Search Results

Search found 5873 results on 235 pages for 'raster graphics'.

Page 214/235 | < Previous Page | 210 211 212 213 214 215 216 217 218 219 220 221  | Next Page >

  • Are there any decent free JAVA data plotting libraries out there?

    - by Kurt W. Leucht
    On a recent JAVA project, we needed a free JAVA based real-time data plotting utility. After much searching, we found this tool called the Scientific Graphics Toolkit or SGT from NOAA. It seemed pretty robust, but we found out that it wasn't terribly configurable. Or at least not configurable enough to meet our needs. We ended up digging very deeply into the JAVA code and reverse engineering the code and changing it all around to make the plot tool look and act the way we wanted it to look and act. Of course, this killed any chance for future upgrades from NOAA. So what free or cheap JAVA based data plotting tools or libraries do you use? Followup: Thanks for the JFreeChart suggestions. I checked out their website and it looks like a very nice data charting and plotting utility. I should have made it clear in my original question that I was looking specifically to plot real-time data. I corrected my question above to make that point clear. It appears that JFreeChart support for live data is marginal at best, though. Any other suggestions out there?

    Read the article

  • Programmatic skins in Flex

    - by Flexer
    Hi, I am having 2 problems creating programmatic skin for Canvas. First problem: I would like to have background with rounded corners and I am using GraphicsUtil.drawRoundRectComplex in order to have round corners for only the upper two corners. The problem is that drawRoundRectComplex takes for each corner one single parameter - the corner radius. However my scaleX and scaleY factors are different and in fact the corners are not properly rounded because I either can set the radius using scaleX or scaleY. Graphics.drawRoundRect is better because it takes two parameters for the corners - elipse width and height and then you could apply both scale factors but it doesn't allow me to specify different radius for different corners. I am looking for an idea how to use GraphicsUtil.drawRoundRectComplex when scaleX and scaleY are different. Second problem: Even though I set my programmatic skin through style - < the skin's updateDisplayList gets executed only once and after that somehow "backgroundImage" style gets "undefined" and my programmatic skin is not associated anymore to the Canvas instance. As a workaround I am setting on each resize event "backgroundImage" style again but this is ugly. What could cause such "silent" resetting of the "backgroundImage" style to undefined? Thanks!

    Read the article

  • .NET OwnerDraw ComboBox: Vista/7 themed DropDownList

    - by Stijn
    I'm working on a custom ComboBox for a project, and have the basic painting working. One of the remaining things to do is make it look like the default ComboBox in Vista and 7, when the DropDownStyle is set to DropDownList (looks like a button instead of a regular ComboBox). I read much about VisualStyleRenderer, read ComboBox.cs and ComboBoxRenderer.cs, and tried to get it working. It works in the sense of, it does something. It just doesn't do what it's supposed to do. I also found an article about Vista themed Owner-Drawn Buttons, but it is in C++ (which would be a challenge on its own for me) and it seems like an awful lot of code. If anyone could supply either VB or C# code, that would be great. Below is my current code. Public Sub New() DrawMode = Windows.Forms.DrawMode.OwnerDrawFixed ItemHeight *= 2 DropDownStyle = ComboBoxStyle.DropDownList End Sub Protected Overrides Sub OnDrawItem(ByVal e As System.Windows.Forms.DrawItemEventArgs) If e.Index = -1 Then Return End If If Not (e.State = DrawItemState.Selected) Then e.DrawBackground() End If Dim brsh As Brush If (e.State And DrawItemState.Focus) = DrawItemState.Focus And (e.State And DrawItemState.Selected) = DrawItemState.Selected Then brsh = SystemBrushes.HighlightText Else brsh = SystemBrushes.ControlText End If e.DrawFocusRectangle() e.Graphics.DrawString(Items(e.Index), e.Font, brsh, e.Bounds) End Sub

    Read the article

  • Background image in a JFrame.

