Search Results

Search found 15892 results on 636 pages for 'box2d iphone'.

Page 218/636 | < Previous Page | 214 215 216 217 218 219 220 221 222 223 224 225  | Next Page >

  • Iphone: Need release using ASIFormDataRequest

    - by xger86x
    Hi, i have one simple question, if i'm using ASIFormDataRequest when i need to release the request object? NSURL *url = [NSURL URLWithString:@"url"]; ASIFormDataRequest *requestForm = [ASIFormDataRequest requestWithURL:url]; [requestForm addPostValue:[[NSUserDefaults standardUserDefaults] stringForKey:@"user"] forKey:@"user"]; [requestForm setRequestMethod:@"POST"]; [requestForm setDelegate:self]; [requestForm startAsynchronous]; Thanks

    Read the article

  • iPhone xcode array losing state after load

    - by Frames84
    Right i've had a search around and can't find anything. @synthesize list; // this is an NSArry -(void) viewDidLoad { NSArray *arr = [self getJSONFeed]; self.List = [arr retain]; // if i copy the access code into here it works fine. } -(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; NSArray *vals = [list objectAtIndex:row] retain]; NSString *id = [vals valueForKey:@"id"]; // ERROR } right i've taken some of the code to try and provide it as simple as possible, ignore typo's and memory leaks this is sorted. Basically when I select a row I can't get data out of my 'list' array object. Please can anyone help me out?

    Read the article

  • Iphone calendar integrating problem

    - by Rkm
    I am integrating calendar to my application , after adding calendar i am getting error , please help me anyone where it is problem . "_OBJC_CLASS_$_KalViewController", referenced from: objc-class-ref-to-KalViewController in FertilityAppAppDelegate.o "_KalDataSourceChangedNotification", referenced from: _KalDataSourceChangedNotification$non_lazy_ptr in EventKitDataSource.o (maybe you meant: _KalDataSourceChangedNotification$non_lazy_ptr) "_OBJC_CLASS_$_EKEventViewController", referenced from: objc-class-ref-to-EKEventViewController in FertilityAppAppDelegate.o

    Read the article

  • AdWhirl implementation in iPhone Cocoa touch

    - by user571283
    Hi dudes, i'm starting to implement AdWhirl in my application. i follow the instructions which is belong to adwhirl but i cant see any ad in my application.i add the following methods in my viewcontroller class - (void)viewDidLoad { [super viewDidLoad]; AdWhirlView *adView=[AdWhirlView requestAdWhirlViewWithDelegate:self]; [self.view addSubview:adView]; } -(NSString *) adWhirlApplicationKey{ return @"myAdWhirlKey"; } -(UIViewController *) viewControllerForPresentingModalView{ return self; } i doesn't display anything. please help how to implement AdWhirl

    Read the article

  • iPhone and iPad : Doing a "select * from something" query in a SQLite database

    - by Abramodj
    Hi folks, i'm trying to use the SQLite data base in my iPad app, and here's my function to make a query: - (void)executeQuery:(char*)query { NSString *file = [self getWritableDBPath]; NSFileManager *fileManager = [NSFileManager defaultManager]; BOOL success = [fileManager fileExistsAtPath:file]; // If its not a local copy set it to the bundle copy if(!success) { //file = [[NSBundle mainBundle] pathForResource:DATABASE_TITLE ofType:@"db"]; [self createEditableCopyOfDatabaseIfNeeded]; } dataArray = NULL; dataArray = [NSMutableArray array]; sqlite3 *database = NULL; if (sqlite3_open([file UTF8String], &database) == SQLITE_OK) { sqlite3_exec(database, query, loadTimesCallback, dataArray, NULL); } sqlite3_close(database); [self logResults]; } if I call [self executeQuery:"select name from table1"]; everything is working fine. But if i call [self executeQuery:"select * from cars"]; the app crashes telling me that the NSMutableArray dataArray is not the right kind of variable where to set the query results. So, how can i do a "select * form table1" query, and store the results? Thanks! EDIT: Here's my loadTimesCallback method: static int loadTimesCallback(void *context, int count, char **values, char **columns) { NSMutableArray *times = (NSMutableArray *)context; for (int i=0; i < count; i++) { const char *nameCString = values[i]; [times addObject:[NSString stringWithUTF8String:nameCString]]; } return SQLITE_OK; }

