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  • Focus previous window when I close one instead of one of the same application in Mac OS X?

    - by lilydjwg
    The situation is: I have one MacVim open for coding. Then I switch to iTerm to run git commit, which will open a new MacVim for editing the commit message per my setting. The problem is, when I finish writing the commit message and close the MacVim window, the previous iTerm window is not focused. The other MacVim window is focused instead. Is there any way I can change this behaviour? I just want the previous window get focused when I close a window.

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  • jQuery > reset popup window 's x and y relative to icon that launched the window

    - by Scott B
    I have a jQuery jPicker colorpicker that is bound to an input text field and opens onclick of a small picker.gif icon. The problem I'm having is that (1) The colorpicker that opens does not appear to be positioned according to the x/y position of the picker.gif (it opens far away from the click point) and (2) The colorpicker does not seem to be aware of the viewport's scroll position (the top of the colorpicker is partially hidden at the top of the window). I'd like to use jQuery to reposition the colorpalette (1) Based on the x/y position of the input that its bound to and (2) reset it's top position based on the viewport's visible Y position. Here is the script where I am creating a new jPicker and binding it to my input text fields for header and sidebar... $('#myHeaderColor').jPicker ( {}, function(color) { $(this).val(color.get_Hex()); }, function(color) { $(this).val(color.get_Hex()); } ); $('#mySidebarColor').jPicker ( {}, function(color) { $(this).val(color.get_Hex()); }, function(color) { $(this).val(color.get_Hex()); } );

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  • I want to buy a second hand laptop, how to get the real technical specifications of a used laptop?

    - by Steven
    I want to buy a second hand laptop. I need to examine a laptop's configuration before I make a decision to buy it. I know the information the information about the components of a laptop can be intentionally fabricated.So the information I go through my computer/properties/hardware/device manager to see may not be reliable. So how can I get the real technical specifications of a second hand laptop?

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  • Oracle User Communities and Enterprise Manager

    - by Anand Akela
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Cambria","serif"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} Contributed by Joe Dimmer, Senior Business Development Manager, Oracle Enterprise Manager Heightened interest and adoption of Oracle Enterprise Manager has led to keen interest in “manageability” within the user group community.  In response, user groups are equipping their membership with the right tools for implementation and use manageability through education opportunities and Special Interest Groups.  Manageability is increasingly viewed not only as a means to enable the Oracle environment to become a competitive business advantage for organizations, but also as a means to advance the individual careers of those who embrace enterprise management.  Two Oracle user groups – the Independent Oracle User Group (IOUG) and the United Kingdom Oracle User Group (UKOUG) – each have Special Interest Groups where manageability is prominently featured.  There are also efforts underway to establish similarly charted SIGs that will be reported in future blogs.  The good news is, there’s a lot of news! First off, the IOUG will be hosting a Summer Series of live webcasts:  “Configuring and Managing a Private Cloud with Enterprise Manager 12c” by Kai Yu of Dell, Inc.              Wednesday, June 20th from Noon – 1 PM CDT , Click here for details & registration “What is User Experience Monitoring and What is Not? A case study of Oracle Global IT’s implementation of Enterprise Manager 12c and RUEI” by Eric Tran Le of Oracle            Wednesday, July 18th from Noon – 1 PM CDT , Click here for details & registration “Shed some light on the ‘bumps in the night’ with Enterprise Manager 12c” by David Start of Johnson Controls            Wednesday, August 22nd from Noon – 1 PM CDT, Click here for details & registration   In addition, the UKOUG Availability and Infrastructure Management (AIM) SIG is hosting its next meeting on Tuesday, July 3rd at the Met in Leeds where EM 12c Cloud Management will be presented.  Click here for details & registration.  In future posts from Joe, look for news related to the following: ·         IOUG Community Page and Newsletter devoted to manageability ·         Full day of manageability featured during Oracle OpenWorld 2012 “SIG Sunday” ·         Happenings from other regional User Groups that feature manageability Stay Connected: Twitter |  Face book |  You Tube |  Linked in |  Newsletter

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  • E-Business Suite 12.1.3 Data Masking Certified with Enterprise Manager 12c