    - by thepandaatemyface
    Hi, This question has been asked a lot but everywhere the answers fall short. I can get a JFrame to display a background image just fine by extending JPanel and overriding paintComponent, like so: class BackgroundPanel extends JPanel { private ImageIcon imageIcon; public BackgroundPanel() { this.imageIcon = Icons.getIcon("foo"); } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); g.drawImage(imageIcon.getImage(), 0,0,imageIcon.getIconWidth(),imageIcon.getIconHeight(),this); } } But now, how do you add a component on top of that background? When I go JFrame w = new JFrame() ; Container cp = w.getContentPane(); cp.setLayout(null); BackgroundPanel bg = new BackgroundPanel(); cp.add(bg); JPanel b = new JPanel(); b.setSize(new Dimension(30, 40)); b.setBackground(Color.red); cp.add(b); w.pack() w.setVisible(true) It shows the little red square (or any other component) and not the background, but when I remove cp.setLayout(null);, the background shows up but not my other component. I'm guessing this has something to do with the paintComponent not being called by the null LayoutManager, but I'm not at all familiar with how LayoutManagers work (this is a project for college and the assignment specifically says not to use a LayoutManager) When i make the image the background has to display null (and so, transparant (??)) the red square shows up so it might be that the background is actually above my other components) Does anyone anyone have any ideas? Thanks

    Read the article

  • Implementing a customized drawable in Android

    - by Girish
    Hi , I was trying to get hold of 2D graphics in Android. As a example i want to implement a custom drawable and show it in my Activity I have defined a customized drawable by extending from Android drawable as mentioned below myDrawable extends Drawable { private static final String TAG = myDrawable.class.getSimpleName(); private ColorFilter cf; @Override public void draw(Canvas canvas) { //First you define a colour for the outline of your rectangle Paint rectanglePaint = new Paint(); rectanglePaint.setARGB(255, 255, 0, 0); rectanglePaint.setStrokeWidth(2); rectanglePaint.setStyle(Style.FILL); //Then create yourself a Rectangle RectF rectangle = new RectF(15.0f, 50.0f, 55.0f, 75.0f); //in pixels Log.d(TAG,"On Draw method"); // TODO Auto-generated method stub Paint paintHandl = new Paint(); // paintHandl.setColor(0xaabbcc); paintHandl.setARGB(125, 234, 213, 34 ); RectF rectObj = new RectF(5,5,25,25); canvas.drawRoundRect(rectangle, 0.5f, 0.5f, rectanglePaint); } @Override public int getOpacity() { // TODO Auto-generated method stub return 100; } @Override public void setAlpha(int alpha) { // TODO Auto-generated method stub } @Override public void setColorFilter(ColorFilter cf) { // TODO Auto-generated method stub this.cf = cf; } } I am trying to get this displayed in my activity, as shown below public class custDrawable extends Activity { /** Called when the activity is first created. */ LinearLayout layObj = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); layObj = (LinearLayout) findViewById(R.id.parentLay); ImageView imageView = (ImageView) findViewById(R.id.icon2); myDrawable myDrawObj = new myDrawable(); imageView.setImageDrawable(myDrawObj); imageView.invalidate(); // layObj.addView(myDrawObj, params); } } But when i run the app i see no rectangle on the activity, can anyone help me out? Where am i going wrong?

    Read the article

  • XNA Reach profile with VMWare - Vertex Buffers not working?

    - by Nektarios
    Running XNA app, using Reach profile, in VMWare Fusion host OS Mac OSX, VM is Windows XP SP 3 (my dual-boot OS). Running on MacBook Pro w/NVidia 320M graphics card When I am booted in to XP natively, my code works. The code is drawing cubes that are set up using vertex buffers When another friend runs this same code on Windows 7, it also works for him just fine When I am running my code in the VM, it doesn't work. I have billboarding sprites running in a shader program and this part displays fine. I get no crashing or errors, the geometry just doesn't appear. I tried Debug and Release. This is very basic operation so I'm thinking VMWare isn't the problem, but it's my code.... My init code: var vertexArray = verts.ToArray(); var indexArray = indices.ToArray(); indexBuffer = new IndexBuffer(GraphicsDevice, typeof(Int16), indexArray.Length, BufferUsage.WriteOnly); indexBuffer.SetData(indexArray); vertexBuffer = new VertexBuffer(GraphicsDevice, typeof(VertexPositionColor), vertexArray.Length, BufferUsage.WriteOnly); vertexBuffer.SetData(vertexArray); My Draw code: // problem isn't here, tried no cull GraphicsDevice.RasterizerState = RasterizerState.CullClockwise; GraphicsDevice.BlendState = BlendState.AlphaBlend; GraphicsDevice.DepthStencilState = new DepthStencilState() { DepthBufferEnable = true }; // Update View and Projection TileEffect.View = ((Game1)Game).Camera.View; TileEffect.Projection = ((Game1)Game).Camera.Projection; TileEffect.CurrentTechnique.Passes[0].Apply(); GraphicsDevice.SetVertexBuffer(vertexBuffer); GraphicsDevice.Indices = indexBuffer; GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, indices.Count, 0, indices.Count / 3); For LoadContent: TileEffect = new BasicEffect(GraphicsDevice) { World = Matrix.Identity, View = ((Game1)Game).Camera.View, Projection = ((Game1)Game).Camera.Projection, VertexColorEnabled = true };

