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  • Python rpg adivce? [closed]

    - by nikita.utiu
    I have started coding an text rpg engine in python. I have basic concepts laid down, like game state saving, input, output etc. I was wondering how certain scripted game mechanics(eg. debuffs that increase damage received from a certain player or multiply damage by the number of hits received, overriding of the mobs default paths for certain events etc) are implemented usually implemented. Some code bases or some other source code would be useful(not necessarily python). Thanks in advance.

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  • How should I log time spent on multiple tasks?

    - by xenoterracide
    In Joel's blog on evidence based scheduling he suggests making estimates based on the smallest unit of work and logging extra work back to the original task. The problem I'm now experiencing is that I'll have create object A with subtask method A which creates object B and test all of the above. I create tasks for each of these that seems to be resulting in ok-ish estimates (need practice), but when I go to log work I find that I worked on 4 tasks at once because I tweak method A and find a bug in the test and refactor object B all while coding it. How should I go about logging this work? should I say I spent, for example, 2 hours on each of the 4 tasks I worked on in the 8 hour day?

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  • Becoming A Great Developer

    - by Lee Brandt
    Image via Wikipedia I’ve been doing the whole programming thing for awhile and reading and watching some of the best in the business. I have come to notice that the really great developers do a few things that (I think) makes them great. Now don’t get me wrong, I am not saying that I am one of these few. I still struggle with doing some of the things that makes one great at development. Coincidently, many of these things also make you a better person period. Believe That Guidance Is Better Than Answers This is one I have no problem with. I prefer guidance any time I am learning from another developer. Answers may get you going, but guidance will leave you stranded. At some point, you will come across a problem that can only be solved by thinking for yourself and this is where that guidance will really come in handy. You can use that guidance and extrapolate whatever technology to salve that problem (if it’s the right tool for solving that problem). The problem is, lots of developers simply want someone to tell them, “Do this, then this, then set that, and write this.” Favor thinking and learn the guidance of doing X and don’t ask someone to show you how to do X, if that makes sense. Read, Read and Read If you don’t like reading, you’re probably NOT going to make it into the Great Developer group. Great developers read books, they read magazines and they read code. Open source playgrounds like SourceForge, CodePlex and GitHub, have made it extremely easy to download code from developers you admire and see how they do stuff. Chances are, if you read their blog too, they’ll even explain WHY they did what they did (see “Guidance” above). MSDN and Code Magazine have not only code samples, but explanations of how to use certain technologies and sometimes even when NOT to use that same technology. Books are also out on just about every topic. I still favor the less technology centric books. For instance, I generally don’t buy books like, “Getting Started with Jiminy Jappets”. I look for titles like, “How To Write More Effective Code” (again, see guidance). The Addison-Wesley Signature Series is a great example of these types of books. They teach technology-agnostic concepts. Head First Design Patterns is another great guidance book. It teaches the "Gang Of Four" Design Patterns in a very easy-to-understand, picture-heavy way (I LIKE pictures). Hang Your Balls Out There Even though the advice came from a 3rd-shift Kinko’s attendant, doesn’t mean it’s not sound advice. Write some code and put it out for others to read, criticize and castigate you for. Understand that there are some real jerks out there who are absolute geniuses. Don’t be afraid to get some great advice wrapped in some really nasty language. Try to take what’s good about it and leave what’s not. I have a tough time with this myself. I don’t really have any code out there that is available for review (other than my demo code). It takes some guts to do, but in the end, there is no substitute for getting a community of developers to critique your code and give you ways to improve. Get Involved Speaking of community, the local and online user groups and discussion forums are a great place to hear about technologies and techniques you might never come across otherwise. Mostly because you might not know to look. But, once you sit down with a bunch of other developers and start discussing what you’re interested in, you may open up a whole new perspective on it. Don’t just go to the UG meetings and watch the presentations either, get out there and talk, socialize. I realize geeks weren’t meant to necessarily be social creatures, but if you’re amongst other geeks, it’s much easier. I’ve learned more in the last 3-4 years that I have been involved in the community that I did in my previous 8 years of coding without it. Socializing works, even if socialism doesn’t. Continuous Improvement Lean proponents might call this “Kaizen”, but I call it progress. We all know, especially in the technology realm, if you’re not moving ahead, you’re falling behind. It may seem like drinking from a fire hose, but step back and pick out the technologies that speak to you. The ones that may you’re little heart go pitter-patter. Concentrate on those. If you’re still overloaded, pick the best of the best. Just know that if you’re not looking at the code you wrote last week or at least last year with some embarrassment, you’re probably stagnating. That’s about all I can say about that, cause I am all out of clichés to throw at it. :0) Write Code Great painters paint, great writers write, and great developers write code. The most sure-fire way to improve your coding ability is to continue writing code. Don’t just write code that your work throws on you, pick that technology you love or are curious to know more about and walk through some blog demo examples. Take the language you use everyday and try to get it to do something crazy. Who knows, you might create the next Google search algorithm! All in all, being a great developer is about finding yourself in all this code. If it is just a job to you, you will probably never be one of the “Great Developers”, but you’re probably okay with that. If, on the other hand, you do aspire to greatness, get out there and GET it. No one’s going hand it to you.

