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  • Eclipse + Django: How to get bytecode output when python source files change?

    - by Sean Ochoa
    Whenever I change my python source files in my Django project, the .pyc files become out of date. Of course that's because I need to recompile them in order to test them through my local Apache web server. I would like to get around this manual process by employing some automatic means of compiling them on save, or on build through Eclipse, or something like that. What's the best and proper way to do this?

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  • TFS 2010 Build Custom Activity for Merging Assemblies

    - by Jakob Ehn
    *** The sample build process template discussed in this post is available for download from here: http://cid-ee034c9f620cd58d.office.live.com/self.aspx/BlogSamples/ILMerge.xaml ***   In my previous post I talked about library builds that we use to build and replicate dependencies between applications in TFS. This is typically used for common libraries and tools that several other application need to reference. When the libraries grow in size over time, so does the number of assemblies. So all solutions that uses the common library must reference all the necessary assemblies that they need, and if we for example do a refactoring and extract some code into a new assembly, all the clients must update their references to reflect these changes, otherwise it won’t compile. To improve on this, we use a tool from Microsoft Research called ILMerge (Download from here). It can be used to merge several assemblies into one assembly that contains all types. If you haven’t used this tool before, you should check it out. Previously I have implemented this in builds using a simple batch file that contains the full command, something like this: "%ProgramFiles(x86)%\microsoft\ilmerge\ilmerge.exe" /target:library /attr:ClassLibrary1.bl.dll /out:MyNewLibrary.dll ClassLibrary1.dll ClassLibrar2.dll ClassLibrary3.dll This merges 3 assemblies (ClassLibrary1, 2 and 3) into a new assembly called MyNewLibrary.dll. It will copy the attributes (file version, product version etc..) from ClassLibrary1.dll, using the /attr switch. For more info on ILMerge command line tool, see the above link. This approach works, but requires a little bit too much knowledge for the developers creating builds, therefor I have implemented a custom activity that wraps the use of ILMerge. This makes it much simpler to setup a new build definition and have the build automatically do the merging. The usage of the activity is then implemented as part of the Library Build process template mentioned in the previous post. For this article I have just created a simple build process template that only performs the ILMerge operation.   Below is the code for the custom activity. To make it compile, you need to reference the ILMerge.exe assembly. /// <summary> /// Activity for merging a list of assembies into one, using ILMerge /// </summary> public sealed class ILMergeActivity : BaseCodeActivity { /// <summary> /// A list of file paths to the assemblies that should be merged /// </summary> [RequiredArgument] public InArgument<IEnumerable<string>> InputAssemblies { get; set; } /// <summary> /// Full path to the generated assembly /// </summary> [RequiredArgument] public InArgument<string> OutputFile { get; set; } /// <summary> /// Which input assembly that the attibutes for the generated assembly should be copied from. /// Optional. If not specified, the first input assembly will be used /// </summary> public InArgument<string> AttributeFile { get; set; } /// <summary> /// Kind of assembly to generate, dll or exe /// </summary> public InArgument<TargetKindEnum> TargetKind { get; set; } // If your activity returns a value, derive from CodeActivity<TResult> // and return the value from the Execute method. protected override void Execute(CodeActivityContext context) { string message = InputAssemblies.Get(context).Aggregate("", (current, assembly) => current + (assembly + " ")); TrackMessage(context, "Merging " + message + " into " + OutputFile.Get(context)); ILMerge m = new ILMerge(); m.SetInputAssemblies(InputAssemblies.Get(context).ToArray()); m.TargetKind = TargetKind.Get(context) == TargetKindEnum.Dll ? ILMerge.Kind.Dll : ILMerge.Kind.Exe; m.OutputFile = OutputFile.Get(context); m.AttributeFile = !String.IsNullOrEmpty(AttributeFile.Get(context)) ? AttributeFile.Get(context) : InputAssemblies.Get(context).First(); m.SetTargetPlatform(RuntimeEnvironment.GetSystemVersion().Substring(0,2), RuntimeEnvironment.GetRuntimeDirectory()); m.Merge(); TrackMessage(context, "Generated " + m.OutputFile); } } [Browsable(true)] public enum TargetKindEnum { Dll, Exe } NB: The activity inherits from a BaseCodeActivity class which is an internal helper class which contains some methods and properties useful for moste custom activities. In this case, it uses the TrackeMessage method for writing to the build log. You either need to remove the TrackMessage method calls, or implement this yourself (which is not very hard… ) The custom activity has the following input arguments: InputAssemblies A list with the (full) paths to the assemblies to merge OutputFile The name of the resulting merged assembly AttributeFile Which assembly to use as the template for the attribute of the merged assembly. This argument is optional and if left blank, the first assembly in the input list is used TargetKind Decides what type of assembly to create, can be either a dll or an exe Of course, there are more switches to the ILMerge.exe, and these can be exposed as input arguments as well if you need it. To show how the custom activity can be used, I have attached a build process template (see link at the top of this post) that merges the output of the projects being built (CommonLibrary.dll and CommonLibrary2.dll) into a merged assembly (NewLibrary.dll). The build process template has the following custom process parameters:   The Assemblies To Merge argument is passed into a FindMatchingFiles activity to located all assemblies that are located in the BinariesDirectory folder after the compilation has been performed by Team Build. Here is the complete sequence of activities that performs the merge operation. It is located at the end of the Try, Compile, Test and Associate… sequence: It splits the AssembliesToMerge parameter and appends the full path (using the BinariesDirectory variable) and then enumerates the matching files using the FindMatchingFiles activity. When running the build, you can see that it merges two assemblies into a new one:     And the merged assembly (and associated pdb file) is copied to the drop location together with the rest of the assemblies:

