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  • Dev Lead Job opening on my team

    My product unit (Parallel Developer Tools) is hiring a developer lead here in Redmond. This position is specifically on the debugger feature team that I "Program Manage".So, if you have what it takes and don't mind working with me every single day, click on the link below to read more and apply. You can also send me your resume and I'll make sure it gets to the right place and that you get a prompt response.There is a very long job description on the Microsoft careers site under job id 707388.Here is an excerpt from the middle (emphasis mine):"...We are in search of a talented and innovative senior lead software design engineer to own development of the debugging tools for data parallelism (including GP-GPU) and HPC Clusters being built by our team.To be successful, you need to be able to guide careers, design and architect well, communicate and share the best development practices, collaborate with your peers, contribute to the vision, and code significant portions of the solution. We want to hear from you if you're passionate about making your mark in the parallel development space, improving people, and building world-class tools."Responsibilities include:Managing a team of senior and junior developersDesign and coding high-quality software..."For the full background story, requirements, qualifications and responsibilities please visit the official page. Comments about this post welcome at the original blog.

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  • Best practices for using namespaces in C++.

    - by Dima
    I have read Uncle Bob's Clean Code a few months ago, and it has had a profound impact on the way I write code. Even if it seemed like he was repeating things that every programmer should know, putting them all together and putting them into practice does result in much cleaner code. In particular, I found breaking up large functions into many tiny functions, and breaking up large classes into many tiny classes to be incredibly useful. Now for the question. The book's examples are all in Java, while I have been working in C++ for the past several years. How would the ideas in Clean Code extend to the use of namespaces, which do not exist in Java? (Yes, I know about the Java packages, but it is not really the same.) Does it make sense to apply the idea of creating many tiny entities, each with a clearly define responsibility, to namespaces? Should a small group of related classes always be wrapped in a namespace? Is this the way to manage the complexity of having lots of tiny classes, or would the cost of managing lots of namespaces be prohibitive?

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  • ALERT: Error Processing US Wage Attachment Elements In Payroll Run After RUP Patches

    - by LuciaC
    Customers who have run the Upgrade Wage Attachments process after applying the 2012 RUP are reporting errors similar to those listed below when either running a quickpay or processing a payroll for employee(s) with involuntary deductions. Error: HR_51118_HRPROC_ERR_ON_ASG ASGNO 1115 APP-PAY-51118: Error was encountered when processing assignment 1115 HR_51119_HRPROC_ERR_OCC_ON_ET ETNAME: Garnishment 3 APP-PAY-51119: Error was encountered when processing Element Type Garnishment 3 HR_6881_HRPROC_ORA_ERR SQLERRMC ORA-01403: No data found SQL_NO 520 TABLE_NAME pay_input_values_f APP-PAY-06881:Error ORA-01403: no data found has occured in table pay_input_values_f at location 520 This issue was logged in Bug 14679161 - QUICK PAY ERROR AFTER RUP (2012) AND WAGE ATTACHMENT UPGRADE APP-PAY-06881. The following one off patches have been released to My Oracle Support to resolve this issue*: 11i -  Patch 14679161 12.0 - Patch 14849394:R12.PAY.A 12.1 - Patch 14849394:R12.PAY.B * IMPORTANT:  Depending on when/if customers have run the Wage Attachment upgrade process will determine the appropriate action to take. Any customer who is encountering the above error and/or has run the Wage Attachment upgrade process AFTER applying the 2012 RUP (applicable to their release level) should log a Service Request with Oracle Support to receive assistance on the necessary steps to take to resolve the problem BEFORE applying the above patch. Any customer who has not yet run the Wage Attachment Upgrade process (either before or after applying the 2012 RUP), should follow the action plan documented in the patch readme. For those customers who have already run the Wage Attachment Upgrade process BEFORE applying the 2012 RUP, should apply the patch (applicable to your release) listed above. Be sure to run any post install processes, such as the data install utility and HR global driver.  See the patch readme for full details. Please consult Note 404478.1: Americas (US, CA, MX) HCM High Priority Alert for the latest Alert status.

