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  • How do I construct a 3D model of a room from 2 stereo cameras? What is the determining factor to an

    - by yasumi
    Currently, I have extracted depth points to construct a 3D model from 2 stereo cameras. The methods I have used are openCV graphCut method and a software from http://sourceforge.net/projects/reconststereo/. However, the generated 3D models are not very accurate, which leads me to question: 1) What is the problem with pixel-based method? 2) Should I change my pixel-based method to feature-based or object-recognition-based method? Is there a best method? 3) Are there any other ways to do such reconstruction? Additionally, the depth extracted comes only from 2 images. What if I am turning the camera 360 degrees to obtain a video? Looking forward to suggestion on how to combine this depth information. Thank you very much :)

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  • Does NavigationHandler.handleNavigation() clear the flash?

    - by kgrad
    I am using JSF2.0 Mojarra 2.0.2. I have a method that logs out a user and puts a logout message in the flash, forwards to the login page (which has a div that prints out the flash). However, when I use navigationHandlers handleNavigation method for some reason the flash is not being displayed. I have a similar method that forwards a user to the login page if he/she isn't logged in. If I handle the navigation through an h:link and just call the logout method directly, the flash is displayed as normal, but if I use the handleNavigation() method, the flash is cleared for some reason. The code in question is: public void performLogout() { getFacesContext().getExternalContext().invalidateSession(); setCurrentUser(null); getFlash().put("notice", "Successfully logged out."); super.getFacesContext().getApplication().getNavigationHandler() .handleNavigation(getFacesContext(), null, "login"); } Is there some way I can keep the flash when navigating like this? thanks.

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  • Java generic return tpye

    - by Colby77
    Hi, I'd like to write a method that can accept a type param (or whatever the method can figure out the type from) and return a value of this type so I don't have to cast the return type. Here is a method: public Object doIt(Object param){ if(param instanceof String){ return "string"; }else if(param instanceof Integer){ return 1; }else{ return null; } } When I call this method, and pass in it a String, even if I know the return type will be a String I have to cast the return Object. This is similar to the int param. How shall I write this method to accept a type param, and return this type?

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  • Associate List<T>.Remove to an event in C#?

    - by Uri
    Hi guys, I have a Products:List<Product> class. I'd like to make it so that every time that I remove an item from that list, my program decreases a counter. Is there a way to do it without overriding the Remove method or decreasing it manually? And if there is none, anybody knows where I can find the code for the Remove method? Thanks! I thought about associating the Remove method to an event, but I don't know how to do it without overriding it or creating another method with the Remove method inside it. Excuse me for my ignorance, but I'm just getting into OOP programming.

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  • Mono 2.10.5 Runtime error on Ubuntu 11.10

    - by johnluetke
    I've install mono-runtime via apt in order to run my Mono console application on Ubuntu via SSH. However, when I run the command mono myapp.exe, It exits, with no message, and my program does nothing. If I throw the -v switch to Mono, such as mono -v myapp.exe, I get about 10k lines of output (as expected, -v is verbose), with the first few lines being: converting method System.OutOfMemoryException:.ctor (string) Method System.OutOfMemoryException:.ctor (string) emitted at 0xb7052c28 to 0xb7052c4b (code length 35) [myapp.exe] converting method (wrapper runtime-invoke) <Module>:runtime_invoke_void__this___object (object,intptr,intptr,intptr) Method (wrapper runtime-invoke) <Module>:runtime_invoke_void__this___object (object,intptr,intptr,intptr) emitted at 0xb7052c68 to 0xb7052cf6 (code length 142) [myapp.exe] converting method System.SystemException:.ctor (string) I read this as the runtime throwing an OutOfMemory exception, but the machine is under no intense load, has plenty of available RAM, and is running nothing other that system processes. I've removed and reinstalled Mono countless times, and have even run the executable on other machines perfectly fine. Am I missing something completely obvious here?

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  • How can I read from multiple textures in an OpenGL ES 2 shader?

