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  • iphone: cross platform references and referencing external framework resources

    - by dan
    hi there working on an iphone app and separate framework. the separate framework is for an API that i'm building for use in multiple future apps. this api now needs to reference resources (images). what i would like to do is keep the resources WITH the API framework as local set of resources. i followed the instructions from http://www.clintharris.net/2009/iphone-app-shared-libraries/ to setup my app's project to use the headers from the separate API framework. what i can't seem to figure out is how to automatically load the framework's resources into the app's xcode environment so they can be linked in at app compile time. sure, i can drag the resources across from the framework into the main app's set of resources. but that seems kinda ugly and another step that possibly can be automated (??) anyone know of a better way? it would be great if any changes from the framework would be automatically available in the main app (due to the project 'link-age'). thanks for any help/tips/suggestions...

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  • Test Driven Development with C++: How to test a class which depends on other classes?

    - by Nikhil
    Suppose I have a class A which depends on 3 other classes X, Y and Z, either A uses these through a reference or a pointer or say A is templated to be instantiated with X, Y and Z doesn't matter, the key is that in order to test A, I need to have X, Y and Z. So I need to have fakes for A, B and C. Suppose I write them. Now, how do I swap real and fake objects easily? I can see that this works very easily in the case of templates. In order to make it work when A depends on X, Y and Z through a reference or a pointer, I would need to have a base class say X_Interface from which I can inherit X_Real and X_Fake. So basically, I would end up in having 3 times the number of classes for every class that would need to have a fake. I am most likely missing something. There has to be a simpler way to do this. Having a base class X_Interface is also quite expensive as I will be using more space and making virtual calls. I guess I could use CRTP as I know whether its a X_Real or X_Fake at compile time but still there must be a better way.

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  • Excel 2010 64 bit can't create .net object

    - by aboes81
    I have a simple class library that I use in Excel. Here is a simplification of my class... using System; using System.Runtime.InteropServices; namespace SimpleLibrary { [ComVisible(true)] public interface ISixGenerator { int Six(); } public class SixGenerator : ISixGenerator { public int Six() { return 6; } } } In Excel 2007 I would create a macro enabled workbook and add a module with the following code: Public Function GetSix() Dim lib As SimpleLibrary.SixGenerator lib = New SimpleLibrary.SixGenerator Six = lib.Six End Function Then in Excel I could call the function GetSix() and it would return six. This no longer works in Excel 2010 64bit. I get a Run-time error '429': ActiveX component can't create object. I tried changing the platform target to x64 instead of Any CPU but then my code wouldn't compile unless I unchecked the Register for COM interop option, doing so makes it so my macro enable workbook cannot see SimpleLibrary.dll as it is no longer regsitered. Any ideas how I can use my library with Excel 2010 64 bit?

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  • typename resolution in cases of ambiguity

    - by parapura rajkumar
    I was playing with Visual Studio and templates. Consider this code struct Foo { struct Bar { }; static const int Bar=42; }; template<typename T> void MyFunction() { typename T::Bar f; } int main() { MyFunction<Foo>(); return 0; } When I compile this is either Visual Studio 2008 and 11, I get the following error error C2146: syntax error : missing ';' before identifier 'f' Is Visual Studio correct in this regard ? Is the code violating any standards ? If I change the code to struct Foo { struct Bar { }; static const int Bar=42; }; void SecondFunction( const int& ) { } template<typename T> void MyFunction() { SecondFunction( T::Bar ); } int main() { MyFunction<Foo>(); return 0; } it compiles without any warnings. In Foo::BLAH a member preferred over a type in case of conflicts ?

