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  • google data api for youtube

    - by user93796
    i am trying to run the sample program which comes with google data api.I am geting a run time error at following line YouTubeService myService = new YouTubeService("gdataSample-YouTube-1"); erroe is as follows : run: Exception in thread "main" java.lang.NoClassDefFoundError: com/google/common/collect/Maps at com.google.gdata.wireformats.AltRegistry.(AltRegistry.java:118) at com.google.gdata.wireformats.AltRegistry.(AltRegistry.java:100) at com.google.gdata.client.Service.(Service.java:532) at YouTubeReadonlyClient.main(YouTubeReadonlyClient.java:713) Caused by: java.lang.ClassNotFoundException: com.google.common.collect.Maps at java.net.URLClassLoader$1.run(URLClassLoader.java:200) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:188) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:252) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:320) ... 4 more Java Result: 1 BUILD SUCCESSFUL (total time: 0 seconds) I tried both google data api 1.35.0 and 1.35.1 versions and i am geting the same error in both

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  • Python multiprocessing global variable updates not returned to parent

    - by user1459256
    I am trying to return values from subprocesses but these values are unfortunately unpicklable. So I used global variables in threads module with success but have not been able to retrieve updates done in subprocesses when using multiprocessing module. I hope I'm missing something. The results printed at the end are always the same as initial values given the vars dataDV03 and dataDV04. The subprocesses are updating these global variables but these global variables remain unchanged in the parent. import multiprocessing # NOT ABLE to get python to return values in passed variables. ants = ['DV03', 'DV04'] dataDV03 = ['', ''] dataDV04 = {'driver': '', 'status': ''} def getDV03CclDrivers(lib): # call global variable global dataDV03 dataDV03[1] = 1 dataDV03[0] = 0 # eval( 'CCL.' + lib + '.' + lib + '( "DV03" )' ) these are unpicklable instantiations def getDV04CclDrivers(lib, dataDV04): # pass global variable dataDV04['driver'] = 0 # eval( 'CCL.' + lib + '.' + lib + '( "DV04" )' ) if __name__ == "__main__": jobs = [] if 'DV03' in ants: j = multiprocessing.Process(target=getDV03CclDrivers, args=('LORR',)) jobs.append(j) if 'DV04' in ants: j = multiprocessing.Process(target=getDV04CclDrivers, args=('LORR', dataDV04)) jobs.append(j) for j in jobs: j.start() for j in jobs: j.join() print 'Results:\n' print 'DV03', dataDV03 print 'DV04', dataDV04 I cannot post to my question so will try to edit the original. Here is the object that is not picklable: In [1]: from CCL import LORR In [2]: lorr=LORR.LORR('DV20', None) In [3]: lorr Out[3]: <CCL.LORR.LORR instance at 0x94b188c> This is the error returned when I use a multiprocessing.Pool to return the instance back to the parent: Thread getCcl (('DV20', 'LORR'),) Process PoolWorker-1: Traceback (most recent call last): File "/alma/ACS-10.1/casa/lib/python2.6/multiprocessing/process.py", line 232, in _bootstrap self.run() File "/alma/ACS-10.1/casa/lib/python2.6/multiprocessing/process.py", line 88, in run self._target(*self._args, **self._kwargs) File "/alma/ACS-10.1/casa/lib/python2.6/multiprocessing/pool.py", line 71, in worker put((job, i, result)) File "/alma/ACS-10.1/casa/lib/python2.6/multiprocessing/queues.py", line 366, in put return send(obj) UnpickleableError: Cannot pickle <type 'thread.lock'> objects In [5]: dir(lorr) Out[5]: ['GET_AMBIENT_TEMPERATURE', 'GET_CAN_ERROR', 'GET_CAN_ERROR_COUNT', 'GET_CHANNEL_NUMBER', 'GET_COUNT_PER_C_OP', 'GET_COUNT_REMAINING_OP', 'GET_DCM_LOCKED', 'GET_EFC_125_MHZ', 'GET_EFC_COMB_LINE_PLL', 'GET_ERROR_CODE_LAST_CAN_ERROR', 'GET_INTERNAL_SLAVE_ERROR_CODE', 'GET_MAGNITUDE_CELSIUS_OP', 'GET_MAJOR_REV_LEVEL', 'GET_MINOR_REV_LEVEL', 'GET_MODULE_CODES_CDAY', 'GET_MODULE_CODES_CMONTH', 'GET_MODULE_CODES_DIG1', 'GET_MODULE_CODES_DIG2', 'GET_MODULE_CODES_DIG4', 'GET_MODULE_CODES_DIG6', 'GET_MODULE_CODES_SERIAL', 'GET_MODULE_CODES_VERSION_MAJOR', 'GET_MODULE_CODES_VERSION_MINOR', 'GET_MODULE_CODES_YEAR', 'GET_NODE_ADDRESS', 'GET_OPTICAL_POWER_OFF', 'GET_OUTPUT_125MHZ_LOCKED', 'GET_OUTPUT_2GHZ_LOCKED', 'GET_PATCH_LEVEL', 'GET_POWER_SUPPLY_12V_NOT_OK', 'GET_POWER_SUPPLY_15V_NOT_OK', 'GET_PROTOCOL_MAJOR_REV_LEVEL', 'GET_PROTOCOL_MINOR_REV_LEVEL', 'GET_PROTOCOL_PATCH_LEVEL', 'GET_PROTOCOL_REV_LEVEL', 'GET_PWR_125_MHZ', 'GET_PWR_25_MHZ', 'GET_PWR_2_GHZ', 'GET_READ_MODULE_CODES', 'GET_RX_OPT_PWR', 'GET_SERIAL_NUMBER', 'GET_SIGN_OP', 'GET_STATUS', 'GET_SW_REV_LEVEL', 'GET_TE_LENGTH', 'GET_TE_LONG_FLAG_SET', 'GET_TE_OFFSET_COUNTER', 'GET_TE_SHORT_FLAG_SET', 'GET_TRANS_NUM', 'GET_VDC_12', 'GET_VDC_15', 'GET_VDC_7', 'GET_VDC_MINUS_7', 'SET_CLEAR_FLAGS', 'SET_FPGA_LOGIC_RESET', 'SET_RESET_AMBSI', 'SET_RESET_DEVICE', 'SET_RESYNC_TE', 'STATUS', '_HardwareDevice__componentName', '_HardwareDevice__hw', '_HardwareDevice__stickyFlag', '_LORRBase__logger', '__del__', '__doc__', '__init__', '__module__', '_devices', 'clearDeviceCommunicationErrorAlarm', 'getControlList', 'getDeviceCommunicationErrorCounter', 'getErrorMessage', 'getHwState', 'getInternalSlaveCanErrorMsg', 'getLastCanErrorMsg', 'getMonitorList', 'hwConfigure', 'hwDiagnostic', 'hwInitialize', 'hwOperational', 'hwSimulation', 'hwStart', 'hwStop', 'inErrorState', 'isMonitoring', 'isSimulated'] In [6]:

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  • How to Convert ILayer to IPolygon In ArcObjects

    - by Scott
    Having trouble converting an Ilayer to an IPolygon. I am developing a toolbar for ArcMap and I grab a layer via code from the side table of contents. The Layer is a Polygon, but the code won't convert it to a IPolygon. Can anyone help me out? This is the code I am using to try and convert it to a IPolygon... IPolygon poly = m_document.Maps.get_Item(0).get_Layer(0) as IPolygon; I can do this: ILayer layer = m_document.Maps.get_Item(0).get_Layer(0) as ILayer; And that works, just not converting it to a IPloygon..

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  • How to return Current Object in a Static function in PHP

    - by streetparade
    I neet access to current object in a static method. Code: protected static $name; public static function name($modulename) { self::$name = $modulename; } public function __call($name, $arguments) { $me = new test(self::$name); return $me->$name($arguments); } I want to be able to call method log in Log class. Like this echo Mods::name("Log")->log("test"); How do i do that?

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  • about python scripting

    - by kmitnick
    I have this code class HNCS (ThreadingTCPServer): def verify_request(self, request, client_address): for key in connections: if connections[key].client_address[0] == client_address[0]: if client_address[0] != '127.0.0.1': return False return True def welcome(self): return '''______________________________________________________ ------------------------------------------------------ %s ______________________________________________________ ------------------------------------------------------ * Server started %s * Waiting for connections on port %i ''' % (gpl, ctime(), PORT) I only can't figure out the line where it says if connections[key].client_address[0] == client_address[0] how come we used client_address as an attribute after dictionary???

