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  • Adding a Main Menu to a Game in Xcode

    - by MasenB
    I am about done with an Objective - C Sprite Kit Development course on Lynda, and I wanted to expand on the app the course had me make! It was made so that once I open the app, it started brick breaker, and then there are more classes for additional scenes like Game Over and Restart! I was wondering if someone could tell me how to make a Main Menu view controller that came before the Brick Breaker screen! Thanks, Masen

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  • XCode Obj-C: Make new NSArray from one key each out of an Array of Dictionaries

    - by user323772
    This actually could be a multipart question. But here's the first part ... I have an array (actually in a plist) of dictionaries. Each dictionary has 3 keys in it: (title), (points), and (description). I am trying to make a NEW array with the values of the key "title" from each dictionary in that first array. Let me explain WHY I am doing this and maybe that will provide a better all around explanation. I am trying to let people pick from a pre-determined list. Heck, if this was a web page it would be very simple since all I really care about are the "points" and the "Title". On a web site I could simply do a drop down combo-box with the "points" being the value and the title being the text for each row. But this is not a web page. So what I am trying to do here is pop out a modal picker when they click the text field. The modal picker shows the alphabetical ordered "titles" from our new array. And whichever one they select, it closes the modal view and assigns that "title" text to the UITextField which cannot be edited by the user. I have some code to get my modal picker to pop out. But I need to feed it an array of just the "titles" of each dictionary in my real array. Thanks in advance (and yes I am a newbie)

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  • Remote debug a linux app from XCode

    - by erick2red
    hey guys: it's simple i had this linux pc which i connect remote and i have this application that i run there and i want to debug it, but i just don't know how. It's the simpler c++ app on the world, load some libraries, do some calculus, print some output and return, It's just that, i just haven't any clue. So any help would be appreciated. Thxs anyway

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  • iPhone xcode - Best way to control audio from several view controllers

    - by Are Refsdal
    Hi, I am pretty new to iPhone programming. I have a navBar with three views. I need to control audio from all of the views. I only want one audio stream to play at a time. I was thinking that it would be smart to let my AppDelegate have an instance of my audioplaying class and let the three other views use that instance to control the audio. My problem is that I don´t know how my views can use the audioplaying class in my AppDelegate. Is this the best approach and if so, how? Is there a better way?

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  • XCode iPhone OS Deployment Target Tool

    - by Trah Divad
    Problem I'm currently stuck trying to figure out what "iPhone OS Deployment Target" setting to use. I do not want to write conditional code right now, so I'd like the lowest version that runs my application fine. At first I thought it would be 2.0 as I wasn't using any 3.0 features, but then i realized that AVAudioRecorder is a 3.0 API. I don't want to be manually checking EVERY function I use in the documentation. Question Is there a tool that will check the OS availability of each functions you call in your code to figure out what the Deployment Target should be? That tool could be a good old compiler, but the latest version of the iPhone SDK does not come with the PRE-3.0 SDKs.

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  • Xcode: iPhone screenshots no longer work

    - by Chris Newman
    I can't be sure when this stopped working because I haven't used it for a while, but it was possibly since I upgraded to the 3.2 SDK. In Organizer, when I select the "Screenshots" tab and press "Capture", nothing happens. I've tried this with three different devices and I've restarted my Mac. What's happened, and how can I fix it?

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  • Problem getting size of Website Xcode

    - by Michael Amici
    When i try and compile I come up with a warning that reads initialization makes pointer from integer without a cast. No clue why. I am just trying to get the size of a website. #import "Lockerz_RedemptionViewController.h" @implementation Lockerz_RedemptionViewController -(IBAction)startLoop:(id) sender { NSData *dataNew = [NSData dataWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:@"http://www.google.com/"]]]; NSUInteger *len = [dataNew length]; //error is here NSLog(@"%@", len); }

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  • [multiple issues] Customizing Xcode [fonts, code sense, and more]

    - by wwrob
    How can I make code completion case-sensitive? How can I make Ctrl-k kill the content of the line and the new line character? How can I make backspace always delete only one character, no matter what it is? Right now, it deletes spaces in chunks equal to my indent level. How to change the indentation style in file templates? I like to have the opening brace on its own line. How can I make the font aliased? EDIT: Issues 4 and 5 are solved. 1 through 3 are still open.

