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  • How to Sort Div Content In Descending Order By Image Name?

    - by MrSeth
    I would like to sort a div by DESCENDING order based on their image name. Change From this: <div id="sort-this-div"> <p><img src="image/1.jpg"/></p> <p><img src="image/3.jpg"/></p> <p><img src="image/4.jpg"/></p> <p><img src="image/2.jpg"/></p> </div> To This <div id="sort-this-div"> <p><img src="image/4.jpg"/></p> <p><img src="image/3.jpg"/></p> <p><img src="image/2.jpg"/></p> <p><img src="image/1.jpg"/></p> </div>

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  • How can I call these urls in jquery to display content on one page?

    - by Thorbis Website Design
    ok I figured out the jquery part but not the parameters of them all can anyone help figure out the parameters for each url string? this is the jquery I figured out! also would this work better then what the below answer? $.get('adminajax.php', {'action':'getUsers'}, function(data){ $('#users .users').html(data); }); He sent me this in an email: You can specify a page by adding: p=[page #] You can specify a file and it will add a checkbox next to the user which will be checked if the user has permission to download: file=[file location] adminajax.php?action=createDirectory&directory=[new directory location] adminajax.php?action=setAvailability&user=[username]&file=[filelocation]&available=[true or false] I'm trying to get it to display in these html tags: <div id="files"> <b>Files:</b> <ul class="files"></ul> </div> <div id="file_options"> <b>Options:</b> </div> <div id="users"> <b>Users:</b> <ul class="users"></ul> </div>

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  • NullPointerException when linking to Service that uses ContentProvider

    - by Danny Chia
    H.i everyone, this is my first post here! Anyways, I'm trying to write a "todo list" application. It stores the data in a ContentProvider, which is accessed via a Service. However, my app crashes at launch. My code is below: Manifest file: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.examples.todolist" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="True"> <activity android:name=".ToDoList" android:label="@string/app_name" android:theme="@style/ToDoTheme"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <service android:name="TodoService"/> <provider android:name="TodoProvider" android:authorities="com.examples.provider.todolist" /> </application> <uses-sdk android:minSdkVersion="7" /> </manifest> ToDoList.java: package com.examples.todolist; import com.examples.todolist.TodoService.LocalBinder; import java.util.ArrayList; import java.util.Date; import android.app.Activity; import android.content.SharedPreferences; import android.database.Cursor; import android.os.AsyncTask; import android.os.Bundle; import android.view.ContextMenu; import android.content.ComponentName; import android.content.Context; import android.content.Intent; import android.content.ServiceConnection; import android.os.IBinder; import android.view.KeyEvent; import android.view.Menu; import android.view.MenuItem; import android.view.View; import android.view.View.OnKeyListener; import android.widget.AdapterView; import android.widget.EditText; import android.widget.ListView; import android.widget.Toast; public class ToDoList extends Activity { static final private int ADD_NEW_TODO = Menu.FIRST; static final private int REMOVE_TODO = Menu.FIRST + 1; private static final String TEXT_ENTRY_KEY = "TEXT_ENTRY_KEY"; private static final String ADDING_ITEM_KEY = "ADDING_ITEM_KEY"; private static final String SELECTED_INDEX_KEY = "SELECTED_INDEX_KEY"; private boolean addingNew = false; private ArrayList<ToDoItem> todoItems; private ListView myListView; private EditText myEditText; private ToDoItemAdapter aa; int entries = 0; int notifs = 0; //ToDoDBAdapter toDoDBAdapter; Cursor toDoListCursor; TodoService mService; boolean mBound = false; /** Called when the activity is first created. */ public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); myListView = (ListView)findViewById(R.id.myListView); myEditText = (EditText)findViewById(R.id.myEditText); todoItems = new ArrayList<ToDoItem>(); int resID = R.layout.todolist_item; aa = new ToDoItemAdapter(this, resID, todoItems); myListView.setAdapter(aa); myEditText.setOnKeyListener(new OnKeyListener() { public boolean onKey(View v, int keyCode, KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_DOWN) if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) { ToDoItem newItem = new ToDoItem(myEditText.getText().toString(), 0); mService.insertTask(newItem); updateArray(); myEditText.setText(""); entries++; Toast.makeText(ToDoList.this, "Entry added", Toast.LENGTH_SHORT).show(); aa.notifyDataSetChanged(); cancelAdd(); return true; } return false; } }); registerForContextMenu(myListView); restoreUIState(); populateTodoList(); } private void populateTodoList() { // Get all the todo list items from the database. toDoListCursor = mService. getAllToDoItemsCursor(); startManagingCursor(toDoListCursor); // Update the array. updateArray(); Toast.makeText(this, "Todo list retrieved", Toast.LENGTH_SHORT).show(); } private void updateArray() { toDoListCursor.requery(); todoItems.clear(); if (toDoListCursor.moveToFirst()) do { String task = toDoListCursor.getString(toDoListCursor.getColumnIndex(ToDoDBAdapter.KEY_TASK)); long created = toDoListCursor.getLong(toDoListCursor.getColumnIndex(ToDoDBAdapter.KEY_CREATION_DATE)); int taskid = toDoListCursor.getInt(toDoListCursor.getColumnIndex(ToDoDBAdapter.KEY_ID)); ToDoItem newItem = new ToDoItem(task, new Date(created), taskid); todoItems.add(0, newItem); } while(toDoListCursor.moveToNext()); aa.notifyDataSetChanged(); } private void restoreUIState() { // Get the activity preferences object. SharedPreferences settings = getPreferences(0); // Read the UI state values, specifying default values. String text = settings.getString(TEXT_ENTRY_KEY, ""); Boolean adding = settings.getBoolean(ADDING_ITEM_KEY, false); // Restore the UI to the previous state. if (adding) { addNewItem(); myEditText.setText(text); } } @Override public void onSaveInstanceState(Bundle outState) { outState.putInt(SELECTED_INDEX_KEY, myListView.getSelectedItemPosition()); super.onSaveInstanceState(outState); } @Override public void onRestoreInstanceState(Bundle savedInstanceState) { int pos = -1; if (savedInstanceState != null) if (savedInstanceState.containsKey(SELECTED_INDEX_KEY)) pos = savedInstanceState.getInt(SELECTED_INDEX_KEY, -1); myListView.setSelection(pos); } @Override protected void onPause() { super.onPause(); // Get the activity preferences object. SharedPreferences uiState = getPreferences(0); // Get the preferences editor. SharedPreferences.Editor editor = uiState.edit(); // Add the UI state preference values. editor.putString(TEXT_ENTRY_KEY, myEditText.getText().toString()); editor.putBoolean(ADDING_ITEM_KEY, addingNew); // Commit the preferences. editor.commit(); } @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); // Create and add new menu items. MenuItem itemAdd = menu.add(0, ADD_NEW_TODO, Menu.NONE, R.string.add_new); MenuItem itemRem = menu.add(0, REMOVE_TODO, Menu.NONE, R.string.remove); // Assign icons itemAdd.setIcon(R.drawable.add_new_item); itemRem.setIcon(R.drawable.remove_item); // Allocate shortcuts to each of them. itemAdd.setShortcut('0', 'a'); itemRem.setShortcut('1', 'r'); return true; } @Override public boolean onPrepareOptionsMenu(Menu menu) { super.onPrepareOptionsMenu(menu); int idx = myListView.getSelectedItemPosition(); String removeTitle = getString(addingNew ? R.string.cancel : R.string.remove); MenuItem removeItem = menu.findItem(REMOVE_TODO); removeItem.setTitle(removeTitle); removeItem.setVisible(addingNew || idx > -1); return true; } @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenu.ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); menu.setHeaderTitle("Selected To Do Item"); menu.add(0, REMOVE_TODO, Menu.NONE, R.string.remove); } @Override public boolean onOptionsItemSelected(MenuItem item) { super.onOptionsItemSelected(item); int index = myListView.getSelectedItemPosition(); switch (item.getItemId()) { case (REMOVE_TODO): { if (addingNew) { cancelAdd(); } else { removeItem(index); } return true; } case (ADD_NEW_TODO): { addNewItem(); return true; } } return false; } @Override public boolean onContextItemSelected(MenuItem item) { super.onContextItemSelected(item); switch (item.getItemId()) { case (REMOVE_TODO): { AdapterView.AdapterContextMenuInfo menuInfo; menuInfo =(AdapterView.AdapterContextMenuInfo)item.getMenuInfo(); int index = menuInfo.position; removeItem(index); return true; } } return false; } @Override public void onDestroy() { super.onDestroy(); } private void cancelAdd() { addingNew = false; myEditText.setVisibility(View.GONE); } private void addNewItem() { addingNew = true; myEditText.setVisibility(View.VISIBLE); myEditText.requestFocus(); } private void removeItem(int _index) { // Items are added to the listview in reverse order, so invert the index. //toDoDBAdapter.removeTask(todoItems.size()-_index); ToDoItem item = todoItems.get(_index); final long selectedId = item.getTaskId(); mService.removeTask(selectedId); entries--; Toast.makeText(this, "Entry deleted", Toast.LENGTH_SHORT).show(); updateArray(); } @Override protected void onStart() { super.onStart(); Intent intent = new Intent(this, TodoService.class); bindService(intent, mConnection, Context.BIND_AUTO_CREATE); } @Override protected void onStop() { super.onStop(); // Unbind from the service if (mBound) { unbindService(mConnection); mBound = false; } } private ServiceConnection mConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { LocalBinder binder = (LocalBinder) service; mService = binder.getService(); mBound = true; } public void onServiceDisconnected(ComponentName arg0) { mBound = false; } }; public class TimedToast extends AsyncTask<Long, Integer, Integer> { @Override protected Integer doInBackground(Long... arg0) { if (notifs < 15) { try { Toast.makeText(ToDoList.this, entries + " entries left", Toast.LENGTH_SHORT).show(); notifs++; Thread.sleep(20000); } catch (InterruptedException e) { } } return 0; } } } TodoService.java: package com.examples.todolist; import android.app.Service; import android.content.ContentResolver; import android.content.ContentValues; import android.content.Intent; import android.database.Cursor; import android.os.Binder; import android.os.IBinder; public class TodoService extends Service { private final IBinder mBinder = new LocalBinder(); @Override public IBinder onBind(Intent arg0) { return mBinder; } public class LocalBinder extends Binder { TodoService getService() { return TodoService.this; } } public void insertTask(ToDoItem _task) { ContentResolver cr = getContentResolver(); ContentValues values = new ContentValues(); values.put(TodoProvider.KEY_CREATION_DATE, _task.getCreated().getTime()); values.put(TodoProvider.KEY_TASK, _task.getTask()); cr.insert(TodoProvider.CONTENT_URI, values); } public void updateTask(ToDoItem _task) { long tid = _task.getTaskId(); ContentResolver cr = getContentResolver(); ContentValues values = new ContentValues(); values.put(TodoProvider.KEY_TASK, _task.getTask()); cr.update(TodoProvider.CONTENT_URI, values, TodoProvider.KEY_ID + "=" + tid, null); } public void removeTask(long tid) { ContentResolver cr = getContentResolver(); cr.delete(TodoProvider.CONTENT_URI, TodoProvider.KEY_ID + "=" + tid, null); } public Cursor getAllToDoItemsCursor() { ContentResolver cr = getContentResolver(); return cr.query(TodoProvider.CONTENT_URI, null, null, null, null); } } TodoProvider.java: package com.examples.todolist; import android.content.*; import android.database.Cursor; import android.database.SQLException; import android.database.sqlite.SQLiteOpenHelper; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteQueryBuilder; import android.database.sqlite.SQLiteDatabase.CursorFactory; import android.net.Uri; import android.text.TextUtils; import android.util.Log; public class TodoProvider extends ContentProvider { public static final Uri CONTENT_URI = Uri.parse("content://com.examples.provider.todolist/todo"); @Override public boolean onCreate() { Context context = getContext(); todoHelper dbHelper = new todoHelper(context, DATABASE_NAME, null, DATABASE_VERSION); todoDB = dbHelper.getWritableDatabase(); return (todoDB == null) ? false : true; } @Override public Cursor query(Uri uri, String[] projection, String selection, String[] selectionArgs, String sort) { SQLiteQueryBuilder tb = new SQLiteQueryBuilder(); tb.setTables(TODO_TABLE); // If this is a row query, limit the result set to the passed in row. switch (uriMatcher.match(uri)) { case TASK_ID: tb.appendWhere(KEY_ID + "=" + uri.getPathSegments().get(1)); break; default: break; } // If no sort order is specified sort by date / time String orderBy; if (TextUtils.isEmpty(sort)) { orderBy = KEY_ID; } else { orderBy = sort; } // Apply the query to the underlying database. Cursor c = tb.query(todoDB, projection, selection, selectionArgs, null, null, orderBy); // Register the contexts ContentResolver to be notified if // the cursor result set changes. c.setNotificationUri(getContext().getContentResolver(), uri); // Return a cursor to the query result. return c; } @Override public Uri insert(Uri _uri, ContentValues _initialValues) { // Insert the new row, will return the row number if // successful. long rowID = todoDB.insert(TODO_TABLE, "task", _initialValues); // Return a URI to the newly inserted row on success. if (rowID > 0) { Uri uri = ContentUris.withAppendedId(CONTENT_URI, rowID); getContext().getContentResolver().notifyChange(uri, null); return uri; } throw new SQLException("Failed to insert row into " + _uri); } @Override public int delete(Uri uri, String where, String[] whereArgs) { int count; switch (uriMatcher.match(uri)) { case TASKS: count = todoDB.delete(TODO_TABLE, where, whereArgs); break; case TASK_ID: String segment = uri.getPathSegments().get(1); count = todoDB.delete(TODO_TABLE, KEY_ID + "=" + segment + (!TextUtils.isEmpty(where) ? " AND (" + where + ')' : ""), whereArgs); break; default: throw new IllegalArgumentException("Unsupported URI: " + uri); } getContext().getContentResolver().notifyChange(uri, null); return count; } @Override public int update(Uri uri, ContentValues values, String where, String[] whereArgs) { int count; switch (uriMatcher.match(uri)) { case TASKS: count = todoDB.update(TODO_TABLE, values, where, whereArgs); break; case TASK_ID: String segment = uri.getPathSegments().get(1); count = todoDB.update(TODO_TABLE, values, KEY_ID + "=" + segment + (!TextUtils.isEmpty(where) ? " AND (" + where + ')' : ""), whereArgs); break; default: throw new IllegalArgumentException("Unknown URI " + uri); } getContext().getContentResolver().notifyChange(uri, null); return count; } @Override public String getType(Uri uri) { switch (uriMatcher.match(uri)) { case TASKS: return "vnd.android.cursor.dir/vnd.examples.task"; case TASK_ID: return "vnd.android.cursor.item/vnd.examples.task"; default: throw new IllegalArgumentException("Unsupported URI: " + uri); } } // Create the constants used to differentiate between the different URI // requests. private static final int TASKS = 1; private static final int TASK_ID = 2; private static final UriMatcher uriMatcher; // Allocate the UriMatcher object, where a URI ending in 'tasks' will // correspond to a request for all tasks, and 'tasks' with a // trailing '/[rowID]' will represent a single task row. static { uriMatcher = new UriMatcher(UriMatcher.NO_MATCH); uriMatcher.addURI("com.examples.provider.Todolist", "tasks", TASKS); uriMatcher.addURI("com.examples.provider.Todolist", "tasks/#", TASK_ID); } //The underlying database private SQLiteDatabase todoDB; private static final String TAG = "TodoProvider"; private static final String DATABASE_NAME = "todolist.db"; private static final int DATABASE_VERSION = 1; private static final String TODO_TABLE = "todolist"; // Column Names public static final String KEY_ID = "_id"; public static final String KEY_TASK = "task"; public static final String KEY_CREATION_DATE = "date"; public long insertTask(ToDoItem _task) { // Create a new row of values to insert. ContentValues newTaskValues = new ContentValues(); // Assign values for each row. newTaskValues.put(KEY_TASK, _task.getTask()); newTaskValues.put(KEY_CREATION_DATE, _task.getCreated().getTime()); // Insert the row. return todoDB.insert(TODO_TABLE, null, newTaskValues); } public boolean updateTask(long _rowIndex, String _task) { ContentValues newValue = new ContentValues(); newValue.put(KEY_TASK, _task); return todoDB.update(TODO_TABLE, newValue, KEY_ID + "=" + _rowIndex, null) > 0; } public boolean removeTask(long _rowIndex) { return todoDB.delete(TODO_TABLE, KEY_ID + "=" + _rowIndex, null) > 0; } // Helper class for opening, creating, and managing database version control private static class todoHelper extends SQLiteOpenHelper { private static final String DATABASE_CREATE = "create table " + TODO_TABLE + " (" + KEY_ID + " integer primary key autoincrement, " + KEY_TASK + " TEXT, " + KEY_CREATION_DATE + " INTEGER);"; public todoHelper(Context cn, String name, CursorFactory cf, int ver) { super(cn, name, cf, ver); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(DATABASE_CREATE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS " + TODO_TABLE); onCreate(db); } } } I've omitted the other files as I'm sure they are correct. When I run the program, LogCat shows that the NullPointerException occurs in populateTodoList(), at toDoListCursor = mService.getAllToDoItemsCursor(). mService is the Cursor object returned by TodoService. I've added the service to the Manifest file, but I still cannot find out why it's causing an exception. Thanks in advance.