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  • Botan linking error on Windows MSVC

    - by Jake Petroules
    I am trying to compile a library linking to the version of Botan from the Qt Creator sources with MSVC 2008 but am receiving the following error. MinGW compiles and links it fine. What is the issue? databasecrypto.obj:-1: error: LNK2019: unresolved external symbol "public: static unsigned int const Botan::Pipe::DEFAULT_MESSAGE" (?DEFAULT_MESSAGE@Pipe@Botan@@2IB) referenced in function "private: static class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __cdecl DatabaseCrypto::b64_encode(class Botan::SecureVector<unsigned char> const &)" (?b64_encode@DatabaseCrypto@@CA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ABV?$SecureVector@E@Botan@@@Z) /*! Encodes the Botan byte array \a in as a base 64 string. \param in The Botan byte array to encode. */ std::string DatabaseCrypto::b64_encode(const SecureVector<Botan::byte> &in) { Pipe pipe(new Base64_Encoder); pipe.process_msg(in); return pipe.read_all_as_string(); // <-- default parameter here is Botan::Pipe::DEFAULT_MESSAGE }

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  • How am I able to create A List<T> containing a generic Interface?

    - by Conrad Clark
    I have a List which must contain IInteract Objects. But IInteract is a generic interface which requires 2 type arguments. My main idea is iterate through a list of Objects and "Interact" one with another if they didn't interact yet. So i have this object List<IObject> WorldObjects = new List<IObject>(); and this one: private List<IInteract> = new List<IInteract>(); Except I can't compile the last line because IInteract requires 2 type arguments. But I don't know what the arguments are until I add them. I could add interactions between Objects of Type A and A... or Objects of Type B and C. I want to create "Interaction" classes which do something with the "acting" object and the "target" object, but I want them to be independent from the objects... so I could add an Interaction between for instance... "SuperUltraClass" and... an "integer". Am I using the wrong approach?

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  • A regex I have working in Ruby doesn't in PHP; what could the cause be?

    - by Alex R
    I do not know ruby. I am trying to use the following regex that was generated by ruby (namely by http://www.a-k-r.org/abnf/ running on the grammar given rfc1738) in php. It is failing to match in php, but it is successfully matching in ruby. Does anyone see what differences between php's and ruby's handling of regexes that might explain this discrepancy? http:\/\/(?:(?:(?:(?:[0-9a-z]|[0-9a-z](?:[\x2d0-9a-z]?)*[0-9a-z])\x2e)?)*(?:[a-z]|[a-z](?:[\x2d0-9a-z]?)*[0-9a-z])|\d+\x2e\d+\x2e\d+\x2e\d+)(?::\d+)?(?:\/(?:(?:[!\x24'-\x2e0-9_a-z]|%[0-9a-f][0-9a-f]|[&:;=@])?)*(?:(?:\/(?:(?:[!\x24'-\x2e0-9_a-z]|%[0-9a-f][0-9a-f]|[&:;=@])?)*)?)*(?:\x3f(?:(?:[!\x24'-\x2e0-9_a-z]|%[0-9a-f][0-9a-f]|[&:;=@])?)*)?)?/i Since you all love regexes so much, how about an alternate solution. Given the ABNF in an rfc, I want a way (in php) to check if an arbitrary string is in the grammar. APG fails to compile on a 64-bit system, VTC is not Free, and I have not found any other such tools. I would also prefer not to use a regex, but it's the closest I've come to success.

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  • Maven: trying to get my submodule's poms to NOT inherit a plugin in the parent

    - by jobrahms
    My project has a parent pom and several submodule poms. I've put a plugin in the parent that is responsible for building our installer distributables (using install4j). It doesn't make sense to have this plugin run on the submodules, so I've put false in the plugin's config, as seen below. The problem is, when I run mvn clean install install4j:compile it cleans, compiles, and runs the install4j plugin on the parent, but then it tries to run it on the child modules and crashes. Here's the plugin config <plugin> <groupId>com.google.code.maven-install4j</groupId> <artifactId>maven-install4j-plugin</artifactId> <version>0.1.1</version> <inherited>false</inherited> <configuration> <executable>${devenv.install4jc}</executable> <configFile>${basedir}/newinstaller/ehd-demo.install4j</configFile> <releaseId>${project.version}</releaseId> <attach>false</attach> <skipOnMissingExecutable>true</skipOnMissingExecutable> </configuration> </plugin> Am I misunderstanding the purpose of inherited=false? What is the correct way to get this to work? I'm using maven 2.2.0.

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  • Where do I put javaassist code?

