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  • How to call JSON asynchronous in xcode/ iphone develope

    - by Frames84
    I'm using the JSON framework hosting on Google. What and it's a news app that loads JSON feeds, when app goes off to load the feed I want to display the UIActivityIndicatorView but I've found my JSON Access code is not being called asynchronous which is locking the user interface. I have highlighted the function in the code and can't figuree out without breaking how to change the code. #import "JSON DataAccess Wrapper.h" #import "JSON.h" @implementation JSON_DataAccess_Wrapper @synthesize dataItemList; ////////////////////////////////////////////// /* START FEED CONNECTION/ HANDLE METHODS */ ////////////////////////////////////////////// - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [responseData setLength:0]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [responseData appendData:data]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { //label.text = [NSString stringWithFormat:@"Connection failed: %@", [error description]]; } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; } - (NSString *)stringWithUrl:(NSURL *)url { NSURLRequest *urlRequest = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestReturnCacheDataElseLoad timeoutInterval:30]; NSData *urlData; NSURLResponse *response = nil; NSError *error = nil; /* HOW TO MAKE THE CALL BELOW ASYNCHRONOUS */ urlData = [NSURLConnection sendSynchronousRequest:urlRequest returningResponse:&response error:&error]; return [[NSString alloc] initWithData:urlData encoding:NSUTF8StringEncoding]; } -(id) objectWithUrl:(NSURL *)url { SBJSON *jsonParser = [SBJSON new]; NSString *jsonString = [self stringWithUrl:url]; return [jsonParser objectWithString:jsonString error:NULL]; } - (NSMutableArray *) downloadJSONFeed { id response = [self objectWithUrl:[NSURL URLWithString:@"http://www.mysite.co.uk/index2.php?option=JSON"]]; NSMutableArray *feed = (NSMutableArray *) response; return feed; }

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  • cocoa - making a UIImageView class act like a UIButton

    - by Mike
    For some reason that will take too much time to explain, I have to create a UIImageView based class that has some properties of a button. Imagine a class like the UISwitch (no I cannot base my class on the UISwitch) with two states, on and off. WHen the user selects one state, it runs a method like a button that was clicked and the method receives the sender id. I have already the class more or less working. The class is based on UIImageView. I am having difficulties to understand the following. WHen I create a new button I have a line that is like [myButton addTarget:self action:NSSelectorFromString(myMethod) forControlEvents:UIControlEventTouchUpInside]; This line defines a target and an action to run when the button is triggered. I my case I would need something like [myObject addTarget:self action:myMethod ifState:1] //or another thing ifState:2 I have no idea what kind of code I should put on the class to make this work. Remember that as a button the class should send the "sender" information to identify the object which triggered the action... Can you guys, transcendental gurus help? thanks for any help!

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  • Python libusb pyusb "mach-o, but wrong architecture"

    - by Jon
    I am having some trouble with the pyusb module. I have narrowed down the problem to a single line, and have created a small example script to replicate the error. #!/usr/bin/env python """ This module was created to isolate the problem in the pyusb package. Operating system: Mac OS 10.6.3 Python Version: 2.6.4 libusb 1.0.8 has been successfully installed using: sudo port install libusb I have also tried modifying /opt/local/etc/macports/macports.conf to force the i386 architecture instead of x86_64. """ from ctypes import * import ctypes.util libname = ctypes.util.find_library('usb-1.0') print 'libname: ', libname l = CDLL(libname, RTLD_GLOBAL) # RESULT: #libname: /usr/local/lib/libusb-1.0.dylib #Traceback (most recent call last): # File "./pyusb_problem.py", line 7, in <module> # l = CDLL(libname, RTLD_GLOBAL) # File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/ctypes/__init__.py", line 353, in __init__ # self._handle = _dlopen(self._name, mode) #OSError: dlopen(/usr/local/lib/libusb-1.0.dylib, 10): no suitable image found. Did find: # /usr/local/lib/libusb-1.0.dylib: mach-o, but wrong architecture # End of File This same script runs on Ubuntu 10.04 successfully. I have tried building the libusb module (directly from source AND through macports) for 32-bit (i386) instead of x86_64 (default for OS 10.6), but I receive the same error. Thank-you in advance for your help!

