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  • Can FLV AAC stream be played in Android

    - by HariKJ
    Hi, I'm trying to build a radio player and the client is providing a stream which is a FLV container with the audio being AAC When I read the headers it shows up as audio/aacp. I have tried all possible ways such as using the 1) Streaming through mediaplayer (Does not work) 2) Use the NPR mode of using a proxy stream (I get a broken pipe exception) 3) Play it in chunks ( Plays but I need the SDCard and the playback is not very great) 4) Use the GPL'd FAAD2 Library but I would have to pay the royalty fee Can some one help me out on figuring this issue out. The last option that I have is to have my client change the stream to mp3 container (which I know that it works) Regards, Hari

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  • Date and time picker in one view...

    - by Rahul Varma
    Hi guys, I wanted to know whether we can implement both date and time picker in one view... In iphone app you can pick both date and time through one view. But in android we have date picker and time picker seperately. So, is there any method by which i can get values of both date and time from one view???

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  • Adapter Methods in Android?

    - by Praveen Chandrasekaran
    i have go through the three methods in Adapters classes. getView() newView() bindView() what are the difference between those methods? please share some tutorial, sample code or logics to understand this. Thanks. i have to create a listview with the progressive icons. which adapter you suggest me to do that?

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  • Android - Issue with View when set above another View while scrolling

    - by KevinM
    I've created a ScrollView with a RelativeLayout inside of it. I have a TextView aligned at the bottom of the RelativeLayout using layout_alignParentBottom="true" and a ImageView above the TextView using "layout_above". The layout works perfect when I am on a device where the display is large enough to not have to scroll up and down. When I test it on devices where you need to scroll to see the ImageView and TextView the ImageView doesn't line up above the TextView. Actually I haven't a clue where it goes because I can't see it anywhere. It might be behind the TextView. This also happens when I'm editing an EditText with the Soft Keyboard up, which causes the RelativeLayout to scroll. Anyone knows what's going on here?

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  • Android Parcelable create array

    - by Ozik Abdullaev
    In background i parse JSON, and then in this background i send Json to parcelable And in Parcelable i writestring with JSONObject.optString how i can write ArrayList? List<Row> result = new ArrayList<Row>(array.length()); for (int i = 0; i < array.length(); i++) { result.add(new Row(array.optJSONObject(i))); } Parcelable.java public Row(JSONObject from) { thumb = from.optString(TAG_THUMBNAILS); bigImage = from.optString(TAG_BIG_IMAGE); author = from.optString(TAG_AUTHOR); description = from.optString(TAG_DESCRIPTION); date = from.optString(TAG_DATE); } public Row(Parcel parcel) { thumb = parcel.readString(); bigImage = parcel.readString(); author = parcel.readString(); description = parcel.readString(); date = parcel.readString(); } @Override public int describeContents() { return 0; } @Override public void writeToParcel(Parcel parcel, int flags) { parcel.writeString(thumb); parcel.writeString(bigImage); parcel.writeString(author); parcel.writeString(description); parcel.writeString(date); }

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  • Rich image scroll and zooming on android

    - by F0RR
    I'm looking for a way to implement image zoom and scrolling the way it is implemented in Droid Comic Viewer. Is there any quick way to do that? If not, then could you please give some advices at least on implementing kinetic scrolling.

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  • Android: Music track visualization

    - by Swathi EP
    Hello all, I want to create an music track visualization for an music player application which should look like as below: you can see in the above image that, there is an equalizer kind of view and it should vary as the music track is played. I need to know the right way to achieve the above visualization, which api to use?, etc., Any suggestion will be greatly helpful to me. Thanks, Swathi

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  • Can I take the voice data (f.e. in mp3 format) from speech recognition? [closed]