    Read the article

  • Creating a UIImage from a rotated UIImageView...

    - by Magic Bullet Dave
    I have a UIImageView with an image in it. I have rotated the image prior to display by setting the transform property of the UIImageView to CGAffineTransformMakeRotation(angle) where angle is the angle in radians. I want to be able to create another UIImage that corresponds to the rotated version that I can see in my view. I am almost there, by rotating the image context I get a rotated image: - (UIImage *) rotatedImageFromImageView: (UIImageView *) imageView { UIImage *rotatedImage; // Get image width, height of the bonuding rectangle CGRect boundingRect = [self getBoundingRectAfterRotation: imageView.bounds byAngle:angle]; // Create a graphics context the size of the boundinf rectangle UIGraphicsBeginImageContext(boundingRect.size); CGContextRef context = UIGraphicsGetCurrentContext(); // Rotate and translate the context CGAffineTransform ourTransform = CGAffineTransformIdentity; ourTransform = CGAffineTransformConcat(ourTransform, CGAffineTransformMakeRotation(angle)); CGContextConcatCTM(context, ourTransform); // Draw the image into the context CGContextDrawImage(context, CGRectMake(0, 0, imageView.image.size.width, imageView.image.size.height), imageView.image.CGImage); // Get an image from the context rotatedImage = [UIImage imageWithCGImage: CGBitmapContextCreateImage(context)]; // Clean up UIGraphicsEndImageContext(); return rotatedImage; } However the image is not rotated about its centre. I have tried all kinds of transforms concatenated with my rotate to get it to rotate around the centre but to no avail. Am I missing a trick? Is this even possible since I am rotating the context not the image? Getting desperate to make this work now, so any help would be appreciated. Dave

    Read the article

  • R: dev.copy2pdf, multiple graphic devices to a single file, how to append to file?

    - by Timtico
    Hi everybody, I have a script that makes barplots, and opens a new window when 6 barplots have been written to the screen and keeps opening new graphic devices whenever necessary. Depending on the input, this leaves me with a potential large number of openened windows (graphic devices) which I would like to write to a single PDF file. Considering my Perl background, I decided to iterate over the different graphics devices, printing them out one by one. I would like to keep appending to a single PDF file, but I do not know how to do this, or if this is even possible. I would like to avoid looping in R. :) The code I use: for (i in 1:length(dev.list()) { dev.set(which = dev.list()[i] dev.copy2pdf(device = quartz, file = "/Users/Tim/Desktop/R/Filename.pdf") } However, this is not working as it will overwrite the file each time. Now is there an append function in R, like there is in Perl. Which allows me to keep adding pages to the existing pdf file? Or is there a way to contain the information in a graphic window to a object, and keep adding new graphic devices to this object and finally print the whole thing to a file? Other possible solutions I thought about: writing different pdf files, combining them after creation (perhaps even possible in R, with the right libraries installed?) copying the information in all different windows to one big graphic device and then print this to a pdf file.

    Read the article

  • Flex 4 vs JavaScript Options (Cappuccino, JQuery, etc.)

