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  • File copying utility like rsync with error handling like ddrescue, for data recovery from a hard drive with bad sectors or hardware failure

    - by purefusion
    I have a hard drive with either bad blocks or sectors that are failing to read due to potential mechanical issues, such as a bad disk head, bad motor, or some other issue that is causing the hard drive to read data excruciatingly slowly and with lots of read errors. I'm seeing an average of 50 KB/sec, with some reads dropping below 10 KB/sec, and frequently it gets stuck on a file or sector altogether, usually for quite a long time—from 2-10 minutes or more (when using rsync, before it times out). Speed seems to vary wildly, and it gets stuck on files a lot, and when it finally gets "unstuck" it only seems to last for a short burst before it gets stuck again. The drive is also very quiet with only an occasional sound of files copying (usually when it gets stuck/unstuck for a brief time, before getting stuck again). Thus, there are none of those evil sounds that are normally associated with HDD death. Someone suggested that the problems sounded like they might be caused by a misaligned disk head, which requires a lot of re-reads before it finally reads data with success. Sounds plausible, but I digress... Anyway, the problem with rsync is that it seems to have no decent error handling support. Obviously, it wasn't meant for use in recovering data from failing hard drives, but all the so-called "data recovery" utilities out there that are meant for such use usually focus on recovery of deleted files or messed up partitions, rather than copying files off dying hard drives. Deleted file recovery is not what I need, obviously, so perhaps you can understand my disappointment in not being able to find what I'm after yet. Naturally, this is where you'd probably say "You should use ddrescue!" Well, that's all fine and dandy, but I've already got most of the data backed up, so I just want to recover certain files. I'm not concerned with trying to recover a full partition block-by-block as ddrescue does. I am only interested in rescuing just specific files and directories. Ideally, what I'd like is some sort of cross between rsync and ddrescue: something that lets me specify source and destination as directories of normal files like rsync (rather than two full partitions as ddrescue requires), with a way to skip files with errors in an initial run, and then allows me to attempt recovery of those files with errors in a later run (with a slightly altered command, of course), perhaps even offering an option to specify the number of retry attempts ...just like how ddrescue works with blocks, only I want a utility that works with specific files/directories like rsync does. So am I daydreaming here, or does something out there exist that can do this? Or, maybe even a way to make rsync or ddrescue work in such a way? I'm really open to whatever solutions might work, so long as they let me choose which files I want to "rescue", and can skip files with errors in the initial run, and try/retry those errors again later. So far I've tried rsync with the following options, but it often gets stuck on a file for longer than the timeout, and ideally I'd just like it to move on to the next file and come back later to the files it gets stuck on. I don't think that's possible though. Anyway, here's what I've been using up till now: rsync -avP --stats --block-size=512 --timeout=600 /path/to/source/* /path/to/destination/

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  • How to diagnose and solve an erratic "HDCP Support Required"?

    - by Jom Orgstrom
    I am playing a digital tv broadcast on Windows Media Center for Windows 7. I built this system so it works with HDCP, and in fact I have been able to watch tv and bluray before with this same computer. However, I suddenly started getting an "HDCP Support Required" error from WMC. The entire message is as follows: HDCP Support Required High-bandwidth Digital Content Protection (HDCP) may not be supported by the current video card. Use an HDCP-compliant display, video card, and video driver. Or, connect using an analog connection such as component or VGA. Relevant specs are: CPU: Ivy Bridge Core i7-3770 Motherboard: Asus P8H77-I Memory: 16GB DDR3-1600 Graphics: Radeon HD 7850 (Driver by AMD, version 8.982.0.0 built on 2012/07/27) Display: Acer P243w connected by HDMI Sound: Roland Quad-Capture (It complains even when I use the bundled VIA HD Audio) TV Tuner: I-O Data GV-MC7/HZ3 OS: Windows 7 Professional SP1, Windows Update enabled. All patched and up to date. As you can see, there is nothing weird or old about my setup. I am also not doing anything strange, not doing any overclocking, weird system changes and so on. One thing that does happen from time to time, is that the display goes black for a few seconds (sometimes when watching media contents, sometimes when just using photoshop or Visual Studio). This happened with my previous setup as well, so I'd be inclined to think it is a display or cable issue (apart from the BD drive, these are the only things I kept from my previous setup to this one). But being a digital transfer, as far as I know, these things either work or not. Never erratically or with decreased quality. The thing is that sometimes I can watch the TV, sometimes not. This happens with recorded programs as well, so it's not a per-program thing. Sometimes rebooting helps, sometimes it doesn't. Sometimes unplugging and plugging back the HDMI connector helps, sometimes it doesn't. Sometimes doing so doesn't even turn the screen back on, so I have to reboot. Unfortunately, WMC's error message is quite unhelpful. I'd like to know exactly where the problem is, so I can solve it. I don't want to buy a brand new display just to then find out it was a registry setting that was misconfigured. I've tried looking at the system event viewer, but these errors don't show up at all in there. Other people who have this problem seem to have a setup that is not HDCP compliant, so I turn to you guys here. Anybody knows how to diagnose this problem? Edit: So I got the Cyberlink Blu-ray disc advisor. I ran it and told me everything was okay, except for the Video Connection Type, which showed as "Digital (without HDCP)". I then proceeded to unplug the power cable from the monitor, plugged it in again, ran the tool again, and now it's "Digital (with HDCP)". Needless to say, I can watch my TV and recorded programs on WMP again. I'm guessing that at some point, something may be slightly wrong with the HDCP setup, and Windows decides to reset the entire content protection path (which leads to the screen blanking out). Usually the reset succeeds, but sometimes it doesn't, so Windows defaults to turning HDCP off. There's no way to turn it back on, except by doing a hard reset of the display. I really want to know what the exact error was, so I can fix it. Is it the cable? is it the display? is it the video card? the driver? Also, is there any other way to try and turn HDCP on again without having to hard reset the display? Oh, questions, questions...

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  • Computer not POSTing "randomly"?

    - by smoth190
    I have a custom built PC that is exhibiting some...odd... behavior, something I've never seen before. It was working fine one day, and the next day, it wouldn't start. Seeing as I wanted an upgrade anyway, I purchased a new motherboard that was compatible with all my parts. While replacing the motherboard, I accidentally damaged the CPU. Well, I wanted a new one anyway... so I got a new one. Seeing as I was replacing a ton of parts already, I bought a new PSU because the old one was super loud. When I slapped it all together, it starts up, lights, fans, drives, they all start. But I get no display from the monitor. No beeps, which I believe means it doesn't POST. I figured it was the RAM, because after removing the sound card and graphics card, there was nothing else that I hadn't replaced. When I remove both sticks of RAM, I get a continuous beeping, and according to the mobo handbook, means no RAM. So I think the mobo is functional, or atleast partly. I bought new RAM, but it still didn't work. I tried 3 monitors, with both VGA and DIV. So it's probably not the monitor, either. Now, let me get to the random part. Every 20 or so boots (I should also mention, for about 3 out of 5 boots I have to unplug the PC because it won't powerdown via the button), it will POST and I'll get display. Then, after about 2 or 3 resets, it won't work again. This confuses me so much, because even when I change nothing, it will/will not work. My thought is that maybe it has something to do with the RAM not clearing or something. I also reset the CMOS battery, incase that had anything to do with it, but no eval. I found some weird suggestion online about holding the power button for 30 seconds while it was unplugged. That did nothing, but I didn't expect it would... I've replaced just about the entire computer, and all the parts are compatible. Done about everything I can think of, but nothing has worked. Hopefully someone can help me here. And as I side note: When I do get my computer to boot, it says my hardware has changed and I have to re-activate windows. But it says I have to call Microsoft to do it. So I get this fancy automated voice that asks me to enter in a code into windows, then it asks me "How many computers have you activated with this copy of Windows?". Well, I had it on my computer before I replaced everything, so I said 1. Then he yelled at me for violating my 1-use license. I dunno what's going on there, do I have to re-purchase Windows 7? And they wonder why people pirate software... That's just a bonus question, though. Specs: 8GB of DDR2 RAM (Corsair) AMD CPU (I don't know what GHz or model because I can't find the box... (I think its 4 cores of 2.8Ghz) ASRock A785GM-LE Motherboard