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  • Applying Interactive Sorting to Multiple Columns in Reporting Services

    - by smisner
    A nice feature that appeared first in SQL Server 2008 is the ability to allow the user to click a column header to sort that column. It defaults to an ascending sort first, but you can click the column again to switch to a descending sort. You can learn more about interactive sorts in general at the Adding Interactive Sort to a Data Region in Books Online. Not mentioned in the article is how to apply interactive sorting to multiple columns, hence the reason for this post! Let’s say that I have a simple table like this: To enable interactive sorting, I open the Text Box properties for each of the column headers – the ones in the top row. Here’s an example of how I set up basic interactive sorting: Now when I preview the report, I see icons appear in each text box on the header row to indicate that interactive sorting is enabled. The initial sort order that displays when you preview the report depends on how you design the report. In this case, the report sorts by Sales Territory Group first, and then by Calendar Year. Interactive sorting overrides the report design. So let’s say that I want to sort first by Calendar Year, and then by Sales Territory Group. To do this, I click the arrow to the right of Calendar Year, and then, while pressing the Shift key, I click the arrow to the right of Sales Territory Group twice (once for ascending order and then a second time for descending order). Now my report looks like this: This technique only seems to work when you have a minimum of three columns configured with interactive sorting. If I remove the property from one of the columns in the above example, and try to use the interactive sorting on the remaining two columns, I can sort only the first column. The sort on the second column gets ignored. I don’t know if that’s by design or a bug, but I do know that’s what I’m experiencing when I try it out!

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  • Microsoft ADO.NET 4 Step by Step

    - by Sahil Malik
    Ad:: SharePoint 2007 Training in .NET 3.5 technologies (more information). Many years ago, I wrote Pro ADO.NET 2.0. I still think that in the plethora of new data access technologies that have come out since, the basic core ADO.NET fundamentals are still every developer must know, and sadly they do not know. So for some crazy reason, I still see every project make the same data access related mistakes over and over again. Anyway, the challenge is that on top of the core ADO.NET fundamentals, there is a vast array of other new technologies you must learn. The important of which is Entity Framework. So, I was asked to, and I was pleased to be the technical reviewer for Microsoft ADO.NET 4, Step by Step, by Tim Patrick. This book introduces the reader not just to the basic ADO.NET principles, but also Entity Framework, LINQ to SQL, and WCF Data Services. So what you may ask is a SharePoint guy like me doing with such interest in ADO.NET land? Well, that’s what the other side says, what is a hardcore data access sorta guy doing in SharePoint land? :). I have authored/co-authored 4 books so far on data access (1,2,3,4), and one on pure SharePoint, and now one on SharePoint 2010 BI. These are very intertwined topics. And LINQ to SQL and LINQ to SharePoint are almost copy paste of each other. WCF Data services are literally the same in both. And many Entity Framework concepts also apply within SharePoint. So there, I did these both for “interest” reasons. Comment on the article ....

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  • Should a Parent with Children have a DefaultChild, or should a Child have a Default property?

    - by Stijn
    Which of the following two models makes more sense? I'm leaning towards the first one because there can only be one default child. The examples are in C# but I think it can apply to other languages too. Here DefaultChild holds one of the items in Children. class Parent { int ID { get; set; } Child DefaultChild { get; set; } IEnumerable<Child> Children { get; set; } } class Child { int ID { get; set; } } Here one of the items in Children has Default set to true while the others have it set to false. class Parent { int ID { get; set; } IEnumerable<Child> Children { get; set; } } class Child { int ID { get; set; } bool Default { get; set; } } A concrete situation: a User in our system has one or more Customers attached. When logging in, if said User has a default Customer, they are immediately working under this Customer. If they don't, they have to select a Customer to work under. While logged in, they can switch between Customers.