    - by DutrowLLC
    I have an application running on google app engine. I'm using restlets and I have a couple of layers set up including the restlet layer, the model layer, the business layer, and the data layer. I'm attempting to use javaassist to modify some classes, but I'm unsure where to actually put the code. I tried to put the code in the static initialization block: public class Person { String firstName; String getFirstName(){return null;} static{ ClassPool pool = ClassPool.getDefault(); try { CtClass CtPerson = pool.get("Person"); CtMethod CtGetFirstName = CtPerson.getDeclaredMethod("GetFirstName"); CtGetFirstName.setBody("return firstName;"); CtPerson.toClass(); } catch (Exception e) { e.printStackTrace(); } } } ...but that resulted in this error: javassist.CannotCompileException:.....attempted duplicate class definition...". I guess it makes sense that I can't edit the class file in the middle of its generation. I know the code works because I was able to run it correctly by simply putting it in a location that would run when I sent the program a command. (accessed a Restlet resource). The code ran fine if an instance of the class had not already been instantiated, however once I instantiated an instance of the affected class, the javaassist code failed. I assume I need to put this code somewhere that it will only run either: once after the program starts, directly before a class is instantiated for the first time, or even better, during compile time.

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  • Strange build issue using Flex Mojo. Looking for troubleshooting suggestions.

    - by WeeJavaDude
    I have ran into a strange issue and I was hoping for some suggeestion on how to attack the problem. Here is the environment. 1) We develop locally using Flex Builder. 2) We use QuickBuild with FlexMojo 3.4.2 for test builds and production 3) In both cases we don't believe optimization is enabled. What we are seeing is some strange behavior relating to the Ctrl-Enter key when doing testing on IE only in our test environment but not locally. By copying some files over locally I have narrowed the issue down to swf files differences. We do see a difference in the size of swf files in our test environment vs our local environments. Couple things that would help me in troubleshooting would be. 1) Is there a way to know what exactly is in the SWF file? What SWCs are included. 2) How does one compare compile settings between a maven mojo configuration and Flex IDE envioronment? Any thoughts or opinions would be very helpful.

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  • Newbie question: When to use extern "C" { //code } ?

    - by Russel
    Hello, Maybe I'm not understanding the differences between C and C++, but when and why do we need to use: extern "C" { ? Apparently its a "linkage convention"? I read about it briefly and noticed that all the .h header files included with MSVS surround their code with it. What type of code exactly is "C code" and NOT "C++ code"? I thought C++ included all C code? I'm guessing that this is not the case and that C++ is different and that standard features/functions exist in one or the other but not both (ie: printf is C and cout is C++), but that C++ is backwards compatible though the extern "C" declaration. Is this correct? My next question depends on the answer to the first, but I'll ask it here anyway: Since MSVS header files that are written in C are surrounded by extern "C" { ... }, when would you ever need to use this yourself in your own code? If your code is C code and you are trying to compile it in a C++ compiler, shouldn't it work without problem because all the standard h files you include will already have the extern "C" thing in them with the C++ compiler? Do you have to use this when compiling in C++ but linking to alteady built C libraries or something? Please help clarify this for me... Thanks! --Keith

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  • What VC++ compiler/linker does when building a C++ project with Managed Extension

    - by ???
    The initial problem is that I tried to rebuild a C++ project with debug symbols and copied it to test machine, The output of the project is external COM server(.exe file). When calling the COM interface function, there's a RPC call failre: COMException(0x800706BE): The remote procedure call failed. According to the COM HRESULT design, if the FACILITY code is 7, it's actually a WIN32 error, and the win32 error code is 0x6BE, which is the above mentioned "remote procedure call failed". All I do is replace the COM server .exe file, the origin file works well. When I checked into the project, I found it's a C++ project with Managed Extension. When I checking the DLL with reflector, it shows there's 2 additional .NET assembly reference. Then I checked the project setting and found nothing about the extra 2 assembly reference. I turned on the show includes option of compiler and verbose library of linker, and try to analyze whether the assembly is indirectly referenced via .h file. I've collect all the .h file and grep all the files with '#using' '#import' and the assembly file itself. There really is a '#using ' in one of the .h file but not-relevant to the referenced assembly. And about the linked .lib library files, only one of the .lib file is a side-product of another managed-extension-enabled C++ project, all others are produced by a pure, traditional C++ project. For the managed-extension-enabled C++ project, I checked the output DLL assembly, it did NOT reference to the 2 assembly. I even try to capture the access of the additional assembly file via sysinternal's filemon and procmon, but the rebuild process does NOT access these file. I'm very confused about the compile and linking process model of a VC++/CLI project, where the additional assembly reference slipped into the final assembly? Thanks in advance for any of your help.

