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  • Entity Framework and distributed Systems

    - by Dirk Beckmann
    I need some help or maybe only a hint for the right direction. I've got a system that is sperated into two applications. An existing VB.NET desktop client using Entity Framework 5 with code first approach and a asp.net Web Api client in C# that will be refactored right yet. It should be possible to deliver OData. The system and the datamodel is still involving and so migrations will happen in undefined intervalls. So I'm now struggling how to manage my database access on the web api system. So my favourd approch would be us Entity Framework on both systems but I'm running into trouble while creating new migrations. Two solutions I've thought about: Shared Data Access dll The first idea was to separate the data access layer to a seperate project an reference from each of the systems. The context would be the same as long as the dll is up to date in each system. This way both soulutions would be able to make a migration. The main problem ist that it is much more complicate to update a web api system than it is with the client Click Once Update Solution and not every migration is important for the web api. This would couse more update trouble and out of sync libraries Database First on Web Api The second idea was just to use the database first approch an on web api side. But it seems that all annotations will be lost by each model update. Other solutions with stored procedures have been discarded because of missing OData support and maintainability. Does anyone run into same conflicts or has any advices how such a problem can be solved!

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  • How to rotate html5 canvas as page background?

    - by Sebastian P.R. Gingter
    Hi, I want to achieve the following: Image a white sheet of paper on a black desk. Then rotate the paper a little bit to the left (like, 25 degrees). Now you still have the black desk, and a rotated white box on it. In this rotated white box I want to place non-rotated normal html content like text, tables, div's etc. I already have a problem at the very first step: rotating a rectangle. This is my code so far: <html> <head> <script> function draw() { var canvas=document.getElementById("myCanvas"); var c=canvas.getContext("2d"); c.fillStyle = '#00'; c.fillRect(100, 100, 100, 100); c.rotate(20); c.fillStyle = '#ff0000'; c.fillRect(150, 150, 10, 10); } </script> </head> <body onload="draw()"> <canvas id="myCanvas" width="500" height="500"></canvas> </body> </html> With this, I see only a normal black box. Nothing else. I assume there should be a red, rotated box too, but there's nothing. What is the best approach to reach this and to have it as a (scaling) background for my web page?

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  • Simplest way to render image over top of another with another image used as mask in OpenGL?

    - by Adam Naylor
    The effect I'm looking for is to have a single large background image that is always visible (at full alpha) and then show a second image (what I call a light map or specular map) that is partially shown over the top based on a third image (which is effectively a mask). The effect is similar to this effect except instead of simply darkening or lightening the background image using the third image it needs to mask the second without effecting the first at all. The third image is the only one that moves therefore hard baking the third images alpha into the second image isn't an option. If my explanation isn't clear I'll provide visual examples when I have more time. I'd prefer not to go down a shader route as I haven't taught myself this area yet so unless I have too I'd rather try to achieve this with simple alpha blending. Happy to use a shader approach. Cheers. Additional These third images are obviously light sources being cast onto the first image showing the specular information from the second image to simulate the light 'shining' off the objects in the first image. The solution I implement will need to allow two light sources to potentially overlap so my current thoughts are that the alpha values of the two images will need to be combined (Added?) to produce a final image which masks the second image? Don't worry about things like coloured lights. For this technique the lights are all considered white.

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  • How to avoid throwing vexing exceptions?

    - by Mike
    Reading Eric Lippert's article on exceptions was definitely an eye opener on how I should approach exceptions, both as the producer and as the consumer. However, I'm still struggling to define a guideline regarding how to avoid throwing vexing exceptions. Specifically: Suppose you have a Save method that can fail because a) Somebody else modified the record before you, or b) The value you're trying to create already exists. These conditions are to be expected and not exceptional, so instead of throwing an exception you decide to create a Try version of your method, TrySave, which returns a boolean indicating if the save succeeded. But if it fails, how will the consumer know what was the problem? Or would it be best to return an enum indicating the result, kind of Ok/RecordAlreadyModified/ValueAlreadyExists? With integer.TryParse this problem doesn't exist, since there's only one reason the method can fail. Is the previous example really a vexing situation? Or would throwing an exception in this case be the preferred way? I know that's how it's done in most libraries and frameworks, including the Entity framework. How do you decide when to create a Try version of your method vs. providing some way to test beforehand if the method will work or not? I'm currently following these guidelines: If there is the chance of a race condition, then create a Try version. This prevents the need for the consumer to catch an exogenous exception. For example, in the Save method described before. If the method to test the condition pretty much would do all that the original method does, then create a Try version. For example, integer.TryParse(). In any other case, create a method to test the condition.