    Read the article

  • Making a grid on iPhone using Opengl

    - by TheGambler
    I'm trying to make a grid similar to what you would see in these geo games(geoDefense/geometry wars). I'm wanting to apply separate transformation matrixes to each to create different effects. So, it makes since to me that I need to draw each square separately to that I can apply a different transformation to each one. The problem I'm having is mapping these grids out or connecting the squares. The coordinate systems is still confusing to me. I know it would be easy just to create a huge triangle strip but I'm not able to figure out a way to apply separate transformations to each square( quad ) if I use triangle strips. So first question: Can you apply different transformations to quads if you use a triangle strip to draw a huge grid? If so, any tips suggestions on how to do so? If not, how does one usually connect textures without using triangle strips? Here is my coord setup: const GLfloat zNear = 0.01, zFar = 1000.0, fieldOfView = 45.0; GLfloat size; glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); Here is my draw: - (void)drawView:(GLView*)view; { int loop; //glColor4f(1.0, 1.0, 1.0, 0.5); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //Grid Loop for( loop = 0; loop < kNumberSectionsInGrid; loop++ ) { //glLoadIdentity(); static Matrix3D shearMatrix; Matrix3DSetShear(shearMatrix, 0.2, 0.2); static Matrix3D finalMatrix; //Matrix3DMultiply(temp2Matrix, shearMatrix, finalMatrix); glLoadMatrixf(shearMatrix); glTranslatef(-1.0f,(float)loop,-3.0f); glScalef(0.1, 0.1, 0.0); Vertex3D vertices[] = { {-1.0, 1.0, 0.5}, { 1.0, 1.0, 0.5}, { -1.0, -1.0, 0.5}, { 1.0, -1.0, 0.5} }; static const Vector3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, }; GLfloat texCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } } glMatrixMode(GL_MODELVIEW);

    Read the article

  • getClientRects javascript method supported on iPhone?

    - by genericdan
    Trying to find the top-most visible element in a UIWebView. I am using a JS method to do this, which works great in Safari, but never executes past the getClientRects method when executed from a UIWebView. The elements I'm interested are all of class="h". Here's the javascript which is called from [webView stringByEvaluatingJavaScriptFromString:@"findTopElement()"]; Javascript: function findTopElement() { var pars = document.getElementsByClassName("h"); alert("findingTopElement: num pars:" + pars.length); for (var i = 0; i < pars.length; i++) { var para = pars[i]; alert("checking par " + para.id); var rects = para.getClientRects(); alert("checking rects " + rects.length); for (var j = 0; j < rects.length; j++) { var r = rects[j]; if (r.top > 0 && r.bottom > 0) { alert("success: " + para.id); return para.id; } } } return -1; } Is it possible element getClientRects function is not supported in a UIWebView?

    Read the article

  • Problem in calling a function from different class using protocols-iphone

    - by Muniraj
    I use cocos2d for my game. In which I play a movie and have a separate overlay view for controls.The touches are detected in the overlay view. Now when the touches are detected the function in the game code has to be invoked. But the function is not detected and there is no error. I dont know what has gone wrong. Someone please help me. The code are as follows The protocol part is @protocol Protocol @required -(void) transition1:(id) sender; @end The function which is to be invoked in the game code is (void) transition1:(id) sender { [[Director sharedDirector] replaceScene: [ [Scene node] addChild: [Layer4 node] z:0] ]; } The code in the overlay view in MovieOverlayViewController.h import "Protocol.h" @interface MovieOverlayViewController : UIViewController { UIImageView *overlay; NSObject <Protocol> *transfer; } @end The code in the overlay view in MovieOverlayViewController.m @implementation MovieOverlayViewController (id)init { if ((self = [super init])) self.view = [[[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease]; return self; } -(void) viewWillAppear:(BOOL)animated { overlay = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"overlay.png"]] autorelease]; [self.view addSubview:overlay]; } (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint point = [touch locationInView:self.view]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); if (CGRectContainsPoint(CGRectMake(1, 440, 106, 40), point)) { // the function is called here [transfer transition1: nil]; } else if (CGRectContainsPoint(CGRectMake(107, 440, 106, 40), point)) NSLog(@"tab 2 touched"); } (void)dealloc { [overlay release]; [super dealloc]; } @end

    Read the article

  • iPhone using Camera causes array to be unloaded

    - by Aaron Dale
    I have an array of images that I'm displaying in a UITableView. When choosing images from the library using the UIImagePicker, everything is totally fine and I can add a lot of images to the array. As soon as I add an image from the camera using the Picker I receive a memory warning and my array of images is ditched. Coming back from the camera picker, the table view is empty. The UIImagePicker when using the camera as the source generates a memory warning before I have a chance to resize the image.

