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  • FlasCC requirements and limitations?

    - by Arthur Wulf White
    It is now available for download. It says you need twice* as many bits as I have. Why would you need more bits to compile code? Does that mean you need more bits to run flash games writtes with flasCC Did anyone try it out and happens to know the answers? http://gaming.adobe.com/technologies/flascc/ Minimum system requirements Flash Player 11 or higher Flex SDK 4.6 or higher Java Virtual Machine (64-bit) Windows Microsoft® Windows® 7 (64-bit edition) Cygwin (included) *This is meant as a joke. however I do own a 32-bit laptop and I am wondering why you need 64-bit. Afaik - You only need 64-bit if you want to run a system that has more than 4gigs of memory. Why would any flash game require more than 4 gigs of memory. The only system that is 64-bits and does not have 4gigs of memory that I can quickly recall is that hilarious Nintendo that came ages ago with a Motorola CPU.

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  • Redirect a URL to another URL with IIS 7.5

    - by Jason White
    I have no idea why this isn't working. I've tried creating map rules and then rewriting and redirecting the URL. I've tried just redirecting it with a simple rewrite rule and no matter what, the only time I can get it to work is if I set the match URL to match this regex .*. I'm trying to redirect webmail.example.com to mail.example.com. Seemed like it would have taken but a couple seconds; boy was I wrong. I'm thinking I must be doing something wrong with the regex, but I'm not sure what as when I test it it seems to work fine. <rule name="webmail" patternSyntax="ECMAScript" stopProcessing="true"> <match url=".*webmail.*" /> <conditions logicalGrouping="MatchAll" trackAllCaptures="false"> </conditions> <action type="Redirect" url="https://mail.example.com:8000" appendQueryString="false" logRewrittenUrl="true" /> </rule>

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  • How to use Pixel Bender (pbj) in ActionScript3 on large Vectors to make fast calculations?

    - by Arthur Wulf White
    Remember my old question: 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing? I figured I could use a Pixel Bender Shader to do the computation for any large group of elements in a game to save on processing time. At least it's a theory worth checking. I also read this question: Pass large array to pixel shader Which I'm guessing is about accomplishing the same thing in a different language. I read this tutorial: http://unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ I am attempting to do some tests. Here is some of the code: private const SIZE : int = Math.pow(10, 5); private var testVectorNum : Vector.<Number>; private function testShader():void { shader.data.ab.value = [1.0, 8.0]; shader.data.src.input = testVectorNum; shader.data.src.width = SIZE/400; shader.data.src.height = 100; shaderJob = new ShaderJob(shader, testVectorNum, SIZE / 4, 1); var time : int = getTimer(), i : int = 0; shaderJob.start(true); trace("TEST1 : ", getTimer() - time); } The problem is that I keep getting a error saying: [Fault] exception, information=Error: Error #1000: The system is out of memory. Update: I managed to partially workaround the problem by converting the vector into bitmapData: (Using this technique I still get a speed boost of 3x using Pixel Bender) private function testShader():void { shader.data.ab.value = [1.0, 8.0]; var time : int = getTimer(), i : int = 0; testBitmapData.setVector(testBitmapData.rect, testVectorInt); shader.data.src.input = testBitmapData; shaderJob = new ShaderJob(shader, testBitmapData); shaderJob.start(true); testVectorInt = testBitmapData.getVector(testBitmapData.rect); trace("TEST1 : ", getTimer() - time); }

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  • Given a RGB color x, how to find the most contrasting color y?

    - by Arthur Wulf White
    I have to mark a certain item in a way that will make it stick-out in the background. I need it to be surrounded with the color that contrasts the background as much as possible so it will pop out and easily noticeable by the player. Lets say I know the background is color 'x', how do I find 'y' such that it will be very contrasting to 'x' and easy to notice in a background where 'x' is a dominant color? I first thought about inverting color 'x' and then I noticed that when 'x' is a medium shade of gray, if I invert 'x' to get 'y', then 'y' is also a medium shade of gray which does not work.

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  • How to monetize and/or protect framework rights?

