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  • iPhone xcode array losing state after load

    - by Frames84
    Right i've had a search around and can't find anything. @synthesize list; // this is an NSArry -(void) viewDidLoad { NSArray *arr = [self getJSONFeed]; self.List = [arr retain]; // if i copy the access code into here it works fine. } -(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; NSArray *vals = [list objectAtIndex:row] retain]; NSString *id = [vals valueForKey:@"id"]; // ERROR } right i've taken some of the code to try and provide it as simple as possible, ignore typo's and memory leaks this is sorted. Basically when I select a row I can't get data out of my 'list' array object. Please can anyone help me out?

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  • Problem in calling a function from different class using protocols-iphone

    - by Muniraj
    I use cocos2d for my game. In which I play a movie and have a separate overlay view for controls.The touches are detected in the overlay view. Now when the touches are detected the function in the game code has to be invoked. But the function is not detected and there is no error. I dont know what has gone wrong. Someone please help me. The code are as follows The protocol part is @protocol Protocol @required -(void) transition1:(id) sender; @end The function which is to be invoked in the game code is (void) transition1:(id) sender { [[Director sharedDirector] replaceScene: [ [Scene node] addChild: [Layer4 node] z:0] ]; } The code in the overlay view in MovieOverlayViewController.h import "Protocol.h" @interface MovieOverlayViewController : UIViewController { UIImageView *overlay; NSObject <Protocol> *transfer; } @end The code in the overlay view in MovieOverlayViewController.m @implementation MovieOverlayViewController (id)init { if ((self = [super init])) self.view = [[[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease]; return self; } -(void) viewWillAppear:(BOOL)animated { overlay = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"overlay.png"]] autorelease]; [self.view addSubview:overlay]; } (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint point = [touch locationInView:self.view]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); if (CGRectContainsPoint(CGRectMake(1, 440, 106, 40), point)) { // the function is called here [transfer transition1: nil]; } else if (CGRectContainsPoint(CGRectMake(107, 440, 106, 40), point)) NSLog(@"tab 2 touched"); } (void)dealloc { [overlay release]; [super dealloc]; } @end

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  • iPhone and iPad : Doing a "select * from something" query in a SQLite database

    - by Abramodj
    Hi folks, i'm trying to use the SQLite data base in my iPad app, and here's my function to make a query: - (void)executeQuery:(char*)query { NSString *file = [self getWritableDBPath]; NSFileManager *fileManager = [NSFileManager defaultManager]; BOOL success = [fileManager fileExistsAtPath:file]; // If its not a local copy set it to the bundle copy if(!success) { //file = [[NSBundle mainBundle] pathForResource:DATABASE_TITLE ofType:@"db"]; [self createEditableCopyOfDatabaseIfNeeded]; } dataArray = NULL; dataArray = [NSMutableArray array]; sqlite3 *database = NULL; if (sqlite3_open([file UTF8String], &database) == SQLITE_OK) { sqlite3_exec(database, query, loadTimesCallback, dataArray, NULL); } sqlite3_close(database); [self logResults]; } if I call [self executeQuery:"select name from table1"]; everything is working fine. But if i call [self executeQuery:"select * from cars"]; the app crashes telling me that the NSMutableArray dataArray is not the right kind of variable where to set the query results. So, how can i do a "select * form table1" query, and store the results? Thanks! EDIT: Here's my loadTimesCallback method: static int loadTimesCallback(void *context, int count, char **values, char **columns) { NSMutableArray *times = (NSMutableArray *)context; for (int i=0; i < count; i++) { const char *nameCString = values[i]; [times addObject:[NSString stringWithUTF8String:nameCString]]; } return SQLITE_OK; }

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  • PDF Making with Rotated Image for iPhone

    - by MobiHunterz
    I'm having problems with drawing rotated images on PDF, my output is worse. My case is, we don't know have any fixed co-ordinates. X,Y, rotation, etc. depends on ImageView itself. I select the ImageView and rotate it through Sliders. Check on ZOSH application. I need to implement functionalities like that app. I want to make PDF by adding images one by one. Please send me link for any example that can help me out, I'm stuck here. I'm drawing the image on PDF based on center of the imageview. Please help me, Thank You.