    - by Peyman Tahghighi
    How can I enable more than one texture in OpenGL ES 2 so that I can sample from all of them in my shader? For example, I'm trying to read from two different textures in my shader for the player's car. This is how I'm currently dealing with the texture for my car: glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, this->texture2DObj); glUniform1i(1, 0); glBindBuffer(GL_ARRAY_BUFFER, this->vertexBuffer); glEnableVertexAttribArray(0); int offset = 0; glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, this->vertexBufferSize,(const void *)offset); offset += 3 * sizeof(GLfloat); glEnableVertexAttribArray(1); glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, this->vertexBufferSize, (const void*)offset); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->indexBuffer); glDrawElements(GL_TRIANGLES, this->indexBufferSize, GL_UNSIGNED_SHORT, 0); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1);

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  • GDI+ & Delphi, PNG resource, DrawImage, ColorConversion -> Out of Memory

    - by Paul
    I have started to toy around with GDI+ in Delphi 2009. Among the things that I wanted to do was to load a PNG resource and apply a Color Conversion to it when drawing it to the Graphics object. I am using the code provided in http://www.bilsen.com/gdiplus/. To do that I just added a new constructor to TGPBitmap that uses the same code found in <www.codeproject.com>/KB/GDI-plus/cgdiplusbitmap.aspx (C++) or <www.masm32.com>/board/index.php?topic=10191.0 (MASM) converted to Delphi. For reference, the converted code is as follows: constructor TGPBitmap.Create(const Instance: HInst; const PngName: String; dummy : PngResource_t); const cPngType : string = 'PNG'; var hResource : HRSRC; imageSize : DWORD; pResourceData : Pointer; hBuffer : HGLOBAL; pBuffer : Pointer; pStream : IStream; begin inherited Create; hResource := FindResource(Instance, PWideChar(PngName), PWideChar(cPngType)); if hResource = 0 then Exit; imageSize := SizeofResource(Instance, hResource); if imageSize = 0 then Exit; pResourceData := LockResource(LoadResource(Instance, hResource)); if pResourceData = nil then Exit; hBuffer := GlobalAlloc(GMEM_MOVEABLE, imageSize); if hBuffer <> 0 then begin try pBuffer := GlobalLock(hBuffer); if pBuffer <> nil then begin try CopyMemory(pBuffer, pResourceData, imageSize); if CreateStreamOnHGlobal(hBuffer, FALSE, pStream) = S_OK then begin GdipCheck(GdipCreateBitmapFromStream(pStream, FNativeHandle)); end; finally GlobalUnlock(hBuffer); pStream := nil; end; end; finally GlobalFree(hBuffer); end; end; end; The code seems to work fine as I am able to draw the loaded image without any problems. However, if I try to apply a Color Conversion when drawing it, then I get a lovely error: (GDI+ Error) Out of Memory. If I load the bitmap from a file, or if I create a temporary to which I draw the initial bitmap and then use the temporary, then it works just fine. What bugs me is that if I take the C++ project from codeproject, add the same PNG as resource and use the same color conversion (in other words, do the exact same thing I am doing in Delphi in the same order and with the same function calls that happen to go to the same DLL), then it works. The C++ code looks like this: const Gdiplus::ColorMatrix cTrMatrix = { { {1.0, 0.0, 0.0, 0.0, 0.0}, {0.0, 1.0, 0.0, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0, 0.0}, {0.0, 0.0, 0.0, 0.5, 0.0}, {0.0, 0.0, 0.0, 0.0, 1.0} } }; Gdiplus::ImageAttributes imgAttrs; imgAttrs.SetColorMatrix(&cTrMatrix, Gdiplus::ColorMatrixFlagsDefault, Gdiplus::ColorAdjustTypeBitmap); graphics.DrawImage(*pBitmap, Gdiplus::Rect(0, 0, pBitmap->m_pBitmap->GetWidth(), pBitmap->m_pBitmap->GetHeight()), 0, 0, pBitmap->m_pBitmap->GetWidth(), pBitmap->m_pBitmap->GetHeight(), Gdiplus::UnitPixel, &imgAttrs); The Delphi counterpart is: const cTrMatrix: TGPColorMatrix = ( M: ((1.0, 0.0, 0.0, 0.0, 0.0), (0.0, 1.0, 0.0, 0.0, 0.0), (0.0, 0.0, 1.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.5, 0.0), (0.0, 0.0, 0.0, 0.0, 1.0))); var lImgAttrTr : IGPImageAttributes; lBitmap : IGPBitmap; begin // ... lImgAttrTr := TGPImageAttributes.Create; lImgAttrTr.SetColorMatrix(cTrMatrix, ColorMatrixFlagsDefault, ColorAdjustTypeBitmap); aGraphics.DrawImage ( lBitmap, TGPRect.Create ( 0, 0, lBitmap.Width, lBitmap.Height ), 0, 0, lBitmap.Width, lBitmap.Height, UnitPixel, lImgAttrTr ); I am completely clueless as to what may be causing the issue, and Google has not been of any help. Any ideas, comments and explanations are highly appreciated.