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  • Gaming blew fuse and causes funny smell: how to overcome?

    - by George Tomlinson
    I've been gaming for a while now. When playing certain games this PC goes into overdrive. The fan/fans start/s to sound like a jet engine it/they get/s so busy. Also I have smelt burning when this has happened. The fuse blew on the 4 socket adapter I was using recently. On the following thread someone said this could be due to the PSU not being strong enough to handle the load, in what it seems could be a related issue someone had, although the person who posted this question did say that blowing a fan on their PC stopped it crashing in that case: http://www.tomshardware.co.uk/answers/id-2047543/gtx-650-overheating-issue.html. This is exactly what they said: Your GPU isn't overheating. 70+ before it would shutdown and cause a restart. Make sure your PSU is strong enough to handle your new system at load and possibly run Memtest to check your RAM (although not BSOD'ing and just shutting down points to the PSU). This (the PSU part) makes more sense to me than it being to do with dust etc, since it seems a more plausible explanation of why the fuse blew. The PC has no problems except when playing certain games: i.e. TERA Rising and WoW with add-ons (I think WoW is ok as long as I don't have more than 1 add-on (Healers Have To Die)). I'm just wondering if anyone knows or can suggest what I might be able to do to be able to play these games without this problem occurring. The PC's spec is this: Display: NVIDIA GeForce GTX 650 8GB RAM (6 available) Processor: AMD FX (tm) - 8120 Eight-Core Processor - 3.1 GHz, 4 Cores, 8 Logical Processors I have read on another post that forcing vsync in the Nvidia Control Panel helped with what seems could be a similar problem, so I plan to see if that solves it, God permitting. EDIT: I tried the Vsync thing, and it seems the situation may have improved, although this may be due to something else: i.e. maybe the PC was working harder yesterday, due to just having downloaded a few things or lots of things running. I'm still noticing the funny smell when playing TERA. It's not so much burning: it's more like glue. The smell might have had a burning element to it in the past, but I think it's always had a glue element. EDIT 2: the PSU is an 'ATX Switching Power Supply', Model E-500ATX. Other info it gives on the PSU is 230V, Current 10A and Frequency 50-60Hz. It also has some other info which I can supply if necessary. Putting the PC plug in the wall socket instead of the power strip seems like it might have reduced the load on the PC quite a bit: I think it sounds less stressed. it has been off for a while whilst I took the side panel off though, so I'll wait to see what happens before getting too excited. EDIT 3: hmm. So here's the latest: just playing TERA. The fan's running quite fast again. Hard to tell whether switching to the wall socket has made a difference in terms of strain on the PC: I don't know if one would expect it to. Still seems like it might have helped though. Oh and there didn't seem to be much dust in the PC, although I didn't disconnect any components. I'm still getting the glue type smell. ASIDE: reminds me of someone on a PC near me at the library once who was actually sniffing glue right there in front of everyone while on the PC and he started talking about how he was sniffing glue. lol. That's no joke. EDIT 4: So the questions now are: Question 1: Is the smell something I should sort out? (If so, how might I do this?) Question 2: is it necessary to take any steps to prevent blowing another fuse (and if so which step/s?).

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  • Hard drive after PCB swap strange stuff

    - by ramyy
    I’ve done a PCB swap to my HDD. The HDD model is: WD6400AAKS-00A7B2. The original PCB PN matches the new one (first three letter groups), though the cache mismatches (16MB original, 8MB new). The Hardware store that made the swap told me it was hard to do the swap, they have done firmware adaptation. I can see that this firmware version does not match the original, (01.03B01 original, 05.04E05 new). Still I can see that the serial number and model of the drive is correct, the hard drive appeared normal in the BIOS, all the partitions show and everything appears normal. I have encountered three things though, I have left the drive non operated for 2-3 weeks after the swap to avoid corrupting the data or anything else the new PCB might cause, until I buy a new drive and backup the data. I got a drive, and when I powered the old drive manually (I have a laptop, I use a normal desktop power supply and a USB/SATA connector), I heard the motor start and I could hear ticking as if the motor’s somehow struggling to start, and then the motor sound starts again then the ticking, and so on.. I tried powering again it happened again. The third time it started normally and I could see everything normally. I took the chance and copied all the data over to the new drive. When I was done, I powered off the drive (after more than 25 hours of continuous operation), tried to power it up again and it did so normally, and so are the times I powered it up later; but I got very suspicious now. What could be the problem here? And what happened new, it used to power normally after the swap directly? The second thing that happened is that I found size differences with some files; some include movies, songs, (.iso) files for games, and programs. I could find the size is the same, but size on disk is a little more on the new drive for these files. . I’ve tried some of those files (with size differences) they worked fine. They are not too much but still make you suspicious of the integrity of the data copied; one cannot try if all files are working for about (580 GB) worth of data. I tried copying these files on the same partition they exist of the old drive; they are the same in size as when copied to the new drive (allocation unit size not the issue). I took an image of a partition (sector by sector including empty ones) and when I explore it, these file sizes are equal to the original (old drive); I copy them anywhere else their size on disk, increases, i.e becomes equal to the ones I copy from the old drive itself anywhere. Why the size difference and can one trust the integrity of the data?? The third thing is that when I connect my new external USB HDD, the partitions of the old HDD unmount and then mount again. Connected are: (USB mouse + Old HDD) then external HDD. Why that happens?? Considering the following: I compared the SMART reports from after the swap directly and after the copying, no error readings or reallocated sectors where reported. Here they are: http://www.image-share.com/ijpg-1939-219.html I later ran both WD data life guard tests and they came out passed. I’m worried for this drive since I must be sure the data is fine and safe on the new one, and I will consider it backup for the new one, since you can’t trust anything anymore. I hope you can forgive me for the length of the post, but couldn’t ignore any of the details, this hard drive contains very important data to me and I have to deal with the situation with great care.

