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  • AudioConverterConvertBuffer problem with insz error

    - by Samuel
    Hi Codegurus, I have a problem with the this function AudioConverterConvertBuffer. Basically I want to convert from this format _ streamFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked |0 ; _streamFormat.mBitsPerChannel = 16; _streamFormat.mChannelsPerFrame = 2; _streamFormat.mBytesPerPacket = 4; _streamFormat.mBytesPerFrame = 4; _streamFormat.mFramesPerPacket = 1; _streamFormat.mSampleRate = 44100; _streamFormat.mReserved = 0; to this format _streamFormatOutput.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked|0 ;//| kAudioFormatFlagIsNonInterleaved |0; _streamFormatOutput.mBitsPerChannel = 16; _streamFormatOutput.mChannelsPerFrame = 1; _streamFormatOutput.mBytesPerPacket = 2; _streamFormatOutput.mBytesPerFrame = 2; _streamFormatOutput.mFramesPerPacket = 1; _streamFormatOutput.mSampleRate = 44100; _streamFormatOutput.mReserved = 0; and what i want to do is to extract an audio channel(Left channel or right channel) from an LPCM buffer based on the input format to make it mono in the output format. Some logic code to convert is as follows This is to set the channel map for PCM output file SInt32 channelMap[1] = {0}; status = AudioConverterSetProperty(converter, kAudioConverterChannelMap, sizeof(channelMap), channelMap); and this is to convert the buffer in a while loop AudioBufferList audioBufferList; CMBlockBufferRef blockBuffer; CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(sampBuffer, NULL, &audioBufferList, sizeof(audioBufferList), NULL, NULL, 0, &blockBuffer); for (int y=0; y<audioBufferList.mNumberBuffers; y++) { AudioBuffer audioBuffer = audioBufferList.mBuffers[y]; //frames = audioBuffer.mData; NSLog(@"the number of channel for buffer number %d is %d",y,audioBuffer.mNumberChannels); NSLog(@"The buffer size is %d",audioBuffer.mDataByteSize); numBytesIO = audioBuffer.mDataByteSize; convertedBuf = malloc(sizeof(char)*numBytesIO); status = AudioConverterConvertBuffer(converter, audioBuffer.mDataByteSize, audioBuffer.mData, &numBytesIO, convertedBuf); char errchar[10]; NSLog(@"status audio converter convert %d",status); if (status != 0) { NSLog(@"Fail conversion"); assert(0); } NSLog(@"Bytes converted %d",numBytesIO); status = AudioFileWriteBytes(mRecordFile, YES, countByteBuf, &numBytesIO, convertedBuf); NSLog(@"status for writebyte %d, bytes written %d",status,numBytesIO); free(convertedBuf); if (numBytesIO != audioBuffer.mDataByteSize) { NSLog(@"Something wrong in writing"); assert(0); } countByteBuf = countByteBuf + numBytesIO; But the insz problem is there... so it cant convert. I would appreciate any input Thanks in advance

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • Examples of bad variable names and reasons [on hold]

    - by user470184
    I'll start with a class in the jdk package : public final class Sdp { should be : public final class SocketsDirectProtocol { Sdp is class name, this is ambigious, should be : Class<?> cl = Class.forName("java.net.SdpSocketImpl", true, null); should be : Class<?> clazz = Class.forName("java.net.SdpSocketImpl", true, null); cl is ambiguous private static void setAccessible(final AccessibleObject o) { should be : private static void setAccessible(final AccessibleObject accessibleObject) { There are various other examples in this class, do you have similar and/or differing examples of variables that were named badly ? package com.oracle.net; public final class Sdp { private Sdp() { } /** * The package-privage ServerSocket(SocketImpl) constructor */ private static final Constructor<ServerSocket> serverSocketCtor; static { try { serverSocketCtor = (Constructor<ServerSocket>) ServerSocket.class.getDeclaredConstructor(SocketImpl.class); setAccessible(serverSocketCtor); } catch (NoSuchMethodException e) { throw new AssertionError(e); } } /** * The package-private SdpSocketImpl() constructor */ private static final Constructor<SocketImpl> socketImplCtor; static { try { Class<?> cl = Class.forName("java.net.SdpSocketImpl", true, null); socketImplCtor = (Constructor<SocketImpl>)cl.getDeclaredConstructor(); setAccessible(socketImplCtor); } catch (ClassNotFoundException e) { throw new AssertionError(e); } catch (NoSuchMethodException e) { throw new AssertionError(e); } } private static void setAccessible(final AccessibleObject o) { AccessController.doPrivileged(new PrivilegedAction<Void>() { public Void run() { o.setAccessible(true); return null; } }); } /** * SDP enabled Socket. */ private static class SdpSocket extends Socket { SdpSocket(SocketImpl impl) throws SocketException { super(impl); } } /** * Creates a SDP enabled SocketImpl */ private static SocketImpl createSocketImpl() { try { return socketImplCtor.newInstance(); } catch (InstantiationException x) { throw new AssertionError(x); } catch (IllegalAccessException x) { throw new AssertionError(x); } catch (InvocationTargetException x) { throw new AssertionError(x); } } /** * Creates an unconnected and unbound SDP socket. The {@code Socket} is * associated with a {@link java.net.SocketImpl} of the system-default type. * * @return a new Socket * * @throws UnsupportedOperationException * If SDP is not supported * @throws IOException * If an I/O error occurs */ public static Socket openSocket() throws IOException { SocketImpl impl = createSocketImpl(); return new SdpSocket(impl); } /** * Creates an unbound SDP server socket. The {@code ServerSocket} is * associated with a {@link java.net.SocketImpl} of the system-default type. * * @return a new ServerSocket * * @throws UnsupportedOperationException * If SDP is not supported * @throws IOException * If an I/O error occurs */ public static ServerSocket openServerSocket() throws IOException { // create ServerSocket via package-private constructor SocketImpl impl = createSocketImpl(); try { return serverSocketCtor.newInstance(impl); } catch (IllegalAccessException x) { throw new AssertionError(x); } catch (InstantiationException x) { throw new AssertionError(x); } catch (InvocationTargetException x) { Throwable cause = x.getCause(); if (cause instanceof IOException) throw (IOException)cause; if (cause instanceof RuntimeException) throw (RuntimeException)cause; throw new RuntimeException(x); } } /** * Opens a socket channel to a SDP socket. * * <p> The channel will be associated with the system-wide default * {@link java.nio.channels.spi.SelectorProvider SelectorProvider}. * * @return a new SocketChannel * * @throws UnsupportedOperationException * If SDP is not supported or not supported by the default selector * provider * @throws IOException * If an I/O error occurs. */ public static SocketChannel openSocketChannel() throws IOException { FileDescriptor fd = SdpSupport.createSocket(); return sun.nio.ch.Secrets.newSocketChannel(fd); } /** * Opens a socket channel to a SDP socket. * * <p> The channel will be associated with the system-wide default * {@link java.nio.channels.spi.SelectorProvider SelectorProvider}. * * @return a new ServerSocketChannel * * @throws UnsupportedOperationException * If SDP is not supported or not supported by the default selector * provider * @throws IOException * If an I/O error occurs */ public static ServerSocketChannel openServerSocketChannel() throws IOException { FileDescriptor fd = SdpSupport.createSocket(); return sun.nio.ch.Secrets.newServerSocketChannel(fd); } }

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  • SSH / SFTP connection issue using Tamir.SharpSsh