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  • C++ Optimize if/else condition

    - by Heye
    I have a single line of code, that consumes 25% - 30% of the runtime of my application. It is a less-than comparator for an std::set (the set is implemented with a Red-Black-Tree). It is called about 180 Million times within 52 seconds. struct Entry { const float _cost; const long _id; // some other vars Entry(float cost, float id) : _cost(cost), _id(id) { } }; template<class T> struct lt_entry: public binary_function <T, T, bool> { bool operator()(const T &l, const T &r) const { // Most readable shape if(l._cost != r._cost) { return r._cost < l._cost; } else { return l._id < r._id; } } }; The entries should be sorted by cost and if the cost is the same by their id. I have many insertions for each extraction of the minimum. I thought about using Fibonacci-Heaps, but I have been told that they are theoretically nice, but suffer from high constants and are pretty complicated to implement. And since insert is in O(log(n)) the runtime increase is nearly constant with large n. So I think its okay to stick to the set. To improve performance I tried to express it in different shapes: return l._cost < r._cost || r._cost > l._cost || l._id < r._id; return l._cost < r._cost || (l._cost == r._cost && l._id < r._id); Even this: typedef union { float _f; int _i; } flint; //... flint diff; diff._f = (l._cost - r._cost); return (diff._i && diff._i >> 31) || l._id < r._id; But the compiler seems to be smart enough already, because I haven't been able to improve the runtime. I also thought about SSE but this problem is really not very applicable for SSE... The assembly looks somewhat like this: movss (%rbx),%xmm1 mov $0x1,%r8d movss 0x20(%rdx),%xmm0 ucomiss %xmm1,%xmm0 ja 0x410600 <_ZNSt8_Rb_tree[..]+96> ucomiss %xmm0,%xmm1 jp 0x4105fd <_ZNSt8_Rb_[..]_+93> jne 0x4105fd <_ZNSt8_Rb_[..]_+93> mov 0x28(%rdx),%rax cmp %rax,0x8(%rbx) jb 0x410600 <_ZNSt8_Rb_[..]_+96> xor %r8d,%r8d I have a very tiny bit experience with assembly language, but not really much. I thought it would be the best (only?) point to squeeze out some performance, but is it really worth the effort? Can you see any shortcuts that could save some cycles? The platform the code will run on is an ubuntu 12 with gcc 4.6 (-stl=c++0x) on a many-core intel machine. Only libraries available are boost, openmp and tbb. I am really stuck on this one, it seems so simple, but takes that much time. I have been crunching my head since days thinking how I could improve this line... Can you give me a suggestion how to improve this part, or is it already at its best?

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  • "Whole-team" C++ features?

    - by Blaisorblade
    In C++, features like exceptions impact your whole program: you can either disable them in your whole program, or you need to deal with them throughout your code. As a famous article on C++ Report puts it: Counter-intuitively, the hard part of coding exceptions is not the explicit throws and catches. The really hard part of using exceptions is to write all the intervening code in such a way that an arbitrary exception can propagate from its throw site to its handler, arriving safely and without damaging other parts of the program along the way. Since even new throws exceptions, every function needs to provide basic exception safety — unless it only calls functions which guarantee throwing no exception — unless you disable exceptions altogether in your whole project. Hence, exceptions are a "whole-program" or "whole-team" feature, since they must be understood by everybody in a team using them. But not all C++ features are like that, as far as I know. A possible example is that if I don't get templates but I do not use them, I will still be able to write correct C++ — or will I not?. I can even call sort on an array of integers and enjoy its amazing speed advantage wrt. C's qsort (because no function pointer is called), without risking bugs — or not? It seems templates are not "whole-team". Are there other C++ features which impact code not directly using them, and are hence "whole-team"? I am especially interested in features not present in C. Update: I'm especially looking for features where there's no language-enforced sign you need to be aware of them. The first answer I got mentioned const-correctness, which is also whole-team, hence everybody needs to learn about it; however, AFAICS it will impact you only if you call a function which is marked const, and the compiler will prevent you from calling it on non-const objects, so you get something to google for. With exceptions, you don't even get that; moreover, they're always used as soon as you use new, hence exceptions are more "insidious". Since I can't phrase this as objectively, though, I will appreciate any whole-team feature. Appendix: Why this question is objective (if you wonder) C++ is a complex language, so many projects or coding guides try to select "simple" C++ features, and many people try to include or exclude some ones according to mostly subjective criteria. Questions about that get rightfully closed regularly here on SO. Above, instead, I defined (as precisely as possible) what a "whole-team" language feature is, provide an example (exceptions), together with extensive supporting evidence in the literature about C++, and ask for whole-team features in C++ beyond exceptions. Whether you should use "whole-team" features, or whether that's a relevant concept, might be subjective — but that only means the importance of this question is subjective, like always.