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  • Android GPS timeout

    - by Scott Saunders
    I'm writing an Android application that, among other things, needs to send the current GPS coordinates to a server when the user tells it to. From a context menu, I run the service below. The service is a LocationListener and requests updates from the LocationManager. When it gets a location (onLocationChanged()), it removes itself as a listener and sends the coordinates off to the server. All of this is working. However, if GPS coordinates are not quickly available, my service just keeps running until it gets some. It holds up the UI with a progress dialog, which is annoying. Worse, if the user has moved since starting the service, the first GPS coordinates might be wrong and the app will send bad data to the server. I need a timeout on the service. Is there a good way to do that? I'm not very experienced with threads. I think I can run a Runnable in the onStartCommand() method that will somehow count down 30 seconds and then, if there is no GPS result yet, call my service's stop() method. Does that sound like the best way to do this? Alternatively, is it possible to tell if the GPS cannot get a fix? How would I go about doing that? Edit: To further clarify, I'm looking for the best way to "give up" on getting a Location after some amount of time. public class AddCurrentLocation extends Service implements LocationListener { Application app; LocationManager mLocManager; ProgressDialog mDialog; @Override public int onStartCommand(Intent intent, int arg0, int arg1) { app = getApplication(); // show progress dialog if (app.getScreen() != null) { mDialog = ProgressDialog.show(app.getScreen(), "", "Adding Location. Please wait...", true); } // find GPS service and start listening Criteria criteria = new Criteria(); criteria.setAccuracy(Criteria.ACCURACY_FINE); mLocManager = (LocationManager) getSystemService(Context.LOCATION_SERVICE); String bestProvider = mLocManager.getBestProvider(criteria, true); mLocManager.requestLocationUpdates(bestProvider, 2000, 0, this); return START_NOT_STICKY; } private void stop() { mLocManager.removeUpdates(this); if (mDialog != null) { mDialog.dismiss(); } stopSelf(); } @Override public void onLocationChanged(Location location) { // done with GPS stop listening mLocManager.removeUpdates(this); sendLocation(location); // method to send info to server stop(); } // other required methods and sendLocation() ... }

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  • UIScrollView image/photo viewer with paging enabled and zooming

    - by Mike Weller
    OK, I think it's time to make an official place on the internet for this problem: How to make a UIScrollView photoviewer with paging and zooming. Welcome my fellow UIScrollView hackers. I have a UIScrollView with paging enabled, and I'm displaying UIImageViews like the built-in photos app. (Does this sound familiar yet?) I found the following project on github: http://wiki.github.com/andreyvit/ScrollingMadness Which shows how to implement zooming in a scroll view while paging is enabled. If anyone else tries this out, I actually had to remove the UIScrollView subclass and use the native class otherwise it doesn't work. I think it's because of changes in the 3.0 SDK relating to how the scroll view intercepts touch events. So the the idea is to remove all the other views when you start zooming, and move the current view to (0, 0) in the scrollview, updating the contentsize etc. Then when you zoom back to 1.0f it adds the other views back and puts things all back in order. Anyway, that project works perfectly in the simulator, but on the device there is some nasty movement of the view you are resizing, which looks like it's caused by the fact we are changing the contentsize/offset etc. for the view being resized. You have to do this view moving otherwise you can pan left through the whitespace left by the other views. I found one interesting note in the "Known Issues" of the 3.0 SDK release notes: UIScrollView: After zooming, content inset is ignored and content is left in the wrong position. This kind of sounds like what is happening here. After zooming in, the view will shift offscreen because you have changed the offset etc. I've spent hours on this already and I'm slowing coming to the sad realization that this just isn't going to work. Three20's photo viewer is out of the question: it's too heavy weight and there is too much unnecessary UI and other behaviour. The built in Photo app seems to do some magic. If you zoom in on an image and pan to the far edges, the current photo moves independently of the photo next to it which isn't what you get when trying this with a standard UIScrollView. I've seen discussion about nesting the UIScrollView's but I really don't want to go there. Has anybody managed this with the standard UIScrollView (and works in the 2.2 and 3.0 SDK)? I don't fancy rolling my own zoom + bounce + pan + paging code.

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  • Best ASP.NET E-Commerce Framework (aspDotNetStoreFront, AbleCommerce, BVCommerce, MediaChase,...)

    - by EfficionDave
    I need a full-featured asp.net E-Commerce solution for a project. It needs to be easily extensible as I need to extend it to integrate with a custom Flash based personalization engine. It should also have a great administrative back-end that handles inventory tracking, report, labels, shipping, ... so that the client can really use it as the basis for their business. I've used quite a few different E-Commerce systems including OSCommerce, Zen Cart, Catalook, and eTailer. While I was impressed with Zen Cart and eTailer, this project is big enough that I want to try a more serious, commercial offering. I'm particularly interested in thoughts on aspdotnetstorefront, BVCommerce, AbleCommerce, and MediaChase. [UPDATE] I've done quite a bit of evaluation since I posted this question and will give some of my findings below: BVCommerce - The price point is nice, the product seems fairly well regarded, and I've heard good things about customizing/extending it, it just doesn't seem like it's going to meet my needs as an Top Tier ECommerce solution. After viewing the tutorial videos, the Admin interface just seems too basic and outdated. aspDotNetStorefront - The integration with DotNetNuke was it's biggest selling point for me but after reading peoples opinions, it's integration seems quite weak. It's sounds like there's a significant learning curve and the architecture just doesn't sound like it's as clean as it should be. AbleCommerce - After a rather thorough evaluation, I have selected AbleCommerce for at least my next project. The Admin interface is beautiful and has a nice list of features. The E-Commerce portion of the user side is very well done, highly skin-able (using Master Pages and a couple other techniques), and the checkout workflow has all the features I need while still being very clean. Source to the API can be bought for $500 but you generally won't need it. There are some 3rd party modules available but there's not currently a large market for these. The biggest glaring weakness of AbleCommerce I've found is their CMS capabilities are very limited and not at all well suited for a non-technical user to make most site content updates. But I have a good solution for that that I plan adapting into AbleCommerce. They will automatically generate a site for you to play with to your heart's content for 30 days. It is defniitely worth checking out.

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  • Loading FireMonkey style resourses with RTTI

