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  • Should I use custom exceptions to control the flow of application?

    - by bonefisher
    Is it a good practise to use custom business exceptions (e.g. BusinessRuleViolationException) to control the flow of user-errors/user-incorrect-inputs??? The classic approach: I have a web service, where I have 2 methods, one is the 'checker' (UsernameAlreadyExists()) and the other one is 'creator' (CreateUsername())... So if I want to create a username, I have to do 2 roundtrips to webservice, 1.check, 2.if check is OK, create. What about using UsernameAlreadyExistsException? So I call only the 2. web service method (CrateUsername()), which contains the check and if not successfull, it throws the UsernameAlreadyExistsException. So the end goal is to have only one round trip to web service and the checking can be contained also in other web service methods (so I avoid calling the UsernameAlreadyExists() all the times..). Furthermore I can use this kind of business error handling with other web service calls completely avoiding the checking prior the call.

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  • PHP Object References in Frameworks

    - by bigstylee
    Before I dive into the disscusion part a quick question; Is there a method to determine if a variable is a reference to another variable/object? For example $foo = 'Hello World'; $bar = &$foo; echo (is_reference($bar) ? 'Is reference' : 'Is orginal'; I have been using PHP5 for a few years now (personal use only) and I would say I am moderately reversed on the topic of Object Orientated implementation. However the concept of Model View Controller Framework is fairly new to me. I have looked a number of tutorials and looked at some of the open source frameworks (mainly CodeIgnitor) to get a better understanding how everything fits together. I am starting to appreciate the real benefits of using this type of structure. I am used to implementing object referencing in the following technique. class Foo{ public $var = 'Hello World!'; } class Bar{ public function __construct(){ global $Foo; echo $Foo->var; } } $Foo = new Foo; $Bar = new Bar; I was surprised to see that CodeIgnitor and Yii pass referencs of objects and can be accessed via the following method: $this->load->view('argument') The immediate advantage I can see is a lot less code and more user friendly. But I do wonder if it is more efficient as these frameworks are presumably optimised? Or simply to make the code more user friendly? This was an interesting article Do not use PHP references.

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  • Vertex Buffers in opengl

    - by JB
    I'm making a small 3d graphics game/demo for personal learning. I know d3d9 and quite a bit about d3d11 but little about opengl at the moment so I'm intending to abstract out the actual rendering of the graphics so that my scene graph and everything "above" it needs to know little about how to actually draw the graphics. I intend to make it work with d3d9 then add d3d11 support and finally opengl support. Just as a learning exercise to learn about 3d graphics and abstraction. I don't know much about opengl at this point though, and don't want my abstract interface to expose anything that isn't simple to implement in opengl. Specifically I'm looking at vertex buffers. In d3d they are essentially an array of structures, but looking at the opengl interface the equivalent seems to be vertex arrays. However these seem to be organised rather differently where you need a separate array for vertices, one for normals, one for texture coordinates etc and set the with glVertexPointer, glTexCoordPointer etc. I was hoping to be able to implement a VertexBuffer interface much like the the directx one but it looks like in d3d you have an array of structures and in opengl you need a separate array for each element which makes finding a common abstraction quite hard to make efficient. Is there any way to use opengl in a similar way to directx? Or any suggestions on how to come up with a higher level abstraction that will work efficiently with both systems?

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  • Storing n-grams in database in < n number of tables.

    - by kurige
    If I was writing a piece of software that attempted to predict what word a user was going to type next using the two previous words the user had typed, I would create two tables. Like so: == 1-gram table == Token | NextWord | Frequency ------+----------+----------- "I" | "like" | 15 "I" | "hate" | 20 == 2-gram table == Token | NextWord | Frequency ---------+------------+----------- "I like" | "apples" | 8 "I like" | "tomatoes" | 12 "I hate" | "tomatoes" | 20 "I hate" | "apples" | 2 Following this example implimentation the user types "I" and the software, using the above database, predicts that the next word the user is going to type is "hate". If the user does type "hate" then the software will then predict that the next word the user is going to type is "tomatoes". However, this implimentation would require a table for each additional n-gram that I choose to take into account. If I decided that I wanted to take the 5 or 6 preceding words into account when predicting the next word, then I would need 5-6 tables, and an exponentially increase in space per n-gram. What would be the best way to represent this in only one or two tables, that has no upper-limit on the number of n-grams I can support?