    - by Arthur Wulf White
    I made a game engine/framerwork for ActionScript 3 that allows very efficient and flexible level design for Platformers, Tower Defense game, RPG's, RTS and racing games. The algorithms I used are new and are not available in any other level editor I've seen. What are the best ways to benefit myself and others with my new framework? It is written for ActionScript 3 so unless I translate it to C# I'm guessing it will be decompiled and used by others. I want to have some lisence, allowing me to share the framework and still benefit from it. Any advice would be appreciated. This issue has been on my mind a lot this year. I am hoping to find a solution that will bring me some relief.

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  • Undocumented Query Plans: The ANY Aggregate

    - by Paul White
    As usual, here’s a sample table: With some sample data: And an index that will be useful shortly: There’s a complete script to create the table and add the data at the end of this post.  There’s nothing special about the table or the data (except that I wanted to have some fun with values and data types). The Task We are asked to return distinct values of col1 and col2 , together with any one value from the thing column (it doesn’t matter which) per group.  One possible result set is shown...(read more)

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  • SEO title tag and earning a high rank on search engines [closed]

    - by Josh White
    Possible Duplicate: What are the best ways to increase your site's position in Google? One of the most basic SEO techiniques is including accurate description below 64 characters in the tags of each page. I was wondering if is considered ethical SEO to set up the contents based on a search keyword for example. So if the user searches for 'apples pictures' for example, then the title of the webpage would be 'apple pictures'. Note that the search keywords accurately describe my website contents because the title will always relate to the body of the webpage and 85-90% of the terms searched for will return corresponding results. Is this considered a good seo practice and is it ethical? Also, can someone explain what the idea is behind "linking"? I read somewhere that it is a good seo practice to link other websites and it is good when other websites link you. Does this mean that I should include as many links to other websites as possible (that are somehow relevant to my websites goal), also if I joined forums/services and posted my website url in the signature, would that still be considered other websites linking me?

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  • How to monetize and protect a engine's and its framework's copyrights and patents?

    - by Arthur Wulf White
    I created a game engine that handles: Rendering levels with 2d textured curved surfaces Collisions with curved surfaces Animationn paths on and navigation in 2d-sapce I have also made a framework for: Procedural organic level generation with round surfaces Level editing Light weight sprite design The engine and framework are written in AS3 and I am in the process of translating the code into HaXe to better support other platforms. I am also interested in adding Animated curved platforms More advanced level editing features Currently, I have a part time job and any time I spend on this engine is either taken out of my limited free time (I'm a student working to support myself through school) or out my time working at my job. I really believe this engine can make life much easier for people designing Tower Defence games, Shooters and and Platformers while also possibly improving their results. It could also support RTS, RPGs and racing games very well. It continains original algorithms that could be used for procedural generation of organic round and smooth levels. The algorithms I used are new and are not available in any other level editor I've seen. In order to constantly improve the Engine and have it tested thoroughly I think the best route is releasing it to the public. What are the best ways to benefit myself and others with my new framework? I want to have some lisence, allowing me to share the framework and still benefit from it. Any advice would be appreciated. This issue has been on my mind a lot this year. I am hoping to find a solution that will bring me some relief. I am thinking of designing three sample games, releasing them and starting a kickstarter, any advice and thoughts on the matter would be valuable. My goal is like Markus von Broady suggested, to get people involved in developing the engine and let people use it for games for either a symbolic fee or for free and charge for support. That or use some form of croud sourcing. Do I need to hire a lawyer to get some sort of legal document to protect my work?

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  • Deletes that Split Pages and Forwarded Ghosts

    - by Paul White
    Can DELETE operations cause pages to split? Yes. It sounds counter-intuitive on the face of it; deleting rows frees up space on a page, and page splitting occurs when a page needs additional space. Nevertheless, there are circumstances when deleting rows causes them to expand before they can be deleted. The mechanism at work here is row versioning (extract from Books Online below): Isolation Levels The relationship between row-versioning isolation levels (the first bullet point) and page splits is...(read more)

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  • Temporary Object Caching Explained