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  • Can you transfer a Windows 7 XP-mode VHD to a new PC without the need for reactivation?

    - by Henk
    Hi. At the moment I am running Vista 32 bit and use VPC 2007 a lot. I have several W2000 VMs set up with complex software configurations. For me, one of the advantages of working with VPCs is that a VM can easily be copied to another PC (like a notebook). Also, when I move to a new PC, I can immediately work with my existing VMs without the need to reinstall all applications. I am thinking about buying a new pc with Windows 7 64 bit pro, and using the xp-mode VM that comes with Windows 7. The advantages would be support for more memory (so being able to run more VM's simultaneously) and having a licenced XP VM. I would like to know if you can transfer a VHD that is based on the xp-mode VHD to another machine without Activation issues. The other machine will of course, also be running W7. I would guess that this would not be a problem. However, I did read about a guy who had to reinstall his W7 because of a harddisk failure, and could not access his xp-mode VHD anymore because it demanded re-activation. Thanks. Henk.

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  • Using DEBUG Mode in Oracle SQL Developer to Log SQL

    - by thatjeffsmith
    Curious how we’re getting the data you see in SQL Developer when you click on something? While many of the dialogs provide a ‘SQL’ panel that shows you the SQL ABOUT to be generated, I’d rather see the SQL AS it’s executed. True, you could set a TRACE or fire up a Monitor Sessions report, but both of those solutions leave me hungry for more. Did you know that SQL Developer has a ‘debug’ mode? It slows the tool down a bit and spits out a lot of information you don’t care about, but it ALSO shows you ALL the SQL that is sent to the database, as you click around the tool! See ALL the SQL that SQL Developer sends to the database on your behalf Enable DEBUG Mode When you see the splash screen as SQL Developer fires up, frantically hit Up, Up, Down, Down, Left, Right, Left, Right, B, A, SELECT, Start. Wait, wrong game. No, all you need to do is go to your SQL Developer directory and navigate down to the ‘bin’ directory. In that directory, find the ‘sqldeveloper.conf’ file. Install Directory - sqldeveloper - bin - sqldeveloper.conf Open it with a text editor. Find this line IncludeConfFile sqldeveloper-nondebug.conf And replace it with this line IncludeConfFile sqldeveloper-debug.conf Save the file. Start up SQL Developer. Observe the Logging Page – Log Panel for the SQL There’s going to be more than just SQL here. You’ll actually see a LOT of other information. If you’re having general problems with the tool and you want to see the nitty-gritty of what’s going on, then this is a good place to satisfy your curiosity and might help us diagnose your issue if you post to the forums or open a ticket with My Oracle Support. You’ll find ‘INFO’ entries that look a little something like this - This is the query used to populate your Tables list in the connection tree. You can double-click on the sql text and get a pop-up window that’s much easier to read. See all that typing we’re saving you? I don’t recommend running in DEBUG mode all the time. Capturing this information and displaying it is more expensive than not doing so. And it provides a lot of information you don’t normally need to see. But when you DO want to know what’s going on and why, this is an excellent way of getting that information. When you’re ready to go back to ‘normal’ mode, just close SQL Developer, go back to your .conf file, and add the ‘nondebug’ bit back.

