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  • Reflection, invoke

    - by Alaa'
    Hi, I have a dll file, and i took an object from it and called the functions inside this dll by the object, like this way: Command testClass = (Command)assembly.CreateInstance(creatObject); testClass.Execute(); anyway, the i used reflection from some reason. so i need to use invoke function & set values for variables, then calling the basic function Execute. Before: i wrote the following: object returnValue = objectType.GetMethod("setValues").Invoke(classObject, arguments); testClass.Execute(); but it wasnt useful for me. i used the following: object returnValue = objectType.GetMethod("setValues").Invoke(classObject, arguments); object returnValue1 = objectType.GetMethod("Execute").Invoke(classObject, null); i just want to ask if this is right, to calling the execute in this way, and by the way it works! Thank you.

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  • C++: How to build an events / messaging system without void pointers?

    - by Jarx
    I'd like to have a dynamic messaging system in my C++ project, one where there is a fixed list of existing events, events can be triggered anywhere during runtime, and where you can subscribe callback functions to certain events. There should be an option for arguments passed around in those events. For example, one event might not need any arguments (EVENT_EXIT), and some may need multiple ones (EVENT_PLAYER_CHAT: Player object pointer, String with message) The first option for making this possible is allowing to pass a void pointer as argument to the event manager when triggering an event, and receiving it in the callback function. Although: I was told that void pointers are unsafe and I shouldn't use them. How can I keep (semi) dynamic argument types and counts for my events whilst not using void pointers?

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  • How do you use kate? Tips/Tricks/Workflow

    - by Roman A. Taycher
    We all seen a bunch of these? Mostly for IDE's but also for vim and emacs. Kate is (only) a text editor (an awesome one) but it has a ton of options plus a number of plugins, so its hard to know all of it well. How do use the Kate text editor? Please share your workflow and help me and others learn some of the cool tricks you use. I'll start I use the built in terminal a lot opening files quickly, and using it as an enhanced haskell repl with ghci (since ghci doesn't allow you all to just put in all kinds of haskell code). Also use split views to quickly compare files (especially different versions of the same file). Also the auto-complete maybe simple(more use for saving typing time then remembering functions) but it works really well for that. Also if You highlight something and hit a start [/{/( it puts it in between brackets rather then replacing it with a bracket(why the hell do a lot of IDEs not have this feature).

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  • Vim OmniCppComplete on vectors of pointers

    - by Alex
    Hi, I might have done something wrong in the set up but is OmniCppComplete supposed to provide the members/functions of classes when doing this? vectorofpointers[0]-> At the moment all I get when trying that are things relating to the vector class itself, which obviously isn't very useful. I think it might have been working before I tagged /usr/include/ but I could be wrong. Also, is it possible to disable the preview window? I find it just clutters up my workspace. And since I enabled ShowPrototypeInAbbr I don't really need it. Thanks, Alex

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  • Choosing a scripting language for game and implementing it