    - by Paul White
    SQL Server 2005 onward caches temporary tables and table variables referenced in stored procedures for reuse, reducing contention on tempdb allocation structures and catalogue tables.  A number of things can prevent this caching (none of which are allowed when working with table variables): Named constraints (bad idea anyway, since concurrent executions can cause a name collision) DDL after creation (though what is considered DDL is interesting) Creation using dynamic SQL Table created in a...(read more)

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  • Faking Display tree (Sprite) parent child relationships with rasters (BitmapData) in ActionScript 3

    - by Arthur Wulf White
    I am working with Rasters (bitmapData) and blliting (copypixels) in a 2d-game in actionscript 3. I like how you can move a sprite and it moves all it's children, and you can simultaneously move the children creating an interesting visual effect. I do not want to use rotation or scaling however cause I do not know how that can be done without hampering with performance. So I'm not simulating Sprite parent-child behavior and sticking to the movement on the (x, y) axis. What I am planning to do is create a class called RasterContainer which extends bitmapData that has a vector of children of type Raster(extending bitmapData), now I am planning to implement recursive rendering in RasterContainer, that basically copyPixels every child, only changing their (x, y) offset to reflect their parent's offset. My question is, has this been implemented in an existing framework? Is this a good plan? Do I expect a serious performance hit for using recursive methods this way?

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  • Prevent collisions between mobs/npcs/units piloted by computer AI : How to avoid mobile obstacles?

    - by Arthur Wulf White
    Lets says we have character a starting at point A and character b starting at point B. character a is headed to point B and character b is headed to point A. There are several simple ways to find the path(I will be using Dijkstra). The question is, how do I take preventative action in the code to stop the two from colliding with one another? case2: Characters a and b start from the same point in different times. Character b starts later and is the faster of the two. How do I make character b walk around character a without going through it? case3:Lets say we have m such characters in each side and there is sufficient room to pass through without the characters overlapping with one another. How do I stop the two groups of characters from "walking on top of one another" and allow them pass around one another in a natural organic way. A correct answer would be any algorithm, that given the path to the destination and a list of mobile objects that block the path, finds an alternative path or stops without stopping all units when there is sufficient room to traverse.

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  • From where can I install my nVidia drivers? [closed]

    - by Arthur Wulf White
    Possible Duplicate: How do I install extra drivers? Additional Drivers tool in Ubuntu 12.10? I have read here and here that I should be able to install drivers. So I'm finding the Additional Drivers menu. To install nVidia driver. I started looking for System -> Administration and not finding it. I have an icon that says System Settings and it has any option related to drivers. NOTE: I am using Ubuntu 12.10.

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  • Adobe Air Mobile AS3 app: challenges and how to overcome them?

    - by Arthur Wulf White
    I made a PC flash game for LD 26 - minimalism and I am working on porting it to Android. Some questions I'd like to ask: Is it bad to heavily use vector graphics (ie. this.graphics.lineTo()) in Mobile Air? Does Stencyl completely alleviate this issue? Are there any inherit disadvantages to using Air Mobile that I'm missing? Where is the documentation for Air mobile (I googled and found no recent books or documentation pdf so far)

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  • 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing?

    - by Arthur Wulf White
    I wish to add the ability to zoom-in, zoom-out, rotate and move the view in a top-down view over a collection of points and lines in a large 2d map. I split the map into a grid so I only need to render the points that are 'near' the camera. My question is, how do I render a point A(Xp,Yp) assuming the following details: Offset of the camera pov from the origin of the map is: Xc, Yc Meaning the camera center is positioned on top of that point. If there's a point in Xc, Yc it is positioned in the center of the screen. The rotation angle is: alpha The scale is: S Read my answer first. I am thinking there is more optimized solution, thanks. My question is how to include the following improvement: I read in the AS3 Bible book that: In regards to ShaderInput, You can use these methods to coerce Pixel Bender to crunch huge sets of data masquerading as images, without doing too much work on the ActionScript side to make them look like images. Meaning if I am performing the same linear function on a lot of items, I can do it all at once if I use Shaders correctly and save processing time. Does anyone know how that is accomplished? Here is a sample of what I mean: http://wonderfl.net/c/eFp0/