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  • How to make some functions of a class as private for third level of inheritance.

    - by Shantanu Gupta
    I have created a class say A which has some functions defined as protected. Now Class B inherits A and class C inherits B. Class A has private default constructor and protected parameterized constructor. I want Class B to be able to access all the protected functions defined in Class A but class C can have access on some of the functions only not all the functions and class C is inheriting class B. How can I restrict access to some of the functions of Class A from Class C ? Class A { private A(){} protected A(int ){} protected calc(){} protected allow(){} } Class B : A {} // calc() and allow() should be accessible here CLass C:B { // calc() should not be accessible here but allow() should be accessible here. }

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  • Postgre database ignoring created index ?!

    - by drasto
    I have an Postgre database and a table called my_table. There are 4 columns in that table (id, column1, column2, column3). The id column is primary key, there are no other constrains or indexes on columns. The table has about 200000 rows. I want to print out all rows which has value of column column2 equal(case insensitive) to 'value12'. I use this: SELECT * FROM my_table WHERE column2 = lower('value12') here is the execution plan for this statement(result of set enable_seqscan=on; EXPLAIN SELECT * FROM my_table WHERE column2 = lower('value12')): Seq Scan on my_table (cost=0.00..4676.00 rows=10000 width=55) Filter: ((column2)::text = 'value12'::text) I consider this to be to slow so I create an index on column column2 for better prerformance of searches: CREATE INDEX my_index ON my_table (lower(column2)) Now I ran the same select: SELECT * FROM my_table WHERE column2 = lower('value12') and I expect it to be much faster because it can use index. However it is not faster, it is as slow as before. So I check the execution plan and it is the same as before(see above). So it still uses sequential scen and it ignores the index! Where is the problem ?

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  • How can I handle dynamic calculated attributes in a model in Django?

    - by bullfish
    In Django I calculate the breadcrumb (a list of fathers) for an geographical object. Since it is not going to change very often, I am thinking of pre calculating it once the object is saved or initialized. 1.) What would be better? Which solution would have a better performance? To calculate it at _init_ or to calculate it when the object is saved (the object takes about 500-2000 characters in the DB)? 2.) I tried to overwrite the _init_ or save() methods but I don't know how to use attributes of the just saved object. Accessing *args, **kwargs did not work. How can I access them? Do I have to save, access the father and then save again? 3.) If I decide to save the breadcrumb. Whats the best way to do it? I used http://www.djangosnippets.org/snippets/1694/ and have crumb = PickledObjectField(). Thats the method to calculate the attribute crumb() def _breadcrumb(self): breadcrumb = [ ] x = self while True: x = x.father try: if hasattr(x, 'country'): breadcrumb.append(x.country) elif hasattr(x, 'region'): breadcrumb.append(x.region) elif hasattr(x, 'city'): breadcrumb.append(x.city) else: break except: break breadcrumb.reverse() return breadcrumb Thats my save-Method: def save(self,*args, **kwargs): # how can I access the father ob the object? father = self.father # does obviously not work father = kwargs['father'] # does not work either # the breadcrumb gets calculated here self.crumb = self._breadcrumb(father) super(GeoObject, self).save(*args,**kwargs) Please help me out. I am working on this for days now. Thank you.

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  • Need some clarification with Patterns (DAO x Gateway)

    - by Marcos Placona
    Me and my colleagues got into this discussion early this morning, and our opinions started to clash a bit, so I decided to get some impartial advice here. One of my colleagues reckons that the DAO should return an object (populated bean). I think it's completely fine when you're returning a recordset with only one line, but think it's overkill if you have to return 10 lines, and create 10 separate objects. I on the other see that the difference between DAO and Gateway pattern is that the gateway pattern will allow you to return a recordset to your business class, which will therefore deal with the recordset data and do whatever it needs to do. My questions here are: Which assumptions are correct? What should the return type be for a DAO (i.e. getContact() - for one record) Should getContacts() (for multiple records) even be on the DAO, if so, what's it's returntype? We seem to be having some sort of confusion about DAO and Gateway Patterns. Should they be used together? Thanks in advance

