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  • Google I/O 2010 - Fireside chat with the Geo team

    Google I/O 2010 - Fireside chat with the Geo team Google I/O 2010 - Fireside chat with the Geo team Fireside Chats, Geo Thor Mitchell, Peter Birch, Matt Holden, Ben Appleton, Bart Locanthi, Thatcher Ulrich Here's your opportunity to pick the brains of the people behind the Maps, Earth, and Maps Data APIs! We'll take a quick walk through the milestones of the last year, and then open it up to your questions. Don't miss your opportunity to get the straight scoop on all that's new in the world of Google Geo APIs. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 6 0 ratings Time: 51:16 More in Science & Technology

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  • GDC 2012: The Bleeding Edge of Open Web Tech

    GDC 2012: The Bleeding Edge of Open Web Tech (Pre-recorded GDC content) Web browsers from mobile to desktop devices are in a constant state of growth enabling ever richer and pervasive games. This presentation by Google software engineer Vincent Scheib focuses on the latest developments in client side web technologies, such as Web Sockets, WebGL, File API, Mouse Lock, Gamepads, Web Audio API and more. Speaker: Vincent Scheib From: GoogleDevelopers Views: 1279 31 ratings Time: 48:33 More in Science & Technology

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  • StackUnderflow.js: A JavaScript Library and Mashup Tool for StackExchange

    - by InfinitiesLoop
    StackUnderflow.js is a JavaScript library that lets you retrieve – and render – questions from the StackExchange API directly on your website just by including a simple, lightweight .js script. The library is fully documented, so for technical details please check out the StackApps entry for it , and follow the links to the GitHub repository. The rest of this post is about my motivation for the library, how I am using it on the blog, and some other thoughts about the API. StackExchange (e.g. StackOverflow...(read more)

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  • StackWrap4J Java wrapper

    - by Bill the Lizard
    The StackWrap4J 1.0.1 jar is now available! (See the changelog) Sample Code / Screen Shot The following code snippet was used to test the wrapper in the Android emulator: TextView text = (TextView)findViewById(R.id.output); StackWrapper stackWrap = new StackOverflow(); String displayText = null; try { Stats stats = stackWrap.getStats(); displayText = "Stack Overflow Statistics"; displayText += "\nTotal Questions: " + stats.getTotalQuestions(); displayText += "\nTotal Unanswered: " + stats.getTotalUnanswered(); displayText += "\nTotal Answers: " + stats.getTotalAnswers(); displayText += "\nTotal Comments: " + stats.getTotalComments(); displayText += "\nTotal Votes: " + stats.getTotalVotes(); displayText += "\nTotal Users: " + stats.getTotalUsers(); } catch(Exception e){ displayText = e.getMessage(); } text.setText(displayText); About StackWrap4J is a Java wrapper for the Stack Exchange API. It is designed to be easy to use, and intuitive to learn while providing the full functionality of the API. License StackWrap4J is available under the MIT license. Download StackWrap4J Platform StackWrap4J was built using Java 1.5 and tested on Sun's JVM. It should run on any implementation of the JVM (1.5 or later). It's also been tested on the Android emulator. It also runs under the Google App Engine. Code You can download the code from our SVN repository hosted on SourceForge. Documentation for the code is also available on the SourceForge site. Authors Bill Cruise Justin Nelson Contact Please feel free to leave feedback here in the Answers section or on the StackWrap4J project discussion forum. Alternatively: Bill is available at: lizard.bill (at) gmail.com Justin can be reached at: jjnguy13 (at) gmail.com Future Currently we are focusing on adding more tests and fixing bugs. We are also working on adding serialization so that our objects can be easily persisted, and throttling so that users of our library don't have to worry about breaking the terms of use of the API. Notes The latest build was tested against version 1.0 of the API on July 28th.