    - by user320681
    Rehashing an older post: http://stackoverflow.com/questions/1570070/jquery-vs-flex-choosing-a-platform-for-saas We are preparing to develop an application that is exceptionally dynamic and interactive. It's particularly heavy on the graphics side. We are 85% convinced that Adobe Flash built atop Flex is the right path to take, however Cappuccino is quite nice and seems as though it may be able to nearly fit the bill. The only pause we have right now is portability for the iPhone. With the lack of blessings from Apple we will most certainly have to create a 2nd interface for the iPhone for the site, however... Having two interfaces may not be bad as it will likely have to be custom anyway to take advantage of the differences that it affords. Any further thoughts or reevaluations of points enumerated in the noted article? Further, Flex 4 adds a lot of strength to the position mentioned previously regarding UI development. Fx4 is very nice vs Fx3 and shaves 90% from the development time when coupled with Flash Catalyst, which is not really always fully appropriate, but with some round trip tricks it seems as though it can cut through things rather well... Please do advise and many thanks.

    Read the article

  • What's are the best readings to start using WPF instead of WinForms?

    - by Ivan
    Keeping in mind what CannibalSmith once said - "All the answers are saying "WPF is different". That's a huge understatement. You not only have to learn lots of new stuff - you must forget everything you've learned from Forms. It's a completely new way of doing UI." .. and having many years of experience with visual Windows desktop applications development (VB6, Borland C++ Builder VCL, WinForms) (which is hard to forget), how do I quickly move to developing to say well-formed WPF applications with Visual Studio? I don't need boozy-woozy graphics to give my app look and feel of a Hollywood blockbuster or a million dollar pyjamas. I always loved tidiness of standard Windows common controls and UI design guidelines, end even more I enjoyed them under Vista Glass Aero Graphite sauce. I am perfectly satisfied with WinForms but I want to my applications to be built of the most efficient and up-to-date standard technologies and architectured according to the most efficient and flexible patterns of today and tomorrow, leveraging interface-based integration and functionality reuse and to take all advantages of modern hardware and APIs to maximize performance, usability, reliability, maintainability, extensibility, etc. I very much like the idea of separating view, logic and data, letting a view to take all advantages of the platform (may it run as a web browser applet on a thin client or as a desktop application on a PC with a latest GPU), letting logic be reused, parallelized and seamlessly evolve, storing data in a well structured format in a right place. But... while moving from VB6 to Borland C++ Builder was very easy (no books/tutorials needed to turn it on and start working) (assuming I already knew C++), moving from BCB to WinForms was the same seamless, it does not seem any obvious to me how to do with WPF. So how do I best convert myself from a WinForms developer into a right-way thinking and doing WPF developer?

    Read the article

  • page wide bread crumb bar as at apple.com/store

    - by punkish
    I want to build a (don't know what to call it other than) bread crumb bar at the top of the page, kinda like at http://store.apple.com/us/browse/home/shop_mac/software, y'know, at the top of the page, the horizontal, light grey bar that looks like so [home icon] | Shop Mac | Mac Software Help | Account | Cart Actually, I've got that bar working, with a curved, square left edge, the intermediate chevrons, and the curved, square right edge. So, my bar looks like so [ Home > Foo > Bar > Baz ] I have little graphics fragments that make up the [ and the and the ] and the middle parts. The only problem is, I want the right edge to be at the right edge of my page. So, the above bar should look like so [ Home > Foo > Bar > Baz ] I want to have a variable number of entries in my bread crumb bar... so, I could have "Home, Foo, Bar, Baz" or I could have "Home, Foo" or "Home, Foo, Bar, Baz, Qux" and so on. In other words, I want the right edge of my bar to be dynamically long enough to extend to the edge of my web page. Suggestions?

    Read the article

  • How do I use an SWT Control to render the content of an SWT/JFace table?

    - by jastram
    I have a JFace TableViewer with an SWT Table, and I would like to custom render the content of some cells. I would like to use an SWT Control to render the cell content. I would prefer to have only one instance of the Control doing the rendering, but if I have to instantiate one for each row, that would be acceptable. Next, the solution MUST be compatible with the ContentProvider/LabelProvider approach (I am using EMF). This means that I cannot use the solution described in Sniplet 126 (http://dev.eclipse.org/viewcvs/index.cgi/org.eclipse.swt.snippets). Next, I though about using custom drawing. But here the catch is, that I have to send individual drawing operations to the graphics context. I was trying to have the Control render the content for me by calling redraw() or print(GC) upon SWT.PaintItem, but that just lead to uncontrollable flickering. At this point, my best guess is to use SWT.PaintItem to do the drawing. This will result in duplicate code, as I already have a Control that can render the content the way I'd like it. I'd like to prevent this redundancy. Any help is appreciated!