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  • Events and references pattern

    - by serhio
    In a project I have the following relation between BO and GUI By e.g. G could represent a graphic with time lines, C a TimeLine curve, P - points of that curve and T the time that represents each point. Each GUI object is associated with the BO corresponding object. When T changes GUI P captures the Changed event and changes its location. So, when G should be modified, it modifies internally its objects and as result T changes, P moves and the GuiG visually changes, everything is OK. But there is an inconvenient of this architecture... BO should not be recreated, because this will breack the link between BO and GUIO. In particular, GUI P should always have the same reference of T. If in a business logic I do by e.g. P1.T = new T(this.T + 10) GUI_P1 will not move anymore, because it wait an event from the reference of former P1.T object, that does not belongs to P1 anymore. So the solution was to always modify the existing objects, not to recreate it. But here is an other inconvenient: performance. Say I have a ready newC object that should replace the older one. Instead of doing G1.C = newC I should do foreach T in foreach P in C replace with T from P from newC. Is there an other more optimal way to do it?

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  • Why should GoTos be bad?

    - by lisn
    I'm using gotos and a lot of them. C++, PHP or COBOL - I use them on nearly all occasions where everybody else would use functions or even classes. Yet my code is Clear Maintainable Bug-free Fast So why does everybody I meet tell me about how bad gotos are? Are there any facts that show that they are "bad"?

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  • I want define tables from a part of my ER Diagram.

    - by M R Jafari
    I have a ER-Diagram (Show in http://www.4freeimagehost.com/show.php?i=f82997ca4d5d.png). In the diagram you see 2 entities and a 1:N relataion together. Project has 2 columns as ProjectID, ProjectName. Employee has 3 colums as EmployeeID, EmployeeName and ProjectID. A project has ONLY 1 project-manager and project-manager is a employee. What columns add them?

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  • Cleanly handling events

    - by nkr1pt
    I have code similar to this in all my observer classes that handle events fired by an event bus class. As you can see there are a lot of instanceof checks to choose the path of action needed to appropriately handle events, and I was wondering if this could be done more cleanly, eliminating the instanceof tests? @Override public void handleEvent(Event event) { if (event instanceof DownloadStartedEvent) { DownloadStartedEvent dsEvent = (DownloadStartedEvent)event; dsEvent.getDownloadCandidateItem().setState(new BusyDownloadingState()); } else if (event instanceof DownloadCompletedEvent) { DownloadCompletedEvent dcEvent = (DownloadCompletedEvent)event; dcEvent.getDownloadCandidateItem().setState(new FinishedDownloadingState()); DownloadCandidate downloadCandidate = dcEvent.getDownloadCandidateItem(). getDownloadCandidate(); if (downloadCandidate.isComplete()) { // start extracting } } else if (event instanceof DownloadFailedEvent) { DownloadFailedEvent dfEvent = (DownloadFailedEvent)event; dfEvent.getDownloadCandidateItem().setState(new FailedDownloadingState()); } }

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  • Strategy to structure a search index in a relational database

    - by neilc
    I am interested in suggestions for building an efficient and robust structure for indexing products in a new database I am building (i'm using MySql) When a product is entered through the form there are three parts I am interested in indexing for searching purposes. The product title The product description Tags The most important is title, followed by tags, followed by the description. I was thinking of using the following structure CREATE TABLE `searchindex` ( `id` INT NOT NULL , `word` VARCHAR( 255 ) NOT NULL , `weighting` INT NOT NULL , `product_id` INT NOT NULL , PRIMARY KEY ( `id` ) ) Then each time a product is created I would split apart the title, description and tags (removing common words) and award them a weighting. Then it is trivial to select out the words and corresponding products and order them by weighting. Is there a better way to do this? I would be worried that this strategy would slow down over time and as the database filled up.