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  • Is a Mission Oriented Architecture (MOA) a better way to describe things than SOA?

    - by Brian Langbecker
    I might sound like a troll, but I would like to seriously understand this deeper. The place I work at has started to use the term MOA, versus SOA as we believe it drives more clarity and want to compare it to the true goals of SOA. A Mission Oriented Architecture is an approach whereby an application is broken down into various business mission elements, with the database, file assets, batch and real time functionality all tightly coupled in terms of delivering that piece of the functionality. The mission allows the developers to focus on a specific piece of functionality to get it right, and to build it with the ability for that piece to scale as an independent entity within the overall application. By tightly coupling the data, file assets and business logic you achieve the goals of working on a very large problem in bite size pieces. Some definitions of SOA mix it up with what is essentially a method call on a web service versus a true "service". As an architect, I have always found it fun getting everyone on the same page regarding SOA. Is it better to call it a "mission" versus a "service"?

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  • Synchronous vs. asynchronous for publish subscribe communication between JavaScript objects

    - by natlee75
    I implemented the publish subscribe pattern in a JavaScript module to be used by entirely client-side oriented JavaScript objects. This module has nothing to do with client-server communications in any way, shape or form. My question is whether it's better for the publish method in such a module to be synchronous or asynchronous, and why. As a very simplified example let's say I'm building a custom UI for an HTML5 video player widget: One of my modules is the "video" module that contains the VIDEO element and handles the various features and events associated with that element. This would probably have a namespace something like "widgets.player.video." Another is the "controls" module that has the various buttons - play, pause, volume, scrub, fullscreen, etc. This might have a namespace along the lines of "widgets.player.controls." These two modules are children of a parent "player" module ("widgets.player" ??), and as such would have no inherent knowledge of each other when instantiated as children of the "player" object. The "controls" elements would obviously need to be able to effect some changes on the video (click "Play" and the video should play), and vice versa (video's "timeUpdate" event fires and the visual display of the current time in the controls should update). I could tightly couple these modules and pass references to each other, but I'd rather take a more loosely coupled approach by setting up a pubsub type module that both can subscribe to and publish from. SO (thanks for bearing with me) in this kind of a scenario is there an advantage one way or another for synchronous publication versus asynchronous publication? I've seen some solutions posted online that allow for either/or with a boolean flag whereas others automatically do it asynchronously. I haven't personally seen an implementation that just automatically goes with synchronous publication... is this because there's no advantage to it? I know that I can accomplish this with features provided by jQuery, but it seems that there may be too much overhead involved here. The publish subscribe pattern can be implemented with relatively lightweight code designed specifically for this particular purpose so I'd rather go with that then a more general purpose eventing system like jQuery's (which I'll use for more general eventing needs :-).

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  • How to test the tests?

    - by Ryszard Szopa
    We test our code to make it more correct (actually, less likely to be incorrect). However, the tests are also code -- they can also contain errors. And if your tests are buggy, they hardly make your code better. I can think of three possible types of errors in tests: Logical errors, when the programmer misunderstood the task at hand, and the tests do what he thought they should do, which is wrong; Errors in the underlying testing framework (eg. a leaky mocking abstraction); Bugs in the tests: the test is doing slightly different than what the programmer thinks it is. Type (1) errors seem to be impossible to prevent (unless the programmer just... gets smarter). However, (2) and (3) may be tractable. How do you deal with these types of errors? Do you have any special strategies to avoid them? For example, do you write some special "empty" tests, that only check the test author's presuppositions? Also, how do you approach debugging a broken test case?