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  • Broad topics needed for teaching game development

    - by livingtech
    I am going to be doing a presentation on game development to an iPhone user group in the near(ish) future. My audience are iPhone developers, but not necessarily very experienced ones, and this is meant to be an introduction. My question is, what broad topics are needed to understand game development? I acknowledge that this is fairly subjective, but I really am hoping for a comprehensive list of high-level topics that apply to a broad enough swath of games that anyone interested in the topic SHOULD know about them. I would be ecstatic with some pointers to any resources that attempt to make a list such as this this. (I have looked, but my google-fu is failing me tonight.) Here's what I have so far: The Game Loop a sub-note about event driven games 2D Animation sprites/texture maps 3D Animation importance of frameworks modeling software Particles and particle effects hit detection AI Obviously I will not be covering all these topics with any depth, more like simply defining them so that after my talk, the audience will (hopefully) be able to wrap their heads around how any given game might be developed. What am I missing?

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  • Cocos2d/Cocos2d-x Attaching an arrow (sprite) to another body sprite (person)

    - by Satchmo Brown
    I am trying to set up a simple bow and arrow game. When the arrow hits the enemy body, the arrow's body is deleted and the arrow sprite continues to update, keeping the position correct in relation to the enemy it hit. Picture an arrow sticking into a body and that body still rotating and moving. My problem is that the rotation is completely wrong when the enemy rotates. I know how to do this in 3d with matrix transformation but I can't seem to figure it out in 2d with Cocos. Here is my method. I save offset at which the arrow hit the enemy. Every frame, I make the rotation of the sprite match the rotation of the enemy. Then, I apply the offset I took initially which is where the arrow hit the enemy. When they rotate, they rotate about their respective anchors and I am wondering if I need to set the anchor of the arrow to the center of the sprite. Does anyone know of an easy way to do this. If not, I will try to create an algorithm where the anchor is set to the offset divided by the width and height of the sprite image hopefully giving me the correct anchor values. Then I assume I need to reposition the sprite. Does anyone have a simpler way to do this?

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  • Resizing partition using Gparted gives "can't have overlapping partitions" error

    - by Marcus
    I just decided to install Ubuntu 12.04 alongside Windows 7 on my Dell laptop. However I didn't do this manually but instead used the "Run Ubuntu alongside Windows 7" option upon installation, and now the partition that Ubuntu runs on has very little space (It's giving me warnings). I'm trying to use Gparted 0.12.1-5 (via a live CD) to give Windows less space and give Ubuntu more. I've managed to remove 100GB from the Windows partition so I now have some unallocated space between Windows and Ubuntu. This is what it looks like inside Ubuntu (not using the live CD, since it won't let me mount a USB to save a screenshot): http://i.stack.imgur.com/0keQq.png So first I take sda4 (extended?) and resize it to the left so it takes up all the unallocated space. Then I resize sda5 (ext4) as well so it takes up all the new space. However, when I hit apply, it fails on the first action (resizing sd4), saying "can't have overlapping partitions". Any ideas as to why this happens? I also tried resizing sda4 by just a few MB so that it definitely didn't overlap anything, but I still got the same error message. To clarify, I am doing it using the CD, I just took the screenshot from Ubuntu. Any help would be greatly appreciated! And again, I can't mount any USB (I'm following the guide on the gparted website but it says "Invalid argument" or something like that) so I couldn't attach the details file from Gparted. If this is needed, I may need some hints on how to solve the USB issue as well. :) Thanks

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  • Can I assume interface oriented programming as a good object oriented programming?

    - by david
    I have been programming for decades but I have not been used to object oriented programming. But for recenet years, I had a great opportunity to learn OOP, its principles, and a lot of patterns that are great. Since I've learned OOP, I tried to apply them to a couple of projects and found those projects successful. Unfortunately I didn't follow extreme programming that suggests writing test first, mainly because their time frame were tight. What I did for those projects were Identify all necessary classes and create them with proper properties and methods whenever there is dependency between classes, write interface between them see if there is any patterns for certain relationships between classes to replace By successful, I meant that it was quick development effort, the classes can be reused better, and flexible enough so that another programmer does not have to change something else to fix another part. But I wonder if this is a good practice. Of course, I know I need to put writing unit tests first in my work process. But other than that, is there any problem with this approach - creating lots of interfaces - in long term?