    - by HeMet
    I am trying to write class that inherits from FMX TStyledControl. When style is updated it loads style resource objects to cache. I created project group for package with custom controls and test FMX HD project as it describes in Delphi help. After installing package and placing TsgSlideHost on the test form I run test app. It’s work well, but when I close it and try to rebuild package RAD Studio says “Error in rtl160.bpl” or “invalid pointer operation”. It seems what problem in LoadToCacheIfNeeded procedure from TsgStyledControl, but I’m not understand why. Is there any restriction on using RTTI with FMX styles or anything? TsgStyledControl sources: unit SlideGUI.TsgStyledControl; interface uses System.SysUtils, System.Classes, System.Types, FMX.Types, FMX.Layouts, FMX.Objects, FMX.Effects, System.UITypes, FMX.Ani, System.Rtti, System.TypInfo; type TCachedAttribute = class(TCustomAttribute) private fStyleName: string; public constructor Create(const aStyleName: string); property StyleName: string read fStyleName; end; TsgStyledControl = class(TStyledControl) private procedure CacheStyleObjects; procedure LoadToCacheIfNeeded(aField: TRttiField); protected function FindStyleResourceAs<T: class>(const AStyleLookup: string): T; function GetStyleName: string; virtual; abstract; function GetStyleObject: TControl; override; public procedure ApplyStyle; override; published { Published declarations } end; implementation { TsgStyledControl } procedure TsgStyledControl.ApplyStyle; begin inherited; CacheStyleObjects; end; procedure TsgStyledControl.CacheStyleObjects; var ctx: TRttiContext; typ: TRttiType; fld: TRttiField; begin ctx := TRttiContext.Create; try typ := ctx.GetType(Self.ClassType); for fld in typ.GetFields do LoadFromCacheIfNeeded(fld); finally ctx.Free end; end; function TsgStyledControl.FindStyleResourceAs<T>(const AStyleLookup: string): T; var fmxObj: TFmxObject; begin fmxObj := FindStyleResource(AStyleLookup); if Assigned(fmxObj) and (fmxObj is T) then Result := fmxObj as T else Result := nil; end; function TsgStyledControl.GetStyleObject: TControl; var S: TResourceStream; begin if (FStyleLookup = '') then begin if FindRCData(HInstance, GetStyleName) then begin S := TResourceStream.Create(HInstance, GetStyleName, RT_RCDATA); try Result := TControl(CreateObjectFromStream(nil, S)); Exit; finally S.Free; end; end; end; Result := inherited GetStyleObject; end; procedure TsgStyledControl.LoadToCacheIfNeeded(aField: TRttiField); var attr: TCustomAttribute; styleName: string; styleObj: TFmxObject; val: TValue; begin for attr in aField.GetAttributes do begin if attr is TCachedAttribute then begin styleName := TCachedAttribute(attr).StyleName; if styleName <> '' then begin styleObj := FindStyleResource(styleName); val := TValue.From<TFmxObject>(styleObj); aField.SetValue(Self, val); end; end; end; end; { TCachedAttribute } constructor TCachedAttribute.Create(const aStyleName: string); begin fStyleName := aStyleName; end; end. Using of TsgStyledControl: type TsgSlideHost = class(TsgStyledControl) private [TCached('SlideHost')] fSlideHost: TLayout; [TCached('SideMenu')] fSideMenuLyt: TLayout; [TCached('SlideContainer')] fSlideContainer: TLayout; fSideMenu: IsgSideMenu; procedure ReapplyProps; procedure SetSideMenu(const Value: IsgSideMenu); protected function GetStyleName: string; override; function GetStyleObject: TControl; override; procedure UpdateSideMenuLyt; public constructor Create(AOwner: TComponent); override; procedure ApplyStyle; override; published property SideMenu: IsgSideMenu read fSideMenu write SetSideMenu; end;

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  • Clickable widgets in android

    - by Leif Andersen
    The developer documentation has seemed to have failed me here. I can create a static widget without thinking, I can even create a widget like the analogue clock widget that will update itself, however, I can not for the life of me figure out how to create a widget that reacts to when a user clicks on it. Here is the best code sample that the developer documentation gives to what a widget activity should contain (the only other hint being the API demos, which only creates a static widget): public class ExampleAppWidgetProvider extends AppWidgetProvider { public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { final int N = appWidgetIds.length; // Perform this loop procedure for each App Widget that belongs to this provider for (int i=0; i<N; i++) { int appWidgetId = appWidgetIds[i]; // Create an Intent to launch ExampleActivity Intent intent = new Intent(context, ExampleActivity.class); PendingIntent pendingIntent = PendingIntent.getActivity(context, 0, intent, 0); // Get the layout for the App Widget and attach an on-click listener to the button RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.appwidget_provider_layout); views.setOnClickPendingIntent(R.id.button, pendingIntent); // Tell the AppWidgetManager to perform an update on the current App Widget appWidgetManager.updateAppWidget(appWidgetId, views); } } } from: The Android Developer Documentation's Widget Page So, it looks like pending intent is called when the widget is clicked, which is based off of an intent (I'm not quite sure what the difference between an intent and a pending intent is), and the intent is for the ExampleActivity class. So I made my sample activity class a simple activity that when created, would create a mediaplayer object, and start it (it wouldn't ever release the object, so it would eventually crash, here is it's code: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); MediaPlayer mp = MediaPlayer.create(getApplicationContext(), R.raw.sound); mp.start(); } However, when I added the widget to the home screen, and clicked on it, nothing played, in fact, nothing played when I set the update timer to just a few hundred milliseconds (in the appwidget provider xml file). Furthermore, I set break points and found out that not only was it never reaching the activity, but no break points I set would ever get triggered. (I still haven't figured out why that is), however, logcat seemed to indicate that the activity class file was being run. So, is there anything I can do to get an appwidget to respond to a click? As the onClickPendingIntent() method is the closest I have found to a onClick type of method. Thank you very much.

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  • Bidirectional URL Rewriting/Redirecting in IIS7.5

    - by David Foster
    First off, I'd like to apologise for the ludicrous title. I'm not trying to sound cool or clever by using the word 'bidirectional', I just genuinely couldn't think of another way to describe it. Promise. On to my problem. I have the following in the <system.webserver>/<rewrite>/<rules> section of my Web.config. <!-- Who We Are --> <rule name="1A"> <match url="^whoweare.aspx$" /> <action type="Redirect" url="who-we-are" redirectType="Permanent" /> </rule> <rule name="1B"> <match url="^who-we-are$" /> <action type="Rewrite" url="whoweare.aspx" /> </rule> <!-- What We Do --> <rule name="2A"> <match url="^whatwedo.aspx$" /> <action type="Redirect" url="what-we-do" redirectType="Permanent" /> </rule> <rule name="2B"> <match url="^what-we-do$" /> <action type="Rewrite" url="whatwedo.aspx" /> </rule> Now this works tremendously. Effectively, if you visit the URL http://example.com/whoweare.aspx (which is the actual URL of the page), you'll be 301 redirected to the URL http://example.com/who-we-are (the virtual URL), and if you visit the virtual URL, you'll be rewritten to the actual URL. This means super sexy URLs without duplication, and it doesn't result in reciprocal rewriting either, so smiles all round. My question is this: could this be done more elegantly? It's a little cumbersome having to write out two rules to ensure that one is redirected to the other, and the other is rewritten to the one. Is it possible to write one rule which will achieve the functionality of the above two?

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  • Problem with waveOutWrite and waveOutGetPosition deadlock

    - by MusiGenesis
    I'm working on an app that plays audio continuously using the waveOut... API from winmm.dll. The app uses "leapfrog" buffers, which are basically a bunch of arrays of samples that you dump into the audio queue. Windows plays them seamlessly in sequence, and as each buffer completes Windows calls a callback function. Inside this function, I load the next set of samples into the buffer, process them however, and then dump the buffer back into the audio queue. In this way, the audio plays indefinitely. For animation purposes, I'm trying to incorporate waveOutGetPosition into the application (since the "buffer done" callbacks are irregular enough to cause jerky animation). waveOutGetPosition returns the current position of playback, so it's hyper-precise. The problem is that in my application, making calls to waveOutGetPosition eventually causes the application to lock up - the sound stops and the call never returns. I've boiled things down to a simple app that demonstrates the problem. You can run the app here: http://www.musigenesis.com/SO/waveOut%20demo.exe If you just hear a tiny bit of piano over and over, it's working. It's just meant to demonstrate the problem. The source code for this project is here: http://www.musigenesis.com/SO/WaveOutDemo.zip The first button runs the app in leapfrog mode without making the calls to waveOutGetPosition. If you click this, the app will play forever without breaking (the X button will close it and shut it off). The second button starts the leapfrogger and also starts a forms timer that calls the waveOutGetPosition and displays the current position. Click this and the app will run for a short while and then lock up. On my laptop, it usually locks up in 15-30 seconds; at most it's taken a minute. I have no idea how to fix this, so any help or suggestions would be most welcome. I've found very few posts on this issue, but it seems that there is a potential deadlock, either from multiple calls to waveOutGetPosition or from calls to that and waveOutWrite that occur at the same time. It's possible that I'm calling this too frequently for the system to handle.