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  • List of fonts installed by default in versions of Windows?

    - by Ricket
    I've been seeing more and more websites using fancy antialiased fonts. Every time I hit one, I think to myself "hmm, what web-safe font is that?" - but after looking at the CSS I typically find some font name in quotes, like "Palatino Linotype". Obviously not web-safe, but according to the Wikipedia article, "Palatino Linotype is shipped with Windows 2000 or later, and Microsoft Office Professional Edition 2003." So that covers what, 95% of users that might visit your website? And thanks to the power of CSS, the website can fallback to a similar generic font typename such as 'serif' for non-Windows users with a line like this: font: 16px/20px "Palatino Linotype", serif; Awesome! I want to start using fancy fonts! Is there a set of lists out there, of the fonts that are preinstalled by default in Windows 98, 2000, NT, ME, XP, 2003, etc., and maybe for the Mac OSX versions and various Linux distributions as well? It would be a great reference for picking web font faces! (if not, someone should compile it!) I had never before heard of Palatino Linotype and I want to know what other fonts have existed since old Windows versions that I've never known about!

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  • Are function-local typedefs visible inside C++0x lambdas?

    - by GMan - Save the Unicorns
    I've run into a strange problem. The following simplified code reproduces the problem in MSVC 2010 Beta 2: template <typename T> struct dummy { static T foo(void) { return T(); } }; int main(void) { typedef dummy<bool> dummy_type; auto x = [](void){ bool b = dummy_type::foo(); }; // auto x = [](void){ bool b = dummy<bool>::foo(); }; // works } The typedef I created locally in the function doesn't seem to be visible in the lambda. If I replace the typedef with the actual type, it works as expected. Here are some other test cases: // crashes the compiler, credit to Tarydon int main(void) { struct dummy {}; auto x = [](void){ dummy d; }; } // works as expected int main(void) { typedef int integer; auto x = [](void){ integer i = 0; }; } I don't have g++ 4.5 available to test it, right now. Is this some strange rule in C++0x, or just a bug in the compiler? From the results above, I'm leaning towards bug. Though the crash is definitely a bug. For now, I have filed two bug reports. All code snippets above should compile. The error has to do with using the scope resolution on locally defined scopes. (Spotted by dvide.) And the crash bug has to do with... who knows. :) Update According to the bug reports, they have both been fixed for the next release of Visual Studio 2010.

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  • Compiling code at runtime, loading into current appdomain.

    - by Richard Friend
    Hi Im compiling some code at runtime then loading the assembly into the current appdomain, however when i then try to do Type.GetType it cant find the type... Here is how i compile the code... public static Assembly CompileCode(string code) { Microsoft.CSharp.CSharpCodeProvider provider = new CSharpCodeProvider(); ICodeCompiler compiler = provider.CreateCompiler(); CompilerParameters compilerparams = new CompilerParameters(); compilerparams.GenerateExecutable = false; compilerparams.GenerateInMemory = false; foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) { try { string location = assembly.Location; if (!String.IsNullOrEmpty(location)) { compilerparams.ReferencedAssemblies.Add(location); } } catch (NotSupportedException) { // this happens for dynamic assemblies, so just ignore it. } } CompilerResults results = compiler.CompileAssemblyFromSource(compilerparams, code); if (results.Errors.HasErrors) { StringBuilder errors = new StringBuilder("Compiler Errors :\r\n"); foreach (CompilerError error in results.Errors) { errors.AppendFormat("Line {0},{1}\t: {2}\n", error.Line, error.Column, error.ErrorText); } throw new Exception(errors.ToString()); } else { AppDomain.CurrentDomain.Load(results.CompiledAssembly.GetName()); return results.CompiledAssembly; } } This bit fails after getting the type from the compiled assembly just fine, it does not seem to be able to find it using Type.GetType.... Assembly assem = RuntimeCodeCompiler.CompileCode(code); string typeName = String.Format("Peverel.AppFramework.Web.GenCode.ObjectDataSourceProxy_{0}", safeTypeName); Type t = assem.GetType(typeName); //This works just fine.. Type doesntWork = Type.GetType(t.AssemblyQualifiedName); Type doesntWork2 = Type.GetType(t.Name); ....