    - by jinsungy
    This is my code to connect and send a file to a remote SFTP server. public static void SendDocument(string fileName, string host, string remoteFile, string user, string password) { Scp scp = new Scp(); scp.OnConnecting += new FileTansferEvent(scp_OnConnecting); scp.OnStart += new FileTansferEvent(scp_OnProgress); scp.OnEnd += new FileTansferEvent(scp_OnEnd); scp.OnProgress += new FileTansferEvent(scp_OnProgress); try { scp.To(fileName, host, remoteFile, user, password); } catch (Exception e) { throw e; } } I can successfully connect, send and receive files using CoreFTP. Thus, the issue is not with the server. When I run the above code, the process seems to stop at the scp.To method. It just hangs indefinitely. Anyone know what might my problem be? Maybe it has something to do with adding the key to the a SSH Cache? If so, how would I go about this? EDIT: I inspected the packets using wireshark and discovered that my computer is not executing the Diffie-Hellman Key Exchange Init. This must be the issue. EDIT: I ended up using the following code. Note, the StrictHostKeyChecking was turned off to make things easier. JSch jsch = new JSch(); jsch.setKnownHosts(host); Session session = jsch.getSession(user, host, 22); session.setPassword(password); System.Collections.Hashtable hashConfig = new System.Collections.Hashtable(); hashConfig.Add("StrictHostKeyChecking", "no"); session.setConfig(hashConfig); try { session.connect(); Channel channel = session.openChannel("sftp"); channel.connect(); ChannelSftp c = (ChannelSftp)channel; c.put(fileName, remoteFile); c.exit(); } catch (Exception e) { throw e; } Thanks.

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  • DotNetOpenAuth: Message signature was incorrect

    - by Shawn Miller
    I'm getting a "Message signature was incorrect" exception when trying to authenticate with MyOpenID and Yahoo. I'm using pretty much the ASP.NET MVC sample code that came with DotNetOpenAuth 3.4.2 public ActionResult Authenticate(string openid) { var openIdRelyingParty = new OpenIdRelyingParty(); var authenticationResponse = openIdRelyingParty.GetResponse(); if (authenticationResponse == null) { // Stage 2: User submitting identifier Identifier identifier; if (Identifier.TryParse(openid, out identifier)) { var realm = new Realm(Request.Url.Root() + "openid"); var authenticationRequest = openIdRelyingParty.CreateRequest(openid, realm); authenticationRequest.RedirectToProvider(); } else { return RedirectToAction("login", "home"); } } else { // Stage 3: OpenID provider sending assertion response switch (authenticationResponse.Status) { case AuthenticationStatus.Authenticated: { // TODO } case AuthenticationStatus.Failed: { throw authenticationResponse.Exception; } } } return new EmptyResult(); } Working fine with Google, AOL and others. However, Yahoo and MyOpenID fall into the AuthenticationStatus.Failed case with the following exception: DotNetOpenAuth.Messaging.Bindings.InvalidSignatureException: Message signature was incorrect. at DotNetOpenAuth.OpenId.ChannelElements.SigningBindingElement.ProcessIncomingMessage(IProtocolMessage message) in c:\Users\andarno\git\dotnetopenid\src\DotNetOpenAuth\OpenId\ChannelElements\SigningBindingElement.cs:line 139 at DotNetOpenAuth.Messaging.Channel.ProcessIncomingMessage(IProtocolMessage message) in c:\Users\andarno\git\dotnetopenid\src\DotNetOpenAuth\Messaging\Channel.cs:line 992 at DotNetOpenAuth.OpenId.ChannelElements.OpenIdChannel.ProcessIncomingMessage(IProtocolMessage message) in c:\Users\andarno\git\dotnetopenid\src\DotNetOpenAuth\OpenId\ChannelElements\OpenIdChannel.cs:line 172 at DotNetOpenAuth.Messaging.Channel.ReadFromRequest(HttpRequestInfo httpRequest) in c:\Users\andarno\git\dotnetopenid\src\DotNetOpenAuth\Messaging\Channel.cs:line 386 at DotNetOpenAuth.OpenId.RelyingParty.OpenIdRelyingParty.GetResponse(HttpRequestInfo httpRequestInfo) in c:\Users\andarno\git\dotnetopenid\src\DotNetOpenAuth\OpenId\RelyingParty\OpenIdRelyingParty.cs:line 540 Appears that others are having the same problem: http://trac.dotnetopenauth.net:8000/ticket/172 Does anyone have a workaround?

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  • Invalid message signature when running OpenId Provider on Cluster

    - by Garth
    Introduction We have an OpenID Provider which we created using the DotNetOpenAuth component. Everything works great when we run the provider on a single node, but when we move the provider to a load balanced cluster where multiple servers are handling requests for each session we get issue with the message signing as the DotNetOpenAuth component seems to be using something unique from each cluster node to create the signature. Exception DotNetOpenAuth.Messaging.Bindings.InvalidSignatureException: Message signature was incorrect. at DotNetOpenAuth.OpenId.ChannelElements.SigningBindingElement.ProcessIncomingMessage(IProtocolMessage message) in c:\BuildAgent\work\7ab20c0d948e028f\src\DotNetOpenAuth\OpenId\ChannelElements\SigningBindingElement.cs:line 139 at DotNetOpenAuth.Messaging.Channel.ProcessIncomingMessage(IProtocolMessage message) in c:\BuildAgent\work\7ab20c0d948e028f\src\DotNetOpenAuth\Messaging\Channel.cs:line 940 at DotNetOpenAuth.OpenId.ChannelElements.OpenIdChannel.ProcessIncomingMessage(IProtocolMessage message) in c:\BuildAgent\work\7ab20c0d948e028f\src\DotNetOpenAuth\OpenId\ChannelElements\OpenIdChannel.cs:line 172 at DotNetOpenAuth.Messaging.Channel.ReadFromRequest(HttpRequestInfo httpRequest) in c:\BuildAgent\work\7ab20c0d948e028f\src\DotNetOpenAuth\Messaging\Channel.cs:line 378 at DotNetOpenAuth.OpenId.RelyingParty.OpenIdRelyingParty.GetResponse(HttpRequestInfo httpRequestInfo) in c:\BuildAgent\work\7ab20c0d948e028f\src\DotNetOpenAuth\OpenId\RelyingParty\OpenIdRelyingParty.cs:line 493 Setup We have the machine config setup to use the same machine key on all cluster nodes and we have setup an out of process session with SQL Server. Question How do we configure the key used by DotNetOpenAuth to sign its messages so that the client will trust responses from all servers in the cluster during the same session?

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  • Posting messages in two RabbitMQ queue, instead of one (using py-amqp)

    - by Khelben
    I've got this strange problem using py-amqp and the Flopsy module. I have written a publisher that sends messages to a RabbitMQ server, and I wanted to be able to send it to a specified queue. On the Flopsy module that is not possible, so I tweaked it adding a parameter and a line to declare the queue on the init_ method of the Publisher object def __init__(self, routing_key=DEFAULT_ROUTING_KEY, exchange=DEFAULT_EXCHANGE, connection=None, delivery_mode=DEFAULT_DELIVERY_MODE, queue=DEFAULT_QUEUE): self.connection = connection or Connection() self.channel = self.connection.connection.channel() self.channel.queue_declare(queue) # ADDED TO SET UP QUEUE self.exchange = exchange self.routing_key = routing_key self.delivery_mode = delivery_mode The channel object is part of the py-amqplib library The problem I've got it's that, even if it's sending the messages to the specified queue, it's ALSO sending the messages to the default queue. AS in this system we expect to send quite a lot of messages, we don't want to stress the system making useless duplicates... I've tried to debug the code and go inside the py-amqplib library, but I'm not able figure out any error or lacking step. Also, I'm not able to find any documentation form py-amqplib outside the code. Any ideas on why is this happening and how to correct it?