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  • Cocoa NSStream TCP connection to FTP

    - by Chuck
    Hi, I'm new to Cocoa, but not to programming. Recently I decided I wanted to write a FTP client for Mac, and so I first made it in the language I'm most comfortable in (on Windows), and then moved on to Cocoa when I had the workings of FTP communications down. My question is (apparently) a bit controversial: How do I establish a read/writeable connection to (a ftp server)? What I have so far (non working obviously): NSInputStream *iStream; NSOutputStream *oStream; NSHost *host = [NSHost hostWithAddress:@"127.0.0.1"]; [NSStream getStreamsToHost:host port:3333 inputStream:&iStream outputStream:&oStream]; // ftp port: 3333 [iStream retain]; [oStream retain]; [iStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [oStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [iStream setDelegate:self]; [oStream setDelegate:self]; // which is not implemented apparently [iStream open]; [oStream open]; // .... [iStream write: (const uint8_t *)buf maxLength:8]; Which is partially based on http://developer.apple.com/mac/library/documentation/cocoa/Conceptual/Streams/Articles/NetworkStreams.html Now, why have I chosen NSStream? Because while this question is merely about how to connect to a FTP stream, my whole project will also include SSL and as far as I've been able to search here and on google, NSStream is capable of "switching" to a SSL connection. I've not been able to see the connection being made (which I'm usually able to do), but I also heard something about having to write to the stream before the stream will open? Any pointers are greatly appreciated, and sorry if my question is annoying - I'm new to Cocoa :)

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  • Odd background image resizing on animating UIView

    - by Woody
    I have a UIView in the middle of a view that I am using as a game playing area (in a 2d cocoa view). This image has a background image of the same size as the view. Resizing the view I use animation to make it look smooth (and that works fine). However, when the animation starts, the background image immediately changes size, tiling or being clipped to a size that when the animation finishes, the background image is physically the same size. I don't want this, I want the image to always fit the view, regardless of the view size. UIImage *bgImage = [UIImage imageNamed:@"head.png"]; ... // resize the image returning another image self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:resizedImage]; [UIView beginAnimations:@"resizeView" context:nil]; [UIView setAnimationDuration:.5]; int localViewSize = ... // work out view sizes self.view.frame = CGRectMake(... ,localViewSize,localViewSize); [UIView commitAnimations]; It looks very odd as it jumps to a different size, then animates to the original size. I am guessing that maybe I would have to make a separate view underneath my main view but is that the only way?

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  • NSMutableArray to NSString and Passing NSString to Another View IOS5.1

    - by Space Dust
    I have an NSMutableArray of names. I want the pass the data (selected name) inside of NSMutableArray as text to another view's label. FriendsController.m: - (void)viewDidLoad { [super viewDidLoad]; arrayOfNames=[[NSMutableArray alloc] init]; arrayOfIDs=[[NSMutableArray alloc] init]; userName=[[NSString alloc] init]; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { long long fbid = [[arrayOfIDs objectAtIndex:indexPath.row]longLongValue]; NSString *user=[NSString stringWithFormat:@"%llu/picture",fbid]; [facebook requestWithGraphPath:user andDelegate:self]; userName=[NSString stringWithFormat:@"%@",[arrayOfNames objectAtIndex:indexPath.row]]; FriendDetail *profileDetailName = [[FriendDetail alloc] initWithNibName: @"FriendDetail" bundle: nil]; profileDetailName.nameString=userName; [profileDetailName release]; } - (void)request:(FBRequest *)request didLoad:(id)result { if ([result isKindOfClass:[NSData class]]) { transferImage = [[UIImage alloc] initWithData: result]; FriendDetail *profileDetailPicture = [[FriendDetail alloc] initWithNibName: @"FriendDetail" bundle: nil]; [profileDetailPicture view]; profileDetailPicture.profileImage.image= transferImage; profileDetailPicture.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:profileDetailPicture animated:YES]; [profileDetailPicture release]; } } In FriendDetail.h NSString nameString; IBOutlet UILabel *profileName; @property (nonatomic, retain) UILabel *profileName; @property (nonatomic, retain) NSString *nameString; In FriendDetail.m - (void)viewDidLoad { [super viewDidLoad]; profileName.text=nameString; } nameString in second controller(FriendDetail) returns nil. When i set a breakpoint in firstcontroller I see the string inside of nameString is correct but after that it returns to nil somehow.

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  • Doctrine stupid or me stupid?