    Read the article

  • class/lib for parallel donwloads on iphone

    - by lope
    Hi there! I need some class or lib that would allow me to run multiple parallel downloads. I didn't have luck finding any, do you guys know about something useful? I need to add new files to download dynamically, so something that only get initialized with urls at the beginning won't help me much. Any help would be greatly appreciated. I tried to create my own, but I had some problems with it. So I figured I would try to get something that is already done.

    Read the article

  • Parse xml file with same tag multiple times iphone sdk

    - by neha
    Hi all, In my application, I have a tag multiple times. I'm using xml parser. I'm taking a corresponding element with similar name as the one in xml file in my class. So in case of: <photo>abc</photo> <photo>def</photo> What I get in photo element of my class is the second element i.e def, as the first one gets overwritten as there's only one photo element in my class. My question is am I wrong in taking similar elements in class as in case of xml? Is there any better method or a better parser? Or I'm on right path and have to do this manually by setting some flags etc? Thanx in advance.

    Read the article

  • iPhone scrolling the view up when keyboard is open

    - by Rob
    I understand that this problem is incredibly common and I have read through quite a few answers but am having trouble understanding how the code works. This works: -(void)textFieldDidBeginEditing:(UITextField *)sender { if ([sender isEqual:txtLeaveAddyLine1]) { //move the main view, so that the keyboard does not hide it. if (self.view.frame.origin.y >= 0) { [self setViewMovedUp:YES]; } } } In this example, txtLeaveAddy is the very first UITextField that is hidden by the keyboard and it works like a charm. As I cycle through the text fields on the screen it scrolls up when the user enters into that txtLeaveAddyLine1 field. However, when I try to add the fields below the txtLeaveAddyLine1 field - nothing happens. For example: -(void)textFieldDidBeginEditing:(UITextField *)sender { if ([sender isEqual:txtLeaveAddyLine1]) { //move the main view, so that the keyboard does not hide it. if (self.view.frame.origin.y >= 0) { [self setViewMovedUp:YES]; } } if ([sender isEqual:txtLeaveAddyLine2]) { //move the main view, so that the keyboard does not hide it. if (self.view.frame.origin.y >= 0) { [self setViewMovedUp:YES]; } } } Am I not using this function correctly?

    Read the article

  • iPhone UITextView leaves room for 2 lines at the bottom

    - by Ton
    Hi Guys, When i start typing text in a default textView in my viewcontroller, its not going to the bottom of the textfield. It leaves room for 2 more lines of text and then starts scrolling. I want it to start scrolling when i start going beyond the last line. I tried everything, and i dont know what i can do? Anyone any ideas?

    Read the article

  • Display local image in iPhone HTML mail

    - by Sjakelien
    Hello there, In my app, I am composing an HMTL email message with the 3.0+ MFMailComposeViewController. To do this, I created an HTML file, with some placeholders. In my code, I read the HTML file, and with replaceOccurrencesOfString, I replace the placeholders with data from the app. In that way, I compose the body of the email I want to send out. This is all working very nicely, except for the fact, that in my HTML file, I have an <img src='imageplaceholderpath' /> tag. Somehow, I cannot figure out, with what I should replace this imageplaceholderpath, in order to refer to an image that resides in my app. Is this a valid approach at all, and if so, what would be the syntax/logic behind the path I should put there? I do appreciate your insights! Regards Sjakelien

    Read the article

  • PDF Making with Rotated Image for iPhone

    - by MobiHunterz
    I'm having problems with drawing rotated images on PDF, my output is worse. My case is, we don't know have any fixed co-ordinates. X,Y, rotation, etc. depends on ImageView itself. I select the ImageView and rotate it through Sliders. Check on ZOSH application. I need to implement functionalities like that app. I want to make PDF by adding images one by one. Please send me link for any example that can help me out, I'm stuck here. I'm drawing the image on PDF based on center of the imageview. Please help me, Thank You.