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  • Good design for a simple site that contains a blog

    - by bporter
    What is a good design for a simple web site with mostly static pages and a blog? I am helping a friend build this for their small business. We are looking for a simple approach that can be implemented fairly quickly. (I am a programmer and can help with coding, hosting, etc.) One option is to use a site like virb, which lets you choose from one of their themes and build a site pretty easily. You can also include a blog. They host the site for a pretty low monthly rate. I recommended this option, but my friend wants a design that is unique and custom. So, I took one of the themes and started modifying the HTML and CSS. This might still be a good option, but... ...If we are going to greatly modify it, why not just create the static pages from scratch and use something like Wordpress for the blog. Is this a good option? It looks fairly easy to integrate Wordpress with a site so that the design and behavior are really cohesive. Is this a good idea? Do you recommend any other approaches?

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  • Electronics 101 for kids: littleBits review

    - by Daniel Cazzulino
    I'm always on the lookout for cool toys that can empower my kids (9, 6 and 2yo) to be creative and break the mold of being just consumers of other's ideas. I recently came across littleBits while watching a TED video of their creator. I was immediately hooked. It seemed like the perfect blend of simplicity and self-learning that I was looking to get my kids into electronics. So I went ahead and purchased the kit from SparkFun and a bunch of standalone parts (&quot;bits&quot;) from the site itself. There are also a bunch of videos and pictures on their site to get a better idea of what they are, as well as multitude YouTube videos. This weekend I gave them to my kids, and coincidentally, we also travelled to my hometown and they got to share them too with their cousins. Man, what a blast it was! I decided to approach this &quot;toy&quot; just like one of the iPod/iPad games I buy for them: &quot;How it's used? I've no idea! I just heard it was great, you go figure it out!&quot;. And figure it out they did....Read full article

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  • Introduction to Oracle ADF

    - by Arda Eralp
    The Oracle Application Development Framework (Oracle ADF) is an end-to-end application framework that builds on Java Platform, Enterprise Edition (Java EE) standards and open-source technologies. You can use Oracle ADF to implement enterprise solutions that search, display, create, modify, and validate data using web, wireless, desktop, or web services interfaces. Because of its declarative nature, Oracle ADF simplifies and accelerates development by allowing users to focus on the logic of application creation rather than coding details. Used in tandem, Oracle JDeveloper 11g and Oracle ADF give you an environment that covers the full development lifecycle from design to deployment, with drag-and-drop data binding, visual UI design, and team development features built in. In line with community best practices, applications you build using the Fusion web technology stack achieve a clean separation of business logic, page navigation, and user interface by adhering to a model-view-controller architecture. MVC architecture: The model layer represents the data values related to the current page The view layer contains the UI pages used to view or modify that data The controller layer processes user input and determines page navigation The business service layer handles data access and encapsulates business logic Each ADF module fits in the Fusion web application architecture. The core module in the framework is ADF Model, a data binding facility. The ADF Model layer enables a unified approach to bind any user interface to any business service, without the need to write code. The other modules that make up a Fusion web application technology stack are: ADF Business Components, which simplifies building business services. ADF Faces rich client, which offers a rich library of AJAX-enabled UI components for web applications built with JavaServer Faces (JSF). ADF Controller, which integrates JSF with ADF Model. The ADF Controller extends the standard JSF controller by providing additional functionality, such as reusable task flows that pass control not only between JSF pages, but also between other activities, for instance method calls or other task flows.

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  • Apress Deal of the Day - 14/Mar/2011

    - by TATWORTH
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false EN-GB X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} jQuery Recipes: A Problem-Solution Approach jQuery is one of today’s most popular JavaScript web application development frameworks and libraries. jQuery Recipes can get you started with jQuery quickly and easily, and it will serve as a valuable long-term reference. $44.99 | Published Jan 2010 | Bintu Harwani

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  • (Abstract) Game engine design