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  • Using nginx's proxy_redirect when the response location's domain varies

    - by Chalky
    I am making an web app using SoundCloud's API. Requesting an MP3 to stream involves two requests. I'll give an example. Firstly: http://api.soundcloud.com/tracks/59815100/stream This returns a 302 with a temporary link to the actual MP3 (which varies each time), for example: http://ec-media.soundcloud.com/xYZk0lr2TeQf.128.mp3?ff61182e3c2ecefa438cd02102d0e385713f0c1faf3b0339595667fd0907ea1074840971e6330e82d1d6e15dd660317b237a59b15dd687c7c4215ca64124f80381e8bb3cb5&AWSAccessKeyId=AKIAJ4IAZE5EOI7PA7VQ&Expires=1347621419&Signature=Usd%2BqsuO9wGyn5%2BrFjIQDSrZVRY%3D The issue I had was that I am attempting to load the MP3 via JavaScript's XMLHTTPRequest, and for security reasons the browser can't follow the 302, as ec-media.soundcloud.com does not set a header saying it is safe for the browser to access via XMLHTTPRequest. So instead of using the SoundCloud URL, I set up two locations in nginx, so the browser only interacts with the server my app is hosted on and no security errors come up: location /soundcloud/tracks/ { # rewrite URL to match api.soundcloud.com's URL structure rewrite \/soundcloud\/tracks\/(\d*) /tracks/$1/stream break; proxy_set_header Host api.soundcloud.com; proxy_pass http://api.soundcloud.com; # the 302 will redirect to /soundcloud/media instead of the original domain proxy_redirect http://ec-media.soundcloud.com /soundcloud/media; } location /soundcloud/media/ { rewrite \/soundcloud\/media\/(.*) /$1 break; proxy_set_header Host ec-media.soundcloud.com; proxy_pass http://ec-media.soundcloud.com; } So myserver/soundcloud/tracks/59815100 returns a 302 to /myserver/soundcloud/media/xYZk0lr2TeQf.128.mp3...etc, which then forwards the MP3 on. This works! However, I have hit a snag. Sometimes the 302 location is not ec-media.soundcloud.com, it's ak-media.soundcloud.com. There are possibly even more servers out there and presumably more could appear at any time. Is there any way I can handle an arbitrary 302 location without having to manually enter each possible variation? Or is it possible for nginx to handle the redirect and return the response of the second step? So myserver/soundcloud/tracks/59815100 follows the 302 behind the scenes and returns the MP3? The browser automatically follows the redirect, so I can't do anything with the initial response on the client side. I am new to nginx and in a bit over my head so apologies if I've missed something obvious, or it's beyond the scope of nginx. Thanks a lot for reading.

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  • Google I/O 2011: YouTube's iframe Player: The Future of Embedding

    Google I/O 2011: YouTube's iframe Player: The Future of Embedding Jeffrey Posnick, Jarek Wilkiewicz, Greg Schechter YouTube players allow for video playback in web applications. The latest YouTube's embedded iframe player supports both Flash and HTML5 video and exposes a rich API which lets you control the YouTube playback experience. We'll give you the details on how the API was developed, and show you how it can power the videos on your own website. From: GoogleDevelopers Views: 11412 142 ratings Time: 54:37 More in Science & Technology

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  • Nokia vs. The World

    - by Michael B. McLaughlin
    I’m looking forward to the launch of the Nokia Lumia 920. Why? Well, it stacks up better than the competition for one thing. Then there’s also that security problem that certain other phones have. Mostly, though, it’s because I love my Lumia 900 and the 920, with Windows Phone 8, will be even better. Before I got my Lumia 900, I just took it as given that smart phone cameras couldn’t be good. The Lumia taught me that smart phone cameras can be good if the manufacturer treats them as an important component worth spending time and money on (rather than some thing that consumers expect such that they’d better throw one in). I’m extremely pleased with the quality of pictures that my Lumia 900 gives me as well as the range of settings it provides (you can delve in to tell it a film speed, an f-stop, and a whole range of other settings). And the image stabilization features in the Lumia 920 deliver far better results than the others. Nokia has had great maps for a long time and they continue to improve. Even better, they made a deal that puts many of their excellent maps into Windows Phone 8 itself. There are still Nokia-exclusive features such as Nokia City Lens, of course. But by giving the core OS a great set of fundamental map data and technologies, they help ensure that customers know that buying a Windows Phone 8 will give them a great map experience no matter who made the phone. I’ll be getting a 920, myself, but the HTC and Samsung devices that have been announced have some compelling features, too, and it’s great to know that people who buy one of these won’t need to worry about where their maps might lead them. I’m looking forward to the NFC capabilities and Qi wireless charging my Lumia 920 will have. With the availability of DirectX and C++ programming on Windows Phone 8, I’m also excited about all the great games that will be added to the Windows Phone environment. I love my Xbox Phone. I love my Office phone. I love my Facebook phone. I love my GPS phone. I love my camera phone. I love my SkyDrive phone. In short, I love my Windows Phone!

