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  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

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  • Add animation when user control get visible and collapsed In Wpf

    - by sanjeev40084
    I have two xaml files MainWindow.xaml and other user control WorkDetail.xaml file. MainWindow.xaml file has a textbox, button, listbox and reference to WorkDetail.xaml(user control which is collapsed). Whenever user enter any text, it gets added in listbox when the add button is clicked. When any items from the listbox is double clicked, the visibility of WorkDetail.xaml is set to Visible and it gets displayed. In WorkDetail.xaml (user control) it has textblock and button. The Textblock displays the text of selected item and close button sets the visibility of WorkDetail window to collapsed. Now i am trying to animate WorkDetail.xaml when it gets visible and collapse. When any items from listbox is double clicked and WorkDetail.xaml visibility is set to visible, i want to create an animation of moving WorkDetail.xaml window from right to left on MainWindow. When Close button from WorkDetail.xaml file is clicked and WorkDetail.xaml file is collapsed, i want to slide the WorkDetail.xaml file from left to right from MainWindow. Here is the screenshot: MainWindow.xaml code: <Window...> <Grid Background="Black" > <TextBox x:Name="enteredWork" Height="39" Margin="44,48,49,0" TextWrapping="Wrap" VerticalAlignment="Top"/> <ListBox x:Name="workListBox" Margin="26,155,38,45" FontSize="29.333" MouseDoubleClick="workListBox_MouseDoubleClick"/> <Button x:Name="addWork" Content="Add" Height="34" Margin="71,103,120,0" VerticalAlignment="Top" Click="Button_Click"/> <TestWpf:WorkDetail x:Name="WorkDetail" Visibility="Collapsed"/> </Grid> </Window> MainWindow.xaml.cs class code: namespace TestWpf { public partial class MainWindow : Window { public MainWindow() { this.InitializeComponent(); } private void Button_Click(object sender, RoutedEventArgs e) { workListBox.Items.Add(enteredWork.Text); } private void workListBox_MouseDoubleClick(object sender, MouseButtonEventArgs e) { WorkDetail.workTextBlk.Text = (string)workListBox.SelectedItem; WorkDetail.Visibility = Visibility.Visible; } } } WorkDetail.xaml code: <UserControl ..> <Grid Background="#FFD2CFCF"> <TextBlock x:Name="workTextBlk" Height="154" Margin="33,50,49,0" TextWrapping="Wrap" VerticalAlignment="Top" FontSize="29.333" Background="#FFF13939"/> <Button x:Name="btnClose" Content="Close" Height="62" Margin="70,0,94,87" VerticalAlignment="Bottom" Click="btnClose_Click"/> </Grid> </UserControl> WorkDetail.xaml.cs class code: namespace TestWpf { public partial class WorkDetail : UserControl { public WorkDetail() { this.InitializeComponent(); } private void btnClose_Click(object sender, System.Windows.RoutedEventArgs e) { Visibility = Visibility.Collapsed; } } } Can anyone tell how can i do this?

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  • Silverlight 4 WebRequest, SSL and Credentials

    - by Snake
    Hi, I've got the following code: public void StartDataRequest() { WebRequest.RegisterPrefix("https://", System.Net.Browser.WebRequestCreator.ClientHttp); WebClient myService = new WebClient { AllowReadStreamBuffering = true, UseDefaultCredentials = false, Credentials = new NetworkCredential("username", "password") }; myService.UseDefaultCredentials = false; myService.OpenReadCompleted += this.RequestCompleted; myService.OpenReadAsync(new Uri("Url")); } public void RequestCompleted(object sender, System.Net.OpenReadCompletedEventArgs e) { // ... } Now this works perfectly for, say, Twitter. But when I try to do it with another https service I get a security error. This is probably because the website I try to connect too does not have a crossdomain.xml. Is there a way to bypass this? Or does the file really needs to be there? Thanks.

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  • How to send messages between c++ .dll and C# app using named pipe?