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  • Build .deb package from source, without installing it

    - by Mechanical snail
    Suppose I have an installer program or source tarball for some program I want to install. (There is no Debian package available.) First I want to create a .deb package out of it, in order to be able to cleanly remove the installed program in the future (see Uninstalling application built from source, If I build a package from source how can I uninstall or remove completely?). Also, installing using a package prevents it from clobbering files from other packages, which cannot be guaranteed if you run the installer or sudo make install. Checkinstall From reading the answers there and elsewhere, I gather the usual solution is to use checkinstall to build the package. Unfortunately, it seems checkinstall does not prevent make install from clobbering system files from other packages. For example, according to Reverting problems caused by checkinstall with gcc build: I created a Debian package from the install using sudo checkinstall -D make install. [...] I removed it using Synaptic Package Manager. As it turns out, [removing] the package checkinstall created from make install tried to remove every single file the installation process touched, including shared gcc libraries like /lib64/libgcc_s.so. I then tried to tell checkinstall to build the package without installing it, in the hope of bypassing the issue. I created a dummy Makefile: install: echo "Bogus" > /bin/qwertyuiop and ran sudo checkinstall --install=no. The file /bin/qwertyuiop was created, even though the package was not installed. In my case, I do not trust the installer / make install to not overwrite system files, so this use of checkinstall is ruled out. How can I build the package, without installing it or letting it touch system files? Is it possible to run Checkinstall in a fakechrooted debootstrap environment to achieve this? Preferably the build should be done as a normal user rather than root, which would prevent the process from overwriting system files if it goes wrong.

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  • Monitor won't enter power save mode

    - by Adam Monsen
    My LCD monitor won't enter power save mode. I've gone into System ? Preferences ? Screensaver, clicked Power Management, then set Put display to sleep when inactive for: to 10 minutes (for both On AC Power and On Battery Power), but the monitor still doesn't enter power save mode, even after an hour. Anyone have ideas on what to try? I'm using Ubuntu 10.04.1 LTS 64-bit desktop on a Dell Latitude E6400 laptop.

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  • How to disable Chrome's Incognito Mode?

    - by Jason Tu
    I use this extension called Website Blocker to discourage me from checking Gmail/Reddit. However, it is easy and tempting to open a New Incognito Window; since extensions are disabled in Incognito Mode, I'm still able to browse Gmail/Reddit in this manner. Is there any way to disable Chrome's Incognito Mode in Ubuntu? Ideally, this would encourage me to use my smartphone as a dedicated Gmail/Reddit checker.

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  • Ubuntu login failed to set mode on [CRTC:10] message

    - by polyglot0727
    I recently installed Windows Server 2003 and Ubuntu 12.10 side by side. Both worked ok for the first couple of boots. I can boot to Server, but am unable to boot to Ubuntu. I receive this message. ubuntu login: [ 18.684356 ] [drm:drm_crtc_helper_set_config] ERROR failed to set mode on [CRTC:10] [ 18.840839 [drm:drm_crtc_helper_set_config] ERROR failed to set mode on [CRTC:10]. Any idea what the issue is?