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  • What resources will help me understand the data model for QC 10.0 in order to write my SQL queries?

    - by srihari
    I am a fresher in Quality Center 10.0 HP software testing tool. As per my understanding in order to generate reports from QC and to troubleshoot the scenarios, we need to write SQL queries in the QC back end database. In my case it is SQL db. I downloaded the database reference help file but I could not understand from where I can start. It just gave the table name and its information. For a starter like me are there any online tutorials or helpful websites,hands on exercises,scenario's where I can better understand how to write queries for the QC data model? I am very confident about the SQL coding itself, what I want to know is how to query on the QC database tables based on the scenarios that occur in QC tool. Please suggest. Thanks, Srihari

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  • Open XML SDK 2 Released

    - by Tim Murphy
    Note: Cross posted from Coding The Document. Permalink This post is a little late since the SDK was released about a week ago.  At PSC we have been using the Open XML SDK 2 since its earliest beta.  It is a very powerful tool for generating documents without using the Office DLLs.  It is also the main technology that I have been working with for the last six months.  I would suggest giving it a try.  Stay tuned here.  In the near future I will be presenting at different locations on this and other document generation technologies. Download the Open XML SDK here. del.icio.us Tags: Office Open XML,Open XML SDK 2

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  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

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  • How can a large company foster excellence in its engineers?

    - by Joshiatto
    I am tasked with improving the skills (quality & speed) of engineers in my company. Here are some ideas: Pair Programming TDD Automated Check-in Policies Talks given by experts Awards for coding excellence Encourage competition among engineers to contribute to GitHub Publish standards and practices docs on the intranet site "Gamification" of engineering. Somehow make becoming badasses into a game they will enjoy playing Training Showcase github checkins on screens around the office Add an "engineer of the month" to the intranet home page How can I drive traffic to the intranet home page? What crazy futuristic idea would drive engineers to go to the page every day to see who of their peers are making more money than them (inferred via recognition) and then go off and improve their skills and productivity to see their standings improve on the home page??? Or any ideas just to foster collaboration and love for their jobs so they start taking more pride in their work?? Don't take my ideas as symptomatic of our org. I take full responsibility for not knowing the right way to do this.

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  • Why there is perception that VB.NET is good for small to medium size application and not for enterprise class project?

    - by Gens
    I love VB.NET very much. Coding VB.NET with Visual Studio is just like typing messages. Smooth, fast and simple. Any error will be notified instantly. The OO capability of VB.NET is good enough. But often in any .Net languages discussion, there is perception that VB.NET is good for small to medium size application and not for large scale project? Why there is such perception? Or am I missing anything regarding to VB.NET?

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  • Exchange 2013 goes RTM!

    - by marc dekeyser
    Exchange 2013 has been signed off and is now RTM! Hoozaaa!!   From the Exchange team blog: Today we reached an important milestone in the development of the new Exchange. Moments ago, the Exchange engineering team signed off on the Release to Manufacturing (RTM) build. This milestone means the coding and testing phase of the project is complete and we are now focused on releasing the new Exchange via multiple distribution channels to our business customers. General availability is planned for the first quarter of 2013. We have a number of programs that provide business customers with early access so they can begin testing, piloting and adopting Exchange within their organizations: We will begin rolling out new capabilities to Office 365 Enterprise customers in our next service updates, starting in November through general availability. Volume Licensing customers with Software Assurance will be able to download Exchange Server 2013 through the Volume Licensing Service Center by mid-November. These products will be available on the Volume Licensing price list on December 1. Read more…

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  • How to manage PHP projects?

