Python rpg adivce? [closed]
- by nikita.utiu
I have started coding an text rpg engine in python. I have basic concepts laid down, like game state saving, input, output etc.
I was wondering how certain scripted game mechanics(eg. debuffs that increase damage received from a certain player or multiply damage by the number of hits received, overriding of the mobs default paths for certain events etc) are implemented usually implemented. Some code bases or some other source code would be useful(not necessarily python).
Thanks in advance.