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  • AMQP gem specifying a dead letter exchange

    - by JP.
    I've specified a queue on the RabbitMQ server called MyQueue. It is durable and has x-dead-letter-exchange set to MyQueue.DLX. (I also have an exchange called MyExchange bound to that queue, and another exchange called MyQueue.DLX, but I don't believe this is important to the question) If I use ruby's amqp gem to subscribe to those messages I would do it like this: # Doing this before and in a new thread has to do with how my code is structured # shown here in case it has a bearing on the question Thread.new do AMQP.start('amqp://guest:[email protected]:5672') end EventMachine.next_tick do channel = AMQP::Channel.new(AMQP.connection) queue = channel.queue("MyQueue", :durable => true, :'x-dead-letter-exchange' => "MyQueue.DLX") queue.subscribe(:ack => true) do |metadata, payload| p metadata p payload end end If I execute this code with the queues and exchanges already created and bound (as they need to be in my set up) then RabbitMQ throws the following error in its logs: =ERROR REPORT==== 19-Aug-2013::14:25:53 === connection <0.19654.2>, channel 2 - soft error: {amqp_error,precondition_failed, "inequivalent arg 'x-dead-letter-exchange'for queue 'MyQueue' in vhost '/': received none but current is the value 'MyQueue.DLX' of type 'longstr'", 'queue.declare'} Which seems to be saying that I haven't specified the same Dead Letter Exchange as the pre-existing queue - but I believe I have with the queue = ... line. Any ideas?

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  • Idiomatic way to build a custom structure from XML zipper in Clojure

    - by Checkers
    Say, I'm parsing an RSS feed and want to extract a subset of information from it. (def feed (-> "http://..." clojure.zip/xml-zip clojure.xml/parse)) I can get links and titles separately: (xml-> feed :channel :item :link text) (xml-> feed :channel :item :title text) However I can't figure out the way to extract them at the same time without traversing the zipper more than once, e.g. (let [feed (-> "http://..." clojure.zip/xml-zip clojure.xml/parse)] (zipmap (xml-> feed :channel :item :link text) (xml-> feed :channel :item :title text))) ...or a variation of thereof, involving mapping multiple sequences to a function that incrementally builds a map with, say, assoc. Not only I have to traverse the sequence multiple times, the sequences also have separate states, so elements must be "aligned", so to speak. That is, in a more complex case than RSS, a sub-element may be missing in particular element, making one of sequences shorter by one (there are no gaps). So the result may actually be incorrect. Is there a better way or is it, in fact, the way you do it in Clojure?

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  • Problem while fetching xml through some rss feed

    - by Tariq- iPHONE Programmer
    I was fetching xml through some rss feed. I am unable to sort items in depth like i have sorted easily "channel - description" as NSString *resultValue=[[responseDictionary valueForKeyPath:@"rss.channel.description"] textContent]; Above Result: YouTube RSS Feed My question is how i can parse .... item - description... i.e (Music video by Andrews \U00a9 1982 MJJ Productions Inc.) i am getting nil if i fetch like valueForKeyPath:@"rss.channel.item.description"] Key: rss Value: { "_text" = "\n"; channel = { "_text" = "\n"; description = { "_text" = "YouTube RSS Feed"; }; item = ( { "_text" = "\n\t"; description = { "_text" = "Music video by Andrews \U00a9 1982 MJJ Productions Inc."; }; enclosure = { length = 294; type = "application/x-shockwave-flash"; url = "http://youtube.com/v/Zi_XLOBDo_Y.swf"; }; link = { "_text" = "http://youtube.com/?v=Zi_XLOBDo_Y"; };

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  • C++ socket concurrent server

    - by gregpi
    Hi all; Im writing a concurrent server that's supposed to have a communication channel and a data channel. The client initially connect to the communication channel to authenticate, upon successful authentication, the client is then connected to the data channel to access data. My program is already doing that, and im using threads.My only issue is that if I try to connect another client, I get a "cannot bind : address already in use" error. I have it this way: PART A Client connect to port 4567 (and enter his login info). A thread spawn to handle the client(repeated for each client that connects). In the thread created, I have a function(let's call it FUNC_A) that checks the client's login info(dont worry about how the check is done), if successful, the thread starts the data server(listening on 8976) then sends an OK to the client, once received the client attempts to connect to the data server. PART B Once a client connect to the data server, from inside FUNC_A the client is accepted and another thread is spawn to handle the client's connection to the data server.(hopefully everything is clear). Now, all that is working fine. However, if I try to connect with second client when it gets to PART B I get a "cannot bind error: address already in use". I've tried so many different ways, I've even tried spawning a thread to start the data server and accept the client and then start another thread to handle that connection. still no luck. Please give me a suggestion as to what I'm doing wrong, how do I go about doing this or what's the best way to implement it. Thank you

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  • display flex xml with dash

    - by user217582
    In Flex, how do I display "midi-channel" to s:Label? I tried songTitle.text = mainXML.child("movement-title").text(); it worked but unsure how to display for midi-channel part. <score-partwise> <movement-title>zsdf</movement-title> <part-list> <score-part id="P1"> <part-name>Piano</part-name> <score-instrument id="P1-I1"> <instrument-name>Acoustic Grand Piano</instrument-name> </score-instrument> <midi-instrument id="P1-I1"> <midi-channel>1</midi-channel> <midi-program>1</midi-program> </midi-instrument> </score-part> </part-list>

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  • Transferring HashMap between client and server using Sockets (JAVA)

    - by sar
    I am working on a JAVA project in which there are multiple terminals. These terminals act as client and servers. For example if there are 3 terminals A,B and C.Then at any given point in time one of them say A, will be a client making broadcast request. The other two terminals, B and C, will reply. I am using sockets to make them communicate. Once the reply is received from all the other terminals A will check the pool of channels to see if any one of the channel is free. It takes up the free channel and making it availabilty false. The channelpool is implemented using HashMAp: HashMap channelpool = new HashMap(); channelpool = 1=true, 2=true, 3=false, 4=true, 5=true, 6=true, 7=true, 8=true, 9=true, 10=true So initially all the channels are true, any terminal can take any channel. But once the channel is taken it is set to false for the period of use and then reset to true. Now this Hashmap has to be shared among the distributed terminals. Also it should be kept up to date. I can not used a shared resource among the terminals to store the HashMap.Can someone tell me an easy way to transfer the HashMap between the terminals. I will appreciate if someone could point me to a website which discusses this.

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  • Getting started with MIT Proto

    - by Charles
    MIT Proto lacks a basic getting started guide. How do I find a shell that accepts commands like (def foo...) and proto -n 1000 -l -m ...? http://groups.csail.mit.edu/stpg/proto.html I can run in my bash shell: ./proto -n 1000 -s 0.1 -T -l "(red (gradient (= (mid) 0)))" I can't figure out how to run e.g. channel.proto: (def channel (src dst width) (let* ((d (distance src dst)) (trail (<= (+ (gradient src) (gradient dst)) (+ d 0.01))) ;; float error ;; (trail (= (+ (gradient src) (gradient dst)) d)) ) (dilate trail width))) ;; To see a channel calculated from geometric primitives, run: ;; proto -n 1000 -l -m -s 0.5 "(blue (channel (sense 1) (sense 2) 10))" ;; click on a device and hit 't' to set up the source, then click on ;; another device and hit 'y' to designate the destination. At first ;; every device will be blue, but then it should clear and you should ;; see a thick blue path connecting the two devices you selected. Thanks! P.S. Somebody please tag this mit-proto. I can't.

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  • Is it good practise to blank out inherited functionality that will not be used?