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  • Why isn't there a culture of paying for frameworks?

    - by Marty Pitt
    One of the side effects of the recent trend of "Lean" startups, and the app store era, is that consumers are more acclimatised to paying small prices for small games / products. Eg.: Online SAAS that charges ~$5 / month (the basecamp style of product) Games which are short, fun, and cheap ($0.99 from the app store This market has been defined by "doing one thing well, and charging people for it." DHH of Rails / 37 Signals fame argues that if your website isn't going to make money, don't bother making it. Why doesn't the same rule apply to frameworks? There are lots of software framework projects out there - many which are mature and feature-rich, which offer developers significant value, yet there doesn't seem to be a market or culture of paying for these. It seems that the projects which do charge money are often things like UI component toolsets, and are often marginalized in favour of free alternatives. Why is this? Surely programmers / businesses see the value in contributing back to projects such as Ruby, Rails, Hibernate, Spring, Ant, Groovy, Gradle, (the list goes on). I'm not suggesting that these frameworks should start charging for anyone who wants to use them, but that there must be a meaningful business model that would allow the developers to earn money from the time they invest developing the framework. Any thoughts as to why this model hasn't emerged / succeeded?

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  • How can I resolve collisions at different speeds, depending on the direction?

    - by Raven Dreamer
    I have, for all intents and purposes, a Triangle class that objects in my scene can collide with (In actuality, the right side of a parallelogram). My collision detection and resolution code works fine for the purposes of preventing a gameobject from entering into the space of the Triangle, instead directing the movement along the edge. The trouble is, the maximum speed along the x and y axis is not equivalent in my game, and moving along the Y axis (up or down) should take twice as long as an equivalent distance along the X axis (left or right). Unfortunately, these speeds apply to the collision resolution too, and movement along the blue path above progresses twice as fast. What can I do in my collision resolution to make sure that the speedlimit for Y axis movement is obeyed in the latter case? Collision Resolution for this case below (vecInput and velocity are the position and velocity vectors of the game object): // y = mx+c // solve for y. M = 2, x = input's x coord, c = rightYIntercept lowY = 2*vecInput.x + parag.rightYIntercept ; ... else { // y = mx+c // vecInput.y = 2(x) + RightYIntercept // (vecInput.y - RightYIntercept) / 2 = x; //if velocity.Y (positive) greater than velocity.X (negative) //pushing from bottom, so push right. if(velocity.y > -1*velocity.x) { //change the input vector's x position to match the //y position on the shape's edge. Formula for line: Y = MX+C // M is 2, C is rightYIntercept, y is the input y, solve for X. vecInput = new Vector2((vecInput.y - parag.rightYIntercept)/2, vecInput.y); Debug.Log("adjusted rightwards"); } else { vecInput = new Vector2( vecInput.x, lowY); Debug.Log("adjusted downwards"); } }

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  • Domain transfer and New Hosting Management

    - by Anubhav Saini
    I wanted to migrate from my older registrar to GoDaddy. Main reason because current registrar/hosting provider doesn't support .NET. My old registrar gave me control over the domain and hosting account. So, basically I have everything I would need. ( I know theory only ) I applied for Transfer of domain, bought a hosting package from GoDaddy and uploaded new web site. So, I am waiting for domain transfer and it tells me that I have to wait for 5-7 days for approval. Okay. But today, my old registrar told/taunted me that I really didn't need to apply for transfer. What could possibly I have done differently? My domain expires on this 15th. Now I don't know much about how all of this really works, but I am guessing he meant, "you should have waited for 15 days and let it expire after which you should buy the domain as it is expired". Is it really so(I doubt) or there are some other ways I could have got same result but without transferring domain? (like, changing DNS entries) I have read like all of the documentation available on namecheap/GoDaddy/Whois about domain transfers. But maybe because I am new to this it is all confusing to me. I would also like to know what to do with DNS settings after transfer succeeds. I want to kill the old website. So, what nameserver settings I need to change, new one or old one or both? I have old host+old domain registrar + old working site on one hand, on the other hand, new site + pending domain transfer + new DNS settings.