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  • How to set Main Inerface in xCode programatically

    - by Tom Tallak Solbu
    I am using Apples MultipleDetailViews http://developer.apple.com/library/ios/#samplecode/MultipleDetailViews/Introduction/Intro.html for template as a source for my iPad app. The template is using a splitviewController in the interface builder (MainWindow). In the iPhone/iPad Deployment info of the target, MainWindow is set as the "Main Interface". I want my app to also run on iPhone. This means I need to load a different xib when the app is run on an iPhone. I must then remove "MainWindow" from "Main Interface" because the app will crash when I load on an iPhone due to the splitViewController. The AppDeleagte of the template look like this: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; self.window.rootViewController = self.splitViewController; [self.window makeKeyAndVisible]; } If I remove "Main Window" from "Main Interface", how do I then need to change the APpDelegate, or maybe I need to change the MainWindow.xib to also work for iPhone?

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  • Converting byte array to image in xcode?

    - by arizah
    I am getting a byte array(I reckon) in NSMutableArray's object.The NSMutableArray i get is from Xml parsing from a service URL..Now I need to convert that byte array to UIImage ..Gone through google and found to convert to NSData and then UIImage but couldn't understand how..? How can I do it ? My array looks like this : ( { Name = "John"; Image = "/9j/4AAQSkZJRgABAQAAAQABAAD//gA7Q1JFQVRPUjogZ2QtanBlZyB2MS4wICh1c2luZyBJS kcgSlBFRyB2NjIpLCBxdWFsaXR5ID0gODAK/9sAQwAGBAUGBQQGBgUGBwcGCAoQCgoJCQoUDg8MEBcUGBgXF BYWGh0lHxobIxwWFiAsICMmJykqKRkfLTAtKDAlKCko/9sAQwEHBwcKCAoTCgoTKBoWGigoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgo/8AAEQgEKwZAAwEiAAIRAQMRAf/........ //big byte array } ) First of all I need to clear whether it is a byte array ?How can I extract image from this ?

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  • xCode Adding two arrays together

    - by Frames84
    I call two feeds that both return an NSMutableArray, I then need to make the two arrays into one. NSMutableArray *array1 = [JSONWrapper downloadFeed]; NSMutableArray *array2 = [JSONWrapper downloadFeed]; // something like: array1 += array2 Thanks

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  • Why isn't my leak detected by Xcode Intrumensts?

    - by Arlaharen
    I am trying to analyze some code of mine, looking for memory leaks. My problem is that some of my objects are leaking (at least as far as I can see), but the Leaks tool doesn't detect the leaks. My guess is that some iPhone OS object still holds pointers to my leaked objects. The objects I am talking about are subclasses of UIViewController that I use like this: MyController *controller = [[MyController alloc] initWithNibName:@"MyController" bundle:nil]; [self.navigationController pushViewController:controller animated:YES]; When these objects are no longer needed I do: [self.navigationController popViewControllerAnimated:YES]; Without a [controller release] call right now. Now when I look at what objects that gets created I see a lot of MyController instances that never gets destroyed. To me these are memory leaks, but to the Leaks tool they are not. Can someone here tell me if there is some way Instruments can tell me what objects are pointing to my MyController instances and thereby making them not count as memory leaks? Or better yet, tell me why these leaks are not detecetd.

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  • how to set default comments in Xcode?

    - by User
    When we add a new file, In .h & .m file, there is always a comments/documentation section at top. example. // // abc.h // Project name // // Created by myname on 06/11/12. // // How to modify those default comments to : // File Name: abc.h // Created By: myName // Created On: 06/11/12. // Purpose: // Copyright (c) 2012 mycompany name. All rights reserved. Please do help me on this issue

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  • xcode - EXEC_BAD_ACCESS when concatenting a large string.