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  • How to retrieve caller context object in Ruby ?

    - by David
    Hi, hereafter is my piece of code that I want to simplify in order to avoid passing an extra argument on each call : module M def do_something(context) puts "Called from #{context}" end module_function :do_something end class Foo def do_stuff M.do_something(self) end end Foo.new.do_stuff Is there a way to do the same think without passing 'self' as an input argument to 'do_something' method like this ? module M def do_something puts "Called from #{method that returns caller object}" end module_function :do_something end class Foo def do_stuff M.do_something end end Foo.new.do_stuff Thanks for your support!

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  • Crash in OS X Core Data Utility Tutorial

    - by vinogradov
    I'm trying to follow Apple's Core Data utility Tutorial. It was all going nicely, until... The tutorial uses a custom sub-class of NSManagedObject, called 'Run'. Run.h looks like this: #import <Foundation/Foundation.h> #import <CoreData/CoreData.h> @interface Run : NSManagedObject { NSInteger processID; } @property (retain) NSDate *date; @property (retain) NSDate *primitiveDate; @property NSInteger processID; @end Now, in Run.m we have an accessor method for the processID variable: - (void)setProcessID:(int)newProcessID { [self willChangeValueForKey:@"processID"]; processID = newProcessID; [self didChangeValueForKey:@"processID"]; } In main.m, we use functions to set up a managed object model and context, instantiate an entity called run, and add it to the context. We then get the current NSprocessInfo, in preparation for setting the processID of the run object. NSManagedObjectContext *moc = managedObjectContext(); NSEntityDescription *runEntity = [[mom entitiesByName] objectForKey:@"Run"]; Run *run = [[Run alloc] initWithEntity:runEntity insertIntoManagedObjectContext:moc]; NSProcessInfo *processInfo = [NSProcessInfo processInfo]; Next, we try to call the accessor method defined in Run.m to set the value of processID: [run setProcessID:[processInfo processIdentifier]]; And that's where it's crashing. The object run seems to exist (I can see it in the debugger), so I don't think I'm messaging nil; on the other hand, it doesn't look like the setProcessID: message is actually being received. I'm obviously still learning this stuff (that's what tutorials are for, right?), and I'm probably doing something really stupid. However, any help or suggestions would be gratefully received! ===MORE INFORMATION=== Following up on Jeremy's suggestions: The processID attribute in the model is set up like this: NSAttributeDescription *idAttribute = [[NSAttributeDescription alloc]init]; [idAttribute setName:@"processID"]; [idAttribute setAttributeType:NSInteger32AttributeType]; [idAttribute setOptional:NO]; [idAttribute setDefaultValue:[NSNumber numberWithInteger:-1]]; which seems a little odd; we are defining it as a scalar type, and then giving it an NSNumber object as its default value. In the associated class, Run, processID is defined as an NSInteger. Still, this should be OK - it's all copied directly from the tutorial. It seems to me that the problem is probably in there somewhere. By the way, the getter method for processID is defined like this: - (int)processID { [self willAccessValueForKey:@"processID"]; NSInteger pid = processID; [self didAccessValueForKey:@"processID"]; return pid; } and this method works fine; it accesses and unpacks the default int value of processID (-1). Thanks for the help so far!

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  • Core Animation performance on iphone