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  • Random movement of wandering monsters in x & y axis in LibGDX

    - by Vishal Kumar
    I am making a simple top down RPG game in LibGDX. What I want is ... the enemies should wander here and there in x and y directions in certain interval so that it looks natural that they are guarding something. I spend several hours doing this but could not achieve what I want. After a long time of coding, I came with this code. But what I observed is when enemies come to an end of x or start of x or start of y or end of y of the map. It starts flickering for random intervals. Sometimes they remain nice, sometimes, they start flickering for long time. public class Enemy extends Sprite { public float MAX_VELOCITY = 0.05f; public static final int MOVING_LEFT = 0; public static final int MOVING_RIGHT = 1; public static final int MOVING_UP = 2; public static final int MOVING_DOWN = 3; public static final int HORIZONTAL_GUARD = 0; public static final int VERTICAL_GUARD = 1; public static final int RANDOM_GUARD = 2; private float startTime = System.nanoTime(); private static float SECONDS_TIME = 0; private boolean randomDecider; public int enemyType; public static final float width = 30 * World.WORLD_UNIT; public static final float height = 32 * World.WORLD_UNIT; public int state; public float stateTime; public boolean visible; public boolean dead; public Enemy(float x, float y, int enemyType) { super(x, y); state = MOVING_LEFT; this.enemyType = enemyType; stateTime = 0; visible = true; dead = false; boolean random = Math.random()>=0.5f ? true :false; if(enemyType == HORIZONTAL_GUARD){ if(random) velocity.x = -MAX_VELOCITY; else velocity.x = MAX_VELOCITY; } if(enemyType == VERTICAL_GUARD){ if(random) velocity.y = -MAX_VELOCITY; else velocity.y = MAX_VELOCITY; } if(enemyType == RANDOM_GUARD){ //if(random) //velocity.x = -MAX_VELOCITY; //else //velocity.y = MAX_VELOCITY; } } public void update(Enemy e, float deltaTime) { super.update(deltaTime); e.stateTime+= deltaTime; e.position.add(velocity); // This is for updating the Animation for Enemy Movement Direction. VERY IMPORTANT FOR REAL EFFECTS updateDirections(); //Here the various movement methods are called depending upon the type of the Enemy if(e.enemyType == HORIZONTAL_GUARD) guardHorizontally(); if(e.enemyType == VERTICAL_GUARD) guardVertically(); if(e.enemyType == RANDOM_GUARD) guardRandomly(); //quadrantMovement(e, deltaTime); } private void guardHorizontally(){ if(position.x <= 0){ velocity.x= MAX_VELOCITY; velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; velocity.y= 0; } } private void guardVertically(){ if(position.y<= 0){ velocity.y= MAX_VELOCITY; velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; velocity.x= 0; } } private void guardRandomly(){ if (System.nanoTime() - startTime >= 1000000000) { SECONDS_TIME++; if(SECONDS_TIME % 5==0) randomDecider = Math.random()>=0.5f ? true :false; if(SECONDS_TIME>=30) SECONDS_TIME =0; startTime = System.nanoTime(); } if(SECONDS_TIME <=30){ if(randomDecider && position.x >= 0) velocity.x= -MAX_VELOCITY; else{ if(position.x < World.mapWidth-width) velocity.x= MAX_VELOCITY; else velocity.x= -MAX_VELOCITY; } velocity.y =0; } else{ if(randomDecider && position.y >0) velocity.y= -MAX_VELOCITY; else velocity.y= MAX_VELOCITY; velocity.x =0; } /* //This is essential so as to keep the enemies inside the boundary of the Map if(position.x <= 0){ velocity.x= MAX_VELOCITY; //velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; //velocity.y= 0; } else if(position.y<= 0){ velocity.y= MAX_VELOCITY; //velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; //velocity.x= 0; } */ } private void updateDirections() { if(velocity.x > 0) state = MOVING_RIGHT; else if(velocity.x<0) state = MOVING_LEFT; else if(velocity.y>0) state = MOVING_UP; else if(velocity.y<0) state = MOVING_DOWN; } public Rectangle getBounds() { return new Rectangle(position.x, position.y, width, height); } private void quadrantMovement(Enemy e, float deltaTime) { int temp = e.getEnemyQuadrant(e.position.x, e.position.y); boolean random = Math.random()>=0.5f ? true :false; switch(temp){ case 1: velocity.x = MAX_VELOCITY; break; case 2: velocity.x = MAX_VELOCITY; break; case 3: velocity.x = -MAX_VELOCITY; break; case 4: velocity.x = -MAX_VELOCITY; break; default: if(random) velocity.x = MAX_VELOCITY; else velocity.y =-MAX_VELOCITY; } } public float getDistanceFromPoint(float p1,float p2){ Vector2 v1 = new Vector2(p1,p2); return position.dst(v1); } private int getEnemyQuadrant(float x, float y){ Rectangle enemyQuad = new Rectangle(x, y, 30, 32); if(ScreenQuadrants.getQuad1().contains(enemyQuad)) return 1; if(ScreenQuadrants.getQuad2().contains(enemyQuad)) return 2; if(ScreenQuadrants.getQuad3().contains(enemyQuad)) return 3; if(ScreenQuadrants.getQuad4().contains(enemyQuad)) return 4; return 0; } } Is there a better way of doing this. I am new to game development. I shall be very grateful to any help or reference.

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  • Host AngularJS (Html5Mode) in ASP.NET vNext