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  • ANGLE wined3d in reverse

    <b>Wine-Reviews:</b> "Were happy to announce a new open source project called Almost Native Graphics Layer Engine, or ANGLE for short. The goal of ANGLE is to layer WebGLs subset of the OpenGL ES 2.0 API over DirectX 9.0c API calls."

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  • Hide collision layer in libgdx with TiledMap?

    - by Daniel Jonsson
    I'm making a 2D game with libgdx, and I'm using its TileMapRenderer to render my map which I have made in the map editor Tiled. In Tiled I have a dedicated collision layer. However, I can't figure out how I'm supposed to hide it and its tiles in the game. This is how a map is loaded: TiledMap map = TiledLoader.createMap(Gdx.files.internal("maps/map.tmx")); TileAtlas atlas = new TileAtlas(map, Gdx.files.internal("maps")); tileMapRenderer = new TileMapRenderer(map, atlas, 32, 32); Currently the collision tiles are rendered on top of everything else, as I see them in the map editor.

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  • New Pluralsight Course: HTML5 Canvas Fundamentals

    - by dwahlin
      I just finished up a new course for Pluralsight titled HTML5 Canvas Fundamentals that I had a blast putting together. It’s all about the client and involves a lot of pixel manipulation and graphics creation which is challenging and fun at the same time. The goal of the course is to walk you through the fundamentals, start a gradual jog into the API functions, and then start sprinting as you learn how to build a business chart canvas application from scratch that uses many of the available APIs . It’s fun stuff and very useful in a variety of scenarios including Web (desktop or mobile) and even Windows 8 Metro applications. Here’s a sample video from the course that talks about building a simple bar chart using the HTML5 Canvas:   Additional details about the course are shown next.   HTML5 Canvas Fundamentals The HTML5 Canvas provides a powerful way to render graphics, charts, and other types of visual data without relying on plugins such as Flash or Silverlight. In this course you’ll be introduced to key features available in the canvas API and see how they can be used to render shapes, text, video, images, and more. You’ll also learn how to work with gradients, perform animations, transform shapes, and build a custom charting application from scratch. If you’re looking to learn more about using the HTML5 Canvas in your Web applications then this course will break down the learning curve and give you a great start!    Getting Started with the HTML5 Canvas Introduction HTML5 Canvas Usage Scenarios Demo: Game Demos Demo: Engaging Applications Demo: Charting HTML5 Canvas Fundamentals Hello World Demo Overview of the Canvas API Demo: Canvas API Documentation Summary    Drawing with the HTML5 Canvas Introduction Drawing Rectangles and Ellipses Demo: Simple Bar Chart Demo: Simple Bar Chart with Transforms Demo: Drawing Circles Demo: Using arcTo() Drawing Lines and Paths Demo: Drawing Lines Demo: Simple Line Chart Demo: Using bezierCurveTo() Demo: Using quadraticCurveTo() Drawing Text Demo: Filling, Stroking, and Measuring Text Demo: Using Canvas Transforms with Text Drawing Images Demo: Using Image Functions Drawing Videos Demo: Syncing Video with a Canvas Summary    Manipulating Pixels  Introduction Rendering Gradients Demo: Creating Linear Gradients Demo: Creating Radial Gradients Using Transforms Demo: Getting Started with Transform Functions Demo: Using transform() and and setTransform() Accessing Pixels Demo: Creating Pixels Dynamically Demo: Grayscale Pixels Animation Fundamentals Demo: Getting Started with Animation Demo: Using Gradients, Transforms, and Animations Summary    Building a Custom Data Chart Introduction Creating the CanvasChart Object Creating the CanvasChart Shell Code Rendering Text and Gradients Rendering Data Points Text and Guide Lines Connecting Data Point Lines Rendering Data Points Adding Animation Adding Overlays and Interactivity Summary     Related Courses:  

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  • Integration with Multiple Versions of BizTalk HL7 Accelerator Schemas