    - by Gal
    I'm making an injected .dll written in C++, and I want to communicate with a C# app using named pipes. Now, I am using the built in System.IO.Pipe .net classes in the C# app, and I'm using the regular functions in C++. I don't have much experience in C++ (Read: This is my first C++ code..), tho I'm experienced in C#. It seems that the connection with the server and the client is working, the only problem is the messaged aren't being send. I tried making the .dll the server, the C# app the server, making the pipe direction InOut (duplex) but none seems to work. When I tried to make the .dll the server, which sends messages to the C# app, the code I used was like this: DWORD ServerCreate() // function to create the server and wait till it successfully creates it to return. { hPipe = CreateNamedPipe(pipename,//The unique pipe name. This string must have the following form: \\.\pipe\pipename PIPE_ACCESS_DUPLEX, PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE | PIPE_NOWAIT, //write and read and return right away PIPE_UNLIMITED_INSTANCES,//The maximum number of instances that can be created for this pipe 4096 , // output time-out 4096 , // input time-out 0,//client time-out NULL); if(hPipe== INVALID_HANDLE_VALUE) { return 1;//failed } else return 0;//success } void SendMsg(string msg) { DWORD cbWritten; WriteFile(hPipe,msg.c_str(), msg.length()+1, &cbWritten,NULL); } void ProccesingPipeInstance() { while(ServerCreate() == 1)//if failed { Sleep(1000); } //if created success, wait to connect ConnectNamedPipe(hPipe, NULL); for(;;) { SendMsg("HI!"); if( ConnectNamedPipe(hPipe, NULL)==0) if(GetLastError()==ERROR_NO_DATA) { DebugPrintA("previous closed,ERROR_NO_DATA"); DisconnectNamedPipe(hPipe); ConnectNamedPipe(hPipe, NULL); } Sleep(1000); } And the C# cliend like this: static void Main(string[] args) { Console.WriteLine("Hello!"); using (var pipe = new NamedPipeClientStream(".", "HyprPipe", PipeDirection.In)) { Console.WriteLine("Created Client!"); Console.Write("Connecting to pipe server in the .dll ..."); pipe.Connect(); Console.WriteLine("DONE!"); using (var pr = new StreamReader(pipe)) { string t; while ((t = pr.ReadLine()) != null) { Console.WriteLine("Message: {0}",t); } } } } I see that the C# client connected to the .dll, but it won't receive any message.. I tried doing it the other way around, as I said before, and trying to make the C# send messages to the .dll, which would show them in a message box. The .dll was injected and connected to the C# server, but when It received a message it just crashed the application it was injected to. Please help me, or guide me on how to use named pipes between C++ and C# app

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  • c#, asp.net, dynamicdata Validation Exception Message Caught in JavaScript, not DynamicValidator (Dy

    - by Perplexed
    I have a page here with a few list views on it that are all bound to Linq data sources and they seem to be working just fine. I want to add validation such that when a checkbox (IsVoid on the object) is checked, comments must be entered (VoidedComments on the object). Here's the bound object's OnValidate method: partial void OnValidate(ChangeAction action) { if (action == ChangeAction.Update) { if (_IsVoid) { string comments = this.VoidedComments; if (string.IsNullOrEmpty(this._VoidedComments)) { throw new ValidationException("Voided Comments are Required to Void an Error"); } } } } Despite there being a dynamic validator on the page referencing the same ValidationGroup as the dynaimc control, when the exception fires, it's caught in JavaScript and the debugger wants to break in. The message is never delivered to the UI as expected. Any thoughts as to What's going on?

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  • Cannot get UISearchBar Scope Bar to appear in Toolbar on iPad

    - by Jann
    This is really causing me fits. I put a toolbar on the IUView on the iPad. I added the following: Search Bar (not Search Bar and Search Display) to the toolbar. I set the options to be as follows: Show Cancel Button, Show Scope Bar, Scope Button Titles are: "Title1" and "Title2" (with Title2's radio button selected). Opaque, Clear Context and Auto Resize are checked. I hooked up the delegate of Search Bar to the "File's Owner" and linked it to IBOutlet theSearchBar. In my viewWillAppear I have the following: [theSearchBar setScopeButtonTitles:[NSArray arrayWithObjects:@"Near Me",@"Everywhere",nil]]; //Just in case: [theSearchBar setShowsScopeBar:YES]; //doesn't seem to do anything: //[theSearchBar sizeToFit]; searchDisplayController = [[UISearchDisplayController alloc] initWithSearchBar:theSearchBar contentsController:self]; [self setSearchDisplayController:searchDisplayController]; [searchDisplayController setDelegate:self]; [searchDisplayController setSearchResultsDataSource:self]; //again--does not seem to do anything..but people have suggested it: [theSearchBar sizeToFit]; Okay, so far, I thought, so good. So, I made the File's Owner .m file to be a delegate for: UISearchBarDelegate, UISearchDisplayDelegate. My issue: I have yet to implement the delegates necessary to do the search but still... shouldn't I be seeing the scopeBar next to the search field when I click into the search field? Just so you know I DO see the log of the characters I type, so the delegate is working. I have the following dummy functions in the .m file (just in case) // called when keyboard search button pressed - (void)searchBarSearchButtonClicked:(UISearchBar *)searchBar { NSLog(@"Search Button Clicked\n"); [theSearchBar resignFirstResponder]; } // called when cancel button pressed - (void)searchBarCancelButtonClicked:(UISearchBar *)searchBar { NSLog(@"Cancel Button Clicked\n"); [theSearchBar resignFirstResponder]; } - (void)searchBar:(UISearchBar *)searchBar textDidChange:(NSString *)searchText { NSLog(@"Search Text So Far: '%@'\n",searchText); } - (BOOL)searchBarShouldBeginEditing:(UISearchBar *)searchBar { return YES; } - (BOOL)searchBarShouldEndEditing:(UISearchBar *)searchBar { return YES; } Why doesn't the Scope Bar appear? A results UIPopoverController appears with the title "Results" and "No results found" (of course) when i type the first character in my search...but no scope bar. (not that i expect anything other than "No Results Found". I am wondering where the scope bar is supposed to appear...in the titleView of the UIPopover? In the toolbar to the right of the search area? Where?