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  • Why can I call a non-const member function pointer from a const method?

    - by sdg
    A co-worker asked about some code like this that originally had templates in it. I have removed the templates, but the core question remains: why does this compile OK? #include <iostream> class X { public: void foo() { std::cout << "Here\n"; } }; typedef void (X::*XFUNC)() ; class CX { public: explicit CX(X& t, XFUNC xF) : object(t), F(xF) {} void execute() const { (object.*F)(); } private: X& object; XFUNC F; }; int main(int argc, char* argv[]) { X x; const CX cx(x,&X::foo); cx.execute(); return 0; } Given that CX is a const object, and its member function execute is const, therefore inside CX::execute the this pointer is const. But I am able to call a non-const member function through a member function pointer. Are member function pointers a documented hole in the const-ness of the world? What (presumably obvious to others) issue have we missed?

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  • How to deal with Unicode strings in C/C++ in a cross-platform friendly way?

    - by Sorin Sbarnea
    On platforms different than Windows you could easily use char * strings and treat them as UTF-8. The problem is that on Windows you are required to accept and send messages using wchar* strings (W). If you'll use the ANSI functions (A) you will not support Unicode. So if you want to write truly portable application you need to compile it as Unicode on Windows. Now, In order to keep the code clean I would like to see what is the recommended way of dealing with strings, a way that minimize ugliness in the code. Type of strings you may need: std::string, std::wstring, std::tstring,char *,wchat_t *, TCHAR*, CString (ATL one). Issues you may encounter: cout/cerr/cin and their Unicode variants wcout,wcerr,wcin all renamed wide string functions and their TCHAR macros - like strcmp, wcscmp and _tcscmp. constant strings inside code, with TCHAR you will have to fill your code with _T() macros. What approach do you see as being best? (examples are welcome) Personally I would go for a std::tstring approach but I would like to see how would do to the conversions where they are necessary.

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  • Assign C++ instance method to a global-function-pointer ?

    - by umanga
    Greetings, My project structure is as follows: \- base (C static library) callbacks.h callbacks.c paint_node.c . . * libBase.a \-app (C++ application) main.cpp In C library 'base' , I have declared global-function-pointer as: in singleheader file callbacks.h #ifndef CALLBACKS_H_ #define CALLBACKS_H_ extern void (*putPixelCallBack)(); extern void (*putImageCallBack)(); #endif /* CALLBACKS_H_ */ in single C file they are initialized as callbacks.c #include "callbacks.h" void (*putPixelCallBack)(); void (*putImageCallBack)(); Other C files access this callback-functions as: paint_node.c #include "callbacks.h" void paint_node(node *node,int index){ //Call callbackfunction . . putPixelCallBack(node->x,node->y,index); } I compile these C files and generate a static library 'libBase.a' Then in C++ application, I want to assign C++ instance method to this global function-pointer: I did something like follows : in Sacm.cpp file #include "Sacm.h" extern void (*putPixelCallBack)(); extern void (*putImageCallBack)(); void Sacm::doDetection() { putPixelCallBack=(void(*)())&paintPixel; //call somefunctions in 'libBase' C library } void Sacm::paintPixel(int x,int y,int index) { qpainter.begin(this); qpainter.drawPoint(x,y); qpainter.end(); } But when compiling it gives the error: sacmtest.cpp: In member function ‘void Sacm::doDetection()’: sacmtest.cpp:113: error: ISO C++ forbids taking the address of an unqualified or parenthesized non-static member function to form a pointer to member function. Say ‘&Sacm::paintPixel’ sacmtest.cpp:113: error: converting from ‘void (Sacm::)(int, int, int)’ to ‘void ()()’ Any tips?