    - by Shakti Singh
    I am a PHP developer and I want to know how to manage a project with more than one developer working on the same time. Are there some tools to manage them if any please let me know I don't know about that? The tool which can show everything which developer is working on what task. when he will be available for another task. Who one is free right now? Something managing project as well as utilization of your team member. Tool which can take care of all the phases of a project from coding to delivery.

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  • CodePlex Daily Summary for Tuesday, July 23, 2013

    CodePlex Daily Summary for Tuesday, July 23, 2013Popular ReleasesHome Access Plus+: v9.3: UPDATED RELEASE Fixed: Issue with enabling LDAP encryption Added: Encrypted/Signed LDAP Queries Fixed: Wrong Modernizr reference on the setup page Changed: Code on the AD Tree Picker Upgraded: Dynatree Fixed: Removed Dynatree Debug Data Added: Time bar for the current day Added: Code to block booking/removing of bookings after the lesson time has past Fixed: New sidebar position issue Added: Decode for the NotesMagelia WebStore Open-source Ecommerce software: Magelia WebStore 2.4: Magelia WebStore version 2.4 introduces new and improved features: Basket and order calculation have been redesigned with a more modular approach geographic zone algorithms for tax and shipping calculations have been re-developed. The Store service has been split in three services (store, basket, order). Product start and end dates have been added. For variant products a unique code has been introduced for the top (variable) product, product attributes can now be defined at the top ...GoAgent GUI: GoAgent GUI 1.3.0 Beta: ??????????: Windows XP SP3 Windows Vista SP1 Windows 7 Windows 8 Windows 8.1 ??Windows 8.1???????????? ????: .Net Framework 4.0 http://59.111.20.19/download/17718/33240761/4/exe/69/54/17718_1/dotNetFx40_Full_x86_x64.exe Microsoft Visual C++ 2010 Redistributable Package http://59.111.20.23/download/4894298/8555584/1/exe/28/176/1348305610524_944/vcredist_x86.exe ???????????????。 ?????????????,??????????,??????????????(????) ?????Windows XP?Windows 7????,???????????,?issue??????。uygw@outlook.comLINQ to Twitter: LINQ to Twitter v2.1.08: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.AndroidCopyAndPaste: Capood: Erstes Release für Evaluation --> Changeset 26675fastJSON: v2.0.17: 2.0.17 - added serialization of static fields and properties - added dynamic object support and testKartris E-commerce: Kartris v2.5002: This is the release version of Kartris with the responsive interface based on Zurb's Foundation framework. It will work on any screen size, down to and including mobile devices such as the iphone. We've also fixed issues with Apple iOS products being treated by ASP.NET as 'downscale' devices, which broke some functionality in Kartris. This release also includes native Bitcoin support (no third party services required - it communicates directly with the standard Bitcoin client via a JSON API)...VG-Ripper & PG-Ripper: PG-Ripper 1.4.15: changes NEW: Added Support for "ImgChili.net" links NEW: Added Support for "ImgBabes.com" linksAcDown?????: AcDown????? v4.4.3: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ??v4.4.3 ?? ??Bilibili????????????? ???????????? ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2.10?...Magick.NET: Magick.NET 6.8.6.601: Magick.NET linked with ImageMagick 6.8.6.6. These zip files are also available as a NuGet package: https://nuget.org/profiles/dlemstra/C# Intellisense for Notepad++: Initial release: Members auto-complete Integration with native Notepad++ Auto-Completion Auto "open bracket" for methods Right-arrow to accept suggestions51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.19.4: One Click Install from NuGet This release introduces the 51Degrees.mobi IIS Vary Header Fix. When Compression and Caching is used in IIS, the Vary header is overwritten, making intelligent caching with dynamic content impossible. Find out more about installing the Vary Header fix. Changes to Version 2.1.19.4Handlers now have a ‘Count’ property. This is an integer value that shows how many devices in the dataset that use that handler. Provider.cs -> GetDeviceInfoByID to address a problem w...Centrify DirectControl PowerShell Module: 1.5.709: -fix- Computer password is correctly set when preparing Computer account for Self-Service join and hostname is longer than 14 charsDLog: DLog v1.0: Log v1.0SalarDbCodeGenerator: SalarDbCodeGenerator v2.1.2013.0719: Version 2.1.2013.0719 2013/7/19 Pattern Changes: * DapperContext pattern is added. * All patterns are updated to work with one-to-one