    - by Elke Phelps (Oracle Development)
    Following up on our prior announcement for EM 11g, we're pleased to announce the certification of the E-Business Suite 12.1.3 Data Masking Template for the Data Masking Pack with Enterprise Manager Cloud Control 12c. You can use the Oracle Data Masking Pack with Oracle Enterprise Manager Grid Control 12c to scramble sensitive data in cloned E-Business Suite environments.  Due to data dependencies, scrambling E-Business Suite data is not a trivial task.  The data needs to be scrubbed in such a way that allows the application to continue to function.  You may scramble data in E-Business Suite cloned environments with EM12c using the following template: E-Business Suite 12.1.3 Data Masking Template for Data Masking Pack with EM12c (Patch 14407414) What does data masking do in E-Business Suite environments? Application data masking does the following: De-identify the data:  Scramble identifiers of individuals, also known as personally identifiable information or PII.  Examples include information such as name, account, address, location, and driver's license number. Mask sensitive data:  Mask data that, if associated with personally identifiable information (PII), would cause privacy concerns.  Examples include compensation, health and employment information.   Maintain data validity:  Provide a fully functional application. How can EBS customers use data masking? The Oracle E-Business Suite Template for Data Masking Pack can be used in situations where confidential or regulated data needs to be shared with other non-production users who need access to some of the original data, but not necessarily every table.  Examples of non-production users include internal application developers or external business partners such as offshore testing companies, suppliers or customers.  The template works with the Oracle Data Masking Pack and Oracle Enterprise Manager to obscure sensitive E-Business Suite information that is copied from production to non-production environments. The Oracle E-Business Suite Template for Data Masking Pack is applied to a non-production environment with the Enterprise Manager Grid Control Data Masking Pack.  When applied, the Oracle E-Business Suite Template for Data Masking Pack will create an irreversibly scrambled version of your production database for development and testing.  What's new with EM 12c? Some of the execution steps may also be performed with EM Command Line Interface (EM CLI).  Support of EM CLI is a new feature with the E-Business Suite Release 12.1.3 template for EM 12c.  Is there a charge for this? Yes. You must purchase licenses for the Oracle Data Masking Pack plug-in. The Oracle E-Business Suite 12.1.3 Template for the Data Masking Pack is included with the Oracle Data Masking Pack license.  You can contact your Oracle account manager for more details about licensing. References Additional details and requirements are provided in the following My Oracle Support Note: Using Oracle E-Business Suite Release 12.1.3 Template for the Data Masking Pack with Oracle Enterprise Manager 12.1.0.2 Data Masking Tool (Note 1481916.1) Masking Sensitive Data in the Oracle Database Real Application Testing User's Guide 11g Release 2 (11.2) Related Articles Scrambling Sensitive Data in E-Business Suite

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  • When does a Tumbling Window Start in StreamInsight

    Whilst getting some courseware ready I was playing around writing some code and I decided to very simply show when a window starts and ends based on you asking for a TumblingWindow of n time units in StreamInsight.  I thought this was going to be a two second thing but what I found was something I haven’t yet found documented anywhere until now.   All this code is written in C# and will slot straight into my favourite quick-win dev tool LinqPad   Let’s first create a sample dataset   var EnumerableCollection = new [] { new {id = 1, StartTime = DateTime.Parse("2010-10-01 12:00:00 PM").ToLocalTime()}, new {id = 2, StartTime = DateTime.Parse("2010-10-01 12:20:00 PM").ToLocalTime()}, new {id = 3, StartTime = DateTime.Parse("2010-10-01 12:30:00 PM").ToLocalTime()}, new {id = 4, StartTime = DateTime.Parse("2010-10-01 12:40:00 PM").ToLocalTime()}, new {id = 5, StartTime = DateTime.Parse("2010-10-01 12:50:00 PM").ToLocalTime()}, new {id = 6, StartTime = DateTime.Parse("2010-10-01 01:00:00 PM").ToLocalTime()}, new {id = 7, StartTime = DateTime.Parse("2010-10-01 01:10:00 PM").ToLocalTime()}, new {id = 8, StartTime = DateTime.Parse("2010-10-01 02:00:00 PM").ToLocalTime()}, new {id = 9, StartTime = DateTime.Parse("2010-10-01 03:20:00 PM").ToLocalTime()}, new {id = 10, StartTime = DateTime.Parse("2010-10-01 03:30:00 PM").ToLocalTime()}, new {id = 11, StartTime = DateTime.Parse("2010-10-01 04:40:00 PM").ToLocalTime()}, new {id = 12, StartTime = DateTime.Parse("2010-10-01 04:50:00 PM").ToLocalTime()}, new {id = 13, StartTime = DateTime.Parse("2010-10-01 05:00:00 PM").ToLocalTime()}, new {id = 14, StartTime = DateTime.Parse("2010-10-01 05:10:00 PM").ToLocalTime()} };   Now let’s create a stream of point events   var inputStream = EnumerableCollection .ToPointStream(Application,evt=> PointEvent .CreateInsert(evt.StartTime,evt),AdvanceTimeSettings.StrictlyIncreasingStartTime);   Now we can create our windows over the stream.  The first window we will create is a one hour tumbling window.  We’'ll count the events in the window but what we do here is not the point, the point is our window edges.   var windowedStream = from win in inputStream.TumblingWindow(TimeSpan.FromHours(1),HoppingWindowOutputPolicy.ClipToWindowEnd) select new {CountOfEntries = win.Count()};   Now we can have a look at what we get.  I am only going to show the first non Cti event as that is enough to demonstrate what is going on   windowedStream.ToIntervalEnumerable().First(e=> e.EventKind == EventKind.Insert).Dump("First Row from Windowed Stream");   The results are below   EventKind Insert   StartTime 01/10/2010 12:00   EndTime 01/10/2010 13:00     { CountOfEntries = 5 }   Payload CountOfEntries 5   Now this makes sense and is quite often the width of window specified in examples.  So what happens if I change the windowing code now to var windowedStream = from win in inputStream.TumblingWindow(TimeSpan.FromHours(5),HoppingWindowOutputPolicy.ClipToWindowEnd) select new {CountOfEntries = win.Count()}; Now where does your window start?  What about   var windowedStream = from win in inputStream.TumblingWindow(TimeSpan.FromMinutes(13),HoppingWindowOutputPolicy.ClipToWindowEnd) select new {CountOfEntries = win.Count()};   Well for the first example your window will start at 01/10/2010 10:00:00 , and for the second example it will start at  01/10/2010 11:55:00 Surprised?   Here is the reason why and thanks to the StreamInsight team for listening.   Windows start at TimeSpan.MinValue. Windows are then created from that point onwards of the size you specified in your code.  If a window contains no events they are not produced by the engine to the output.  This is why window start times can be before the first event is created.