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  • Why is Delphi unable to infer the type for a parameter TEnumerable<T>?

    - by deepc
    Consider the following declaration of a generic utility class in Delphi 2010: TEnumerableUtils = class public class function InferenceTest<T>(Param: T): T; class function Count<T>(Enumerable: TEnumerable<T>): Integer; overload; class function Count<T>(Enumerable: TEnumerable<T>; Filter: TPredicate<T>): Integer; overload; end; Somehow the compiler type inference seems to have problems here: var I: Integer; L: TList<Integer>; begin TEnumerableUtils.InferenceTest(I); // no problem here TEnumerableUtils.Count(L); // does not compile: E2250 There is no overloaded version of 'Count' that can be called with these arguments TEnumerableUtils.Count<Integer>(L); // compiles fine end; The first call works as expected and T is correctly inferred as Integer. The second call does not work, unless I also add <Integer -- then it works, as can be seen in the third call. Am I doing something wrong or is the type inference in Delphi just not supporting this (I don't think it is a problem in Java which is why expected it to work in Delphi, too).

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  • Java inheritance and super() isn't working as expected

    - by dwwilson66
    For a homework assignment, I'm working with the following. It's an assigned class structure, I know it's not the best design by a long shot. Class | Extends | Variables -------------------------------------------------------- Person | None | firstName, lastName, streetAddress, zipCode, phone CollegeEmployee | Person | ssn, salary,deptName Faculty | CollegeEmployee | tenure(boolean) Student | person | GPA,major So in the Faculty class... public class Faculty extends CollegeEmployee { protected String booleanFlag; protected boolean tenured; public Faculty(String firstName, String lastName, String streetAddress, String zipCode, String phoneNumber,String ssn, String department,double salary) { super(firstName,lastName,streetAddress,zipCode,phoneNumber, ssn,department,salary); String booleanFlag = JOptionPane.showInputDialog (null, "Tenured (Y/N)?"); if(booleanFlag.equals("Y")) tenured = true; else tenured = false; } } It was my understanding that super() in Faculty would allow access to the variables in CollegeEmployee as well as Person. With the code above, it compiles fine when I ONLY include the Person variables. As soon as I try to use ssn, department, or salary I get the following compile errors. Faculty.java:15: error: constructor CollegeEmployee in class CollegeEmployee can not be applied to the given types: super(firstName,lastName,streetAddress,zipCode,phoneNumber,ssn,department,salary); ^ Required: String,String,String,String,String Found: String,String,String,String,String,String,String,String reason: actual and formal argument lists differ in length I'm completely confused by this error...which is the actual and formal? Person has five arguments, CollegeEmployee has 3, so my guess is that something's funky with how the parameters are being passed...but I'm not quite sure where to begin fixing it. What am I missing?

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  • Is there a Firebug console -vsdoc.js?

    - by David Murdoch
    If not, does anyone care to write one? I would do it myself...but I don't have time right now...maybe next week (unless someone beats me to it). If you are bored and want to compile the vsdoc: Here is the Firebug API. Here is a blog post about the format for VS doc comments for intellisense. Here is an example vsdoc (jquery-1.4.1-vsdoc.js). I created the following because I kept typing cosnole instead of console. You can use it as a starting point (ish). console = { /// <summary> /// 1: The javascript console /// </summary> /// <returns type="Object" /> }; console.log = function (object) { /// <summary> /// Write to the console's log /// </summary> /// <returns type="null" /> /// <param name="object" type="Object"> /// Write the object to the console's log /// </param> };

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  • GNU Make - Dependencies on non program code