    - by Radius
    Hello, I am currently developing a 3D Action/RPG game in C++, and I would like some advice in choosing a scripting language to program the AI of the game. My team comes from a modding background, and in fact we are still finishing work on a mod of the game Gothic. In that game (which we also got our inspiration from) the language DAEDALUS (created by Piranha Bytes, the makers of the game) is used. Here is a full description of said language. The main thing to notice about this is that it uses instances moreso than classes. The game engine is closed, and so one can only guess about the internal implementation of this language, but the main thing I am looking for in a scripting language (which ideally would be quite similar but preferably also more powerful than DAEDALUS) is the fact that there are de facto 3 'separations' of classes - ie classes, instances and (instances of instances?). I think it will be easier to understand what I want if I provide an example. Take a regular NPC. First of all you have a class defined which (I understand) mirrors the (class or structure) inside the engine: CLASS C_NPC { VAR INT id ; // absolute ID des NPCs VAR STRING name [5] ; // Namen des NPC VAR STRING slot ; VAR INT npcType ; VAR INT flags ; VAR INT attribute [ATR_INDEX_MAX] ; VAR INT protection [PROT_INDEX_MAX]; VAR INT damage [DAM_INDEX_MAX] ; VAR INT damagetype ; VAR INT guild,level ; VAR FUNC mission [MAX_MISSIONS] ; var INT fight_tactic ; VAR INT weapon ; VAR INT voice ; VAR INT voicePitch ; VAR INT bodymass ; VAR FUNC daily_routine ; // Tagesablauf VAR FUNC start_aistate ; // Zustandsgesteuert // ********************** // Spawn // ********************** VAR STRING spawnPoint ; // Beim Tod, wo respawnen ? VAR INT spawnDelay ; // Mit Delay in (Echtzeit)-Sekunden // ********************** // SENSES // ********************** VAR INT senses ; // Sinne VAR INT senses_range ; // Reichweite der Sinne in cm // ********************** // Feel free to use // ********************** VAR INT aivar [50] ; VAR STRING wp ; // ********************** // Experience dependant // ********************** VAR INT exp ; // EXerience Points VAR INT exp_next ; // EXerience Points needed to advance to next level VAR INT lp ; // Learn Points }; Then, you can also define prototypes (which set some default values). But how you actually define an NPC is like this: instance BAU_900_Ricelord (Npc_Default) //Inherit from prototype Npc_Default { //-------- primary data -------- name = "Ryzowy Ksiaze"; npctype = NPCTYPE_GUARD; guild = GIL_BAU; level = 10; voice = 12; id = 900; //-------- abilities -------- attribute[ATR_STRENGTH] = 50; attribute[ATR_DEXTERITY] = 10; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 170; attribute[ATR_HITPOINTS] = 170; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds"); Mdl_ApplyOverlayMds (self,"HUMANS_DZIDA.MDS"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"Hum_Body_CookSmith",1,1,"Hum_Head_FatBald",91 , 0,-1); B_Scale (self); Mdl_SetModelFatness(self,2); fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,1); //-------- inventory -------- CreateInvItems (self, ItFoRice,10); CreateInvItem (self, ItFoWine); CreateInvItems(self, ItMiNugget,40); EquipItem (self, Heerscherstab); EquipItem (self, MOD_AMULETTDESREISLORDS); CreateInvItem (self, ItMi_Alchemy_Moleratlubric_01); //CreateInvItem (self,ItKey_RB_01); EquipItem (self, Ring_des_Lebens); //-------------Daily Routine------------- daily_routine = Rtn_start_900; }; FUNC VOID Rtn_start_900 () { TA_Boss (07,00,20,00,"NC_RICELORD"); TA_SitAround (20,00,24,00,"NC_RICELORD_SIT"); TA_Sleep (24,00,07,00,"NC_RICEBUNKER_10"); }; As you can see, the instance declaration is more like a constructor function, setting values and calling functions from within. This still wouldn't pose THAT much of a problem, if not for one more thing: multiple copies of this instance. For example, you can spawn multiple BAU_900_Ricelord's, and each of them keeps track of its own AI state, hitpoints etc. Now I think the instances are represented as ints (maybe even as the id of the NPC) inside the engine, as whenever (inside the script) you use the expression BAU_900_Ricelord it can be only assigned to an int variable, and most functions that operate on NPCs take that int value. However to directly modify its hitpoints etc you have to do something like var C_NPC npc = GetNPC(Bau_900_Ricelord); npc.attribute[ATR_HITPOINTS] = 10; ie get the actual C_NPC object that represents it. To finally recap - is it possible to get this kind of behaviour in any scripting languages you know of, or am I stuck with having to make my own? Or maybe there is an even better way of representing NPC's and their behaviours that way. The IDEAL language for scripting for me would be C#, as I simply adore that language, but somehow I doubt it is possible or indeed feasible to try and implement a similar kind of behaviour in C#. Many thanks

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  • no match for operator= using a std::vector

    - by Max
    I've got a class declared like this: class Level { private: std::vector<mapObject::MapObject> features; (...) }; and in one of its member functions I try to iterate through that vector like this: vector<mapObject::MapObject::iterator it; for(it=features.begin(); it<features.end(); it++) { /* loop code */ } This seems straightforward to me, but g++ gives me this error: src/Level.cpp:402: error: no match for ‘operator=’ in ‘it = ((const yarl::level::Level*)this)-yarl::level::Level::features.std::vector<_Tp, _Alloc::begin [with _Tp = yarl::mapObject::MapObject, _Alloc = std::allocator<yarl::mapObject::MapObject>]()’ /usr/include/c++/4.4/bits/stl_iterator.h:669: note: candidates are: __gnu_cxx::__normal_iterator<yarl::mapObject::MapObject*,std::vector & __gnu_cxx::__normal_iterator<yarl::mapObject::MapObject*,std::vector >::operator=(const __gnu_cxx::__normal_iterator<yarl::mapObject::MapObject*, ``std::vector<yarl::mapObject::MapObject, std::allocator<yarl::mapObject::MapObject> > >&) Anyone know why this is happening?