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  • Direct IO enhancements in OVM Server for SPARC 2.2(a.k.a LDoms2.2)

    - by user12611315
    The Direct I/O feature has been available for LDoms customers since LDoms2.0. Apart from the latest SR-IOV feature in LDoms2.2, it is worth noting a few enhancements to the Direct I/O feature. These are: Support for Metis-Q and Metis-E cards. These cards are highly requested for support and are worth mentioning because they are the only combo cards containing both FibreChannel and Ethernet in the same card. With this support, a customer can have both SAN storage and network access with just one card and one PCIe slot assigned to a logical domain. This reduces cost and helps when there are less number of slots in a given platform. The following are the part numbers for these cards. I have tried to put the platforms on which each card is supported, but this information can get quickly outdated. The accurate information can be found at the Support Document.  Card Name  Part Number  Platforms Metis-Q: StorageTek Dual 8Gb Fibre Channel Dual GbE ExpressModule HBA, QLogic SG-XPCIEFCGBE-Q8-N  SPARC T3-4, T4-4 Metis-E: StorageTek Dual 8Gb Fibre Chanel Dual GbE ExpressModule HBA, Emulex SG-XPCIEFCGBE-E8-N SPARC T3-4, T4-4  Additional cards added to the portfolio of supported cards. This is mainly Powerville based Ethernet cards, the part numbers for these cards as below:  Part Number  Description  7100477 Sun Quad Port GbE PCI Express 2.0 Low Profile Adapter, UTP  7100481 Sun Dual Port GbE PCI Express 2.0 Low Profile Adapter, MMF  7100483 Sun Quad Port GbE PCI Express 2.0 ExpressModule, UTP  7110486 Sun Quad Port GbE PCI Express 2.0 ExpressModule, MMF    Note:  Direct IO feature has a hard dependency on the Root domain(PCIe bus owner, here Primary domain). That is, rebooting the Root domain for any reason may impact the logical domains having PCIe slots assigned with Direct IO feature. So rebooting a root domain need to be carefully managed. Also apply the failure-policy settings as described in the admin guide and release notes to deal with unexpected cases.

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  • Huge procedurally generated 'wilderness' worlds

    - by The Communist Duck
    I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could apply this to a much larger scale; the scale of Minecraft comes to mind (isn't that something like 8x the size of the Earth's surface?). Pseudo-infinite, I think the best term would be. The article talks about fractal perlin noise. I am no way an expert on it, but I get the general idea (it's some kind of randomly generated noise which is semi-coherent, so not just random pixel values). I could just define regions X by X in size, add some region loading type stuff, and have one bit of noise generating a region. But this would result in just huge amounts of islands. On the other extreme, I don't think I can really generate a supermassive sheet of perlin noise. And it would just be one big island, I think. I am pretty sure Perlin noise, or some noise, would be the answer in some way. I mean, the map is really nice looking. And you could replace the ascii with tiles, and get something very nice looking. Anyone have any ideas? Thanks. :D

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  • A Simple Solution For NetBeans RCP Apps That Need A Groovy Editor

    - by Geertjan
    Take a look at Nils Hoffmann's metabolomic analyzer, especially at the Groovy editor contained within it: Obviously, it would be cool if the Groovy editor in the app above were to have syntax coloring and other editor features helpful in coding Groovy. However, as I showed in If You Include the Groovy Editor, there are multiple dependencies that the NetBeans Groovy support has on other modules that would be completely superfluous in the above application, while they'd make the app much heavier than it is, simply because of all the Groovy dependencies. But today I thought of a simple solution. Why not take the Groovy.g file (i.e., the ANTLR definition), such as this one [though that's probably not the most up to date one, wondering how to find the most up to date one] and then apply the content of this screencast (made by me) to the Groovy.g file: Within a few minutes, you should end up with Groovy syntax coloring. OK, so that's not a full blown Groovy editor, but syntax coloring is surely a cool thing to have in the app with which this blog entry started? Sure, this means creating a new Groovy editor from scratch. But the point is that doing so can be very simple, i.e., the syntax coloring can simply be generated via the simple instructions above. I'm going to try it myself in the next few days, but would be cool if others out there would try this too!