    - by ropstah
    I want to use a single Doctrine install on our server and serve multiple websites. Naturally the models should be maintained in the websites' modelsfolder. I have everything up (and not running) like so: Doctrine @ /CustomFramework/Doctrine Websites @ /var/www/vhosts/custom1.com/ /var/www/vhosts/custom2.com/ Generating works fine, all models are delivered in /application_folder/models and /application_folder/models/generated for the correct website. I've added Doctrine::loadModels('path_to_models') in the bootstrap file for each website, and also registered the autoloaded. But.... This is the autoloader code: public static function autoload($className) { if (strpos($className, 'sfYaml') === 0) { require dirname(__FILE__) . '/Parser/sfYaml/' . $className . '.php'; return true; } if (0 !== stripos($className, 'Doctrine_') || class_exists($className, false) || interface_exists($className, false)) { return false; } $class = self::getPath() . DIRECTORY_SEPARATOR . str_replace('_', DIRECTORY_SEPARATOR, $className) . '.php'; if (file_exists($class)) { require $class; return true; } return false; } Am I stupid, or is the autoloader really doing this: $class = self::getPath() . DIRECTORY_SEPARATOR . str_replace('_', DIRECTORY_SEPARATOR, $className) . '.php'; or, in other words: Does it require me to have ALL my generated doctrine classes inside the Doctrine app directory? Or in other words, do I need a single Doctrine installation for each website? I'm getting an error that the BaseXXX class cannot be found. So the autoloading doesn't function correctly. I really hope i'm doing something wrong.. anyone?

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  • Debugging Key-Value-Observing overflow.

    - by Paperflyer
    I wrote an audio player. Recently I started refactored some of the communication flow to make it fully MVC-compliant. Now it crashes, which in itself is not surprising. However, it crashes after a few seconds inside the Cocoa key-value-observing routines with a HUGE stack trace of recursive calls to NSKeyValueNotifyObserver. Obviously, it is recursively observing a value and thus overflowing the NSArray that holds pending notifications. According to the stack trace, the program loops from observeValueForKeyPath to setMyValue and back. Here is the according code: - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { if ([keyPath isEqual:@"myValue"] && object == myModel && [self myValue] != [myModel myValue]) { [self setMyValue:[myModel myValue]; } } and - (void)setMyValue:(float)value { myValue = value; [myModel setMyValue:value]; } myModel changes myValue every 0.05 seconds and if I log the calls to these two functions, they get called only every 0.05 seconds just as they should be, so this is working properly. The stack trace looks like this: -[MyDocument observeValueForKeyPath:ofObject:change:context:] NSKeyValueNotifyObserver NSKeyValueDidChange -[NSObject(NSKeyValueObserverNotification) didChangeValueForKey:] -[MyDocument setMyValue:] _NSSetFloatValueAndNotify …repeated some ~8k times until crash Do you have any idea why I could still be spamming the KVO queue?

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  • Haystack / Whoosh Index Generation Error

    - by Keith Fitzgerald
    I'm trying to setup haystack with whoosh backend. When i try to gen the index [or any index command for that matter] i receive: TypeError: Item in ``from list'' not a string if i completely remove my search_indexes.py i get the same error [so i'm guessing it can't find that file at all] what might cause this error? it's set to autodiscover and i'm sure my app is installed because i'm currently using it. Full traceback: Traceback (most recent call last): File "./manage.py", line 17, in <module> execute_manager(settings) File "/Users/ghostrocket/Development/Redux/.dependencies/django/core/management/__init__.py", line 362, in execute_manager utility.execute() File "/Users/ghostrocket/Development/Redux/.dependencies/django/core/management/__init__.py", line 303, in execute self.fetch_command(subcommand).run_from_argv(self.argv) File "/Users/ghostrocket/Development/Redux/.dependencies/django/core/management/__init__.py", line 257, in fetch_command klass = load_command_class(app_name, subcommand) File "/Users/ghostrocket/Development/Redux/.dependencies/django/core/management/__init__.py", line 67, in load_command_class module = import_module('%s.management.commands.%s' % (app_name, name)) File "/Users/ghostrocket/Development/Redux/.dependencies/django/utils/importlib.py", line 35, in import_module __import__(name) File "/Users/ghostrocket/Development/Redux/.dependencies/haystack/__init__.py", line 124, in <module> handle_registrations() File "/Users/ghostrocket/Development/Redux/.dependencies/haystack/__init__.py", line 121, in handle_registrations search_sites_conf = __import__(settings.HAYSTACK_SITECONF) File "/Users/ghostrocket/Development/Redux/website/../website/search_sites.py", line 2, in <module> haystack.autodiscover() File "/Users/ghostrocket/Development/Redux/.dependencies/haystack/__init__.py", line 83, in autodiscover app_path = __import__(app, {}, {}, [app.split('.')[-1]]).__path__ TypeError: Item in ``from list'' not a string and here is my search_indexes.py from haystack import indexes from haystack import site from myproject.models import * site.register(myobject)