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  • Display local image in iPhone HTML mail

    - by Sjakelien
    Hello there, In my app, I am composing an HMTL email message with the 3.0+ MFMailComposeViewController. To do this, I created an HTML file, with some placeholders. In my code, I read the HTML file, and with replaceOccurrencesOfString, I replace the placeholders with data from the app. In that way, I compose the body of the email I want to send out. This is all working very nicely, except for the fact, that in my HTML file, I have an <img src='imageplaceholderpath' /> tag. Somehow, I cannot figure out, with what I should replace this imageplaceholderpath, in order to refer to an image that resides in my app. Is this a valid approach at all, and if so, what would be the syntax/logic behind the path I should put there? I do appreciate your insights! Regards Sjakelien

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  • Draw points in a view on iPhone screen?

    - by micropsari
    Hello, in my class I have an attribute IBOutlet UIImageView *imageView; And if I want to draw an image in this view I do : imageView.image = [UIImage imageNamed:@"foo.png"]; But how can I do to draw some points with coordinate x, y (in pixel) directly in the view ? Thanks !

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  • iPhone scrolling the view up when keyboard is open

    - by Rob
    I understand that this problem is incredibly common and I have read through quite a few answers but am having trouble understanding how the code works. This works: -(void)textFieldDidBeginEditing:(UITextField *)sender { if ([sender isEqual:txtLeaveAddyLine1]) { //move the main view, so that the keyboard does not hide it. if (self.view.frame.origin.y >= 0) { [self setViewMovedUp:YES]; } } } In this example, txtLeaveAddy is the very first UITextField that is hidden by the keyboard and it works like a charm. As I cycle through the text fields on the screen it scrolls up when the user enters into that txtLeaveAddyLine1 field. However, when I try to add the fields below the txtLeaveAddyLine1 field - nothing happens. For example: -(void)textFieldDidBeginEditing:(UITextField *)sender { if ([sender isEqual:txtLeaveAddyLine1]) { //move the main view, so that the keyboard does not hide it. if (self.view.frame.origin.y >= 0) { [self setViewMovedUp:YES]; } } if ([sender isEqual:txtLeaveAddyLine2]) { //move the main view, so that the keyboard does not hide it. if (self.view.frame.origin.y >= 0) { [self setViewMovedUp:YES]; } } } Am I not using this function correctly?

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  • iPhone - In App Purchase questions

    - by diwup
    Hey guys, Merry Christmas. I have two questions on In App Purchase. iAP application process: do I need to submit my iAP items applications, wait for Apple's responses, then build my app accordingly, or, I can just create some iAP items, build them into my app, then after everything's done, submit my binary to Apple? Intermediary currency: on Apple's documentation I found these sentences: "You may not offer items that represent intermediary currency because it is important that users know the specific good or service that they are buying." However, I found a few apps on the App Store offering its users with different kinds of intermediary currency. I'm confused. Is this a gray area in which we developers can play some tricks? Thanks in advance. Di

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  • Customize iphone app for different clients

    - by gnibbler
    I have an existing app that needs to be compiled for different clients Each client requires their own icon and splash screen. I would also like to be able to conditionally include various features depending whether the particular client requires them or not. I have tried setting up different targets for each client, but not having much luck so far. The different resources with the same name, but a different path keep getting mixed up. Ideally I would like to be able to build an app by duplicating another client that is similar and then just make the minimum number of changes to create the app for the new client. What is the best way to set this app up?