    - by Shaun
    Originally posted on: http://geekswithblogs.net/shaunxu/archive/2014/06/10/host-angularjs-html5mode-in-asp.net-vnext.aspxMicrosoft had announced ASP.NET vNext in BUILD and TechED recently and as a developer, I found that we can add features into one ASP.NET vNext application such as MVC, WebAPI, SignalR, etc.. Also it's cross platform which means I can host ASP.NET on Windows, Linux and OS X.   If you are following my blog you should knew that I'm currently working on a project which uses ASP.NET WebAPI, SignalR and AngularJS. Currently the AngularJS part is hosted by Express in Node.js while WebAPI and SignalR are hosted in ASP.NET. I was looking for a solution to host all of them in one platform so that my SignalR can utilize WebSocket. Currently AngularJS and SignalR are hosted in the same domain but different port so it has to use ServerSendEvent. It can be upgraded to WebSocket if I host both of them in the same port.   Host AngularJS in ASP.NET vNext Static File Middleware ASP.NET vNext utilizes middleware pattern to register feature it uses, which is very similar as Express in Node.js. Since AngularJS is a pure client side framework in theory what I need to do is to use ASP.NET vNext as a static file server. This is very easy as there's a build-in middleware shipped alone with ASP.NET vNext. Assuming I have "index.html" as below. 1: <html data-ng-app="demo"> 2: <head> 3: <script type="text/javascript" src="angular.js" /> 4: <script type="text/javascript" src="angular-ui-router.js" /> 5: <script type="text/javascript" src="app.js" /> 6: </head> 7: <body> 8: <h1>ASP.NET vNext with AngularJS</h1> 9: <div> 10: <a href="javascript:void(0)" data-ui-sref="view1">View 1</a> | 11: <a href="javascript:void(0)" data-ui-sref="view2">View 2</a> 12: </div> 13: <div data-ui-view></div> 14: </body> 15: </html> And the AngularJS JavaScript file as below. Notices that I have two views which only contains one line literal indicates the view name. 1: 'use strict'; 2:  3: var app = angular.module('demo', ['ui.router']); 4:  5: app.config(['$stateProvider', '$locationProvider', function ($stateProvider, $locationProvider) { 6: $stateProvider.state('view1', { 7: url: '/view1', 8: templateUrl: 'view1.html', 9: controller: 'View1Ctrl' }); 10:  11: $stateProvider.state('view2', { 12: url: '/view2', 13: templateUrl: 'view2.html', 14: controller: 'View2Ctrl' }); 15: }]); 16:  17: app.controller('View1Ctrl', function ($scope) { 18: }); 19:  20: app.controller('View2Ctrl', function ($scope) { 21: }); All AngularJS files are located in "app" folder and my ASP.NET vNext files are besides it. The "project.json" contains all dependencies I need to host static file server. 1: { 2: "dependencies": { 3: "Helios" : "0.1-alpha-*", 4: "Microsoft.AspNet.FileSystems": "0.1-alpha-*", 5: "Microsoft.AspNet.Http": "0.1-alpha-*", 6: "Microsoft.AspNet.StaticFiles": "0.1-alpha-*", 7: "Microsoft.AspNet.Hosting": "0.1-alpha-*", 8: "Microsoft.AspNet.Server.WebListener": "0.1-alpha-*" 9: }, 10: "commands": { 11: "web": "Microsoft.AspNet.Hosting server=Microsoft.AspNet.Server.WebListener server.urls=http://localhost:22222" 12: }, 13: "configurations" : { 14: "net45" : { 15: }, 16: "k10" : { 17: "System.Diagnostics.Contracts": "4.0.0.0", 18: "System.Security.Claims" : "0.1-alpha-*" 19: } 20: } 21: } Below is "Startup.cs" which is the entry file of my ASP.NET vNext. What I need to do is to let my application use FileServerMiddleware. 1: using System; 2: using Microsoft.AspNet.Builder; 3: using Microsoft.AspNet.FileSystems; 4: using Microsoft.AspNet.StaticFiles; 5:  6: namespace Shaun.AspNet.Plugins.AngularServer.Demo 7: { 8: public class Startup 9: { 10: public void Configure(IBuilder app) 11: { 12: app.UseFileServer(new FileServerOptions() { 13: EnableDirectoryBrowsing = true, 14: FileSystem = new PhysicalFileSystem(System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "app")) 15: }); 16: } 17: } 18: } Next, I need to create "NuGet.Config" file in the PARENT folder so that when I run "kpm restore" command later it can find ASP.NET vNext NuGet package successfully. 1: <?xml version="1.0" encoding="utf-8"?> 2: <configuration> 3: <packageSources> 4: <add key="AspNetVNext" value="https://www.myget.org/F/aspnetvnext/api/v2" /> 5: <add key="NuGet.org" value="https://nuget.org/api/v2/" /> 6: </packageSources> 7: <packageSourceCredentials> 8: <AspNetVNext> 9: <add key="Username" value="aspnetreadonly" /> 10: <add key="ClearTextPassword" value="4d8a2d9c-7b80-4162-9978-47e918c9658c" /> 11: </AspNetVNext> 12: </packageSourceCredentials> 13: </configuration> Now I need to run "kpm restore" to resolve all dependencies of my application. Finally, use "k web" to start the application which will be a static file server on "app" sub folder in the local 22222 port.   Support AngularJS Html5Mode AngularJS works well in previous demo. But you will note that there is a "#" in the browser address. This is because by default AngularJS adds "#" next to its entry page so ensure all request will be handled by this entry page. For example, in this case my entry page is "index.html", so when I clicked "View 1" in the page the address will be changed to "/#/view1" which means it still tell the web server I'm still looking for "index.html". This works, but makes the address looks ugly. Hence AngularJS introduces a feature called Html5Mode, which will get rid off the annoying "#" from the address bar. Below is the "app.js" with Html5Mode enabled, just one line of code. 1: 'use strict'; 2:  3: var app = angular.module('demo', ['ui.router']); 4:  5: app.config(['$stateProvider', '$locationProvider', function ($stateProvider, $locationProvider) { 6: $stateProvider.state('view1', { 7: url: '/view1', 8: templateUrl: 'view1.html', 9: controller: 'View1Ctrl' }); 10:  11: $stateProvider.state('view2', { 12: url: '/view2', 13: templateUrl: 'view2.html', 14: controller: 'View2Ctrl' }); 15:  16: // enable html5mode 17: $locationProvider.html5Mode(true); 18: }]); 19:  20: app.controller('View1Ctrl', function ($scope) { 21: }); 22:  23: app.controller('View2Ctrl', function ($scope) { 24: }); Then let's went to the root path of our website and click "View 1" you will see there's no "#" in the address. But the problem is, if we hit F5 the browser will be turn to blank. This is because in this mode the browser told the web server I want static file named "view1" but there's no file on the server. So underlying our web server, which is built by ASP.NET vNext, responded 404. To fix this problem we need to create our own ASP.NET vNext middleware. What it needs to do is firstly try to respond the static file request with the default StaticFileMiddleware. If the response status code was 404 then change the request path value to the entry page and try again. 1: public class AngularServerMiddleware 2: { 3: private readonly AngularServerOptions _options; 4: private readonly RequestDelegate _next; 5: private readonly StaticFileMiddleware _innerMiddleware; 6:  7: public AngularServerMiddleware(RequestDelegate next, AngularServerOptions options) 8: { 9: _next = next; 10: _options = options; 11:  12: _innerMiddleware = new StaticFileMiddleware(next, options.FileServerOptions.StaticFileOptions); 13: } 14:  15: public async Task Invoke(HttpContext context) 16: { 17: // try to resolve the request with default static file middleware 18: await _innerMiddleware.Invoke(context); 19: Console.WriteLine(context.Request.Path + ": " + context.Response.StatusCode); 20: // route to root path if the status code is 404 21: // and need support angular html5mode 22: if (context.Response.StatusCode == 404 && _options.Html5Mode) 23: { 24: context.Request.Path = _options.EntryPath; 25: await _innerMiddleware.Invoke(context); 26: Console.WriteLine(">> " + context.Request.Path + ": " + context.Response.StatusCode); 27: } 28: } 29: } We need an option class where user can specify the host root path and the entry page path. 1: public class AngularServerOptions 2: { 3: public FileServerOptions FileServerOptions { get; set; } 4:  5: public PathString EntryPath { get; set; } 6:  7: public bool Html5Mode 8: { 9: get 10: { 11: return EntryPath.HasValue; 12: } 13: } 14:  15: public AngularServerOptions() 16: { 17: FileServerOptions = new FileServerOptions(); 18: EntryPath = PathString.Empty; 19: } 20: } We also need an extension method so that user can append this feature in "Startup.cs" easily. 1: public static class AngularServerExtension 2: { 3: public static IBuilder UseAngularServer(this IBuilder builder, string rootPath, string entryPath) 4: { 5: var options = new AngularServerOptions() 6: { 7: FileServerOptions = new FileServerOptions() 8: { 9: EnableDirectoryBrowsing = false, 10: FileSystem = new PhysicalFileSystem(System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, rootPath)) 11: }, 12: EntryPath = new PathString(entryPath) 13: }; 14:  15: builder.UseDefaultFiles(options.FileServerOptions.DefaultFilesOptions); 16:  17: return builder.Use(next => new AngularServerMiddleware(next, options).Invoke); 18: } 19: } Now with these classes ready we will change our "Startup.cs", use this middleware replace the default one, tell the server try to load "index.html" file if it cannot find resource. The code below is just for demo purpose. I just tried to load "index.html" in all cases once the StaticFileMiddleware returned 404. In fact we need to validation to make sure this is an AngularJS route request instead of a normal static file request. 1: using System; 2: using Microsoft.AspNet.Builder; 3: using Microsoft.AspNet.FileSystems; 4: using Microsoft.AspNet.StaticFiles; 5: using Shaun.AspNet.Plugins.AngularServer; 6:  7: namespace Shaun.AspNet.Plugins.AngularServer.Demo 8: { 9: public class Startup 10: { 11: public void Configure(IBuilder app) 12: { 13: app.UseAngularServer("app", "/index.html"); 14: } 15: } 16: } Now let's run "k web" again and try to refresh our browser and we can see the page loaded successfully. In the console window we can find the original request got 404 and we try to find "index.html" and return the correct result.   Summary In this post I introduced how to use ASP.NET vNext to host AngularJS application as a static file server. I also demonstrated how to extend ASP.NET vNext, so that it supports AngularJS Html5Mode. You can download the source code here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Ops Center Solaris 11 IPS Repository Management: Using ISO Images

    - by S Stelting
    Please join us for a live WebEx presentation of this topic on Tuesday, November 20th at 9am MDT. Details for the call are provided below: https://oracleconferencing.webex.com/oracleconferencing/j.php?ED=209834017&UID=1512096072&PW=NYTVlZTYxMzdm&RT=MiMxMQ%3D%3D Meeting password: oracle123 Call-in toll-free number: 1-866-682-4770 International numbers: http://www.intercall.com/oracle/access_numbers.htm Conference Code: 762 9343 # Security Code: 7777 # With Enterprise Manager Ops Center 12c, you can provision, patch, monitor and manage Oracle Solaris 11 instances. To do this, Ops Center creates and maintains a Solaris 11 Image Packaging System (IPS) repository on the Enterprise Controller. During the Enterprise Controller configuration, you can load repository content directly from Oracle's Support Web site and subsequently synchronize the repository as new content becomes available. Of course, you can also use Solaris 11 ISO images to create and update your Ops Center repository. There are a few excellent reasons for doing this: You're running Ops Center in disconnected mode, and don't have Internet access on your Enterprise Controller You'd rather avoid the bandwidth associated with live synchronization of a Solaris 11 package repository This demo will show you how to use Solaris 11 ISO images to set up and update your Ops Center repository. Prerequisites This tip assumes that you've already installed the Enterprise Controller on a Solaris 11 OS instance and that you're ready for post-install configuration. In addition, there are specific Ops Center and OS version requirements depending on which version of Solaris 11 you plan to install.You can get full details about the requirements in the Release Notes for Ops Center 12c update 2. Additional information is available in the Ops Center update 2 Readme document. Part 1: Using a Solaris 11 ISO Image to Create an Ops Center Repository Step 1 – Download the Solaris 11 Repository Image The Oracle Web site provides a number of download links for official Solaris 11 images. Among those links is a two-part downloadable repository image, which provides repository content for Solaris 11 SPARC and X86 architectures. In this case, I used the Solaris 11 11/11 image. First, navigate to the Oracle Web site and accept the OTN License agreement: http://www.oracle.com/technetwork/server-storage/solaris11/downloads/index.html Next, download both parts of the Solaris 11 repository image. I recommend using the Solaris 11 11/11 image, and have provided the URLs here: http://download.oracle.com/otn/solaris/11/sol-11-1111-repo-full.iso-ahttp://download.oracle.com/otn/solaris/11/sol-11-1111-repo-full.iso-b Finally, use the cat command to generate an ISO image you can use to create your repository: # cat sol-11-1111-repo-full.iso-a sol-11-1111-repo-full.iso-b > sol-11-1111-repo-full.iso The process is very similar if you plan to set up a Solaris 11.1 release in Ops Center. In that case, navigate to the Solaris 11 download page, accept the license agreement and download both parts of the Solaris 11.1 repository image. Use the cat command to create a single ISO image for Solaris 11.1 Step 2 – Mount the Solaris 11 ISO Image in your Local Filesystem Once you have created the Solaris 11 ISO file, use the mount command to attach it to your local filesystem. After the image has been mounted, you can browse the repository from the ./repo subdirectory, and use the pkgrepo command to verify that Solaris 11 recognizes the content: Step 3 – Use the Image to Create your Ops Center Repository When you have confirmed the repository is available, you can use the image to create the Enterprise Controller repository. The operation will be slightly different depending on whether you configure Ops Center for Connected or Disconnected Mode operation.For connected mode operation, specify the mounted ./repo directory in step 4.1 of the configuration wizard, replacing the default Web-based URL. Since you're synchronizing from an OS repository image, you don't need to specify a key or certificate for the operation. For disconnected mode configuration, specify the Solaris 11 directory along with the path to the disconnected mode bundle downloaded by running the Ops Center harvester script: Ops Center will run a job to import package content from the mounted ISO image. A synchronization job can take several hours to run – in my case, the job ran for 3 hours, 22 minutes on a SunFire X4200 M2 server. During the job, Ops Center performs three important tasks: Synchronizes all content from the image and refreshes the repository Updates the IPS publisher information Creates OS Provisioning profiles and policies based on the content When the job is complete, you can unmount the ISO image from your Enterprise Controller. At that time, you can view the repository contents in your Ops Center Solaris 11 library. For the Solaris 11 11/11 release, you should see 8,668 packages and patches in the contents. You should also see default deployment plans for Solaris 11 provisioning. As part of the repository import, Ops Center generates plans and profiles for desktop, small and large servers for the SPARC and X86 architecture. Part 2: Using a Solaris 11 SRU to update an Ops Center Repository It's possible to use the same approach to upgrade your Ops Center repository to a Solaris 11 Support Repository Update, or SRU. Each SRU provides packages and updates to Solaris 11 - for example, SRU 8.5 provided the packaged for Oracle VM Server for SPARC 2.2 SRUs are available for download as ISO images from My Oracle Support, under document ID 1372094.1. The document provides download links for all SRUs which have been released by Oracle for Solaris 11. SRUs are cumulative, so later versions include the packages from earlier SRUs. After downloading an ISO image for an SRU, you can mount it to your local filesystem using a mount command similar to the one shown for Solaris 11 11/11. When the ISO image is mounted to the file system, you can perform the Add Content action from the Solaris 11 Library to synchronize packages and patches from the mounted image. I used the same mount point, so the repository URL was file://mnt/repo once again: After the synchronization of an SRU is complete, you can verify its content in the Solaris 11 library using the search function. The version pattern is 0.175.0.#, where the # is the same value as the SRU. In this example, I upgraded to SRU 1. The update job ran in just under 8 minutes, and a quick search shows that 22 software components were added to the repository: It's also possible to search for "Support Repository Update" to confirm the SRU was successfully added to the repository. Details on any of the update content are available by clicking the "View Details" button under the Packages/Patches entry.