relations. Changes: * One-to-one relation is supported. * Minor bug fixes.Player Framework by Microsoft: Player Framework for Windows and WP (v1.3 beta 2): Includes all changes in v1.3 beta 1 Additional support for Windows 8.1 Preview New API (JS): addTextTrack New API (JS): msKeys New API (JS): msPlayToPreferredSourceUri New API (JS): msSetMediaKeys New API (JS): onmsneedkey New API (Xaml): SetMediaStreamSource method New API (Xaml): Stretch property New API (Xaml): StretchChanged event New API (Xaml): AreTransportControlsEnabled property New API (Xaml): IsFullWindow property New API (Xaml): PlayToPreferredSourceUri proper...Outlook 2013 Add-In: Multiple Calendars: As per popular request, this new version includes: - Support for multiple calendars. This can be enabled in the configuration by choosing which ones to show/hide appointments from. In some cases (public folders) it may time out and crash, and so far it only supports "My Calendars", so not shared ones yet. Also they're currently shown in the same font/color so there are no confusions with color categories, but please drop me a line on any suggestions you'd like to see implemented. - Added fri...Circuit Diagram: Circuit Diagram 2.0 Beta 2: New in this release: Show grid in editor Cut/copy/paste support Bug fixesOrchard Project: Orchard 1.7 RC: Planning releasedTerminals: Version 3.1 - Release: Changes since version 3.0:15992 Unified usage of icons in user interface Added context menu in Organize favorites grid Fixed:34219 34210 34223 33981 34209 Install notes:No changes in database (use database from release 3.0) No upgrade of configuration, passwords, credentials or favorites See also upgrade notes for release 3.0New ProjectsAerCloud.net FaceTools Client - Python, Linux & Windows: This project source code provides a step by step guide for using AerCloud.net Framework as a Service API. For more information please visit http://www.aercloudCode Snippet Manager: It is a simple Code Snippet Manager.. that I use when presenting tutorials. Features: - Insert a code snippet from the clipboard into program - Delete code sniDeutschWortSammler: A tiny English-German dictionary.DNN Testimonials: Virtual Essentials is a custom software development company. We strive to put joy back into the lives of people by removing the pain points through technologyDXWTEC: legsGoldenDream TeamWork: CourseWork for DB Course in Telerik Academy. Kpaint: Our work with Kpaint has proven to have provide highly accurate results mostly with the exception of occasion jittery of the paint brush. The voice recognition LAura: LAura checks the presence status of the currently signed in User and colorizes the Windows Window Color.MAPIFolders: MAPIFolders is intended as a successor to PFDAVAdmin and ExFolders.Microsoft Lab of Things Analytics: This is a project by students at University College London. We are creating analytics that will add value to home automation leveraging Microsoft Lab of Things.MySitelongdream: My siteMyTestSolution: this is a solution used just for laboratory purposeOrchestrator EventLog Integration Pack: Orchestrator Integration Pack to write spezific events in any Event Log.Planter's Supermarket: sdfResize images before upload: It will resize all images in folder recursively and store them in a store accountsampletranscodeffmpeg: a project for transcode for joyseeSCSM Perf Test Harness: Source Code for Travis Wright's LoadGen Tool for Service Manager. Simple Compression: Simple Compression is a .Net library that provides compression methods for use in an application.The Memory Game: This was my first WPF application.What day of the week is your birthday?: A program that can find the day of the week you were born!!!!!Windows Recovery Software: Recover Data Software for windows helps you to recover all type of data which has been lost due to several reasons.Xjs: Javascript framework to allow faster web development on the browser side

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  • First Person Shooter game agent development

    - by LangerHansIslands
    I would like to apply (program) the Artificial intelligence methods to create a intelligent game bots for a first person shooter game. Do you have any knowledge from where can I start to develop as a Linux user? Do you have a suggestion for an easy-to-start game for which I can develop bots easily, caring more about the result of my algorithms rather than spending a lot of time dealing with the game code? I've read some publications about the applied methods to Quake 3 (c) and Open Arena. But I couldn't find the source codes and manuals describing how to start coding( for compiling, developing ai and etc.). I appreciate your help.