    - by Paul Petrov
    Microsoft BizTalk Accelerator for HL7 comes with multiple versions of the HL7 implementation. One of the typical integration tasks is to receive one format and transmit another. For example, system A works HL7 v2.4 messages, system B with v2.3, and system C with v2.2. The system A is exchanging messages with B and C. The logical solution is to create schemas in separate namespaces for each system and assign maps on send ports. Schematic diagram of the messaging solution is shown below:   Nothing is complex about that conceptually. On the implementation level things can get nasty though because of the elaborate nature of HL7 schemas and sheer amount of message types involved. If trying to implement maps directly in BizTalk Map Editor one would quickly get buried by thousands of links between subfields of HL7 segments. Since task is repetitive because HL7 segments are reused between message types it's natural to take advantage of such modular structure and reduce amount of work through reuse. Here's where it makes sense to switch from visual map editor to old plain XSLT. The implementation is done in three steps. First, create XSL templates to map from segments of one version to another. This can be done using BizTalk Map Editor subsequently copying and modifying generated XSL code to create one xsl:template per segment. Group all segments for format mapping in one XSL file (we call it SegmentTemplates.xsl). Here's how template for the PID segment (Patient Identification) would look like this: <xsl:template name="PID"> <PID_PatientIdentification> <xsl:if test="PID_PatientIdentification/PID_1_SetIdPatientId"> <PID_1_SetIdPid> <xsl:value-of select="PID_PatientIdentification/PID_1_SetIdPatientId/text()" /> </PID_1_SetIdPid> </xsl:if> <xsl:for-each select="PID_PatientIdentification/PID_2_PatientIdExternalId"> <PID_2_PatientId> <xsl:if test="CX_0_Id"> <CX_0_Id> <xsl:value-of select="CX_0_Id/text()" /> </CX_0_Id> </xsl:if> <xsl:if test="CX_1_CheckDigit"> <CX_1_CheckDigitSt> <xsl:value-of select="CX_1_CheckDigit/text()" /> </CX_1_CheckDigitSt> </xsl:if> <xsl:if test="CX_2_CodeIdentifyingTheCheckDigitSchemeEmployed"> <CX_2_CodeIdentifyingTheCheckDigitSchemeEmployed> <xsl:value-of select="CX_2_CodeIdentifyingTheCheckDigitSchemeEmployed/text()" /> </CX_2_CodeIdentifyingTheCheckDigitSchemeEmployed> . . . // skipped for brevity This is the most tedious and time consuming part. Templates can be created for only those segments that are used in message interchange. Once this is done the rest goes much easier. The next step is to create message type specific XSL that references (imports) segment templates XSL file. Inside this file simple call segment templates in appropriate places. For example, beginning of the mapping XSL for ADT_A01 message would look like this:   <xsl:import href="SegmentTemplates_23_to_24.xslt" />  <xsl:output omit-xml-declaration="yes" method="xml" version="1.0" />   <xsl:template match="/">    <xsl:apply-templates select="s0:ADT_A01_23_GLO_DEF" />  </xsl:template>   <xsl:template match="s0:ADT_A01_23_GLO_DEF">    <ns0:ADT_A01_24_GLO_DEF>      <xsl:call-template name="EVN" />      <xsl:call-template name="PID" />      <xsl:for-each select="PD1_PatientDemographic">        <xsl:call-template name="PD1" />      </xsl:for-each>      <xsl:call-template name="PV1" />      <xsl:for-each select="PV2_PatientVisitAdditionalInformation">        <xsl:call-template name="PV2" />      </xsl:for-each> This code simply calls segment template directly for required singular elements and in for-each loop for optional/repeating elements. And lastly, create BizTalk map (btm) that references message type specific XSL. It is essentially empty map with Custom XSL Path set to appropriate XSL: In the end, you will end up with one segment templates file that is referenced by many message type specific XSL files which in turn used by BizTalk maps. Once all segment maps are created they are widely reusable and all the rest work is very simple and clean.