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  • How to get the value of a SELECT HtmlElement in C# webBrowser control

    - by AndrewW
    Hi, In a C# WebBrowser control, I have generated a SELECT HtmlElement with a number of OPTION elements using w.RenderBeginTag(HtmlTextWriterTag.Select). I need to get the value of the select when the user changes it, and so added an event handler in the WebBrowser DocumentCompleted event. private void webBrowser1_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { .... webBrowser1.Document.GetElementById("id_select_0").AttachEventHandler("onchange", new EventHandler(ddSelectedIndexChanged)); .... } protected void ddSelectedIndexChanged(object sender, EventArgs e) { .... } The event handler does get called, but the sender parameter is null and e is empty. Does anyone know how to overcome this problem? Andrew

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  • C Sharp -- PInvokeStackImbalance detected on a well documented function?

    - by Aaron Hammond
    Here is my code for a ClickMouse() function: [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern void mouse_event(long dwFlags, long dx, long dy, long cButtons, long dwExtraInfo); private const long MOUSEEVENTF_LEFTDOWN = 0x02; private const long MOUSEEVENTF_LEFTUP = 0x04; private const long MOUSEEVENTF_RIGHTDOWN = 0x08; private const long MOUSEEVENTF_RIGHTUP = 0x10; private void ClickMouse() { long X = Cursor.Position.X; long Y = Cursor.Position.Y; mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, X, Y, 0, 0); } For some reason, when my program comes to this code, it throws this error message: PInvokeStackImbalance was detected Message: A call to PInvoke function 'WindowsFormsApplication1!WindowsFormsApplication1.Form1::mouse_event' has unbalanced the stack. This is likely because the managed PInvoke signature does not match the unmanaged target signature. Check that the calling convention and parameters of the PInvoke signature match the target unmanaged signature. Please help?

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  • Android - ListView click HOWTO?

    - by teepusink
    Hi, How do I listen to click event on a ListView? This is what I have now ListView list = (ListView)findViewById(R.id.ListView01); ... list.setAdapter(adapter); When I do the following list.setOnItemSelectedListener(new AdapterView.OnItemSelectedListener() { public void onItemSelected(AdapterView parentView, View childView, int position, long id) { setDetail(position); } public void onNothingSelected(AdapterView parentView) { } }); That doesn't seem to do anything on click. And all those code live within a class that extends Activity. Thanks, Tee

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  • FileSystemWatcher Changed event is raised twice

    - by user214707
    I have an application where I am looking for a text file and if there are any changes made to the file I am using the onchanged eventhandler to handle the event. I am using the notifyfilters.Lastwritetime but still the event is getting fired twice.Here is the code. public void Initialize() { FileSystemWatcher _fileWatcher = new FileSystemWatcher(); _fileWatcher.Path = "C:\\Folder"; _fileWatcher.NotifyFilter = NotifyFilters.LastWrite; _fileWatcher.Filter = "Version.txt"; _fileWatcher.Changed += new FileSystemEventHandler(OnChanged); _fileWatcher.EnableRaisingEvents = true; } private void OnChanged(object source, FileSystemEventArgs e) { ....... } I my case the Onchanged is called twice when I change the text file version.txt and save it.Please help.

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  • Calling notifyDataSetChanged doesn't fire onContentChanged event of SimpleCursorAdapter

    - by Pentium10
    I have this scenario onResume of an activity: @Override protected void onResume() { if (adapter1!=null) adapter1.notifyDataSetChanged(); if (adapter2!=null) adapter2.notifyDataSetChanged(); if (adapter3!=null) adapter3.notifyDataSetChanged(); super.onResume(); } Adapter has been defined as: public class ListCursorAdapter extends SimpleCursorAdapter { Cursor c; /* (non-Javadoc) * @see android.widget.CursorAdapter#onContentChanged() */ @Override protected void onContentChanged() { // this is not called if (c!=null) c.requery(); super.onContentChanged(); } } And the onContentChanged event is not fired, although the onResume and the call to the adapter is issued. What is wrong?

