Search Results

Search found 20313 results on 813 pages for 'static media'.

Page 210/813 | < Previous Page | 206 207 208 209 210 211 212 213 214 215 216 217  | Next Page >

  • RK4 Bouncing a Ball

    - by Jonathan Dickinson
    I am trying to wrap my head around RK4. I decided to do the most basic 'ball with gravity that bounces' simulation. I have implemented the following integrator given Glenn Fiedler's tutorial: /// <summary> /// Represents physics state. /// </summary> public struct State { // Also used internally as derivative. // S: Position // D: Velocity. /// <summary> /// Gets or sets the Position. /// </summary> public Vector2 X; // S: Position // D: Acceleration. /// <summary> /// Gets or sets the Velocity. /// </summary> public Vector2 V; } /// <summary> /// Calculates the force given the specified state. /// </summary> /// <param name="state">The state.</param> /// <param name="t">The time.</param> /// <param name="acceleration">The value that should be updated with the acceleration.</param> public delegate void EulerIntegrator(ref State state, float t, ref Vector2 acceleration); /// <summary> /// Represents the RK4 Integrator. /// </summary> public static class RK4 { private const float OneSixth = 1.0f / 6.0f; private static void Evaluate(EulerIntegrator integrator, ref State initial, float t, float dt, ref State derivative, ref State output) { var state = new State(); // These are a premature optimization. I like premature optimization. // So let's not concentrate on that. state.X.X = initial.X.X + derivative.X.X * dt; state.X.Y = initial.X.Y + derivative.X.Y * dt; state.V.X = initial.V.X + derivative.V.X * dt; state.V.Y = initial.V.Y + derivative.V.Y * dt; output = new State(); output.X.X = state.V.X; output.X.Y = state.V.Y; integrator(ref state, t + dt, ref output.V); } /// <summary> /// Performs RK4 integration over the specified state. /// </summary> /// <param name="eulerIntegrator">The euler integrator.</param> /// <param name="state">The state.</param> /// <param name="t">The t.</param> /// <param name="dt">The dt.</param> public static void Integrate(EulerIntegrator eulerIntegrator, ref State state, float t, float dt) { var a = new State(); var b = new State(); var c = new State(); var d = new State(); Evaluate(eulerIntegrator, ref state, t, 0.0f, ref a, ref a); Evaluate(eulerIntegrator, ref state, t + dt * 0.5f, dt * 0.5f, ref a, ref b); Evaluate(eulerIntegrator, ref state, t + dt * 0.5f, dt * 0.5f, ref b, ref c); Evaluate(eulerIntegrator, ref state, t + dt, dt, ref c, ref d); a.X.X = OneSixth * (a.X.X + 2.0f * (b.X.X + c.X.X) + d.X.X); a.X.Y = OneSixth * (a.X.Y + 2.0f * (b.X.Y + c.X.Y) + d.X.Y); a.V.X = OneSixth * (a.V.X + 2.0f * (b.V.X + c.V.X) + d.V.X); a.V.Y = OneSixth * (a.V.Y + 2.0f * (b.V.Y + c.V.Y) + d.V.Y); state.X.X = state.X.X + a.X.X * dt; state.X.Y = state.X.Y + a.X.Y * dt; state.V.X = state.V.X + a.V.X * dt; state.V.Y = state.V.Y + a.V.Y * dt; } } After reading over the tutorial I noticed a few things that just seemed 'out' to me. Notably how the entire simulation revolves around t at 0 and state at 0 - considering that we are working out a curve over the duration it seems logical that RK4 wouldn't be able to handle this simple scenario. Never-the-less I forged on and wrote a very simple Euler integrator: static void Integrator(ref State state, float t, ref Vector2 acceleration) { if (state.X.Y > 100 && state.V.Y > 0) { // Bounce vertically. acceleration.Y = -state.V.Y * t; } else { acceleration.Y = 9.8f; } } I then ran the code against a simple fixed-time step loop and this is what I got: 0.05 0.20 0.44 0.78 1.23 1.76 ... 74.53 78.40 82.37 86.44 90.60 94.86 99.23 103.05 105.45 106.94 107.86 108.42 108.76 108.96 109.08 109.15 109.19 109.21 109.23 109.23 109.24 109.24 109.24 109.24 109.24 109.24 109.24 109.24 109.24 109.24 109.24 109.24 109.24 109.24 ... As I said, I was expecting it to break - however I am unsure of how to fix it. I am currently looking into keeping the previous state and time, and working from that - although at the same time I assume that will defeat the purpose of RK4. How would I get this simulation to print the expected results?

    Read the article

  • Point of contact of 2 OBBs?

    - by Milo
    I'm working on the physics for my GTA2-like game so I can learn more about game physics. The collision detection and resolution are working great. I'm now just unsure how to compute the point of contact when I hit a wall. Here is my OBB class: public class OBB2D { private Vector2D projVec = new Vector2D(); private static Vector2D projAVec = new Vector2D(); private static Vector2D projBVec = new Vector2D(); private static Vector2D tempNormal = new Vector2D(); private Vector2D deltaVec = new Vector2D(); // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(float centerx, float centery, float w, float h, float angle) { for(int i = 0; i < corner.length; ++i) { corner[i] = new Vector2D(); } for(int i = 0; i < axis.length; ++i) { axis[i] = new Vector2D(); } set(centerx,centery,w,h,angle); } public OBB2D(float left, float top, float width, float height) { for(int i = 0; i < corner.length; ++i) { corner[i] = new Vector2D(); } for(int i = 0; i < axis.length; ++i) { axis[i] = new Vector2D(); } set(left + (width / 2), top + (height / 2),width,height,0.0f); } public void set(float centerx,float centery,float w, float h,float angle) { float vxx = (float)Math.cos(angle); float vxy = (float)Math.sin(angle); float vyx = (float)-Math.sin(angle); float vyy = (float)Math.cos(angle); vxx *= w / 2; vxy *= (w / 2); vyx *= (h / 2); vyy *= (h / 2); corner[0].x = centerx - vxx - vyx; corner[0].y = centery - vxy - vyy; corner[1].x = centerx + vxx - vyx; corner[1].y = centery + vxy - vyy; corner[2].x = centerx + vxx + vyx; corner[2].y = centery + vxy + vyy; corner[3].x = centerx - vxx + vyx; corner[3].y = centery - vxy + vyy; this.center.x = centerx; this.center.y = centery; this.angle = angle; computeAxes(); extents.x = w / 2; extents.y = h / 2; computeBoundingRect(); } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0].x = corner[1].x - corner[0].x; axis[0].y = corner[1].y - corner[0].y; axis[1].x = corner[3].x - corner[0].x; axis[1].y = corner[3].y - corner[0].y; // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { float l = axis[a].length(); float ll = l * l; axis[a].x = axis[a].x / ll; axis[a].y = axis[a].y / ll; origin[a] = corner[0].dot(axis[a]); } } public void computeBoundingRect() { boundingRect.left = JMath.min(JMath.min(corner[0].x, corner[3].x), JMath.min(corner[1].x, corner[2].x)); boundingRect.top = JMath.min(JMath.min(corner[0].y, corner[1].y),JMath.min(corner[2].y, corner[3].y)); boundingRect.right = JMath.max(JMath.max(corner[1].x, corner[2].x), JMath.max(corner[0].x, corner[3].x)); boundingRect.bottom = JMath.max(JMath.max(corner[2].y, corner[3].y),JMath.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(rect.centerX(),rect.centerY(),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } public void moveTo(float centerx, float centery) { float cx,cy; cx = center.x; cy = center.y; deltaVec.x = centerx - cx; deltaVec.y = centery - cy; for (int c = 0; c < 4; ++c) { corner[c].x += deltaVec.x; corner[c].y += deltaVec.y; } boundingRect.left += deltaVec.x; boundingRect.top += deltaVec.y; boundingRect.right += deltaVec.x; boundingRect.bottom += deltaVec.y; this.center.x = centerx; this.center.y = centery; computeAxes(); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center.x,center.y,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center.x,center.y,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } public static float distance(float ax, float ay,float bx, float by) { if (ax < bx) return bx - ay; else return ax - by; } public Vector2D project(float ax, float ay) { projVec.x = Float.MAX_VALUE; projVec.y = Float.MIN_VALUE; for (int i = 0; i < corner.length; ++i) { float dot = Vector2D.dot(corner[i].x,corner[i].y,ax,ay); projVec.x = JMath.min(dot, projVec.x); projVec.y = JMath.max(dot, projVec.y); } return projVec; } public Vector2D getCorner(int c) { return corner[c]; } public int getNumCorners() { return corner.length; } public static float collisionResponse(OBB2D a, OBB2D b, Vector2D outNormal) { float depth = Float.MAX_VALUE; for (int i = 0; i < a.getNumCorners() + b.getNumCorners(); ++i) { Vector2D edgeA; Vector2D edgeB; if(i >= a.getNumCorners()) { edgeA = b.getCorner((i + b.getNumCorners() - 1) % b.getNumCorners()); edgeB = b.getCorner(i % b.getNumCorners()); } else { edgeA = a.getCorner((i + a.getNumCorners() - 1) % a.getNumCorners()); edgeB = a.getCorner(i % a.getNumCorners()); } tempNormal.x = edgeB.x -edgeA.x; tempNormal.y = edgeB.y - edgeA.y; tempNormal.normalize(); projAVec.equals(a.project(tempNormal.x,tempNormal.y)); projBVec.equals(b.project(tempNormal.x,tempNormal.y)); float distance = OBB2D.distance(projAVec.x, projAVec.y,projBVec.x,projBVec.y); if (distance > 0.0f) { return 0.0f; } else { float d = Math.abs(distance); if (d < depth) { depth = d; outNormal.equals(tempNormal); } } } float dx,dy; dx = b.getCenter().x - a.getCenter().x; dy = b.getCenter().y - a.getCenter().y; float dot = Vector2D.dot(dx,dy,outNormal.x,outNormal.y); if(dot > 0) { outNormal.x = -outNormal.x; outNormal.y = -outNormal.y; } return depth; } public Vector2D getMoveDeltaVec() { return deltaVec; } }; Thanks!

    Read the article

  • Async CTP (C# 5): How to make WCF work with Async CTP

    - by javarg
    If you have recently downloaded the new Async CTP you will notice that WCF uses Async Pattern and Event based Async Pattern in order to expose asynchronous operations. In order to make your service compatible with the new Async/Await Pattern try using an extension method similar to the following: WCF Async/Await Method public static class ServiceExtensions {     public static Task<DateTime> GetDateTimeTaskAsync(this Service1Client client)     {         return Task.Factory.FromAsync<DateTime>(             client.BeginGetDateTime(null, null),             ar => client.EndGetDateTime(ar));     } } The previous code snippet adds an extension method to the GetDateTime method of the Service1Client WCF proxy. Then used it like this (remember to add the extension method’s namespace into scope in order to use it): Code Snippet var client = new Service1Client(); var dt = await client.GetDateTimeTaskAsync(); Replace the proxy’s type and operation name for the one you want to await.

