper and more reliable. MySql being much more "light" rather than "heavyweighted" MS Sql. I heard some more, but I really cant remember all of them. My question: I believe ASP.NET and Java are BOTH good for web-development and its just holywar subject. Am I right or not?

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  • When and why are certain data structures used in the context of web development?

    - by Ein Doofus
    While browsing around the MSDN I came across: http://msdn.microsoft.com/en-us/library/aa287104%28v=vs.71%29 which lists various data structures such as: Queues Stacks Hashtables Binary Trees Binary Search Trees Graphs (I believe there are also Lists) and I was hoping to get a high-level overview of when these various data structures can be used in the broad context of web development, and when used, why one data structure is generally used instead of any other one.

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  • What is a good IDE for client side JavaScript development? [closed]

    - by Isuru
    I recently started learning JavaScript and am looking for a good JavaScript Editor/IDE. I found dozens of them in a Google search but I would appreciate if users who have experience with using such an IDE could recommend one. I want an IDE with syntax highlighting, possibly IntelliSense and debugging support for JavaScipt code. I'm a Windows 7 user and do just client-side JavaScript development. Any suggestions??

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  • Advantages of not Javascript/HTML/CSS for front-end web development?

    - by user2202911
    So I've recently been getting into front-end web development from an embedded systems background and have always thought Javascript/HTML/CSS are not only the de-facto standards but the ONLY tools for the job, similar to what C is for embedded systems. Recently, I've stumbled upon things like Dreamweaver, JSP, facelets, and GWT. While researching these to find out if they are worth learning, I can't get over the idea of why someone wouldn't just use Javascript/HTML/CSS instead. Why deviate from the defacto standards?

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  • Why the Ubuntu App Developer website is not showing content about development for desktop?

    - by Zignd
    Looks like they removed every content that is not related with development for desktop. For example when you click in "Get Started" tab there is only information about the Ubuntu Touch and its SDK, when you click on "Resources" tab and then on "Programming languages" you only see C++, JavaScript and QML (no Python, Java, Mono, etc). You also can't find any information about Quickly, try clicking on "Quicky" at "Resources" in the website bottom and you will see a "Page not found" error. Is the site under maintenance or something else?

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  • Should I be running VM's(Virtual Box) for development on the same hdd as my os or a external usb (2.0) HDD or usb (2.0) flash drive

    - by J. Brown
    I have a mac book pro (7200 rpm / 8GB ram) and I like the idea of virtualized development environments as I like to experiment with different technologies and don't like to have environmental cross contamination. I would like to know for the vm's I run (rarely 2 at time..almost always 1 vm at a time) should the virtual hdd be on my laptops native hdd or some external form (usb hdd, usb flash, or since i have mac express card based sad ?). I don't mind maxing out my ram to 16GB if thats a better option to have in the mix. Thank you

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  • Learn Lean Software Development and Kanban Systems

    - by Ben Griswold
    I did an in-house presentation on Lean Software Development (LSD) and Kanban Systems this week.  Beyond what I had previously learned from various podcasts, I knew little about either topic prior to compiling my slide deck.  In the process of building my presentation, I learned a ton.  I found the concepts weren’t very difficult to grok; however, I found little detailed information was available online. Hence this post which is merely a list of valuable resources. Principles of Lean Thinking, Mary Poppendieck Lean Software Development, May Poppendieck Lean Programming, Mary Poppendieck Lean Software Development, Wikipedia Implementing Lean Software Thinking: From Concept to Cash, Poppendieck Lean Software Development Overview, Darrell Norton Lean Thinking: Banish Waste and Create Wealth in Your Corporation The Goal: A Process of Ongoing Improvement The Toyota Way Extreme Toyota: Radical Contradictions That Drive Success at the World’s Best Manufacturer Elegant Code Cast 17 – David Laribee on Lean / Kanban Herding Code Episode 42: Scott Bellware on BDD and Lean Development Seven Principles of Lean Software Development, Przemys?aw Bielicki Kanban Boards for Agile Project Management with Zen Author Nate Kohari Herding Code 55: Nate Kohari brings Your Moment of Zen James Shore on Kanban Systems Agile Zen Product Site A Leaner Form of Agile, David Laribee Kanban as Alternative Agile Implementation, Mark Levison Lean Software Development, Dr. Christoph Steindl Glossary of Lean Manufacturing Terms Why Pull? Why Kanban?, Corey Ladas