    Read the article

  • Android: How to get a custom view to redraw partially?

    - by Peterdk
    I have a custom view that fills my entire screen. (A piano keyboard) When a user touches the key, it would cause a invalidate() to be called and the whole keyboard gets redrawn to show the new state with a touched key. Currently the view is very simple, but I plan to add a bit more nice graphics. Since the whole keyboard is dynamically rendered this would make redrawing the entire keyboard more expensive. So I thought, let's look into partial redrawing. Now I call invalidate(Rect dirty) with the correct dirty region. I set my onDraw(Canvas canvas) method to only draw the keys in the dirty region if I do indeed want a partial redraw. This results in those keys being drawn, but the rest of the keyboard is totally black/not drawn at all. Am I wrong in expecting that calling invalidate(Rect dirty) would "cache" the current canvas, and only "allows" drawing in the dirty region? Is there any way I can achieve what I want? (A way to "cache" the canvas and only redraw the dirty area?"

    Read the article

  • NullPointerException when installing the Android SDK on Mac OS X

    - by Feanor
    I'm installing the Android SDK on Mac OS X. Following the instructions on the Android Development site, I've downloaded the SDK and modified my .bash_profile to include the path. The next step is to use the Android SDK and AVD Manager to actually download the platforms. However, when I use the Manager to install the platforms, I get the following error in the Terminal. I've looked around for similar problems in the Eclipse and Android forums and haven't found anything yet. Is something else damaged in the environment and needs to be repaired? Any recommendations on where I should look? java.lang.NullPointerException at org.eclipse.swt.graphics.Device.getFontList(Unknown Source) at org.eclipse.jface.resource.FontRegistry.filterData(FontRegistry.java:456) at org.eclipse.jface.resource.FontRegistry.createFont(FontRegistry.java:490) at org.eclipse.jface.resource.FontRegistry.defaultFontRecord(FontRegistry.java:551) at org.eclipse.jface.resource.FontRegistry.defaultFontData(FontRegistry.java:563) at org.eclipse.jface.resource.FontRegistry.getFontData(FontRegistry.java:579) at org.eclipse.jface.dialogs.Dialog.dialogFontIsDefault(Dialog.java:1077) at org.eclipse.jface.dialogs.Dialog.applyDialogFont(Dialog.java:998) at org.eclipse.jface.dialogs.Dialog.createContents(Dialog.java:756) at org.eclipse.jface.window.Window.create(Window.java:431) at org.eclipse.jface.dialogs.Dialog.create(Dialog.java:1089) at com.android.sdkuilib.internal.repository.UpdateChooserDialog.create(UpdateChooserDialog.java:280) at org.eclipse.jface.window.Window.open(Window.java:790) at com.android.sdkuilib.internal.repository.UpdaterData.updateOrInstallAll(UpdaterData.java:502) at com.android.sdkuilib.internal.repository.RemotePackagesPage.onInstallSelectedArchives(RemotePackagesPage.java:323) at com.android.sdkuilib.internal.repository.RemotePackagesPage.access$600(RemotePackagesPage.java:54) at com.android.sdkuilib.internal.repository.RemotePackagesPage$7.widgetSelected(RemotePackagesPage.java:168) at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source) at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Display.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Widget.notifyListeners(Unknown Source) at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source) at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source) at com.android.sdkuilib.internal.repository.UpdaterWindowImpl.open(UpdaterWindowImpl.java:104) at com.android.sdkuilib.repository.UpdaterWindow.open(UpdaterWindow.java:110) at com.android.sdkmanager.Main.showMainWindow(Main.java:281) at com.android.sdkmanager.Main.doAction(Main.java:247) at com.android.sdkmanager.Main.run(Main.java:92) at com.android.sdkmanager.Main.main(Main.java:81) logout

