Open GL ES 2.0 co-ordinate systems
- by Chris
Hi, I want to use Open GL ES 2.0 for a new game, but I have two questions.
Q: The first is how do I set up perspective views in Open GL ES 2.0 - do I need to include Open GL ES 1.0 and use glOrtho, or is there a new way?
Q: I want to use the 4th quadrant of a Cartesian co-ordinate system for my game and not use -0.5 to +0.5 for values on screen,…