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  • Project Navigation and File Nesting in ASP.NET MVC Projects

    - by Rick Strahl
    More and more I’m finding myself getting lost in the files in some of my larger Web projects. There’s so much freaking content to deal with – HTML Views, several derived CSS pages, page level CSS, script libraries, application wide scripts and page specific script files etc. etc. Thankfully I use Resharper and the Ctrl-T Go to Anything which autocompletes you to any file, type, member rapidly. Awesome except when I forget – or when I’m not quite sure of the name of what I’m looking for. Project navigation is still important. Sometimes while working on a project I seem to have 30 or more files open and trying to locate another new file to open in the solution often ends up being a mental exercise – “where did I put that thing?” It’s those little hesitations that tend to get in the way of workflow frequently. To make things worse most NuGet packages for client side frameworks and scripts, dump stuff into folders that I generally don’t use. I’ve never been a fan of the ‘Content’ folder in MVC which is just an empty layer that doesn’t serve much of a purpose. It’s usually the first thing I nuke in every MVC project. To me the project root is where the actual content for a site goes – is there really a need to add another folder to force another path into every resource you use? It’s ugly and also inefficient as it adds additional bytes to every resource link you embed into a page. Alternatives I’ve been playing around with different folder layouts recently and found that moving my cheese around has actually made project navigation much easier. In this post I show a couple of things I’ve found useful and maybe you find some of these useful as well or at least get some ideas what can be changed to provide better project flow. The first thing I’ve been doing is add a root Code folder and putting all server code into that. I’m a big fan of treating the Web project root folder as my Web root folder so all content comes from the root without unneeded nesting like the Content folder. By moving all server code out of the root tree (except for Code) the root tree becomes a lot cleaner immediately as you remove Controllers, App_Start, Models etc. and move them underneath Code. Yes this adds another folder level for server code, but it leaves only code related things in one place that’s easier to jump back and forth in. Additionally I find myself doing a lot less with server side code these days, more with client side code so I want the server code separated from that. The root folder itself then serves as the root content folder. Specifically I have the Views folder below it, as well as the Css and Scripts folders which serve to hold only common libraries and global CSS and Scripts code. These days of building SPA style application, I also tend to have an App folder there where I keep my application specific JavaScript files, as well as HTML View templates for client SPA apps like Angular. Here’s an example of what this looks like in a relatively small project: The goal is to keep things that are related together, so I don’t end up jumping around so much in the solution to get to specific project items. The Code folder may irk some of you and hark back to the days of the App_Code folder in non Web-Application projects, but these days I find myself messing with a lot less server side code and much more with client side files – HTML, CSS and JavaScript. Generally I work on a single controller at a time – once that’s open it’s open that’s typically the only server code I work with regularily. Business logic lives in another project altogether, so other than the controller and maybe ViewModels there’s not a lot of code being accessed in the Code folder. So throwing that off the root and isolating seems like an easy win. Nesting Page specific content In a lot of my existing applications that are pure server side MVC application perhaps with some JavaScript associated with them , I tend to have page level javascript and css files. For these types of pages I actually prefer the local files stored in the same folder as the parent view. So typically I have a .css and .js files with the same name as the view in the same folder. This looks something like this: In order for this to work you have to also make a configuration change inside of the /Views/web.config file, as the Views folder is blocked with the BlockViewHandler that prohibits access to content from that folder. It’s easy to fix by changing the path from * to *.cshtml or *.vbhtml so that view retrieval is blocked:<system.webServer> <handlers> <remove name="BlockViewHandler"/> <add name="BlockViewHandler" path="*.cshtml" verb="*" preCondition="integratedMode" type="System.Web.HttpNotFoundHandler" /> </handlers> </system.webServer> With this in place, from inside of your Views you can then reference those same resources like this:<link href="~/Views/Admin/QuizPrognosisItems.css" rel="stylesheet" /> and<script src="~/Views/Admin/QuizPrognosisItems.js"></script> which works fine. JavaScript and CSS files in the Views folder deploy just like the .cshtml files do and can be referenced from this folder as well. Making this happen is not really as straightforward as it should be with just Visual Studio unfortunately, as there’s no easy way to get the file nesting from the VS IDE directly (you have to modify the .csproj file). However, Mads Kristensen has a nice Visual Studio Add-in that provides file nesting via a short cut menu option. Using this you can select each of the ‘child’ files and then nest them under a parent file. In the case above I select the .js and .css files and nest them underneath the .cshtml view. I was even toying with the idea of throwing the controller.cs files into the Views folder, but that’s maybe going a little too far :-) It would work however as Visual Studio doesn’t publish .cs files and the compiler doesn’t care where the files live. There are lots of options and if you think that would make life easier it’s another option to help group related things together. Are there any downside to this? Possibly – if you’re using automated minification/packaging tools like ASP.NET Bundling or Grunt/Gulp with Uglify, it becomes a little harder to group script and css files for minification as you may end up looking in multiple folders instead of a single folder. But – again that’s a one time configuration step that’s easily handled and much less intrusive then constantly having to search for files in your project. Client Side Folders The particular project shown above in the screen shots above is a traditional server side ASP.NET MVC application with most content rendered into server side Razor pages. There’s a fair amount of client side stuff happening on these pages as well – specifically several of these pages are self contained single page Angular applications that deal with 1 or maybe 2 separate views and the layout I’ve shown above really focuses on the server side aspect where there are Razor views with related script and css resources. For applications that are more client centric and have a lot more script and HTML template based content I tend to use the same layout for the server components, but the client side code can often be broken out differently. In SPA type applications I tend to follow the App folder approach where all the application pieces that make the SPA applications end up below the App folder. Here’s what that looks like for me – here this is an AngularJs project: In this case the App folder holds both the application specific js files, and the partial HTML views that get loaded into this single SPA page application. In this particular Angular SPA application that has controllers linked to particular partial views, I prefer to keep the script files that are associated with the views – Angular Js Controllers in this case – with the actual partials. Again I like the proximity of the view with the main code associated with the view, because 90% of the UI application code that gets written is handled between these two files. This approach works well, but only if controllers are fairly closely aligned with the partials. If you have many smaller sub-controllers or lots of directives where the alignment between views and code is more segmented this approach starts falling apart and you’ll probably be better off with separate folders in js folder. Following Angular conventions you’d have controllers/directives/services etc. folders. Please note that I’m not saying any of these ways are right or wrong  – this is just what has worked for me and why! Skipping Project Navigation altogether with Resharper I’ve talked a bit about project navigation in the project tree, which is a common way to navigate and which we all use at least some of the time, but if you use a tool like Resharper – which has Ctrl-T to jump to anything, you can quickly navigate with a shortcut key and autocomplete search. Here’s what Resharper’s jump to anything looks like: Resharper’s Goto Anything box lets you type and quick search over files, classes and members of the entire solution which is a very fast and powerful way to find what you’re looking for in your project, by passing the solution explorer altogether. As long as you remember to use (which I sometimes don’t) and you know what you’re looking for it’s by far the quickest way to find things in a project. It’s a shame that this sort of a simple search interface isn’t part of the native Visual Studio IDE. Work how you like to work Ultimately it all comes down to workflow and how you like to work, and what makes *you* more productive. Following pre-defined patterns is great for consistency, as long as they don’t get in the way you work. A lot of the default folder structures in Visual Studio for ASP.NET MVC were defined when things were done differently. These days we’re dealing with a lot more diverse project content than when ASP.NET MVC was originally introduced and project organization definitely is something that can get in the way if it doesn’t fit your workflow. So take a look and see what works well and what might benefit from organizing files differently. As so many things with ASP.NET, as things evolve and tend to get more complex I’ve found that I end up fighting some of the conventions. The good news is that you don’t have to follow the conventions and you have the freedom to do just about anything that works for you. Even though what I’ve shown here diverges from conventions, I don’t think anybody would stumble over these relatively minor changes and not immediately figure out where things live, even in larger projects. But nevertheless think long and hard before breaking those conventions – if there isn’t a good reason to break them or the changes don’t provide improved workflow then it’s not worth it. Break the rules, but only if there’s a quantifiable benefit. You may not agree with how I’ve chosen to divert from the standard project structures in this article, but maybe it gives you some ideas of how you can mix things up to make your existing project flow a little nicer and make it easier to navigate for your environment. © Rick Strahl, West Wind Technologies, 2005-2014Posted in ASP.NET  MVC   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Team Foundation Server 2012 Build Global List Problems