    - by Ersin Gulbahar
    Possible Duplicate: Android: Voice Recording and saving audio I mean ; I use voice recognition classes on android and I succeed voice recognition. But I want to real voice data not words instead of it. For example I said 'teacher' and android get you said teacher.Oh ok its good but I want to my voice which include 'teacher'.Where is it ? Can I take it and save another location? I use this class to speech to text : package net.viralpatel.android.speechtotextdemo; import java.util.ArrayList; import android.app.Activity; import android.content.ActivityNotFoundException; import android.content.Intent; import android.os.Bundle; import android.speech.RecognizerIntent; import android.view.Menu; import android.view.View; import android.widget.ImageButton; import android.widget.TextView; import android.widget.Toast; public class MainActivity extends Activity { protected static final int RESULT_SPEECH = 1; private ImageButton btnSpeak; private TextView txtText; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); txtText = (TextView) findViewById(R.id.txtText); btnSpeak = (ImageButton) findViewById(R.id.btnSpeak); btnSpeak.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Intent intent = new Intent( RecognizerIntent.ACTION_RECOGNIZE_SPEECH); intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL, "en-US"); try { startActivityForResult(intent, RESULT_SPEECH); txtText.setText(""); } catch (ActivityNotFoundException a) { Toast t = Toast.makeText(getApplicationContext(), "Ops! Your device doesn't support Speech to Text", Toast.LENGTH_SHORT); t.show(); } } }); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); switch (requestCode) { case RESULT_SPEECH: { if (resultCode == RESULT_OK && null != data) { ArrayList<String> text = data .getStringArrayListExtra(RecognizerIntent.EXTRA_RESULTS); txtText.setText(text.get(0)); } break; } } } } Thanks.

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  • Android - Where to store generated bitmaps?

    - by Josh
    I've got an app which dynamically generates anywhere from 6 to 100 small bitmaps for the user to move around the screen in a given session. I currently generate them in onCreate and store them to the sd card, so that after an orientation change I can grab them out of external storage and display them again. However, this takes time (the loading) and I'd like to keep the bitmap references around between lifecyle changes for quicker access. My question is, is there a better place to store my generated bitmaps? I was thinking about creating a static storage library in my base activity, something that would only need to be reloaded when the app is completely removed from memory (shutdown, other apps need resources, 30 minute restart, etc). Ideally, I'd like the user to be able to back out to the title screen, click a "Resume" button, and in onCreate I just have access to those resident bitmap references instead of having to load them from storage again. For this reason I don't think Activity.onRetainNonConfigurationInstance is what I need. Alternatively, is there a better way to handle multiple generated bitmaps than what I'm doing or the plan I described?

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  • Android: ScoreNinja is only displaying 1 highscore....

    - by Dave B
    Hi All, I am trying to implement ScoreNinja into one of my apps. It all seems to work, but when I submit a score it replaces the current #1 score with any that I supply, even it is lower. This means that only one score is ever displayed. Anyone got any idea what I'm doing wrong? I have e-mailed the dev but he/they haven't responded. Thanks in advance for any info on this, most appreciated! Dave B

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  • android SQLite vs Flat Files

    - by mixm
    hi. im creating a game right now and im a bit stuck on how to implement storage of levels. i need to be able to download level files from the internet ota. im not so familiar with transferring files ota, but i have some experience with databases (mysql). what would be a better way of storing the game's level data?

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  • How is location accuracy measured in Android?

    - by John Palmer
    Does anyone know the proper interpretation of the accuracy measurements returned by getAccuracy()? For instance, are they calculated as: Circular Error Probability (meaning, if i understand correctly, radius of a 50% confidence circle)? Radius of 95% confidence circle? something else? Many thanks for any advice you can give me.

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  • android disabled view are focusable

    - by Arutha
    When I disabled views such as radiobutton or buttons with the setEnabled method, the views are still focusable but with view such as EditText they are'nt... I need to call setFocusable(false) if i want that all my views don't receive focus when they are disabled ?

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  • Android canceling all alarm set

    - by spagi
    Hi all. I am making an event application and user can set a reminder for events he wants. So i use the alarmManager to create alarms. I would like to put a cancel all option to my main activity so that i could cancel all the alarms created by my application. The usual method for canceling the alarm with the same intent doesnt really help cause i set tha alarms on a different activity than the one I want to cancel them in. So is there a way to cancel all the alarms created by my application? Thanks!

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  • Prevent application requiring LED or camera flash from Android marketplace

    - by premann
    Is there a particular flag that we can use to prevent apps showing up in marketplace which require the phone to have a camera flash /LED? Typical apps are ones which make the phone act like a torchlight in dark. I have seen a tag which prevents apps requiring autofocus in a camera from appearing in the marketplace. Just looking to find out if there is something similar for camera flash.