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  • openGL textures in bitmap mode

    - by evenex_code
    For reasons detailed here I need to texture a quad using a bitmap (as in, 1 bit per pixel, not an 8-bit pixmap). Right now I have a bitmap stored in an on-device buffer, and am mounting it like so: glBindBuffer(GL_PIXEL_UNPACK_BUFFER, BFR.G[(T+1)%2]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, W, H, 0, GL_COLOR_INDEX, GL_BITMAP, 0); The OpenGL spec has this to say about glTexImage2D: "If type is GL_BITMAP, the data is considered as a string of unsigned bytes (and format must be GL_COLOR_INDEX). Each data byte is treated as eight 1-bit elements..." Judging by the spec, each bit in my buffer should correspond to a single pixel. However, the following experiments show that, for whatever reason, it doesn't work as advertised: 1) When I build my texture, I write to the buffer in 32-bit chunks. From the wording of the spec, it is reasonable to assume that writing 0x00000001 for each value would result in a texture with 1-px-wide vertical bars with 31-wide spaces between them. However, it appears blank. 2) Next, I write with 0x000000FF. By my apparently flawed understanding of the bitmap mode, I would expect that this should produce 8-wide bars with 24-wide spaces between them. Instead, it produces a white 1-px-wide bar. 3) 0x55555555 = 1010101010101010101010101010101, therefore writing this value ought to create 1-wide vertical stripes with 1 pixel spacing. However, it creates a solid gray color. 4) Using my original 8-bit pixmap in GL_BITMAP mode produces the correct animation. I have reached the conclusion that, even in GL_BITMAP mode, the texturer is still interpreting 8-bits as 1 element, despite what the spec seems to suggest. The fact that I can generate a gray color (while I was expecting that I was working in two-tone), as well as the fact that my original 8-bit pixmap generates the correct picture, support this conclusion. Questions: 1) Am I missing some kind of prerequisite call (perhaps for setting a stride length or pack alignment or something) that will signal to the texturer to treat each byte as 8-elements, as it suggests in the spec? 2) Or does it simply not work because modern hardware does not support it? (I have read that GL_BITMAP mode was deprecated in 3.3, I am however forcing a 3.0 context.) 3) Am I better off unpacking the bitmap into a pixmap using a shader? This is a far more roundabout solution than I was hoping for but I suppose there is no such thing as a free lunch.

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  • Why does Module::Build's testcover gives me "use of uninitialized value" warnings?

    - by Kurt W. Leucht
    I'm kinda new to Module::Build, so maybe I did something wrong. Am I the only one who gets warnings when I change my dispatch from "test" to "testcover"? Is there a bug in Devel::Cover? Is there a bug in Module::Build? I probably just did something wrong. I'm using ActiveState Perl v5.10.0 with Module::Build version 0.31012 and Devel::Cover 0.64 and Eclipse 3.4.1 with EPIC 0.6.34 for my IDE. UPDATE: I upgraded to Module::Build 0.34 and the warnings are still output. *UPDATE: Looks like a bug in B::Deparse. Hope it gets fixed someday.* Here's my unit test build file: use strict; use warnings; use Module::Build; my $build = Module::Build->resume ( properties => { config_dir => '_build', }, ); $build->dispatch('test'); When I run this unit test build file, I get the following output: t\MyLib1.......ok t\MyLib2.......ok t\MyLib3.......ok All tests successful. Files=3, Tests=24, 0 wallclock secs ( 0.00 cusr + 0.00 csys = 0.00 CPU) But when I change the dispatch line to 'testcover' I get the following output which always includes a bunch of "use of uninitialized value in bitwise and" warning messages: Deleting database D:/Documents and Settings/<username>/My Documents/<SNIP>/cover_db t\MyLib1.......ok Use of uninitialized value in bitwise and (&) at D:/Perl/lib/B/Deparse.pm line 4252. Use of uninitialized value in bitwise and (&) at D:/Perl/lib/B/Deparse.pm line 4252. t\MyLib2.......ok Use of uninitialized value in bitwise and (&) at D:/Perl/lib/B/Deparse.pm line 4252. Use of uninitialized value in bitwise and (&) at D:/Perl/lib/B/Deparse.pm line 4252. t\MyLib3.......ok Use of uninitialized value in bitwise and (&) at D:/Perl/lib/B/Deparse.pm line 4252. Use of uninitialized value in bitwise and (&) at D:/Perl/lib/B/Deparse.pm line 4252. All tests successful. Files=3, Tests=24, 0 wallclock secs ( 0.00 cusr + 0.00 csys = 0.00 CPU) Reading database from D:/Documents and Settings/<username>/My Documents/<SNIP>/cover_db ---------------------------- ------ ------ ------ ------ ------ ------ ------ File stmt bran cond sub pod time total ---------------------------- ------ ------ ------ ------ ------ ------ ------ .../lib/ActivePerl/Config.pm 0.0 0.0 0.0 0.0 0.0 n/a 0.0 ...l/lib/ActiveState/Path.pm 0.0 0.0 0.0 0.0 100.0 n/a 4.8 <SNIP> blib/lib/<SNIP>/MyLib2.pm 100.0 90.0 n/a 100.0 100.0 0.0 98.5 blib/lib/<SNIP>/MyLib3.pm 100.0 90.9 100.0 100.0 100.0 0.6 98.0 Total 14.4 6.7 3.8 18.3 20.0 100.0 11.6 ---------------------------- ------ ------ ------ ------ ------ ------ ------ Writing HTML output to D:/Documents and Settings/<username>/My Documents/<SNIP>/cover_db/coverage.html ... done.