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  • Instance of method leaking, iPhone

    - by Wolfert
    The following method shows up as leaking while performing a memory-leaks test with Instruments: - (NSDictionary*) initSigTrkLstWithNiv:(int)pm_SigTrkNiv SigTrkSig:(int)pm_SigTrkSig SigResIdt:(int)pm_SigResIdt SigResVal:(int)pm_SigResVal { NSArray *objectArray; NSArray *keyArray; if (self = [super init]) { self.SigTrkNiv = [NSNumber numberWithInt:pm_SigTrkNiv]; self.SigTrkSig = [NSNumber numberWithInt:pm_SigTrkSig]; self.SigResIdt = [NSNumber numberWithInt:pm_SigResIdt]; self.SigResVal = [NSNumber numberWithInt:pm_SigResVal]; objectArray = [NSArray arrayWithObjects:SigTrkNiv,SigTrkSig,SigResIdt,SigResVal, nil]; keyArray = [NSArray arrayWithObjects:@"SigTrkNiv", @"SigTrkSig", @"SigResIdt", @"SigResVal", nil]; self = [NSDictionary dictionaryWithObjects:objectArray forKeys:keyArray]; } return self; } code that invokes the instance: NSDictionary *lv_SigTrkLst = [[SigTrkLst alloc]initSigTrkLstWithNiv:[[tempDict objectForKey:@"SigTrkNiv"] intValue] SigTrkSig:[[tempDict objectForKey:@"SigTrkSig"] intValue] SigResIdt:[[tempDict objectForKey:@"SigResIdt"] intValue] SigResVal:[[tempDict objectForKey:@"SigResVal"] intValue]]; [[QBDataContainer sharedDataContainer].SigTrkLstArray addObject:lv_SigTrkLst]; [lv_SigTrkLst release]; Instruments informs that 'SigTrkLst' is leaking. Even though I have released the instance? (I know that adding it to the array increments the retainCount by 1 but releasing it twice removes it from the array?)

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  • [iphone] method created in a seperate class returns "out of scope"

    - by Dror Sabbag
    Hey, I have created a Class (subclass of NSObject) which will hold all my SQLs/dbConnections etc.. in a seperate viewcontroller, i have instantiated the SQL's class and performed some actions, all went trough OK. but. one of my methods in the SQL's class is a method defined as follows: -(NSString *)queryTable:(NSUInteger *)fieldnum //query from db, and assign the field value into "fieldName" dbEntity = fieldName; [fieldName release]; } sqlite3_finalize(statement); } return dbEntity; } dbEntity is defined as NSString, and i have set it as a nonatoimc-retain property @property (nonatomic,retain) NSString *dbEntity; when ever i call this method out from my viewController and debug step by step, i see that the method is running, it is quering from the db as expected, but when it passes the value into dbEntity the values in dbEntity are suddenly "out of scope" that is... if i browse this specific action: dbEntity = fieldName; i can see values inside fieldName, but see "out of scope" in dbEntity. Why is that?!? what is wrong with dbEntity definitions? Any help will be appriciated.

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  • how to close layer that showed in other layer in cocos2d-iphone

    - by yegomo
    I have one layer called alayer, and there is a button called abutton, when click the button, another layer called blayer will show in alayer, not replaceScene, please look at the following code, alayer.m -(void)abuttonclicked:(id)sender { blayer *blayer = [blayer node]; blayer.position = ccp(1,1); [self addChild:blayer]; } blayer.m has a button called bbutton and string value called bstring, I want to click the b button, it will close blayer (remove blayer from alayer), and pass the string value bstring to alayer, please look at following code, -(void)bbuttonclicked:(id)sender { // how can do here to close its self(remove its self from alayer), and pass the bstring to alayer? } thanks. ps. I can use NSUserDefault to pass the string value, but I think it's a bad way to do this, is there another way to pass value?