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  • How to Disable the New Geolocation Feature in Google Chrome

    - by Asian Angel
    The latest release of Google Chrome has geolocation enabled by default, and if you are worried about privacy or just don’t want websites to prompt you for your location, we’ve got the quick details on how to turn it off. Readers should note that the new Geolocation feature doesn’t give out your details by default, so don’t panic. It’s also only active, at the time of this writing, in the Dev channel builds of Chrome—so if you are using the regular stable build this feature won’t arrive for a while anyway. Note: If you’re a Firefox user, be sure to check out our guide to disabling geolocation in Firefox 3.x. What’s this Geolocation Feature About? Geolocation is a way for your browser to tell a website about your physical location, so you can get results tailored to where you actually are—for example, if you visited Google Maps it can ask you for your location to give you an accurate picture of where you are. To use this feature in Google Maps, you would click on the small white icon to activate the feature. As soon as you have clicked on the small white icon, a thin green toolbar will appear at the top of the webpage, asking to Allow or Deny.   How to Turn Chrome’s Geolocation Off If you want to turn geolocation off you will need to open the “Chrome Options Window”, navigate to the third tab, and click on the “Content settings… ” button. When the “Content Settings Window” opens go to the “Location Tab” and select “Do not allow any site to track my physical location”. Once that is done close out the “Content Settings & Chrome Options Windows”. When you go back to Google Maps and try using the small white icon again this is the message that you will see at the top of the page. Now that is much better! If you are unhappy with geolocation being enabled by default in the latest Dev Channel release then this will help get the problem sorted out nicely. Similar Articles Productive Geek Tips Stupid Geek Tricks: Compare Your Browser’s Memory Usage with Google ChromeHow To Disable Individual Plug-ins in Google ChromeStop YouTube Videos from Automatically Playing in ChromeDisable YouTube Comments while using ChromeHow to Make Google Chrome Your Default Browser TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff

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  • The Best Websites and Software for Brainstorming and Mind Mapping

    - by Lori Kaufman
    A mind map is a diagram that allows you to visually outline information, helping you organize, solve problems, and make decisions. Start with a single idea in the center of the diagram and add associated ideas, words, and concepts connected radially around the central idea. We’ve collected links to websites and software that can help you create mind maps, and collaborate on and share your maps with others. The programs and websites listed here are all either free or have a free option. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Adding nodes to MAAS server

    - by Yasith Tharindu
    I was able to install MAAS server using ubuntu 12.04. Then boot up nodes from he PXE. Then installed maas-precise-x86-64-commissioning through pxe. Now the installation is done. but im unable to commission with the MAAS server. It does not show it as a node and neither im unable to add it manually and end up with following error. Also what is the default username password for maas-precise-x86-64-commissioning. Im unable to login. This error when adding node manually. ERROR 2012-11-20 08:32:54,500 maas.maasserver ################################ Exception: timed out ################################ ERROR 2012-11-20 08:32:54,501 maas.maasserver Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/django/core/handlers/base.py", line 111, in get_response response = callback(request, *callback_args, **callback_kwargs) File "/usr/lib/python2.7/dist-packages/django/views/decorators/vary.py", line 22, in inner_func response = func(*args, **kwargs) File "/usr/lib/python2.7/dist-packages/piston/resource.py", line 166, in call result = self.error_handler(e, request, meth, em_format) File "/usr/lib/python2.7/dist-packages/piston/resource.py", line 164, in call result = meth(request, *args, **kwargs) File "/usr/lib/python2.7/dist-packages/maasserver/api.py", line 251, in dispatcher self, request, request.method, *args, **kwargs) File "/usr/lib/python2.7/dist-packages/maasserver/api.py", line 193, in perform_api_operation return method(handler, request, *args, **kwargs) File "/usr/lib/python2.7/dist-packages/maasserver/api.py", line 493, in new node = create_node(request) File "/usr/lib/python2.7/dist-packages/maasserver/api.py", line 418, in create_node return form.save() File "/usr/lib/python2.7/dist-packages/maasserver/forms.py", line 234, in save node = super(NodeWithMACAddressesForm, self).save() File "/usr/lib/python2.7/dist-packages/django/forms/models.py", line 363, in save fail_message, commit, construct=False) File "/usr/lib/python2.7/dist-packages/django/forms/models.py", line 85, in save_instance instance.save() File "/usr/lib/python2.7/dist-packages/maasserver/models.py", line 114, in save return super(CommonInfo, self).save(*args, **kwargs) File "/usr/lib/python2.7/dist-packages/django/db/models/base.py", line 460, in save self.save_base(using=using, force_insert=force_insert, force_update=force_update) File "/usr/lib/python2.7/dist-packages/django/db/models/base.py", line 570, in save_base created=(not record_exists), raw=raw, using=using) File "/usr/lib/python2.7/dist-packages/django/dispatch/dispatcher.py", line 172, in send response = receiver(signal=self, sender=sender, **named) File "/usr/lib/python2.7/dist-packages/maasserver/provisioning.py", line 485, in provision_post_save_Node profile, power_type, preseed_data) File "/usr/lib/python2.7/dist-packages/maasserver/provisioning.py", line 245, in call result = self.method(*args) 259,1 93% result = self.method(*args) File "/usr/lib/python2.7/xmlrpclib.py", line 1224, in call return self._send(self._name, args) File "/usr/lib/python2.7/xmlrpclib.py", line 1578, in _request verbose=self._verbose File "/usr/lib/python2.7/xmlrpclib.py", line 1264, in request return self.single_request(host, handler, request_body, verbose) File "/usr/lib/python2.7/xmlrpclib.py", line 1294, in single_request response = h.getresponse(buffering=True) File "/usr/lib/python2.7/httplib.py", line 1030, in getresponse response.begin() File "/usr/lib/python2.7/httplib.py", line 407, in begin version, status, reason = self._read_status() File "/usr/lib/python2.7/httplib.py", line 365, in _read_status line = self.fp.readline() File "/usr/lib/python2.7/socket.py", line 447, in readline data = self._sock.recv(self._rbufsize) timeout: timed out