    Read the article

  • JQuery UI Autocomplete showing as bullets

    - by awshepard
    The JQuery UI Demo page for autocomplete (link) has a nice looking search box and drop down with nice colors and highlights and such. When I implement it for myself, I end up with a bulleted list. How do I get my drop down of suggestions to look like theirs? A few notes/code fragments: I'm working in .NET land, so I'm using the <asp:ScriptManager> tag with <asp:ScriptReference>s inside it to get the hosted jquery.min.js (1.4.2) and jquery-ui.min.js (1.8.1) files from Google. My input box is fairly simple: <div class='ui-widget'> <label for="terms">Term: </label> <input id="terms" class="ui-autocomplete-input"> </div> My autocomplete looks like: $(""#terms"").autocomplete({source:""GetAttributesJSON.aspx"",minLength:2}); I get the correct data back, so that's not the issue. I just want fancy graphics. Any thoughts would be much appreciated.

    Read the article

  • Learning about the low level

    - by Anoners
    I'm interested in learning more about the PC from a lower (machine) level. I graduated from a school which taught us concepts using the Java language which abstracted out that level almost completely. As a result I only learned a bit from the one required assembly language course. In order to cram in ASM and quite a few details about architecture, it was hard to get a very deep picture of what is going on there. At work I focus on unix socket programming in C, so i'm much closer to the hardware now, but I feel I should learn a bit more about what streams really are, how memory management and paging works, what goes on when you call "paint()" on a graphics buffer, etc. I missed out on a lot of this and i'm looking for a good resource to get me started. I've heard a lot about the "Pink Book" by Peter Norton (Programmer's Guide to the IBM PC, Programmer's Guide to inside the PC, etc). It seems like this is on the right track, however the original is quite out dated and the newer ones have had conflicting reviews, with many people saying to stay away from it. I'm not sure what the SO crowd thinks about this book or if they have some suggestions for similar books, online resources, etc that may be good primers for this sort of thing. Any suggestions would be appreciated.

    Read the article

  • jquery wait till large document is loaded

    - by Martijn
    In my web application I call a document can be huge. This document is loaded into an iframe. I have a title, buttons and the text which all depends on this document. The text is from the large document and is displayed in the iframe. I'd like to show an animated gif while the document is loading on 3 places (1: document title, 2: document buttons, 3: document text, the iframe) I've tried the onload event on the Iframe, but this doesn't give the me the desired effect. Here's my code that loads the document: function loadDocument(id, doc) { $("#DocumentContent").show(); $("#ButtonBox").show(); // Clear dynamic menu items $("#DynamicMenuContent").html(""); $("#PageContent").html(""); // Load document in frame $("#iframeDocument").attr("src", 'ViewDoc.aspx?id=' + id + '&doc=' + doc + ''); // $("#iframeDocument").attr("src", "Graphics/loader.gif"); // Load menu items $.ajax({ url: "ShowButtons.aspx?id=" + id + "&doc=" + doc, success: function(data) { $("#DynamicMenuContent").html(data) }, error: function(xhr, err, e) { alert("error: " + err) } }); // Set document title $("#documentTitle").load("GetDocumentInfo.aspx?p=title"); } My questions, how can I display a loader gif while the document is loaded? And remove the gif when the document is ready?

    Read the article

  • glitchy stuttery iphone game loop

    - by Adam
    This is a problem I've been trying to solve for a few days now, and I've looked at the various solutions on stackoverflow and nothing has really seemed to work for me. I'm making an iPhone game with OpenGLES graphics and accelerometer input, at this point it's very simple, but the rendering is already pretty bad... it stutters and seems to jump back or forward in time. It doesn't happen a lot, but it happens enough to be a problem. I mean, who wants to play a game where a bullet gets magically transported into the player, and then it's game over? No one. I've tried using NSTimer for the game loop, I've tried using a separate thread (with a frame rate and continuously) I've tried using different frame rates, from 30FPS to 60FPS (It seems to have a max frame rate around 45FPS, but no problems at 30FPS) I've tried using timeIntervalSince1970 and CFGetAbsoluteTime to measure loop time, with no noticeable diffence Anyone have any ideas on what is the best way to get this looking better? One of the posts I've read suggested running the simulation at a fixed frame rate and then just render as fast as possible, does that seem like a good idea?