    Read the article

  • Nginx and PHP Fundamentals

    - by Elton Stoneman
    Originally posted on: http://geekswithblogs.net/EltonStoneman/archive/2013/08/01/nginx-and-php-fundamentals.aspxHot on the heels of my .NET caching course, I’ve had my first “fundamentals” course released on Pluralsight: Nginx and PHP Fundamentals. It’s a practical look at two of the biggest technologies on the web – Nginx, which is the fastest growing HTTP server around (currently hosting 100+ million sites), and PHP, which powers more websites than any other server-side framework (currently 240+ million sites). The two technologies work well together, both are open-source and cross-platform and both are lightweight and easy to get started with - you just need to download and unzip the runtimes, and with a text editor you can create and host dynamic websites. I’ve used PHP as a second (sometimes third) language since 2005 when I was brought cold into an established codebase to help improve performance, and Nginx to host tier 2 apps for the last couple of years. As with any training course, you learn new things as you produce it, and it was good to focus on a different stack from my commercial .NET world. In the course I start with a website in two parts – one which is just static content, and one which processes a user registration form using ASP.NET MVC, both running in IIS. Over four modules I migrate the app to Nginx and PHP: Hosting Static Content in Nginx – how to deploy and configure Nginx for a basic website; PHP Part 1: Basic Web Forms – installing PHP and an IDE, and building a simple form with server-side validation; PHP Part 2: Packages and Integration – using PECL and Composer for packages to connect to Azure, AWS, Mongo and reCAPTCHA; Hosting PHP in Nginx – configuring Nginx to host our PHP site. Along the way I run some performance stats with JMeter, and the headlines are that Nginx running on Linux outperforms IIS on Windows for static content,by 800 requests per second over 1000 concurrent requests; and Linux+Ngnix+PHP outperforms Windows+IIS+ASP.NET MVC by 700 request per second with the same load. Of course, the headline stats don’t tell the whole story, and when you add OpCode caching for PHP and the ASP.NET Output Cache, the results are very different. As Web architecture moves away from heavy server-side processing, to Single Page Apps with client-side frameworks like AngularJS and Knockout, I think there’s an increasing need for high-performance, low-cost server technologies, and the combination of Nginx and PHP makes a compelling case.

    Read the article

  • ifup eth0 failed in Ubuntu 11.10 and Ubuntu 10.04.3

    - by Ajay
    ifup eth0 failed to bring up eth0 First, I have set static ip using the below commands: Commands: ifdown eth0 ifconfig eth0 X.X.X.X netmask 255.255.252.0 up route add default gw X.X.X.X I was successful in setting up static ip X.X.X.X and I could see the same in the output of command "ifconfig". Now I am trying to revert network back to dhcp using the below commands: Commands: ifdown eth0 ifup eth0 Output : RTNETLINK answers: File exists ssh stop/waiting ssh start/running, process 1524 ifup eth0, failed to bring back dhcp. Contents of /etc/network/interfaces root@bdhcp396:~# cat /etc/network/interfaces # The loopback network interface auto lo iface lo inet loopback # The primary network interface auto eth0 iface eth0 inet dhcp Is this a bug in Ubuntu 11.10/10.04.3? I see a similar bug raised - https://bugs.launchpad.net/ubuntu/+source/ifupdown/+bug/876829

    Read the article

  • Initial Review - Mastering Unreal Technology I: Introduction to Level Design with Unreal Engine 3

    - by Matt Christian
    Recently I purchased 3 large volumes on using the Unreal 3 Engine to create levels and custom games.  This past weekend I cracked the spine of the first and started reading.  Here are my early impressions (I'm ~250 pages into it, with appendices it's about 900). Pros Interestingly, the book starts with an overview of the Unreal engines leading up to Unreal 3 (including Gears of War) and follows with some discussion on planning a mod and what goes into the game development process.  This is nice for an intro to the book and is much preferred rather than a simple chapter detailing what is on the included CD, how to install and setup UnrealEd, etc...  While the chapter on Unreal history and planning can be considered 'fluff', it's much less 'fluffy' than most books provide. I need to mention one thing here that is pretty crucial in the way I'm going to continue reviewing this book.  Most technical books like this are used as a shelf reference; as a thick volume you use for looking up techniques every now and again.  Even so, I prefer reading from cover to cover, including chapters I may already be knowledgable on (I'm sure this is typical for most people).  If there was a chapter on installing UnrealEd (the previously mentioned 'fluff'), I would probably force myself to read it, even though I've installed the game and engine multiple times on different systems. Chapter 3 is where we really get to the introduction piece of UnrealEd, creating your first basic level.  This large chapter details creating two small rooms, adding static meshes, adding lighting, creating and adding particle emitters, creating a door that animates with Unreal Matinee and Kismet, static meshes with physics, and other little additions to make your level look less beginner.  This really is a chapter that overviews the entire rest of the book, as each chapter following details the creation and intermediate usages of Static Meshes, Materials, Lighting, etc... One other very nice part to this book is the way the tutorials are setup.  Each tutorial builds off the previous and all are step-by-step.  If you haven't completed one yet, you can find all the starting files on the CD that comes with the book. Cons While the description of the overview chapter (Chapter 3) is fresh in your mind, let me start the cons by saying this chapter is setup extremely confusing for the noob.  At one point, you end up creating a door mesh and setting it up as a InteropMesh so that it is ready to be animated, only to switch to particles and spend a good portion of time working on a different piece of the level.  Yes, this is actually how I develop my levels (jumping back and forth), though it's very odd for a book to jump out of sequence. The next item might be a positive or a negative depending on your skill level with UnrealEd.  Most of the introduction to the editor layout is found in one of the Appendices instead of before Chapter 3.  For new readers, this might lead to confusion as Appendix A would typically be read between Chapter 2 and 3.  However, this is a positive for those with some experience in UnrealEd as they don't have to force themselves through a 'learn every editor button' chapter.  I'm listing this in the Cons section as the book is 'Introduction to...' and is probably going to be directed toward a lot of very beginner developers. Finally, there's a lack of general description to a lot of the underlying engine and what each piece in UnrealEd is or does.  Sometimes you'll be performing Tutorial after Tutorial with barely a paragraph in between describing ANY of what you've just done.  Tutorial 1.1 Step 6 says to press Button X, so you do.  But why?  This is in part a problem with the structure of the tutorials rather than the content of the book.  Since the tutorials are so focused on a step-by-step (or procedural) description of a process, you learn the process and not why you're doing that.  For example, you might learn how to size a material to a surface, but will only learn what buttons to press and not what each one does. This becomes extremely apparent in the chapter on Static Meshes as most of the chapter is spent in 3D Studio Max.  Since there are books on 3DSM and modelling, the book really only tells you the steps and says to go grab a book on modelling if you're really interested in 3DSM.  Again, I've learned the process to develop my own meshes in 3DSM, but I don't know the why behind the steps. Conclusion So far the book is very good though I would have a hard time recommending it to a complete beginner.  I would suggest anyone looking at this book (obviously including the other 2, more advanced volumes) to pick up a copy of UDK or Unreal 3 (available online or via download services such as Steam) and watch some online tutorials and play with it first.  You'll find plenty of online videos available that were created by the authors and may suit as a better introduction to the editor.

    Read the article

  • Easy way to update models in your ASP.NET MVC business layer

    - by rajbk
    Brad Wilson just mentioned there is a static class ModelCopier that has a static method CopyModel(object from, object to) in the MVC Futures library. It uses reflection to match properties with the same name and compatible types. In short, instead of manually copying over properties as shown here: public void Save(EmployeeViewModel employeeViewModel){ var employee = (from emp in dataContext.Employees where emp.EmployeeID == employeeViewModel.EmployeeID select emp).SingleOrDefault(); if (employee != null) { employee.Address = employeeViewModel.Address; employee.Salary = employeeViewModel.Salary; employee.Title = employeeViewModel.Title; } dataContext.SubmitChanges();} you can use the method like so: public void Save(EmployeeViewModel employeeViewModel){ var employee = (from emp in dataContext.Employees where emp.EmployeeID == employeeViewModel.EmployeeID select emp).SingleOrDefault(); if (employee != null) { ModelCopier.CopyModel(employeeViewModel, employee); } dataContext.SubmitChanges();} Beautiful, isn’t it?