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  • AVAudioPlayer making noise when playing multiple sounds at the same time

    - by Rob
    I am having an issue where AVAudioPlayer is introducing noise into playback ONLY when I play multiple sound files at the same time. If I play them each individually, they all sound perfect. But, if I play sound clip B while sound clip A is still playing, the speakers start crackling like there is noise. I have tried both m4a files AND caf files and both make the same noise, so it has to be something with how I am implementing this method or a quirk with AVAudioPlayer. Any insights? code I am using: UITouch* touch = [[event allTouches] anyObject]; NSString* filename = [soundArray objectAtIndex:[touch view].tag]; NSString *path = [[NSBundle mainBundle] pathForResource:filename ofType:@"m4a"]; AVAudioPlayer * newAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; self.theAudio = newAudio; // automatically retain audio and dealloc old file if new m4a file is loaded [newAudio release]; // release the audio safely theAudio.delegate = self; [theAudio prepareToPlay]; [theAudio setNumberOfLoops:0]; [theAudio setVolume: volumeLevel]; [theAudio play];

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  • UIScrollView only works if the child views aren't hit

    - by dny238
    I have a scroll view that doesn't scroll right, I've simplified the code for below. It draws the view and some horizontal buttons that i add more stuff to in the real code. If you drag the whitespace between the buttons the view scrolls. If you happen to put your finger on a button, it won't scroll. After a related suggestion, I tried to add the delaysContentTouches = YES line, but it doesn't seem to make a difference. http://stackoverflow.com/questions/650437/iphone-uiscrollview-with-uibuttons-how-to-recreate-springboard What am I doing wrong? TIA, Rob Updated the code - (void)viewDidLoad { l = [self landscapeView]; [self.view addSubview:l]; [l release]; } - (UIScrollView *) landscapeView { // LANDSCAPE VIEW UIScrollView *landscapeView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 320, 325)]; landscapeView.backgroundColor = [UIColor whiteColor]; landscapeView.delaysContentTouches = YES; NSInteger iMargin, runningY, n; iMargin = 3; runningY = iMargin; for (n = 1; n <= 38; n++) { //add day labels UIButton *templabel = [[UIButton alloc] initWithFrame:CGRectMake(iMargin,runningY,320 - ( 2 * iMargin),20)]; templabel.backgroundColor = [UIColor grayColor]; [landscapeView addSubview:templabel]; [templabel release]; runningY = runningY + 30; } landscapeView.contentSize = CGSizeMake( 320, runningY); return landscapeView; }

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  • Simple way to decrease values without making a new attribute?

    - by Jam
    I'm making a program where you're firing a 'blaster', and I have 5 ammo. I'm blasting an alien who has 5 health. At the end I instantiate the player and make him blast 6 times to check that the program works correctly. But the way I've done it makes it so that the amount won't decrease. Is there an easy fix to this, or do I just have to make a new attribute for ammo and health? Here's what I have: class Player(object): """ A player in a shooter game. """ def blast(self, enemy, ammo=5): if ammo>=1: ammo-=1 print "You have blasted the alien." print "You have", ammo, "ammunition left." enemy.die(5) else: print "You are out of ammunition!" class Alien(object): """ An alien in a shooter game. """ def die(self, health=5): if health>=1: health-=1 print "The alien is wounded. He now has", health, "health left." elif health==0: health-=1 print "The alien gasps and says, 'Oh, this is it. This is the big one. \n" \ "Yes, it's getting dark now. Tell my 1.6 million larvae that I loved them... \n" \ "Good-bye, cruel universe.'" else: print "The alien's corpse sits up momentarily and says, 'No need to blast me, I'm dead already!" # main print "\t\tDeath of an Alien\n" hero = Player() invader = Alien() hero.blast(invader) hero.blast(invader) hero.blast(invader) hero.blast(invader) hero.blast(invader) hero.blast(invader) raw_input("\n\nPress the enter key to exit.")