    Read the article

  • unable to use turboc through xp. why? solution?

    - by Fizz
    hi, im having problems opening directly turboc++ compiler(dos version) on xp. if i d-click on the tc icon through windows gui it opens for a sec(a blank dos screen) and shuts down. so i hv to acces through cmd and then adress of turboc and tc i.e., cmd (enter) c:\tc\bin (enter) tc.exe this way tc opens and im able to program all text programming.. why do i have to always start tc through dos..why can't i start it through xp. also,after starting tc through dos, im unable to execute any graphics program through it.. i write a simple code for creating a circle using predefined functions.. all directories have been set as per req. when i compile and run the prog. tc exits and returns to dos cmd prompt. why does this happen? solution? i hv also tried using dos box to run turboc. it closes automatically on executing the grapics program.. plzz help...

    Read the article

  • Android Scaled Drawing to ImageView

    - by user329999
    Newbie question, so there's probably a simple answer to this problem. I'm drawing some simple shapes using canvas.drawCircle(), canvas.drawLine() etc. I originally copied the code from: http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/graphics/DrawPoints.html Which extends a View and draws directly to a canvas. It doesn't load a pre-drawn bitmap because I need my application to turn data into a drawing and the user will enter the data. My changes work, but the drawing is too small (or big) and doesn't fill the screen using all the available screen. Ideally I'd rather use something like an ImageView in .XML like so: If that's possible. The documentation seems to imply that I want to set the scaleType as shown in the above .XML which seems like the simple way to do this. If using an ImageView in .XML is a good idea, then I'm lost on how to draw to the ImageView and could use some guidance on doing that task. If that won't work, then I'll need to do some more thinking about how to get my drawing scaled on the screen and basically I'm lazy and would rather have Android do the work for me. Feel free to suggest some other way that's completely different is this is the wrong solution path. :) Thanks.

    Read the article

  • Blueprint CSS & Boks: strange behavior with prepend and append in FF and Chrome

    - by Shyam
    Hi, I am working a bit with Blueprint CSS framework and I stumbled upon Boks. I am pretty unfamiliar with the BPCSS framework, but it seems that when using prepend and append, Firefox and Chrome (both) are not liking the input. I generated the code from Boks and for my newbe eye-sight, I can't directly see what went wrong in the export. Even though the span-sizes are correct, they are mutated :S Please help me! <div class="container showgrid"> <!-- first row --> <div class="span-3 prepend-2" id="bar-menuitems"> </div> <div class="span-6 prepend-4" id="banner-logo"> </div> <div class="span-3 prepend-4 append-2 last" id="bar-socialmedia"> </div> <!-- second row --> <div class="clear span-20 prepend-2 append-2 last" id="pane-graphics"> </div> <!-- third row --> <div class="clear span-5 prepend-2" id="banner-xx1"> </div> <div class="span-5" id="banner-xx2"> </div> <div class="span-5" id="banner-xx3"> </div> <div class="span-5 append-2 last" id="banner-xx4"> </div> <!-- last row --> <div class="clear span-6 prepend-9 append-9 last" id="bar-footer"> </div> </div>

    Read the article

  • Lazarus - why I can't assign event to run-time component?

    - by Garret Raziel
    Hello, I have this Lazarus program: unit Unit2; {$mode objfpc}{$H+} interface uses Classes, SysUtils, FileUtil, LResources, Forms, Controls, Graphics, Dialogs, StdCtrls, ComCtrls; type { TForm2 } TForm2 = class(TForm) procedure OnTlacitkoClick(Sender: TObject); procedure FormClose(Sender: TObject; var CloseAction: TCloseAction); procedure FormCreate(Sender: TObject); tlac:TButton; private { private declarations } public { public declarations } end; var Form2: TForm2; implementation { TForm2 } procedure TForm2.OnTlacitkoClick(Sender: TObject); begin showmessage('helloworld'); end; procedure TForm2.FormCreate(Sender: TObject); var i,j:integer; begin tlac:=TButton.Create(Form2); tlac.OnClick:=OnTlacitkoClick; tlac.Parent:=Form2; tlac.Left:=100; tlac.Top:=100; end; initialization {$I unit2.lrs} end. but compiler says: unit2.pas(63,32) Error: Wrong number of parameters specified for call to "OnTlacitkoClick" in tlac.OnClick:=OnTlacitkoClick; expression. I have searched and think that this is legal expression in Delphi. I want simply to registrate OnTlacitkoClick as tlac.OnClick event,not to call this procedure. Is there somethink wrong with the code or must I do it different in Lazarus/Freepascal? Thanks.