    - by Timo Kosig
    I'm wondering if I should change the software architecture of one of my projects. I'm developing software for a project where two sides (in fact a host and a device) use shared code. That helps because shared data, e.g. enums can be stored in one central place. I'm working with what we call a "channel" to transfer data between device and host. Each channel has to be implemented on device and host side. We have different kinds of channels, ordinary ones and special channels which transfer measurement data. My current solution has the shared code in an abstract base class. From there on code is split between the two sides. As it has turned out there are a few cases when we would have shared code but we can't share it, we have to implement it on each side. The principle of DRY (don't repeat yourself) says that you shouldn't have code twice. My thought was now to concatenate the functionality of e.g. the abstract measurement channel on the device side and the host side in an abstract class with shared code. That means though that once we create an actual class for either the device or the host side for that channel we have to hide the functionality that is used by the other side. Is this an acceptable thing to do: public abstract class MeasurementChannelAbstract { protected void MethodUsedByDeviceSide() { } protected void MethodUsedByHostSide() { } } public class DeviceMeasurementChannel : MeasurementChannelAbstract { public new void MethodUsedByDeviceSide() { base.MethodUsedByDeviceSide(); } } Now, DeviceMeasurementChannel is only using the functionality for the device side from MeasurementChannelAbstract. By declaring all methods/members of MeasurementChannelAbstract protected you have to use the new keyword to enable that functionality to be accessed from the outside. Is that acceptable or are there any pitfalls, caveats, etc. that could arise later when using the code?

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  • Redirect network logs from syslog to another file