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  • How can I make a permanently updated copy of a file in a different place to the original file?

    - by Mark
    I use two computers, a Linux one for coding and building and a Windows one which has the programming application to load the built program onto the hardware. Both computers have access to a network drive which I use to pass the files from Linux to Windows. My problem is, that every time I build I have to copy the files from where the are created to the network drive. How can I make some sort of file in the network drive on Ubuntu that always mirrors the file which is built in the different location, like a pointer? Thanks!

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  • My Visual Studio 2010 Dark Theme

    Everyone has their preferences for their development IDE. Colors, fonts, tools, keyboard shortcuts, etc. Im certainly no different. I really prefer the darker themes over the white background. The brightness of the white background wears on me after a while. The dark theme sets me in a mellow coding mood :) I dont generally keep a theme exactly as is for a long time. Instead I start with a theme and I tinker with it as I find things I dont like. Ive taken my latest theme and uploaded it here. Feel...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Working as Test Engineer and looking to move into Identity Management Technology. Possible?

    - by Aditi Bhatnagar
    I have been working as Test Engineer for past 2.5 year. The project is related to Identity Management and I am in love with the technology. I want to move into the same field. I don't aim to be a hard core coder but rather an analyst or an IDM architect. Is it realistically possible to do so? I see some possible issues, since the field is fairly new in India and for the time being I don't have coding/deployment experience at all. If it is nonetheless possible to switch into this new technology, what kind of effort I have to put in? What are the possible steps that you can suggest to try this switch?

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  • Game Physics: Implementing Normal Reaction from ground correctly

    - by viraj
    I am implementing a simple side scrolling platform game. I am using the following strategy while coding the physics: Gravity constantly acts on the character. When the character is touching the floor, a normal reaction is exerted by the floor. I face the following problem: If the character is initially at a height, he acquires velocity in the -Y direction. Thus, when he hits the floor, he falls through even though normal force is being exerted. I could fix this by setting the Y velocity to 0, and placing him above the floor if he has collided with it. But this often leads to the character getting stuck in the floor or bouncing around it. Is there a better approach ?

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  • Do I need a degree in Computer Science to get a junior Programming job?

    - by t84
    Do I need to go to Uni to get a job as a Junior C# coder? I'm 26 and have been working in Games (Production) for 6 years and I am thinking of a change, I've had exposure to VB6, VBA, HTML, CSS, PHP, JavaScript over the past few years and did a web design NCFE at College, but other than that, nothing else! I'm teaching myself C# at the moment with books and I was wondering 'how much' I need to learn and also how I can improve my chances of getting a programming job! Am I a late started to learn coding? (I know many people who started at a very young age!) Thanks for the help :)

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  • .Net Rocks TV - Architecting Windows Phone Applications

    - by psheriff
    I recently completed a .NET Rocks TV show with Carl Franklin. In this episode I discuss some design decisions that will help you create architecturally sound Windows Phone applications. Of course, many of the techniques will also apply to Silverlight and WPF application development as well. Check out the episode at http://www.dnrtv.com/default.aspx?showNum=184   Good Luck with your Coding,Paul Sheriff   ** SPECIAL OFFER FOR MY BLOG READERS **Visit http://www.pdsa.com/Event/Blog for a free video on Silverlight entitled Silverlight XAML for the Complete Novice - Part 1.

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  • Google I/O 2010 - Tips and tricks for Google Earth API and KML

    Google I/O 2010 - Tips and tricks for Google Earth API and KML Google I/O 2010 - Mapping in 3D: Tips and tricks for Google Earth API and KML Geo 201 Josh Livni, Mano Marks Google Earth and the Earth API can handle a tremendous amount of data. But you always have more. We will talk about integrating large datasets efficiently, coding for optimal performance, and taking advantage of advanced features in KML and the Earth API. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 14 0 ratings Time: 01:01:18 More in Science & Technology

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  • Topics for development team cross training sessions

    - by BBlake
    Our team of developers are going to start holding monthly meetings for the purposes of cross training and knowledge improvement. We're looking for ideas for topics to discuss. We've already made a list of some obvious ones, such as discussions/training on specific applications, proper usage of TFS for source control, bug tracking and code reviews, coding standards, and corporate architecture. The problem we're having is that we are a cross-platform development team so we don't want to look at topics that only apply to certain members of the team (Sql, .NET, reporting, third party apps, etc). We'll use sub-team meetings for those. So what other topics that would apply across a broad development team would be good for these training sessions?