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  • UITableViewCell Custom accessory - get the row of accessory

    - by Emil
    Hi. I have a pretty big issue. I am trying to create a favorite-button on every UITableViewCell in a UITableView. That works very good, and I currently have an action and selector performed when pressed. accessory = [UIButton buttonWithType:UIButtonTypeCustom]; [accessory setImage:[UIImage imageNamed:@"star.png"] forState:UIControlStateNormal]; accessory.frame = CGRectMake(0, 0, 15, 15); accessory.userInteractionEnabled = YES; [accessory addTarget:self action:@selector(didTapStar) forControlEvents:UIControlEventTouchUpInside]; cell.accessoryView = accessory; And selector: - (void) didTapStar { UITableViewCell *newCell = [tableView cellForRowAtIndexPath:???]; accessory = [UIButton buttonWithType:UIButtonTypeCustom]; [accessory setImage:[UIImage imageNamed:@"stared.png"] forState:UIControlStateNormal]; accessory.frame = CGRectMake(0, 0, 26, 26); accessory.userInteractionEnabled = YES; [accessory addTarget:self action:@selector(didTapStar) forControlEvents:UIControlEventTouchDown]; newCell.accessoryView = accessory; } Now, here's the problem: I want to know what row the accessory that was pressed belongs to. How can I do this? Thank you :)

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  • Using kAudioSessionProperty_OtherMixableAudioShouldDuck on iPhone

    - by Cliff
    Hello, I'm trying to get consistant behavior out of the kAudioSessionProperty_OtherMixableAudioShouldDuck property on the iPhone to allow iPod music blending and I'm having trouble. At the start of my app I set an Ambient category like so: -(void) initialize { [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryAmbient error: nil]; } Later on when I attempt to play audio I set the duck property using the following method: //this will crossfade the audio with the ipod music - (void) toggleCrossfadeOn:(UInt32)onOff { //crossfade the ipod music AudioSessionSetProperty(kAudioSessionProperty_OtherMixableAudioShouldDuck,sizeof(onOff),&onOff); AudioSessionSetActive(onOff); } I call this passing a numeric "1" just before playing audio like so: [self toggleCrossfadeOn:1]; [player play]; I then call the crossfade method again passing a zero when my app's audio completes using a playback is stopping callback like so: -(void) playbackIsStoppingForPlayer:(MQAudioPlayer*)audioPlayer { NSLog(@"Releasing player"); [audioPlayer release]; [self toggleCrossfadeOn:0]; } In my production app this exact code works as expected, causing the ipod to fade out just before playing my app's audio then fade back in when the audio finishes playing. In a new project I recently started, I get different behavior. The iPod audio fades down and never fades back in. In my production app I use the AVAudioPlayer where in my new app I've written a custom audio player that uses audio queues. Could somebody help me understand the differences and how to properly use this API?

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  • «HTTP::Message content must be bytes» error when trying to post

    - by ZyX
    I have the following code: ... sub setImage { my $self=shift; my $filename=shift; unless(-r $filename) { warn "File $filename not found"; return; } my $imgn=shift; my $operation=&URI::Escape::uri_escape_utf8( (shift) ? "???????! (Delete)" : "?????????! (Store)"); my $FH=&::File::open($filename, 0, 0); my $image; # &utf8::downgrade($image); sysread($FH, $image, 102400, 0); close $FH; my $imginfo=eval{&Image::Info::image_info(\$image)}; if($@ or $imginfo->{"error"}) { warn "Invalid image: ".($@ || $imginfo->{"error"}); return undef; } my $fields=[ DIR => $self->url("fl"), OPERATION => $operation, FILE_NAME => ".photo$imgn", # FILE => [$filename], FILE => [undef, "image.".$imginfo->{"file_ext"}, # Content_Type => $imginfo->{"file_media_type"}, # Content_Type => 'application/octet-stream', Content => $image, ], ]; my $response=&ZLR::UA::post( &ZLR::UA::absURL("/cgi-bin/file_manager")."", $fields, Content_Type => "form-data", ); print $response->decoded_content; } ... When I try to use function setImage it fails with error HTTP::Message content must be bytes at /usr/lib64/perl5/vendor_perl/5.8.8/HTTP/Request/Common.pm line 91. Worse that I can't reproduce this error without using all of my code and upgrading libwww-perl does nothing. What can cause it?