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  • Finalists for Community Manager of the Year Announced

    - by Mike Stiles
    For as long as brand social has been around, there’s still an amazing disparity from company to company on the role of Community Manager. At some brands, they are the lead social innovators. At others, the task has been relegated to interns who are at the company temporarily. Some have total autonomy and trust. Others must get chain-of-command permission each time they engage. So what does a premiere “worth their weight in gold” Community Manager look like? More than anyone else in the building, they have the most intimate knowledge of who the customer is. They live on the front lines and are the first to detect problems and opportunities. They are sincere, raving fans of the brand themselves and are trusted advocates for the others. They’re fun to be around. They aren’t salespeople. Give me one Community Manager who’s been at the job 6 months over 5 focus groups any day. Because not unlike in speed dating, they must immediately learn how to make a positive, lasting impression on fans so they’ll want to return and keep the relationship going. They’re informers and entertainers, with a true belief in the value of the brand’s proposition. Internally, they live at the mercy of the resources allocated toward social. Many, whose managers don’t understand the time involved in properly curating a community, are tasked with 2 or 3 too many of them. 63% of CM’s will spend over 30 hours a week on one community. They come to intuitively know the value of the relationships they’re building, even if they can’t always be shown in a bar graph to the C-suite. Many must communicate how the customer feels to executives that simply don’t seem to want to hear it. Some can get the answers fans want quickly, others are frustrated in their ability to respond within an impressive timeframe. In short, in a corporate world coping with sweeping technological changes, amidst business school doublespeak, pie charts, decks, strat sessions and data points, the role of the Community Manager is the most…human. They are the true emotional connection to the real life customer. Which is why we sought to find a way to recognize and honor who they are, what they do, and how well they have defined the position as social grows and integrates into the larger organization. Meet our 3 finalists for Community Manager of the Year. Jeff Esposito with VistaprintJeff manages and heads up content strategy for all social networks and blogs. He also crafts company-wide policies surrounding the social space. Vistaprint won the NEDMA Gold Award for Twitter Strategy in 2010 and 2011, and a Bronze in 2011 for Social Media Strategy. Prior to Vistaprint, Jeff was Media Relations Manager with the Long Island Ducks. He graduated from Seton Hall University with a BA in English and a minor in Classical Studies. Stacey Acevero with Vocus In addition to social management, Stacey blogs at Vocus on influential marketing and social media, and blogs at PRWeb on public relations and SEO. She’s been named one of the #Nifty50 Women in Tech on Twitter 2 years in a row, as well as included in the 15 up-and-coming PR pros to watch in 2012. Carly Severn with the San Francisco BalletCarly drives engagement, widens the fanbase and generates digital content for America’s oldest professional ballet company. Managed properties include Facebook, Twitter, Tumblr, Pinterest, Instagram, YouTube and G+. Prior to joining the SF Ballet, Carly was Marketing & Press Coordinator at The Fitzwilliam Museum at Cambridge, where she graduated with a degree in English. We invite you to join us at the first annual Oracle Social Media Summit November 14 and 15 at the Wynn in Las Vegas where our finalists will be featured. Over 300 top brand marketers, agency executives, and social leaders & innovators will be exploring how social is transforming business. Space is limited and the information valuable, so get more info and get registered as soon as possible at the event site.

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  • How to write my own download manager using Objective C for iOS devices

    - by Saurabh
    I am writing a download manager for iPhone using objective C. I am using ASIHTTP framework and its working great. But my problem is I am not able to download from file sharing sites like filesonic, rapidshare, hotfile etc. I want to know how can I get download (actual download) url from these sites, or at least how these sites are hiding this info (and where), so I can get that somehow... Is there any open source library or framework to help me with this? How firefox or other desktop browser get this link? Any help will be much appreciated! Update 1 : I don't want to bypass their advertising and revenue streams. Almost all file sharing companies also provide free downloads with low bandwidth, I only want to use that service. there are many download managers available now for iPhone like - "Downloads Lite". I just want to build a similar functionality.