    - by nico
    I'm trying to do some animations using Core Animation on the iphone. I'm using CABasicAnimation on CALayer. It's a straight forward animation from a random place at the top of the screen to the bottom of the screen at random speed, I have 30 elements that doing the same animation continuously until another action happens. But the performance on the iPhone 3G is very sluggish when the animations start. The image is only 8k. Is this the right approach? How should I change so it performs better. // image cached somewhere else. CGImageRef imageRef = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:name ofType:@"png"]] CGImage]; - (void)animate:(NSTimer *)timer { int startX = round(radom() % 320); float speed = 1 / round(random() % 100 + 2); CALayer *layer = [CALayer layer]; layer.name = @"layer"; layer.contents = imageRef; // cached image layer.frame = CGRectMake(0, 0, CGImageGetWidth(imageRef), CGImageGetHeight(imageRef)); int width = layer.frame.size.width; int height = layer.frame.size.height; layer.frame = CGRectMake(startX, self.view.frame.origin.y, width, height); [effectLayer addSublayer:layer]; CGPoint start = CGPointMake(startX, 0); CGPoint end = CGPointMake(startX, self.view.frame.size.height); float repeatCount = 1e100; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"]; animation.delegate = self; animation.fromValue = [NSValue valueWithCGPoint:start]; animation.toValue = [NSValue valueWithCGPoint:end]; animation.duration = speed; animation.repeatCount = repeatCount; animation.autoreverses = NO; animation.removedOnCompletion = YES; animation.fillMode = kCAFillModeForwards; [layer addAnimation:animation forKey:@"position"]; } The animations are fired off using a NSTimer. animationTimer = [NSTimer timerWithTimeInterval:0.2 target:self selector:@selector(animate:) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:animationTimer forMode:NSDefaultRunLoopMode];

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  • JavaScript + Maths: Image zoom with CSS3 Transforms, How to set Origin? (with example)

    - by Sunday Ironfoot
    My Math skills really suck! I'm trying to implement an image zoom effect, a bit like how the Zoom works with Google Maps, but with a grid of fix position images. I've uploaded an example of what I have so far here: http://www.dominicpettifer.co.uk/Files/MosaicZoom.html (uses CSS3 transforms so only works with Firefox, Opera, Chrome or Safari) Use your mouse wheel to zoom in/out. The HTML source is basically an outer div with an inner-div, and that inner-div contains 16 images arranged using absolute position. It's going to be a Photo Mosaic basically. I've got the zoom bit working using CSS3 transforms: $(this).find('div').css('-moz-transform', 'scale(' + scale + ')'); ...however, I'm relying on the mouse X/Y position on the outer div to zoom in on where the mouse cursor is, similar to how Google Maps functions. The problem is that if you zoom right in on an image, move the cursor to the bottom/left corner and zoom again, instead of zooming to the bottom/left corner of the image, it zooms to the bottom/left of the entire mosaic. This has the effect of appearing to jump about the mosaic as you zoom in closer while moving the mouse around, even slightly. That's basically the problem, I want the zoom to work exactly like Google Maps where it zooms exactly to where your mouse cursor position is, but I can't get my head around the Maths to calculate the transform-origin: X/Y values correctly. Please help, been stuck on this for 3 days now. Here is the full code listing for the mouse wheel event: var scale = 1; $("#mosaicContainer").mousewheel(function(e, delta) { if (delta > 0) { scale += 1; } else { scale -= 1; } scale = scale < 1 ? 1 : (scale > 40 ? 40 : scale); var x = e.pageX - $(this).offset().left; var y = e.pageY - $(this).offset().top; $(this).find('div').css('-moz-transform', 'scale(' + scale + ')') .css('-moz-transform-origin', x + 'px ' + y + 'px'); return false; });

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  • Rails. Putting update logic in your migrations

    - by Daniel Abrahamsson
    A couple of times I've been in the situation where I've wanted to refactor the design of some model and have ended up putting update logic in migrations. However, as far as I've understood, this is not good practice (especially since you are encouraged to use your schema file for deployment, and not your migrations). How do you deal with these kind of problems? To clearify what I mean, say I have a User model. Since I thought there would only be two kinds of users, namely a "normal" user and an administrator, I chose to use a simple boolean field telling whether the user was an adminstrator or not. However, after I while I figured I needed some third kind of user, perhaps a moderator or something similar. In this case I add a UserType model (and the corresponding migration), and a second migration for removing the "admin" flag from the user table. And here comes the problem. In the "add_user_type_to_users" migration I have to map the admin flag value to a user type. Additionally, in order to do this, the user types have to exist, meaning I can not use the seeds file, but rather create the user types in the migration (also considered bad practice). Here comes some fictional code representing the situation: class CreateUserTypes < ActiveRecord::Migration def self.up create_table :user_types do |t| t.string :name, :nil => false, :unique => true end #Create basic types (can not put in seed, because of future migration dependency) UserType.create!(:name => "BASIC") UserType.create!(:name => "MODERATOR") UserType.create!(:name => "ADMINISTRATOR") end def self.down drop_table :user_types end end class AddTypeIdToUsers < ActiveRecord::Migration def self.up add_column :users, :type_id, :integer #Determine type via the admin flag basic = UserType.find_by_name("BASIC") admin = UserType.find_by_name("ADMINISTRATOR") User.all.each {|u| u.update_attribute(:type_id, (u.admin?) ? admin.id : basic.id)} #Remove the admin flag remove_column :users, :admin #Add foreign key execute "alter table users add constraint fk_user_type_id foreign key (type_id) references user_types (id)" end def self.down #Re-add the admin flag add_column :users, :admin, :boolean, :default => false #Reset the admin flag (this is the problematic update code) admin = UserType.find_by_name("ADMINISTRATOR") execute "update users set admin=true where type_id=#{admin.id}" #Remove foreign key constraint execute "alter table users drop foreign key fk_user_type_id" #Drop the type_id column remove_column :users, :type_id end end As you can see there are two problematic parts. First the row creation part in the first model, which is necessary if I would like to run all migrations in a row, then the "update" part in the second migration that maps the "admin" column to the "type_id" column. Any advice?