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  • Transform coordinates from 3d to 2d without matrix or built in methods

    - by Thomas
    Not to long ago i started to create a small 3D engine in javascript to combine this with an html5 canvas. One of the issues I run into is how can you transform 3d to 2d coords. Since I cannot use matrices or built in transformation methods I need another way. I've tried implementing the next explanation + pseudo code: http://freespace.virgin.net/hugo.elias/routines/3d_to_2d.htm Unfortunately no luck there. I've replace all the input variables with data from my own camera and object classes. I have the following data: An object with a rotation, position vector and an array of 4 3d coords (its just a plane) a camera with a position and rotation vector the viewport - a square 600 x 600 surface. The example uses a zoom factor which I've set as 1 Most hits on google use either matrix calculations or don't implement camera rotation. Basic transformation should be like this: screen.x = x / z * zoom screen.y = y / z * zoom Can anyone point me in the right direction or explain to me howto achieve this? edit: Thanks for all your posts, I haven't been able to apply all this to my project yet but I hope to do this soon.

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  • Prevent Looping and Inefficient Rule Executions by C2B2

    - by JuergenKress
    This recipe, taken from the recently published Oracle SOA Suite 11g Performance Cookbook gives guidance on how to avoid rule executions that will loop, potentially indefinitely! We’ll use an inbound XML fact and a local RL fact as an example. Getting ready You’ll need access to a SOA composite containing an Oracle Business Rules component in JDeveloper to apply this recipe. We’ll assume you have an XSD schema with an input type RequestInput containing input and bonus String types, and output String value called output in a type ResponseOutput. These aren’t efficient but serve as an example. We’ll step through adding a rule to a composite and creating an RL fact. How to do it... Open a SOA composite. Right click on the Project and select Business Rules (Service Components), use the search box if it is not immediately available. Give the rule a name and click the green plus icon to add the RequestInput to the input and ResponseOutput to the output types. Read the complete article here. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Technorati Tags: C2B2,looping,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • GDM locale problems

    - by Simón
    I have two problems with GDM on Ubuntu 10.04. The first is with locales. In my system I have defined: $ cat /etc/environment PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" LANG="es_ES.UTF-8" LANGUAGE="es_ES:es:en_US:en" $ cat /etc/default/locale LANG="es_ES.UTF-8" LANGUAGE="es_ES:es:en_US:en" $ cat /var/lib/locales/supported.d/local es_ES UTF-8 es_ES.UTF-8 UTF-8 en_US UTF-8 en_US.UTF-8 UTF-8 But when I enter in gnome desktop: $ locale LANG=es_ES LANGUAGE=es_ES:es:en_US:en LC_CTYPE="es_ES" LC_NUMERIC="es_ES" LC_TIME="es_ES" LC_COLLATE="es_ES" LC_MONETARY="es_ES" LC_MESSAGES="es_ES" LC_PAPER="es_ES" LC_NAME="es_ES" LC_ADDRESS="es_ES" LC_TELEPHONE="es_ES" LC_MEASUREMENT="es_ES" LC_IDENTIFICATION="es_ES" LC_ALL= I have deleted ~/.dmrc and I have restarted the system but nothing. GDM login screen also doesn't permit change this setting. However, in the text terminals (tty1,...): $ locale LANG=es_ES.UTF-8 LANGUAGE=es_ES:es:en_US:en LC_CTYPE="es_ES.UTF-8" LC_NUMERIC="es_ES.UTF-8" LC_TIME="es_ES.UTF-8" LC_COLLATE="es_ES.UTF-8" LC_MONETARY="es_ES.UTF-8" LC_MESSAGES="es_ES.UTF-8" LC_PAPER="es_ES.UTF-8" LC_NAME="es_ES.UTF-8" LC_ADDRESS="es_ES.UTF-8" LC_TELEPHONE="es_ES.UTF-8" LC_MEASUREMENT="es_ES.UTF-8" LC_IDENTIFICATION="es_ES.UTF-8" LC_ALL= The solution to problem is to edit .drmc file, but I think this isn't the right way. Why doesn't GDM read/apply the system locales? Why don't I see, in GDM login screen, the box to change the locale?