    - by Bob Hardister
    My experience with the upgrade and use of TFS 2012 has been very positive. I did come across a couple of issues recently that tripped things up for a while. ISSUE 1 The first issue is that 2012 prior to Update 1 published an invalid build list item value to the collection global list. In 2010, the build global list, list item value syntax is an underscore between the build definition and the build number. In the 2012 RTM this underscore was replaced with a backslash, which is invalid.  Specifically, an upload of the global list fails when the backslash is followed at some point by a period. The error when using the API is: <detail ExceptionMessage="TF26204: The account you entered is not recognized. Contact your Team Foundation Server administrator to add your account." BaseExceptionName="Microsoft.TeamFoundation.WorkItemTracking.Server.ValidationException"><details id="600019" http://schemas.microsoft.com/TeamFoundation/2005/06/WorkItemTracking/faultdetail/03"http://schemas.microsoft.com/TeamFoundation/2005/06/WorkItemTracking/faultdetail/03" /></detail> when uploading the global list via the process editor the error is: This issue is corrected in Update1 as the backslash is changed to a forward slash. ISSUE 2 The second issue is that when upgrading from 2010 to 2012, the builds in 2010 are not published to the 2012 global list.  After the upgrade the 2012 global lists doesn’t have any builds and only builds run in 2012 are published to the global list. This was reported to the MSDN forums and Connect. To correct this I wrote a utility to pull all the builds and recreate the builds global list for each project in each collection.  This is a console application with a program.cs, a globallists.cs and a app.config (not published here). The utility connects to TFS 2012, loops through the collections or a target collection as specified in the app.config. Then loops through the projects, the build definitions, and builds.  It creates a global list for each project if that project has at least one build. Then it imports the new list to TFS.  Here’s the code for program and globalists classes. Program.CS using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.TeamFoundation.Framework.Client; using Microsoft.TeamFoundation.Framework.Common; using Microsoft.TeamFoundation.Client; using Microsoft.TeamFoundation.Server; using System.IO; using System.Xml; using Microsoft.TeamFoundation.WorkItemTracking.Client; using System.Diagnostics; using Utilities; using System.Configuration; namespace TFSProjectUpdater_CLC { class Program { static void Main(string[] args) { DateTime temp_d = System.DateTime.Now; string logName = temp_d.ToShortDateString(); logName = logName.Replace("/", "_"); logName = logName + "_" + temp_d.TimeOfDay; logName = logName.Replace(":", "."); logName = "TFSGlobalListBuildsUpdater_" + logName + ".log"; Trace.Listeners.Add(new TextWriterTraceListener(Path.Combine(ConfigurationManager.AppSettings["logLocation"], logName))); Trace.AutoFlush = true; Trace.WriteLine("Start:" + DateTime.Now.ToString()); Console.WriteLine("Start:" + DateTime.Now.ToString()); string tfsServer = ConfigurationManager.AppSettings["TargetTFS"].ToString(); GlobalLists gl = new GlobalLists(); //replace this with the URL to your TFS instance. Uri tfsUri = new Uri("https://" + tfsServer + "/tfs"); //bool foundLite = false; TfsConfigurationServer config = new TfsConfigurationServer(tfsUri, new UICredentialsProvider()); config.EnsureAuthenticated(); ITeamProjectCollectionService collectionService = config.GetService<ITeamProjectCollectionService>(); IList<TeamProjectCollection> collections = collectionService.GetCollections().OrderBy(collection => collection.Name.ToString()).ToList(); //target Collection string targetCollection = ConfigurationManager.AppSettings["targetCollection"]; foreach (TeamProjectCollection coll in collections) { if (targetCollection.Equals(string.Empty)) { if (!coll.Name.Equals("TFS Archive") && !coll.Name.Equals("DefaultCol") && !coll.Name.Equals("Team Project Template Gallery")) { doWork(coll, tfsServer); } } else { if (coll.Name.Equals(targetCollection)) { doWork(coll, tfsServer); } } } Trace.WriteLine("Finished:" + DateTime.Now.ToString()); Console.WriteLine("Finished:" + DateTime.Now.ToString()); if (System.Diagnostics.Debugger.IsAttached) { Console.WriteLine("\nHit any key to exit..."); Console.ReadKey(); } Trace.Close(); } static void doWork(TeamProjectCollection coll, string tfsServer) { GlobalLists gl = new GlobalLists(); //target Collection string targetProject = ConfigurationManager.AppSettings["targetProject"]; Trace.WriteLine("Collection: " + coll.Name); Uri u = new Uri("https://" + tfsServer + "/tfs/" + coll.Name.ToString()); TfsTeamProjectCollection c = TfsTeamProjectCollectionFactory.GetTeamProjectCollection(u); ICommonStructureService icss = c.GetService<ICommonStructureService>(); try { Trace.WriteLine("\tChecking Collection Global Lists."); gl.RebuildBuildGlobalLists(c); } catch (Exception ex) { Console.WriteLine("Exception! :" + coll.Name); } } } } GlobalLists.CS using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.TeamFoundation.Client; using Microsoft.TeamFoundation.Framework.Client; using Microsoft.TeamFoundation.Framework.Common; using Microsoft.TeamFoundation.Server; using Microsoft.TeamFoundation.WorkItemTracking.Client; using Microsoft.TeamFoundation.Build.Client; using System.Configuration; using System.Xml; using System.Xml.Linq; using System.Diagnostics; namespace Utilities { public class GlobalLists { string GL_NewList = @"<gl:GLOBALLISTS xmlns:gl=""http://schemas.microsoft.com/VisualStudio/2005/workitemtracking/globallists""> <GLOBALLIST> </GLOBALLIST> </gl:GLOBALLISTS>"; public void RebuildBuildGlobalLists(TfsTeamProjectCollection _tfs) { WorkItemStore wis = new WorkItemStore(_tfs); //export the current globals lists file for the collection to save as a backup XmlDocument globalListsFile = wis.ExportGlobalLists(); globalListsFile.Save(@"c:\temp\" + _tfs.Name.Replace("\\", "_") + "_backupGlobalList.xml"); LogExportCurrentCollectionGlobalListsAsBackup(_tfs); //Build a new global build list from each build definition within each team project IBuildServer buildServer = _tfs.GetService<IBuildServer>(); foreach (Project p in wis.Projects) { XmlDocument newProjectGlobalList = new XmlDocument(); newProjectGlobalList.LoadXml(GL_NewList); LogInstanciateNewProjectBuildGlobalList(_tfs, p); BuildNewProjectBuildGlobalList(_tfs, wis, newProjectGlobalList, buildServer, p); LogEndOfProject(_tfs, p); } } // Private Methods private static void BuildNewProjectBuildGlobalList(TfsTeamProjectCollection _tfs, WorkItemStore wis, XmlDocument newProjectGlobalList, IBuildServer buildServer, Project p) { //locate the template node XmlNamespaceManager nsmgr = new XmlNamespaceManager(newProjectGlobalList.NameTable); nsmgr.AddNamespace("gl", "http://schemas.microsoft.com/VisualStudio/2005/workitemtracking/globallists"); XmlNode node = newProjectGlobalList.SelectSingleNode("//gl:GLOBALLISTS/GLOBALLIST", nsmgr); LogLocatedGlobalListNode(_tfs, p); //add the name attribute for the project build global list XmlElement buildListNode = (XmlElement)node; buildListNode.SetAttribute("name", "Builds - " + p.Name); LogAddedBuildNodeName(_tfs, p); //add new builds to the team project build global list bool buildsExist = false; if (AddNewBuilds(_tfs, newProjectGlobalList, buildServer, p, node, buildsExist)) { //import the new build global list for each project that has builds newProjectGlobalList.Save(@"c:\temp\" + _tfs.Name.Replace("\\", "_") + "_" + p.Name + "_" + "newGlobalList.xml"); //write out temp copy of the global list file to be imported LogImportReady(_tfs, p); wis.ImportGlobalLists(newProjectGlobalList.InnerXml); LogImportComplete(_tfs, p); } } private static bool AddNewBuilds(TfsTeamProjectCollection _tfs, XmlDocument newProjectGlobalList, IBuildServer buildServer, Project p, XmlNode node, bool buildsExist) { var buildDefinitions = buildServer.QueryBuildDefinitions(p.Name); foreach (var buildDefinition in buildDefinitions) { var builds = buildDefinition.QueryBuilds(); foreach (var build in builds) { //insert the builds into the current build list node in the correct 2012 format buildsExist = true; XmlElement listItem = newProjectGlobalList.CreateElement("LISTITEM"); listItem.SetAttribute("value", buildDefinition.Name + "/" + build.BuildNumber.ToString().Replace(buildDefinition.Name + "_", "")); node.AppendChild(listItem); } } if (buildsExist) LogBuildListCreated(_tfs, p); else LogNoBuildsInProject(_tfs, p); return buildsExist; } // Logging Methods private static void LogExportCurrentCollectionGlobalListsAsBackup(TfsTeamProjectCollection _tfs) { Trace.WriteLine("\tExported Global List for " + _tfs.Name + " collection."); Console.WriteLine("\tExported Global List for " + _tfs.Name + " collection."); } private void LogInstanciateNewProjectBuildGlobalList(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tInstanciated the new build global list for project " + p.Name + " in the " + _tfs.Name + " collection."); Console.WriteLine("\t\tInstanciated the new build global list for project \n\t\t\t" + p.Name + " in the \n\t\t\t" + _tfs.Name + " collection."); } private static void LogLocatedGlobalListNode(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tLocated the build global list node for project " + p.Name + " in the " + _tfs.Name + " collection."); Console.WriteLine("\t\tLocated the build global list node for project \n\t\t\t" + p.Name + " in the \n\t\t\t" + _tfs.Name + " collection."); } private static void LogAddedBuildNodeName(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tAdded the name attribute to the build global list for project " + p.Name + " in the " + _tfs.Name + " collection."); Console.WriteLine("\t\tAdded the name attribute to the build global list for project \n\t\t\t" + p.Name + " in the \n\t\t\t" + _tfs.Name + " collection."); } private static void LogBuildListCreated(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tAdded all builds into the " + "Builds - " + p.Name + " list in the " + _tfs.Name + " collection."); Console.WriteLine("\t\tAdded all builds into the " + "Builds - \n\t\t\t" + p.Name + " list in the \n\t\t\t" + _tfs.Name + " collection."); } private static void LogNoBuildsInProject(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tNo builds found for project " + p.Name + " in the " + _tfs.Name + " collection."); Console.WriteLine("\t\tNo builds found for project " + p.Name + " \n\t\t\tin the " + _tfs.Name + " collection."); } private void LogEndOfProject(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tEND OF PROJECT " + p.Name); Trace.WriteLine(" "); Console.WriteLine("\t\tEND OF PROJECT " + p.Name); Console.WriteLine(); } private static void LogImportReady(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tReady to import the build global list for project " + p.Name + " to the " + _tfs.Name + " collection."); Console.WriteLine("\t\tReady to import the build global list for project \n\t\t\t" + p.Name + " to the \n\t\t\t" + _tfs.Name + " collection."); } private static void LogImportComplete(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tImport of the build global list for project " + p.Name + " to the " + _tfs.Name + " collection completed."); Console.WriteLine("\t\tImport of the build global list for project \n\t\t\t" + p.Name + " to the \n\t\t\t" + _tfs.Name + " collection completed."); } } }

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  • Five Ways Enterprise 2.0 Can Transform Your Business - Q&A from the Webcast

    - by [email protected]
    A few weeks ago, Vince Casarez and I presented with KMWorld on the Five Ways Enterprise 2.0 Can Transform Your Business. It was an enjoyable, interactive webcast in which Vince and I discussed the ways Enterprise 2.0 can transform your business and more importantly, highlighted key customer examples of how to do so. If you missed the webcast, you can catch a replay here. We had a lot of audience participation in some of the polls we conducted and in the Q&A session. We weren't able to address all of the questions during the broadcast, so we attempted to answer them here: Q: Which area within your firm focuses on Web 2.0? Meaning, do you find new departments developing just to manage the web 2.0 (Twitter, Facebook, etc.) user experience or are you structuring current departments? A: There are three distinct efforts within Oracle. The first is around delivery of these Web 2.0 services for enterprise deployments. This is the focus of the WebCenter team. The second effort is injecting these Web 2.0 services into use cases that drive the different enterprise applications. This effort is focused on how to manage these external services and bring them into a cohesive flow for marketing programs, customer care, and purchasing. The third effort is how we consume these services internally to enhance Oracle's business delivery. It leverages the technologies and use cases of the first two but also pushes the envelope with regards to future directions of these other two areas. Q: In a business, Web 2.0 is mostly like action logs. How can we leverage the official process practice versus the logs of a recent action? Example: a system configuration modified last night on a call out versus the official practice that everybody would use in the morning.A: The key thing to remember is that most Web 2.0 actions / activity streams today are based on collaboration and communication type actions. At least with public social sites like Facebook and Twitter. What we're delivering as part of the WebCenter Suite are not just these types of activities but also enterprise application activities. These enterprise application activities come from different application modules: purchasing, HR, order entry, sales opportunity, etc. The actions within these systems are normally tied to a business object or process: purchase order/customer, employee or department, customer and supplier, customer and product, respectively. Therefore, the activities or "logs" as you name them are able to be "typed" so that as a viewer, you can filter or decide to see only certain types of information. In your example, you could have a view that only showed you recent "configuration" changes and this could be right next to a view that showed off the items to be watched every morning. Q: It's great to hear about customers using the software but is there any plan for future webinars to show what the products/installs look like? That would be very helpful.A: We don't have a webinar planned to show off the install process. However, we have a viewlet that's posted on Oracle Technology Network. You can see it here:http://www.oracle.com/technetwork/testcontent/wcs-install-098014.htmlAnd we've got excellent documentation that walks you through the steps here:http://download.oracle.com/docs/cd/E14571_01/install.1111/e12001/install.htmAnd there's a whole set of demos and examples of what WebCenter can do at this URL:http://www.oracle.com/technetwork/middleware/webcenter/release11-demos-097468.html Q: How do you anticipate managing metadata across the enterprise to make content findable?A: We need to first make sure we are all talking about the same thing when we use a word like "metadata". Here's why...  For a developer, metadata means information that describes key elements of the portal or application and what the portal or application can do. For content systems, metadata means key terms that provide a taxonomy or folksonomy about the information that is being indexed, ordered, and managed. For business intelligence systems, metadata means key terms that provide labels to groups of data that most non-mathematicians need to understand. And for SOA, metadata means labels for parts of the processes that business owners should understand that connect development terminology. There are also additional requirements for metadata to be available to the team building these new solutions as well as requirements to make this metadata available to the running system. These requirements are often separated by "design time" and "run time" respectively. So clearly, a general goal of managing metadata across the enterprise is very challenging. We've invested a huge amount of resources around Oracle Metadata Services (MDS) to be able to provide a more generic system for all of these elements. No other vendor has anything like this technology foundation in their products. This provides a huge benefit to our customers as they will now be able to find content, processes, people, and information from a common set of search interfaces with consistent enterprise wide results. Q: Can you give your definition of terms as to document and content, please?A: Content applies to a broad category of information from Word documents, presentations and reports through attachments to invoices and/or purchase orders. Content is essentially any type of digital asset including images, video, and voice. A document is just one type of content. Q: Do you have special integration tools to realize an interaction between UCM and WebCenter Spaces/Services?A: Yes, we've dedicated a whole team of engineers to exploit the key features of Oracle UCM within WebCenter.  While ensuring that WebCenter can connect to other non-Oracle systems, we've made sure that with the combined set of Oracle technology, no other solution can match the combined power and integration.  This is part of the Oracle Fusion Middleware strategy which is to provide best in class capabilities for Content and Portals.  When combined together, the synergy between the two products enables users to quickly add capabilities when they are needed.  For example, simple document sharing is part of the combined product offering, but if legal discovery or archiving is required, Oracle UCM product includes these capabilities that can be quickly added.  There's no need to move content around or add another system to support this, it's just a feature that gets turned on within Oracle UCM. Q: All customers have some interaction with their applications and have many older versions, how do you see some of these new Enterprise 2.0 capabilities adding value to existing enterprise application deployments?A: Just as Service Oriented Architectures allowed for connecting the processes of different applications systems to work together, there's a need for a similar approach with regards to these enterprise 2.0 capabilities. Oracle WebCenter is built on a core architecture that allows for SOA of these Enterprise 2.0 services so that one set of scalable services can be used and integrated directly into any type of application. In this way, users can get immediate value out of the Enterprise 2.0 capabilities without having to wait for the next major release or upgrade. These centrally managed WebCenter services expose a set of standard interfaces that make it extremely easy to add them into existing applications no matter what technology the application has been implemented. Q: We've heard about Oracle Next Generation applications called "Fusion Applications", can you tell me how all this works together?A: Oracle WebCenter powers the core collaboration and social computing services found within Fusion Applications. It is the core user experience technology for how all the application screens have been implemented. And the core concept of task flows allows for all the Fusion Applications modules to be adaptable and composable by business users and IT without needing to be a professional developer. Oracle WebCenter is at the heart of the new Fusion Applications. In addition, the same patterns and technologies are now being added to the existing applications including JD Edwards, Siebel, Peoplesoft, and eBusiness Suite. The core technology enables all these customers to have a much smoother upgrade path to Fusion Applications. They get immediate benefits of injecting new user interactions into their existing applications without having to completely move to Fusion Applications. And then when the time comes, their users will already be well versed in how the new capabilities work. Q: Does any of this work with non Oracle software? Other databases? Other application servers? etc.A: We have made sure that Oracle WebCenter delivers the broadest set of development choices so that no matter what technology you developers are using, WebCenter capabilities can be quickly and easily added to the site or application. In addition, we have certified Oracle WebCenter to run against non-Oracle databases like DB2 and SQLServer. We have stated plans for certification against MySQL as well. Later in CY 2011, Oracle will provide certification on non-Oracle application servers such as WebSphere and JBoss. Q: How do we balance User and IT requirements in regards to Enterprise 2.0 technologies?A: Wrong decisions are often made because employee knowledge is not tapped efficiently and opportunities to innovate are often missed because the right people do not work together. Collaboration amongst workers in the right business context is critical for success. While standalone Enterprise 2.0 technologies can improve collaboration for collaboration's sake, using social collaboration tools in the context of business applications and processes will improve business responsiveness and lead companies to a more competitive position. As these systems become more mission critical it is essential that they maintain the highest level of performance and availability while scaling to support larger communities. Q: What are the ways in which Enterprise 2.0 can improve business responsiveness?A: With a wide range of Enterprise 2.0 tools in the marketplace, CIOs need to deploy solutions that will meet the requirements from users as well as address the requirements from IT. Workers want a next-generation user experience that is personalized and aggregates their daily tools and tasks, while IT needs to ensure the solution is secure, scalable, flexible, reliable and easily integrated with existing systems. An open and integrated approach to deploying portals, content management, and collaboration can enhance your business by addressing both the needs of knowledge workers for better information and the IT mandate to conserve resources by simplifying, consolidating and centralizing infrastructure and administration.  