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  • ETPM/OUAF 2.3.1 Framework Overview - Session 3

    - by MHundal
    The OUAF Framework Session 3 is now available. This session covered the following topics: 1. UI Maps - the generation of display of UI Maps in the system based on the setup of the Business Object.  Tips and tricks for generating the UI Map. 2. BPA Scripts - how scripts have changed using the different step types.  Overview of the BPA Scripts. 3. Case Study - a small presentation of using the different options available when implementing requirements. 4. Revision Control - the options for revision control of configuration objects in ETPM. You can stream the recording using the following link: https://oracletalk.webex.com/oracletalk/ldr.php?AT=pb&SP=MC&rID=70894897&rKey=243f49614fd5d9c6 You can download the recording using the following link: https://oracletalk.webex.com/oracletalk/lsr.php?AT=dw&SP=MC&rID=70894897&rKey=863c9dacce78aad2

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  • Google I/O 2010 - Google Buzz, location, and social gaming

    Google I/O 2010 - Google Buzz, location, and social gaming Google I/O 2010 - Surf the stream: Google Buzz, location, and social gaming Social Web 201 Bob Aman, Timothy Jordan Google Buzz has a feature-rich API that allows you to do all kinds of interesting things with conversations and location. In this session we'll build a Buzz-tastic mobile game using App Engine, HTML5, and the Buzz API for social awesomeness. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 2 0 ratings Time: 31:18 More in Science & Technology

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  • Collision Detection in Java for a game

    - by gordsmash
    Im making a game in Java with a few other people but we are stuck on one part of it, making the collision detection. The game is an RPG and I know how to do the collision detection with the characters using Rectangles, but what I dont know how to do is the collision detection for the maps. What I mean by that is like so the character cant walk over trees or water and that stuff but using rectangles doesnt seem like the best option here. Well to explain what the game maps are gonna look like, here is an example http://i980.photobucket.com/albums/ae287/gordsmash/7-8.jpg Now I could use rectangles to get bounds and stop the player from walking over the trees and water but that would take a lot of them. But is there another easier way to prevent the player from walking over the trees and obstacles besides using Rectangles?

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  • Libvirt-php Creating Domain

    - by Alee
    Could you tell me how to create a new domain? From PHP API Reference guide: http://libvirt.org/php/api-reference.html I have seen these functions: (i) libvirt_image_create($conn, $name, $size, $format) (ii) libvirt_domain_new($conn, $name, $arch, $memMB, $maxmemMB, $vcpus, $iso_image, $disks, $networks, $flags) (iii) libvirt_domain_create($res) (iv) libvirt_domain_create_xml($conn, $xml) The problem I am facing is that i dont know the steps to create a new domain. Either I have to create a new image first using libvirt_image_create .... or something else.