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  • Calling C function from DTrace scripts

    - by dmeister
    DTrace is impressive, powerful tracing system originally from Solaris, but it is ported to FreeBSD and Mac OSX. DTrace uses a high-level language called D not unlike AWK or C. Here is an example: io:::start /pid == $1/ { printf("file %s offset %d size %d block %llu\n", args[2]->fi_pathname, args[2]->fi_offset, args[0]->b_bcount, args[0]->b_blkno); } Using the command line sudo dtrace -q -s <name>.d <pid> all IOs originated from that process are logged. My question is if and how it is possible to call custom C functions from a DTrace script to do advanced operations with that tracing data during the tracing itself.

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  • Implementing a Suspension or Penalty System for Users in ASP.NET MVC

    - by Maxim Z.
    I'm writing a site in ASP.NET MVC that will have user accounts. As the site will be oriented towards discussion, I think I need a system for admins to be able to moderate users, just like we have here, on Stack Overflow. I'd like to be able to put a user into a "suspension", so that they are able to log in to the site (at which point they are greeted with a message, such as, "Your account has been suspended until [DATE]"), but are unable to do the functions that users they would normally be able to do. What's the best way of implementing this? I was thinking of creating a "Suspended" role, but the thing is, I have a few different roles for normal users themselves, with different privileges. Have you ever designed a feature like this before? How should I do it? Thanks in advance.

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  • Virtual class problem

    - by ugur
    What i think about virtual class is, if a derived class has a public base, let's say, class base, then a pointer to derived can be assigned to a variable of type pointer to base without use of any explicit type conversion. But what if, we are inside of base class then how can we call derived class's functions. I will give an example: class Graph{ public: Graph(string); virtual bool addEdge(string,string); } class Direct:public Graph{ public: Direct(string); bool addEdge(string,string); } Direct::Direct(string filename):Graph(filename){}; When i call constructor of Direct class then it calls Graph. Now lets think Graph function calls addedge. Graph(string str){ addedge(str,str); } When it calls addedge, even if the function is virtual, it calls Graph::edge. What i want is, to call Direct::addedge. How can it be done?

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  • VIrtual class problem

    - by ugur
    What i think about virtual class is, if a derived class has a public base, let's say, class base, then a pointer to derived can be assigned to a variable of type pointer to base without use of any explicit type conversion. But what if, we are inside of base class then how can we call derived class's functions. I will give an example: class Graph{ public: Graph(string); virtual bool addEdge(string,string); } class Direct:public Graph{ public: Direct(string); bool addEdge(string,string); } Direct::Direct(string filename):Graph(filename){}; When i call constructor of Direct class then it calls Graph. Now lets think Graph function calls addedge. Graph(string str){ addedge(str,str); } When it calls addedge, even if the function is virtual, it calls Graph::edge. What i want is, to call Direct::addedge. How can it be done?

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  • how to profile multi threaded c++ app on linux?

    - by anon
    I used to do all my linux profiling with gprof. However, with my multi threaded app, it's output appears to be inconsistent. Now, I dug this up http://sam.zoy.org/writings/programming/gprof.html howver, it's from a long time ago -- and in my gprof output, it appears my gprof is listing functions used by non-main threads. So, my questions are: 1) in 2010, can I easily use gprof to profile multi threaded linux c++ apps? (ubuntu 9.10) 2) what other tools should I look into for profiling? thanks!

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  • How to exclude read only fields using :input in jquery?

    - by melaos
    hi guys, thus far i've only been using some basic jquery selectors and functions. but i'm looking at this clear form function and i can't figure out how to add it so i can remove hidden inputs and readonly input from getting cleared. can anybody help? thanks. function clearForm(form) { // iterate over all of the inputs for the form // element that was passed in $(':input', form).each(function() { var type = this.type; var tag = this.tagName.toLowerCase(); // normalize case // it's ok to reset the value attr of text inputs, // password inputs, and textareas if (type == 'text' || type == 'password' || tag == 'textarea') this.value = ""; // checkboxes and radios need to have their checked state cleared // but should *not* have their 'value' changed else if (type == 'checkbox' || type == 'radio') this.checked = false; // select elements need to have their 'selectedIndex' property set to -1 // (this works for both single and multiple select elements) else if (tag == 'select') this.selectedIndex = -1; }); };

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  • How do Scala parser combinators compare to Haskell's Parsec?

    - by artif
    I have read that Haskell parser combinators (in Parsec) can parse context sensitive grammars. Is this also true for Scala parser combinators? If so, is this what the "into" (aka "") function is for? What are some strengths/weaknesses of Scala's implementation of parser combinators, vs Haskell's? Do they accept the same class of grammars? Is it easier to generate error messages or do other miscellaneous useful things with one or the other? How does packrat parsing (introduced in Scala 2.8) fit into this picture? Is there a webpage or some other resource that shows how different operators/functions/DSL-sugar from one language's implementation maps onto the other's?