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  • Save a tab in a jQuery Modal Window for future Display

    - by Shauni
    Hello, long time reader, first time poster. I’m coming with an issue that many of you will find trivial but I’m bashing my head against it for too long time and I can’t seems to find any clue on the internet. As a total scrubs with JavaScript, I’m trying to use JQuery.ui smartmodal windows (v 1.8.rc1) for displaying two football teams in two separate tabs. Like France in Tab(0) and England in Tab(1). When I open this modal window, the first tab (France) is always opened by default. Everything’s fine until here : I’m trying to improve this modal window by remembering what was the last Tab the user was looking when he closed the modal, for reopening it (in spite of the first tab, by default) when the user will reopen this modal latter on. I’ve already tried to use the “selecting & loading a jquery tab programatically » method but without any kind of success, and I’m slowly running out of options (and time). Thanks for reading me, if you have any idea on how can I use a parameter in the smartmodal call, that would greatly help me.

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  • OpenGL 2 on Android: native window

    - by ThreaderSlash
    According to OGLES specification, we have the following definition: EGLSurface eglCreateWindowSurface(EGLDisplay display, EGLConfig config, NativeWindowType native_window, EGLint const * attrib_list) More details, here: http://www.khronos.org/opengles/documentation/opengles1_0/html/eglCreateWindowSurface.html And also by definition: int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window, int32_t width, int32_t height, int32_t format); More details, here: http://mobilepearls.com/labs/native-android-api I am running Android Native App on OGLES 2 and debugging it in a Samsung Nexus device. For setting up the 3D scene graph environment, the following variables are defined: struct android_app { ... ANativeWindow* window; }; android_app* mApplication; ... mApplication=&pApplication; And to initialize the App, we run the commands in the code: ANativeWindow_setBuffersGeometry(mApplication->window, 0, 0, lFormat); mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); Funny to say is that, the command ANativeWindow_setBuffersGeometry behaves as expected and works fine according to its definition, accepting all the parameters sent to it. But the eglCreateWindowSurface does no accept the parameter mApplication-window, as it should accept according to its definition. Instead, it looks for the following input: EGLNativeWindowType hWnd; mSurface = eglCreateWindowSurface(mDisplay,lConfig,hWnd,NULL); As an alternative, I considered to use instead: NativeWindowType hWnd=android_createDisplaySurface(); But debugger says: Function 'android_createDisplaySurface' could not be resolved Can someone tell if there is a way to convert mApplication-window? In a way that the data from the android_app get accepted to the window surface?

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  • ATG Live Webcast April 5: Managing Your Oracle E-Business Suite with Oracle Enterprise Manager

    - by BillSawyer
    The next ATG Live Webcast covers one of the hottest topic areas in E-Business Suite Tools and Technology: Lifecycle Management. Angelo Rosado, Product Manager, ATG Development will lead you through using Oracle Enterprise Manager 12c and the latest E-Business Suite Plug-in to manage E-Business Suite systems. You can register for the Apr. 5, 2012 event at: Managing Your Oracle E-Business Suite with Oracle Enterprise Manager The topics covered in this webcast will be: Manage your EBS system configurations Monitor your EBS environment's performance and uptime Keep multiple EBS environments in sync with their patches and configurations Create patches for your EBS customizations and apply them with Oracle's own patching tools Date:               Thursday, April 5, 2012Time:              8:00 AM - 9:00 AM Pacific Standard TimePresenter:    Angelo Rosado, Product Manager, ATG DevelopmentWebcast Registration Link (Preregistration is optional but encouraged)To hear the audio feed:   Domestic Participant Dial-In Number:            877-697-8128    International Participant Dial-In Number:      706-634-9568    Additional International Dial-In Numbers Link:    Dial-In Passcode:                                              99342To see the presentation:    The Direct Access Web Conference details are:    Website URL: https://ouweb.webex.com    Meeting Number:  597073984If you miss the webcast, or you have missed any webcast, don't worry -- we'll post links to the recording as soon as it's available from Oracle University.  You can monitor this blog for pointers to the replay. And, you can find our archive of our past webcasts and training here.If you have any questions or comments, feel free to email Bill Sawyer (Senior Manager, Applications Technology Curriculum) at BilldotSawyer-AT-Oracle-DOT-com. 