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  • Thoughts on moving to Maven in an enterprise environment

    - by Josh Kerr
    I'm interested in hearing from those who either A) use Maven in an enterprise environment or B) tried to use Maven in an enterprise environment. I work for a large company that is contemplating bringing in Maven into our environment. Currently we use OpenMake to build/merge and home-grown software to deploy code to 100+ servers running various platforms (eg. WAS and JBoss). OpenMake works fine for us however Maven does have some ideal features, most importantly being dependency management, but is it viable in a large environment? Also what headaches have/did you incur, if any, in maintaining a Maven environment. Side note, I've read http://stackoverflow.com/questions/861382/why-does-maven-have-such-a-bad-rep, http://stackoverflow.com/questions/303853/what-are-your-impressions-of-maven, and a few other posts. It's interesting seeing the split between developers.

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  • CruiseControl: How to read logs from exec task

    - by Marty
    I start an external groovy script via cruisecontrol, which basically works. My problem is that if the groovy script fails I only get the "error string found" in my cruise webapp and email; its even not in the log files. The groovy script writes it output to stdout and to a logfile. How it is possible to display the output of an external script in the cruisecontrol logs? <project name="proj"> <schedule> <exec workingdir="/myscripts/folder" command="//bin/groovy" args="build.groovy -p ${project.name}.properties" errorstr="Exception"/> </schedule> </project>

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  • Building libopenmetaverse on CentOS 5

    - by Gary
    I'm trying to build libopenmetaverse on CentOS however I get the following error. I'm not this kind of developer and am installing this for someone else to use. This is just the part of the build that fails. Any ideas? [nant] /opt/libomv/Programs/WinGridProxy/WinGridProxy.exe.build build Buildfile: file:///opt/libomv/Programs/WinGridProxy/WinGridProxy.exe.build Target framework: Mono 2.0 Profile Target(s) specified: build build: [echo] Build Directory is /opt/libomv/bin [csc] Compiling 15 files to '/opt/libomv/bin/WinGridProxy.exe'. [resgen] Error: Invalid ResX input. [resgen] Position: Line 2700, Column 5. [resgen] Inner exception: An exception was thrown by the type initializer for System.Drawing.GDIPlus BUILD FAILED External Program Failed: /tmp/tmp5a71a509.tmp/resgen.exe (return code was 1) Total time: 0.4 seconds. BUILD FAILED Nested build failed. Refer to build log for exact reason. Total time: 47 seconds. Build Exit Code: 1

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  • How (recipe) to build only one kernel module?