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  • The Return Of __FILE__ And __LINE__ In .NET 4.5

    - by Alois Kraus
    Good things are hard to kill. One of the most useful predefined compiler macros in C/C++ were __FILE__ and __LINE__ which do expand to the compilation units file name and line number where this value is encountered by the compiler. After 4.5 versions of .NET we are on par with C/C++ again. It is of course not a simple compiler expandable macro it is an attribute but it does serve exactly the same purpose. Now we do get CallerLineNumberAttribute  == __LINE__ CallerFilePathAttribute        == __FILE__ CallerMemberNameAttribute  == __FUNCTION__ (MSVC Extension)   The most important one is CallerMemberNameAttribute which is very useful to implement the INotifyPropertyChanged interface without the need to hard code the name of the property anymore. Now you can simply decorate your change method with the new CallerMemberName attribute and you get the property name as string directly inserted by the C# compiler at compile time.   public string UserName { get { return _userName; } set { _userName=value; RaisePropertyChanged(); // no more RaisePropertyChanged(“UserName”)! } } protected void RaisePropertyChanged([CallerMemberName] string member = "") { var copy = PropertyChanged; if(copy != null) { copy(new PropertyChangedEventArgs(this, member)); } } Nice and handy. This was obviously the prime reason to implement this feature in the C# 5.0 compiler. You can repurpose this feature for tracing to get your hands on the method name of your caller along other stuff very fast now. All infos are added during compile time which is much faster than other approaches like walking the stack. The example on MSDN shows the usage of this attribute with an example public static void TraceMessage(string message, [CallerMemberName] string memberName = "", [CallerFilePath] string sourceFilePath = "", [CallerLineNumber] int sourceLineNumber = 0) { Console.WriteLine("Hi {0} {1} {2}({3})", message, memberName, sourceFilePath, sourceLineNumber); }   When I do think of tracing I do usually want to have a API which allows me to Trace method enter and leave Trace messages with a severity like Info, Warning, Error When I do print a trace message it is very useful to print out method and type name as well. So your API must either be able to pass the method and type name as strings or extract it automatically via walking back one Stackframe and fetch the infos from there. The first glaring deficiency is that there is no CallerTypeAttribute yet because the C# compiler team was not satisfied with its performance.   A usable Trace Api might therefore look like   enum TraceTypes { None = 0, EnterLeave = 1 << 0, Info = 1 << 1, Warn = 1 << 2, Error = 1 << 3 } class Tracer : IDisposable { string Type; string Method; public Tracer(string type, string method) { Type = type; Method = method; if (IsEnabled(TraceTypes.EnterLeave,Type, Method)) { } } private bool IsEnabled(TraceTypes traceTypes, string Type, string Method) { // Do checking here if tracing is enabled return false; } public void Info(string fmt, params object[] args) { } public void Warn(string fmt, params object[] args) { } public void Error(string fmt, params object[] args) { } public static void Info(string type, string method, string fmt, params object[] args) { } public static void Warn(string type, string method, string fmt, params object[] args) { } public static void Error(string type, string method, string fmt, params object[] args) { } public void Dispose() { // trace method leave } } This minimal trace API is very fast but hard to maintain since you need to pass in the type and method name as hard coded strings which can change from time to time. But now we have at least CallerMemberName to rid of the explicit method parameter right? Not really. Since any acceptable usable trace Api should have a method signature like Tracexxx(… string fmt, params [] object args) we not able to add additional optional parameters after the args array. If we would put it before the format string we would need to make it optional as well which would mean the compiler would need to figure out what our trace message and arguments are (not likely) or we would need to specify everything explicitly just like before . There are ways around this by providing a myriad of overloads which in the end are routed to the very same method but that is ugly. I am not sure if nobody inside MS agrees that the above API is reasonable to have or (more likely) that the whole talk about you can use this feature for diagnostic purposes was not a core feature at all but a simple byproduct of making the life of INotifyPropertyChanged implementers easier. A way around this would be to allow for variable argument arrays after the params keyword another set of optional arguments which are always filled by the compiler but I do not know if this is an easy one. The thing I am missing much more is the not provided CallerType attribute. But not in the way you would think of. In the API above I did add some filtering based on method and type to stay as fast as possible for types where tracing is not enabled at all. It should be no more expensive than an additional method call and a bool variable check if tracing for this type is enabled at all. The data is tightly bound to the calling type and method and should therefore become part of the static type instance. Since extending the CLR type system for tracing is not something I do expect to happen I have come up with an alternative approach which allows me basically to attach run time data to any existing type object in super fast way. The key to success is the usage of generics.   class Tracer<T> : IDisposable { string Method; public Tracer(string method) { if (TraceData<T>.Instance.Enabled.HasFlag(TraceTypes.EnterLeave)) { } } public void Dispose() { if (TraceData<T>.Instance.Enabled.HasFlag(TraceTypes.EnterLeave)) { } } public static void Info(string fmt, params object[] args) { } /// <summary> /// Every type gets its own instance with a fresh set of variables to describe the /// current filter status. /// </summary> /// <typeparam name="T"></typeparam> internal class TraceData<UsingType> { internal static TraceData<UsingType> Instance = new TraceData<UsingType>(); public bool IsInitialized = false; // flag if we need to reinit the trace data in case of reconfigured trace settings at runtime public TraceTypes Enabled = TraceTypes.None; // Enabled trace levels for this type } } We do not need to pass the type as string or Type object to the trace Api. Instead we define a generic Api that accepts the using type as generic parameter. Then we can create a TraceData static instance which is due to the nature of generics a fresh instance for every new type parameter. My tests on my home machine have shown that this approach is as fast as a simple bool flag check. If you have an application with many types using tracing you do not want to bring the app down by simply enabling tracing for one special rarely used type. The trace filter performance for the types which are not enabled must be therefore the fasted code path. This approach has the nice side effect that if you store the TraceData instances in one global list you can reconfigure tracing at runtime safely by simply setting the IsInitialized flag to false. A similar effect can be achieved with a global static Dictionary<Type,TraceData> object but big hash tables have random memory access semantics which is bad for cache locality and you always need to pay for the lookup which involves hash code generation, equality check and an indexed array access. The generic version is wicked fast and allows you to add more features to your tracing Api with minimal perf overhead. But it is cumbersome to write the generic type argument always explicitly and worse if you do refactor code and move parts of it to other classes it might be that you cannot configure tracing correctly. I would like therefore to decorate my type with an attribute [CallerType] class Tracer<T> : IDisposable to tell the compiler to fill in the generic type argument automatically. class Program { static void Main(string[] args) { using (var t = new Tracer()) // equivalent to new Tracer<Program>() { That would be really useful and super fast since you do not need to pass any type object around but you do have full type infos at hand. This change would be breaking if another non generic type exists in the same namespace where now the generic counterpart would be preferred. But this is an acceptable risk in my opinion since you can today already get conflicts if two generic types of the same name are defined in different namespaces. This would be only a variation of this issue. When you do think about this further you can add more features like to trace the exception in your Dispose method if the method is left with an exception with that little trick I did write some time ago. You can think of tracing as a super fast and configurable switch to write data to an output destination or to execute alternative actions. With such an infrastructure you can e.g. Reconfigure tracing at run time. Take a memory dump when a specific method is left with a specific exception. Throw an exception when a specific trace statement is hit (useful for testing error conditions). Execute a passed delegate which e.g. dumps additional state when enabled. Write data to an in memory ring buffer and dump it when specific events do occur (e.g. method is left with an exception, triggered from outside). Write data to an output device. …. This stuff is really useful to have when your code is in production on a mission critical server and you need to find the root cause of sporadic crashes of your application. It could be a buggy graphics card driver which throws access violations into your application (ok with .NET 4 not anymore except if you enable a compatibility flag) where you would like to have a minidump or you have reached after two weeks of operation a state where you need a full memory dump at a specific point in time in the middle of an transaction. At my older machine I do get with this super fast approach 50 million traces/s when tracing is disabled. When I do know that tracing is enabled for this type I can walk the stack by using StackFrameHelper.GetStackFramesInternal to check further if a specific action or output device is configured for this method which is about 2-3 times faster than the regular StackTrace class. Even with one String.Format I am down to 3 million traces/s so performance is not so important anymore since I do want to do something now. The CallerMemberName feature of the C# 5 compiler is nice but I would have preferred to get direct access to the MethodHandle and not to the stringified version of it. But I really would like to see a CallerType attribute implemented to fill in the generic type argument of the call site to augment the static CLR type data with run time data.