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  • Android fill ImageView from URL

    - by Luke Batley
    Hi i'm trying to add an image to an ImageView from a URL i have tried loading it as a bitmap but nothing is showing. so does anyone know what the best method to do this is or what i'm doing wrong? heres my code @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); //Check Preferences which sets UI setContentView(R.layout.singlenews); TextView headerText = (TextView) findViewById(R.id.header_text); headerText.setText("Latest News"); PostTask posttask; posttask = new PostTask(); posttask.execute(); } public void loadNews(){ newsStr = getIntent().getStringExtra("singleNews"); try { JSONObject obj = new JSONObject(newsStr); content = obj.getString("content"); title = obj.getString("title"); fullName = obj.getString("fullname"); created = obj.getString("created"); NewsImageURL = obj.getString("image_primary"); tagline = obj.getString("tagline"); meta = "posted by: " + fullName + " " + created; URL aURL = new URL("NewsImageURL"); URLConnection conn = aURL.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); /* Buffered is always good for a performance plus. */ BufferedInputStream bis = new BufferedInputStream(is); /* Decode url-data to a bitmap. */ bm = BitmapFactory.decodeStream(bis); bis.close(); is.close(); /* Apply the Bitmap to the ImageView that will be returned. */ Log.v("lc", "content=" + content); Log.v("lc", "title=" + title); Log.v("lc", "fullname=" + fullName); Log.v("lc", "created=" + created); Log.v("lc", "NewsImage=" + NewsImageURL); Log.v("lc", "Meta=" + meta); Log.v("lc", "tagline=" + tagline); } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } public class PostTask extends AsyncTask<Void, String, Boolean> { @Override protected Boolean doInBackground(Void... params) { boolean result = false; loadNews(); publishProgress("progress"); return result; } protected void onProgressUpdate(String... progress) { StringBuilder str = new StringBuilder(); for (int i = 1; i < progress.length; i++) { str.append(progress[i] + " "); } } @Override protected void onPostExecute(Boolean result) { super.onPostExecute(result); Log.v("BGThread", "begin fillin data"); fillData(); } } public void fillData(){ NewsView = LayoutInflater.from(getBaseContext()).inflate(R.layout.newsdetailact, null); TextView Title = (TextView) NewsView.findViewById(R.id.NewsTitle); Title.setText(title); TextView Tagline = (TextView) NewsView.findViewById(R.id.subtitle); Tagline.setText(tagline); TextView MetaData = (TextView) NewsView.findViewById(R.id.meta); MetaData.setText(meta); ImageView NewsImage = (ImageView)NewsView.findViewById(R.id.imageView2); NewsImage.setImageBitmap(bm); TextView MainContent = (TextView) NewsView.findViewById(R.id.maintext); MainContent.setText(content); Log.v("BGThread", "Filled results"); adapter = new MergeAdapter(); adapter.addView(NewsView); setListAdapter(adapter); } }

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  • Android: Problems downloading images and converting to bitmaps

    - by Mike
    Hi all, I am working on an application that downloads images from a url. The problem is that only some images are being correctly downloaded and others are not. First off, here is the problem code: public Bitmap downloadImage(String url) { HttpClient client = new DefaultHttpClient(); HttpResponse response = null; try { response = client.execute(new HttpGet(url)); } catch (ClientProtocolException cpe) { Log.i(LOG_FILE, "client protocol exception"); return null; } catch (IOException ioe) { Log.i(LOG_FILE, "IOE downloading image"); return null; } catch (Exception e) { Log.i(LOG_FILE, "Other exception downloading image"); return null; } // Convert images from stream to bitmap object try { Bitmap image = BitmapFactory.decodeStream(response.getEntity().getContent()); if(image==null) Log.i(LOG_FILE, "image conversion failed"); return image; } catch (Exception e) { Log.i(LOG_FILE, "Other exception while converting image"); return null; } } So what I have is a method that takes the url as a string argument and then downloads the image, converts the HttpResponse stream to a bitmap by means of the BitmapFactory.decodeStream method, and returns it. The problem is that when I am on a slow network connection (almost always 3G rather than Wi-Fi) some images are converted to null--not all of them, only some of them. Using a Wi-Fi connection works perfectly; all the images are downloaded and converted properly. Does anyone know why this is happening? Or better, how can I fix this? How would I even go about testing to determine the problem? Any help is awesome; thank you!

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  • Android Repetitive Task

    - by Steve
    In an Activity, I need to call a web service every 30 seconds or so, and use the data to update the UI. Is there a recommended approach on how to schedule a repetitive task? Thanks

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  • Android game logic problem