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  • NSBundle loading a NSViewController

    - by Staros
    Hey all, I'm looking into a project that would upload custom NSBundles that include a NSViewController. In my main program I've got this code to deal with the bundle after it's been loaded... id principalClass = [loadedBundle principalClass]; id instance = [[principalClass alloc] init]; [localLabel setStringValue:[instance name]]; NSView *incomingView = [[instance viewController] view]; [localView addSubview:incomingView]; [localView display]; And the principal classes init method in the bundle looks like this... -(id) init { if(self = [super init]){ name = @"My Plugin"; viewController = [[ViewController alloc] initWithNibName:@"View" bundle:nil]; } return self; } View.nib is a nib located in the bundles project. But whenever I load the bundle I get this error... 2010-05-27 09:11:18.423 PluginLoader[45032:a0f] unable to find nib named: View in bundle path: (null) 2010-05-27 09:11:18.424 PluginLoader[45032:a0f] -[NSViewController loadView] could not load the "View" nib. I know I've got everything wired up because the line [label setStringValue:[instance name]]; sets the label text correctly. Plus, if I take all of the clases in the bundle and load them into my main applications project everything works as expect. Any thoughts on how I can correctly reference "View" in my bundle? Thanks!

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  • Cocoa Touch UITableView Alphabetical '#' Match All Unmatched

    - by Kevin Sylvestre
    I have a UITableView containing names that I would like to group (and sort) by the first letter (similar to the Address Book application). I am currently able to match any section ('A'-'Z') using: // Sections is an array of strings "{search}" and "A" to "Z" and "#". NSString *pattern = [self.sections objectAtIndex:section]; NSPredicate *predicate = nil; // Ignore search pattern. if ([pattern isEqualToString:@"{search}"]) return nil; // Non-Alpha and Non-Diacritic-Alpha (?). if ([pattern isEqualToString:@"#"]); // Default case (use case and diacritic insensitivity). if (!predicate) predicate = [NSPredicate predicateWithFormat:@"name beginswith[cd] %@", pattern]; // Return filtered results. return [self.friends filteredArrayUsingPredicate:predicate]; However, matching for the '#' eludes me. I tried constructing a REGEX match using: [NSPredicate predicateWithFormat:@"name matches '[^a-zA-Z].*'"]; But this fails for diacritic-alpha (duplicate rows appear). Any ideas would be greatly appreciated! Thanks.

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  • iphone cannot rotate views in TabBar controller

    - by Luc
    Hello, I am working on an application that consists of a TabBar controller. Within on of its tab, I have a subclass of UITableViewController, within this list I have a Core-plot graph in the first cell and some other data in the 4 following cells. When I return YES in the shouldAutorotateToInterfaceOrientation method, I would expect the autoresizing of the list view to happen, but... nothing. When I add some log in the willRotateToInterfaceOrientation method, they are not displayed. Is there something I missed ? Thanks a lot, Luc // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations //return (interfaceOrientation == UIInterfaceOrientationPortrait); NSLog(@"Orientation"); return YES; } - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { [super willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration]; NSLog(@"Rotating"); if (toInterfaceOrientation == UIInterfaceOrientationLandscapeRight) { NSLog(@"view land:%@", self.view); } if (toInterfaceOrientation == UIInterfaceOrientationPortrait) { NSLog(@"view portrait:%@", self.view); } }

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  • pushViewController Not Displaying UIView/Nib with tabbar and nav bar

    - by james
    I'm relatively new to objective c but not programming and am stuck with my iphone app. I created a nav based app with both a navbar and a tab bar controller. I set the tab bar as the root controller. I'm able to switch between each tab without any issues to various UIViews and UITableViews. My issue is that in one of my UITableViews that I call from the TabBarController, didSelectRowAtIndexPath function is suppose to display a new UIView. The below code does not give any errors and runs fine but does not show the new Nib. if(newViewController == nil) { NSLog(@"yes nil"); BookViewController *aNewViewController = [[BookViewController alloc] initWithNibName:@"BookOptionView" bundle:nil]; self.newViewController = aNewViewController; [aNewViewController release]; } BookAppDelegate *delegate = (BookAppDelegate *)[[UIApplication sharedApplication] delegate]; [delegate.appNavBar pushViewController:newViewController animated:YES]; Now when I do the below, it works fine but it gets rid of the nav and tab which I'm assuming because its a modal call instead of pushing the view controller. BookViewController *screen = [[BookViewController alloc] initWithNibName:@"BookOptionView" bundle:[NSBundle mainBundle]]; screen.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:screen animated:YES]; [screen release]; Any ideas why I can't get the View Controller to push correctly? In my application delegate file, I declared an AppNavBarController object (inherit from UINavigationController) called appNavBar. Any help would be appreciated!