    - by lukeluke
    I am writing a simple 2D game (for mobile platforms) for the first time. From an abstract point of view, i have the main player controlled by the human, the enemies, elments that will interact with the main player, other living elements that will be controlled by a simple AI (both enemies and non-enemies). The human player will be totally controlled by the player, the other actors will be controlled by AI. So i have a class CActor and a class CActorLogic to start with. I would define a CActor subclass CHero (the main player controlled with some input device). This class will probably implement some type of listener, in order to capture input events. The other players controlled by the AI will be probably a specific subclass of CActor (a subclass per-type, obviously). This seems to be reasonable. The CActor class should have a reference to a method of CActorLogic, that we will call something like CActorLogic::Advance() or similar. Actors should have a visual representation. I would introduce a CActorRepresentation class, with a method like Render() that will draw the actor (that is, the right frame of the right animation). Where to change the animation? Well, the actor logic method Advance() should take care of checking collisions and other things. I would like to discuss the design of a game engine (actors, entities, objects, messages, input handling, visualization of object states (that is, rendering, sound output and so on)) but not from a low level point of view, but from an high level point of view, like i have described above. My question is: is there any book/on line resource that will help me organize things (using an object oriented approach)? Thanks

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  • Where to place the R code for R+Sweave+LaTeX workflow

    - by claytontstanley
    I spent the last week learning 3 new tools: R, Sweave, and LaTeX. One question that came to my mind though when working through my first project: Where do I place the majority of the R code? The tutorials that I read online placed the majority of the R code in the LaTeX .Rnw file. However, I find having a bunch of R calculations in the LaTeX file distracting. What I do find extremely helpful (of course) is to call out to R code in the LaTeX file and embed the result. So the workflow I've been using is to place 99% of my R code in my .R file. I run that file first, save a bunch of calculations as objects, and output the .Rout file once finished (to save the work). Then when running Sweave, I load up that .Rout file, so that I have the majority of my calculations already completed and in the Sweave R session. Then my LaTeX callouts to R are quite simple: Just give me the XTable stored in 'res.table', or give me the result of an already-computed calculation stored in the variable 'res'. So I push towards the minimal amount of R code in the LaTex file possible, to achieve the desired result (embedding stats results in the LaTeX writeup). Does anyone have any experience with this approach? I'm just worried I might run into trouble further down the line, when I start really trying to load up and leverage this workflow.

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  • Strange and erratic transformations when using OpenGL VBOs to render scene

    - by janoside
    I have an existing iOS game with fairly simple scenes (all textured quads) and I'm using Apple's "Texture2D" class. I'm trying to convert this class to use VBOs since the vertices of my objects basically never change so I may as well not re-create them for every object every frame. I have the scene rendering using VBOs but the sizes and orientations of all rendered objects are strange and erratic - though locations seem generally correct. I've been toying with this code for a few days now, and I've found something odd: if I re-create all of my VBOs each frame, everything looks correct, even though I'm almost certain my vertices are not changing. Other notes I'm basing my work on this tutorial, and therefore am also using "IBOs" I create my buffers before rendering begins My buffers include vertex and texture data I'm using OpenGL ES 1.1 Fearing some strange effect of the current matrix GL state at the time of buffer creation I've also tried wrapping my buffer-setup code in a "pushMatrix-loadIdentity-popMatrix" block which (as expected) had no effect I'm aware that various articles have been published demonstrating that VBOs may not help performance, but I want to understand this problem and at least have the option to use them. I realize this is a shot in the dark, but has anyone else experienced this type of strange behavior? What might I be doing to result in this behavior? It's rather difficult for me to isolate the problem since I'm working in an existing, moderately complex project, so suggestions about how to approach the problem are also quite welcome.

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  • Algorithms or patterns for a linked question and answer cost calculator

    - by kmc
    I've been asked to build an online calculator in PHP (and the Laravel framework). It will take the answers to a series of questions to estimate the cost of a home extension. For example, a couple of questions may be: What is the lie of your property? Flat, slightly inclined, heavily inclined. (these suggestive values could have specific values in the underlying calculator like, 0 degrees, 5 degrees, 10 degrees. What is your current flooring system? Wooden, or concrete? These would then impact the results of other questions. Once the size of the extension has been input, the lie of the land will affect how much site works will cost, and how much rubbish collection will cost. The second question will impact the cost of the extensions flooring, as stumping and laying floorboards is a different cost to laying foundations and a concrete slab. It will also influence what heating and cooling systems are available in the calculator. So it's VERY interlinked. The answer to any question can influence the options of other questions, and the end result. I'm having trouble figuring out an approach to this that will allow new options and questions to be plugged in at a later stage without having things too coupled. The Observer pattern, or Laravel's events may be handy, but currently the sheer breadth of the calculator has me struggling to gather my thoughts and see a sensible implementation. Are there any patterns or OO approaches that may help? Thanks!