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  • Copying a 2D non-space array to another

    - by Jay
    I'm a total programming newb who started learning java programming this sem at uni. I'm up to a step where i need to copy some elements from one method to another. This program i'm creating is called an L_Game. The question I'm stuck is: the project(Slide other) method should take another slide as a parameter, and copy each non-space cell from this slide into the other slide (i.e. like a projector projecting slides onto a screen. I previously made a constructor with the parameter cells in it and believe i copied it to the project(Slide other) method. But i'm not sure what to do to copy each "non-space cell" With the "for" method or the "if" method? If my question isn't typed correctly or have information missing, please let me know. Any help will be appreciated. (I obviously have no idea with what i'm doing...)

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  • Codeigniter: Pass data to library funciton

    - by Kevin Brown
    I need my function to do one of two things based on the method variable, but I don't know how to get it done... My controller: function survey($method) { $id = $this->session->userdata('id'); $data['member'] = $this->home_model->getUser($id); $data['header'] = "Home"; $this->survey_form_processing->survey_form($this->_container,$data); } Library function: function survey_form($container,$method) { if($method == 1){ $this->CI->load->view($container,$data); } if($method == 2){ Do stuff... }

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  • What is the correct way to use glTexCoordPointer?

    - by RubyKing
    I'm trying to work out how to use this function glTexCoordPointer. The man page states that I must set a pointer to the first element of the array that uses the texture cordinate. Here is my array: static const GLfloat GUIVertices[] = { //FIRST QUAD 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.94f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.94f, 0.0f, 1.0f, 1.0f, 1.0f, //2ND QUAD // x y z w X Y 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, -0.94f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, -0.94f, 0.0f, 1.0f, 1.0f, 1.0, }; But how do I set the pointer correctly for the fifth element on the 2nd quad first row? I was thinking something like this: glTexCoordPointer(1, GL_FLOAT, 6, reinterpret_cast<const GLvoid *>(29 * sizeof(float)));

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  • Critique my heap debugger

    - by FredOverflow
    I wrote the following heap debugger in order to demonstrate memory leaks, double deletes and wrong forms of deletes (i.e. trying to delete an array with delete p instead of delete[] p) to beginning programmers. I would love to get some feedback on that from strong C++ programmers because I have never done this before and I'm sure I've done some stupid mistakes. Thanks! #include <cstdlib> #include <iostream> #include <new> namespace { const int ALIGNMENT = 16; const char* const ERR = "*** ERROR: "; int counter = 0; struct heap_debugger { heap_debugger() { std::cerr << "*** heap debugger started\n"; } ~heap_debugger() { std::cerr << "*** heap debugger shutting down\n"; if (counter > 0) { std::cerr << ERR << "failed to release memory " << counter << " times\n"; } else if (counter < 0) { std::cerr << ERR << (-counter) << " double deletes detected\n"; } } } instance; void* allocate(size_t size, const char* kind_of_memory, size_t token) throw (std::bad_alloc) { void* raw = malloc(size + ALIGNMENT); if (raw == 0) throw std::bad_alloc(); *static_cast<size_t*>(raw) = token; void* payload = static_cast<char*>(raw) + ALIGNMENT; ++counter; std::cerr << "*** allocated " << kind_of_memory << " at " << payload << " (" << size << " bytes)\n"; return payload; } void release(void* payload, const char* kind_of_memory, size_t correct_token, size_t wrong_token) throw () { if (payload == 0) return; std::cerr << "*** releasing " << kind_of_memory << " at " << payload << '\n'; --counter; void* raw = static_cast<char*>(payload) - ALIGNMENT; size_t* token = static_cast<size_t*>(raw); if (*token == correct_token) { *token = 0xDEADBEEF; free(raw); } else if (*token == wrong_token) { *token = 0x177E6A7; std::cerr << ERR << "wrong form of delete\n"; } else { std::cerr << ERR << "double delete\n"; } } } void* operator new(size_t size) throw (std::bad_alloc) { return allocate(size, "non-array memory", 0x5AFE6A8D); } void* operator new[](size_t size) throw (std::bad_alloc) { return allocate(size, " array memory", 0x5AFE6A8E); } void operator delete(void* payload) throw () { release(payload, "non-array memory", 0x5AFE6A8D, 0x5AFE6A8E); } void operator delete[](void* payload) throw () { release(payload, " array memory", 0x5AFE6A8E, 0x5AFE6A8D); }