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  • Focus follows mouse stops working when opening window from launcher and no click to focus

    - by user97600
    This is 12.04 default desktop (unity). I set it to focus follows mouse, and changed the menus to be on the window. This worked for a while, then some unknown even, maybe an upgrade maybe some other setting change caused it to stop working. There are many ways for this behavior to start but one reliable one is to bring a window to the foreground/focus with the launcher. Now the focus is stuck on that window and not just the window but the regions within the window so the close, maximize, minimize and menus do not work. I have to use mouse middle and then mouse right and then focus follows mouse is restored for a bit. The exact details of the mouse action aren't clear, sometimes it seems like just mouse middle helps, sometimes just right some times a desperate sequence of clicks :-( I have tried switching to the gnome desktop and it seems to occur less there but it is not eliminated. I have tried switching mice to an old wired USB mouse. I have tried creating a new account and that has not worked. I have observed "split focus" where to scroll button scrolls one one window but the input goes to another. I go trapped recently where my keyboard input went to libre office calc, but I was selecting the search term in the chrome address window. The selection "grayed" but the keyboard input for the search went to libre. Regions in windows have very confused focus. I have to work hard to get focus on for example the close gliph (X) or the minimize gliph (_).

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  • OpenGL ES 2 on Android: native window

    - by ThreaderSlash
    According to OGLES specification, we have the following definition: EGLSurface eglCreateWindowSurface(EGLDisplay display, EGLConfig config, NativeWindowType native_window, EGLint const * attrib_list) More details, here: http://www.khronos.org/opengles/documentation/opengles1_0/html/eglCreateWindowSurface.html And also by definition: int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window, int32_t width, int32_t height, int32_t format); More details, here: http://mobilepearls.com/labs/native-android-api I am running Android Native App on OGLES 2 and debugging it in a Samsung Nexus device. For setting up the 3D scene graph environment, the following variables are defined: struct android_app { ... ANativeWindow* window; }; android_app* mApplication; ... mApplication=&pApplication; And to initialize the App, we run the commands in the code: ANativeWindow_setBuffersGeometry(mApplication->window, 0, 0, lFormat); mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); Funny to say is that, the command ANativeWindow_setBuffersGeometry behaves as expected and works fine according to its definition, accepting all the parameters sent to it. But the eglCreateWindowSurface does no accept the parameter mApplication-window, as it should accept according to its definition. Instead, it looks for the following input: EGLNativeWindowType hWnd; mSurface = eglCreateWindowSurface(mDisplay,lConfig,hWnd,NULL); As an alternative, I considered to use instead: NativeWindowType hWnd=android_createDisplaySurface(); But debugger says: Function 'android_createDisplaySurface' could not be resolved Is 'android_createDisplaySurface' compatible only for OGLES 1 and not for OGLES 2? Can someone tell if there is a way to convert mApplication-window? In a way that the data from the android_app get accepted to the window surface?

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  • how to get the update manager window visible?

    - by Max Waterman
    I can see from the launcher that the Update Manager is running - it has the little triangle by it. However, I am having trouble seeing the window. If I click on it from one desktop, it switches to another, so I assume that the Update Manager has its window on that other desktop, but it still doesn't show anything. If I click alt-tab to switch between apps, I can see that the Update Manager is there, but selecting it just shows me a blank screen. Also, when I select it, while still holding the alt-key, I see the top menu bar switch to 'Update Manager', but when I release alt, it changes back to Ubuntu Desktop. It's almost like the app is off the screen somewhere, perhaps with just a single pixel showing or something like that. disclaimer: One thing that might be affecting things is that I have 'focus follows mouse' configured, which makes things a bit funky with the menu not being on the window, where it should be (perhaps there's a way to put it back with the window?) - I like to be able to type into background windows, and manually control which window is in the foreground.

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  • How do I set Ubuntu Bold Font as the window titlebar font?

    - by Ricardo
    I've made a fresh Ubuntu 12.10 install and the Ubuntu Bold font is missing from the font selection screens. This means that if I try to use Ubuntu Tweak to set the title font for windows as "Ubuntu Bold" it does not appear as a choice. The actual file is present in /usr/share. If I use the font in Writer, for example, I can set it to bold without issues. I've tried fc-cache -frv but that's the only thing I can think of.

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  • XNA Xbox 360 Content Manager Thread freezing Draw Thread