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  • Book: DevOps for Developers

    - by Tori Wieldt
    We all know development and operations often act like silos, with "Just throw it over the wall!" being the battle cry. Many organizations unwittingly contribute to gaps between teams, with management by (competing) objectives; a clash of Agile practices vs. more conservative approaches; and teams using different sets of tools, such as Nginx, OpenEJB, and Windows on developers' machines and Apache, Glassfish, and Linux on production machines. At best, you've got sub-optimal collaboration, at worst, you've got the Hatfields and the McCoys.  The book DevOps for Developers helps bridge the gap between development and operations by aligning incentives and sharing approaches for processes and tools. It introduces DevOps as a modern way of bringing development and operations together. It also means to broaden the usage of Agile practices to operations to foster collaboration and streamline the entire software delivery process in a holistic way. Some single aspects of DevOps may not be new, for example, you may have used the tool Puppet for years already, but with a new mindset ("my job is not just to code, it's to serve the customer in the best way possible") and a complete set of recipes, you'll be well on your way to success. DevOps for Developers also by provides real-world use cases (e.g., how to use Kanban or how to release software). It provides a way to be successful in the real development/operations world. DevOps for Developers is written my Michael Hutterman, Java Champion, and founder of the Cologne Java User Group. "With DevOps for Developers, developers can learn to apply patterns to improve collaboration between development and operations as well as recipes for processes and tools to streamline the delivery process," Hutterman explains.

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  • Sharing swap space between Windows and Ubuntu

    - by Leftium
    This Linux Swap Space Mini-HOWTO describes how to share swap space between Windows and Linux. Do these instructions still apply to Ubuntu in 2011? How should I modify the steps for Ubuntu? Is there a better approach to sharing swap space? Based on the HOWTO, it seems best to create a dedicated NTFS swap partition: Dedicated so the swap file will be contiguous and remain unfragmented. NTFS so both Windows and Ubuntu can read/write to it. (Or is FAT32 better for this purpose?) Then, configure Ubuntu to prepare the swap space for use by Linux on start up; by Windows on shut down. I want to dual boot Ubuntu and Windows 7 on my X301 laptop. However, my laptop only has a 64 GB SDD, so I would like to conserve as much disk space as possible. update: There is an alternate method using a special driver for Windows that let you use a Linux swap partition for temporary storage like a RAM-disk, but it doesn't seem to be as good...

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  • How can I calculate a vertex normal for a hard edge?

    - by K.G.
    Here is a picture of a lovely polygon: Circled is a vertex, and numbered are its adjacent faces. I have calculated the normals of those faces as such (not yet normalized, 0-indexed): Vertex 1 normal 0: 0.000000 0.000000 -0.250000 Vertex 1 normal 1: 0.000000 0.000000 -0.250000 Vertex 1 normal 2: -0.250000 0.000000 0.000000 Vertex 1 normal 3: -0.250000 0.000000 0.000000 Vertex 1 normal 4: 0.250000 0.000000 0.000000 What I'm wondering is, how can I determine, taken as given that I want this vertex to represent a hard edge, whether its normal should be the normal of 1/2 or 3/4? My plan after I glanced at the sketch I used to put this together was "Ha! I'll just use whichever two faces have the same normal!" and now I see that there are two sets of two faces for which this is true. Is there a rule I can apply based on the face winding, angle of the adjacent edges, moon phase, coin flip, to consistently choose a normal direction for this box? For the record, all of the other polygons I plan to use will have their normals dictated in Maya, but after encountering this problem, it made me really curious.