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  • Circle class in java

    - by user292395
    I need to get the Java code for the below problem asap. Create a class Circle that will allow us to define a circle with a specific radius. Your class should include the following methods: A constructor that can create a circle with a specified radius. A method setRadius that sets a specific value as a new radius for an existing circle. A method getRadius that returns the radius of an existing circle. A method toString that returns a String with all the information about an existing circle. A method computeArea that computes the area of a circle A method computePerimeter that computes the perimeter of a circle.

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  • Need help on how to setup my packages and projects in eclipse

    - by jax
    I am new to Java and am making a license generator. This is my current setup. com.example.licensegenerator.client (used by the client application) :LicenseLoader (no Main method) :LicenseDownloader (no Main method) com.example.licensegenerator.server.keys (used by the server) :ProductKeyGenerator(Main method) com.example.licensegenerator.server.license (used on the server also) :LicenseGenerator(Main method) com.example.licensegenerator.lib (Shared classes between client and server) :Contants (no main) Now I have a few questions. Is it OK to have multiple Main() methods in a single project? Will I be able to compile them to different .jar files? (In this case I need two different jars for the server) Is there a better way to setup the packages? And a totally unrelated question, with exceptions, is it better to handle them right then and there or throw them and let the main method catch them all (the program cannot recover if an error occurs)

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  • Android Consistent Crash - NullPointerException

    - by Jesse
    I have tested my app on numerous devices and this never happens, but when I look in my Android Developer Console, I am seeing a lot of these: java.lang.RuntimeException: Unable to start activity ComponentInfo{com.MyApp/com.MyApp.ProductMain}: java.lang.NullPointerException at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1696) at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1716) at android.app.ActivityThread.access$1500(ActivityThread.java:124) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:968) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:130) at android.app.ActivityThread.main(ActivityThread.java:3806) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:507) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) at dalvik.system.NativeStart.main(Native Method) Caused by: java.lang.NullPointerException at com.MyApp.ProductMain.onCreate(Unknown Source) at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1660) ... 11 more To me, this really doesnt tell me much, but maybe someone can read this better than I???

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  • Ambiguous constructor call

    - by Crystal
    I'm trying to create a simple date class, but I get an error on my main file that says, "call of overloaded Date() is ambiguous." I'm not sure why since I thought as long as I had different parameters for my constructor, I was ok. Here is my code: header file: #ifndef DATE_H #define DATE_H using std::string; class Date { public: static const int monthsPerYear = 12; // num of months in a yr Date(int = 1, int = 1, int = 1900); // default constructor Date(); // uses system time to create object void print() const; // print date in month/day/year format ~Date(); // provided to confirm destruction order string getMonth(int month) const; // gets month in text format private: int month; // 1 - 12 int day; // 1 - 31 int year; // any year int checkDay(int) const; }; #endif .cpp file #include <iostream> #include <iomanip> #include <string> #include <ctime> #include "Date.h" using namespace std; Date::Date() { time_t seconds = time(NULL); struct tm* t = localtime(&seconds); month = t->tm_mon; day = t->tm_mday; year = t->tm_year; } Date::Date(int mn, int dy, int yr) { if (mn > 0 && mn <= monthsPerYear) month = mn; else { month = 1; // invalid month set to 1 cout << "Invalid month (" << mn << ") set to 1.\n"; } year = yr; // could validate yr day = checkDay(dy); // validate the day // output Date object to show when its constructor is called cout << "Date object constructor for date "; print(); cout << endl; } void Date::print() const { string str; cout << month << '/' << day << '/' << year << '\n'; // new code for HW2 cout << setfill('0') << setw(3) << day; // prints in ddd cout << " " << year << '\n'; // yyyy format str = getMonth(month); // prints in month (full word), day, year cout << str << " " << day << ", " << year << '\n'; } and my main.cpp #include <iostream> #include "Date.h" using std::cout; int main() { Date date1(4, 30, 1980); date1.print(); cout << '\n'; Date date2; date2.print(); }