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  • Why does NUnit ignore datapoints when using generics in a theory

    - by The Chairman
    I'm trying to make use of the TheoryAttribute, introduced in NUnit 2.5. Everything works fine as long as the arguments are of a defined type: [Datapoint] public double[,] Array2X2 = new double[,] { { 1, 0 }, { 0, 1 } }; [Theory] public void TestForArbitraryArray(double[,] array) { // ... } It does not work, when I use generics: [Datapoint] public double[,] Array2X2 = new double[,] { { 1, 0 }, { 0, 1 } }; [Theory] public void TestForArbitraryArray<T>(T[,] array) { // ... } NUnit gives a warning saying No arguments were provided. Why is that?

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  • Binding Contents of a ListBox to Selected Item from Another Listbox w/JSF & Managed Beans

    - by nieltown
    Hi there! I currently have a JSF application that uses two listboxes. The first, say ListBox1, contains a list of manufacturers; each option comes from the database (via a method getManufacturers in a class called QueryUtil), is populated dynamically, and its value is an integer ID. This part works so far. My goal is to populate a second listbox, say ListBox2, with a list of products sold by the manufacturer. This list of products will come from the database as well (products are linked to a manufacturer via a foreign key relationship, via a method getProducts in my QueryUtil class). How do I go about doing this? Please bear in mind that I've been working with JSF for under 24 hours; I'm willing to accept the fact that I'm missing something very rudimentary. Again, I've been able to populate the list of manufacturers just fine; unfortunately, adding the Products component gives me java.lang.IllegalArgumentException: argument type mismatch faces-config.xml <managed-bean> <managed-bean-name>ProductsBean</managed-bean-name> <managed-bean-class>com.nieltown.ProductsBean</managed-bean-class> <managed-bean-scope>request</managed-bean-scope> <managed-property> <property-name>manufacturers</property-name> <property-class>java.util.ArrayList</property-class> <value>#{manufacturers}</value> </managed-property> <managed-property> <property-name>selectedManufacturer</property-name> <property-class>java.lang.Integer</property-name> <value>#{selectedManufacturer}</value> </managed-property> <managed-property> <property-name>products</property-name> <property-class>java.util.ArrayList</property-class> <value>#{products}</value> </managed-property> <managed-property> <property-name>selectedProduct</property-name> <property-class>java.lang.Integer</property-name> <value>#{selectedProducts}</value> <managed-property> </managed-bean> com.nieltown.ProductsBean public class ProductsBean { private List<SelectItem> manufacturers; private List<SelectItem> products; private Integer selectedManufacturer; private Integer selectedProduct; public ProductsBean() {} public Integer getSelectedManufacturer(){ return selectedManufacturer; } public void setSelectedManufacturer(Integer m){ selectedManufacturer = m; } public Integer getSelectedProduct(){ return selectedProduct; } public void setSelectedProduct(Integer p){ selectedProduct = p; } public List<SelectItem> getManufacturers(){ if(manufacturers == null){ SelectItem option; plans = new ArrayList<SelectItem>(); QueryUtil qu = new QueryUtil(); Map<Integer, String> manufacturersMap = qu.getManufacturers(); for(Map.Entry<Integer, String> entry : manufacturersMap.entrySet()){ option = new SelectItem(entry.getKey(),entry.getValue()); manufacturers.add(option); } } return manufacturers; } public void setManufacturers(List<SelectItem> l){ manufacturers = l; } public List<SelectItem> getProducts(){ if(products == null){ SelectItem option; products = new ArrayList<SelectItem>(); if(selectedPlan != null){ PMTQueryUtil pqu = new PMTQueryUtil(); Map<Integer, String> productsMap = pqu.getProducts(); for(Map.Entry<Integer, String> entry : productsMap.entrySet()){ option = new SelectItem(entry.getKey(),entry.getValue()); products.add(option); } } } return products; } public void setProducts(List<SelectItem> l){ products = l; } } JSP fragment <h:selectOneListbox id="manufacturerList" value="#{ProductsBean.selectedManufacturer}" size="10"> <f:selectItems value="#{ProductsBean.manufacturers}" /> </h:selectOneListbox> <h:selectOneListbox id="productList" value="#{PendingPlansBean.selectedProduct}" size="10"> <f:selectItems binding="#{ProductsBean.products}" /> </h:selectOneListbox>

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  • SelectionChanged event binding in Silverlight+MVVM-Light