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  • CloudMail

    - by kaleidoscope
    In Web Applications, we often come across requirement of sending and receiving emails through our application. So same can be for the applications hosted on Azure. So Do you want to send email from an application hosted on Azure? CloudMail is one of the possible answers. CloudMail is designed to provide a small, effective and reliable solution for sending email from the Azure platform directly addressing several problems that application developers face. Microsoft does not provide an SMTP Gateway (yet) so the application is forced to connect directly to one hosted somewhere else, on another network. So to implement such functionality one of the possible option is using Free email providers. This might be fine for testing, but do you really want to rely on a free service in production? There can be other issues with this approach like if your chosen SMTP gateway is down or there are connection problems? Again there can be some specific requirement that, you want to send email via a company’s mail server, from inside their firewall. CloudMail solves these problems by providing a small client library that you can use in your solution to send emails from you application and a Windows Service that you run inside your companies network that acts as a relay. Because the send and relay are disconnected there are no lost emails and you can send from your own SMTP Gateway.   CloudMail is in its Beta version and available for download here.   Technorati Tags: Geeta,Azure Email,CloudMail

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  • Collision and Graphics integration

    - by Shlomi Atia
    I'm a little confused about the integration between collision and graphics. They both need to share the same position in the world. The most obvious choice is the center of the entity, which is good for bounding volumes and fixed sized sprites. However, for characters with variable height size sprites like this: http://gamemedia.wcgame.ru/data/2011-07-17/game-sprite-sheet.jpg This is no longer good. The character won't align to the ground if I'll draw it from the center. I can just make the sprites the same height, but it will be a waste of memory (the largest sprite is 4 times larger then the smallest one). Even then, this is not an option at all with skeletal sprites like this one: http://user-generated-content.java-gaming.org/img-vault/212a171fc1ebb27ab77608fb9b2dd9bd9205361ce6300b21a7f8d06d025fbbd8.png It seems that the graphics need to be drawn from the ground for characters, but not for other images such as scenery and obstacles. The only solution I could think of was having another position called draw-position, which is the entity center for images, and is the the bottom of the collision volume for characters. Then when I draw relative to that position, it should work properly. I haven't found any references for something like that, so I'm kinda insecure about it. Does anyone knows of a better approach for this problem? Thanks

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  • Building a template engine - starting point

    - by Anirudh
    We're building a Django-based project with a template component. This component will be separate from the project as such and can be Django/Python, Node, Java or whatever works. The template has to be rendered into HTML. The templates will contain references to objects with properties that are defined in the DB, say, a Bus. For eg, it could be something like [object type="vehicle" weight="heavy"] and it would have to pull a random object from the DB fulfilling the criteria : type="vehicle" weight="heavy" (bus/truck/jet) and then substitute that tag with an image, say, of a Bus. Also it would have to be able to handle some processing. Eg: What is [X type="integer" lte="10"] + [Y type="integer" lte="10"] [option X+Y correct_ans="true"] [option X-Y correct_ans="false"] [option X+y+1 correct_ans="false"] The engine would be expected to fill in a random integer value <= 10 for X and Y and show radioboxes for each of the options. Would also have to store the fact that the first option is the correct answer. Does it to make sense to write something from the scratch? Or is it better to use an existing templating system (like Django's own templating system) as a starting point? Any suggestions on how I can approach this?

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  • Optimize Many-to-Many with SUMMARIZE and Other Techniques

    - by Marco Russo (SQLBI)
    We are still in the early days of DAX and even if I have been using it since 2 years ago, there is still a lot to learn on that. One of the topics that historically interests me (and many of the readers here, probably) is the many-to-many relationships between dimensions in a dimensional data model. When I and Alberto wrote the The Many to Many Revolution 2.0 we discovered the SUMMARIZE based pattern very late in the whitepaper writing. It is very important for performance optimization and it should be always used. In the last month, Gerhard Brueckl also presented an approach based on cross table filtering behavior that simplify the syntax involved, even if it’s harder to explain how it works internally. I published a short article titled Optimize Many-to-Many Calculation in DAX with SUMMARIZE and Cross Table Filtering on SQLBI website just to provide a quick reference to the three patterns available. A further study is still required to compare performance between SUMMARIZE and Cross Table Filtering patterns. Up to now, I haven’t observed big differences between them, even if their execution plans might be not identical and this suggest me that depending on other conditions you might favor one over the other.