    - by Tim Post
    A requirement for a program I am writing is that it must be able to trust a configuration file. To accomplish this, I am using several kinds of hashing algorithms to generate a hash of the file at compile time, this produces a header with the hashes as constants. Dependencies for this are pretty straight forward, my program depends on config_hash.h, which has a target that produces it. The makefile looks something like this : config_hash.h: $(SH) genhash config/config_file.cfg > $(srcdir)/config_hash.h $(PROGRAM): config_hash.h $(PROGRAM_DEPS) $(CC) ... ... ... I'm using the -M option to gcc, which is great for dealing with dependencies. If my header changes, my program is rebuilt. My problem is, I need to be able to tell if the config file has changed, so that config_hash.h is re-generated. I'm not quite sure how explain that kind of dependency to GNU make. I've tried listing config/config_file.cfg as a dependency for config_hash.h, and providing a .PHONY target for config_file.cfg without success. Obviously, I can't rely on the -M switch to gcc to help me here, since the config file is not a part of any object code. Any suggestions? Unfortunately, I can't post much of the Makefile, or I would have just posted the whole thing.

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  • Unable to create PDB file

    - by Ryan Smith
    For some reason this error started popping up today on one of my projects. Error 1 Unable to write to output file 'C:\MyProject\Release\MyProject.pdb': Unspecified error If I go into advanced compile options and change it to not generate and debug info, my project compiles fine. I have tried setting the permissions on the Release folder to full for everyone, so I would assume it's not a permissions issue. Also, I don't see anything in my log files that would provide me with more information about the issue. Does anyone know why this error would just start showing up or a way to fix it? Thanks. Update: I have rebooted my machine, restarted VS several times and have even completely deleted the existing OBJ file where the issue is happening. It's still giving me the same error. This is a simple one project solution that was working fine just last week. It appears to be an issue with VS trying to build the PDB file because I can delete them out of the Release and Debug folders without issue. When I try rebuilding them VS will start creating the file (about 1.4MB is size) but I still get the error.

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  • CGContextDrawImage returning bad access

    - by Marcelo
    Hello guys, I've been trying to blend two UIImage for about 2 days now and I've been getting some BAD_ACCESS errors. First of all, I have two images that have the same orientation, basically I'm using the CoreGraphics to do the blending. One curious detail, everytime I modify the code, the first time I compile and run it on device, I get to do everything I want without any sort of trouble. Once I restart the application, I get error and the program shuts down. Can anyone give me a light? I tried accessing the baseImage sizes dynamically, but it gives me bad access too. Here's a snippet of how I'm doing the blending. UIGraphicsBeginImageContext(CGSizeMake(320, 480)); CGContextRef context = UIGraphicsGetCurrentContext(); CGContextTranslateCTM(context, 0, 480); CGContextScaleCTM(context, 1.0, -1.0); CGContextDrawImage(context, rect, [baseImage CGImage]); CGContextSetBlendMode(context, kCGBlendModeOverlay); CGContextDrawImage(context, rect, [tmpImage CGImage]); [transformationView setImage:UIGraphicsGetImageFromCurrentImageContext()]; UIGraphicsEndImageContext();

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  • 32/64 bit problems with Eclipse CDT on Ubuntu

    - by waffleShirt
    I have just recently started running Linux on my PC and I am trying to start learning OpenGL. I am using the latest version of Eclipse CDT as my IDE, and my system is Ubuntu 10.10, 64 bit version. The problem I am having is that whenever I try to run a build from within the IDE I get the error message "Launch Failed. Binary Not Found." Ive done a lot of looking around on the internet but I still cant solve the problem. I know for a fact that the binary is built, it can be run from a terminal window. According to posts I have seen the problem is that Eclipse tries to run a 32 bit binary, but GCC 4.4.5 defaults to 64 bit binaries on a 64 bit system. Ive seen a lot of information about using the -m32 flag in makefiles, but then I still get the following output in Eclipse: make all g++ -o HelloWorld2 main.o /usr/bin/ld: i386 architecture of input file `main.o' is incompatible with i386:x86-64 output /usr/bin/ld: final link failed: Invalid operation collect2: ld returned 1 exit status make: *** [HelloWorld2] Error 1 What I would like to know is how to either get Eclipse to launch the 64 bit binaries, or have Eclipse correctly compile 32 bit binaries.

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