    - by w0rldart
    I keep logging way to much info (not needed, for now) in my syslog, and not daily or hourly... but instant. If I want to watch for something in my syslog I just can't because the network log keeps interfering. So, how can I redirect network logs to another file and/or stop logging it? Dec 10 17:01:33 user kernel: [ 8716.000587] MediaState is connected Dec 10 17:01:33 user kernel: [ 8716.000599] ==>rt_ioctl_giwmode(mode=2) Dec 10 17:01:33 user kernel: [ 8716.000601] ==>rt_ioctl_giwfreq 11 Dec 10 17:01:33 user kernel: [ 8716.000612] rt28xx_get_wireless_stats ---> Dec 10 17:01:33 user kernel: [ 8716.000615] <--- rt28xx_get_wireless_stats Dec 10 17:01:39 user kernel: [ 8722.000714] MediaState is connected Dec 10 17:01:39 user kernel: [ 8722.000729] ==>rt_ioctl_giwmode(mode=2) Dec 10 17:01:39 user kernel: [ 8722.000732] ==>rt_ioctl_giwfreq 11 Dec 10 17:01:39 user kernel: [ 8722.000747] rt28xx_get_wireless_stats ---> Dec 10 17:01:39 user kernel: [ 8722.000751] <--- rt28xx_get_wireless_stats Dec 10 17:01:44 user kernel: [ 8726.904025] QuickDRS: TxTotalCnt <= 15, train back to original rate Dec 10 17:01:45 user kernel: [ 8728.003138] MediaState is connected Dec 10 17:01:45 user kernel: [ 8728.003153] ==>rt_ioctl_giwmode(mode=2) Dec 10 17:01:45 user kernel: [ 8728.003157] ==>rt_ioctl_giwfreq 11 Dec 10 17:01:45 user kernel: [ 8728.003171] rt28xx_get_wireless_stats ---> Dec 10 17:01:45 user kernel: [ 8728.003175] <--- rt28xx_get_wireless_stats Dec 10 17:01:51 user kernel: [ 8734.004066] MediaState is connected Dec 10 17:01:51 user kernel: [ 8734.004079] ==>rt_ioctl_giwmode(mode=2) Dec 10 17:01:51 user kernel: [ 8734.004082] ==>rt_ioctl_giwfreq 11 Dec 10 17:01:51 user kernel: [ 8734.004096] rt28xx_get_wireless_stats ---> Dec 10 17:01:51 user kernel: [ 8734.004099] <--- rt28xx_get_wireless_stats Dec 10 17:01:57 user kernel: [ 8740.004108] MediaState is connected Dec 10 17:01:57 user kernel: [ 8740.004119] ==>rt_ioctl_giwmode(mode=2) Dec 10 17:01:57 user kernel: [ 8740.004121] ==>rt_ioctl_giwfreq 11 Dec 10 17:01:57 user kernel: [ 8740.004132] rt28xx_get_wireless_stats ---> Dec 10 17:01:57 user kernel: [ 8740.004135] <--- rt28xx_get_wireless_stats Dec 10 17:01:57 user kernel: [ 8740.436021] QuickDRS: TxTotalCnt <= 15, train back to original rate Dec 10 17:02:03 user kernel: [ 8746.005280] MediaState is connected Dec 10 17:02:03 user kernel: [ 8746.005294] ==>rt_ioctl_giwmode(mode=2) Dec 10 17:02:03 user kernel: [ 8746.005298] ==>rt_ioctl_giwfreq 11 Dec 10 17:02:03 user kernel: [ 8746.005312] rt28xx_get_wireless_stats ---> Dec 10 17:02:03 user kernel: [ 8746.005315] <--- rt28xx_get_wireless_stats Dec 10 17:02:09 user kernel: [ 8752.004790] MediaState is connected Dec 10 17:02:09 user kernel: [ 8752.004804] ==>rt_ioctl_giwmode(mode=2) Dec 10 17:02:09 user kernel: [ 8752.004808] ==>rt_ioctl_giwfreq 11 Dec 10 17:02:09 user kernel: [ 8752.004821] rt28xx_get_wireless_stats ---> Dec 10 17:02:09 user kernel: [ 8752.004825] <--- rt28xx_get_wireless_stats Dec 10 17:02:15 user kernel: [ 8757.984031] QuickDRS: TxTotalCnt <= 15, train back to original rate Dec 10 17:02:15 user kernel: [ 8758.004078] MediaState is connected Dec 10 17:02:15 user kernel: [ 8758.004094] ==>rt_ioctl_giwmode(mode=2) Dec 10 17:02:15 user kernel: [ 8758.004097] ==>rt_ioctl_giwfreq 11 Dec 10 17:02:15 user kernel: [ 8758.004112] rt28xx_get_wireless_stats ---> Dec 10 17:02:15 user kernel: [ 8758.004116] <--- rt28xx_get_wireless_stats Dec 10 17:02:16 user kernel: [ 8759.492017] QuickDRS: TxTotalCnt <= 15, train back to original rate Dec 10 17:02:19 user kernel: [ 8762.002179] SCANNING, suspend MSDU transmission ... Dec 10 17:02:19 user kernel: [ 8762.004291] MlmeScanReqAction -- Send PSM Data frame for off channel RM, SCAN_IN_PROGRESS=1! Dec 10 17:02:19 user kernel: [ 8762.025055] SYNC - BBP R4 to 20MHz.l Dec 10 17:02:19 user kernel: [ 8762.027249] RT35xx: SwitchChannel#1(RF=8, Pwr0=30, Pwr1=25, 2T), N=0xF1, K=0x02, R=0x02 Dec 10 17:02:19 user kernel: [ 8762.170206] RT35xx: SwitchChannel#2(RF=8, Pwr0=30, Pwr1=25, 2T), N=0xF1, K=0x07, R=0x02 Dec 10 17:02:19 user kernel: [ 8762.318211] RT35xx: SwitchChannel#3(RF=8, Pwr0=30, Pwr1=25, 2T), N=0xF2, K=0x02, R=0x02 Dec 10 17:02:19 user kernel: [ 8762.462269] RT35xx: SwitchChannel#4(RF=8, Pwr0=30, Pwr1=25, 2T), N=0xF2, K=0x07, R=0x02 Dec 10 17:02:19 user kernel: [ 8762.606229] RT35xx: SwitchChannel#5(RF=8, Pwr0=30, Pwr1=25, 2T), N=0xF3, K=0x02, R=0x02 Dec 10 17:02:19 user kernel: [ 8762.750202] RT35xx: SwitchChannel#6(RF=8, Pwr0=30, Pwr1=25, 2T), N=0xF3, K=0x07, R=0x02 Dec 10 17:02:20 user kernel: [ 8762.894217] RT35xx: SwitchChannel#7(RF=8, Pwr0=29, Pwr1=26, 2T), N=0xF4, K=0x02, R=0x02 Dec 10 17:02:20 user kernel: [ 8763.038202] RT35xx: SwitchChannel#11(RF=8, Pwr0=29, Pwr1=26, 2T), N=0xF6, K=0x02, R=0x02 Dec 10 17:02:20 user kernel: [ 8763.040194] CntlEnqueueForRecv(): BAR-Wcid(1), Tid (0) Dec 10 17:02:20 user kernel: [ 8763.040199] BAR(1) : Tid (0) - 03a3:037e Dec 10 17:02:20 user kernel: [ 8763.040387] SYNC - End of SCAN, restore to channel 11, Total BSS[03] Dec 10 17:02:20 user kernel: [ 8763.040400] ScanNextChannel -- Send PSM Data frame Dec 10 17:02:20 user kernel: [ 8763.040402] bFastRoamingScan ~~~~~~~~~~~~~ Get back to send data ~~~~~~~~~~~~~ Dec 10 17:02:20 user kernel: [ 8763.040405] SCAN done, resume MSDU transmission ... Dec 10 17:02:20 user kernel: [ 8763.047022] CntlEnqueueForRecv(): BAR-Wcid(1), Tid (0) Dec 10 17:02:20 user kernel: [ 8763.047026] BAR(1) : Tid (0) - 03a3:03a5 Dec 10 17:02:21 user kernel: [ 8763.898130] bImprovedScan ............. Resume for bImprovedScan, SCAN_PENDING .............. Dec 10 17:02:21 user kernel: [ 8763.898143] SCANNING, suspend MSDU transmission ... Dec 10 17:02:21 user kernel: [ 8763.900245] MlmeScanReqAction -- Send PSM Data frame for off channel RM, SCAN_IN_PROGRESS=1! Dec 10 17:02:21 user kernel: [ 8763.921144] SYNC - BBP R4 to 20MHz.l Dec 10 17:02:21 user kernel: [ 8763.923339] RT35xx: SwitchChannel#8(RF=8, Pwr0=29, Pwr1=26, 2T), N=0xF4, K=0x07, R=0x02 Dec 10 17:02:21 user kernel: [ 8763.996019] QuickDRS: TxTotalCnt <= 15, train back to original rate Dec 10 17:02:21 user kernel: [ 8764.066221] RT35xx: SwitchChannel#9(RF=8, Pwr0=29, Pwr1=26, 2T), N=0xF5, K=0x02, R=0x02 Dec 10 17:02:21 user kernel: [ 8764.210212] RT35xx: SwitchChannel#10(RF=8, Pwr0=29, Pwr1=26, 2T), N=0xF5, K=0x07, R=0x02 Dec 10 17:02:21 user kernel: [ 8764.215536] CntlEnqueueForRecv(): BAR-Wcid(1), Tid (0) Dec 10 17:02:21 user kernel: [ 8764.215542] BAR(1) : Tid (0) - 0457:0452 Dec 10 17:02:21 user kernel: [ 8764.244000] CntlEnqueueForRecv(): BAR-Wcid(1), Tid (0) Dec 10 17:02:21 user kernel: [ 8764.244004] BAR(1) : Tid (0) - 0459:0456 Dec 10 17:02:21 user kernel: [ 8764.253019] CntlEnqueueForRecv(): BAR-Wcid(1), Tid (0) Dec 10 17:02:21 user kernel: [ 8764.253023] BAR(1) : Tid (0) - 045c:0458 Dec 10 17:02:21 user kernel: [ 8764.256677] CntlEnqueueForRecv(): BAR-Wcid(1), Tid (0) Dec 10 17:02:21 user kernel: [ 8764.256681] BAR(1) : Tid (0) - 045c:045b Dec 10 17:02:21 user kernel: [ 8764.259785] CntlEnqueueForRecv(): BAR-Wcid(1), Tid (0) Dec 10 17:02:21 user kernel: [ 8764.259788] BAR(1) : Tid (0) - 045d:045b Dec 10 17:02:21 user kernel: [ 8764.280467] CntlEnqueueForRecv(): BAR-Wcid(1), Tid (0) Dec 10 17:02:21 user kernel: [ 8764.280471] BAR(1) : Tid (0) - 045f:045c Dec 10 17:02:21 user kernel: [ 8764.282189] CntlEnqueueForRecv(): BAR-Wcid(1), Tid (0) Dec 10 17:02:21 user kernel: [ 8764.282192] BAR(1) : Tid (0) - 045f:045e Dec 10 17:02:21 user kernel: [ 8764.354204] RT35xx: SwitchChannel#11(RF=8, Pwr0=29, Pwr1=26, 2T), N=0xF6, K=0x02, R=0x02 Dec 10 17:02:21 user kernel: [ 8764.356408] ScanNextChannel():Send PWA NullData frame to notify the associated AP! Dec 10 17:02:21 user kernel: [ 8764.498202] RT35xx: SwitchChannel#12(RF=8, Pwr0=29, Pwr1=26, 2T), N=0xF6, K=0x07, R=0x02 Dec 10 17:02:21 user kernel: [ 8764.642210] RT35xx: SwitchChannel#13(RF=8, Pwr0=30, Pwr1=28, 2T), N=0xF7, K=0x02, R=0x02 Dec 10 17:02:22 user kernel: [ 8764.790229] RT35xx: SwitchChannel#14(RF=8, Pwr0=30, Pwr1=28, 2T), N=0xF8, K=0x04, R=0x02 Dec 10 17:02:22 user kernel: [ 8764.934238] RT35xx: SwitchChannel#11(RF=8, Pwr0=29, Pwr1=26, 2T), N=0xF6, K=0x02, R=0x02 Dec 10 17:02:22 user kernel: [ 8764.935243] CntlEnqueueForRecv(): BAR-Wcid(1), Tid (0) Dec 10 17:02:22 user kernel: [ 8764.935249] BAR(1) : Tid (0) - 048e:0485 Dec 10 17:02:22 user kernel: [ 8764.936423] SYNC - End of SCAN, restore to channel 11, Total BSS[05] Dec 10 17:02:22 user kernel: [ 8764.936436] ScanNextChannel -- Send PSM Data frame Dec 10 17:02:22 user kernel: [ 8764.936440] SCAN done, resume MSDU transmission ... Dec 10 17:02:22 user kernel: [ 8764.940529] RT35xx: SwitchChannel#11(RF=8, Pwr0=29, Pwr1=26, 2T), N=0xF6, K=0x02, R=0x02 Dec 10 17:02:22 user kernel: [ 8764.942178] CntlEnqueueForRecv(): BAR-Wcid(1), Tid (0) Dec 10 17:02:22 user kernel: [ 8764.942182] BAR(1) : Tid (0) - 0493:048e Dec 10 17:02:22 user kernel: [ 8764.942715] CNTL - All roaming failed, restore to channel 11, Total BSS[05] Dec 10 17:02:22 user kernel: [ 8764.948016] MMCHK - No BEACON. restore R66 to the low bound(56) Dec 10 17:02:22 user kernel: [ 8764.948307] ===>rt_ioctl_giwscan. 5(5) BSS returned, data->length = 1111 Dec 10 17:02:23 user kernel: [ 8766.048073] QuickDRS: TxTotalCnt <= 15, train back to original rate Dec 10 17:02:23 user kernel: [ 8766.552034] QuickDRS: TxTotalCnt <= 15, train back to original rate Dec 10 17:02:27 user kernel: [ 8770.001180] MediaState is connected Dec 10 17:02:27 user kernel: [ 8770.001197] ==>rt_ioctl_giwmode(mode=2) Dec 10 17:02:27 user kernel: [ 8770.001201] ==>rt_ioctl_giwfreq 11 Dec 10 17:02:27 user kernel: [ 8770.001219] rt28xx_get_wireless_stats ---> Dec 10 17:02:27 user kernel: [ 8770.001223] <--- rt28xx_get_wireless_stats Dec 10 17:02:28 user kernel: [ 8771.564020] QuickDRS: TxTotalCnt <= 15, train back to original rate Dec 10 17:02:29 user kernel: [ 8772.064031] QuickDRS: TxTotalCnt <= 15, train back to original rate