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  • The cost of passing by shared_ptr

    - by Artem
    I use std::tr1::shared_ptr extensively throughout my application. This includes passing objects in as function arguments. Consider the following: class Dataset {...} void f( shared_ptr< Dataset const > pds ) {...} void g( shared_ptr< Dataset const > pds ) {...} ... While passing a dataset object around via shared_ptr guarantees its existence inside f and g, the functions may be called millions of times, which causes a lot of shared_ptr objects being created and destroyed. Here's a snippet of the flat gprof profile from a recent run: Each sample counts as 0.01 seconds. % cumulative self self total time seconds seconds calls s/call s/call name 9.74 295.39 35.12 2451177304 0.00 0.00 std::tr1::__shared_count::__shared_count(std::tr1::__shared_count const&) 8.03 324.34 28.95 2451252116 0.00 0.00 std::tr1::__shared_count::~__shared_count() So, ~17% of the runtime was spent on reference counting with shared_ptr objects. Is this normal? A large portion of my application is single-threaded and I was thinking about re-writing some of the functions as void f( const Dataset& ds ) {...} and replacing the calls shared_ptr< Dataset > pds( new Dataset(...) ); f( pds ); with f( *pds ); in places where I know for sure the object will not get destroyed while the flow of the program is inside f(). But before I run off to change a bunch of function signatures / calls, I wanted to know what the typical performance hit of passing by shared_ptr was. Seems like shared_ptr should not be used for functions that get called very often. Any input would be appreciated. Thanks for reading. -Artem

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  • NSUndoManager grouping problem?

    - by anonymous
    I'm working on a barebones drawing app. I'm attempting to implement undo/redo capability, so I tell the view's undoManager to save the current image before updating the display. This works perfectly (yes, I understand that redrawing/saving the entire view is not incredibly efficient, but to solve this problem before attempting to optimize the code). However, as expected, when I 'undo' or 'redo', only the minute change is reflected. My goal is to have the whole finger stroke undone/redone. To do that, I told the undoManager to [beginUndoGrouping] in the [touchesBegan] method, and to [endUndoGrouping] in [touchesEnded]. That works for a bit, but after drawing a few strokes, the app crashes, and gdb exits with exc_bad_access. I'm very grateful for any insight you can give me. - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { mouseDragged = YES; currentPoint = [[touches anyObject] locationInView:self]; UIGraphicsBeginImageContext(drawingImageView.bounds.size); [drawingImageView.image drawInRect:drawingImageView.bounds]; CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextSetLineCap(ctx, kCGLineCapRound); CGContextSetLineWidth(ctx, drawingWidth); [drawingColor setStroke]; CGContextBeginPath(ctx); CGContextMoveToPoint(ctx, previousPoint.x, previousPoint.y); CGContextAddLineToPoint(ctx, currentPoint.x, currentPoint.y); CGContextStrokePath(ctx); [self.undoManager registerUndoWithTarget:drawingImageView selector:@selector(setImage:) object:drawingImageView.image]; drawingImageView.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); previousPoint = currentPoint; }

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  • How to implement a counter when using golang's goroutine?

    - by MrROY
    I'm trying to make a queue struct that have push and pop functions. I need to use 10 threads push and another 10 threads pop data, just like i did in the code below. Questions : 1. I need to print out how much i have pushed/popped, but i don't know how to do that. 2. Is there anyway to speed up my code ? the code is too slow for me. package main import ( "runtime" "time" ) const ( DATA_SIZE_PER_THREAD = 10000000 ) type Queue struct { records string } func (self Queue) push(record chan interface{}) { // need push counter record <- time.Now() } func (self Queue) pop(record chan interface{}) { // need pop counter <- record } func main() { runtime.GOMAXPROCS(runtime.NumCPU()) //record chan record := make(chan interface{},1000000) //finish flag chan finish := make(chan bool) queue := new(Queue) for i:=0; i<10; i++ { go func() { for j:=0; j<DATA_SIZE_PER_THREAD; j++ { queue.push(record) } finish<-true }() } for i:=0; i<10; i++ { go func() { for j:=0; j<DATA_SIZE_PER_THREAD; j++ { queue.pop(record) } finish<-true }() } for i:=0; i<20; i++ { <-finish } }

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  • Load external script dynamic, and access it, so I can trigger its domready function