    - by Pro Backup
    I have a bug in a Linux kernel module that causes the stock Ubuntu 14.04 kernel to oops (crash). That is why I want to edit/patch the source of only that single kernel module to add some extra debug output. The kernel module in question is mvsas and not necessary to boot. For that reason I don't see any need to update any initrd images. I have read a lot of information (as shown below) and find the setup and build process confusion. I need two recipes: to setup/configure the build environment once steps to do after editing any source file of this kernel module (.c and .h) and converting that edit into a new kernel module (.ko) The sources that have been used are: build one kernel module - Google search http://www.linuxquestions.org/questions/linux-kernel-70/rebuilding-a-single-kernel-module-595116/ http://stackoverflow.com/questions/8744087/how-to-recompile-just-a-single-kernel-module http://www.pixelbeat.org/docs/rebuild_kernel_module.html How do I build a single in-tree kernel module? http://ubuntuforums.org/showthread.php?t=1153067 http://ubuntuforums.org/showthread.php?t=2112166 http://ubuntuforums.org/showthread.php?t=1115593 build one kernel module ubuntu - Google search 'make +single +kernel +module' - Ask Ubuntu 'make +kernel +module' - Ask Ubuntu My makefile results in: No rule to make target `arch/x86/tools/relocs.c', needed '"Invalid module format"' - Ask Ubuntu Driver installation: compiling source code for newer kernel Modprobe: 'Invalid nodule format', yet works after insmod "Symbol version dump" "is missing" - Google search http://stackoverflow.com/questions/9425523/should-i-care-that-the-symbol-version-dump-is-missing-how-do-i-get-one Where can I find the corresponding Module.symvers and .config files for 12.04.3 i386 server? "no symbol version for module_layout" when trying to load usbhid.ko Broken links inside Linux header file folder 'make modules_install' - Ask Ubuntu 'modules_install' - Ask Ubuntu Empty build directory in custom compiled kernel Not able to see pr_info output In which directory are the kernel source files and how can I recompile it? How can I compile and install that patched libata-eh.c file? 'modules_install +depmod' - Ask Ubuntu modules_install depmod - Google search "make modules_install" - Google search http://www.csee.umbc.edu/courses/undergraduate/CMSC421/fall02/burt/projects/howto_build_kernel.html http://unix.stackexchange.com/questions/20864/what-happens-in-each-step-of-the-linux-kernel-building-process https://wiki.ubuntu.com/KernelCustomBuild http://www.cyberciti.biz/tips/build-linux-kernel-module-against-installed-kernel-source-tree.html http://www.linuxforums.org/forum/kernel/170617-solved-make-modules_install-different-path.html "make prepare" - Google search "make prepare" "scripts/kconfig/conf --silentoldconfig Kconfig" - Google search http://ubuntuforums.org/showthread.php?t=1963515 ubuntu "make prepare" version - Google search http://stackoverflow.com/questions/8276245/how-to-compile-a-kernel-module-against-a-new-source https://help.ubuntu.com/community/Kernel/Compile How do I compile a kernel module? How to add a custom driver to my kernel? Compile and loading kernel module without compiling the kernel

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  • 8 Mac System Features You Can Access in Recovery Mode

    - by Chris Hoffman
    A Mac’s Recovery Mode is for more than just reinstalling Mac OS X. You’ll find many other useful troubleshooting utilities here — you can use these even if your Mac can’t boot normally. To access Recovery Mode, restart your Mac and press and hold the Command + R keys during the boot-up process. This is one of several hidden startup options on a Mac. Reinstall Mac OS X Most people know Recovery Mode as the place you go to reinstall OS X on your Mac. Recovery Mode will download the OS X installer files from teh Intenret if you don’t have them locally, so they don’t take up space on your disk and you’ll never have to hunt for an opearign system disc. Better yet, it will download up-to-date installation files so you don’t have to spend hours installing operating system updates later. Microsoft could learn a lot from Apple here. Restore From a Time Machine Backup Instead of reinstalling OS X, you can choose to restore your Mac from a time machine backup. This is like restoring a system image on another operating system. You’ll need an external disk containing a backup image created on the current computer to do this. Browse the Web The Get Help Online link opens the Safari web browser to Apple’s documentation site. It’s not limited to Apple’s website, though — you can navigate to any website you like. This feature allows you to access and use a browser on your Mac even if it isn’t booting properly. It’s ideal for looking up troubleshooting information. Manage Your Disks The Disk Utility option opens the same Disk Utility you can access from within Mac OS X. It allows you to partition disks, format them, scan disks for problems, wipe drives, and set up drives in a RAID configuration. If you need to edit partitions from outside your operating system, you can just boot into the recovery environment — you don’t have to download a special partitioning tool and boot into it. Choose the Default Startup Disk Click the Apple menu on the bar at the top of your screen and select Startup Disk to access the Choose Startup Disk tool. Use this tool to choose your computer’s default startup disk and reboot into another operating system. For example, it’s useful if you have Windows installed alongside Mac OS X with Boot Camp. Add or Remove an EFI Firmware Password You can also add a firmware password to your Mac. This works like a BIOS password or UEFI password on a Windows or Linux PC. Click the Utilities menu on the bar at the top of your screen and select Firmware Password Utility to open this tool. Use the tool to turn on a firmware password, which will prevent your computer from starting up from a different hard disk, CD, DVD, or USB drive without the password you provide. This prevents people form booting up your Mac with an unauthorized operating system. If you’ve already enabled a firmware password, you can remove it from here. Use Network Tools to Troubleshoot Your Connection Select Utilities > Network Utility to open a network diagnostic tool. This utility provides a graphical way to view your network connection information. You can also use the netstat, ping, lookup, traceroute, whois, finger, and port scan utilities from here. These can be helpful to troubleshoot Internet connection problems. For example, the ping command can demonstrate whether you can communicate with a remote host and show you if you’re experiencing packet loss, while the traceroute command can show you where a connection is failing if you can’t connect to a remote server. Open a Terminal If you’d like to get your hands dirty, you can select Utilities > Terminal to open a terminal from here. This terminal allows you to do more advanced troubleshooting. Mac OS X uses the bash shell, just as typical Linux distributions do. Most people will just need to use the Reinstall Mac OS X option here, but there are many other tools you can benefit from. If the Recovery Mode files on your Mac are damaged or unavailable, your Mac will automatically download them from Apple so you can use the full recovery environment.