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  • Need help on how to setup package structure and project

    - by jax
    I am new to Java and am making a license generator. This is my current setup. com.example.licensegenerator.client (used by the client application) :LicenseLoader (no Main method) :LicenseDownloader (no Main method) com.example.licensegenerator.server.keys (used by the server) :ProductKeyGenerator(Main method) com.example.licensegenerator.server.license (used on the server also) :LicenseGenerator(Main method) com.example.licensegenerator.lib (Shared classes between client and server) :Contants (no main) Now I have a few questions. Is it OK to have multiple Main() methods in a single project? Will I be able to compile them to different .jar files? (In this case I need two different jars for the server) Is there a better way to setup the packages? And a totally unrelated question, with exceptions, is it better to handle them right then and there or throw them and let the main method catch them all (the program cannot recover if an error occurs)

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  • Eclipse - Ouline View - Turn Off Filtering

    - by Ibolit
    Hi. I recently installed Eclipse on my new computer, and this installation somewhat filters the class members. I think it is somehow related to the Outline, but i couldn't find any settings related to it. The thing is that when i, for example, have an error in a method, and click on the little red square on the margin, eclipse shows me only that method, and nothing else. When i then click on the class name in the outline panel, eclipse shows me the class without import declarations. I can, of course, click on the import declarations in the outline panel, but then i get only them. When I want to jump to the declaration of some method by command-clicking that method's name, I again get only that method on the screen. It is really annoying. Can anyone please help me fix it? Best regards,Timofey.

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  • Is possible to set generic type by another class?

    - by Soul_Master
    I use ASP.NET MVC for serving web application and I want to create something like the following code. <% using(HTML.Form(Model)) { %> <% HTML.CreateTextBox('txt1', x => x.Property1); <% } From the above code, Form extension method will receive object that represent type of current Model object in current View page. Next, CreateTextBox method will receive type from Form method and I can bind textbox to some property of this model. Update 1 The following code is code of CreateTextBox method that will create instance of TextBox class. public static CreateTextBox(string value, Expression<Func<object>> bindedProperty) { // T should be receive from HTML.Form method or class return new TextBox<T>(value); } Is it possible to creating some code that doing something like the above code? Thanks,

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  • Does Core Data automatically validate new values when they are set?

    - by mystify
    In this question, someone asked how to write a validation method for Core Data. I did that, and it looks cool. But one thing doesn't happen: The validation. I can easily set any "bad" value and this method doesn't get called automatically. What's the concept behind this? Must I always first call the validation method before setting any value? So would I write setter methods which call the appropriate validation method first? And if yes, what's the point of following a strict convention in how to write the validation method signature? I guess there's also some automatic way of validation, then. How to activate this?

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  • Getting set accessor for property in abstract class, not possible?

    - by Lars Udengaard
    Given the class': public abstract class AbstractEntity { public virtual Guid Id { get; private set; } } public class Entity { public virtual Guid Id { get; private set; } } And a PropertyInfo for the property 'Id'. When calling the method: PropertyInfo.GetAccessors() It returns both the get-method and the set-method when the class is not abstract (Entity), but only the get-method when the class is abstract (AbstractEntity). Why is this? And is there another way to get the set-method from a property with a private set?

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  • why my application sometimes got error in early launch?