    Read the article

  • CodePlex Daily Summary for Tuesday, June 08, 2010

    CodePlex Daily Summary for Tuesday, June 08, 2010New ProjectsAD CMS: CMS software project still in its initial development and design stage.Animated panel: Animated Panel is a WPF control that supports animation of its content on resize. Can be used in item controls (ListBox for example) as ItemsPanelT...Anurag Pallaprolu's Code Repository: Hi there, this is Anurag P.'s public repository which contains most of c++ language examples and many command line(only) applications. Well , plea...atfas: atfasBibleNotes: A small application that uses BibleGateway to lookup scripture and add notes to themCarRental: How to Rent A Car.Food Innovation: This is the Food Innovation project.Generic Validation.NET: Generic Validation.NET is a flexible lightweight validation library for .NET, that can be used by any .NET project: ASP.NET Web Forms, ASP.NET MVC,...Komoi: Komoi is an app that will bring on a new form of web comic delivery.Liekhus Entity Framework XAF Extensions: Entity Framework extensions to support DevExpress eXpress Application Framework (XAF) code generation by Patrick Liekhus.Marketing: Desing Automation Marketing FlowMediaCoder.NET: MediaCoder.NET makes it easy for normal PC users to convert media files to other formats. It is developed in Visual Basic.NETMemetic NPC Behavior Toolkit: This is a library based on the NeverWinter Nights' Memetic AI Toolkit by William Bull. This is an attempt at creating a C# edition of this brillia...MeVisLab QT VR Export: -Mudbox: This project for personal test. Prog2: wi ss10 2010 PSAdmin: PSAdmin is a web based administration tool that allows the easy execution of Windows PowerShell scripts within your environment.RIA Services Essentials: The RIA Services Essentials project contains sample applications/extensions demonstrating using and extending WCF RIA Services v1.SCSM Service Request: The Service Request project defines a new work item class called 'Service Request' and the corresponding form for that work item class. It is a go...SFTP Component for .NET CSharp, VB.NET, and ASP.NET: The Ultimate SSH Secure File Transfer (SFTP) .NET Component offers a comprehensive interface for SFTP, enabling you to quickly and easily incorpora...shitcore: Application demonstrating how to turn a crappy application into something useful. Read more about the refactoring in http://blog.gauffin.com (sear...SystemCentered Operations Manager Reporting: SystemCentered Reporting give Microsoft System Center Operations Manager administrators an extended set of performance reports aimed towards all us...TokyoTyrantClient: makes it easier for c# developer to write code to connect the tokyo tyrant. it support: 1.utf-8 encode 2.tcpClient pool 3.rich setting about tc...Ultimate FTP Component for .NET C#, VB.NET and ASP.NET: Ultimate FTP is a 100%-managed .NET class library that adds powerful and comprehensive File Transfer capabilities to your .NET applications. WCF 4 Templates for Visual Studio 2010: WCF 4 templates for Visual Studio 2010 providing a scenario-driven starting point.XCube: XCube is a basic command line interface, with support for files, user accounts(only in the GUI), and variables(only in DevMode). It is developed in...New ReleasesAdd-ons for EPiServer Relate+: EPiXternal.RelatePlus.Properties 0.1.0.0 Alpha: This is the Alpha release of EPiXternal.RelatePlus.Properties. The download is in the form of an .epimodule file that you can install with EPiServe...Add-ons for EPiServer Relate+: EPiXternal.RelatePlus.WebControl 0.1.0.0 Alpha: This is the Alpha release of EPiXternal.RelatePlus.WebControls. The download is in the form of an .epimodule file that you can install with EPiServ...Animated panel: AnimatedPanel v1: First version of AnimatedPanel.Anurag Pallaprolu's Code Repository: C.L.O.S.E - V3: C.L.O.S.E - V3 Smaller than ever. More Useful than ever Run only CLOSEV3.exeAnurag Pallaprolu's Code Repository: FLTK - 1.3.X: The Fast Lightining Tool Kit is back. This is the FLTK 1.3.X Tar ballAnurag Pallaprolu's Code Repository: KBHIT Function Code: This is a sample to teach about kbhit()Browser Gallese: Browser 1.0.0.15: Continua l'era del browser opensource con una novità:ho impiantato il P2P online. Adesso il browser ha bisogno di Java. Se non lo avete,cliccate qu...CC.Hearts Screen Saver: CC.Hearts Screen Saver 1.0.10.607: This is the initial release of CC.Hearts Screen Saver. Marking as stable but limited testing at this point so feedback is greatly welcomed.Community Forums NNTP bridge: Community Forums NNTP Bridge V32: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has ad...DotNetNuke® Skins: Default.css (beta): About The team has put together a cleaned up and optimized default.css file as a first step in moving toward more efficient CSS usage. Ideally, th...Dynamic Survey Forms - SharePoint Web Part: Code Fix 06-07-2010: Fix for editing existing forms Add: Requiered field option Add: Requiered field validation on submitFloe IRC Client: Floe 1.0 (2010-06): NOTE: You may have to uninstall your existing version for this installer to work properly. - Added /QUOTE command - Fixed bug where new message in...Folder Bookmarks: Folder Bookmarks 1.6.2.1: The latest version of Folder Bookmarks (1.6.2.1), with new Mini-Menu UI changes (1.3). Once you have extracted the file, do not delete any files/f...Food Innovation: Food Innovation 1.0: This is the V1.0 release.HERB.IQ: Alpha 0.1 Source code release 7: Alpha 0.1 Source code release 7 (skipped uploading 6)Liekhus Entity Framework XAF Extensions: Version 1.1.0: Initial project release. Ported the XAFDSL tool into the Entity Framework and made it work with the Visual Studio 2010 extensions.LogikBug's IoC Container: LogikBug's IoC Container v 1.1: In this release, I add the ability to extend the container using the LogikBug.Injection.Extensibility namespace.MediaCoder.NET: MediaCoder.NET v1.0 beta Source Code: Source code for MediaCoder.NET v1.0 beta it includes everything - also the installer.Memetic NPC Behavior Toolkit: Wandering Meme Test: This was a code spike to see the first custom meme in action. The first meme chosen was the "Wander" meme. This is a Visual Studio 2010 solution. ...Microsoft Silverlight Media Framework: Silverlight Media Framework v2 (RC1): This is the first release candidate for the Microsoft Silverlight Media Framework v2. Note: The IIS Smooth Streaming Player Development Kit assem...mwNSPECT: mwNSPECT Beta: mwNSPECT Mapwindow plugin dll. Place in your MapWindow or BASINS plugins directory. Presently for testing everything, though very much known issu...mwNSPECT: mwNSPECT Beta Installer: Simplistic mwNSPECT Mapwindow plugin installer using Inno setup. Installs all the files you'll need for NSPECT into the C:\NSPECT folder and insta...Near forums - ASP.NET MVC forum engine: Release 1: First release of the SEO friendly ASP.NET MVC forum engine.NLog - Advanced .NET Logging: Nightly Build 2010.06.07.001: Changes since the last build:2010-06-06 22:13:02 Jarek Kowalski Added unit tests for common target behaviors. 2010-06-06 19:36:44 Jarek Kowalski c...patterns & practices – Enterprise Library: Enterprise Library 5.0 - Dev Guide (RC): This is a Release Candidate of the Developer's Guide, C# EditionPSAdmin: 1.0.0.0: This is an alpha release of PSAdmin and should be tested before putting into a production environment. This package is pre-compiled and ready for ...Refix - .NET dependency management: Refix v0.1.0.59 ALPHA: Still a very early version. Functional changes: Added new pre (prebuild) and fix commands (rfx help pre and rfx help fix for explanations).SCSM Service Request: Service Request Management Pack v0.1: !This is an ALPHA release. Please use for testing purposes only.! The management pack is not sealed which means that when a new version of the Se...SFTP Component for .NET CSharp, VB.NET, and ASP.NET: SFTP WinForms Client: SFTP WinForms ClientSharePoint Feature - Version history list Export to Excel: Export Item List Version 1.1: - allows you to select columns to export - multilanguage support Czech, English - some bug fix Install: "C:\Program Files\Common Files\Microsoft S...SharePoint Outlook Connector: Source Code for Version 1.2.4.3: Source Code for Version 1.2.4.3SharePoint PowerRSS: v1.0: Easy/Clean way to get SharePoint list data via more standard RSS feed. I found CleanRSS.aspx as part of SPRSS: Enhanced RSS Functionality for WSS ...Smith Async .NET Memcached Client: Smith.Amc 0.7.3810.36347: Smith Async Memcached client release 0.7.3810.36347 available First public release available. All memcached operations has been implemented except...Star Trooper for XNA 2D Tutorial: Lesson five content: Here is Lesson five original content for the StarTrooper 2D XNA tutorial. The blog tutorial has now started over on http://xna-uk.net/blogs/darkge...Star Trooper for XNA 2D Tutorial: Lesson six content: Here is Lesson six original content for the StarTrooper 2D XNA tutorial. The blog tutorial has now started over on http://xna-uk.net/blogs/darkgen...Stripper: Stripper.exe version 0.1.0: Stripper Remove Diacritics and other unwanted caracters to fabric a more standardized file naming. Especially French caracter and maybe other lang...SystemCentered Operations Manager Reporting: SystemCentered Reports V1: Reports Windows Computer General Performance When troubleshooting performance problems there are typically a set of "go to" performance counters t...TFS Buddy: TFS Buddy Beta 1.1: Minor changes +Added repeat function in action tab to simplyfy creating actions +Added app manifest to make the exe require run as Admin ~How the I...Thumbnail creator and image resizer: ThumbnailCreator1.2.1: ThumbnailCreator1.2.1 added importing of namespaces to .vb(previously in web.config)TokyoTyrantClient: TokyoTyrantClient release: 该客户端有如下特点: 1.支持TcpClient连接池 2.支持UTF-8编码 3.支持初始化链接数,链接过期时间,最大空闲时间,最长工作时间等设置。Ultimate FTP Component for .NET C#, VB.NET and ASP.NET: Build 519: New Release Download setup package at: http://www.componentsoft.net/component/download/?name=UltimateFtp Product Home Page: http://www.componentsof...visinia: visinia_1.2: The new stable version of visinia cms is out, it is visinia 1.2. It has many new features like the admin is one more time is given a new look. the ...WCF 4 Templates for Visual Studio 2010: AnonymousOverHttp: This template generates a WCF service application that exposes a BasicHttpBinding endpoint with maxed message size and reader quotas to provide an ...WhiteMoon: WhiteMoon 0.2.10 Source: The Source code of WhiteMoon 0.2 build 10Most Popular ProjectsCommunity Forums NNTP bridgeASP.NET MVC Time PlannerMoonyDesk (windows desktop widgets)NeatUploadOutSyncViperWorks IgnitionAgUnit - Silverlight unit testing with ReSharperSmith Async .NET Memcached ClientASP.NET MVC ExtensionsAviva Solutions C# Coding GuidelinesMost Active ProjectsCommunity Forums NNTP bridgepatterns & practices – Enterprise LibraryRawrjQuery Library for SharePoint Web ServicesNB_Store - Free DotNetNuke Ecommerce Catalog ModuleGMap.NET - Great Maps for Windows Forms & PresentationN2 CMSStyleCopsmark C# LibraryBlogEngine.NET

    Read the article

  • Detecting Idle Time with Global Mouse and Keyboard Hooks in WPF

    - by jdanforth
    Years and years ago I wrote this blog post about detecting if the user was idle or active at the keyboard (and mouse) using a global hook. Well that code was for .NET 2.0 and Windows Forms and for some reason I wanted to try the same in WPF and noticed that a few things around the keyboard and mouse hooks didn’t work as expected in the WPF environment. So I had to change a few things and here’s the code for it, working in .NET 4. I took the liberty and refactored a few things while at it and here’s the code now. I’m sure I will need it in the far future as well. using System; using System.Diagnostics; using System.Runtime.InteropServices; namespace Irm.Tim.Snapper.Util { public class ClientIdleHandler : IDisposable { public bool IsActive { get; set; } int _hHookKbd; int _hHookMouse; public delegate int HookProc(int nCode, IntPtr wParam, IntPtr lParam); public event HookProc MouseHookProcedure; public event HookProc KbdHookProcedure; //Use this function to install thread-specific hook. [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId); //Call this function to uninstall the hook. [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern bool UnhookWindowsHookEx(int idHook); //Use this function to pass the hook information to next hook procedure in chain. [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern int CallNextHookEx(int idHook, int nCode, IntPtr wParam, IntPtr lParam); //Use this hook to get the module handle, needed for WPF environment [DllImport("kernel32.dll", CharSet = CharSet.Auto)] public static extern IntPtr GetModuleHandle(string lpModuleName); public enum HookType : int { GlobalKeyboard = 13, GlobalMouse = 14 } public int MouseHookProc(int nCode, IntPtr wParam, IntPtr lParam) { //user is active, at least with the mouse IsActive = true; Debug.Print("Mouse active"); //just return the next hook return CallNextHookEx(_hHookMouse, nCode, wParam, lParam); } public int KbdHookProc(int nCode, IntPtr wParam, IntPtr lParam) { //user is active, at least with the keyboard IsActive = true; Debug.Print("Keyboard active"); //just return the next hook return CallNextHookEx(_hHookKbd, nCode, wParam, lParam); } public void Start() { using (var currentProcess = Process.GetCurrentProcess()) using (var mainModule = currentProcess.MainModule) { if (_hHookMouse == 0) { // Create an instance of HookProc. MouseHookProcedure = new HookProc(MouseHookProc); // Create an instance of HookProc. KbdHookProcedure = new HookProc(KbdHookProc); //register a global hook _hHookMouse = SetWindowsHookEx((int)HookType.GlobalMouse, MouseHookProcedure, GetModuleHandle(mainModule.ModuleName), 0); if (_hHookMouse == 0) { Close(); throw new ApplicationException("SetWindowsHookEx() failed for the mouse"); } } if (_hHookKbd == 0) { //register a global hook _hHookKbd = SetWindowsHookEx((int)HookType.GlobalKeyboard, KbdHookProcedure, GetModuleHandle(mainModule.ModuleName), 0); if (_hHookKbd == 0) { Close(); throw new ApplicationException("SetWindowsHookEx() failed for the keyboard"); } } } } public void Close() { if (_hHookMouse != 0) { bool ret = UnhookWindowsHookEx(_hHookMouse); if (ret == false) { throw new ApplicationException("UnhookWindowsHookEx() failed for the mouse"); } _hHookMouse = 0; } if (_hHookKbd != 0) { bool ret = UnhookWindowsHookEx(_hHookKbd); if (ret == false) { throw new ApplicationException("UnhookWindowsHookEx() failed for the keyboard"); } _hHookKbd = 0; } } #region IDisposable Members public void Dispose() { if (_hHookMouse != 0 || _hHookKbd != 0) Close(); } #endregion } } The way you use it is quite simple, for example in a WPF application with a simple Window and a TextBlock: <Window x:Class="WpfApplication2.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525"> <Grid> <TextBlock Name="IdleTextBox"/> </Grid> </Window> And in the code behind we wire up the ClientIdleHandler and a DispatcherTimer that ticks every second: public partial class MainWindow : Window { private DispatcherTimer _dispatcherTimer; private ClientIdleHandler _clientIdleHandler; public MainWindow() { InitializeComponent(); } private void Window_Loaded(object sender, RoutedEventArgs e) { //start client idle hook _clientIdleHandler = new ClientIdleHandler(); _clientIdleHandler.Start(); //start timer _dispatcherTimer = new DispatcherTimer(); _dispatcherTimer.Tick += TimerTick; _dispatcherTimer.Interval = new TimeSpan(0, 0, 0, 1); _dispatcherTimer.Start(); } private void TimerTick(object sender, EventArgs e) { if (_clientIdleHandler.IsActive) { IdleTextBox.Text = "Active"; //reset IsActive flag _clientIdleHandler.IsActive = false; } else IdleTextBox.Text = "Idle"; } } Remember to reset the ClientIdleHandle IsActive flag after a check.

    Read the article

  • Collision detection with curves

    - by paldepind
    I'm working on a 2D game in which I would like to do collision detection between a moving circle and some kind of static curves (maybe Bezier curves). Currently my game features only straight lines as the static geometry and I'm doing the collision detection by calculating the distance from the circle to the lines, and projecting the circle out of the line in case the distance is less than the circles radius. How can I do this kind of collision detection in a relative straightforward way? I know for instance that Box2D features collision detection with Bezier curves. I don't need a full featured collision detection mechanism, just something that can do what I've described.