    - by Budda
    The handler of the "SelectionChanged" event of the ComboBox control has the following signature: void SelectionChangedMethod(object sender, SelectionChangedEventArgs e) How to bind to that property under Silverlight 4 and MVVM-Light to the corresponding method of the ViewModel object? As far as I know, I need to do something like this: public void Changed(Object obj, SelectionChangedEventArgs e) { // .... implement logic here } RelayCommand<Object, SelectionChangedEventArgs> _command; public ICommand ObjectSelectionChanged { get { if (_command == null) { _command = new RelayCommand<Object, SelectionChangedEventArgs>(Changed); } return _command; } } The problem is that RelayCommand class in the MVVM-Light framework doesn't support 2 generic parameters... Is there any solution or workaround for this case? How bind control event to the method with 2 parameters?

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  • Having trouble compiling with GDI+ (VC++ 2008)

    - by user146780
    I just simply include gdiplus.h and get all these errors: Warning 32 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Warning 38 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Warning 49 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Warning 55 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Warning 61 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2224 Warning 68 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Warning 74 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2310 Warning 82 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2321 Error 112 fatal error C1003: error count exceeds 100; stopping compilation c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 236 Error 1 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 74 Error 7 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 280 Error 8 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 280 Error 94 error C2761: '{ctor}' : member function redeclaration not allowed c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 195 Error 102 error C2761: '{ctor}' : member function redeclaration not allowed c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 212 Error 110 error C2761: '{ctor}' : member function redeclaration not allowed c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 231 Error 21 error C2535: 'Gdiplus::Metafile::Metafile(void)' : member function already defined or declared c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 813 Error 23 error C2535: 'Gdiplus::Metafile::Metafile(void)' : member function already defined or declared c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 820 Error 25 error C2535: 'Gdiplus::Metafile::Metafile(void)' : member function already defined or declared c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 829 Error 27 error C2535: 'Gdiplus::Metafile::Metafile(void)' : member function already defined or declared c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 923 Error 16 error C2535: 'Gdiplus::Image::Image(void)' : member function already defined or declared c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 471 Error 4 error C2470: 'IImageBytes' : looks like a function definition, but there is no parameter list; skipping apparent body c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 74 Error 89 error C2448: 'Gdiplus::Metafile::{ctor}' : function-style initializer appears to be a function definition c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 76 Error 97 error C2447: '{' : missing function header (old-style formal list?) c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 199 Error 105 error C2447: '{' : missing function header (old-style formal list?) c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 218 Error 2 error C2440: 'initializing' : cannot convert from 'const char [37]' to 'int' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 74 Error 72 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2310 Error 76 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2310 Error 80 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2321 Error 84 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2321 Error 92 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 195 Error 100 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 212 Error 108 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 231 Error 60 error C2275: 'Gdiplus::MetafileHeader' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2224 Error 67 error C2275: 'Gdiplus::GpMetafile' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Error 31 error C2275: 'Gdiplus::GpImage' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Error 37 error C2275: 'Gdiplus::GpImage' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Error 48 error C2275: 'Gdiplus::GpBitmap' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Error 54 error C2275: 'Gdiplus::GpBitmap' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Error 3 error C2146: syntax error : missing ';' before identifier 'IImageBytes' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 74 Error 6 error C2146: syntax error : missing ';' before identifier 'id' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 280 Error 73 error C2146: syntax error : missing ')' before identifier 'referenceHdc' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2310 Error 81 error C2146: syntax error : missing ')' before identifier 'referenceHdc' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2321 Error 93 error C2146: syntax error : missing ')' before identifier 'referenceHdc' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 195 Error 101 error C2146: syntax error : missing ')' before identifier 'referenceHdc' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 212 Error 109 error C2146: syntax error : missing ')' before identifier 'referenceHdc' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 231 Error 96 error C2143: syntax error : missing ';' before '{' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 199 Error 104 error C2143: syntax error : missing ';' before '{' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 218 Error 33 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Error 39 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Error 50 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Error 56 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Error 62 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2224 Error 69 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Error 75 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2310 Error 83 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2321 Error 29 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Error 35 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Error 46 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Error 52 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Error 58 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2222 Error 65 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Error 71 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2309 Error 79 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2320 Error 88 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 75 Error 91 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 194 Error 99 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 211 Error 107 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 230 Error 66 error C2065: 'metafile' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Error 28 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Error 34 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Error 45 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Error 51 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Error 57 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2222 Error 64 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Error 70 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2309 Error 78 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2320 Error 87 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 75 Error 90 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 194 Error 98 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 211 Error 106 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 230 Error 30 error C2065: 'image' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Error 36 error C2065: 'image' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Error 59 error C2065: 'header' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2224 Error 47 error C2065: 'bitmap' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Error 53 error C2065: 'bitmap' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Error 12 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 443 Error 13 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 444 Error 14 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 445 Error 15 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 453 Error 41 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1244 Error 42 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1247 Error 43 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1250 Error 44 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1262 Error 9 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 384 Error 10 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 395 Error 11 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 405 Error 17 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 505 Error 18 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 516 Error 19 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 758 Error 20 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 813 Error 22 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 820 Error 24 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 829 Error 26 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 855 Error 40 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1156 Error 63 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2242 Error 86 error C2061: syntax error : identifier 'byte' c:\program files\microsoft sdks\windows\v7.0\include\gdipluspath.h 133 Error 5 error C2059: syntax error : 'public' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 74 Error 77 error C2059: syntax error : ')' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2316 Error 85 error C2059: syntax error : ')' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2327 Error 95 error C2059: syntax error : ')' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 198 Error 103 error C2059: syntax error : ')' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 217 Error 111 error C2059: syntax error : ')' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 236 I tried updating my sdk to 7.0 but it did not help. I'm not even making any calls to the API. Thanks