    Read the article

  • Dynmically added row in TableLayout

    - by Balaji
    This is my activity class i want to add one textview to TableRow but i cannot show the textview in TableLayout. Activity import android.app.Activity; import android.graphics.Color; import android.os.Bundle; import android.view.LayoutInflater; import android.view.ViewGroup.LayoutParams; import android.widget.TableLayout; import android.widget.TableRow; import android.widget.TextView; import android.widget.LinearLayout; public class TableRunTime extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TableLayout tl = (TableLayout) findViewById(R.id.arcitle_content_table); TextView txt = new TextView(this); TableRow tr = new TableRow(this); txt.setText("Book Name"); txt.setTextColor(Color.WHITE); txt.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT)); tr.addView(txt); tl.addView(tr, new TableLayout.LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT)); } } This is manifest file any one help how to show textview in TableLayout

    Read the article

  • If I wanted to make a Pac-Man Game?

    - by SoulBeaver
    I am immediately placing this as a community wiki thing. I don't want to ask for help in programming yet or have even a specific question about programming, but rather the process and the resources needed to make such a game. To put it simply: My college friend and I decided to give ourselves a really big challenge to further our skills in programming. In six months time we want to show ourselves a Pac-Man game. Pac-Man will be AI-controlled like the Ghosts and whichever Pac-Man lives the longest after a set of tries wins. This isn't like anything we've done so far. The goal here, for me, isn't to create a perfect game, but to try and complete it, learn a whole bunch in the process. Even if I don't finish in the time, which is a good possibility, I would want to have at least tried this. So my question is this: How should I start preparing myself? I already have started vector math, matrices, all that fun stuff. My desired platform would be DirectX 9.0c; is that advisable? Keep in mind that this is not a preference just for this project, but I wish to have some kind of future in graphics develepment, so I want to pick a platform that is future-safe. As for the game development in general, what should I take into consideration? I have never done a real game before, so any and all advise to development of mid-scale projects( if this would be a mid-scale project ) is greatly appreciated. My main concerns are the pit-falls and demotivators. Sorry if the question is so vague. If it doesn't belong here, then I will remove it. Otherwise, any and all advise regarding making larger projects is greatly appreciated.

    Read the article

  • Can pdflatex (or any tex package) automatically rescale included images which have been reduced in s

    - by drfrogsplat
    I'm writing my thesis in LaTeX, generating it with pdflatex. I have a large number of figures, many of which are bitmaps (as opposed to SVG) in PNG/JPEG format. I've generally created them to be fairly high resolution (say 1600x1200-ish) to ensure that whatever size they end up in the document, they'll be at least 300dpi when printed. As I'm writing/laying out the document, I'm including graphics (using \includegraphics from the graphicx package) and setting widths/heights as appropriate (e.g. subfigures are quite small). I don't need the images to be any more than about 300 dpi at best, so where I have shrunk a 1600x1200 image down to say 5cm, the image is now at 800 dpi. So despite including some very small (on the page) images, the PDF is becoming quite large. Is there a way to tell pdflatex or graphicx (or something else involved?) to convert all images to a maximum of 300 dpi, based on the dimensions I'm setting with say \includegraphics[width=2in]{filename}? i.e. so it scales the image to a max of 600x600 pixels as it includes it in the PDF (leaving the original file untouched). I know I can resize the original images with various command line applications, and include the pre-resized versions, but given the images vary in size considerably, it wouldn't be as simple as making sure they're all 300dpi for a constant printed size. It'd also be nice to be able to easily create different versions of PDFs (web vs final print) without resizing images manually, so that the 'web' PDF capped images at say 72-100 dpi while the final print one could cap at 600 (if at all).

    Read the article

< Previous Page | 210 211 212 213 214 215 216 217 218 219 220 221  | Next Page >