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  • Statusbar overlaps ViewController

    - by Stefan
    Hi, I in my AppDelegate, I use: ActivitiesViewController *acController = [[ActivitiesViewController alloc] initWithNibName:@"ActivitiesView" bundle:[NSBundle mainBundle]]; UINavigationController *acNavController = [[UINavigationController alloc] initWithRootViewController:acController]; [self.tabBarController setSelectedIndex:0]; [self.tabBarController setSelectedViewController:acNavController]; To switch the views in my TabBarController. The result is to close to the window top: How do I get my view to correct position? Regards

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  • Countdown timer using NSTimer in "0:00" format

    - by Joey Pennacchio
    I have been researching for days on how to do this and nobody has an answer. I am creating an app with 5 timers on the same view. I need to create a timer that counts down from "15:00" (minutes and seconds), and, another that counts down from "2:58" (minutes and seconds). The 15 minute timer should not repeat, but it should stop all other timers when it reaches "00:00." The "2:58" timer should repeat until the "15:00" or "Game Clock" reaches 0. Right now, I have scrapped almost all of my code and I'm working on the "2:58" repeating timer, or "rocketTimer." Does anyone know how to do this? Here is my code: #import <UIKit/UIKit.h> @interface FirstViewController : UIViewController { //Rocket Timer int totalSeconds; bool timerActive; NSTimer *rocketTimer; IBOutlet UILabel *rocketCount; int newTotalSeconds; int totalRocketSeconds; int minutes; int seconds; } - (IBAction)Start; @end and my .m #import "FirstViewController.h" @implementation FirstViewController - (NSString *)timeFormatted:(int)newTotalSeconds { int seconds = totalSeconds % 60; int minutes = (totalSeconds / 60) % 60; return [NSString stringWithFormat:@"%i:%02d"], minutes, seconds; } -(IBAction)Start { newTotalSeconds = 178; //for 2:58 newTotalSeconds = newTotalSeconds-1; rocketCount.text = [self timeFormatted:newTotalSeconds]; if(timerActive == NO){ timerActive = YES; newTotalSeconds = 178; [rocketTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(timerLoop) userInfo:nil repeats:YES]; } else{ timerActive = NO; [rocketTimer invalidate]; rocketTimer = nil; } } -(void)timerLoop:(id)sender { totalSeconds = totalSeconds-1; rocketCount.text = [self timeFormatted:totalSeconds]; } - (void)dealloc { [super dealloc]; [rocketTimer release]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view from its nib. timerActive = NO; } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } @end

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  • Webapp: safetly update a shared List/Map in the AppContext

    - by al nik
    I've Lists and Maps in my WebAppContext. Most of the time these are only read by multiple Threads but sometimes there's the need to update or add some data. I'm wondering what's the best way to do this without incurring in a ConcurrentModificationException. I think that using CopyOnWriteArrayList I can achieve what I want in terms of - I do not have to sync on every read operation- I can safety update the list while other threads are reading it. Is this the best solution? What about Maps?