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  • Grails and Flex build process integration

    - by Dan
    I plan to use Grails and Flex in my next project. I would like to use grails command line to construct my project. This should include the flex part as well, compiling swf, executing FlexUnits etc. I would like to compile and add swf file to war when I do “grails war”. How can I accomplish this?

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  • Unable to build mercurial on OSX - Python.h not found

    - by Oscar Reyes
    For what I've read I need Python-Dev, how do I install it on OSX? I think the problem I have, is, my Xcode was not properly installed, and I don't have the paths where I should. This previous question: http://stackoverflow.com/questions/2685887/where-is-gcc-on-osx-i-have-installed-xcode-already Was about I couldn't find gcc, now I can't find Python.h Should I just link my /Developer directory to somewhere else in /usr/ ??? This is my output: $ sudo easy_install mercurial Password: Searching for mercurial Reading http://pypi.python.org/simple/mercurial/ Reading http://www.selenic.com/mercurial Best match: mercurial 1.5.1 Downloading http://mercurial.selenic.com/release/mercurial-1.5.1.tar.gz Processing mercurial-1.5.1.tar.gz Running mercurial-1.5.1/setup.py -q bdist_egg --dist-dir /tmp/easy_install-_7RaTq/mercurial-1.5.1/egg-dist-tmp-l7JP3u mercurial/base85.c:12:20: error: Python.h: No such file or directory ... Thanks in advance.

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  • Hudson: how do i use a parameterized build to do svn checkout and svn tag?