    Read the article

  • Chunking a List - .NET vs Python

    - by Abhijeet Patel
    Chunking a List As I mentioned last time, I'm knee deep in python these days. I come from a statically typed background so it's definitely a mental adjustment. List comprehensions is BIG in Python and having worked with a few of them I can see why. Let's say we need to chunk a list into sublists of a specified size. Here is how we'd do it in C#  static class Extensions   {       public static IEnumerable<List<T>> Chunk<T>(this List<T> l, int chunkSize)       {           if (chunkSize <0)           {               throw new ArgumentException("chunkSize cannot be negative", "chunkSize");           }           for (int i = 0; i < l.Count; i += chunkSize)           {               yield return new List<T>(l.Skip(i).Take(chunkSize));           }       }    }    static void Main(string[] args)  {           var l = new List<string> { "a", "b", "c", "d", "e", "f","g" };             foreach (var list in l.Chunk(7))           {               string str = list.Aggregate((s1, s2) => s1 + "," + s2);               Console.WriteLine(str);           }   }   A little wordy but still pretty concise thanks to LINQ.We skip the iteration number plus chunkSize elements and yield out a new List of chunkSize elements on each iteration. The python implementation is a bit more terse. def chunkIterable(iter, chunkSize):      '''Chunks an iterable         object into a list of the specified chunkSize     '''        assert hasattr(iter, "__iter__"), "iter is not an iterable"      for i in xrange(0, len(iter), chunkSize):          yield iter[i:i + chunkSize]    if __name__ == '__main__':      l = ['a', 'b', 'c', 'd', 'e', 'f']      generator = chunkIterable(l,2)      try:          while(1):              print generator.next()      except StopIteration:          pass   xrange generates elements in the specified range taking in a seed and returning a generator. which can be used in a for loop(much like using a C# iterator in a foreach loop) Since chunkIterable has a yield statement, it turns this method into a generator as well. iter[i:i + chunkSize] essentially slices the list based on the current iteration index and chunksize and creates a new list that we yield out to the caller one at a time. A generator much like an iterator is a state machine and each subsequent call to it remembers the state at which the last call left off and resumes execution from that point. The caveat to keep in mind is that since variables are not explicitly typed we need to ensure that the object passed in is iterable using hasattr(iter, "__iter__").This way we can perform chunking on any object which is an "iterable", very similar to accepting an IEnumerable in the .NET land

    Read the article

  • SharePoint 2010 Hosting :: How to Customize SharePoint 2010 Global Navigation

    - by mbridge
    Requirements - SharePoint Foundation or SharePoint Server 2010 site - SharePoint Designer 2010 Steps 1. The first step in my process was to download from codeplex a starter masterpage http://startermasterpages.codeplex.com/ . 2. Once you downloaded the starter master page, open up your SharePoint site in SharePoint Designer 2010 and on the left in the “Site Objects “ area click on the folder “All Files” and drill down to catalogs >> masterpages . Once you are in the Masterpage folder copy and paste the _starter.master into this folder. 3. The first step in the customization process is to create your custom style sheet. To create your custom style sheet, click on the “all Files” folder and click on “Style Library.” Right click in the style library section and choose Style sheet. Once the style sheet is created, rename it style.css. Now open the style sheet you created in SharePoint Designer. 4. In this next step you will copy and paste the SharePoint core styles for the global navigation into your custom style sheet. Copy and paste the css below into the style sheet and save file .s4-tn{ padding:0px; margin:0px; } .s4-tn ul.static{ white-space:nowrap; } .s4-tn li.static > .menu-item{ /* [ReplaceColor(themeColor:"Dark2")] */ color:#3b4f65; white-space:nowrap; border:1px solid transparent; padding:4px 10px; display:inline-block; height:15px; vertical-align:middle; } .s4-tn ul.dynamic{ /* [ReplaceColor(themeColor:"Light2")] */ background-color:white; /* [ReplaceColor(themeColor:"Dark2-Lighter")] */ border:1px solid #D9D9D9; } .s4-tn li.dynamic > .menu-item{ display:block; padding:3px 10px; white-space:nowrap; font-weight:normal; } .s4-tn li.dynamic > a:hover{ font-weight:normal; /* [ReplaceColor(themeColor:"Light2-Lighter")] */ background-color:#D9D9D9; } .s4-tn li.static > a:hover { /* [ReplaceColor(themeColor:"Accent1")] */ color:#44aff6; text-decoration:underline; } 5. Once you created the style sheet, go back to the masterpage folder and open the _starter.master file and in the Customization category click edit file. 6. Next, when the edit file opens make sure you view it in split view. Now you are going to search for the reference to our custom masterpage in the code. Make sure you are scrolled to the top in the code section and press “ctrl f” on the key board. This will pop up the find and replace tool. In the” find what field”, copy and paste and then click find next. 7. Now, in the code replace You have now referenced your custom style sheet in your masterpage. 8. The next step is to locate your Global Navigation control, make sure you are scrolled to the top in the code section and press “ctrl f” on the key board. This will pop up the find and replace tool. In the” find what field”, copy and paste ID="TopNavigationMenuV4” and then click find next. Once you find ID="TopNavigationMenuV4” , you should see the following block of code which is the global navigation control: ID="TopNavigationMenuV4" Runat="server" EnableViewState="false" DataSourceID="topSiteMap" AccessKey="" UseSimpleRendering="true" UseSeparateCss="false" Orientation="Horizontal" StaticDisplayLevels="1" MaximumDynamicDisplayLevels="1" SkipLinkText="" CssClass="s4-tn" 9. In the global navigation code above you should see CssClass="s4-tn" . As an additional step you can replace "s4-tn" your own custom name like CssClass="MyNav" . If you can the name of the CSS class make sure you update your custom style sheet with the new name, example below: .MyNav{ padding:0px; margin:0px; } .MyNav ul.static{ white-space:nowrap; } 10. At this point you are ready to brand your global navigation. The next step is to modify your style.css with your customizations to the default SharePoint styles. Have fun styling and make sure you save your work often. Hope it helps!!

    Read the article

  • Multicast delegates in c#

    - by Jalpesh P. Vadgama
    In yesterday’s post We learn about Delegates and how we can use delegates in C#. In today’s blog post we are going to learn about Multicast delegates. What is Multicast Delegates? As we all know we can assign methods as object to delegate and later on we can call that method with the help delegates. We can also assign more then methods to delegates that is called Multicast delegates. It’s provide functionality to execute more then method at a time. It’s maintain delegates as invocation list (linked list). Let’s understands that via a example. We are going to use yesterday’s example and then we will extend that code multicast delegates. Following code I have written to demonstrate the multicast delegates. using System; namespace Delegates { class Program { public delegate void CalculateNumber(int a, int b); static void Main(string[] args) { int a = 5; int b = 5; CalculateNumber addNumber = new CalculateNumber(AddNumber); CalculateNumber multiplyNumber = new CalculateNumber(MultiplyNumber); CalculateNumber multiCast = (CalculateNumber)Delegate.Combine (addNumber, multiplyNumber); multiCast.Invoke(a,b); Console.ReadLine(); } public static void AddNumber(int a, int b) { Console.WriteLine("Adding Number"); Console.WriteLine(5 + 6); } public static void MultiplyNumber(int a, int b) { Console.WriteLine("Multiply Number"); Console.WriteLine(5 + 6); } } } As you can see in the above code I have created two method one for adding two numbers and another for multiply two number. After that I have created two same CalculateNumber delegates addNumber and multiplyNumber then I have create a multicast delegates multiCast with combining two delegates. Now I want to call this both method so I have used Invoke method to call this delegates. As now our code is let’s run the application. Following is a output as expected. As you can we can execute multiple methods with multicast delegates the only thing you need to take care is that we need to type for both delegates. That’s it. Hope you like it. Stay tuned for more.. Till then happy programming.