    - by Hendra
    I have some problem. sometimes when I just try to run my application, it is going to be force close. I don't know why it is going to be happened. here are my source code. AlertDialog.Builder alert = new AlertDialog.Builder(this); alert.setCancelable(false); //AlertDialog.Builder alert = new AlertDialog.Builder(this); ..... alert.setPositiveButton("Ok", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { no_pasien = no_pas.getText().toString(); new LoginProses().execute(); ..... alert.show(); class LoginProses extends AsyncTask<String, String, String> { protected void onPreExecute() { super.onPreExecute(); ...... } protected String doInBackground(String... args) { List<NameValuePair> params = new ArrayList<NameValuePair>(); params.add(new BasicNameValuePair("no_pasien", no)); JSONObject json = jsonParser.makeHttpRequest(url_login, "POST", params); try { int success = json.getInt(TAG_SUCCESS); if (success == 1) { // successfully created product pasien = json.getJSONArray("pasien"); JSONObject c = pasien.getJSONObject(0); int id = c.getInt("id"); new Temporary().setIdPasien(id); Intent goMainAct = new Intent(); // goMainAct.putExtra("id", id); goMainAct.setClass(Login.this, MainActivity.class); finish(); startActivity(goMainAct); } else { // failed to create product Intent getReload = getIntent(); getReload.putExtra("status", 1); finish(); startActivity(getReload); } } catch (JSONException e) { if(pDialog.isShowing()){ pDialog.dismiss(); } } return null; } protected void onPostExecute(String file_url) { // dismiss the dialog once done pDialog.dismiss(); } } here is the log error for my problem: //HERE IS THE LOG: 06-25 22:57:23.836: E/WindowManager(7630): Activity com.iteadstudio.Login has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@41939850 that was originally added here 06-25 22:57:23.836: E/WindowManager(7630): android.view.WindowLeaked: Activity com.iteadstudio.Login has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@41939850 that was originally added here 06-25 22:57:23.836: E/WindowManager(7630): at android.view.ViewRootImpl.<init>(ViewRootImpl.java:344) 06-25 22:57:23.836: E/WindowManager(7630): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:267) 06-25 22:57:23.836: E/WindowManager(7630): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:215) 06-25 22:57:23.836: E/WindowManager(7630): at android.view.WindowManagerImpl$CompatModeWrapper.addView(WindowManagerImpl.java:140) 06-25 22:57:23.836: E/WindowManager(7630): at android.view.Window$LocalWindowManager.addView(Window.java:537) 06-25 22:57:23.836: E/WindowManager(7630): at android.app.Dialog.show(Dialog.java:278) 06-25 22:57:23.836: E/WindowManager(7630): at com.iteadstudio.Login$LoginProses.onPreExecute(Login.java:122) 06-25 22:57:23.836: E/WindowManager(7630): at android.os.AsyncTask.executeOnExecutor(AsyncTask.java:561) 06-25 22:57:23.836: E/WindowManager(7630): at android.os.AsyncTask.execute(AsyncTask.java:511) 06-25 22:57:23.836: E/WindowManager(7630): at com.iteadstudio.Login$3.onClick(Login.java:95) 06-25 22:57:23.836: E/WindowManager(7630): at com.android.internal.app.AlertController$ButtonHandler.handleMessage(AlertController.java:166) 06-25 22:57:23.836: E/WindowManager(7630): at android.os.Handler.dispatchMessage(Handler.java:99) 06-25 22:57:23.836: E/WindowManager(7630): at android.os.Looper.loop(Looper.java:137) 06-25 22:57:23.836: E/WindowManager(7630): at android.app.ActivityThread.main(ActivityThread.java:4441) 06-25 22:57:23.836: E/WindowManager(7630): at java.lang.reflect.Method.invokeNative(Native Method) 06-25 22:57:23.836: E/WindowManager(7630): at java.lang.reflect.Method.invoke(Method.java:511) 06-25 22:57:23.836: E/WindowManager(7630): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:823) 06-25 22:57:23.836: E/WindowManager(7630): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:590) 06-25 22:57:23.836: E/WindowManager(7630): at dalvik.system.NativeStart.main(Native Method) 06-25 22:57:23.946: D/dalvikvm(7630): GC_CONCURRENT freed 782K, 6% free 14319K/15203K, paused 4ms+3ms 06-25 22:57:23.976: D/AndroidRuntime(7630): Shutting down VM 06-25 22:57:23.976: W/dalvikvm(7630): threadid=1: thread exiting with uncaught exception (group=0x40ab4210) 06-25 22:57:23.986: E/AndroidRuntime(7630): FATAL EXCEPTION: main 06-25 22:57:23.986: E/AndroidRuntime(7630): java.lang.IllegalArgumentException: View not attached to window manager 06-25 22:57:23.986: E/AndroidRuntime(7630): at android.view.WindowManagerImpl.findViewLocked(WindowManagerImpl.java:587) 06-25 22:57:23.986: E/AndroidRuntime(7630): at android.view.WindowManagerImpl.removeView(WindowManagerImpl.java:324) 06-25 22:57:23.986: E/AndroidRuntime(7630): at android.view.WindowManagerImpl$CompatModeWrapper.removeView(WindowManagerImpl.java:151) 06-25 22:57:23.986: E/AndroidRuntime(7630): at android.app.Dialog.dismissDialog(Dialog.java:321) 06-25 22:57:23.986: E/AndroidRuntime(7630): at android.app.Dialog$1.run(Dialog.java:119) 06-25 22:57:23.986: E/AndroidRuntime(7630): at android.app.Dialog.dismiss(Dialog.java:306) 06-25 22:57:23.986: E/AndroidRuntime(7630): at com.iteadstudio.Login$LoginProses.onPostExecute(Login.java:177) 06-25 22:57:23.986: E/AndroidRuntime(7630): at com.iteadstudio.Login$LoginProses.onPostExecute(Login.java:1) 06-25 22:57:23.986: E/AndroidRuntime(7630): at android.os.AsyncTask.finish(AsyncTask.java:602) 06-25 22:57:23.986: E/AndroidRuntime(7630): at android.os.AsyncTask.access$600(AsyncTask.java:156) 06-25 22:57:23.986: E/AndroidRuntime(7630): at android.os.AsyncTask$InternalHandler.handleMessage(AsyncTask.java:615) 06-25 22:57:23.986: E/AndroidRuntime(7630): at android.os.Handler.dispatchMessage(Handler.java:99) 06-25 22:57:23.986: E/AndroidRuntime(7630): at android.os.Looper.loop(Looper.java:137) 06-25 22:57:23.986: E/AndroidRuntime(7630): at android.app.ActivityThread.main(ActivityThread.java:4441) 06-25 22:57:23.986: E/AndroidRuntime(7630): at java.lang.reflect.Method.invokeNative(Native Method) 06-25 22:57:23.986: E/AndroidRuntime(7630): at java.lang.reflect.Method.invoke(Method.java:511) 06-25 22:57:23.986: E/AndroidRuntime(7630): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:823) 06-25 22:57:23.986: E/AndroidRuntime(7630): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:590) 06-25 22:57:23.986: E/AndroidRuntime(7630): at dalvik.system.NativeStart.main(Native Method)