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  • Please help with iPhone Memory & Images, memory usage crashing app

    - by Andrew Gray
    I have an issue with memory usage relating to images and I've searched the docs and watched the videos from cs193p and the iphone dev site on memory mgmt and performance. I've searched online and posted on forums, but I still can't figure it out. The app uses core data and simply lets the user associate text with a picture and stores the list of items in a table view that lets you add and delete items. Clicking on a row shows the image and related text. that's it. Everything runs fine on the simulator and on the device as well. I ran the analyzer and it looked good, so i then starting looking at performance. I ran leaks and everything looked good. My issue is when running Object Allocations as every time i select a row and the view with the image is shown, the live bytes jumps up a few MB and never goes down and my app eventually crashes due to memory usage. Sorting the live bytes column, i see 2 2.72MB mallocs (5.45Mb total), 14 CFDatas (3.58MB total), 1 2.74MB malloc and everything else is real small. the problem is all the related info in instruments is really technical and all the problem solving examples i've seen are just missing a release and nothing complicated. Instruments shows Core Data as the responsible library for all but one (libsqlite3.dylib the other) with [NSSQLCore _prepareResultsFromResultSet:usingFetchPlan:withMatchingRows:] as the caller for all but one (fetchResultSetReallocCurrentRow the other) and im just not sure how to track down what the problem is. i've looked at the stack traces and opened the last instance of my code and found 2 culprits (below). I havent been able to get any responses at all on this, so if anyone has any tips or pointers, I'd really appreciate it!!!! //this is from view controller that shows the title and image - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; self.title = item.title; self.itemTitleTextField.text = item.title; if ([item.notes length] == 0) { self.itemNotesTextView.hidden = YES; } else { self.itemNotesTextView.text = item.notes; } //this is the line instruments points to UIImage *image = item.photo.image; itemPhoto.image = image; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the managed object for the given index path NSManagedObjectContext *context = [fetchedResultsController managedObjectContext]; [context deleteObject:[fetchedResultsController objectAtIndexPath:indexPath]]; // Save the context. NSError *error = nil; if (![context save:&error]) //this is the line instruments points to { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); exit(-1); } } }

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  • View doesn't respond to touches after shake

    - by Mike Rychev
    In my app I've implemented a shake event and it shows a UIImageView. When the UIImageView is shown, I hide the Nav Bar with: [self.navigationController setNavigationBarHidden:YES animated:NO]; And after that I want to bring it back when user touches the screen: - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [[self navigationController] setNavigationBarHidden:NO animated:YES]; } But it doesn't work! Like my view doesn't respond to touches. Thanks in advance!

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  • Pressing UIBarButtonItem on a NavigationController

    - by john
    Hey I've added a button the my navigation bar like so: UIBarButtonItem *anotherButton = [[UIBarButtonItem alloc] initWithTitle:@"Edit" style:UIBarButtonItemStylePlain target:self action:@selector(methodtocall:)]; self.navigationItem.rightBarButtonItem = anotherButton; [anotherButton release]; However when I press this I get a InvalidArgumentException. This is in a brand new navigation project. Does anyone know why I get this behaviour?

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  • Large Scale VHDL techniques

    - by oxinabox.ucc.asn.au
    I'm thinking about implimenting a 16 bit CPU in VHDL. A simplish CPU. ADD, MULS, NEG, BitShift, JUMP, Relitive Jump, BREQ, Relitive BREQ, i don't know somethign along these lines Probably all only working with 16bit operands. I might even cut it down and use only a single operand and a accumulator. With Some status regitsters, Carry, Zero, Neg (unless i use a Accumlator), I know how to design all the parts from logic gates, and plan to build them up from first priciples, So for my ALU I'll need to 'build' a ADDer, proably a Carry Look ahead, group adder, this adder it self is make up oa a couple of parts, wich are themselves made up of a couple of parts. Anyway, my problem is not the CPU design, or the VHDL (i know the language, more or less). It's how i should keep things organised. How should I use packages, How should I name my processes and port maps? (i've never seen the benifit of naming the port maps, or processes)

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  • button item lost when hide and unhide toolbar

    - by RAGOpoR
    i dont know, why the button are disappear after the toolbar set to hide and unhide. how can i fix it? and i setup my button at this method -(void)viewDidAppear:(BOOL)animated this code use for hide toolbar [self.navigationController setNavigationBarHidden:YES animated:YES]; [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; [self.navigationController setToolbarHidden:YES animated:YES];