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  • Inauguration Of My Laptop

    - by Pawan_Mishra
    Today I received my new laptop which is an Intel Core i5-2450M @ 2.50GHz 4 GB RAM machine . The other laptop(office provided) which I have used for past two years for programming is an Intel Core2 Duo T6570 @ 2.10GHz machine. Reason why I am talking about the laptops that I own is because of my interest in writing multi-threaded/parallel code using the new TPL API provided in the .Net 4.0 framework. I have spent significant amount of time in past one year writing code using the Parallel API of .Net...(read more)

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  • What exactly is UV and UVW Mapping?

    - by Michael Stum
    Trying to understand some basic 3D concepts, at the moment I'm trying to figure out how textures actually work. I know that UV and UVW mapping are techniques that map 2D Textures to 3D Objects - Wikipedia told me as much. I googled for explanations but only found tutorials that assumed that I already know what it is. From my understanding, each 3D Model is made out of Points, and several points create a face? Does each point or face have a secondary coordinate that maps to a x/y position in the 2D Texture? Or how does unwrapping manipulate the model? Also, what does the W in UVW really do, what does it offer over UV? As I understand it, W maps to the Z coordinate, but in what situation would I have different textures for the same X/Y and different Z, wouldn't the Z part be invisible? Or am I completely misunderstanding this?

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  • The Dude

    A freeware network monitor that maps and monitors your network and provides alerts when network issues pop up