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  • NoClassDefFoundError and Netty

    - by Dmytro Leonenko
    Hi. First to say I'm n00b in Java. I can understand most concepts but in my situation I want somebody to help me. I'm using JBoss Netty to handle simple http request and using MemCachedClient check existence of client ip in memcached. import org.jboss.netty.channel.ChannelHandler; import static org.jboss.netty.handler.codec.http.HttpHeaders.*; import static org.jboss.netty.handler.codec.http.HttpHeaders.Names.*; import static org.jboss.netty.handler.codec.http.HttpResponseStatus.*; import static org.jboss.netty.handler.codec.http.HttpVersion.*; import com.danga.MemCached.*; import java.util.List; import java.util.Map; import java.util.Map.Entry; import java.util.Set; import org.jboss.netty.buffer.ChannelBuffer; import org.jboss.netty.buffer.ChannelBuffers; import org.jboss.netty.channel.ChannelFuture; import org.jboss.netty.channel.ChannelFutureListener; import org.jboss.netty.channel.ChannelHandlerContext; import org.jboss.netty.channel.ExceptionEvent; import org.jboss.netty.channel.MessageEvent; import org.jboss.netty.channel.SimpleChannelUpstreamHandler; import org.jboss.netty.handler.codec.http.Cookie; import org.jboss.netty.handler.codec.http.CookieDecoder; import org.jboss.netty.handler.codec.http.CookieEncoder; import org.jboss.netty.handler.codec.http.DefaultHttpResponse; import org.jboss.netty.handler.codec.http.HttpChunk; import org.jboss.netty.handler.codec.http.HttpChunkTrailer; import org.jboss.netty.handler.codec.http.HttpRequest; import org.jboss.netty.handler.codec.http.HttpResponse; import org.jboss.netty.handler.codec.http.HttpResponseStatus; import org.jboss.netty.handler.codec.http.QueryStringDecoder; import org.jboss.netty.util.CharsetUtil; /** * @author <a href="http://www.jboss.org/netty/">The Netty Project</a> * @author Andy Taylor ([email protected]) * @author <a href="http://gleamynode.net/">Trustin Lee</a> * * @version $Rev: 2368 $, $Date: 2010-10-18 17:19:03 +0900 (Mon, 18 Oct 2010) $ */ @SuppressWarnings({"ALL"}) public class HttpRequestHandler extends SimpleChannelUpstreamHandler { private HttpRequest request; private boolean readingChunks; /** Buffer that stores the response content */ private final StringBuilder buf = new StringBuilder(); protected MemCachedClient mcc = new MemCachedClient(); private static SockIOPool poolInstance = null; static { // server list and weights String[] servers = { "lcalhost:11211" }; //Integer[] weights = { 3, 3, 2 }; Integer[] weights = {1}; // grab an instance of our connection pool SockIOPool pool = SockIOPool.getInstance(); // set the servers and the weights pool.setServers(servers); pool.setWeights(weights); // set some basic pool settings // 5 initial, 5 min, and 250 max conns // and set the max idle time for a conn // to 6 hours pool.setInitConn(5); pool.setMinConn(5); pool.setMaxConn(250); pool.setMaxIdle(21600000); //1000 * 60 * 60 * 6 // set the sleep for the maint thread // it will wake up every x seconds and // maintain the pool size pool.setMaintSleep(30); // set some TCP settings // disable nagle // set the read timeout to 3 secs // and don't set a connect timeout pool.setNagle(false); pool.setSocketTO(3000); pool.setSocketConnectTO(0); // initialize the connection pool pool.initialize(); // lets set some compression on for the client // compress anything larger than 64k //mcc.setCompressEnable(true); //mcc.setCompressThreshold(64 * 1024); } @Override public void messageReceived(ChannelHandlerContext ctx, MessageEvent e) throws Exception { HttpRequest request = this.request = (HttpRequest) e.getMessage(); if(mcc.get(request.getHeader("X-Real-Ip")) != null) { HttpResponse response = new DefaultHttpResponse(HTTP_1_1, OK); response.setHeader("X-Accel-Redirect", request.getUri()); ctx.getChannel().write(response).addListener(ChannelFutureListener.CLOSE); } else { sendError(ctx, NOT_FOUND); } } private void writeResponse(MessageEvent e) { // Decide whether to close the connection or not. boolean keepAlive = isKeepAlive(request); // Build the response object. HttpResponse response = new DefaultHttpResponse(HTTP_1_1, OK); response.setContent(ChannelBuffers.copiedBuffer(buf.toString(), CharsetUtil.UTF_8)); response.setHeader(CONTENT_TYPE, "text/plain; charset=UTF-8"); if (keepAlive) { // Add 'Content-Length' header only for a keep-alive connection. response.setHeader(CONTENT_LENGTH, response.getContent().readableBytes()); } // Encode the cookie. String cookieString = request.getHeader(COOKIE); if (cookieString != null) { CookieDecoder cookieDecoder = new CookieDecoder(); Set<Cookie> cookies = cookieDecoder.decode(cookieString); if(!cookies.isEmpty()) { // Reset the cookies if necessary. CookieEncoder cookieEncoder = new CookieEncoder(true); for (Cookie cookie : cookies) { cookieEncoder.addCookie(cookie); } response.addHeader(SET_COOKIE, cookieEncoder.encode()); } } // Write the response. ChannelFuture future = e.getChannel().write(response); // Close the non-keep-alive connection after the write operation is done. if (!keepAlive) { future.addListener(ChannelFutureListener.CLOSE); } } @Override public void exceptionCaught(ChannelHandlerContext ctx, ExceptionEvent e) throws Exception { e.getCause().printStackTrace(); e.getChannel().close(); } private void sendError(ChannelHandlerContext ctx, HttpResponseStatus status) { HttpResponse response = new DefaultHttpResponse(HTTP_1_1, status); response.setHeader(CONTENT_TYPE, "text/plain; charset=UTF-8"); response.setContent(ChannelBuffers.copiedBuffer( "Failure: " + status.toString() + "\r\n", CharsetUtil.UTF_8)); // Close the connection as soon as the error message is sent. ctx.getChannel().write(response).addListener(ChannelFutureListener.CLOSE); } } When I try to send request like http://127.0.0.1:8090/1/2/3 I'm getting java.lang.NoClassDefFoundError: com/danga/MemCached/MemCachedClient at httpClientValidator.server.HttpRequestHandler.<clinit>(HttpRequestHandler.java:66) I believe it's not related to classpath. May be it's related to context in which mcc doesn't exist. Any help appreciated EDIT: Original code http://docs.jboss.org/netty/3.2/xref/org/jboss/netty/example/http/snoop/package-summary.html I've modified some parts to fit my needs.

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  • "The system time has changed" events after waking from sleep

    - by Damir Arh
    Sometimes when my computer running Windows 7 wakes up from sleep, it has to adjust the time. When this happens the following system event is logged: <Event xmlns='http://schemas.microsoft.com/win/2004/08/events/event'> <System> <Provider Name='Microsoft-Windows-Kernel-General' Guid='{A68CA8B7-004F-D7B6-A698-07E2DE0F1F5D}'/> <EventID>1</EventID> <Version>0</Version> <Level>4</Level> <Task>0</Task> <Opcode>0</Opcode> <Keywords>0x8000000000000010</Keywords> <TimeCreated SystemTime='2010-03-06T19:09:57.500000000Z'/> <EventRecordID>10672</EventRecordID> <Correlation/> <Execution ProcessID='4' ThreadID='56'/> <Channel>System</Channel> <Computer>GAME</Computer> <Security/> </System> <EventData> <Data Name='NewTime'>2010-03-06T19:09:57.500000000Z</Data> <Data Name='OldTime'>2010-03-06T17:34:32.870117200Z</Data> </EventData> <RenderingInfo Culture='sl-SI'> <Message>The system time has changed to ?2010?-?03?-?06T19:09:57.500000000Z from ?2010?-?03?-?06T17:34:32.870117200Z.</Message> <Level>Information</Level> <Task></Task> <Opcode>Info</Opcode> <Channel>System</Channel> <Provider>Microsoft-Windows-Kernel-General</Provider> <Keywords> <Keyword>Time</Keyword> </Keywords> </RenderingInfo> </Event> When this happens (I noticed it twice until now) the old time always corresponds to the time when computer entered sleep. The problem is that if Windows Media Center is scheduled for recording during this time, it just skips it as if the computer was turned off. I never had this problem running Windows Vista on the same machine. Any ideas what could be causing this problem and how to solve it are welcome.