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  • Is there an ORM that supports composition w/o Joins

    - by Ken Downs
    EDIT: Changed title from "inheritance" to "composition". Left body of question unchanged. I'm curious if there is an ORM tool that supports inheritance w/o creating separate tables that have to be joined. Simple example. Assume a table of customers, with a Bill-to address, and a table of vendors, with a remit-to address. Keep it simple and assume one address each, not a child table of addresses for each. These addresses will have a handful of values in common: address 1, address 2, city, state/province, postal code. So let's say I'd have a class "addressBlock" and I want the customers and vendors to inherit from this class, and possibly from other classes. But I do not want separate tables that have to be joined, I want the columns in the customer and vendor tables respectively. Is there an ORM that supports this? The closest question I have found on StackOverflow that might be the same question is linked below, but I can't quite figure if the OP is asking what I am asking. He seems to be asking about foregoing inheritance precisely because there will be multiple tables. I'm looking for the case where you can use inheritance w/o generating the multiple tables. Model inheritance approach with Django's ORM

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  • Database: Storing Dates as Numeric Values

    - by Chin
    I'm considering storing some date values as ints. i.e 201003150900 Excepting the fact that I lose any timezone information, is there anything else I should be concerned about with his solution? Any queries using this column would be simple 'where after or before' type lookups. i.e Where datefield is less than 201103000000 (before March next year). currently the app is using MSSQL2005. Any pointers to pitfalls appreciated.

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  • Spring 2.0.0/2.0.6 to 3.0.5 migration stories

    - by Pangea
    We are in the process of migrating to 3.0.5 of spring from 2.0.x. We mainly use spring in below scenarios custom scope: thread local scope persistence: jdbc+hibernate 3.6 (but moving to mix of ejb 3.0+jpa 2.0+hibernate, not sure if all 3 can co-exist in 1 app) transactions: local (but planning to use jta due to the necessity of using multiple persistence inits, and has to use ejb+jpa+hibernate in 1 single trans), declarative trans mgmt parent-child contexts cxf annotations+xml OracleLobHandler Resource/ResourceBundleMessageResource JSF/Facelets with FacesSpringVariableResolver ActiveMQ integration Quartz integration TaskExecutor JMX exporter HttpExporter/Invoker Appreciate if someone can share their experiences like what to watch out for head aches/pain points which ones to drop for better alternate choices in new 3.0.5 release Is it better to switch from commons/iscreen validator to Hibernate Validator (Spec impl) or Spring Validator Is there a bean mapping framework in spring that i can use instead of Dozer XSLT transformation helper: currently we have small homegrown framework to cache xslts during load. if spring can do that for me then I would like to drop this Encryption/Decryption support. Password generation support. Authentication with SALT any SAML (or claims based secur New ideas Suggestions Switch to latest version of aspectj Upgrade guide from 2.5 to 3.0.5

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  • How to maintain an ordered table with Core Data (or SQL) with insertions/deletions?

    - by Jean-Denis Muys
    This question is in the context of Core Data, but if I am not mistaken, it applies equally well to a more general SQL case. I want to maintain an ordered table using Core Data, with the possibility for the user to: reorder rows insert new lines anywhere delete any existing line What's the best data model to do that? I can see two ways: 1) Model it as an array: I add an int position property to my entity 2) Model it as a linked list: I add two one-to-one relations, next and previous from my entity to itself 1) makes it easy to sort, but painful to insert or delete as you then have to update the position of all objects that come after 2) makes it easy to insert or delete, but very difficult to sort. In fact, I don't think I know how to express a Sort Descriptor (SQL ORDER BY clause) for that case. Now I can imagine a variation on 1): 3) add an int ordering property to the entity, but instead of having it count one-by-one, have it count 100 by 100 (for example). Then inserting is as simple as finding any number between the ordering of the previous and next existing objects. The expensive renumbering only has to occur when the 100 holes have been filled. Making that property a float rather than an int makes it even better: it's almost always possible to find a new float midway between two floats. Am I on the right track with solution 3), or is there something smarter?

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  • Desiging a AJAX website

    - by Narmatha Balasundaram
    What are the things to consider and watch out for when designing a website with AJAX? Must take care of conditions, say timeouts, error handling, for instance? Best practices? What parameters to take care of while designing and coding?