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  • calling contextmenustrip programmatically c#

    - by jello
    I programmatically create a Picture Box in c# windows program. I assign it with a value for the Tag property. I would like to print out that tag number programmatically, just for test purposes. so I try this: private void Form1_Load(object sender, EventArgs e) { pic.ContextMenuStrip = contextMenuStrip1; pic.ContextMenuStrip.Click += new EventHandler(this.MyPicHandler); } void MyPicHandler(object sender, EventArgs e) { PictureBox pic = sender as PictureBox; MessageBox.Show(pic.Tag.ToString()); } But when I right-click on the picture, and click on the menu item, it gives me an exception. "A NullReferenceException was unhandled" "Object reference not set to an instance of an object.". anyone's got an idea what's going on?

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  • C# - Pass by value & Pass by Reference

    - by Lijo
    Hi Team, Could you please explain the following behavior of C# Class. I expect the classResult as "Class Lijo"; but actual value is “Changed”. We’re making a copy of the reference. Though the copy is pointing to the same address, the method receiving the argument cannot change original. Still why the value gets changed ? public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { Person p = new Person(); p.Name = "Class Lijo"; Utilityclass.TestMethod(p); string classResult = p.Name; Response.Write(classResult); } } public class Utilityclass { public static void TestMethod(Person k) { k.Name = "Changed"; } } public class Person { private string name; public string Name { get { return name; } set { name = value; } } } Thanks Lijo

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  • Android "Trying to use recycled bitmap" error?

    - by Mike
    Hi all, I am running into a problem with bitmaps on an Android application I am working on. What is suppose to happen is that the application downloads images from a website, saves them to the device, loads them into memory as bitmaps into an arraylist, and displays them to the user. This all works fine when the application is first started. However, I have added a refresh option for the user where the images are deleted, and the process outlined above starts all over. My problem: By using the refresh option the old images were still in memory and I would quickly get OutOfMemoryErrors. Thus, if the images are being refreshed, I had it run through the arraylist and recycle the old images. However, when the application goes to load the new images into the arraylist, it crashes with a "Trying to use recycled bitmap" error. As far as I understand it, recycling a bitmap destroys the bitmap and frees up its memory for other objects. If I want to use the bitmap again, it has to be reinitialized. I believe that I am doing this when the new files are loaded into the arraylist, but something is still wrong. Any help is greatly appreciated as this is very frustrating. The problem code is below. Thank you! public void fillUI(final int refresh) { // Recycle the images to avoid memory leaks if(refresh==1) { for(int x=0; x<images.size(); x++) images.get(x).recycle(); images.clear(); selImage=-1; // Reset the selected image variable } final ProgressDialog progressDialog = ProgressDialog.show(this, null, this.getString(R.string.loadingImages)); // Create the array with the image bitmaps in it new Thread(new Runnable() { public void run() { Looper.prepare(); File[] fileList = new File("/data/data/[package name]/files/").listFiles(); if(fileList!=null) { for(int x=0; x<fileList.length; x++) { try { images.add(BitmapFactory.decodeFile("/data/data/[package name]/files/" + fileList[x].getName())); } catch (OutOfMemoryError ome) { Log.i(LOG_FILE, "out of memory again :("); } } Collections.reverse(images); } fillUiHandler.sendEmptyMessage(0); } }).start(); fillUiHandler = new Handler() { public void handleMessage(Message msg) { progressDialog.dismiss(); } }; }

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  • Transparent View with Android