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  • "The system time has changed" avents after waking from sleep

    - by Damir Arh
    Sometimes when my computer running Windows 7 wakes up from sleep, it has to adjust the time. When this happens the following system event is logged: <Event xmlns='http://schemas.microsoft.com/win/2004/08/events/event'> <System> <Provider Name='Microsoft-Windows-Kernel-General' Guid='{A68CA8B7-004F-D7B6-A698-07E2DE0F1F5D}'/> <EventID>1</EventID> <Version>0</Version> <Level>4</Level> <Task>0</Task> <Opcode>0</Opcode> <Keywords>0x8000000000000010</Keywords> <TimeCreated SystemTime='2010-03-06T19:09:57.500000000Z'/> <EventRecordID>10672</EventRecordID> <Correlation/> <Execution ProcessID='4' ThreadID='56'/> <Channel>System</Channel> <Computer>GAME</Computer> <Security/> </System> <EventData> <Data Name='NewTime'>2010-03-06T19:09:57.500000000Z</Data> <Data Name='OldTime'>2010-03-06T17:34:32.870117200Z</Data> </EventData> <RenderingInfo Culture='sl-SI'> <Message>The system time has changed to ?2010?-?03?-?06T19:09:57.500000000Z from ?2010?-?03?-?06T17:34:32.870117200Z.</Message> <Level>Information</Level> <Task></Task> <Opcode>Info</Opcode> <Channel>System</Channel> <Provider>Microsoft-Windows-Kernel-General</Provider> <Keywords> <Keyword>Time</Keyword> </Keywords> </RenderingInfo> </Event> When this happens (I noticed it twice until now) the old time always corresponds to the time when computer entered sleep. The problem is that if Windows Media Center is scheduled for recording during this time, it just skips it as if the computer was turned off. I never had this problem running Windows Vista on the same machine. Any ideas what could be causing this problem and how to solve it are welcome.

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  • SCSI drives not showing up in Linux CentOS 4

    - by Mohammad
    So I have a poweredge 6650 with Perc 3 installed. on the first channel of raid controller I have 2x 73gb configured in raid 1. On the second channel I have two 300GB drives that are stand alone. The two 300gb drives do not show up in linux, (no /dev/sdb*)... Can perc 3 support non-raid and raid drives combined? Is there any settings I may be missing? Thanks in advance :)

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  • Upscaling audio from 2.1 to 5.1 in Windows 7

    - by Darth Android
    I'm currently using the onboard sound on my Asus P6T6 WS Revolution motherboard (SoundMAX Integrated Digital Audio) and was wondering if there was any way to make either windows or the audio drivers upscale 2-channel audio to 5-channel audio (basic duplication would suffice)? I was using a creative sound card but got fed up with the memory leaks and poor sound quality.

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  • lacp, cicso 3550, 3560, help with configuration

    - by Flamewires
    Hey all this is a repost from a question I asked on the cisco forums but never got a useful reply. Hey I'm trying to convert the FreeBSD servers at work to dual-gig lagg links from regular gigabit links. Our production servers are on a 3560. I have a small test environment on a 3550. I have achieved fail-over, but am having troubles achieving the speed increase. All servers are running gig intel (em) cards. The configs for the servers are: BSDServer: #!/bin/sh #bring up both interfaces ifconfig em0 up media 1000baseTX mediaopt full-duplex ifconfig em1 up media 1000baseTX mediaopt full-duplex #create the lagg interface ifconfig lagg0 create #set lagg0's protocol to lacp, add both cards to the interface, #and assign it em1's ip/netmask ifconfig lagg0 laggproto lacp laggport em0 laggport em1 ***.***.***.*** netmask 255.255.255.0 The switches are configured as follows: #clear out old junk no int Po1 default int range GigabitEthernet 0/15 - 16 # config ports interface range GigabitEthernet 0/15 - 16 description lagg-test switchport duplex full speed 1000 switchport access vlan 192 spanning-tree portfast channel-group 1 mode active channel-protocol lacp **** switchport trunk encapsulation dot1q **** no shutdown exit interface Port-channel 1 description lagginterface switchport access vlan 192 exit port-channel load-balance src-mac end obviously change 1000's to 100's and GigabitEthernet to FastEthernet for the 3550's config, as that switch has 100Mbit speed ports. With this config on the 3550, I get failover and 92Mbits/sec speed on both links, simultaneously, connecting to 2 hosts.(tested with iperf) Success. However this is only with the "switchport trunk encapsulation dot1q" line. First, I do not understand why I need this, I thought it was only for connecting switches. Is there some other setting which this turns on that is actually responsible for the speed increase? Second, This config does not work on the 3560. I get failover, but not the speed increase. Speeds drop from gig/sec to 500Mbit/sec when I make 2 simultaneous connections to the server with or without the encapsulation line. I should mention that both switches are using source-mac load balancing. In my test I am using Iperf. I have the server(lagg box) setup as the server(iperf -s), and the client computers are client(iperf -c server-ip-address), so the source mac(and IP) are different for both connections. Any ideas/corrections/questions would be helpful, as the gig switches are what I actually need the lagg links on. Ask if you need more information.

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  • LACP : Cisco ASA 5515 & Switch ProCurve 2920

    - by user979276
    I've two ASAs 5515 connected in failover Active/Stand by (on Gi0/5) My two ASAs are connected to two Switch ProCurve 2920 to have HA if something happens. So I plug something like that (don't pay attention to the arrows) : So one the ASA, I created a Port-Channel like that : interface GigabitEthernet0/0 nameif outside security-level 0 ip address 192.168.1.3 255.255.255.0 standby 192.168.1.4 ! interface GigabitEthernet0/1 speed 1000 duplex full channel-group 1 mode passive no nameif no security-level no ip address ! interface GigabitEthernet0/2 speed 1000 duplex full channel-group 1 mode passive no nameif no security-level no ip address ! interface Port-channel1.1 vlan 1 nameif inside security-level 100 ip address 192.168.8.1 255.255.255.0 standby 192.168.8.2 ! interface Port-channel1.10 vlan 10 nameif guest security-level 50 ip address 172.16.100.2 255.255.255.224 standby 172.16.100.3 ! interface Port-channel1.16 vlan 16 nameif dmz security-level 50 ip address 192.168.16.1 255.255.255.0 standby 192.168.16.2 On the switch, I created a trunk LACP capable with the port 1 and 2 on each switch, force the speed to 1000 and put the port un full duplex mode. BUT this is not working... I tried many things and I can't make it work. In this configuration, I can't ping anything between my ASA and my Switch (or any object connected). Here what I get on my ASA : Channel group 1 LACP port Admin Oper Port Port Port Flags State Priority Key Key Number State ----------------------------------------------------------------------------- Gi0/2 SP not-bndl 32768 0x1 0x1 0x3 0xc Gi0/1 FP not-bndl 32768 0x1 0x1 0x2 0x6 And on the Switchs : PORT LACP TRUNK PORT LACP LACP NUMB ENABLED GROUP STATUS PARTNER STATUS ----- ------- ----- ------ ------- ------ 1 Active trk1 Broken Yes Failure 2 Active trk1 Broken Yes Failure If I change the Cisco interface to LACP mode On, I can ping the switch from the ASA but nothing other objects conneted on the switch. If I look at the statut of LACP on the switch I see this : PORT LACP TRUNK PORT LACP LACP NUMB ENABLED GROUP STATUS PARTNER STATUS ----- ------- ----- ------ ------- ------ 1 Active trk1 Up No Success 2 Active trk1 Up No Success I don't have any clue on what's going on so If someone have any idea and help me on this, it would be great ! Feel free to ask me anything if you need any more information ! Thanks a lot !