    Read the article

  • how to close layer that showed in other layer in cocos2d-iphone

    - by yegomo
    I have one layer called alayer, and there is a button called abutton, when click the button, another layer called blayer will show in alayer, not replaceScene, please look at the following code, alayer.m -(void)abuttonclicked:(id)sender { blayer *blayer = [blayer node]; blayer.position = ccp(1,1); [self addChild:blayer]; } blayer.m has a button called bbutton and string value called bstring, I want to click the b button, it will close blayer (remove blayer from alayer), and pass the string value bstring to alayer, please look at following code, -(void)bbuttonclicked:(id)sender { // how can do here to close its self(remove its self from alayer), and pass the bstring to alayer? } thanks. ps. I can use NSUserDefault to pass the string value, but I think it's a bad way to do this, is there another way to pass value?

    Read the article

  • iPhone settings screen

    - by malleswar
    Hi Friends, I want to design a screen like settings screen. Like in grouped uitableview I want to place the controls. Can any one please provide me any application sample or code ? Thanks in advance. Regards, Malleswar

    Read the article

  • related to gdata in iphone

    - by sandhya
    my application is working fine in simulator but when i tried to build it on ipod it is giving some error i.e., "_OBJC_CLASS_$_GDataServiceGoogleSpreadsheet", referenced from: __objc_classrefs__DATA@0 in spreadsheetViewController.o and "_kGDataGoogleSpreadsheetsPrivateFullFeed", referenced from: _kGDataGoogleSpreadsheetsPrivateFullFeed$non_lazy_ptr in spreadsheetViewController.o

    Read the article

  • how to deal with HTTPS connection in iphone

    - by pnilangekar
    please provide any example or tutorial for the same. I have used SetallowsAnyHTTPSCertificateForHost But it is private API and apple will reject app for it. I have tried to use ASIHTTPRequest but not reaching to final solution. have anyone tried using ASIHTTPRequest with https type url

    Read the article

  • Instance of method leaking, iPhone

    - by Wolfert
    The following method shows up as leaking while performing a memory-leaks test with Instruments: - (NSDictionary*) initSigTrkLstWithNiv:(int)pm_SigTrkNiv SigTrkSig:(int)pm_SigTrkSig SigResIdt:(int)pm_SigResIdt SigResVal:(int)pm_SigResVal { NSArray *objectArray; NSArray *keyArray; if (self = [super init]) { self.SigTrkNiv = [NSNumber numberWithInt:pm_SigTrkNiv]; self.SigTrkSig = [NSNumber numberWithInt:pm_SigTrkSig]; self.SigResIdt = [NSNumber numberWithInt:pm_SigResIdt]; self.SigResVal = [NSNumber numberWithInt:pm_SigResVal]; objectArray = [NSArray arrayWithObjects:SigTrkNiv,SigTrkSig,SigResIdt,SigResVal, nil]; keyArray = [NSArray arrayWithObjects:@"SigTrkNiv", @"SigTrkSig", @"SigResIdt", @"SigResVal", nil]; self = [NSDictionary dictionaryWithObjects:objectArray forKeys:keyArray]; } return self; } code that invokes the instance: NSDictionary *lv_SigTrkLst = [[SigTrkLst alloc]initSigTrkLstWithNiv:[[tempDict objectForKey:@"SigTrkNiv"] intValue] SigTrkSig:[[tempDict objectForKey:@"SigTrkSig"] intValue] SigResIdt:[[tempDict objectForKey:@"SigResIdt"] intValue] SigResVal:[[tempDict objectForKey:@"SigResVal"] intValue]]; [[QBDataContainer sharedDataContainer].SigTrkLstArray addObject:lv_SigTrkLst]; [lv_SigTrkLst release]; Instruments informs that 'SigTrkLst' is leaking. Even though I have released the instance? (I know that adding it to the array increments the retainCount by 1 but releasing it twice removes it from the array?)

    Read the article

  • Draw points in a view on iPhone screen?

    - by micropsari
    Hello, in my class I have an attribute IBOutlet UIImageView *imageView; And if I want to draw an image in this view I do : imageView.image = [UIImage imageNamed:@"foo.png"]; But how can I do to draw some points with coordinate x, y (in pixel) directly in the view ? Thanks !

    Read the article

  • Customize iphone app for different clients

    - by gnibbler
    I have an existing app that needs to be compiled for different clients Each client requires their own icon and splash screen. I would also like to be able to conditionally include various features depending whether the particular client requires them or not. I have tried setting up different targets for each client, but not having much luck so far. The different resources with the same name, but a different path keep getting mixed up. Ideally I would like to be able to build an app by duplicating another client that is similar and then just make the minimum number of changes to create the app for the new client. What is the best way to set this app up?

    Read the article

< Previous Page | 214 215 216 217 218 219 220 221 222 223 224 225  | Next Page >