    - by Didier
    I am trying to load the Zopim chat client. Normally it is included with a document write action. This causes it to be loaded before the domReady function is triggered, as it needs this to start itself. I want to load it later, and this works by using prototype (framework determined by Magento) to create a new script element and attaching it to the head. The script is loaded perfectly, but the domReady doesn't fire, so the script is never started. The script is a nameless class, by this I mean that all its functions are encapsulated in {} UPDATE: Sorry, I got it wrong, it is as self invoking function, the same syntax as the first answer suggest. (function C(){ })(); This function call when run sets up listening events for the domReady event under various browsers and then waits. When the domready event fires, it calls a function (that is within the self-invoked function) that starts everything. What I need, is a way to access this function somehow. END UPDATE Within that is a function named C. How can I call this function directly? Or put another way, how can I start an external javascript file that depends on domready going off, when that event doesn't happen? Can I load an external javascript file into a variable, so I can name the class? Can I access the nameless class {} somehow maybe via the script tag? Is there a way to alter the external file/javascript so I can have it look for another event, one that I can trigger? About the only solution I can think of at the moment is to create a iframe and load the script in that.

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  • Cocoa Read NSInputStream from FTP connection

    - by Chuck
    Hi, I (apparently) manage to make a ftp connection, but fail to read anything from it, and with good cause: I don't reach the reading until the connection has timed out. Here's my code: NSHost *host = [NSHost hostWithAddress:@"127.0.0.1"]; [NSStream getStreamsToHost:host port:3333 inputStream:&iStream outputStream:&oStream]; NSMutableDictionary *settings = [NSMutableDictionary dictionaryWithCapacity:1]; [settings setObject:(NSString *)NSStreamSocketSecurityLevelTLSv1 forKey:(NSString *)kCFStreamSSLLevel]; [settings setObject:[NSNumber numberWithBool:YES] forKey:(NSString *)kCFStreamSSLAllowsAnyRoot]; [iStream retain]; [iStream setDelegate:self]; [iStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; CFReadStreamSetProperty((CFReadStreamRef)iStream, kCFStreamPropertySSLSettings, (CFTypeRef)settings);forKey:NSStreamSocketSecurityLevelKey]; [iStream open]; [oStream retain]; [oStream setDelegate:self]; [oStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; CFWriteStreamSetProperty((CFWriteStreamRef)oStream, kCFStreamPropertySSLSettings, (CFTypeRef)settings); forKey:NSStreamSocketSecurityLevelKey]; [oStream open]; NSMutableData *returnMessage = [NSMutableData dataWithLength: 300]; [iStream read: [returnMessage mutableBytes] maxLength: 300]; NSString *readData = [[NSString alloc] initWithBytes: [returnMessage bytes] length: 300 encoding: NSUTF8StringEncoding]; NSRunAlertPanel(@"response", readData, nil, nil, nil); I have not sent a request to the FTP to switch to ssl yet. Any help is greatly appreciated as I find Xcode quite horrible for debugging (no exception or error msg on failed steps what so ever). Chuck

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  • Adding BarButtons to a UINavigationBar after presenting a modal view controller.

    - by yujean
    I'm using the template for a "Utility Application". In the "FlipSideViewController", I added an IBOutlet for a UINavigationController, navController. In the code, I added the navController just fine. The rootViewController loads perfectly: navController.viewControllers = [[NSArray arrayWithObject:rootViewController] retain]; [self.view addSubview:navController.view]; I changed the color of the navController just fine: navController.navigationBar.tintColor = [UIColor colorWithRed:0.6 green:0.75 blue:0.6 alpha:1.0]; navController.navigationBar.translucent = NO; I make a button (note: "done" refers to a IBAction that dismisses the modalviewcontroller): UIBarButtonItem *backButton = [[UIBarButtonItem alloc] initWithTitle:@"TEST" style:UIBarButtonItemStyleDone target:self action:@selector(done:)]; I make a navItem using that button: UINavigationItem *backNavItem = [[UINavigationItem alloc] initWithTitle:@"TESTTEST"]; [backNavItem setRightBarButtonItem:backButton animated:YES]; I try to add that button: [navController.navigationBar pushNavigationItem:backNavItem animated:YES]; This above code fails miserably. I apparently can't add buttons to the navController because: * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Cannot call pushNavigationItem:animated: directly on a UINavigationBar managed by a controller.' Do I have to make a separate UINavigationBar that's somehow connected to my navController? I tried going that route but with no avail.

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