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  • How do I draw a single Triangle with XNA and fill it with a Texture?

    - by Deukalion
    I'm trying to wrap my head around: http://msdn.microsoft.com/en-us/library/bb196409.aspx I'm trying to create a method in XNA that renders a single Triangle, then later make a method that takes a list of Triangles and renders them also. But it isn't working. I'm not understanding what all the things does and there's not enough information. My methods: // Triangle is a struct with A, B, C (didn't include) A, B, C = Vector3 public static void Render(GraphicsDevice device, List<Triangle> triangles, Texture2D texture) { foreach (Triangle triangle in triangles) { Render(device, triangle, texture); } } public static void Render(GraphicsDevice device, Triangle triangle, Texture2D texture) { BasicEffect _effect = new BasicEffect(device); _effect.Texture = texture; _effect.VertexColorEnabled = true; VertexPositionColor[] _vertices = new VertexPositionColor[3]; _vertices[0].Position = triangle.A; _vertices[1].Position = triangle.B; _vertices[2].Position = triangle.B; foreach (var pass in _effect.CurrentTechnique.Passes) { pass.Apply(); device.DrawUserIndexedPrimitives<VertexPositionColor> ( PrimitiveType.TriangleList, _vertices, 0, _vertices.Length, new int[] { 0, 1, 2 }, // example has something similiar, no idea what this is 0, 3 // 3 = gives me an error, 1 = works but no results ); } }

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  • strange behavior in Box2D+LibGDX when applying impulse

    - by Z0lenDer
    I have been playing around with Box2D and LibGDX and have been using a sample code from DecisionTreeGames as the testing ground. Now I have a screen with four walls and a rectangle shape, lets call it a brick. When I use applyLinearImpulse to the brick, it starts bouncing right and left without any pattern and won't stop! I tried adding friction and increasing the density, but the behavior still remains the same. Here are some of the code that might be useful: method for applying the impulse: center = brick.getWorldCenter(); brick.applyLinearImpulse(20, 0, center.x, center.y); Defining the brick: brick_bodyDef.type = BodyType.DynamicBody; brick_bodyDef.position.set(pos); // brick is initially on the ground brick_bodyDef.angle = 0; brick_body = world.createBody(brick_bodyDef); brick_body.setBullet(true); brick_bodyShape.setAsBox(w,h); brick_fixtureDef.density = 0.9f; brick_fixtureDef.restitution = 1; brick_fixtureDef.shape = brick_bodyShape; brick_fixtureDef.friction=1; brick_body.createFixture(fixtureDef); Walls are defined the same only their bullet value is set to false I would really appreciate it if you could help me have a change this code to have a realistic behavior (i.e. when I apply impulse to the brick it should trip a few times and then stop completely).

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  • Software design of a browser-based strategic MMO game

    - by Mehran
    I wonder if there are any known tested software designs for Travian-like browser-based strategic MMO games? I mean how would they implement the server of such games or what is stored in database and what is stored in RAM? Is the state of the world stored in one piece or is it distributed among a number of storage? Does anyone know a resource to study the problems and solutions of creating such games? [UPDATE] Suggested in comments, I'm going to give an example how would I design such a project. Even though I'm not sure if I'm proposing the right one. Having stored the world state in a MongoDB, I would implement an event collection in which all the changes to the world will register. Changes that are meant to happen in the future will come with an action date set to the future and those that are to be carried out immediately will be set to now. Having this datastore as the central point of the system, players will issue their actions as events inserted in datastore. At the other end of the system, I'll have a constant-running software taking out events out of the datastore which are due to be carried out and not done yet. Executing an event means apply some update on the world's state and thus the datastore. As scalable as this design sounds, I'm not sure if it will be worth implementing. For one, it is pointless to cache the datastore as most of updates happen once without any follow ups. For instance if you have the growth of resources in your game, you'll be updating the whole world state periodically in which case, having incorporated a cache, you are keeping the whole world in RAM (which most likely is impossible). So can someone come up with a better design?

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