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  • What is the role of `while`-loops in computation expressions in F#?

    - by MizardX
    If you define a While method of the builder-object, you can use while-loops in your computation expressions. The signature of the While method is: member b.While (predicate:unit->bool, body:M<'a>) : M<'a> For comparison, the signature of the For method is: member b.For (items:seq<'a>, body:unit->M<'a>) : M<'a> You should notice that, in the While-method, the body is a simple type, and not a function as in the For method. You can embed some other statements, like let and function-calls inside your computation-expressions, but those can impossibly execute in a while-loop more than once. builder { while foo() do printfn "step" yield bar() } Why is the while-loop not executed more than once, but merely repeated? Why the significant difference from for-loops? Better yet, is there some intended strategy for using while-loops in computation-expressions?

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  • C# mysql one return last_insert_id

    - by Bernhard
    I am trying to create a method in which I can exequte mysql UPDATE, DELETE or INSERT query. The method must work when with an INSERT I ask or do not ask the last_insert_id(). Below is the code that I have at the moment: public int executeUID(MySqlCommand msCommand) { try { this.Open(); msCommand.Connection = this.msCon; return int.Parse(msCommand.ExecuteScalar().ToString()); } catch (MySqlException ex) { throw ex; } finally { this.Close(); } } The problem with this is is that when I use an insert query that returns a last_insert_id() the method works greatly. But when the query doesn't return an last_insert_id() the method malfunctions. How can I get this method to work?

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