    Read the article

  • CodePlex Daily Summary for Sunday, April 01, 2012

    CodePlex Daily Summary for Sunday, April 01, 2012Popular Releasesxyzzy+: April 1, 2012: SHA1: 6a07f0ed8d8006f26936a5bb45cf85405d8de8a4 WarningThis release is not for daily use, just for fun. keymaps are broken. (For example, C-g, #\TAB and #\RET will not work in minibuffer) dialogs are completely broken. Usual xyzzy+class lisp_object; typedef lisp_object *lisp; lsymbol *p = ldata <lsymbol, Tsymbol>::alloc (); Today's xyzzy+ref class lisp_object; typedef lisp_object ^lisp; lsymbol ^p = gcnew lsymbol (Tsymbol); PrerequisitesMicrosoft Visual C++ 2010 SP1 Redistributable Pack...VidCoder: 1.3.2: Added option for the minimum title length to scan. Added support to enable or disable LibDVDNav. Added option to prompt to delete source files after clearing successful completed items. Added option to disable remembering recent files and folders. Tweaked number box to only select all on a quick click.MJP's DirectX 11 Samples: Light Indexed Deferred Rendering: Implements light indexed deferred using per-tile light lists calculated in a compute shader, as well as a traditional deferred renderer that uses a compute shader for per-tile light culling and per-pixel shading.Extended WPF Toolkit: Extended WPF Toolkit - 1.6.0: Want an easier way to install the Extended WPF Toolkit?The Extended WPF Toolkit is available on Nuget. What's in the 1.6.0 Release?BusyIndicator ButtonSpinner Calculator CalculatorUpDown CheckListBox - Breaking Changes CheckComboBox - New Control ChildWindow CollectionEditor CollectionEditorDialog ColorCanvas ColorPicker DateTimePicker DateTimeUpDown DecimalUpDown DoubleUpDown DropDownButton IntegerUpDown Magnifier MaskedTextBox MessageBox MultiLineTex...ScriptIDE: Release 4.4: ...Media Companion: MC 3.434b Release: General This release should be the last beta for 3.4xx. If there are no major problems, by the end of the week it will upgraded to 3.500 Stable! The latest mc_com.exe should be included too! TV Bug fix - crash when using XBMC scraper for TV episodes. Bug fix - episode count update when adding new episodes. Bug fix - crash when actors name was missing. Enhanced TV scrape progress text. Enhancements made to missing episodes display. Movies Bug fix - hide "Play Trailer" when multisaev...Better Explorer: Better Explorer 2.0.0.831 Alpha: - A new release with: - many bugfixes - changed icon - added code for more failsafe registry usage on x64 systems - not needed regfix anymore - added ribbon shortcut keys - Other fixes Note: If you have problems opening system libraries, a suggestion was given to copy all of these libraries and then delete the originals. Thanks to Gaugamela for that! (see discussion here: 349015 ) Note2: I was upload again the setup due to missing file!LINQ Extensions Library: 1.0.2.7: Append and Prepend extensions (1.0.2.7) IndexOf extensions (1.0.2.7) New Align/Match extensions (1.0.2.6) Ready to use stable code with comprehensive unit tests and samples New Pivot extensions New Filter ExtensionsMonoGame - Write Once, Play Everywhere: MonoGame 2.5: The MonoGame team are pleased to announce that MonoGame v2.5 has been released. This release contains important bug fixes, implements optimisations and adds key features. MonoGame now has the capability to use OpenGLES 2.0 on Android and iOS devices, meaning it now supports custom shaders across mobile and desktop platforms. Also included in this release are native orientation animations on iOS devices and better Orientation support for Android. There have also been a lot of bug fixes since t...SQL Server Reporting Services MSBuild Tasks: Beta Release 1.1.15427: This update beta release base on feedback from a user. Also a coding error was corrected. The updates are as follows: Remove Redundant task: CreateDataSubscriptions. Updated CreateSubscriptions To handle both Subscriptions and Data-Driven Subscriptions. Also the change how the CreateSubscriptions works. If the report, for wihch if define for the subscription, already has subscription define then by default all the Subscriptions for that report are not deploy. This can be overr...Circuit Diagram: Circuit Diagram 2.0 Alpha 3: New in this release: Added components: Microcontroller Demultiplexer Flip & rotate components Open XML files from older versions of Circuit Diagram Text formatting for components New CDDX syntax Other fixesUmbraco CMS: Umbraco 5.1 CMS (Beta): Beta build for testing - please report issues at issues.umbraco.org (Latest uploaded: 5.1.0.123) What's new in 5.1? The full list of changes is on our http://progress.umbraco.org task tracking page. It shows items complete for 5.1, and 5.1 includes items for 5.0.1 and 5.0.2 listed there too. Here's two headline acts: Members5.1 adds support for backoffice editing of Members. We support the pairing up of our content type system in Hive with regular ASP.NET Membership providers (we ship a def...51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.2.11: One Click Install from NuGet Changes to Version 2.1.2.11Code Changes 1. The project is now licenced under the Mozilla Public Licence 2. 2. User interface control and associated data access layer classes have been added to aid developers integrating 51Degrees.mobi into wider projects such as content management systems or web hosting management solutions. Use the following in a web form or user control to access these new UI components. <%@ Register Assembly="FiftyOne.Foundation" Namespace="...JSON Toolkit: JSON Toolkit 3.1: slight performance improvement (5% - 10%) new JsonException classPicturethrill: Version 2.3.28.0: Straightforward image selection. New clean UI look. Super stable. Simplified user experience.SQL Monitor - managing sql server performance: SQL Monitor 4.2 alpha 16: 1. finally fixed problem with logic fault checking for temporary table name... I really mean finally ...ScintillaNET: ScintillaNET 2.5: A slew of bug-fixes with a few new features sprinkled in. This release also upgrades the SciLexer and SciLexer64 DLLs to version 3.0.4. The official stuff: Issue # Title 32402 32402 27137 27137 31548 31548 30179 30179 24932 24932 29701 29701 31238 31238 26875 26875 30052 30052 Harness: Harness 2.0.2: change to .NET Framework Client Profile bug fix the download dialog auto answer. bug fix setFocus command. add "SendKeys" command. remove "closeAll" command. minor bugs fixed.BugNET Issue Tracker: BugNET 0.9.161: Below is a list of fixes in this release. Bug BGN-2092 - Link in Email "visit your profile" not functional BGN-2083 - Manager of bugnet can not edit project when it is not public BGN-2080 - clicking on a link in the project summary causes error (0.9.152.0) BGN-2070 - Missing Functionality On Feed.aspx BGN-2069 - Calendar View does not work BGN-2068 - Time tracking totals not ok BGN-2067 - Issues List Page Size Bug: Index was out of range. Must be non-negative and less than the si...YAF.NET (aka Yet Another Forum.NET): v1.9.6.1 RTW: v1.9.6.1 FINAL is .NET v4.0 ONLY v1.9.6.1 has: Performance Improvements .NET v4.0 improvements Improved FaceBook Integration KNOWN ISSUES WITH THIS RELEASE: ON INSTALL PLEASE DON'T CHECK "Upgrade BBCode Extensions...". More complete change list and discussion here: http://forum.yetanotherforum.net/yaf_postst14201_v1-9-6-1-RTW-Dated--3-26-2012.aspxNew Projects.NET Micro Framework - String Extensions: String Extension class library for .NET Micro Framework. This includes basic type conversion from 'byte' to 'string'.AGS: AGSAtlas Engine: Atlas is a game object-component engine using XNA 4 for Windows Phone 7.1. It is currently very early in it's development and is very much a work in progress.Cet Open Toolbox: Public repository for open sources projects brought to you by CET Electronics. Featuring .Net, .Net Micro Framework and several related technologies.ClassM: ClassM is an app that uses Metro Style for Windows 8. This application is intended to facilitate the management of classes taught by a teacher.CommandLineHelp: CommandLineHelp is a framework for simplifying the automated execution of command-line programs and saving their output.Conectayas: Conectayas is an open source "Connect Four" alike game but transformable to "Tic-Tac-Toe" and to a lot of similar games that uses mouse. Written in DHTML (JavaScript, CSS and HTML). Very configurable. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.Crudo: CRUDO - The MCG (Model-Controller-Generator) CGF (Code Generation Framework) Visit The Project HomePage: http://adityayadav.com/CRUDO_The_MCG_Model_Controller_Generator_CGF_Code_Generation_Framework.aspx Licenses: 1) GPL v2 2) Commercial (contact us for information)Desafio Dot.Net: Projeto para o Desafio DotNetFurcadia Heimdall Tester: An application that helps Furcadia technicians test the integrity of the game server. It checks for availability of each heimdall, its connectivity to the rest of the system (horton/tribble) and how often it receives a user compared to the rest of them.GS1: D is a 2D game demo written in C++ and using an API : HAPI for the graphic part and the audio part. All the xml files are handled with tinyXML. It is a vertical scrolling shoot'em up where the player controls a dragon flying in Central Park.GS2: In Zombies, you are a wizard, the most powerful wizard in the world, and two days ago, the Devil forces began to attack our world. The only person capable of stopping them is you, this is why the Devil himself came to you and took your powers. You're now alone, without any weaponHeterogeneous Data Centre: The Heterogeneous Data Centre project supersedes the Materials Data Centre, a JISC-funded initiative to build an infrastructure for materials scientists and engineers to publish their experimental data online. The HDC can support data from any discipline, not just engineering.HJJM Adv. Database Project: Advanced database project for Hughes, Johnson, Johnson, and McShannon.Hundiyas: Hundiyas is an open source "Battleship" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses mouse. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.IpSpy: IpSpy is a Windows Service Application that checks External IP address and if it changed, IpSpy sends Email with new IP to specified email addressMake calculator in asp.net: create calculator in asp.netMarTech SharePoint Sandboxed Solutions: Microsoft SharePoint 2010 is missing some key functionalities to make sure SharePoint is easy to use. My Sandbox Solutions adds these missing functionalities and makes it easier for consultants to implement the wanted functionalities. By using sandboxed solutions no farm solution has to be installed and every site can have it own solutions. Sandbox solutions gives flexibility to the site administrator without disturbing the farm administrator and security risks.MDS Administration: Master Data Services Administrator. Compare MDS models from the same or different serversmicrostockUploader: Uploads multiple JPEG images with additional files (RAW, EPS) to multiple microstocks. Supports FTP resume. Supports buggy routers which drop FTP connection after some timeout.Min-Mang: A logical game implementation.Multiverse OS: A Cosmos based O.S.N2F Yverdon Database Helper: A class to aid in performing simple database queries within N2F Yverdon. Also provides the capability to store queries for later use.N2F Yverdon Scryle Manager: This extension will provide a way to manage javascript and stylesheet files for inclusion in your templates. Compression, combination and minification are included.OPSM: OPSM Miner & information projectPatternPro Regular Expression Engine: PatternPro RXE is a Regular Expression Engine coded entirely in C# that has some features not offered in the MS implementation. The PatterProRXE project also contains a multi-state text scanner that makes it easy to create multi-state text scanners and parsers.PinBeiWang: PinBeiWangProgram Options: Parse command line optionsrealestateanalytics: Analytics for real estateRegistrationManagement: registration management of our company using asp.netSchool Project 12: SchoolProject12SelfService: Simple self service projectSMVector3: Vector3 class implemented as float array or with SIMD instructions with the same interface so it is transparant whether you decide to use one version or another. You can also change version during the life cycle of the projects.SVNTAGWC - Tag a SVN working copy: SVNTAGWC will help users and configuration managers tag builds of their projects. It will automatically freeze all external revisions and add all unversioned files to a specified copy (or tag).WeiboImage: a weibo image projectweizhi: sina weibo readerWindows Media Autorization: Windows Media Autorizaton PlugIn for windows media 9 WinRtBehaviors: A project for WinRT Attached behaviorswpfPostgres: Started...ZLib: by zapline 278998871@qq.com???????????: ???????? «???????????», ???????????? ? ?????? ?????????????? ??????????? ???????? ?? C#. ???????? ?? C#.

    Read the article

  • A C# implementation of the CallStream pattern

    - by Bertrand Le Roy
    Dusan published this interesting post a couple of weeks ago about a novel JavaScript chaining pattern: http://dbj.org/dbj/?p=514 It’s similar to many existing patterns, but the syntax is extraordinarily terse and it provides a new form of friction-free, plugin-less extensibility mechanism. Here’s a JavaScript example from Dusan’s post: CallStream("#container") (find, "div") (attr, "A", 1) (css, "color", "#fff") (logger); The interesting thing here is that the functions that are being passed as the first argument are arbitrary, they don’t need to be declared as plug-ins. Compare that with a rough jQuery equivalent that could look something like this: $.fn.logger = function () { /* ... */ } $("selector") .find("div") .attr("A", 1) .css("color", "#fff") .logger(); There is also the “each” method in jQuery that achieves something similar, but its syntax is a little more verbose. Of course, that this pattern can be expressed so easily in JavaScript owes everything to the extraordinary way functions are treated in that language, something Douglas Crockford called “the very best part of JavaScript”. One of the first things I thought while reading Dusan’s post was how I could adapt that to C#. After all, with Lambdas and delegates, C# also has its first-class functions. And sure enough, it works really really well. After about ten minutes, I was able to write this: CallStreamFactory.CallStream (p => Console.WriteLine("Yay!")) (Dump, DateTime.Now) (DumpFooAndBar, new { Foo = 42, Bar = "the answer" }) (p => Console.ReadKey()); Where the Dump function is: public static void Dump(object options) { Console.WriteLine(options.ToString()); } And DumpFooAndBar is: public static void DumpFooAndBar(dynamic options) { Console.WriteLine("Foo is {0} and bar is {1}.", options.Foo, options.Bar); } So how does this work? Well, it really is very simple. And not. Let’s say it’s not a lot of code, but if you’re like me you might need an Advil after that. First, I defined the signature of the CallStream method as follows: public delegate CallStream CallStream (Action<object> action, object options = null); The delegate define a call stream as something that takes an action (a function of the options) and an optional options object and that returns a delegate of its own type. Tricky, but that actually works, a delegate can return its own type. Then I wrote an implementation of that delegate that calls the action and returns itself: public static CallStream CallStream (Action<object> action, object options = null) { action(options); return CallStream; } Pretty nice, eh? Well, yes and no. What we are doing here is to execute a sequence of actions using an interesting novel syntax. But for this to be actually useful, you’d need to build a more specialized call stream factory that comes with some sort of context (like Dusan did in JavaScript). For example, you could write the following alternate delegate signature that takes a string and returns itself: public delegate StringCallStream StringCallStream(string message); And then write the following call stream (notice the currying): public static StringCallStream CreateDumpCallStream(string dumpPath) { StringCallStream str = null; var dump = File.AppendText(dumpPath); dump.AutoFlush = true; str = s => { dump.WriteLine(s); return str; }; return str; } (I know, I’m not closing that stream; sure; bad, bad Bertrand) Finally, here’s how you use it: CallStreamFactory.CreateDumpCallStream(@".\dump.txt") ("Wow, this really works.") (DateTime.Now.ToLongTimeString()) ("And that is all."); Next step would be to combine this contextual implementation with the one that takes an action parameter and do some really fun stuff. I’m only scratching the surface here. This pattern could reveal itself to be nothing more than a gratuitous mind-bender or there could be applications that we hardly suspect at this point. In any case, it’s a fun new construct. Or is this nothing new? You tell me… Comments are open :)