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  • How to make a player stay within bounds of world with 2D Camera

    - by Craig
    Im creating a simple top down survival game. At the moment, i have the sprite which is a ship and moves by rotating left or right then going forward in that direction. I have implemented a 2D camera, its always centered on the player. However, when i move towards the bounds of the world that the sprite is in it just keeps on going :( How to i sort it that it stops at the edge of the world and cant go beyond it? Cheers :) Below is the main game class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; //tried world bounds here if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } } my 2d camera class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace GamesCoursework_1 { public class Camera2d { protected float _zoom; // Camera Zoom public Matrix _transform; // Matrix Transform public Vector2 _pos; // Camera Position protected float _rotation; // Camera Rotation public int _viewportWidth, _viewportHeight; // viewport size public Camera2d(int ViewportWidth, int ViewportHeight) { _zoom = 1.0f; _rotation = 0.0f; _pos = Vector2.Zero; _viewportWidth = ViewportWidth; _viewportHeight = ViewportHeight; } // Sets and gets zoom public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < 0.1f) _zoom = 0.1f; } // Negative zoom will flip image } public float Rotation { get { return _rotation; } set { _rotation = value; } } // Auxiliary function to move the camera public void Move(Vector2 amount) { _pos += amount; } // Get set position public Vector2 Pos { get { return _pos; } set { _pos = value; } } public Matrix get_transformation(GraphicsDevice graphicsDevice) { _transform = // Thanks to o KB o for this solution Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } } }

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  • LibGDX onTouch() method Array and flip method

    - by johnny-b
    How can I add this on my application. i want to use the onTouch() method from the implementation of the InputProcessor to kill the enemies on screen. how do i do that? do i have to do anything to the enemy class? also i am trying to add a Array of enemies and it keeps throwing exceptions or the bullet now is facing LEFT <--- again after I used the flip method in the bullet class. All the code is below so please anyone feel free to have a look thanks. please help Thank you M // This is the bullet class. public class Bullet extends Sprite { public static final float BULLET_HOMING = 6000; public static final float BULLET_SPEED = 300; private Vector2 velocity; private float lifetime; private Rectangle bul; public Bullet(float x, float y) { velocity = new Vector2(0, 0); setPosition(x, y); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); setSize(AssetLoader.bullet1.getWidth(), AssetLoader.bullet1.getHeight()); bul = new Rectangle(); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); dx /= distToTarget; dy /= distToTarget; dx *= BULLET_HOMING; dy *= BULLET_HOMING; velocity.x += dx * delta; velocity.y += dy * delta; float vMag = (float) Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y); velocity.x /= vMag; velocity.y /= vMag; velocity.x *= BULLET_SPEED; velocity.y *= BULLET_SPEED; bul.set(getX(), getY(), getOriginX(), getOriginY()); Vector2 v = velocity.cpy().scl(delta); setPosition(getX() + v.x, getY() + v.y); setOriginCenter(); setRotation(velocity.angle()); } public Rectangle getBounds() { return bul; } public Rectangle getBounds1() { return this.getBoundingRectangle(); } } // This is the class where i load all the images from public class AssetLoader { public static Texture texture; public static TextureRegion bg, ball1, ball2; public static Animation bulletAnimation, ballAnimation; public static Sprite bullet1, bullet2; public static void load() { texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bg = new TextureRegion(texture, 80, 421, 395, 30); bg.flip(false, true); ball1 = new TextureRegion(texture, 0, 321, 32, 32); ball1.flip(false, true); ball2 = new TextureRegion(texture, 32, 321, 32, 32); ball2.flip(false, true); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); TextureRegion[] balls = { ball1, ball2 }; ballAnimation = new Animation(0.16f, balls); ballAnimation.setPlayMode(Animation.PlayMode.LOOP); } Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, aims); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); } public static void dispose() { texture.dispose(); } // This is for the rendering or drawing onto the screen/canvas. public class GameRenderer { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); batcher.disableBlending(); batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY(), bullet.getOriginX(), bullet.getOriginY(), bullet.getWidth(), bullet.getHeight(), 1.0f, 1.0f, bullet.getRotation()); // End SpriteBatch batcher.end(); } } // this is to load the image etc on the screen i guess public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } //This is the input handler class public class InputHandler implements InputProcessor { private Ball myBall; private Bullet bullet; private GameRenderer aims; // Ask for a reference to the Soldier when InputHandler is created. public InputHandler(Ball ball) { myBall = ball; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean keyDown(int keycode) { return false; } @Override public boolean keyUp(int keycode) { return false; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { return false; } @Override public boolean mouseMoved(int screenX, int screenY) { return false; } @Override public boolean scrolled(int amount) { return false; } } i am rendering all graphics in a GameRender class and a gameworld class if you need more info please let me know I am trying to make the array work but keep finding that when an array is initialized then the bullet fips back to the original and ends up being backwards???? and if I create an array I keep getting Exceptions throw??? Thank you for any help given.

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  • C# 2D Camera Max Zoom

    - by Craig
    I have a simple ship sprite moving around the screen along with a 2D Camera. I have zooming in and out working, however when I zoom out it goes past the world bounds and has the cornflower blue background showing. How do I sort it that I can only zoom out as far as showing the entire world (which is a picture of OZ) and thats it? I dont want any of the cornflower blue showing. Cheers! namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } }

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  • error CS0177: The out parameter 'Wx' must be assigned to before control leaves the current method

    - by sonny5
    using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; public class Form1 : System.Windows.Forms.Form { public static float WXmin; public static float WYmin; public static float WXmax; public static float WYmax; public static int VXmin; public static int VYmin; public static int VXmax; public static int VYmax; public static float Vx; public static float Vy; public Form1() { InitializeComponent(); } private void InitializeComponent() { //this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(400, 300); this.Text="Pass Args"; this.Paint += new System.Windows.Forms.PaintEventHandler(this.doLine); } static void Main() { Application.Run(new Form1()); } private void doLine(object sender, System.Windows.Forms.PaintEventArgs e) { Graphics g = e.Graphics; g.FillRectangle(Brushes.White, this.ClientRectangle); Pen p = new Pen(Color.Black); g.DrawLine(p, 0, 0, 100, 100); p.Dispose(); } private void eachCornerPix (object sender, PaintEventArgs e, out float Wx, out float Wy, out float Vx, out float Vy) { Graphics g = this.CreateGraphics(); Pen penBlu = new Pen(Color.Blue, 2); SolidBrush redBrush = new SolidBrush(Color.Red); int width = 2; // 1 pixel wide in x int height = 2; float [] Wxc = {0.100f, 5.900f, 5.900f, 0.100f}; float [] Wyc = {0.100f, 0.100f, 3.900f, 3.900f}; for (int i = 0; i<3; i++) { Wx = Wxc[i]; Wy = Wyc[i]; Vx = ((Wx - WXmin)*((VXmax-VXmin)+VXmin)/(WXmax-WXmin)); Vy = ((Wy - WYmin)*(VYmax-VYmin)/(WYmax-WYmin)+VYmin); Console.WriteLine("eachCornerPix Vx= {0}", Vx); Console.WriteLine("eachCornerPix Vy= {0}", Vy); g.FillRectangle(redBrush, Vx, Vy, width, height); g.Dispose(); } // Desired effect: Use the array values (Wxc, Wyc) and re-assign them to Wx and Wy. Then use // Wx and Wy as components to calculate Vx and Vy. // My end goal...once compile issues are resolved, is to pass each array value listed // using this method. This should allow 4 xy point pairs to be plotted. // Errors: // pass1.cs(51,18): error CS0177: The out parameter 'Wx' must be assigned to before // control leaves the current method // pass1.cs(51,18): error CS0177: The out parameter 'Wy' must be assigned to before // control leaves the current method // pass1.cs(51,18): error CS0177: The out parameter 'Vx' must be assigned to before // control leaves the current method // pass1.cs(51,18): error CS0177: The out parameter 'Vy' must be assigned to before // control leaves the current method } }

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  • AuthSub token from Google/YouTube API is always returned as invalid

    - by Miriam Raphael Roberts
    Anyone out there have experience with the YouTube/Google API? I am trying to login to Google/Youtube using clientLogin, retrieve an AuthSub token, exchange it for a multi-session token and then use it in our upload form. Just a note that we are not going to have other users logging into our (secure) website, this is for our use only (no multi-users). We just want a way to upload videos to our YT account via our own website without having to login/upload to YouTube. Ultimately, everything is dependent on the first step. My AuthSub token is always being returned as invalid (Error '403'). All the steps I used are below with username/password changed. Anyone have an insight on why my AuthSub is always invalid? I am spending an enormous amount of time trying to get this to work. STEP 1: Getting the authsub token from Youtube/Google POST /youtube/accounts/ClientLogin HTTP/1.1 User-Agent: curl/7.10.6 (i386-redhat-linux-gnu) libcurl/7.10.6 OpenSSL/0.9.7a ipv6 zlib/1.1.4 Host: www.google.com Pragma: no-cache Accept: image/gif, image/x-xbitmap, image/jpeg, image/pjpeg, */* Content-Type:application/x-www-form-urlencoded Content-Length: 86 Email=MyGoogleUsername&Passwd=MyGooglePasswd&accountType=GOOGLE&service=youtube&source=Test RESPONSE RECEIVED: Auth=AIwbFAR99f3iACfkT-5PXCB-1tN4vlyP_1CiNZ8JOn6P-......yv4d4zeGRemNm4il1e-M6czgfDXAR0w9fQ YouTubeUser=MyYouTubeUsername CURL COMMAND USED: /usr/bin/curl -S -v --location https://www.google.com/youtube/accounts/ClientLogin --data Email=MyGoogleUsername&Passwd=MyGooglePasswd&accountType=GOOGLE&service=youtube&source=Test --header Content-Type:application/x-www-form-urlencoded STEP 2: Exchanging the AuthSub token for a multi-use token GET /accounts/AuthSubSessionToken HTTP/1.1 User-Agent: curl/7.10.6 (i386-redhat-linux-gnu) libcurl/7.10.6 OpenSSL/0.9.7a ipv6 zlib/1.1.4 Host: www.google.com Pragma: no-cache Accept: image/gif, image/x-xbitmap, image/jpeg, image/pjpeg, */* Content-Type:application/x-www-form-urlencoded Authorization: AuthSub token="AIwbFASiRR3XDKs......p5Oy_VA_9U2yV1enxJoVGSgMlZqTcjKw9mS861vlc9GWTH9D9sQ" Response received: 403 Invalid AuthSub token. curl command used: /usr/bin/curl -S -v --location https://www.google.com/accounts/AuthSubSessionToken --header Content-Type:application/x-www-form-urlencoded -H Authorization: AuthSub token="AIwbFAQR_4xG2g.....vp3BQZW5XEMyIj_wFozHSTEQ-BQRfYuIY-1CyqLeQ" STEP 3: Checking to see if the token is good/valid GET /accounts/AuthSubTokenInfo HTTP/1.1 User-Agent: curl/7.10.6 (i386-redhat-linux-gnu) libcurl/7.10.6 OpenSSL/0.9.7a ipv6 zlib/1.1.4 Host: www.google.com Pragma: no-cache Accept: image/gif, image/x-xbitmap, image/jpeg, image/pjpeg, */* Content-Type:application/x-www-form-urlencoded Authorization: AuthSub token="AIwbFASiRR3XDKsNkaIoPaujN5RQhKs3u.....A_9U2yV1enxJoVGSgMlZqTcjKw9mS861vlc9GWTH9D9sQ" Received response: 403 Invalid AuthSub token. curl command used: /usr/bin/curl -S -v --location https://www.google.com/accounts/AuthSubTokenInfo --header Content-Type:application/x-www-form-urlencoded -H Authorization: AuthSub token="AIwbFAQR_4xG2gHoAKDsNdFqdZdwWjGeNquOLpvp3BQZW5XEMyIj_wFozHSTEQ-BQRfYuIY-1CyqLeQ" STEP 4: Trying to get the upload token using the authsub token POST /action/GetUploadToken HTTP/1.1 User-Agent: curl/7.10.6 (i386-redhat-linux-gnu) libcurl/7.10.6 OpenSSL/0.9.7a ipv6 zlib/1.1.4 Host: gdata.youtube.com Pragma: no-cache Accept: image/gif, image/x-xbitmap, image/jpeg, image/pjpeg, */* Content-Type:application/atom+xml Authorization: AuthSub token="AIwbFASiRR3XDKsNkaIoPaujN5RQhp5Oy_VA_9U2yV1enxJoVGSgMlZqTcjKw9mS861vlc9GWTH9D9sQ" X-Gdata-Key:key="AI39si5EQyo-TZPFAnmGjxJGFKpxd_7a6hEERh_3......R82AShoQ" Content-Length:0 GData-Version:2 Recevied Response: 401 Token invalid - Invalid AuthSub token. Curl command used: /usr/bin/curl -S -v --location http://gdata.youtube.com/action/GetUploadToken -H Content-Type:application/atom+xml -H Authorization: AuthSub token="AIwbFASiRR3XDKs....sYDp5Oy_VA_9U2yV1enxJoVGSgMlZqTcjKw9mS861vlc9GWTH9D9sQ" -H X-Gdata-Key:key="AI39si5EQyo-TZPFAnmGjxJGF......Kpxd6dN2J1oHFQYTj_7a6hEERh_3E48R82AShoQ" -H Content-Length:0 -H GData-Version:2

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  • How does a template class inherit another template class?