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  • iPhone SDK: Audio Queue control

    - by codemercenary
    Hi all, I am new to the audio queue services so I have taken an example from a book called iPhone Cool Projects where it describes how to stream audio. I want to extend this to being able to play a continuous playlist of links to mp3 files like an internet radio. The problem with the example code it that it does not detect when a stream ends and does not call AudioQueueStop at any point, so I added a counter to number of buffers added to the queue, and then decrement this counter each time audioQueueOutputCallback is called by the queue. This works fine except if when the buffer count goes to 0, and then I add a call AudioQueueFlush(audioQueue) and then AudioQueueStop(audioQueue, false) I get an error. If I only call AudioQueueReset, it continues to load the buffers again, but plays them out faster then it loads them... getting stuck in a loop and then crashing. 2010-04-14 13:56:29.745 AudioPlayer[2269:207] init player with URL 2010-04-14 13:56:29.941 AudioPlayer[2269:207] did recieve data 2010-04-14 13:56:29.942 AudioPlayer[2269:207] audio request didReceiveData 2010-04-14 13:56:29.944 AudioPlayer[2269:207] >>> start audio queue 2010-04-14 13:56:29.960 AudioPlayer[2269:207] packetCallback count 2 2010-04-14 13:56:29.961 AudioPlayer[2269:207] add buffer: 1 2010-04-14 13:56:29.962 AudioPlayer[2269:207] did recieve data 2010-04-14 13:56:29.963 AudioPlayer[2269:207] audio request didReceiveData 2010-04-14 13:56:29.963 AudioPlayer[2269:207] packetCallback count 1 2010-04-14 13:56:29.964 AudioPlayer[2269:207] add buffer: 2 2010-04-14 13:56:29.965 AudioPlayer[2269:207] packetCallback count 13 2010-04-14 13:56:29.967 AudioPlayer[2269:207] add buffer: 3 2010-04-14 13:56:29.968 AudioPlayer[2269:207] done with buffer: 3 2010-04-14 13:56:29.969 AudioPlayer[2269:207] done with buffer: 2 2010-04-14 13:56:29.974 AudioPlayer[2269:207] done with buffer: 1 So this loop continues some 20 - 30 times and then it crashes. The first time it plays an audio file it queues up the buffers and then plays sound, but doesn't callback to delete them until some 100 or more have been played. Can anyone explain this behavior? I read that there was a limit of 1 audio queue for MP3 playback for the iPhone. Is that still true? If not then I suppose I should use another audio queue for the next mp3 stream. I've had a look through the apple docs but it doesn't explain this in any particular detail. A better insight into this would be great. TIA.

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  • Event taps: Varying results with CGEventPost, kCGSessionEventTap, kCGAnnotatedSessionEventTap, CGEve

    - by kevingessner
    I'm running into a thorny problem with posting an event from an event tap. I'm tapping for NSSystemDefined at kCGHIDEventTap, then replacing the event with a new one. The problem I'm running in to is that depending on how I post the event, it's being seen only by some applications. My test applications are Opera, Firefox, Quicksilver, and Xcode. Here are the different techniques I've tried within my event tap callback, with results. I'm expecting an action (the "correct response") from each app; "system beep" means the nothing-is-bound-to-that-key system sound. Create a new event, and return it from the callback. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep Create a new event, post to kCGSessionEventTap with CGEventPost, return null. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep Create a new event, post to kCGAnnotatedSessionEventTap with CGEventPost, return null. Opera: correct response, Firefox: correct response, Quicksilver: no response/system beep, Xcode: no response/system beep Create a new event, post with CGEventTapPostEvent, return null. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep Create a new event, post to kCGSessionEventTap with CGEventPost, and return new event. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep Create a new event, post to kCGAnnotatedSessionEventTap with CGEventPost, and return new event. Opera: correct response and system beep, Firefox: correct response and system beep, Quicksilver: correct response and system beep, Xcode: no response/double system beep Create a new event, post with CGEventTapPostEvent, and return new event. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep (6) is the best, but users are complaining about the extra system beep on correct responses, which I'm guessing is coming from the double-posting of the event. I'm not sure of other combinations to try, or where else to look. Can anyone offer any guidance? Is there any way to get the results of both returning the event from my callback and posting to the annotated tap without doing both? Sorry for the lengthy question; I've been doing a lot of experimenting. Thanks in advance Update: this is the code I use to create the event tap: CFMachPortRef eventTap; eventTap = CGEventTapCreate(kCGHIDEventTap, kCGHeadInsertEventTap, 0,CGEventMaskBit(NX_SYSDEFINED) | (1 << kCGEventKeyDown) | (1 << kCGEventKeyUp), myCGEventCallback, (void *)hidEventQueue);

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  • how to get 12 for joel test working in a small team of 3-4 on php website?

    - by keisimone
    Hi i read this inspired, i am asking for specific help to achieve a 12 for my current project. i am working in a team of 3-4 on a php project that is based on cakephp. i only have a dedicated server running on linux which i intend to have the website live on. and i have a plan with assembla where i am using its svn repository. that's it. i like to hear a major, impactful step towards answering each point raised by the joel test. by impactful i mean doing just this one thing would raise my project to scoring or close to scoring on that area of the joel test. lets begin: 1) do you have a source control system? I am very proud to say learning how to use svn even though we know nuts about branch/release policies made the biggest impact to our programming lives. and the svn repos is on assembla paid plan. Feel free to add if anyone thinks we can do more in this area. 2) Can you make a build in one step? i think the issue is how do i define as a build? i think we are going to define it as if tomorrow my dedicated server crashed and we found another server from another normal hosting provider and all my team's machines all destroyed, how are we going to get the website up again? my code is in svn on assembla. 1 step means as close to 1 button to push as possible. 3)Do you make daily builds? i know nothing about this. please help. i googled and came across this phpundercontrol. but i am not sure if we can get that to work with assembla. are there easier ways? 4)Do you have a bug database? we have not used the assembla features on bug tracking. ashamed to say. i think i will sort this out myself. 5)Do you fix bugs before writing new code? policy issue. i will sort it out myself. 6)Do you have an up-to-date schedule? Working on it. Same as above. estimates have historically been overly optimistic. having spent too much time using all sorts of funny project management tools, i think this time i am going to use just paper and pen. please dont tell me scrum. i need to keep things even simpler than that. 7)Do you have a spec? We do, but its in paper and pen. what would be a good template? 8)Do programmers have quiet working conditions? Well we work at home and in distributed manner. so .. 9)Do you use the best tools money can buy? We use cheap tools. we are not big. 10)Do you have testers? NO testers. Since we have a team of 3, i think i should go get 1 tester. even on a part time basis. so i should get this 1 part time tester test in what manner to extract maximum effects? should i get him to write out the test scenarios and expected outcomes and then test it? or i write the test scenarios and then ask him to do it? we will be writing the test cases ourselves using simpletest. i came across selenium. how useful is that? 11)Do new candidates write code during their interview? Not applicable. But i will do it next time i try to hire anyone else. hires or contractors alike. 12)Do you do hallway usability testing? Will do so on a per month or per milestone basis. i will grab my friends who are not net-savvy. they will be the best testers of this type. Thank you.