    Read the article

  • Advanced donut caching: using dynamically loaded controls

    - by DigiMortal
    Yesterday I solved one caching problem with local community portal. I enabled output cache on SharePoint Server 2007 to make site faster. Although caching works fine I needed to do some additional work because there are some controls that show different content to different users. In this example I will show you how to use “donut caching” with user controls – powerful way to drive some content around cache. About donut caching Donut caching means that although you are caching your content you have some holes in it so you can still affect the output that goes to user. By example you can cache front page on your site and still show welcome message that contains correct user name. To get better idea about donut caching I suggest you to read ScottGu posting Tip/Trick: Implement "Donut Caching" with the ASP.NET 2.0 Output Cache Substitution Feature. Basically donut caching uses ASP.NET substitution control. In output this control is replaced by string you return from static method bound to substitution control. Again, take a look at ScottGu blog posting I referred above. Problem If you look at Scott’s example it is pretty plain and easy by its output. All it does is it writes out current user name as string. Here are examples of my login area for anonymous and authenticated users:    It is clear that outputting mark-up for these views as string is pretty lame to implement in code at string level. Every little change in design will end up with new version of controls library because some parts of design “live” there. Solution: using user controls I worked out easy solution to my problem. I used cache substitution and user controls together. I have three user controls: LogInControl – this is the proxy control that checks which “real” control to load. AnonymousLogInControl – template and logic for anonymous users login area. AuthenticatedLogInControl – template and logic for authenticated users login area. This is the control we render for each user separately because it contains user name and user profile fill percent. Anonymous control is not very interesting because it is only about keeping mark-up in separate file. Interesting parts are LogInControl and AuthenticatedLogInControl. Creating proxy control The first thing was to create control that has substitution area where “real” control is loaded. This proxy control should also be available to decide which control to load. The definition of control is very primitive. <%@ Control EnableViewState="false" Inherits="MyPortal.Profiles.LogInControl" %> <asp:Substitution runat="server" MethodName="ShowLogInBox" /> But code is a little bit tricky. Based on current user instance we decide which login control to load. Then we create page instance and load our control through it. When control is loaded we will call DataBind() method. In this method we evaluate all fields in loaded control (it was best choice as Load and other events will not be fired). Take a look at the code. public static string ShowLogInBox(HttpContext context) {     var user = SPContext.Current.Web.CurrentUser;     string controlName;       if (user != null)         controlName = "AuthenticatedLogInControl.ascx";     else         controlName = "AnonymousLogInControl.ascx";       var path = "~/_controltemplates/" + controlName;     var output = new StringBuilder(10000);       using(var page = new Page())     using(var ctl = page.LoadControl(path))     using(var writer = new StringWriter(output))     using(var htmlWriter = new HtmlTextWriter(writer))     {         ctl.DataBind();         ctl.RenderControl(htmlWriter);     }     return output.ToString(); } When control is bound to data we ask to render it its contents to StringBuilder. Now we have the output of control as string and we can return it from our method. Of course, notice how correct I am with resources disposing. :) The method that returns contents for substitution control is static method that has no connection with control instance because hen page is read from cache there are no instances of controls available. Conclusion As you saw it was not very hard to use donut caching with user controls. Instead of writing mark-up of controls to static method that is bound to substitution control we can still use our user controls.

    Read the article

  • Best way to throw exception and avoid code duplication

    - by JF Dion
    I am currently writing code and want to make sure all the params that get passed to a function/method are valid. Since I am writing in PHP I don't have access to all the facilities of other languages like C, C++ or Java to check for parameters values and types public function inscriptionExists($sectionId, $userId) // PHP vs. public boolean inscriptionExists(int sectionId, int userId) // Java So I have to rely on exceptions if I want to make sure that my params are both integers. Since I have a lot of places where I need to check for param validity, what would be the best way to create a validation/exception machine and avoid code duplication? I was thinking on a static factory (since I don't want to pass it to all of my classes) with a signature like: public static function factory ($value, $valueType, $exceptionType = 'InvalidArgumentException'); Which would then call the right sub process to validate based on the type. Am I on the right way, or am I going completely off the road and overthinking my problem?

    Read the article

  • Do Not Optimize Without Measuring

    - by Alois Kraus
    Recently I had to do some performance work which included reading a lot of code. It is fascinating with what ideas people come up to solve a problem. Especially when there is no problem. When you look at other peoples code you will not be able to tell if it is well performing or not by reading it. You need to execute it with some sort of tracing or even better under a profiler. The first rule of the performance club is not to think and then to optimize but to measure, think and then optimize. The second rule is to do this do this in a loop to prevent slipping in bad things for too long into your code base. If you skip for some reason the measure step and optimize directly it is like changing the wave function in quantum mechanics. This has no observable effect in our world since it does represent only a probability distribution of all possible values. In quantum mechanics you need to let the wave function collapse to a single value. A collapsed wave function has therefore not many but one distinct value. This is what we physicists call a measurement. If you optimize your application without measuring it you are just changing the probability distribution of your potential performance values. Which performance your application actually has is still unknown. You only know that it will be within a specific range with a certain probability. As usual there are unlikely values within your distribution like a startup time of 20 minutes which should only happen once in 100 000 years. 100 000 years are a very short time when the first customer tries your heavily distributed networking application to run over a slow WIFI network… What is the point of this? Every programmer/architect has a mental performance model in his head. A model has always a set of explicit preconditions and a lot more implicit assumptions baked into it. When the model is good it will help you to think of good designs but it can also be the source of problems. In real world systems not all assumptions of your performance model (implicit or explicit) hold true any longer. The only way to connect your performance model and the real world is to measure it. In the WIFI example the model did assume a low latency high bandwidth LAN connection. If this assumption becomes wrong the system did have a drastic change in startup time. Lets look at a example. Lets assume we want to cache some expensive UI resource like fonts objects. For this undertaking we do create a Cache class with the UI themes we want to support. Since Fonts are expensive objects we do create it on demand the first time the theme is requested. A simple example of a Theme cache might look like this: using System; using System.Collections.Generic; using System.Drawing; struct Theme { public Color Color; public Font Font; } static class ThemeCache { static Dictionary<string, Theme> _Cache = new Dictionary<string, Theme> { {"Default", new Theme { Color = Color.AliceBlue }}, {"Theme12", new Theme { Color = Color.Aqua }}, }; public static Theme Get(string theme) { Theme cached = _Cache[theme]; if (cached.Font == null) { Console.WriteLine("Creating new font"); cached.Font = new Font("Arial", 8); } return cached; } } class Program { static void Main(string[] args) { Theme item = ThemeCache.Get("Theme12"); item = ThemeCache.Get("Theme12"); } } This cache does create font objects only once since on first retrieve of the Theme object the font is added to the Theme object. When we let the application run it should print “Creating new font” only once. Right? Wrong! The vigilant readers have spotted the issue already. The creator of this cache class wanted to get maximum performance. So he decided that the Theme object should be a value type (struct) to not put too much pressure on the garbage collector. The code Theme cached = _Cache[theme]; if (cached.Font == null) { Console.WriteLine("Creating new font"); cached.Font = new Font("Arial", 8); } does work with a copy of the value stored in the dictionary. This means we do mutate a copy of the Theme object and return it to our caller. But the original Theme object in the dictionary will have always null for the Font field! The solution is to change the declaration of struct Theme to class Theme or to update the theme object in the dictionary. Our cache as it is currently is actually a non caching cache. The funny thing was that I found out with a profiler by looking at which objects where finalized. I found way too many font objects to be finalized. After a bit debugging I found the allocation source for Font objects was this cache. Since this cache was there for years it means that the cache was never needed since I found no perf issue due to the creation of font objects. the cache was never profiled if it did bring any performance gain. to make the cache beneficial it needs to be accessed much more often. That was the story of the non caching cache. Next time I will write something something about measuring.

    Read the article

  • Continue with out a default route?

    - by user2009
    I am doing a complete unattended install of Ubuntu 12.04. I am doing static network configuration. Here is content for Static network configuration from the preseed file. d-i netcfg/disable_dhcp boolean true d-i netcfg/no_default_route boolean true d-i netcfg/get_nameservers string 192.168.1.254 d-i netcfg/get_ipaddress string 192.168.1.13 d-i netcfg/get_netmask string 255.255.255.0 d-i netcfg/get_gateway string 192.168.1.1 d-i netcfg/confirm_static boolean true Still is asking "Continue without a default route?". I have to say , then only installed is going ahead. Am passing preseed file via network (preseed/url). How to avoid this manual intervention? Does the order of netcfg statements matter?

    Read the article

  • Entity Framework Code First: Get Entities From Local Cache or the Database

    - by Ricardo Peres
    Entity Framework Code First makes it very easy to access local (first level) cache: you just access the DbSet<T>.Local property. This way, no query is sent to the database, only performed in already loaded entities. If you want to first search local cache, then the database, if no entries are found, you can use this extension method: 1: public static class DbContextExtensions 2: { 3: public static IQueryable<T> LocalOrDatabase<T>(this DbContext context, Expression<Func<T, Boolean>> expression) where T : class 4: { 5: IEnumerable<T> localResults = context.Set<T>().Local.Where(expression.Compile()); 6:  7: if (localResults.Any() == true) 8: { 9: return (localResults.AsQueryable()); 10: } 11:  12: IQueryable<T> databaseResults = context.Set<T>().Where(expression); 13:  14: return (databaseResults); 15: } 16: }

    Read the article

  • Gateway IP Returns to Zero

    - by Robert Smith
    When you set a static IP under Ubuntu 12.04.1, you must supply the desired machine IP and the gateway IP, all using the Network Manager. When I first entered them and rebooted, everything worked great. On the second boot, however, Firefox could find no Web page. Upon checking, I discovered that the gateway IP had returned to zero. Now, no matter how often I resupply it, it returns to zero immediately after NM "saves" it: that is, appears as zero when redisplayed. The only way I can get to the Internet is to restore DHCP operation. I need to use static IP for access to my home network. Would appreciate any suggestion. --Robert Smith

    Read the article

  • Website hosted at home pingable from outside, but not browseable from outside [closed]

    - by Richard DesLonde
    I have a simple setup. Server at home has local I.P. 192.168.1.3 IIS is running on the server and the website is up. Windows firewall on the server has an exception rule for port 80 TCP Router has static I.P. XX.XXX.XX.XXX Router is forwarding TCP port 80 to 192.168.1.3 My domain registrar is my DNS host and is pointing to the static I.P. XX.XXX.XX.XXX of the router Here's what I can and can't do. I can browse the website from within my home network either by I.P. or domain name. I can ping the domain and the I.P. from outside the network (from a computer at work). I can't browse the website either by domain name or by I.P. Wierd. Why I can't browse my website?

    Read the article

  • Ways to ensure unique instances of a class?

    - by Peanut
    I'm looking for different ways to ensure that each instance of a given class is a uniquely identifiable instance. For example, I have a Name class with the field name. Once I have a Name object with name initialised to John Smith I don't want to be able to instantiate a different Name object also with the name as John Smith, or if instantiation does take place I want a reference to the orginal object to be passed back rather than a new object. I'm aware that one way of doing this is to have a static factory that holds a Map of all the current Name objects and the factory checks that an object with John Smith as the name doesn't already exist before passing back a reference to a Name object. Another way I could think of off the top of my head is having a static Map in the Name class and when the constructor is called throwing an exception if the value passed in for name is already in use in another object, however I'm aware throwing exceptions in a constructor is generally a bad idea. Are there other ways of achieving this?