    - by Frames1984
    I'm getting a EXEC_BAD_ACCESS when concatenting a large string. I've read from a feed and to create my webview i build up my string like: NSString *pageData = @"<h1>header</h1>"; pageData = [pageData stringByAppendingFormat@"<p>"]; pageData = [pageData stringByAppendingFormat@"self.bodyText"]; pageData = [pageData stringByAppendingFormat@"</p>"]; etc problem i've got is self.bodytext is 21,089 charachers with spaces when I do a count on word. Is there a better method for doing this? Thank

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  • xcode convert iPhone to iPad

    - by user1625435
    help please. my code that change UIImageView is: - (void) viewDidLoad { background.image = [UIImage imageNamed:@"myImage.png"]; } It works good on iPhone and also on iPad but, how can I change "myImage.png" to "myImageHD.png" when I will run this app on my iPad???? I just need to show myImageHD if my app will run on iPad. IT CAN BE DONE WITH XIB FILE, BUT I NEED WITH CODE TO FIX IT. To detect if app run on iPad, and show myImageHD. Thanks.

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  • iphone xcode sqlite3_open remote host

    - by cicana
    Hi, i try to get a connection my server, with the sqlite3_open command! my question...is it possible to that? i got the following code... // Get the path to the documents directory and append the databaseName databaseName = @"AnimalDatabase.sql"; NSString *serverpath = @"http://localhost/app/"; databasePath = [serverpath stringByAppendingPathComponent:databaseName]; and then this here -(void) readAnimalsFromDatabase { // Setup the database object sqlite3 *database; // Init the animals Array animals = [[NSMutableArray alloc] init]; // Open the database from the users filessytem if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { // Setup the SQL Statement and compile it for faster access const char *sqlStatement = "select * from animals"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { // Read the data from the result row NSString *aName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)]; NSString *aDescription = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; NSString *aImageUrl = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 3)]; // Create a new animal object with the data from the database Animal *animal = [[Animal alloc] initWithName:aName description:aDescription url:aImageUrl]; // Add the animal object to the animals Array [animals addObject:animal]; [animal release]; } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(database); } any suggestion??

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  • delegate issues in Xcode

    - by trludt
    .h file #import <UIKit/UIKit.h> @interface AddEventViewController : UIViewController <UITextViewDelegate> @end .m file @property (weak, nonatomic) IBOutlet UITextField *textField1; @property (weak, nonatomic) IBOutlet UITextField *textField2; @property (weak, nonatomic) IBOutlet UITextField *textField3; - (IBAction)textFieldReturn:(id)sender; @end @implementation AddEventViewController @synthesize textField1, textField2, textField3; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (IBAction)textFieldReturn:(id)sender; { [sender resignFirstResponder]; } - (void)viewDidLoad { [super viewDidLoad]; self.textField1.delegate = self; textField1.delegate = self; // Do any additional setup after loading the view. } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (void)touchesBegan: (NSSet *) touches withEvent: (UIEvent *)event { if (textField1) { if ([textField1 canResignFirstResponder]) [textField1 resignFirstResponder]; } [super touchesBegan: touches withEvent: event]; if (textField2) { if ([textField2 canResignFirstResponder]) [textField2 resignFirstResponder]; } [super touchesBegan: touches withEvent: event]; if (textField3) { if ([textField3 canResignFirstResponder]) [textField3 resignFirstResponder]; } [super touchesBegan: touches withEvent: event]; } - (BOOL)textFieldShouldReturn:(UITextField *)textField { [textField1 resignFirstResponder]; return NO; [textField2 resignFirstResponder]; return NO; [textField3 resignFirstResponder]; return NO; } @end Ok so im getting the yellow bug symbol on the lines: - (void)viewDidLoad { [super viewDidLoad]; self.textField1.delegate = self; textField1.delegate = self; } I don't know how to delegate all of my textFields? how do i make this textFieldReturn work for all of my textFields.. that viewDidLoad area has to be the problem, because everything else works good...

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  • iPhone Simulator 3.x not listed after upgrading to XCode 3.2.3 Beta4 with OS 4.0

    - by Jon
    I've been having some problems, & since you guys are the smartest devs I thought I'd just ask you. When I last installed Xcode 3.2.3 Beta 2 (OS 4.0 support), it had all the iPhone Device & Simulator 3.x. Now, updated to Xcode 3.2.3 Beta 4 (OS 4.0 support), it no longer lists 3.x SDKs for either simulator or device in XCode. When I run an app that was written for 3.1.2, the current SDK is listed as "base SDK missing" I'm aware that 3.2.3 changes the BASE SDK to 4.0, but how come none of the 3.x devices are available either? When I go to: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs The only two files available are: iPhoneSimulator3.2.sdk iPhoneSimulator4.0.sdk However, when I go to: /Developer/Platforms/iPhoneOS.platform/DeviceSupport 3.0 3.0.1 3.1 3.1.1 3.1.2 3.1.3 3.2 4.0 (8A274b) I've tried re-installing the most recent XCode DMG to no avail. Thanks in advance!