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  • what happens to running/blocked runnables when executorservice is shutdown()

    - by prmatta
    I posted a question about a thread pattern today, and almost everyone suggested that I look into the ExecutorService. While I was looking into the ExecutorService, I think I am missing something. What happens if the service has a running or blocked threads, and someone calls ExecutorService.shutdown(). What happens to threads that are running or blocked? Does the ExecutorService wait for those threads to complete before it terminates? The reason I ask this is because a long time ago when I used to dabble in Java, they deprecated Thread.stop(), and I remember the right way of stopping a thread was to use sempahores and extend Thread when necessary: public void run () { while (!this.exit) { try { block(); //do something } catch (InterruptedException ie) { } } } public void stop () { this.exit = true; if (this.thread != null) { this.thread.interrupt(); this.thread = null; } } How does ExecutorService handle running threads?

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  • Initialization of components with interdependencies - possible antipattern?

    - by Rosarch
    I'm writing a game that has many components. Many of these are dependent upon one another. When creating them, I often get into catch-22 situations like "WorldState's constructor requires a PathPlanner, but PathPlanner's constructor requires WorldState." Originally, this was less of a problem, because references to everything needed were kept around in GameEngine, and GameEngine was passed around to everything. But I didn't like the feel of that, because it felt like we were giving too much access to different components, making it harder to enforce boundaries. Here is the problematic code: /// <summary> /// Constructor to create a new instance of our game. /// </summary> public GameEngine() { graphics = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); //Sets dimensions of the game window graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); IsMouseVisible = true; screenManager = new ScreenManager(this); //Adds ScreenManager as a component, making all of its calls done automatically Components.Add(screenManager); // Tell the program to load all files relative to the "Content" directory. Assets = new CachedContentLoader(this, "Content"); inputReader = new UserInputReader(Constants.DEFAULT_KEY_MAPPING); collisionRecorder = new CollisionRecorder(); WorldState = new WorldState(new ReadWriteXML(), Constants.CONFIG_URI, this, contactReporter); worldQueryUtils = new WorldQueryUtils(worldQuery, WorldState.PhysicsWorld); ContactReporter contactReporter = new ContactReporter(collisionRecorder, worldQuery, worldQueryUtils); gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; pathPlanner = new PathPlanner(this, worldQueryUtils, WorldQuery); gameObjectManager.PathPlanner = pathPlanner; combatEngine = new CombatEngine(worldQuery, new Random()); } Here is an excerpt of the above that's problematic: gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; I hope that no one ever forgets that setting of gameObjectManager.WorldQueryEngine, or else it will fail. Here is the problem: gameObjectManager needs a WorldQuery, and WorldQuery needs a property of gameObjectManager. What can I do about this? Have I found an anti-pattern?

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  • Which system modelling notation for showing interconnections and internal logical structures?

    - by user1043838
    I am trying to model a collection of systems, their various interconnections, as well as their internal logical structures, as a message is passed through them, initiated by an actor. I have been using BPMN 2.0 notation with Yaoqiang Editor. However I'm not sure if I'm doing this right, or even using the right notation. System example Is this correct, if not, can you recommend an alternate notation or method of displaying the systems? Thanks for all suggestions

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  • database is normalized but the following is a problem please help

    - by user287745
    but the prob is there are relations ships which are so huge that after normalizing they have like a 20 primary keys( composite keys) which are really foreign keys but have to be declared as primary keys to identify the relationship uniquely. so please help? is it correct and i apologize to the expert community for not accepting answers, i was not aware that accepting is possible, the TICK MARK is that visible :-)

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  • strategy for observer pattern?

    - by fayer
    I want to use observer pattern for a logging system. We have got logObservers and logObservables. The class that will have to log something will implement iLogObservable and include these methods: private $logObservers = array(); public function addLogObserver($logObserver) { $this->logObservers[] = $logObserver; } public function removeLogObserver($logObserver) { $this->logObservers[] = $logObserver; } public function write($type, $message) { foreach($this->logObservers as $logObserver) { $logObserver->log($level, $message); ; } } Then I noticed, that a lot of classes that will use logging will have these methods and I have to copy paste. So isn't it better to have these methods in a class I call LogObservable or just Log and then use strategy (instantiate this class inside all classes that will have to log). When I change the methods in Log, all logObservables will be affected. However, I have not seen anyone use observer pattern with strategy pattern yet, but it seems to be very efficient and remove the duplications. What do you think?

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