    Read the article

  • ASPNET WebAPI REST Guidance

    - by JoshReuben
    ASP.NET Web API is an ideal platform for building RESTful applications on the .NET Framework. While I may be more partial to NodeJS these days, there is no denying that WebAPI is a well engineered framework. What follows is my investigation of how to leverage WebAPI to construct a RESTful frontend API.   The Advantages of REST Methodology over SOAP Simpler API for CRUD ops Standardize Development methodology - consistent and intuitive Standards based à client interop Wide industry adoption, Ease of use à easy to add new devs Avoid service method signature blowout Smaller payloads than SOAP Stateless à no session data means multi-tenant scalability Cache-ability Testability   General RESTful API Design Overview · utilize HTTP Protocol - Usage of HTTP methods for CRUD, standard HTTP response codes, common HTTP headers and Mime Types · Resources are mapped to URLs, actions are mapped to verbs and the rest goes in the headers. · keep the API semantic, resource-centric – A RESTful, resource-oriented service exposes a URI for every piece of data the client might want to operate on. A REST-RPC Hybrid exposes a URI for every operation the client might perform: one URI to fetch a piece of data, a different URI to delete that same data. utilize Uri to specify CRUD op, version, language, output format: http://api.MyApp.com/{ver}/{lang}/{resource_type}/{resource_id}.{output_format}?{key&filters} · entity CRUD operations are matched to HTTP methods: · Create - POST / PUT · Read – GET - cacheable · Update – PUT · Delete - DELETE · Use Uris to represent a hierarchies - Resources in RESTful URLs are often chained · Statelessness allows for idempotency – apply an op multiple times without changing the result. POST is non-idempotent, the rest are idempotent (if DELETE flags records instead of deleting them). · Cache indication - Leverage HTTP headers to label cacheable content and indicate the permitted duration of cache · PUT vs POST - The client uses PUT when it determines which URI (Id key) the new resource should have. The client uses POST when the server determines they key. PUT takes a second param – the id. POST creates a new resource. The server assigns the URI for the new object and returns this URI as part of the response message. Note: The PUT method replaces the entire entity. That is, the client is expected to send a complete representation of the updated product. If you want to support partial updates, the PATCH method is preferred DELETE deletes a resource at a specified URI – typically takes an id param · Leverage Common HTTP Response Codes in response headers 200 OK: Success 201 Created - Used on POST request when creating a new resource. 304 Not Modified: no new data to return. 400 Bad Request: Invalid Request. 401 Unauthorized: Authentication. 403 Forbidden: Authorization 404 Not Found – entity does not exist. 406 Not Acceptable – bad params. 409 Conflict - For POST / PUT requests if the resource already exists. 500 Internal Server Error 503 Service Unavailable · Leverage uncommon HTTP Verbs to reduce payload sizes HEAD - retrieves just the resource meta-information. OPTIONS returns the actions supported for the specified resource. PATCH - partial modification of a resource. · When using PUT, POST or PATCH, send the data as a document in the body of the request. Don't use query parameters to alter state. · Utilize Headers for content negotiation, caching, authorization, throttling o Content Negotiation – choose representation (e.g. JSON or XML and version), language & compression. Signal via RequestHeader.Accept & ResponseHeader.Content-Type Accept: application/json;version=1.0 Accept-Language: en-US Accept-Charset: UTF-8 Accept-Encoding: gzip o Caching - ResponseHeader: Expires (absolute expiry time) or Cache-Control (relative expiry time) o Authorization - basic HTTP authentication uses the RequestHeader.Authorization to specify a base64 encoded string "username:password". can be used in combination with SSL/TLS (HTTPS) and leverage OAuth2 3rd party token-claims authorization. Authorization: Basic sQJlaTp5ZWFslylnaNZ= o Rate Limiting - Not currently part of HTTP so specify non-standard headers prefixed with X- in the ResponseHeader. X-RateLimit-Limit: 10000 X-RateLimit-Remaining: 9990 · HATEOAS Methodology - Hypermedia As The Engine Of Application State – leverage API as a state machine where resources are states and the transitions between states are links between resources and are included in their representation (hypermedia) – get API metadata signatures from the response Link header - in a truly REST based architecture any URL, except the initial URL, can be changed, even to other servers, without worrying about the client. · error responses - Do not just send back a 200 OK with every response. Response should consist of HTTP error status code (JQuery has automated support for this), A human readable message , A Link to a meaningful state transition , & the original data payload that was problematic. · the URIs will typically map to a server-side controller and a method name specified by the type of request method. Stuff all your calls into just four methods is not as crazy as it sounds. · Scoping - Path variables look like you’re traversing a hierarchy, and query variables look like you’re passing arguments into an algorithm · Mapping URIs to Controllers - have one controller for each resource is not a rule – can consolidate - route requests to the appropriate controller and action method · Keep URls Consistent - Sometimes it’s tempting to just shorten our URIs. not recommend this as this can cause confusion · Join Naming – for m-m entity relations there may be multiple hierarchy traversal paths · Routing – useful level of indirection for versioning, server backend mocking in development ASPNET WebAPI Considerations ASPNET WebAPI implements a lot (but not all) RESTful API design considerations as part of its infrastructure and via its coding convention. Overview When developing an API there are basically three main steps: 1. Plan out your URIs 2. Setup return values and response codes for your URIs 3. Implement a framework for your API.   Design · Leverage Models MVC folder · Repositories – support IoC for tests, abstraction · Create DTO classes – a level of indirection decouples & allows swap out · Self links can be generated using the UrlHelper · Use IQueryable to support projections across the wire · Models can support restful navigation properties – ICollection<T> · async mechanism for long running ops - return a response with a ticket – the client can then poll or be pushed the final result later. · Design for testability - Test using HttpClient , JQuery ( $.getJSON , $.each) , fiddler, browser debug. Leverage IDependencyResolver – IoC wrapper for mocking · Easy debugging - IE F12 developer tools: Network tab, Request Headers tab     Routing · HTTP request method is matched to the method name. (This rule applies only to GET, POST, PUT, and DELETE requests.) · {id}, if present, is matched to a method parameter named id. · Query parameters are matched to parameter names when possible · Done in config via Routes.MapHttpRoute – similar to MVC routing · Can alternatively: o decorate controller action methods with HttpDelete, HttpGet, HttpHead,HttpOptions, HttpPatch, HttpPost, or HttpPut., + the ActionAttribute o use AcceptVerbsAttribute to support other HTTP verbs: e.g. PATCH, HEAD o use NonActionAttribute to prevent a method from getting invoked as an action · route table Uris can support placeholders (via curly braces{}) – these can support default values and constraints, and optional values · The framework selects the first route in the route table that matches the URI. Response customization · Response code: By default, the Web API framework sets the response status code to 200 (OK). But according to the HTTP/1.1 protocol, when a POST request results in the creation of a resource, the server should reply with status 201 (Created). Non Get methods should return HttpResponseMessage · Location: When the server creates a resource, it should include the URI of the new resource in the Location header of the response. public HttpResponseMessage PostProduct(Product item) {     item = repository.Add(item);     var response = Request.CreateResponse<Product>(HttpStatusCode.Created, item);     string uri = Url.Link("DefaultApi", new { id = item.Id });     response.Headers.Location = new Uri(uri);     return response; } Validation · Decorate Models / DTOs with System.ComponentModel.DataAnnotations properties RequiredAttribute, RangeAttribute. · Check payloads using ModelState.IsValid · Under posting – leave out values in JSON payload à JSON formatter assigns a default value. Use with RequiredAttribute · Over-posting - if model has RO properties à use DTO instead of model · Can hook into pipeline by deriving from ActionFilterAttribute & overriding OnActionExecuting Config · Done in App_Start folder > WebApiConfig.cs – static Register method: HttpConfiguration param: The HttpConfiguration object contains the following members. Member Description DependencyResolver Enables dependency injection for controllers. Filters Action filters – e.g. exception filters. Formatters Media-type formatters. by default contains JsonFormatter, XmlFormatter IncludeErrorDetailPolicy Specifies whether the server should include error details, such as exception messages and stack traces, in HTTP response messages. Initializer A function that performs final initialization of the HttpConfiguration. MessageHandlers HTTP message handlers - plug into pipeline ParameterBindingRules A collection of rules for binding parameters on controller actions. Properties A generic property bag. Routes The collection of routes. Services The collection of services. · Configure JsonFormatter for circular references to support links: PreserveReferencesHandling.Objects Documentation generation · create a help page for a web API, by using the ApiExplorer class. · The ApiExplorer class provides descriptive information about the APIs exposed by a web API as an ApiDescription collection · create the help page as an MVC view public ILookup<string, ApiDescription> GetApis()         {             return _explorer.ApiDescriptions.ToLookup(                 api => api.ActionDescriptor.ControllerDescriptor.ControllerName); · provide documentation for your APIs by implementing the IDocumentationProvider interface. Documentation strings can come from any source that you like – e.g. extract XML comments or define custom attributes to apply to the controller [ApiDoc("Gets a product by ID.")] [ApiParameterDoc("id", "The ID of the product.")] public HttpResponseMessage Get(int id) · GlobalConfiguration.Configuration.Services – add the documentation Provider · To hide an API from the ApiExplorer, add the ApiExplorerSettingsAttribute Plugging into the Message Handler pipeline · Plug into request / response pipeline – derive from DelegatingHandler and override theSendAsync method – e.g. for logging error codes, adding a custom response header · Can be applied globally or to a specific route Exception Handling · Throw HttpResponseException on method failures – specify HttpStatusCode enum value – examine this enum, as its values map well to typical op problems · Exception filters – derive from ExceptionFilterAttribute & override OnException. Apply on Controller or action methods, or add to global HttpConfiguration.Filters collection · HttpError object provides a consistent way to return error information in the HttpResponseException response body. · For model validation, you can pass the model state to CreateErrorResponse, to include the validation errors in the response public HttpResponseMessage PostProduct(Product item) {     if (!ModelState.IsValid)     {         return Request.CreateErrorResponse(HttpStatusCode.BadRequest, ModelState); Cookie Management · Cookie header in request and Set-Cookie headers in a response - Collection of CookieState objects · Specify Expiry, max-age resp.Headers.AddCookies(new CookieHeaderValue[] { cookie }); Internet Media Types, formatters and serialization · Defaults to application/json · Request Accept header and response Content-Type header · determines how Web API serializes and deserializes the HTTP message body. There is built-in support for XML, JSON, and form-urlencoded data · customizable formatters can be inserted into the pipeline · POCO serialization is opt out via JsonIgnoreAttribute, or use DataMemberAttribute for optin · JSON serializer leverages NewtonSoft Json.NET · loosely structured JSON objects are serialzed as JObject which derives from Dynamic · to handle circular references in json: json.SerializerSettings.PreserveReferencesHandling =    PreserveReferencesHandling.All à {"$ref":"1"}. · To preserve object references in XML [DataContract(IsReference=true)] · Content negotiation Accept: Which media types are acceptable for the response, such as “application/json,” “application/xml,” or a custom media type such as "application/vnd.example+xml" Accept-Charset: Which character sets are acceptable, such as UTF-8 or ISO 8859-1. Accept-Encoding: Which content encodings are acceptable, such as gzip. Accept-Language: The preferred natural language, such as “en-us”. o Web API uses the Accept and Accept-Charset headers. (At this time, there is no built-in support for Accept-Encoding or Accept-Language.) · Controller methods can take JSON representations of DTOs as params – auto-deserialization · Typical JQuery GET request: function find() {     var id = $('#prodId').val();     $.getJSON("api/products/" + id,         function (data) {             var str = data.Name + ': $' + data.Price;             $('#product').text(str);         })     .fail(         function (jqXHR, textStatus, err) {             $('#product').text('Error: ' + err);         }); }            · Typical GET response: HTTP/1.1 200 OK Server: ASP.NET Development Server/10.0.0.0 Date: Mon, 18 Jun 2012 04:30:33 GMT X-AspNet-Version: 4.0.30319 Cache-Control: no-cache Pragma: no-cache Expires: -1 Content-Type: application/json; charset=utf-8 Content-Length: 175 Connection: Close [{"Id":1,"Name":"TomatoSoup","Price":1.39,"ActualCost":0.99},{"Id":2,"Name":"Hammer", "Price":16.99,"ActualCost":10.00},{"Id":3,"Name":"Yo yo","Price":6.99,"ActualCost": 2.05}] True OData support · Leverage Query Options $filter, $orderby, $top and $skip to shape the results of controller actions annotated with the [Queryable]attribute. [Queryable]  public IQueryable<Supplier> GetSuppliers()  · Query: ~/Suppliers?$filter=Name eq ‘Microsoft’ · Applies the following selection filter on the server: GetSuppliers().Where(s => s.Name == “Microsoft”)  · Will pass the result to the formatter. · true support for the OData format is still limited - no support for creates, updates, deletes, $metadata and code generation etc · vnext: ability to configure how EditLinks, SelfLinks and Ids are generated Self Hosting no dependency on ASPNET or IIS: using (var server = new HttpSelfHostServer(config)) {     server.OpenAsync().Wait(); Tracing · tracability tools, metrics – e.g. send to nagios · use your choice of tracing/logging library, whether that is ETW,NLog, log4net, or simply System.Diagnostics.Trace. · To collect traces, implement the ITraceWriter interface public class SimpleTracer : ITraceWriter {     public void Trace(HttpRequestMessage request, string category, TraceLevel level,         Action<TraceRecord> traceAction)     {         TraceRecord rec = new TraceRecord(request, category, level);         traceAction(rec);         WriteTrace(rec); · register the service with config · programmatically trace – has helper extension methods: Configuration.Services.GetTraceWriter().Info( · Performance tracing - pipeline writes traces at the beginning and end of an operation - TraceRecord class includes aTimeStamp property, Kind property set to TraceKind.Begin / End Security · Roles class methods: RoleExists, AddUserToRole · WebSecurity class methods: UserExists, .CreateUserAndAccount · Request.IsAuthenticated · Leverage HTTP 401 (Unauthorized) response · [AuthorizeAttribute(Roles="Administrator")] – can be applied to Controller or its action methods · See section in WebApi document on "Claim-based-security for ASP.NET Web APIs using DotNetOpenAuth" – adapt this to STS.--> Web API Host exposes secured Web APIs which can only be accessed by presenting a valid token issued by the trusted issuer. http://zamd.net/2012/05/04/claim-based-security-for-asp-net-web-apis-using-dotnetopenauth/ · Use MVC membership provider infrastructure and add a DelegatingHandler child class to the WebAPI pipeline - http://stackoverflow.com/questions/11535075/asp-net-mvc-4-web-api-authentication-with-membership-provider - this will perform the login actions · Then use AuthorizeAttribute on controllers and methods for role mapping- http://sixgun.wordpress.com/2012/02/29/asp-net-web-api-basic-authentication/ · Alternate option here is to rely on MVC App : http://forums.asp.net/t/1831767.aspx/1