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  • Iphone sdk - How to setup a 'template'

    - by Dave
    I've been working on a Cook Book App and I've been making each page individually which takes a really long time to do, I asked a question similar to this and it was brought to my attention that you can setup a way to automate the design process so all you need to do is input your data. Can someone please explain in as much detail as possible how you setup your xcode files/code to automate this process Thanks

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  • packaging sequences of png files in iPhone APP for animations to reduce bundle size

    - by Brad Smith
    Basically, I have an application that uses a flip-book style animation technique. I am simply cycling through around 1000 320x480 pngs at 12fps, and everything works really well. Except for the fact that 1000 images takes up a ton of disk space. Ideally I'd like to be able to compress these images as a movie file and pull out each frame as I need them, or simply play back a movie with frame by frame precision. Ideas?

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  • subview is not added immediately (iphone)

    - by Jonathan
    When the return button on the keyboard for a textfield is tapped I want to add a UIView, then connect to a website with NSURlConnection sendsynchronousrequest and I have the code in that order But when I run in the simulator (I can't run on device) the connection is run first then the subview is added (ie the opposite of the order of the code) Why is this and how can stop it, because I want the view to added, then the connection done and then the view removed.

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  • iPhone:(Three20)Unselect (Unhiglight) TTTabItem dynamically?

    - by user187532
    Hello friends, I have four TabBarItem (TTTabItem) in a TabBar (TTTabBar). In one case, i want to remove the TabBarItem selection from any of the four TabBarItems (TTTabItem) . i.e., the complete TabBar will not show any TabBarItems selected. Can i achieve it? I tried the following, [_tabBar1 setSelectedTabItem:nil]; But it is crashing. Could someone guide me to resolve this? I need help urgently. (OR) If we clicked on one TabBarItem(TTTabItem), then again clicking on same TabBarItem(TTTabItem) will not call/execute anything right. Can i make it always clicking on a TabBarItem, should call "(void)tabBar: (UITabBar *)tabBar didSelectItem:(UITabBarItem *)item" (or) any other relevant system functions? I need your helps urgently, could someone guide me for my issue? Thank you.

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  • How to check Internet status in iPhone

    - by Radix
    Hello; I wanted to check whether internet is connected or not using either the SystemConfiguration or the CFNetwork i am not quite sure which one. Then i want to know that if the internet is connected then is it connected through wifi or not. I tried an example where i used the below code -(IBAction) shownetworkStatus { NSURL *url = [NSURL URLWithString:@"www.google.com"]; if (url!=NULL) { lbl.text = @"Connected"; } else { lbl.text = @"notConnected"; } } some say that its not valid as per apple and you have to use the SystemConfiguration Framework, Please let me know what needs to be done. Also i personally think that what i am doing in the above code is not proper as if one day google may also be down due to maintenance or some other factors. Also if you could provide me a link where i could display the name of the WIFI network then it would be really cool. I searched the internet then i got these Reachability.h code which again is a bouncer as i wana learn the concepts not copy paste them Thanks and Regards Radix

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  • iphone dev - loading table content asynchronously

    - by Brian
    My app has a navigation controller which push and pop a series of views. One of the tableViews loads .xml file from URL and it takes 4-5 seconds. If I click the back button on the navigation bar, it will only respond after the content of the table finish loading. Is there an easy way to load the content asynchronously so that the app will still respond to my gesture on the navigation bar? p.s. I search this on the Internet and people are talking about multithreading. I don't know a lot about threads so please be more specific. Thanks in advanced =)

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  • iphone - Search bar disappears from my root view controller

    - by Sudharsanan
    Hi, I have a search bar in my main screen - root table view controller. If I browse other screens and come back, sometimes, the search bar disappears. Here's my code. searchBar = [[UISearchBar alloc] initWithFrame:CGRectMake(0, 0, self.tableView.frame.size.width, 0)]; searchBar.delegate = self; searchBar.tintColor = [UIColor blackColor]; [searchBar sizeToFit]; self.tableView.tableHeaderView = searchBar; searchDisplayController = [[UISearchDisplayController alloc] initWithSearchBar:searchBar contentsController:self]; searchDisplayController.delegate = self; searchDisplayController.searchResultsDataSource = self; searchDisplayController.searchResultsDelegate = self; Is there anything wrong with my code or is it one of the quirks of SDK 3.0?

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