    - by Alikar
    I currently have a game that takes in large images, easily bigger than 1MB, to serve as backgrounds. I know exactly when this transition is supposed to take place, so I made a loader class to handle loading these large images in the background, but when I load the images it still freezes the main thread where the drawing takes place. Since this code runs on the 360 I move the thread to the 4th hardware thread, but that doesn't seem to help. Below is the class I am using. Any thoughts as to why my new content manager which should be in its own thread is interrupting the draw in my main thread would be appreciated. namespace FileSystem { /// <summary> /// This is used to reference how many objects reference this texture. /// Everytime someone references a texture we increase the iNumberOfReferences. /// When a class calls remove on a specific texture we check to see if anything /// else is referencing the class, if it is we don't remove it. If there isn't /// anything referencing the texture its safe to dispose of. /// </summary> class TextureContainer { public uint uiNumberOfReferences = 0; public Texture2D texture; } /// <summary> /// This class loads all the files from the Content. /// </summary> static class FileManager { static Microsoft.Xna.Framework.Content.ContentManager Content; static EventWaitHandle wh = new AutoResetEvent(false); static Dictionary<string, TextureContainer> Texture2DResourceDictionary; static List<Texture2D> TexturesToDispose; static List<String> TexturesToLoad; static int iProcessor = 4; private static object threadMutex = new object(); private static object Texture2DMutex = new object(); private static object loadingMutex = new object(); private static bool bLoadingTextures = false; /// <summary> /// Returns if we are loading textures or not. /// </summary> public static bool LoadingTexture { get { lock (loadingMutex) { return bLoadingTextures; } } } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. This is the version /// for the Xbox 360. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory, int _iProcessor ) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); iProcessor = _iProcessor; CreateThread(); } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); CreateThread(); } /// <summary> /// Creates the thread incase we wanted to set up some parameters /// Outside of the constructor. /// </summary> static public void CreateThread() { Thread t = new Thread(new ThreadStart(StartThread)); t.Start(); } // This is the function that we thread. static public void StartThread() { //BBSThreadClass BBSTC = (BBSThreadClass)_oData; FileManager.Execute(); } /// <summary> /// This thread shouldn't be called by the outside world. /// It allows the File Manager to loop. /// </summary> static private void Execute() { // Make sure our thread is on the correct processor on the XBox 360. #if WINDOWS #else Thread.CurrentThread.SetProcessorAffinity(new int[] { iProcessor }); Thread.CurrentThread.IsBackground = true; #endif // This loop will load textures into ram for us away from the main thread. while (true) { wh.WaitOne(); // Locking down our data while we process it. lock (threadMutex) { lock (loadingMutex) { bLoadingTextures = true; } bool bContainsKey = false; for (int con = 0; con < TexturesToLoad.Count; con++) { // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); } if (bContainsKey) { // Do nothing } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(TexturesToLoad[con]); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); Texture2DResourceDictionary.Add(TexturesToLoad[con], TC); } // We don't have the find the reference to the container since we // already have it. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch (Exception e) { // If this happens we don't worry about it since this thread only loads // texture data and if its already there we don't need to load it. } } Thread.Sleep(100); } } lock (loadingMutex) { bLoadingTextures = false; } } } static public void LoadTextureList(List<string> _textureList) { // Ensuring that we can't creating threading problems. lock (threadMutex) { TexturesToLoad = _textureList; } wh.Set(); } /// <summary> /// This loads a 2D texture which represents a 2D grid of Texels. /// </summary> /// <param name="_textureName">The name of the picture you wish to load.</param> /// <returns>Holds the image data.</returns> public static Texture2D LoadTexture2D( string _textureName ) { TextureContainer temp; lock (Texture2DMutex) { bool bContainsKey = false; // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(_textureName); if (bContainsKey) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(_textureName); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch(Exception e) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. Texture2DResourceDictionary.Add(_textureName, TC); // We don't have the find the reference to the container since we // already have it. temp = TC; } } } // Return a reference to the texture return temp.texture; } /// <summary> /// Go through our dictionary and remove any references to the /// texture passed in. /// </summary> /// <param name="texture">Texture to remove from texture dictionary.</param> public static void RemoveTexture2D(Texture2D texture) { foreach (KeyValuePair<string, TextureContainer> pair in Texture2DResourceDictionary) { // Do our references match? if (pair.Value.texture == texture) { // Only one object or less holds a reference to the // texture. Logically it should be safe to remove. if (pair.Value.uiNumberOfReferences <= 1) { // Grabing referenc to texture TexturesToDispose.Add(pair.Value.texture); // We are about to release the memory of the texture, // thus we make sure no one else can call this member // in the dictionary. Texture2DResourceDictionary.Remove(pair.Key); // Once we have removed the texture we don't want to create an exception. // So we will stop looking in the list since it has changed. break; } // More than one Object has a reference to this texture. // So we will not be removing it from memory and instead // simply marking down the number of references by 1. else { pair.Value.uiNumberOfReferences--; } } } } /*public static void DisposeTextures() { int Count = TexturesToDispose.Count; // If there are any textures to dispose of. if (Count > 0) { for (int con = 0; con < TexturesToDispose.Count; con++) { // =!THIS REMOVES THE TEXTURE FROM MEMORY!= // This is not like a normal dispose. This will actually // remove the object from memory. Texture2D is inherited // from GraphicsResource which removes it self from // memory on dispose. Very nice for game efficency, // but "dangerous" in managed land. Texture2D Temp = TexturesToDispose[con]; Temp.Dispose(); } // Remove textures we've already disposed of. TexturesToDispose.Clear(); } }*/ /// <summary> /// This loads a 2D texture which represnets a font. /// </summary> /// <param name="_textureName">The name of the font you wish to load.</param> /// <returns>Holds the font data.</returns> public static SpriteFont LoadFont( string _fontName ) { SpriteFont temp = Content.Load<SpriteFont>( _fontName ); return temp; } /// <summary> /// This loads an XML document. /// </summary> /// <param name="_textureName">The name of the XML document you wish to load.</param> /// <returns>Holds the XML data.</returns> public static XmlDocument LoadXML( string _fileName ) { XmlDocument temp = Content.Load<XmlDocument>( _fileName ); return temp; } /// <summary> /// This loads a sound file. /// </summary> /// <param name="_fileName"></param> /// <returns></returns> public static SoundEffect LoadSound( string _fileName ) { SoundEffect temp = Content.Load<SoundEffect>(_fileName); return temp; } } }