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  • rsync over ssh is not working anymore, while ssh itself is working fine (Write failed: broken pipe)

    - by brazorf
    This issue started happening after i changed router. This is the scenario: Windows7 Host Ubuntu 10.04 Guest (VirtualBox) Ubuntu 10.04 remote server What i used to do is run a very basic rsync command: rsync -avz --delete /local/path/ username@host:/path/to/remote/directory This worked perfect until i did change adsl provider, and i changed router aswell: now, this happens: rsync on Ubuntu Guest is not working anymore (to any random server), if using this new router rsync on Ubuntu Guest is WORKING, if i switch back to old router i tried a new virtual box ubuntu install, and the command is WORKING with both the routers So, the not-working-combo is oldUbuntu + newRouter. To get things worst, i can state that (on the not-working ubuntu) i ping the remote host plain ssh connection to the remote host is working fine (i can auth, connect, and do stuff on the remote host) scp is NOT working (this is just a further thing i tried) This is the console output of the execution, with ssh verbose set to vvvv: root@client:~# rsync -ae 'ssh -vvvv' /root/test-rsync/ {username}@{hostname}:/home/{username}/test/ OpenSSH_5.3p1 Debian-3ubuntu7, OpenSSL 0.9.8k 25 Mar 2009 debug1: Reading configuration data /root/.ssh/config debug1: Applying options for {hostname} debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug2: ssh_connect: needpriv 0 debug1: Connecting to {hostname} [{ip.add.re.ss}] port 22. debug1: Connection established. debug1: permanently_set_uid: 0/0 debug3: Not a RSA1 key file /root/.ssh/{private_key}. debug2: key_type_from_name: unknown key type '-----BEGIN' debug3: key_read: missing keytype debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug2: key_type_from_name: unknown key type '-----END' debug3: key_read: missing keytype debug1: identity file /root/.ssh/{private_key} type 1 debug1: Checking blacklist file /usr/share/ssh/blacklist.RSA-2048 debug1: Checking blacklist file /etc/ssh/blacklist.RSA-2048 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.3p1 Debian-3ubuntu7 debug1: match: OpenSSH_5.3p1 Debian-3ubuntu7 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.3p1 Debian-3ubuntu7 debug2: fd 3 setting O_NONBLOCK debug1: SSH2_MSG_KEXINIT sent debug3: Wrote 792 bytes for a total of 831 debug1: SSH2_MSG_KEXINIT received debug2: kex_parse_kexinit: diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: ssh-rsa,ssh-dss debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: [email protected],zlib,none debug2: kex_parse_kexinit: [email protected],zlib,none debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: kex_parse_kexinit: diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: ssh-rsa,ssh-dss debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: mac_setup: found hmac-md5 debug1: kex: server->client aes128-ctr hmac-md5 [email protected] debug2: mac_setup: found hmac-md5 debug1: kex: client->server aes128-ctr hmac-md5 [email protected] debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug3: Wrote 24 bytes for a total of 855 debug2: dh_gen_key: priv key bits set: 125/256 debug2: bits set: 525/1024 debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug3: Wrote 144 bytes for a total of 999 debug3: check_host_in_hostfile: filename /root/.ssh/known_hosts debug3: check_host_in_hostfile: match line 4 debug3: check_host_in_hostfile: filename /root/.ssh/known_hosts debug3: check_host_in_hostfile: match line 5 debug1: Host '{hostname}' is known and matches the RSA host key. debug1: Found key in /root/.ssh/known_hosts:4 debug2: bits set: 512/1024 debug1: ssh_rsa_verify: signature correct debug2: kex_derive_keys debug2: set_newkeys: mode 1 debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug3: Wrote 16 bytes for a total of 1015 debug2: set_newkeys: mode 0 debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug3: Wrote 48 bytes for a total of 1063 debug2: service_accept: ssh-userauth debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /root/.ssh/{private_key} (0x7f3ad0e7f9b0) debug3: Wrote 80 bytes for a total of 1143 debug1: Authentications that can continue: publickey,password debug3: start over, passed a different list publickey,password debug3: preferred gssapi-keyex,gssapi-with-mic,gssapi,publickey,keyboard-interactive,password debug3: authmethod_lookup publickey debug3: remaining preferred: keyboard-interactive,password debug3: authmethod_is_enabled publickey debug1: Next authentication method: publickey debug1: Offering public key: /root/.ssh/{private_key} debug3: send_pubkey_test debug2: we sent a publickey packet, wait for reply debug3: Wrote 368 bytes for a total of 1511 debug1: Server accepts key: pkalg ssh-rsa blen 277 debug2: input_userauth_pk_ok: fp 1b:65:36:92:59:b3:12:3e:8c:c6:03:28:d4:81:09:dc debug3: sign_and_send_pubkey debug1: read PEM private key done: type RSA debug3: Wrote 656 bytes for a total of 2167 debug1: Enabling compression at level 6. debug1: Authentication succeeded (publickey). debug2: fd 4 setting O_NONBLOCK debug3: fd 5 is O_NONBLOCK debug1: channel 0: new [client-session] debug3: ssh_session2_open: channel_new: 0 debug2: channel 0: send open debug1: Requesting [email protected] debug1: Entering interactive session. debug3: Wrote 112 bytes for a total of 2279 debug2: callback start debug2: client_session2_setup: id 0 debug1: Sending environment. debug3: Ignored env TERM debug3: Ignored env SHELL debug3: Ignored env SSH_CLIENT debug3: Ignored env SSH_TTY debug1: Sending env LC_ALL = en_US.UTF-8 debug2: channel 0: request env confirm 0 debug3: Ignored env USER debug3: Ignored env LS_COLORS debug3: Ignored env MAIL debug3: Ignored env PATH debug3: Ignored env PWD debug1: Sending env LANG = en_US.UTF-8 debug2: channel 0: request env confirm 0 debug3: Ignored env SHLVL debug3: Ignored env HOME debug3: Ignored env LANGUAGE debug3: Ignored env LOGNAME debug3: Ignored env SSH_CONNECTION debug3: Ignored env LESSOPEN debug3: Ignored env LESSCLOSE debug3: Ignored env _ debug1: Sending command: rsync --server -logDtpre.iLsf . /home/{username}/test/ debug2: channel 0: request exec confirm 1 debug2: fd 3 setting TCP_NODELAY debug2: callback done debug2: channel 0: open confirm rwindow 0 rmax 32768 debug3: Wrote 208 bytes for a total of 2487 At this point everything freeze for lots of minutes, ending in Write failed: Broken pipe rsync: connection unexpectedly closed (0 bytes received so far) [sender] rsync error: unexplained error (code 255) at io.c(601) [sender=3.0.7] Any suggestion? Thank You F. Edit 2012/09/13: i am changing title and issue definition, since i made some TINY step ahead and i think i can give more detailed clues.

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  • What is the SCSI RAID channels?

    - by erthad
    What is the SCSI RAID channels? I.e. what is the difference between, say, 1-channel RAID controller and 2-channel RAID controller? Is it for data throughput, number of RAID arrays I can create on controller, number of disks I can plug into controller or what else?

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