    - by victorusmo
    Hi everybody, I try to have a bitmap moving over my android application. I m be able to have my bitmap behind my text view, but not over them. public void onCreate(Bundle savedInstanceState) ... // ll is a FrameLayout ll.addView(text1); ll.addView(text2); ll.addView(new Panel(this),200,400); my Panel class is defined like this : class Panel extends SurfaceView ...... @Override public void onDraw(Canvas canvas) { canvas.drawColor(0, PorterDuff.Mode.CLEAR); Bitmap bitmap; GraphicObject.Coordinates coords; for (GraphicObject graphic : _graphics) { bitmap = graphic.getGraphic(); coords = graphic.getCoordinates(); canvas.drawBitmap(bitmap, coords.getX(), coords.getY(), null); } } Can you help me ? How Can i Draw a transparent bitmap over my views of my application Thanks a lot, Cheers, Victor

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  • Can I force JAXB not to convert " into &quot;, for example, when marshalling to XML?

    - by Elliot
    I have an Object that is being marshalled to XML using JAXB. One element contains a String that includes quotes ("). The resulting XML has &quot; where the " existed. Even though this is normally preferred, I need my output to match a legacy system. How do I force JAXB to NOT convert the HTML entities? -- Thank you for the replies. However, I never see the handler escape() called. Can you take a look and see what I'm doing wrong? Thanks! package org.dc.model; import java.io.IOException; import java.io.Writer; import javax.xml.bind.JAXBContext; import javax.xml.bind.JAXBException; import javax.xml.bind.Marshaller; import org.dc.generated.Shiporder; import com.sun.xml.internal.bind.marshaller.CharacterEscapeHandler; public class PleaseWork { public void prettyPlease() throws JAXBException { Shiporder shipOrder = new Shiporder(); shipOrder.setOrderid("Order's ID"); shipOrder.setOrderperson("The woman said, \"How ya doin & stuff?\""); JAXBContext context = JAXBContext.newInstance("org.dc.generated"); Marshaller marshaller = context.createMarshaller(); marshaller.setProperty(Marshaller.JAXB_FORMATTED_OUTPUT, Boolean.TRUE); marshaller.setProperty(CharacterEscapeHandler.class.getName(), new CharacterEscapeHandler() { @Override public void escape(char[] ch, int start, int length, boolean isAttVal, Writer out) throws IOException { out.write("Called escape for characters = " + ch.toString()); } }); marshaller.marshal(shipOrder, System.out); } public static void main(String[] args) throws Exception { new PleaseWork().prettyPlease(); } } -- The output is this: <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <shiporder orderid="Order's ID"> <orderperson>The woman said, &quot;How ya doin &amp; stuff?&quot;</orderperson> </shiporder> and as you can see, the callback is never displayed. (Once I get the callback being called, I'll worry about having it actually do what I want.) --

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  • SendMessage vs. WndProc

    - by Poma
    I'm trying to extend TextBox control to add watermarking functionality. The example I've found on CodeProject is using imported SendMessage function. [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = false)] static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, uint wParam, [MarshalAs(UnmanagedType.LPWStr)] string lParam); void SetWatermark() { SendMessage(this.Handle, 0x1501, 0, "Sample"); } I'm wondering why not use protected WndProc instead void SetWatermark() { var m =new Message() { HWnd = this.Handle, Msg = 0x1501, WParam = (IntPtr)0, LParam = Marshal.StringToHGlobalUni("Sample") }; WndProc(ref m); } Both seem to work fine. Almost all examples I've seen on internet use SendMessagefunction. Why is that? Isn't WndProc function designed to replace SendMessage? P.S. I don't know right to convert string to IntPtr and found that Marshal.StringToHGlobalUni works ok. Is it right function to do this?

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  • Getting started with zxing on android

    - by amitlicht
    Hi I'm trying to add zxing to my project (add a button which calls the scanner upon press). I found this: http://groups.google.com/group/android-developers/browse_thread/thread/788eb52a765c28b5 and of course the zxing homesite: http://code.google.com/p/zxing/, but still couldn't figure out what to include in the project classpath to make it all work! as for now, I copied the classes in the first link to my project (with some package name changes), and it runs but crashes after pressing the button and trying to install the barcode scanner. some code: private void setScanButton(){ Button scan = (Button) findViewById(R.id.MainPageScanButton); scan.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { IntentIntegrator.initiateScan(MyActivity.this); } }); } resulting error (from logcat): 06-13 15:26:01.540: ERROR/AndroidRuntime(1423): Uncaught handler: thread main exiting due to uncaught exception 06-13 15:26:01.560: ERROR/AndroidRuntime(1423): android.content.ActivityNotFoundException: No Activity found to handle Intent { act=android.intent.action.VIEW dat=market://search?q=pname:com.google.zxing.client.android } Ideas?