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  • Get current active window's title in Java

    - by Steven
    I am trying to write a Java program that logs what application I'm using every 5 seconds (this is a time tracker app). I need some way to find out what the current active window is. I found KeyboardFocusManager.getGlobalActiveWindow() but I can't get it to work right. A cross platform solution is preferable, but if one doesn't exist, then I'm developing for linux with X.Org. Thanks.

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  • Winforms issue - Error creating window handle

    - by oo
    We are seeing this error in a winforms application. Can anyone help on why you would see this error and more inportantly how to fix it or avoid it happening. System.ComponentModel.Win32Exception: Error creating window handle. at System.Windows.Forms.NativeWindow.CreateHandle(CreateParams cp) at System.Windows.Forms.Control.CreateHandle() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.OnVisibleChanged(EventArgs e) at System.Windows.Forms.ButtonBase.OnVisibleChanged(EventArgs e)

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  • Setting an XAML Window always on top (but no TopMost property)

    - by Brian Scherady
    I am developing an application based on OptiTrack SDK (from NaturalPoint). I need to run the application window as "Always on Top". The window is designed in XAML and is controled in the class "CameraView" but it does not seem to include a "TopMost" property or equivalent. Attached are the code of "CameraView.xaml.cs" and the code of "CameraView.xaml" that are part of OptiTrack SDK (NaturalPoint) called "Single_Camera_CSharp_.NET_3.0". One could expect the class CameraView to contain properties or members to set the position of the window on the screen or to set it to TopMost but as far as searched I found nothing. I wonder what I should do. Thank you, Brian ================ "CameraView.xaml.cs" using System; using System.IO; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Navigation; using System.Drawing.Imaging; using System.Drawing.Drawing2D; using System.Windows.Threading; namespace TestProject { public partial class CameraView { private const int NP_OPTION_OBJECT_COLOR_OPTION = 3; private const int NP_OPTION_VIDEO_TYPE = 48; private const int NP_OPTION_NUMERIC_DISPLAY_ON = 71; private const int NP_OPTION_NUMERIC_DISPLAY_OFF = 72; private const int NP_OPTION_FETCH_RLE = 73; private const int NP_OPTION_FETCH_GRAYSCALE = 74; private const int NP_OPTION_FRAME_DECIMATION = 52; private const int NP_OPTION_INTENSITY = 50; private const int NP_OPTION_SEND_EMPTY_FRAMES = 41; private const int NP_OPTION_THRESHOLD = 5; private const int NP_OPTION_EXPOSURE = 46; private const int NP_OPTION_SEND_FRAME_MASK = 73; private const int NP_OPTION_TEXT_OVERLAY_OPTION = 74; // public delegate void OnCameraViewCreate(CameraView camera); // public static OnCameraViewCreate onCameraViewCreate; private System.Drawing.Bitmap raw = new System.Drawing.Bitmap(353, 288, System.Drawing.Imaging.PixelFormat.Format32bppArgb); private int mFrameCounter; private int mDisplayCounter; private DispatcherTimer timer1 = new DispatcherTimer(); private bool mVideoFrameAvailable = false; private int mNumeric = -1; private bool mGreyscale = false; private bool mOverlay = true; public CameraView() { this.InitializeComponent(); timer1.Interval = new TimeSpan(0, 0, 0, 0, 10); timer1.Tick += new EventHandler(timer1_Tick); } public int Numeric { get { return mNumeric; } set { mNumeric = value % 100; if (mNumeric = 0) { if (Camera != null) Camera.SetOption(NP_OPTION_NUMERIC_DISPLAY_ON, value % 100); } } } private bool CameraRunning = false; private OptiTrack.NPCamera mCamera; public OptiTrack.NPCamera Camera { get { return mCamera; } set { if (mCamera == value) return; //== Don't do anything if you're assigning the same camera == if (mCamera != null) { //== Shut the selected camera down ==<< if (CameraRunning) { CameraRunning = false; mCamera.Stop(); mCamera.FrameAvailable -= FrameAvailable; } } mCamera = value; if (mCamera == null) { mNumeric = -1; } else { serialLabel.Content = "Camera "+mCamera.SerialNumber.ToString(); //mNumeric.ToString(); } } } private void FrameAvailable(OptiTrack.NPCamera Camera) { mFrameCounter++; try { OptiTrack.NPCameraFrame frame = Camera.GetFrame(0); int id = frame.Id; if (CameraRunning) { GetFrameData(Camera, frame); } frame.Free(); } catch (Exception) { int r = 0; r++; } } private void GetFrameData(OptiTrack.NPCamera camera, OptiTrack.NPCameraFrame frame) { BitmapData bmData = raw.LockBits(new System.Drawing.Rectangle(0, 0, raw.Width, raw.Height), ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format32bppArgb); int stride = bmData.Stride; System.IntPtr bufferPtr = bmData.Scan0; unsafe { byte* buffer = (byte*)(void*)bufferPtr; camera.GetFrameImage(frame, bmData.Width, bmData.Height, bmData.Stride, 32, ref buffer[0]); } raw.UnlockBits(bmData); mVideoFrameAvailable = true; } private void timer1_Tick(object sender, EventArgs e) { if (CameraRunning && mVideoFrameAvailable) { mVideoFrameAvailable = false; cameraImage.Source = Img(raw); mDisplayCounter++; } } private System.Windows.Media.ImageSource Img(System.Drawing.Bitmap img) { System.Drawing.Imaging.BitmapData bmData = img.LockBits(new System.Drawing.Rectangle(0, 0, img.Width, img.Height), System.Drawing.Imaging.ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format32bppPArgb); System.Windows.Media.Imaging.BitmapSource bitmap = System.Windows.Media.Imaging.BitmapSource.Create( img.Width, img.Height, 96, 96, PixelFormats.Bgra32, System.Windows.Media.Imaging.BitmapPalettes.WebPalette, bmData.Scan0, bmData.Stride * bmData.Height, bmData.Stride); img.UnlockBits(bmData); return bitmap; } private void startStopButton_Click(object sender, RoutedEventArgs e) { if (CameraRunning) StopCamera(); else StartCamera(); } public void StartCamera() { if (Camera != null) { mFrameCounter = 0; mDisplayCounter = 0; Camera.FrameAvailable += FrameAvailable; Camera.SetOption(NP_OPTION_VIDEO_TYPE, 0); Camera.SetOption(NP_OPTION_FRAME_DECIMATION, 1); Camera.SetOption(NP_OPTION_INTENSITY, 0); Camera.SetOption(NP_OPTION_EXPOSURE, 10); Camera.SetOption(NP_OPTION_THRESHOLD, 50); Camera.SetOption(NP_OPTION_OBJECT_COLOR_OPTION, 0); SetOverlayOption(); SetGreyscaleOption(); timer1.Start(); Camera.Start(); CameraRunning = true; this.Numeric = mNumeric; startStopButton.Content = "Stop Camera"; } } private void SetGreyscaleOption() { if(mGreyscale) Camera.SetOption(NP_OPTION_VIDEO_TYPE, 1); else Camera.SetOption(NP_OPTION_VIDEO_TYPE, 0); } private void SetOverlayOption() { if(mOverlay) Camera.SetOption(NP_OPTION_TEXT_OVERLAY_OPTION, 255); else Camera.SetOption(NP_OPTION_TEXT_OVERLAY_OPTION, 0); } public void StopCamera() { if (Camera != null) { Camera.Stop(); timer1.Stop(); CameraRunning = false; Camera.FrameAvailable -= FrameAvailable; Camera.SetOption(NP_OPTION_NUMERIC_DISPLAY_OFF, 0); startStopButton.Content = "Start Camera"; } } private void greyscaleButton_Click(object sender, RoutedEventArgs e) { if(mGreyscale) mGreyscale = false; else mGreyscale = true; SetGreyscaleOption(); } private void OverlayButton_Click(object sender, RoutedEventArgs e) { if(mOverlay) mOverlay = false; else mOverlay = true; SetOverlayOption(); } private void exposureSlider_ValueChanged(object sender, RoutedEventArgs e) { if (mCamera!=null) { mCamera.SetOption(NP_OPTION_EXPOSURE, (int) this.exposureSlider.Value); } } private void thresholdSlider_ValueChanged(object sender, RoutedEventArgs e) { if (mCamera != null) { mCamera.SetOption(NP_OPTION_THRESHOLD, (int)this.thresholdSlider.Value); } } private void optionsButton_Click(object sender, RoutedEventArgs e) { if (!propertyPanel.IsVisible) propertyPanel.Visibility = Visibility.Visible; else propertyPanel.Visibility = Visibility.Collapsed; } } } ================ "CameraView.xaml"

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  • Getting window style

    - by Dave18
    I'm trying to check if a window has a certain style using GetWindowLong(hWnd, GWL_STYLE) but that gives me a LONG type of variable. how would you check for a specific style from that?

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  • Have to find if some window name has some string on it with python

    - by Shady
    First of all, I get the name of the current window win32gui.GetWindowText(win32gui.GetForegroundWindow()) k, no problem with that... But now, how can I make an if with the result for having an specific string on it... For example, the result gave me C:/Python26/ How can I make an True of False for the result containing the word, 'python' ? I'm trying with re.search, but I'm not being able to make it do it

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