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  • Color Theory: How to convert Munsell HVC to RGB/HSB/HSL

    - by Ian Boyd
    I'm looking at at document that describes the standard colors used in dentistry to describe the color of a tooth. They quote hue, value, chroma values, and indicate they are from the 1905 Munsell description of color: The system of colour notation developed by A. H. Munsell in 1905 identifies colour in terms of three attributes: HUE, VALUE (Brightness) and CHROMA (saturation) [15] HUE (H): Munsell defined hue as the quality by which we distinguish one colour from another. He selected five principle colours: red, yellow, green, blue, and purple; and five intermediate colours: yellow-red, green-yellow, blue-green, purple-blue, and red-purple. These were placed around a colour circle at equal points and the colours in between these points are a mixture of the two, in favour of the nearer point/colour (see Fig 1.). VALUE (V): This notation indicates the lightness or darkness of a colour in relation to a neutral grey scale, which extends from absolute black (value symbol 0) to absolute white (value symbol 10). This is essentially how ‘bright’ the colour is. CHROMA (C): This indicates the degree of divergence of a given hue from a neutral grey of the same value. The scale of chroma extends from 0 for a neutral grey to 10, 12, 14 or farther, depending upon the strength (saturation) of the sample to be evaluated. There are various systems for categorising colour, the Vita system is most commonly used in Dentistry. This uses the letters A, B, C and D to notate the hue (colour) of the tooth. The chroma and value are both indicated by a value from 1 to 4. A1 being lighter than A4, but A4 being more saturated than A1. If placed in order of value, i.e. brightness, the order from brightest to darkest would be: A1, B1, B2, A2, A3, D2, C1, B3, D3, D4, A3.5, B4, C2, A4, C3, C4 The exact values of Hue, Value and Chroma for each of the shades is shown below (16) So my question is, can anyone convert Munsell HVC into RGB, HSB or HSL? Hue Value (Brightness) Chroma(Saturation) === ================== ================== 4.5 7.80 1.7 2.4 7.45 2.6 1.3 7.40 2.9 1.6 7.05 3.2 1.6 6.70 3.1 5.1 7.75 1.6 4.3 7.50 2.2 2.3 7.25 3.2 2.4 7.00 3.2 4.3 7.30 1.6 2.8 6.90 2.3 2.6 6.70 2.3 1.6 6.30 2.9 3.0 7.35 1.8 1.8 7.10 2.3 3.7 7.05 2.4 They say that Value(Brightness) varies from 0..10, which is fine. So i take 7.05 to mean 70.5%. But what is Hue measured in? i'm used to hue being measured in degrees (0..360). But the values i see would all be red - when they should be more yellow, or brown. Finally, it says that Choma/Saturation can range from 0..10 ...or even higher - which makes it sound like an arbitrary scale. So can anyone convert Munsell HVC to HSB or HSL, or better yet, RGB?

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  • getExtra from Intent launched from a pendingIntent

    - by spagi
    Hi. I am trying to make some alarms after the user selects something with a time from a list and create a notification for it at the given time. My problem is that the "showname" that a putExtra on my Intent cant be received at the broadcast receiver. It always get null value. This is the way I do it for most of my intents but I think this time maybe because of the pendingIntent or the broadcastReceiver something need to be done differentelly. Thank you The function that sends the Intent through the pending intent public void setAlarm(String showname,String time) { String[] hourminute=time.split(":"); String hour = hourminute[0]; String minute = hourminute[1]; Calendar rightNow = Calendar.getInstance(); rightNow.set(Calendar.HOUR_OF_DAY, Integer.parseInt(hour)); rightNow.set(Calendar.MINUTE, Integer.parseInt(minute)); rightNow.set(Calendar.SECOND, 0); long t=rightNow.getTimeInMillis(); long t1=System.currentTimeMillis(); try { Intent intent = new Intent(this, alarmreceiver.class); Bundle c = new Bundle(); c.putString("showname", showname);//This is the value I want to pass intent.putExtras(c); PendingIntent pendingIntent = PendingIntent.getBroadcast(this, 12345, intent, 0); AlarmManager alarmManager = (AlarmManager) getSystemService(ALARM_SERVICE); alarmManager.set(AlarmManager.RTC_WAKEUP, rightNow.getTimeInMillis(),pendingIntent); //Log.e("ALARM", "time of millis: "+System.currentTimeMillis()); Toast.makeText(this, "Alarm set", Toast.LENGTH_LONG).show(); } catch (Exception e) { Log.e("ALARM", "ERROR IN CODE:"+e.toString()); } } And this is the receiving end public class alarmreceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { // Toast.makeText(context, "Alarm worked.", Toast.LENGTH_LONG).show(); Bundle b = intent.getExtras(); String showname=b.getString("showname");//This is where I suppose to receive it but its null NotificationManager manger = (NotificationManager) context .getSystemService(context.NOTIFICATION_SERVICE); Notification notification = new Notification(R.drawable.icon, "TVGuide ?pe???µ?s?", System.currentTimeMillis()); PendingIntent contentIntent = PendingIntent.getActivity(context, 0, new Intent(context, tvguide.class), 0); notification.setLatestEventInfo(context, "?? ?????aµµa ?e????se", showname, contentIntent); notification.flags = Notification.FLAG_ONLY_ALERT_ONCE; notification.sound = Uri.parse("file:///sdcard/dominating.mp3"); notification.vibrate = new long[]{100, 250, 100, 500}; manger.notify(1, notification); } }

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  • Asynchronous sockets in C#