    - by semajhan
    I'm currently creating a game and have a problem which I think I know why it is occurring but not entirely sure and even if I knew, don't know how to solve. I have a 2D array 10 x 10 and have a "player" class that takes up a tile. Now, I have created 2 instances of the player and move them around via swiping. Around the edges I have put "walls" that the player cannot walk through and everything works fine, until I remove a wall. Once I remove a wall and move the character/player to the edge of the screen, the player cannot go any further. The problem occurs here, where the second instance of the player is not at the edge of the screen but say 2 tiles from the first instance of "player" who is at the edge. If I try moving them further into the direction of the edge, I understand that the first instance of player wouldn't move or do anything but the second instance of player should still move, but it won't. This is the code that executed when the user swipes: if (player.getArrayX() - 1 != player2.getArrayX()) { player.moveLeft(); } else if (player.getArrayX() - 1 == player2.getArrayX() && player.getArrayY() != player2.getArrayY()) { player.moveLeft(); } if (player2.getArrayX() - 1 != player.getArrayX()) { player2.moveLeft(); } else if (player2.getArrayX() - 1 == player.getArrayX() && player2.getArrayY() != player.getArrayY()) { player2.moveLeft(); } In the player class I have: public void moveLeft() { if (alive) { switch (levelMaster.getLevel1(getArrayX() - 1, getArrayY())) { case 0: break; case 1: subX(); // basically moves player left setArrayX(getArrayX() - 1); // shifts x coord of player 1 within tilemap Log.d("semajhan", "x: " + getArrayX()); break; case 9: subX(); setArrayX(getArrayX() - 1); setAlive(false); break; } } } Any help on the matter or further insight would be greatly appreciated, thanks.

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  • android, google map errors: BaseTileRequest, Server returned: 3

    - by Tung Mai Le
    I got some strange errors while develop some custom map overlays, anyone experience these? pls help, tks in advance. BaseTileRequest.readResponseData(BaseTileRequest.java:115) MapService$MapTileRequest.readResponseData(MapService.java:1473) MapService$MapTileRequest.readResponseData(MapService.java:1473) 09-17 00:53:25.933: WARN/System.err(32480): java.io.IOException: Server returned: 3 09-17 00:53:25.933: WARN/System.err(32480): at android_maps_conflict_avoidance.com.google.googlenav.map.BaseTileRequest.readResponseData(BaseTileRequest.java:115) 09-17 00:53:25.938: WARN/System.err(32480): at android_maps_conflict_avoidance.com.google.googlenav.map.MapService$MapTileRequest.readResponseData(MapService.java:1473) 09-17 00:53:25.938: WARN/System.err(32480): at android_maps_conflict_avoidance.com.google.googlenav.datarequest.DataRequestDispatcher.processDataRequest(DataRequestDispatcher.java:1117) 09-17 00:53:25.943: WARN/System.err(32480): at android_maps_conflict_avoidance.com.google.googlenav.datarequest.DataRequestDispatcher.serviceRequests(DataRequestDispatcher.java:994) 09-17 00:53:25.943: WARN/System.err(32480): at android_maps_conflict_avoidance.com.google.googlenav.datarequest.DataRequestDispatcher$DispatcherServer.run(DataRequestDispatcher.java:1702) 09-17 00:53:25.948: WARN/System.err(32480): at java.lang.Thread.run(Thread.java:856)

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  • Android - show webview in same tab containing a list

    - by Taz
    I am using a TabWidget that contains a List in one tab. What I want to do is when a user selects an item, a webview is shown in that tab. If the user then wants to go back to the list, they would click on the list tab. I can get the webview up that replaces the whole tabwidget but don't know how to leave the tabs and show a webview. Any help greatly appreciated

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  • Custom android preference type loses focus when typing

    - by Brian
    I created a simple preference class that shows an AutoCompleteTextView control and it displays properly but when i focus on the AutoCompleteTextView and start typing it brings up the keyboard but then immediately loses focus on the control. Any idea why this loses focus? Here's what i did to create the view. the inflated layout is just a basic linear layout with a title textview in it. I could change it to a dialog preference instead I guess but it'd be smoother if it could be part of the base view. @Override protected View onCreateView(ViewGroup parent) { LayoutInflater inflater = (LayoutInflater) getContext().getSystemService(Context.LAYOUT_INFLATER_SERVICE); LinearLayout layout = (LinearLayout) inflater.inflate(R.layout.base_preference, null); if (mHint != null) { TextView hintView = (TextView) layout.findViewById(R.id.PreferenceHintTextView); hintView.setText(mHint); } TextView titleView = (TextView) layout.findViewById(R.id.PreferenceTitleTextView); titleView.setText(getTitle()); AutoCompleteTextView inputView = new AutoCompleteTextView(getContext()); inputView.setGravity(Gravity.FILL_HORIZONTAL); ArrayAdapter<CharSequence> adapter = new ArrayAdapter<CharSequence>(getContext(), R.layout.auto_complete_text_list_item, getEntries()); inputView.setAdapter(adapter); inputView.setThreshold(1); inputView.setOnItemSelectedListener(this); layout.addView(inputView); return layout; }

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