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  • xcode 3.2 c++: how can i enable a proper code completion?

    - by ufk
    Hiya. I have snow leopard and I'm building a cpp Application with xcode. I would like to be able to get proper code completion with xcode, and by that i mean the following: std::string f; f. just when I type f. i would like to see all the relevant functions to that string class. is it possible in xcode ?

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  • How do I properly add existing source code files to my Xcode project?

    - by BeachRunnerJoe
    I'm new to iPhone development and I'm still getting familiar with the Mac dev environment, including Xcode. I want to add some 3rd party code to my iPhone project, but when I add the "existing files" to my Xcode project, I'm presented with a dialog box that has far too many options that I don't understand and, as such, my project isn't working. When I #import headerfilename.h, I get a build error that reads headerfilename.h: No such file or directory. Can anyone explain to me what all these options mean or give me a link to some documentation that can? I'm having a hard time finding anything in Apple's docs. Which options do I want to choose to add existing source code files to my Xcode project? I should note that the source code files that I'm trying to add are located in my project/Classes/frameworkname/ directory. After they're added, do I need to reference this new code directory in my project settings anywhere (i.e. some kind of header file directory variable)? Thanks so much! Update: I found the following answers/responses on the apple dev forums that were very useful and helped me fix my issue... To make it simple : - if you do not check the copy option, the file stay where it is. - if you check it, it is copied in your project folders In the first case (what it seems you are doing) you need to tell the compiler that the header files are in another directory : - project info - build - search paths - User Header Search Path : add the directory from where you took the header file Hope this will help You have discovered the most confusing dialog box that ever came out of Cupertino. Six years of Xcode, and this thing still is partly a mystery to me. To even get that far, I had to make many test projects to try and reverse-engineer what this thing does. The "Copy" box means that it will copy the files as they are right now, into the project. If this box is not checked, then it just references those files during a build and copies them as they are at THAT time. For source code, you want the Copy box checked. The "relative to" is a total mystery to me and I can't help you with that. I usually leave it however it is already set. Does it mean relative to where they are on disk, or the arrangement in Xcode, or in the bundle? Who knows. The last 2 radio buttons SEEM to mean that it will either re-create the folder structure of the folder you are adding, or just put "fake" folders in Xcode that point to the real folders. This is probably your problem - you are adding source code that is not all at the top level, and when it goes to find it, it does not re-create the hierarchy. Others can supply a better way, hopefully, but what I would do is put all of the source in one folder and add that, using the Copy box. Then in Xcode you can make whatever bogus folders you want and put the source file names in those fake folders.

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  • How to setup Xcode 3.1.4 with Perforce ?

    - by Azeworai
    Hi everyone, I've been trying to setup Xcode with Perforce for about 7 hours now and managed to get the Perforce Repository Authenticated within Xcode. The problem I have is, within the repositories window, I don't see any directories for me to check out. I can see the p4root login and client are ok with the tick on the repository log. When I try to Import an xcode project directory within the Perforce root directory- the import fails with '/Users/jackson/p4root/alpha/MessageTapper' is not under the Perforce root. I have p4d running on the local machine, and have created a user and workspace. The workspace has the directories in view. I'm hoping for someone to give me some direction or maybe point me to a good reference to how to set perforce up with xcode. Thanks!

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  • how to make Xcode indentation from beginning of previous line?

    - by Mikkel
    ok, possibly insanely n00b question or something i have overlooked in Xcode prefs: On pressing return, in stead of Xcode's syntax-aware indentation doing smart indent from whatever brackets i've used on the previous line, how can I make it so Xcode indents just from the beginning of the previous line? From the picture below, first block of code is what i got, second block of code is what I want. Visual representation:

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