    - by IVlad
    I'm confused about the correct way of using asynchronous socket methods in C#. I will refer to these two articles to explain things and ask my questions: MSDN article on asynchronous client sockets and devarticles.com article on socket programming. My question is about the BeginReceive() method. The MSDN article uses these two functions to handle receiving data: private static void Receive(Socket client) { try { // Create the state object. StateObject state = new StateObject(); state.workSocket = client; // Begin receiving the data from the remote device. client.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state); } catch (Exception e) { Console.WriteLine(e.ToString()); } } private static void ReceiveCallback( IAsyncResult ar ) { try { // Retrieve the state object and the client socket // from the asynchronous state object. StateObject state = (StateObject) ar.AsyncState; Socket client = state.workSocket; // Read data from the remote device. int bytesRead = client.EndReceive(ar); if (bytesRead > 0) { // There might be more data, so store the data received so far. state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead)); // Get the rest of the data. client.BeginReceive(state.buffer,0,StateObject.BufferSize,0, new AsyncCallback(ReceiveCallback), state); } else { // All the data has arrived; put it in response. if (state.sb.Length > 1) { response = state.sb.ToString(); } // Signal that all bytes have been received. receiveDone.Set(); } } catch (Exception e) { Console.WriteLine(e.ToString()); } } While the devarticles.com tutorial passes null for the last parameter of the BeginReceive method, and goes on to explain that the last parameter is useful when we're dealing with multiple sockets. Now my questions are: What is the point of passing a state to the BeginReceive method if we're only working with a single socket? Is it to avoid using a class field? It seems like there's little point in doing it, but maybe I'm missing something. How can the state parameter help when dealing with multiple sockets? If I'm calling client.BeginReceive(...), won't all the data be read from the client socket? The devarticles.com tutorial makes it sound like in this call: m_asynResult = m_socClient.BeginReceive (theSocPkt.dataBuffer,0,theSocPkt.dataBuffer.Length, SocketFlags.None,pfnCallBack,theSocPkt); Data will be read from the theSocPkt.thisSocket socket, instead of from the m_socClient socket. In their example the two are one and the same, but what happens if that is not the case? I just don't really see where that last argument is useful or at least how it helps with multiple sockets. If I have multiple sockets, I still need to call BeginReceive on each of them, right?

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  • Design question for WinForms (C#) app, using Entity Framework

    - by cdotlister
    I am planning on writing a small home budget application for myself, as a learning excercise. I have built my database (SQL Server), and written a small console application to interact with it, and test out scenarios on my database. Once I am happy, my next step would be to start building the application - but I am already wondering what the best/standard design would be. I am palnning on using Entity Framework for handling my database entities... then linq to sql/objects for getting the data, all running under a WinForms (for now) application. My plan (I've never used EF... and most of my development background is Web apps) is to have my database... with Entity Framework in it's own project.. which has the connection to the database. This project would expose methods such as 'GetAccount()', 'GetAccount(int accountId)' etc. I'd then have a service project that references my EF project. And on top of that, my GUI project, which makes the calls to my service project. But I am stuck. Lets say I have a screen that displays a list of Account types (Debit, Credit, Loan...). Once I have selected one, the next drop down shows a list of accounts I have that suite that account type. So, my OnChange event on my DropDown on the account type control will make a call to the serviceLayer project, 'GetAccountTypes()', and I would expect back a List< of Account Types. However, the AccountType object ... what is that? That can't be the AccountType object from my EF project, as my GUI project doesn't have reference to it. Would I have to have some sort of Shared Library, shared between my GUI and my Service project, with a custom built AccountType object? The GUI can then expect back a list of these. So my service layer would have a method: public List<AccountType> GetAccountTypes() That would then make a call to a custom method in my EF project, which would probably be the same as the above method, except, it returns an list of EF.Data.AccountType (The Entity Framework generated Account Type object). The method would then have the linq code to get the data as I want it. Then my service layer will get that object, and transform it unto my custom AccountType object, and return it to the GUI. Does that sound at all like a good plan?

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  • Adb shell commands to change settings or perform tasks on a phone

    - by Noah
    How do I use adb to perform some automated tasks on my android phone? I need to find commands that I can issue from the command line (ideally, using a .bat file) that will be capable of more than simply opening an application or sending an input keyevent (button press). For instance, I want to toggle Airplane Mode on or off from the command line. Currently, the best I can do is launch the Wireless & network settings menu and then use input keyevents to click Airplane mode: adb shell am start -a android.settings.AIRPLANE_MODE_SETTINGS adb shell input keyevent 19 & adb shell input keyevent 23 There are quite a few drawbacks to this method, primarily that the screen has to be on and unlocked. Also, the tasks I want to do are much broader than this simple example. Other things I'd like to do if possible: 1.Play an mp3 and set it on repeat. Current solution: adb shell am start -n com.android.music/.MusicBrowserActivity adb shell input keyevent 84 adb shell input keyevent 56 & adb shell input keyevent 66 & adb shell input keyevent 67 & adb shell input keyevent 19 adb shell input keyevent 23 & adb shell input keyevent 21 adb shell input keyevent 19 & adb shell input keyevent 19 & adb shell input keyevent 19 & adb shell input keyevent 22 & adb shell input keyevent 22 & adb shell input keyevent 23 & adb shell input keyevent 23 2.Play a video. (current solution: open MediaGallery, send keyevents, similar to above) 3.Change the volume (current solution: send volume-up button keyevents) 4.Change the display timeout (current solution: open sound & display settings, send keyevents) As before, these all require the screen to be on and unlocked. The other major drawback to using keyevents is if the UI of the application is changed, the keyevents will no longer perform the correct function. If there is no easier way to do these sort of things, is there at least a way to turn the screen on (using adb) when it is off? Or to have keyevents still work when the screen is off? I'm not very familiar with java. That said, I've seen code like the following (source: http://yenliangl.blogspot.com/2009/12/toggle-airplane-mode.html) to change a setting on the phone: Settings.System.putInt(Settings.System.AIRPLANE_MODE_ON, 1 /* 1 or 0 */); How do I translate something like the above into an adb shell command? Is this possible, or the wrong way to think about it? I can provide more details if needed. Thanks!

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  • Need help manipulating WAV (RIFF) Files at a byte level

    - by Eric
    I'm writing an an application in C# that will record audio files (*.wav) and automatically tag and name them. Wave files are RIFF files (like AVI) which can contain meta data chunks in addition to the waveform data chunks. So now I'm trying to figure out how to read and write the RIFF meta data to and from recorded wave files. I'm using NAudio for recording the files, and asked on their forums as well on SO for way to read and write RIFF tags. While I received a number of good answers, none of the solutions allowed for reading and writing RIFF chunks as easily as I would like. But more importantly I have very little experience dealing with files at a byte level, and think this could be a good opportunity to learn. So now I want to try writing my own class(es) that can read in a RIFF file and allow meta data to be read, and written from the file. I've used streams in C#, but always with the entire stream at once. So now I'm little lost that I have to consider a file byte by byte. Specifically how would I go about removing or inserting bytes to and from the middle of a file? I've tried reading a file through a FileStream into a byte array (byte[]) as shown in the code below. System.IO.FileStream waveFileStream = System.IO.File.OpenRead(@"C:\sound.wav"); byte[] waveBytes = new byte[waveFileStream.Length]; waveFileStream.Read(waveBytes, 0, waveBytes.Length); And I could see through the Visual Studio debugger that the first four byte are the RIFF header of the file. But arrays are a pain to deal with when performing actions that change their size like inserting or removing values. So I was thinking I could then to the byte[] into a List like this. List<byte> list = waveBytes.ToList<byte>(); Which would make any manipulation of the file byte by byte a whole lot easier, but I'm worried I might be missing something like a class in the System.IO name-space that would make all this even easier. Am I on the right track, or is there a better way to do this? I should also mention that I'm not hugely concerned with performance, and would prefer not to deal with pointers or unsafe code blocks like this guy. If it helps at all here is a good article on the RIFF/WAV file format.