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  • Loading and storing encryption keys from a config source

    - by Hassan Syed
    I am writing an application which has an authenticity mechanism, using HMAC-sha1, plus a CBC-blowfish pass over the data for good measure. This requires 2 keys and one ivec. I have looked at Crypto++ but the documentation is very poor (for example the HMAC documentation). So I am going oldschool and use Openssl. Whats the best way to generate and load these keys using library functions and tools ? I don't require a secure-socket therefore a x.509 certificate probably does not make sense, unless, of-course, I am missing something. So, do I need to write my own config file, or is there any infrastructure in openssl for this ? If so, could you direct me to some documentation or examples for this.

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  • C, Cygwin, and compiling drand and srand

    - by Kaytiana
    Hello, I have a C code which I am trying to compile in Cygwin and which contains both the drand() and srand() functions. I had Windows Vista with Cygwin installed and the code seemed to comile fine, but my computer broke and I had to get a new one. The new computer has Windows 7 64-bit version. I had a few issues downloading Cygwin but finally managed to do it by only selecting a few packages and then have been trying to get the rest that I need. The problem is I don't have the help I had installing it on my other computer so I don't know which packages I actually need, so I have just been guessing (all the gcc ones) but I mustn't have the one I need for srand and drand to work. If anyone could point me in the right direction, and also possibly just let me know which packages I need to compile C so I can check I have them all that would be great. Thanks a lot in advance for any help. Sorry, that was a lot of words! Kaytiana

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  • Computationally simple Pseudo-Gaussian Distribution with varying mean and standard deviation?

    - by mstksg
    This picture from wikipedia has a nice example of the sort of functions I'd ideally like to generate http://en.wikipedia.org/wiki/File:Normal_Distribution_PDF.svg Right now I'm using the Irwin-Hall Distribution, which is more or less a Polynomial approximation of the Gaussian distribution...basically, you use uniform random number generator and iterate it x times, and take the average. The more iterations, the more like a Gaussian Distribution it is. It's pretty nice; however I'd like to be able to have one where I can vary the mean. For example, let's say I wanted a number between the range 0 and 10, but around 7. Like, the mean (if I repeated this function multiple times) would turn out to be 7, but the actual range is 0-10. Is there one I should look up, or should I work on doing some fancy maths with standard Gaussian Distributions?

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  • SQL Split function.

    - by Wardy
    Hi guys, I'm looking for a way to do this ... SELECT FirstName, LastName, Split(AddressBlock, ' ', 1), Split(AddressBlock, ' ', 2), PostCode FROM Contacts The arguments I want to pass are ... The address The separator (current situation requires 2 spaces but this might be a comma or a space followed by a comma) or something else (it varies). The address part I want to return (i don't always need all parts of the split result). I seem to be able to find a few examples of splitting functions about the internet but they return a table containing the entire set of split parts. My SQL skills aren't that great so I need the answer to be ultra simple. I'm always working with nvarchar data and the function needs to be reusable.

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  • How to work with BufferedImage and YCbCr colorspace?

    - by Onlyx
    Hi everyone! I need to translate colors in bitmap loaded to BufferedImage from RGB to YCbCr (luminance and 2 channels chrominance) and back after process. I made it with functions used like rgb2ycbcr() in main method for each pixel, but it isn't so smart solution. I should use ColorSpace and ColorModel classes to get BufferedImage with correct color space. It would be more flexible method, but I don't know how to do that. I'm lost and I need some tips. Can somebody help me?

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  • PHP calling PostgreSQL function - type issue?

    - by CitrusTree
    I have a function in PostgreSQL / plpgsql with the following signature: CREATE OR REPLACE FUNCTION user_login(TEXT, TEXT) RETURNS SETOF _get_session AS $$ ... $$ Where _get_session is a view. The function works fine when calling it from phpPgAdmin, however whan I call it from PHP I get the following error: Warning: pg_query() [function.pg-query]: Query failed: ERROR: type "session_ids" does not exist CONTEXT: compile of PL/pgSQL function "user_login" near line 2 in /home/sites/blah.com/index.php on line 69 The DECLARE section of the function contains the following variables: oldSessionId session_ids := $1; newSessionId session_ids := $2; The domain session_ids DOES exist, and other functions which use the same domain work when called from the same script. The PHP is as follows: $query = "SELECT * FROM $dbschema.user_login('$session_old'::TEXT, '$session'::TEXT)"; $result = pg_query($login, $query); I have also tried this using ::session_ids in place of ::TEXT when calling the function, however I recieve the same error. Help :o(