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  • Interfacing Android Nexus One with Arduino + BlueSmirf

    - by efgomez
    I'm a bit new to all of this, so bear with me - I'd really appreciate your help. I am trying to link the Android Nexus One with an arduino (Duemilanove) that is connected to a BlueSmirf. I have a program that is simply outputting the string "Hello Bluetooth" to whatever device the BlueSmirf is connected to. Here is the Arduino program: void setup(){ Serial.begin(115200); int i; } void loop(){Serial.print("Hello Bluetooth!"); delay(1000); } One my computer BT terminal I can see the message and connect no problem. The trouble is with my android code. I can connect to the device with android, but when I look at the log it is not displaying "Hello Bluetooth". Here is the debug log: 04-09 16:27:49.022: ERROR/BTArduino(17288): FireFly-2583 connected 04-09 16:27:49.022: ERROR/BTArduino(17288): STARTING TO CONNECT THE SOCKET 04-09 16:27:55.705: ERROR/BTArduino(17288): Received: 16 04-09 16:27:56.702: ERROR/BTArduino(17288): Received: 1 04-09 16:27:56.712: ERROR/BTArduino(17288): Received: 15 04-09 16:27:57.702: ERROR/BTArduino(17288): Received: 1 04-09 16:27:57.702: ERROR/BTArduino(17288): Received: 15 04-09 16:27:58.704: ERROR/BTArduino(17288): Received: 1 04-09 16:27:58.704: ERROR/BTArduino(17288): Received: 15 ect... Here is the code, I'm trying to put only the relative code but if you need more please let me know: private class ConnectThread extends Thread { private final BluetoothSocket mySocket; private final BluetoothDevice myDevice; public ConnectThread(BluetoothDevice device) { myDevice = device; BluetoothSocket tmp = null; try { tmp = device.createRfcommSocketToServiceRecord(MY_UUID); } catch (IOException e) { Log.e(TAG, "CONNECTION IN THREAD DIDNT WORK"); } mySocket = tmp; } public void run() { Log.e(TAG, "STARTING TO CONNECT THE SOCKET"); InputStream inStream = null; boolean run = false; //...More Connection code here... The more relative code is here: byte[] buffer = new byte[1024]; int bytes; // handle Connection try { inStream = mySocket.getInputStream(); while (run) { try { bytes = inStream.read(buffer); Log.e(TAG, "Received: " + bytes); } catch (IOException e3) { Log.e(TAG, "disconnected"); } } I am reading bytes = inStream.read(buffer). I know bytes is an integer, so I tried sending integers over bluetooth because "bytes" was an integer but it still didn't make sense. It almost appears that is sending incorrect baud rate. Could this be true? Any help would be appreciated. Thank you very much.

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  • CUDA: cudaMemcpy only works in emulation mode.

    - by Jason
    I am just starting to learn how to use CUDA. I am trying to run some simple example code: float *ah, *bh, *ad, *bd; ah = (float *)malloc(sizeof(float)*4); bh = (float *)malloc(sizeof(float)*4); cudaMalloc((void **) &ad, sizeof(float)*4); cudaMalloc((void **) &bd, sizeof(float)*4); ... initialize ah ... /* copy array on device */ cudaMemcpy(ad,ah,sizeof(float)*N,cudaMemcpyHostToDevice); cudaMemcpy(bd,ad,sizeof(float)*N,cudaMemcpyDeviceToDevice); cudaMemcpy(bh,bd,sizeof(float)*N,cudaMemcpyDeviceToHost); When I run in emulation mode (nvcc -deviceemu) it runs fine (and actually copies the array). But when I run it in regular mode, it runs w/o error, but never copies the data. It's as if the cudaMemcpy lines are just ignored. What am I doing wrong? Thank you very much, Jason

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  • How to write onclick event for ListView in Android?

    - by Srikanth Naidu
    Hi i have the listview the sixitems in it, but when i call alet function on event it doesnt work ? let me know how to write a function on item event on click? public class PhotoListView extends ListActivity { String[] listItems = {"HeadShot", "BodyShot ", "ExtraShot", "Video Take1", "Video Take2", "Video Take3", }; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); setListAdapter(new ArrayAdapter(this,android.R.layout.simple_list_item_1, listItems)); } OnListclick ListView Shot = getListView(); protected void onListItemClick(View view) { if(view == Shot){ AlertDialog.Builder alertbox = new AlertDialog.Builder(this); // set the message to display alertbox.setMessage("Please Get Ready"); }

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