    - by Derick Bailey
    I'm setting up a parameterized build in hudson v1.362. the parameter i'm creting is used to determine which branch to checkout in subversion. I can set my svn repository url like this: https://my.svn.server/branches/${branch} and it does the checkout and the build just fine. now I want to tag the build after it finishes. i'm using the SVN tagging plugin for hudson to do this. so i go to the bottom of the project config screen for the hudson project and turn on "Perform Subversion tagging on successful build". here, i set my Tag Base URL to https://my.svn.server/tags/${branch}-${BUILD_NUMBER} and it gives me errors about those properties not being found. so i change them to environment variable usages like this: https://my.svn.server/tags/${env['branch']}-${env['BUILD_NUMBER']} and the svn tagging plugin is happy. the problem now is that my svn repository at the top is using the ${branch} syntax and the svn tagging plugin barfs on this: moduleLocation: Remote -https://my.svn.server/branches/$branch/ Tag Base URL: 'https://my.svn.server/tags/thebranchiused-1234'. There was no old tag at https://my.svn.server/tags/thebranchiused-1234. ERROR: Publisher hudson.plugins.svn_tag.SvnTagPublisher aborted due to exception java.lang.NullPointerException at hudson.plugins.svn_tag.SvnTagPlugin.perform(SvnTagPlugin.java:180) at hudson.plugins.svn_tag.SvnTagPublisher.perform(SvnTagPublisher.java:79) at hudson.tasks.BuildStepMonitor$3.perform(BuildStepMonitor.java:36) at hudson.model.AbstractBuild$AbstractRunner.perform(AbstractBuild.java:601) at hudson.model.AbstractBuild$AbstractRunner.performAllBuildSteps(AbstractBuild.java:580) at hudson.model.AbstractBuild$AbstractRunner.performAllBuildSteps(AbstractBuild.java:558) at hudson.model.Build$RunnerImpl.cleanUp(Build.java:167) at hudson.model.Run.run(Run.java:1295) at hudson.model.FreeStyleBuild.run(FreeStyleBuild.java:46) at hudson.model.ResourceController.execute(ResourceController.java:88) at hudson.model.Executor.run(Executor.java:124) Finished: FAILURE notice the first line, there: the svn tag is looking at ${branch} as part of the repository url... it's not parsing out the property value. i tried to change my original Repository URL for svn to use the ${env['branch']} syntax, but that blows up on the original checkout because this syntax is not getting parsed at all by the checkout. help?! how do i use a parameterized build to set the svn url for checkout and for tagging my build?!

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  • Build 1 war from two separate web applications using ANT

    - by Pich
    Hi, Is it possible, by using ANT, to create 1 war-file out of two separate eclipse java web application projects? Besides from just copying the right files to the right places i would have to be able two create one single web.xml. Also some other files that exists in both projects should be united into one file. Thanks Pich

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  • Build 1 war from two seperate web applications using ANT

    - by Pich
    Hi, Is it possible, by using ANT, to create 1 war-file out of two seperate eclipse java web application projects? Besides from just copying the right files to the right places i would have to be able two create one single web.xml. Also some other files that exists in both projects should be united into one file. Thanks Pich

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  • How do I manage dependencies for automated builds on my build server?

    - by Tom Pickles
    I'm trying to implement continuous integration into our day to day workings. In our team, we're moving from just building our code in Visual Studio on our workstations and deploying, to using MSBuild.exe and automating on our build server (which is Jenkins) without the use of Visual Studio. We have external dependencies to references such as Automap in our projects. Because the automap (for example) dll isn't on the build server, the msbuild execution fails, for obvious reasons. There are other dll's which I need to be part of the build, I'm just using automap as an example. So what's the best way to get any dependencies onto the build server as part of the automated build? I've seen references to using a 'lib' folder, but I don't really understand where I should be putting it (in my project, filesystem, SVN ...?), and how the build server will get to it. I've also read that NuGet can do something with dependencies, but my build server isn't connected to the internet, and I don't understand how I can get my build to pull a NuGet package I may have created, and how it works together. Edit: I'm using subversion and we cannot use TeamCity as we would have to buy it and there's zero chance of funding.

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  • Setting up a web development/build environment

    - by Eric
    Hello all, My current project has a development web server and live web server. Developers make changes to files on the dev server and test them (by going to the dev address) and make changes as necessary. When the file or files are ready to go, they are copied to the live server. There is no version control. As you might expect, there are some problems with this model: It's hard to keep track of what other programmers have done. It's hard to keep track of what files should be copied to the live server. There is no version control. I'm in a position to make nearly any change I like, but I want it to be the right one! I have been turning this over in my head for quite a while, and I have a solution that might be okay. But I want SO's opinion. Certainly version control needs to be added. But how should it work with the existing codebase and where should the developers be testing? How can anyone know what needs to be moved to the live server? What other details need to be addressed? How would you attack this problem? Supplementary information: The website is vital, but not mission critical. A small amount of downtime is acceptable. There are very few developers. (Right now, only 4.) History: Before I started, the project used Visual Source Safe. This was a sufficiently bad experience that they quit using it and abandoned version control. The project is an ASP.NET (C#) website. This seems like a question that may have a complicated answer. Thanks for thinking about it!

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