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  • Google App Engine with local Django 1.1 gets Intermittent Failures

    - by Jon Watte
    I'm using the Windows Launcher development environment for Google App Engine. I have downloaded Django 1.1.2 source, and un-tarrred the "django" subdirectory to live within my application directory (a peer of app.yaml) At the top of each .py source file, I do this: import settings import os os.environ["DJANGO_SETTINGS_MODULE"] = 'settings' In my file settings.py (which lives at the root of the app directory, as well), I do this: DEBUG = True TEMPLATE_DIRS = ('html') INSTALLED_APPS = ('filters') import os os.environ["DJANGO_SETTINGS_MODULE"] = 'settings' from google.appengine.dist import use_library use_library('django', '1.1') from django.template import loader Yes, this looks a bit like overkill, doesn't it? I only use django.template. I don't explicitly use any other part of django. However, intermittently I get one of two errors: 1) Django complains that DJANGO_SETTINGS_MODULE is not defined. 2) Django complains that common.html (a template I'm extending in other templates) doesn't exist. 95% of the time, these errors are not encountered, and they randomly just start happening. Once in that state, the local server seems "wedged" and re-booting it generally fixes it. What's causing this to happen, and what can I do about it? How can I even debug it? Here is the traceback from the error: Traceback (most recent call last): File "C:\code\kwbudget\edit_budget.py", line 34, in get self.response.out.write(t.render(template.Context(values))) File "C:\code\kwbudget\django\template\__init__.py", line 165, in render return self.nodelist.render(context) File "C:\code\kwbudget\django\template\__init__.py", line 784, in render bits.append(self.render_node(node, context)) File "C:\code\kwbudget\django\template\__init__.py", line 797, in render_node return node.render(context) File "C:\code\kwbudget\django\template\loader_tags.py", line 71, in render compiled_parent = self.get_parent(context) File "C:\code\kwbudget\django\template\loader_tags.py", line 66, in get_parent raise TemplateSyntaxError, "Template %r cannot be extended, because it doesn't exist" % parent TemplateSyntaxError: Template u'common.html' cannot be extended, because it doesn't exist And edit_budget.py starts with exactly the lines that I included up top. All templates live in a directory named "html" in my root directory, and "html/common.html" exists. I know the template engine finds them, because I start out with "html/edit_budget.html" which extends common.html. It looks as if the settings module somehow isn't applied (because that's what adds html to the search path for templates).

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  • What's a reasonable number of rows and tables to be able to join in MySQL?

    - by Philip Brocoum
    I have one table that maps locations to postal codes. For example, New York State has about 2000 postal codes. I have another table that maps mail to the postal codes it was sent to, but this table has about 5 million rows. I want to find all the mail that was sent to New York State, which seems simple enough, but the query is unbelievably slow. I haven't been able to even wait long enough for it to finish. Is the problem that there are 5 million rows? I can't help but think that 5 million shouldn't be such a large number for a computer these days... Oh, and everything is indexed. Is SQL just not designed to handle such large joins?

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  • iPhone: Error when using -(id)initWithNibName

    - by Nic Hubbard
    I am trying to use the following code, but I always get an error that I can find little information about: - (id)initWithNibName:@"MyRidesListView" bundle:nil { if ((self = [super initWithNibName:@"MyRidesListView" bundle:nil])) { // Custom initialization } return self; } Error: expected identifier before 'OBJC_STRING' token This seems like a simple method to be calling. This is for a UINavigationController. Ideas?

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  • alias_method and class_methods don't mix?

    - by Daniel
    Greetings, I've been trying to tinker with a global Cache module, but I can't figure out why this isn't working. Does anyone have any suggestions? This is the error produced for the below code: NameError: undefined method get' for moduleCache' from (irb):21:in `alias_method' module Cache def self.get puts "original" end end module Cache def self.get_modified puts "New get" end end def peek_a_boo Cache.module_eval do # make :get_not_modified alias_method :get_not_modified, :get alias_method :get, :get_modified end Cache.get Cache.module_eval do alias_method :get, :get_not_modified end end # test first round peek_a_boo # test second round peek_a_boo TIA! -daniel

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