    Read the article

  • CodePlex Daily Summary for Tuesday, November 23, 2010

    CodePlex Daily Summary for Tuesday, November 23, 2010Popular ReleasesSilverlight and WP7 Exception Handling and Logging building block: first version: Zipped full source code.Wii Backup Fusion: Wii Backup Fusion 0.8.2 Beta: New in this release: - Update titles after language change - Tool tips for name/title - Transfer DVD to a specific image file - Download titles from wiitdb.com - Save Settings geometry - Titles and Cover language global in settings - Convert Files (images) to another format - Format WBFS partition - Create WBFS file - WIT path configurable in settings - Save last path in Files/Load - Sort game lists - Save column width - Sequenz of columns changeable - Set indicated columns in settings - Bus...TweetSharp: TweetSharp v2.0.0.0 - Preview 2: Preview 2 ChangesIntroduced support for .NET Framework 2.0 Supported Platforms: .NET 2.0, .NET 3.5 SP1, .NET 4.0 Client Profile, Windows Phone 7 Twitter API coverage: accounts blocks direct messages favorites friendships notifications saved searches timelines tweets users Preview 1 ChangesIntroduced support for OAuth Echo Supported Platforms: .NET 4.0, Windows Phone 7 Twitter API coverage: timelines tweets Version 2.0 Overview / RoadmapMajor rewrite for simplic...SQL Monitor: SQL Monitor 1.3: 1. change sys.sysprocesses to DMV: http://msdn.microsoft.com/en-us/library/ms187997.aspx select * from sys.dm_exec_connections select * from sys.dm_exec_requests select * from sys.dm_exec_sessions 2. adjust columns to fit without scrollingMiniTwitter: 1.60: MiniTwitter 1.60 ???? ?? Twitter ?????????????????????????????? ??????????????????、?????????????????? ?????????????????????????????? ???????????????????????????????????????Minemapper: Minemapper v0.1.1: Fixed 'Generate entire world image', wasn't working. Improved Java detection for biome support. Biomes button is automatically unchecked if Java cannot be found in either the path environment variable or the Windows Registry. Fixed problem where Height + and - buttons would change the height more than one each click. Added keyboard shortcuts for navigation controls. You can now press and hold navigation buttons to continuously pan/zoom.VFPX: FoxBarcode v.0.11: FoxBarcode v.0.11 - Released 2010.11.22 FoxBarcode is a 100% Visual FoxPro class that provides a tool for generating images with different bar code symbologies to be used in VFP forms and reports, or exported to other applications. Its use and distribution is free for all Visual FoxPro Community. Whats is new? Added a third parameter to the BarcodeImage() method Fixed some minor bugs History FoxBarcode v.0.10 - Released 2010.11.19 - 85 Downloads Project page: FoxBarcodeDotNetAge -a lightweight Mvc jQuery CMS: DotNetAge 1.1.0.5: What is new in DotNetAge 1.1.0.5 ?Document Library features and template added. Resolve issues of templates Improving publishing service performance Opml support added. What is new in DotNetAge 1.1 ? D.N.A Core updatesImprove runtime performance , more stabilize. The DNA core objects model added. Personalization features added that allows users create the personal website, manage their resources, store personal data DynamicUIFixed the PageManager could not move page node bug. ...ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.3.1 and demos: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form and Pager tested on mozilla, safari, chrome, opera, ie 9b/8/7/6DotSpatial: DotSpatial 11-21-2010: This release introduces the following Fixed bugs related to dispose, which caused issues when reordering layers in the legend Fixed bugs related to assigning categories where NULL values are in the fields New fast-acting resize using a bitmap "prediction" of what the final resize content will look like. ImageData.ReadBlock, ImageData.WriteBlock These allow direct file access for reading or writing a rectangular window. Bitmaps are used for holding the values. Removed the need to stor...Sincorde Silverlight Library: 2010 - November: Silverlight 4 Visual Studio 2010 Microsoft Expression dependencies removed Design-Time bug fixedMDownloader: MDownloader-0.15.24.6966: Fixed Updater; Fixed minor bugs;WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.1: Version: 2.0.0.1 (Milestone 1): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.01: Added new extensions for - object.CountLoopsToNull Added new extensions for DateTime: - DateTime.IsWeekend - DateTime.AddWeeks Added new extensions for string: - string.Repeat - string.IsNumeric - string.ExtractDigits - string.ConcatWith - string.ToGuid - string.ToGuidSave Added new extensions for Exception: - Exception.GetOriginalException Added new extensions for Stream: - Stream.Write (overload) And other new methods ... Release as of dotnetpro 01/2011Microsoft All-In-One Code Framework: Visual Studio 2010 Code Samples 2010-11-19: Code samples for Visual Studio 2010Prism Training Kit: Prism Training Kit 4.0: Release NotesThis is an updated version of the Prism training Kit that targets Prism 4.0 and added labs for some of the new features of Prism 4.0. This release consists of a Training Kit with Labs on the following topics Modularity Dependency Injection Bootstrapper UI Composition Communication MEF Navigation Note: Take into account that this is a Beta version. If you find any bugs please report them in the Issue Tracker PrerequisitesVisual Studio 2010 Microsoft Word 2...Free language translator and file converter: Free Language Translator 2.2: Starting with version 2.0, the translator encountered a major redesign that uses MEF based plugins and .net 4.0. I've also fixed some bugs and added support for translating subtitles that can show up in video media players. Version 2.1 shows the context menu 'Translate' in Windows Explorer on right click. Version 2.2 has links to start the media file with its associated subtitle. Download the zip file and expand it in a temporary location on your local disk. At a minimum , you should uninstal...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.4 Released: Hi, Today we are releasing Visifire 3.6.4 with few bug fixes: * Multi-line Labels were getting clipped while exploding last DataPoint in Funnel and Pyramid chart. * ClosestPlotDistance property in Axis was not behaving as expected. * In DateTime Axis, Chart threw exception on mouse click over PlotArea if there were no DataPoints present in Chart. * ToolTip was not disappearing while changing the DataSource property of the DataSeries at real-time. * Chart threw exception ...Microsoft SQL Server Product Samples: Database: AdventureWorks 2008R2 SR1: Sample Databases for Microsoft SQL Server 2008R2 (SR1)This release is dedicated to the sample databases that ship for Microsoft SQL Server 2008R2. See Database Prerequisites for SQL Server 2008R2 for feature configurations required for installing the sample databases. See Installing SQL Server 2008R2 Databases for step by step installation instructions. The SR1 release contains minor bug fixes to the installer used to create the sample databases. There are no changes to the databases them...VidCoder: 0.7.2: Fixed duplicated subtitles when running multiple encodes off of the same title.New ProjectsAlien Terminator: Alien TerminatorArchWeb 2.0: ArchWeb è un'applicazione che unita al sito web permette di gestire documenti aziendali e mail preimpostate. ArchWeb supporta file di qualsiasi estensione (di dimensini variabili fino a 1.5 GB), tutti i tipi di documenti del pacchetto Microsoft Office o del pacchetto Adobe.Azure Table Sync Lib: Developing custom sync providers for Windows Azure Table Storage to support the following sync scenarios 1. Azure Table <-> SQL Server 2. Azure Table <-> SQL CE 3. Azure Table <-> SQL AzureColecaoFilmes: Prova de conceito usando DDD, ASP.NET MVC 3, NHibernate, Fluent Nhibernate e Ninject.Coleotrack: Coleotrack: ASP.NET MVC Issue Tracking.dmgbois: Personal repo.DNN Social Bookmark: DotNetNuke plugin for adding social media components.docNET: docNET grew out of my own battles creating system documentation from inline comments in code files. Using the XML documentation file as base to generate documentation in different formats. As I'm kinda biased towards my own needs I'm starting from C#/ASP.NET => web output. Event Trivia: A Silverlight trivia application which can be played in between sessions at an event. It has been used at PDC09, PDC10 and MIX10 so far. Written by Pete Brown at Microsoft.F# MathProvider: F# Math Provider wrappers native Blas+Lapack runtimes for F# users to perform linear algebra easily. Frets Terminator: Frets TerminatorGurfing projects: Few summaryHexa.xText: Hexa.xText is a .Net command line tool to extract text from source files for later translation, just like the GNU xgettext does. Extracted text are placed inside po files that must be compiled into satellite assemblies through the included PO2Assembly MSBuild task.Hold Popup for Touch: Hold Popup offers an optional solution to get an event while having pressed a mouse button or have a touchdown over time. Instead of handling everything by yourself (such as timer for holding or handling events), hold popup handles all itself. Developed in .Net 4.0 for WPF.HumanResourceManagementSystem: Project NIIT MMS901 - Quater 5 Human Resource Management System People Management ModuleLive Messenger: Live Messenger is a Windows Live Messenger module for DNNMtechSystem: MultipointMouse Technology Education ChainNerdOnRails.ActiveQuery: an object-relational mapper for url-parameter written in .net for .netPHMS: Publishing House Management SystemRabbitEars: Thread safe event driven message notification for RabbitMQ using the .net API. Implmenet in vb.net project is a Visual Studio 2010 solution with two project the RabbitEars project and a demo windows form to allow users to test drive RabbitMQScreen Snapshot Manager: Screen Snapshot Manager is a desktop winforms application, which runs in background, and keeps taking snapshots of current screen after every 30 seconds for tracking purpose. :)SharePoint 2010 Workflow Actions IntelliSense: This project hosts a SharePoint 2010 Workflow Actions Schema file to assist developers in building Workflow Actions File for SharePoint Designer. Show Reader for MSDN Shows: Show Reader is a viewer for MSDN Shows based on .NET Framweork. In a single Window you can view your favorite shows with transcripts. Moreover, in the same window you can browse Microsoft web-sites where you can find Shows about .NET technologies, like the .NET Show, Channel9 and MSDN TV. ShowReader is available in two editions. A Windows Forms edition, written in Visual Basic 2005 and a Windows Presentation Foundation, written in Visual Basic 2008 It was developed by the Italian developer ...Subtitles Matcher: WPF application using prism and MEF automaticlly find and download subtitles for you media fileTweakSP2010: "Because SharePoint 2010 needs some Tweak'n" SharePoint Administration and Development extensions.TweetsSaver: ?????????zlibnet - c# zlib wrapper library: zlibnet - c# zlib wrapper library Features: -zip -unzip -compression/decompression stream -fast, since using the unmanaged zlib library -64bit support ZupSch: ZupSch is a little cms for student

    Read the article

< Previous Page | 206 207 208 209 210 211 212 213 214 215 216 217  | Next Page >