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  • touches event handler for UIImageView

    - by madmik3
    I am just getting stated with iPhone development and can't seem to find the answer I am looking for what I want to do. It seems like I should be able to programmatically create a UIImageView and then set up an event handler for it's touch functions. in c# i would have something that looks like Button b = new Button(); b.Click+= my handler code right now I have this CGRect myImageRect = CGRectMake(0.0f, 0.0f, 141.0f, 151.0f); UIImageView *myImage = [[UIImageView alloc] initWithFrame:myImageRect]; myImage.userInteractionEnabled = YES; [myImage setImage:[UIImage imageNamed:@"myImage.png"]]; myImage.opaque = YES; // explicitly opaque for performance [self.view addSubview:myImage]; [myImage release]; What do I need to do to override the touch events? thanks

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  • Assembly stack persistency

    - by user246100
    Hello. I would like to know if after calling functions the data I have in the stack is persistent. Like, I would like to know if (assuming cdecl convention) can I do this (independently of function X and independently of optimizations): push 1 push 2 push 3 call X call X call X add 12 esp ? Also, let's say that before the calls I save the address of where the pushed values are in a global variable. Can I, inside X, alter the values it contain by acessing the global variable? Like, for some reason I want that in X I'm able to alter the values in stack so that the second and third call to X receive different values.

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  • Hash 32bit int to 16bit int?

    - by dkamins
    What are some simple ways to hash a 32-bit integer (e.g. IP address, e.g. Unix time_t, etc.) down to a 16-bit integer? E.g. hash_32b_to_16b(0x12345678) might return 0xABCD. Let's start with this as a horrible but functional example solution: function hash_32b_to_16b(val32b) { return val32b % 0xffff; } Question is specifically about JavaScript, but feel free to add any language-neutral solutions, preferably without using library functions. Simple = good. Wacky+obfuscated = amusing.

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  • postgresql weighted average?

    - by milovanderlinden
    say I have a postgresql table with the following values: id | value ---------- 1 | 4 2 | 8 3 | 100 4 | 5 5 | 7 If I use postgresql to calculate the average, it gives me an average of 24.8 because the high value of 100 has great impact on the calculation. While in fact I would like to find an average somewhere around 6 and eliminate the extreme(s). I am looking for a way to eliminate extremes and want to do this "statistically correct". The extreme's cannot be fixed. I cannot say; If a value is over X, it has to be eliminated. I have been bending my head on the postgresql aggregate functions but cannot put my finger on what is right for me to use. Any suggestions?

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  • Getting help on MATLAB's com.mathworks internals

    - by Richie Cotton
    It is possible to access bits of MATLAB's internal java code to programmatically change MATLAB itself. For example, you can programmatically open a document in the editor using editorServices = com.mathworks.mlservices.MLEditorServices; editorServices.newDocument() %older versions of MATLAB seem to use new() You can see the method signatures (but not what they do) using viewmethods. viewmethods(com.mathworks.mlservices.MLEditorServices) I have a few related questions about using these Java methods. Firstly, is there any documentation on these things (either from the Mathworks or otherwise)? Secondly, how do you find out what methods are available? The ones I've come across appear to be contained in JAR files in matlabroot\java\jar, but I'm not sure what the best way to inspect a JAR file is. Thirdly, are there functions for inspecting the classes, other than viewmethods? Finally, are there any really useful methods that anyone has found?

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  • Loading Youtube Iframe API with RequireJS

    - by davidgnin
    I'm trying to use the Youtube Iframe API inside a module definded with Require JS. As this API is loaded async and calls a function once is loaded, I used a requireJS plugin called "async", that worked before with google maps api. However, this time something isn't working. My module starts this way: define(['text!fmwk/widgets/video/video.html','fmwk/utils/browser','async!http://www.youtube.com/iframe_api'], function (videoTpl,root) { ... }); and chrome console fires this error: Uncaught Error: Load timeout for modules: async!http://www.youtube.com/iframe_api_unnormalized3,async!http://www.youtube.com/iframe_api http://requirejs.org/docs/errors.html#timeout If I don't use async plugin the object YT or its functions are undefinded, and the same happens if I download the API code. The API is loaded sometimes if I put an script tag in the head tag of the html file. All this is expected, but I don't understand because async plugin fails. Thank you for your attention and help :)

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