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  • Recovering data from /

    - by Abhijit Gavas
    I accidentally installed Ubuntu to one of my data drives from Windows. The drive was a NTFS drive and contained about 80 GB of important data. The size of the drive is 110 GB. Its new file system is ext4. In an attempt to recover the data, I downloaded foremost and tried the following commands: foremost -i / -o /media/281C8DB01C8D7998/Recovery/ -T -v foremost -i /dev/sda7 -o /media/281C8DB01C8D7998/Recovery/ -T -v (sda7 is the drive in question.) It appears that with either command, foremost gets stuck reading some file. Here is the console output: abhi@abi-PC:/dev$ foremost -i /dev/sda7 -o /media/281C8DB01C8D7998/Recovery/ -T -v Foremost version 1.5.7 by Jesse Kornblum, Kris Kendall, and Nick Mikus Audit File Foremost started at Fri Sep 28 20:58:00 2012 Invocation: foremost -i /dev/sda7 -o /media/281C8DB01C8D7998/Recovery/ -T -v Output directory: /media/281C8DB01C8D7998/Recovery_Fri_Sep_28_20_58_00_2012 Configuration file: /etc/foremost.conf Processing: stdin |------------------------------------------------------------------ File: stdin Start: Fri Sep 28 20:58:00 2012 Length: Unknown Num Name (bs=512) Size File Offset Comment Killed As you can see I have to kill it from system monitor. This approach does not seem to be working. What else could I try to recover the files? Please help. The files are very important and I will be devastated if I cannot recover them.

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  • How do you structure your shared code so that it is "re-findable" for new developers?

    - by awmckinley
    I started working at my current job about 8 months ago, and its been one of the best experiences I've had as a young programmer. It's a small company, and both my co-developers are brilliant guys. One of the practices that they both have been encouraging is lots of code-reuse. Our code base is mainly C#, and we're using a centralized revision control system. The way the repository is currently structured, there is a single folder in which all shared class libraries are placed (along with unit tests for each library), and our revision control system allows for sharing or linking those libraries out to other projects. What I'm trying to understand at this point is how the current structure of the folder can be made more conducive for finding those libraries again. I've talked to the other developers about this, and they agree that it's gotten a little messy. I find that I am sometimes "reinventing the wheel" because I didn't realize that there was an existing piece of code that solved a particular problem. The issue is complicated further by the fact that we're sharing some code between ASP.NET MVC2, WinForms, and Windows CE projects, and sharing code between applications built against multiple versions of .NET. How do other people approach this? Is the answer in naming the libraries in a certain way or is it preferable to invest in some code-search software? Is the answer in doc comments? Should we be sharing libraries at all or should we simply branch the class libraries for re-use? Thanks for any and all help!

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  • How does a CS student negotiate in/after a job interview?

    - by Billy ONeal
    Alright, I've gotten to the second step in the interview process. At this point I'm working under the assumption that I might be offered a position -- flying my butt to Redmond would be quite an expense if they weren't at least considering me for something (*crosses fingers*). So, if one is offered a position, how should a CS student negotiate? I've heard a few strategies about dealing with software companies when you are being considered for a hire, but most of them are considering the developer in a powerful position. In such examinations, (s)he has lots of job experience, and may even be overqualified for what the employer is looking for. (s)he is part of a small job market of qualified developers, because 99% of applications companies receive are from those who are woefully under qualified. I'm in a completely different position. I think I compare favorably to most of my fellow students, and I have been a programmer for almost 10 years, but often I still feel green compared to most of my coworkers. I'm in a position where the employer holds most of the chips; they'd be doing me quite a favor by hiring me. I think this scenario is considerably different than the targets for most of the advice I've seen. Above all, I don't want to be such a prick negotiating that it damages my chances to actually operate in a position, even if it means not negotiating at all. How should one approach a scenario like this? P.S. If this is off topic feel free to close it -- I think it's borderline and I'm of the opinion that it's better to ask and be closed than not ask at all ;)