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  • Thoughts on Build 2013

    - by D'Arcy Lussier
    Originally posted on: http://geekswithblogs.net/dlussier/archive/2013/06/30/153294.aspxAnd so another Build conference has come to an end. Below are my thoughts/perspectives on various aspects of the event. I’ll do a separate blog post on my thoughts of the Build message for developers. The Good Moscone center was a great venue for Build! Easy to get around, easy to get to, and well maintained, it was a very comfortable conference venue. Yeah, the free swag was nice. Build has built up an expectation that attendees will always get something; it’ll be interesting to see how Microsoft maintains this expectation over the next few Build events. I still maintain that free swag should never be the main reason one attends an event, and for me this was definitely just an added bonus. I’m planning on trying to use the Surface as a dedicated 2nd device at work for meetings, I’ll share my experiences over the next few months. The hackathon event was a great idea, although personally I couldn’t justify spending the money on a conference registration just to spend the entire conference coding. Still, the apps that were created were really great and there was a lot of passion and excitement around the hackathon. I wonder if they couldn’t have had the hackathon on the Monday/Tuesday for those that wanted to participate so they didn’t miss any of the actual conference over Wed/Thurs. San Francisco was a great city to host Build. Getting from hotels to the conference center was very easy (well especially for me, I was only 3 blocks away) and the city itself felt very safe. However, if I never have to fly into SFO again I’ll be alright with that! Delays going into and out of SFO and both apparently were due to the airport itself. The Bad Build is one of those oddities on the conference landscape where people will pay to commit to attending an event without knowing anything about the sessions. We got our list of conference sessions when we registered on Tuesday, not before. And even then, we only got titles and not descriptions (those were eventually made available via the conference’s mobile application). I get it…they’re going to make announcements and they don’t want to give anything away through the session titles. But honestly, there wasn’t anything in the session titles that I would have considered a surprise. Breakfasts were brutal. High-carb pastries, donuts, and muffins with fruit and hard boiled eggs does not a conference breakfast make. I can’t believe that the difference between a continental breakfast per person and a hot breakfast buffet would have been a huge impact to a conference fee that was already around $2000. The vendor area was anemic. I don’t know why Microsoft forces the vendors into cookie-cutter booth areas (this year they were all made of plywood material). WPC, TechEd – booth areas there allow the vendors to be creative with their displays. Not so much for Build. Really odd was the lack of Microsoft’s own representation around Bing. In the day 1 keynote Microsoft made a big deal about Bing as an API. Yet there was nobody in the vendor area set up to provide more information or have discussions with about the Bing API. The Ugly Our name badges were NFC enabled. The purpose of this, beyond the vendors being able to scan your info, wasn’t really made clear. An attendee I talked to showed how you could get a reader app on your phone so you can scan other members cards and collect their contact info – which is a kewl idea; business cards are so 1990’s. But I was *shocked* at the amount of information that was on our name badges! Here’s what’s displayed on our name badge: - Name - Company - Twitter Handle I’m ok with that. But here’s what actually gets read: - Name - Company - Address Used for Registration - Phone Number Used for Registration So sharing that info with another attendee, they get way more of my info than just how to find me on Twitter! Microsoft, you need to fix this for the future. If vendors want to collect information on attendees, they should be able to collect an ID from the badge, then get a report with corresponding records afterwards. My personal information should not be so readily available, and without my knowledge! Final Verdict Maybe its my older age, maybe its where I’m at in life with family, maybe its where I’m at in my career, but when I consider whether a conference experience was valuable I get to the core reason I attend: opportunities to learn, opportunities to network, opportunities to engage with Microsoft. Opportunities to Learn:  Sessions I attended were generally OK, with some really stand out ones on Day 2. I would love to see Microsoft adopt the Dojo format for a portion of their sessions. Hands On Labs are dull, lecture style sessions are great for information sharing. But a guided hands-on coding session (Read: Dojo) provides the best of both worlds. Being that all content is publically available online to everyone (Build attendee or not), the value of attending the conference sessions is decreased. The value though is in the discussions that take part in person afterwards, which leads to… Opportunities to Network: I enjoyed getting together with old friends and connecting with Twitter friends in person for the first time. I also had an opportunity to meet total strangers. So from a networking perspective, Build was fantastic! I still think it would have been great to have an area for ad-hoc discussions – where speakers could announce they’d be available for more questions after their sessions, or attendees who wanted to discuss more in depth on a topic with other attendees could arrange space. Some people have no problems being outgoing and making these things happen, but others are not and a structured model is more attractive. Opportunities to Engage with Microsoft: Hit and miss on this one. Outside of the vendor area, unless you cornered or reached out to a speaker, there wasn’t any defined way to connect with blue badges. And as I mentioned above, Microsoft didn’t have full representation in the vendor area (no Bing). All in all, Build was a fun party where I was informed about some new stuff and got some free swag. Was it worth the time away from home and the hit to my PD budget? I’d say Somewhat. Build is a great informational conference, but I wouldn’t call it a learning conference. Considering that TechEd seems to be moving to more of an IT Pro focus, independent developer conferences seem to be the best value for those looking to learn and not just be informed. With the rapid development cycle Microsoft is embracing, we’re already seeing Build happening twice within a 12 month period. If that continues, the value of attending Build in person starts to diminish – especially with so much content available online. If Microsoft wants Build to be a must-attend event in the future, they need to start incorporating aspects of Tech Ed, past PDCs, and other conferences so those that want to leave with more than free swag have something to attract them.

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  • Résultats du challenge Mappy en partenariat avec Developpez.com : donnez votre avis sur les projets

    Le Jury du Mappy API Challenge a annoncé vendredi au cours d%u2019une soirée les lauréats du concours. Dernière étape du concours gratuit ouvert en février dernier à tous ceux souhaitant créer des applications Web innovantes grâce aux API Mappy AJAX et AS3. Ces APIs permettent d%u2019afficher facilement les cartes Mappy sur tout site Web et de bénéficier d%u2019autres fonctionnalités utiles telles que le calcul d%u2019itinéraire, l%u2019affichage de photos de façade Visiocity, ou la recherche de proximité.

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  • multipass shadow mapping renderer in XNA

    - by Nick
    I am wanting to implement a multipass renderer in XNA (additive blending combines the contributions from each light). I have the renderer working without any shadows, but when I try to add shadow mapping support I run into an issue with switching render targets to draw the shadow maps. When I switch render targets, I lose the contents of the backbuffer which ruins the whole additive blending idea. For example: Draw() { DrawAmbientLighting() foreach (DirectionalLight) { DrawDirectionalShadowMap() // <-- I lose all previous lighting contributions when I switch to the shadow map render target here DrawDirectionalLighting() } } Is there any way around my issue? (I could render all the shadow maps first, but then I have to make and hold onto a render target for each light that casts a shadow--is this the only way?)

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