    - by hkBattousai
    I have a "SquareMatrix" template class which inherits "Matrix" template class, like below: SquareMatrix.h: #ifndef SQUAREMATRIX_H #define SQUAREMATRIX_H #include "Matrix.h" template <class T> class SquareMatrix : public Matrix<T> { public: T GetDeterminant(); }; template <class T> // line 49 T SquareMatrix<T>::GetDeterminant() { T t = 0; // Error: Identifier "T" is undefined // line 52 return t; // Error: Expected a declaration // line 53 } // Error: Expected a declaration // line 54 #endif I commented out all other lines, the files contents are exactly as above. I receive these error messages: LINE 49: IntelliSense: expected a declaration LINE 52: IntelliSense: expected a declaration LINE 53: IntelliSense: expected a declaration LINE 54: error C2039: 'GetDeterminant' : is not a member of 'SquareMatrix' LINE 54: IntelliSense: expected a declaration So, what is the correct way of inheriting a template class? And what is wrong with this code? The "Matrix" class: template <class T> class Matrix { public: Matrix(uint64_t unNumRows = 0, uint64_t unNumCols = 0); void GetDimensions(uint64_t & unNumRows, uint64_t & unNumCols) const; std::pair<uint64_t, uint64_t> GetDimensions() const; void SetDimensions(uint64_t unNumRows, uint64_t unNumCols); void SetDimensions(std::pair<uint64_t, uint64_t> Dimensions); uint64_t GetRowSize(); uint64_t GetColSize(); void SetElement(T dbElement, uint64_t unRow, uint64_t unCol); T & GetElement(uint64_t unRow, uint64_t unCol); //Matrix operator=(const Matrix & rhs); // Compiler generate this automatically Matrix operator+(const Matrix & rhs) const; Matrix operator-(const Matrix & rhs) const; Matrix operator*(const Matrix & rhs) const; Matrix & operator+=(const Matrix & rhs); Matrix & operator-=(const Matrix & rhs); Matrix & operator*=(const Matrix & rhs); T& operator()(uint64_t unRow, uint64_t unCol); const T& operator()(uint64_t unRow, uint64_t unCol) const; static Matrix Transpose (const Matrix & matrix); static Matrix Multiply (const Matrix & LeftMatrix, const Matrix & RightMatrix); static Matrix Add (const Matrix & LeftMatrix, const Matrix & RightMatrix); static Matrix Subtract (const Matrix & LeftMatrix, const Matrix & RightMatrix); static Matrix Negate (const Matrix & matrix); // TO DO: static bool IsNull(const Matrix & matrix); static bool IsSquare(const Matrix & matrix); static bool IsFullRowRank(const Matrix & matrix); static bool IsFullColRank(const Matrix & matrix); // TO DO: static uint64_t GetRowRank(const Matrix & matrix); static uint64_t GetColRank(const Matrix & matrix); protected: std::vector<T> TheMatrix; uint64_t m_unRowSize; uint64_t m_unColSize; bool DoesElementExist(uint64_t unRow, uint64_t unCol); };

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  • Mixing secure & unsecure channels

    - by user305023
    I am unable to use an unsecure channel once a secure channel has already been registered. The code below works only if on the client side, the unsecured channel is registered before. Is it possible to mix secure and unsecure channels without any constraint on the registration order ? using System; using System.Collections; using System.Runtime.Remoting; using System.Runtime.Remoting.Channels; using System.Runtime.Remoting.Channels.Tcp; public class SampleObject : MarshalByRefObject { public DateTime GetTest() { return DateTime.Now; } } public class SampleObject2 : MarshalByRefObject { public DateTime GetTest2() { return DateTime.Now; } } static class ProgramClient { private static TcpClientChannel RegisterChannel(bool secure, string name, int priority) { IDictionary properties = new Hashtable(); properties.Add("secure", secure); properties.Add("name", name); properties.Add("priority", priority); var clientChannel = new TcpClientChannel(properties, null); ChannelServices.RegisterChannel(clientChannel, false); return clientChannel; } private static void Secure() { RegisterChannel(true, "clientSecure", 2); var testSecure = (SampleObject2)Activator.GetObject(typeof(SampleObject2), "tcp://127.0.0.1:8081/Secured.rem"); Console.WriteLine("secure: " + testSecure.GetTest2().ToLongTimeString()); } private static void Unsecure() { RegisterChannel(false, "clientUnsecure", 1); var test = (SampleObject)Activator.GetObject(typeof(SampleObject), "tcp://127.0.0.1:8080/Unsecured.rem"); Console.WriteLine("unsecure: " + test.GetTest().ToLongTimeString()); } internal static void MainClient() { Console.Write("Press Enter to start."); Console.ReadLine(); // Works only in this order Unsecure(); Secure(); Console.WriteLine("Press ENTER to end"); Console.ReadLine(); } } static class ProgramServer { private static TcpServerChannel RegisterChannel(int port, bool secure, string name) { IDictionary properties = new Hashtable(); properties.Add("port", port); properties.Add("secure", secure); properties.Add("name", name); //properties.Add("impersonate", false); var serverChannel = new TcpServerChannel(properties, null); ChannelServices.RegisterChannel(serverChannel, secure); return serverChannel; } private static void StartUnsecure() { RegisterChannel(8080, false, "unsecure"); RemotingConfiguration.RegisterWellKnownServiceType(typeof(SampleObject), "Unsecured.rem", WellKnownObjectMode.Singleton); } private static void StartSecure() { RegisterChannel(8081, true, "secure"); RemotingConfiguration.RegisterWellKnownServiceType(typeof(SampleObject2), "Secured.rem", WellKnownObjectMode.Singleton); } internal static void MainServer() { StartUnsecure(); StartSecure(); Console.WriteLine("Unsecure: 8080\n Secure: 8081"); Console.WriteLine("Press the enter key to exit..."); Console.ReadLine(); } } class Program { static void Main(string[] args) { if (args.Length == 1 && args[0] == "server") ProgramServer.MainServer(); else ProgramClient.MainClient(); } }

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  • [.NET Remoting] Mixing secure & unsecure channels

    - by user305023
    I am unable to use an unsecure channel once a secure channel has already been registered. The code below works only if on the client side, the unsecured channel is registered before. Is it possible to mix secure and unsecure channels without any contraints on the registration order ? using System; using System.Collections; using System.Runtime.Remoting; using System.Runtime.Remoting.Channels; using System.Runtime.Remoting.Channels.Tcp; public class SampleObject : MarshalByRefObject { public DateTime GetTest() { return DateTime.Now; } } public class SampleObject2 : MarshalByRefObject { public DateTime GetTest2() { return DateTime.Now; } } static class ProgramClient { private static TcpClientChannel RegisterChannel(bool secure, string name, int priority) { IDictionary properties = new Hashtable(); properties.Add("secure", secure); properties.Add("name", name); properties.Add("priority", priority); var clientChannel = new TcpClientChannel(properties, null); ChannelServices.RegisterChannel(clientChannel, false); return clientChannel; } private static void Secure() { RegisterChannel(true, "clientSecure", 2); var testSecure = (SampleObject2)Activator.GetObject(typeof(SampleObject2), "tcp://127.0.0.1:8081/Secured.rem"); Console.WriteLine("secure: " + testSecure.GetTest2().ToLongTimeString()); } private static void Unsecure() { RegisterChannel(false, "clientUnsecure", 1); var test = (SampleObject)Activator.GetObject(typeof(SampleObject), "tcp://127.0.0.1:8080/Unsecured.rem"); Console.WriteLine("unsecure: " + test.GetTest().ToLongTimeString()); } internal static void MainClient() { Console.Write("Press Enter to start."); Console.ReadLine(); // Works only in this order Unsecure(); Secure(); Console.WriteLine("Press ENTER to end"); Console.ReadLine(); } } static class ProgramServer { private static TcpServerChannel RegisterChannel(int port, bool secure, string name) { IDictionary properties = new Hashtable(); properties.Add("port", port); properties.Add("secure", secure); properties.Add("name", name); //properties.Add("impersonate", false); var serverChannel = new TcpServerChannel(properties, null); ChannelServices.RegisterChannel(serverChannel, secure); return serverChannel; } private static void StartUnsecure() { RegisterChannel(8080, false, "unsecure"); RemotingConfiguration.RegisterWellKnownServiceType(typeof(SampleObject), "Unsecured.rem", WellKnownObjectMode.Singleton); } private static void StartSecure() { RegisterChannel(8081, true, "secure"); RemotingConfiguration.RegisterWellKnownServiceType(typeof(SampleObject2), "Secured.rem", WellKnownObjectMode.Singleton); } internal static void MainServer() { StartUnsecure(); StartSecure(); Console.WriteLine("Unsecure: 8080\n Secure: 8081"); Console.WriteLine("Press the enter key to exit..."); Console.ReadLine(); } } class Program { static void Main(string[] args) { if (args.Length == 1 && args[0] == "server") ProgramServer.MainServer(); else ProgramClient.MainClient(); } }

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  • How to use metaWeblog.newPost (xmlrpc api) properly with PHP ?

    - by Sjne
    Update: solved this problem see answer I want to make new posts on my blog remotely with XMLRPC api and i m trying to use metaWeblog.newPost function, because it provides much features. I successfully added new posts into wordpress but i failed to post it in a defined category(categories) i tried lots of various things but failed at end now i m using code from this site http://www.samuelfolkes.com/2009/08/posting-to-wordpress-with-php-and-xml-rpc/ after stripping down the code for my needs here's what i got and its working fine remotepost.class.php <?php class remotePost { private $client; private $wpURL = 'http://localhost/wp/xmlrpc.php '; private $ixrPath = '/wp-includes/class-IXR.php'; private $uname = 'zxc'; private $pass = 'zxc'; public $postID; function __construct($content) { if(!is_array($content)) throw new Exception('Invalid Argument'); include $this->ixrPath; $this->client = new IXR_Client($this->wpURL); $this->postID = $this->postContent($content); } private function postContent($content) { $content['description'] = $content['description']; if(!$this->client->query('metaWeblog.newPost','',$this->uname,$this->pass,$content,true)) throw new Exception($this->client->getErrorMessage()); return $this->client->getResponse(); } } ?> post.php ( you can name it whatever you want ) <?php if(isset($_POST['submit'])) { include "remotepost.class.php"; $content['title'] = $_POST['title']; $content['categories'] = $_POST['category']; $content['description'] = $_POST['description']; try { $posted = new remotePost($content); $pid = $posted->postID; } catch(Exception $e) { echo $e->getMessage(); } } ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>WordPress Poster</title> </head> <body> <?php if(isset($_POST['submit'])) echo "Posted! <a href=\"http://localhost/wp/?p=$pid\">View Post</a><br /><br />"; ?> <form enctype="multipart/form-data" method="post" action="#"> Title <input type="text" name="title" /> <br /> Category <input type="text" name="category" /> <br /> Description <input type="text" name="description" /> <br /> <input type="submit" value="Submit" name="submit" /> </form> </body> </html> dont know whats wrong in this code :( ,failing to post in right directory

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  • How to create a HTML5 + SVG document using the PHP XSLTProcessor

    - by Kau-Boy
    For a little project about XML I try to use HTML5 as it has SVG and WAI-ARIA Support. I also want to use a XSL stylesheet for my document. But I can't get a valid HTML5 document with a nested SVG. Here are some version I tested so far: <?xml version="1.0" encoding="UTF-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output indent="yes" method="xml"/> <xsl:template match="/"> <html xmlns="http://www.w3.org/1999/xhtml"> // content with the svg tag in the body </html> </xsl:template> </xsl:stylesheet> In combination with header('Content-Type: application/xml'); it works and produces this HTML output: <?xml version="1.0"?> <html xmlns="http://www.w3.org/1999/xhtml"> // content with the svg tag in the body </html> But it is not HTML5 and without a DOCTYPE I get a lot of errors on the W3 validator. So trying to get a HTML5 document I used the following XSL: <?xml version="1.0" encoding="UTF-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output indent="yes" method="html"/> <xsl:template match="/"> <xsl:text disable-output-escaping='yes'>&lt;!DOCTYPE HTML></xsl:text> <html> // content with the svg tag in the body </html> </xsl:template> </xsl:stylesheet> But unfortunately that will produce thze following HTML output: <!DOCTYPE HTML> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> .... </head> // content with the svg tag in the body </html> As you can see it's regular HTML5 but using it in combination with header('Content-Type: application/xml'); it fails because of the missing slash at the end of the meta tag (which was automatically created). Using header('Content-Type: image/xhtml+svg'); or header('Content-Type: text/html'); there is no XML parsing error, but the page will not show the SVG as a graph but as text (without the tags). Can anyone tell me how to avoid the meta tag to be inserted or how to set a propper Content-Type that will make the browser rendern the SVG. Or even any other hint to get this working. I would really like to keep HTML5 to be able to keep the WAI-ARIA Landmark Roles an the HTML5 tags like NAV and FOOTER.

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  • xslt apply-templates in second level

    - by m00sila
    I cannot wrap <panel> tags to second level individual items as shown in Expected result bellow. But with the xslt i have written, all 1.x get into single node. Please help me. Source xml <root> <step id="1"> <content> <text> 1.0 Sample first level step text </text> </content> <content/> <step> <content> <text> 1.1 Sample second level step text </text> </content> </step> <step> <content> <text> 1.2 Sample second level step text </text> </content> </step> <step> <content> <text> 1.3 Sample second level step text </text> </content> </step> </step> </root> Expected output <panel> <panel> 1.0 Sample first level step text </panel> <panel> 1.1 Sample second level step text </panel> <panel> 1.2 Sample second level step text </panel> <panel> 1.3 Sample second level step text </panel> </panel> My XSLT <xsl:template match="/"> <panel> <xsl:apply-templates/> </panel> </xsl:template> <xsl:template match="root/step" > <panel> <panel> <xsl:apply-templates select ="content/text/node()"></xsl:apply-templates> </panel> <panel> <xsl:apply-templates select ="step/content/text/node()"></xsl:apply-templates> </panel> </panel> </xsl:template>

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