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  • Augmenting functionality of subclasses without code duplication in C++

    - by Rob W
    I have to add common functionality to some classes that share the same superclass, preferably without bloating the superclass. The simplified inheritance chain looks like this: Element -> HTMLElement -> HTMLAnchorElement Element -> SVGElement -> SVGAlement The default doSomething() method on Element is no-op by default, but there are some subclasses that need an actual implementation that requires some extra overridden methods and instance members. I cannot put a full implementation of doSomething() in Element because 1) it is only relevant for some of the subclasses, 2) its implementation has a performance impact and 3) it depends on a method that could be overridden by a class in the inheritance chain between the superclass and a subclass, e.g. SVGElement in my example. Especially because of the third point, I wanted to solve the problem using a template class, as follows (it is a kind of decorator for classes): struct Element { virtual void doSomething() {} }; // T should be an instance of Element template<class T> struct AugmentedElement : public T { // doSomething is expensive and uses T virtual void doSomething() override {} // Used by doSomething virtual bool shouldDoSomething() = 0; }; class SVGElement : public Element { /* ... */ }; class SVGAElement : public AugmentedElement<SVGElement> { // some non-trivial check bool shouldDoSomething() { /* ... */ return true; } }; // Similarly for HTMLAElement and others I looked around (in the existing (huge) codebase and on the internet), but didn't find any similar code snippets, let alone an evaluation of the effectiveness and pitfalls of this approach. Is my design the right way to go, or is there a better way to add common functionality to some subclasses of a given superclass?

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  • SUM of metric for normalized logical hierarchy

    - by Alex254
    Suppose there's a following table Table1, describing parent-child relationship and metric: Parent | Child | Metric (of a child) ------------------------------------ name0 | name1 | a name0 | name2 | b name1 | name3 | c name2 | name4 | d name2 | name5 | e name3 | name6 | f Characteristics: 1) Child always has 1 and only 1 parent; 2) Parent can have multiple children (name2 has name4 and name5 as children); 3) Number of levels in this "hierarchy" and number of children for any given parent are arbitrary and do not depend on each other; I need SQL request that will return result set with each name and a sum of metric of all its descendants down to the bottom level plus itself, so for this example table the result would be (look carefully at name1): Name | Metric ------------------ name1 | a + c + f name2 | b + d + e name3 | c + f name4 | d name5 | e name6 | f (name0 is irrelevant and can be excluded). It should be ANSI or Teradata SQL. I got as far as a recursive query that can return a SUM (metric) of all descendants of a given name: WITH RECURSIVE temp_table (Child, metric) AS ( SELECT root.Child, root.metric FROM table1 root WHERE root.Child = 'name1' UNION ALL SELECT indirect.Child, indirect.metric FROM temp_table direct, table1 indirect WHERE direct.Child = indirect.Parent) SELECT SUM(metric) FROM temp_table; Is there a way to turn this query into a function that takes name as an argument and returns this sum, so it can be called like this? SELECT Sum_Of_Descendants (Child) FROM Table1; Any suggestions about how to approach this from a different angle would be appreciated as well, because even if the above way is implementable, it will be of poor performance - there would be a lot of iterations of reading metrics (value f would be read 3 times in this example). Ideally, the query should read a metric of each name only once.

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  • Real-time stock market application

    - by Sam
    I'm an amateur programmer. I'd like to develop a software application (like Tradestation), to analyse real-time market data. Please teach me if the following approach is correct, ie the procedures, knowledge or software needed etc: Use a DB to read the real-time feed from data provider: what should be the right DB to use? I know it should be a time serious one. Can I use SQL, Mysql, or others? What database can receive real-time data feed? Do I need to configure the DB to do this? If the real-time data is in ASCII form, how can it be converted to those that can be read by the DB and my application? Should I have to write codes or just use some add-ins? What kind of add-in are needed? How should I code the program to retrieve the changing data from the DB so that the analysis software screen data can also change asynchronously? (like the RTD in excel) Which aspects of programming do I need to learn to develop the above? Are there web resources/ books I can refer to for more information?

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