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  • When is it worth using a BindingSource?

    - by Justin
    I think I understand well enough what the BindingSource class does - i.e. provide a layer of indirection between a data source and a UI control. It implements the IBindingList interface and therefore also provides support for sorting. And I've used it frequently enough, without too many problems. But I'm wondering if I use it more often than I should. Perhaps an example would help. Let's say I have just a simple textbox on a form (using WinForms), and I'd like to bind that textbox to a simple property inside a class that returns a string. Is it worth using a BindingSource in this situation? Now let's say I have a grid on my form, and I'd like to bind it to a DataTable. Should I use a BindingSource now? In the latter case, I probably would not use a BindingSource, as a DataTable, from what I can gather, provides the same functionality that the BindingSource itself would. The DataTable will fire the the right events when a row is added, deleted, etc so that the grid will automatically update. But in the first case with the textbox being bound to a string, I would probably have the class that contains the string property implement INotifyPropertyChanged, so that it could fire the PropertyChanged event when the string changes. I would use a BindingSource so that it could listen to these PropertyChanged events so that it could update the textbox automatically when the string changes. How does this sound so far? I still feel like there's a gap in my understanding that's preventing me from seeing the whole picture. This has been a pretty vague question so far, so I'll try to ask some more specific questions - ideally the answers will reference the above examples or something similar... (1) Is it worth using a BindingSource in either of the above examples? (2) It seems that developers just "assume" that the DataTable class will do the right thing, in firing PropertyChanged events at the right time. How does one know if a data source is capable of doing this? Is there a particular interface that a data source should implement in order for developers to be able to assume this behaviour? (3) Does it matter what Control is being bound to, when considering whether or not to use a BindingSource? Or is it only the data source that should affect the decision? Perhaps the answer is (and this would seem logical enough): the Control needs to be intelligent enough to listen to the PropertyChanged events, otherwise a BindingSource is required. So how does one tell if the Control is capable of doing this? Again, is there a particular interface that developers can look for that the Control must implement? It is this confusion that has, in the past, led to me always using a BindingSource. But I'd like to understand better exactly when to use one, so that I do so only when necessary.

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  • System architecture: simple approach for setting up background tasks behind a web application -- wil

    - by Tim Molendijk
    I have a Django web application and I have some tasks that should operate (or actually: be initiated) on the background. The application is deployed as follows: apache2-mpm-worker; mod_wsgi in daemon mode (1 process, 15 threads). The background tasks have the following characteristics: they need to operate in a regular interval (every 5 minutes or so); they require the application context (i.e. the application packages need to be available in memory); they do not need any input other than database access, in order to perform some not-so-heavy tasks such as sending out e-mail and updating the state of the database. Now I was thinking that the most simple approach to this problem would be simply to piggyback on the existing application process (as spawned by mod_wsgi). By implementing the task as part of the application and providing an HTTP interface for it, I would prevent the overhead of another process that is holding all of the application into memory. A simple cronjob can be setup that sends a request to this HTTP interface every 5 minutes and that would be it. Since the application process provides 15 threads and the tasks are quite lightweight and only running every 5 minutes, I figure they would not be hindering the performance of the web application's user-facing operations. Yet... I have done some online research and I have seen nobody advocating this approach. Many articles suggest a significantly more complex approach based on a full-blown messaging component (such as Celery, which uses RabbitMQ). Although that's sexy, it sounds like overkill to me. Some articles suggest setting up a cronjob that executes a script which performs the tasks. But that doesn't feel very attractive either, as it results in creating a new process that loads the entire application into memory, performs some tiny task, and destroys the process again. And this is repeated every 5 minutes. Does not sound like an elegant solution. So, I'm looking for some feedback on my suggested approach as described in the paragraph before the preceeding paragraph. Is my reasoning correct? Am I overlooking (potential) problems? What about my assumption that application's performance will not be impeded?

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  • LINQ InsertOnSubmit Required Fields needed for debugging

    - by Derek Hunziker
    Hi All, I've been using the ADO.NET Strogly-Typed DataSet model for about 2 years now for handling CRUD and stored procedure executions. This past year I built my first MVC app and I really enjoyed the ease and flexibility of LINQ. Perhaps the biggest selling point for me was that with LINQ I didn't have to create "Insert" stored procedures that would return the SCOPE_IDENTITY anymore (The auto-generated insert statements in the DataSet model were not capable of this without modification). Currently, I'm using LINQ with ASP.NET 3.5 WebForms. My inserts are looking like this: ProductsDataContext dc = new ProductsDataContext(); product p = new product { Title = "New Product", Price = 59.99, Archived = false }; dc.products.InsertOnSubmit(p); dc.SubmitChanges(); int productId = p.Id; So, this product example is pretty basic, right, and in the future, I'll probably be adding more fields to the database such as "InStock", "Quantity", etc... The way I understand it, I will need to add those fields to the database table and then delete and re-add the tables to the LINQ to SQL Class design view in order to refresh the DataContext. Does that sound right? The problem is that any new fields that are non-null are NOT caught by the ASP.NET build processes. For example, if I added a non-null field of "Quantity" to the database, the code above would still build. In the DataSet model, the stored procedure method would accept a certain amount of parameters and would warn me that my Insert would fail if I didn't include a quantity value. The same goes for LINQ stored procedure methods, however, to my knowledge, LINQ doesn't offer a way to auto generate the insert statements and that means I'm back to where I started. The bottom line is if I used insert statements like the one above and I add a non-null field to my database, it would break my app in about 10-20 places and there would be no way for me to detect it. Is my only option to do a solution-side search for the keyword "products.InsertOnSubmit" and make sure the new field is getting assigned? Is there a better way? Thanks!

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  • Is it worth moving from stored procedures to linq ?

    - by Josef
    I'm looking at standardizing programming in an organisaiton. Half uses stored procedures and the other half Linq. From what i've read there is still some debate going on on this topic. My concern is that MS is trying to slip in it's own proprietry query language 'linq' to make SQL redundant. If a few years back microsoft had tried to win customers from oracle and sybase with their MSSQL database and stated that it didn't use SQL by their own proprietry query langues ie linq. I doubt many would have switched. I believe that is exactly what is happening now by introducting it into the applicaiton business layer. I have used MS for many years but there is one gripe that I have with them and that is that they change their direction a lot. By a lot I mean new releases of .net, silverlight etc are more than 30% different from previous version. So by the time you become productive a new release is on the way. As things stand now a web developer using .net would need to know either vb.net or c#, xml, xaml,javascript,html, sql and now linq. That doesn't make for good productivity in my books. My concern is that once we all start using linq MS will start changing it between releases. and it will become an ever changing landscape. I believe that 'linq to sql' has already been deprecated. At leas with SQL we are dealing with a more stable and standardized language. Are we looking at a programming revolution or a marketing campaign? As far as I know other languages like Cobol have stayed the same for years. A cobol program from 20 years ago could pick up todays code and start working on it. Could a Vb3 person work on a modern .net web app ? Would these large changes need to be made if the underlying original foundation had been sound ? I worry about following MS shaking roadmap with it's deadends and double backs. are there any architects out there who feel the same ? regards Josef

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