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  • Web and Flex developer career question [closed]

    - by abhilashm86
    Possible Duplicate: should i concentrate on logical and puzzles part in programming, i want to be a web (flex)developer? I'm a computer science student and have been learning Flex and Actionscript 3.0 for 4 months. I know it's easy to program in MXML, and Actionscript 3.0 is pretty easy with bunch of classes, but when I try to code in C++ or C, I struggle, I feel I'm being inefficient and it scares me. Since I'm a student, I've no experience in developing algorithms and tough program solving? I'd like to be a web developer. Does a web developer need strong fundamentals when it comes to things such as complex algorithms and high end coding?

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  • Books and stories on programming culture, specifically in the 80's / early 90's

    - by Ivo van der Wijk
    I've enjoyed a number of (fiction/non-fiction books) about hacker culture and running a software business in the 80's, 90's. For some reason things seemed so much more exciting back then. Examples are: Microserfs (Douglas Coupland) Accidental Empires (Robert X. Cringely Almost Pefect (W.E. Peterson, online!) Coders at Work (Peter Seibel) Today I'm an entrepeneur and programmer. Back in the 80's a I was a young geek hacking DOS TSR's and coding GWBasic / QBasic. In the 90's I was a C.S. university student, experiencing the rise of the Internet world wide. When reading these books running a software business seemed so much more fun than it is nowadays. Things used to be so much simpler, opportunities seemed to be everywhere and the startups seemed to work with much more real problems (inventing spreadsheets, writing word processors in assembly on 6 different platforms) than all our current web 2.0 social networking toys. Does anyone share these feelings? Does anyone have any good (personal) stories from back then or know of other good books to read?

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  • What kind of screen has the best image quality for reading/programming?

    - by EpsilonVector
    I'm thinking about buying a new laptop, and while I bought my original one oblivious to the fact that there could be different quality screens out there, after seeing the screen on my sister's netbook I realized that I might have to be cautious with my next purchase. Granted, I did not confirm that the reason my sister's screen looks the way it does is due to the screen itself and not color scheme/graphics card, but I know very little about the different screen technologies and how they differ in image quality and therefore can't really tell if wondering about it even makes sense or not. So what I'm asking is: should I be worried about screen quality? And if so, what technologies should I be looking for? How do they differ and which are the best ones? What are the different elements that determine the quality of a screen and which stats should I go for in each element? For the record, I'm not interested in opinions about screen size, but picture quality for lots of reading/coding.

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  • Are programmers tied to their code?

    - by Jason
    Assuming you are working for a company or in a team of developers, is the code bound to the person who did it? When someone develops a particular functionnality or an area of the application, is this person the only one who can, is allowed or is just able to make changes to it? I personnally think that a well-done piece of code or program should be easily modified by any programmers, but what about what you see in your environment? At my work, I'd say that the majority of the code can be modified by anyone (that's what coding standards are for right?). There are some things though that are 'property' of some coworkers like the module that handles the pay or some important functionality of the production module (we are developing an ERP system). What about your work place? Am I the only one living this?

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  • Programming 101 [closed]

    - by Ashish SIngh
    i just got placed after completing my b.tech as an assistant programmer i am curious to know about some things.... i am not at all a very good programmer(in java) as i just started but whenever i see some complicated coding i feel like how man... how they think so much i mean flow and all... what should i do? should i just go with the flow or what?? java is very vast so nobody can memorize everything then how they find so many specific functions to use... should i try to memorize all the syntax stuff or just use google to things and with time it ll be all handy.... what should be my strategy to enhance my skills PS: i love java (crazy about it...) and one more thing, in my company i m not under much pressure so it is good or bad for me???? please guide me. i know you all can help me with your experience :) thank you.

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