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  • Microsoft Office 2010 Proofing Tools Kit

    - by Svish
    I have installed the Office 2010 available on MSDN, but there is no proofing tools kit available there yet. Still I see various sources where I can download this kit when I search for it on Google. Is the Proofing Tools Kit available yet or not? Are these sources I see on Google legitimate ones or should I stay away from them? Or are they also available from Microsoft directly somewhere I haven't looked yet? 2010-07-28 Bump: Has anything come out now? I found something called a language pack on MSDN, but the installation looked pretty much the same as the original... not quite sure what that pack did...

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  • PC does not recognize XBox 360 controller connected through Play & Charge Kit

    - by Mike Cole
    I wanted to hook up my wireless XBox 360 controller to my PC running windows 7. I'm trying to use the Play & Charge kit since I already had that laying around. I plugged it in and Windows recognize it and installed it. It registers in Device Manager as "Xbox 360 Wireless Controller via Play & Charge Kit". The controller also has the 1st quadrant lit. However, I can't seem to make this work with any games. I installed the "Microsoft Xbox 360 Accessories" kit from MS website, and I run the Accessories Status app and it doesn't recognize that the controller is connected. Does anybody know what I'm doing wrong out there?

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  • Scripting Languages vs. Compiled Languages for web development

    - by Austin Hyde
    Though I come from a purely PHP background on the web development side of programming, I have also spent much time with C# and C++ on the desktop. I don't really want to spark any flame wars, but: When should you use scripting languages over compiled languages for website development? (and vice versa) Just to clarify, for the sake of this question, I define a "scripting language" to mean an interpreted language like PHP, Python, or Ruby, and a "compiled language" to mean a strongly typed, compiled language like C#, C++, Java, or VB.

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  • SSL with Visual Studio Development Server

    - by Nissan Fan
    Is it possible to use SSL with Visual Studio Development Server (a.k.a. Web Application project)? I don't want to have to deploy IIS locally if possible. I'm running Windows 7. NOTE: I've seen this (http://connect.microsoft.com/VisualStudio/feedback/details/354576/add-https-support-to-visual-studio-asp-net-development-server) but I was still hoping there was a workaround.

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  • Debugging an httpmodule on the asp.net development server

    - by Caveatrob
    Hi, I want to integrate some http modules in my asp.net application (v 3.5, visual studio 2008) and I'm not sure how to debug or use such modules while debugging in the asp.net development server that fires when I run the web app. Do I need to include the module source in the solution or can I just drop the DLL into BIN? I'm from the 1.1 world and am not yet used to the asp.net development server.

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  • Least intrusive antivirus software for development PC?

    - by poppavein
    What is the least intrusive and most effective antivirus software for a Windows PC that is used for software development (lots of small files and lots of disk I/O)? The software should support running from the command line so that virus scan be included into the build process. Edit: I understand that prevention techniques work better than any antivirus, but the employer demands that commercial AV software be used in the development environment (looking a replacement for horrible Symantec Antivirus).

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  • How to update Xcode to install "UNIX Development Support"

    - by Oscar Reyes
    I installed Xcode a long time ago. Apparently I didn't check back then the "UNIX Developemtn Support" checkbox. Now I want to have them bu when I click on the installation this is what appears: The UNIX Development Support check box is disabled Q. ¿How can I install the UNIX Development Support? Is there a way to run some script that creates all the needed links from /Developer/ to /usr/bin ? Thanks in advance.

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  • Java development in Ubuntu

    - by Veera
    I'm a newbie to Linux systems and recently I started using Ubuntu 10.04. When I do java development in Windows, I usually keep my project files under some drive (D: for example) and under my development folder, such as D:\projects\myproj. But I'm bit confused with Ubuntu's folder structure. So, I just want to know how do you organize your projects in Ubuntu? Under which folder do we keep our projects file?

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  • Web Development Designing Method

    - by Raj
    HI can any one tell me which web development method is currently use. and can anyone also tell me related article or any other guide for it, am working on web development project in asp.net and Sql server (Clothing Website) as it is my first project after finishing my studies and i don't have much idea, which process should i have to follow

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