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  • Ubuntu 12.10 Quantal Quetzal and AMD 12.11 Beta Driver

    - by White
    I'm using a Quantal AMDx64 install and a XFX Radeon HD5850 video card. I first enabled restricted drivers through additional drivers, but it resulted in breaking Unity and Compiz (I can only see my wallpaper and shortcuts. But the terminal still works and Nautilus too, however, without Close/Maximize/Minimize and slower). Then I uninstalled it and everything went back to normal. Then I installed it via terminal (12.10 version), and the result was the same. Then I downloaded it via ATI's web site (12.11 beta) and installed the .run file using the terminal, but the result was yet again the same. Then I went to the terminal and entered these commands: sudo apt-get remove --purge fglrx fglrx_* fglrx-amdcccle* fglrx-dev* - It said it had nothing to uninstall sudo rm /ect/x11/xorg.conf - No such directory sudo dpkg-reconfigure xserver-xorg sudo startx sudo cp/ect/x11/xorg.conf.orig /ect/x11/xorg.conf - Also, no such directory sudo aticonfig --initial sudo reboot Then, I was presented with the log in screen, but when I tried to login (with my account), it flashed a black screen and then threw me back. Guest account still works (without unity and compiz, tough) and I can still use TTY. And I also got the "AMD Testing Only" watermark. Then I figured that I should stop messing with the terminal and get help before I unleashed Apocalypse XD. Side notes: My Ubuntu is installed on a ext4 partition with 60GB, and I dual boot with Windows 7 (at least for now). My internet is a 50kbps 3G-ish, so downloading even small files is a pain, let alone a video driver. I would rather not reinstall the O.S., it was a herculean task to download everything I had in there, and I have very little free disk space for backups. I'm still new to Ubuntu (I know some basic commands), and I don't know how to debug, so please, be patient XD And using Windows, my internet is even slower (is that possible?), so it kind of leaves a torture aftertaste xD. So, if you guys could answer quickly, it would be greatly appreciated. Thanks in advance. If you need any info, just ask (and explain how to get it XD).

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  • How do I send an email with embedded images AND regular attachments in JavaMail?

    - by Chris
    Hi, I'd like to know how to build an SMTP multipart message in the correct order so that it will render correctly on the iPhone mail client (rendering correctly in GMail). I'm using Javamail to build up an email containing the following parts: A body part with content type "text/html; UTF-8" An embedded image attachment. A file attachment I am sending the mail via GMail SMTP (via SSL) and the mail is sent and rendered correctly using a GMail account, however, the mail does not render correctly on the iPhone mail client. On the iPhone mail client, the image is rendered before the "Before Image" text when it should be rendered afterwards. After the "Before Image" text there is an icon with a question mark (I assume it means it couldn't find the referenced CID). I'm not sure if this is a limitation of the iPhone mail client or a bug in my mail sending code (I strongly assume the latter). I think that perhaps the headers on my parts might by incorrect or perhaps I am providing the multiparts in the wrong order. I include the text of the received mail as output by gmail (which renders the file correc Message-ID: <[email protected]> Subject: =?UTF-8?Q?Test_from_=E3=82=AF=E3=83=AA=E3=82=B9?= MIME-Version: 1.0 Content-Type: multipart/mixed; boundary="----=_Part_0_20870565.1274154021755" ------=_Part_0_20870565.1274154021755 Content-Type: application/octet-stream Content-Transfer-Encoding: base64 Content-ID: <20100518124021763_368238_0> iVBORw0K ----- TRIMMED FOR CONCISENESS 6p1VVy4alAAAAABJRU5ErkJggg== ------=_Part_0_20870565.1274154021755 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: 7bit <html><head><title>Employees Favourite Foods</title> <style> body { font: normal 8pt arial; } th { font: bold 8pt arial; white-space: nowrap; } td { font: normal 8pt arial; white-space: nowrap; } </style></head><body> Before Image<br><img src="cid:20100518124021763_368238_0"> After Image<br><table border="0"> <tr> <th colspan="4">Employees Favourite Foods</th> </tr> <tr> <th align="left">Name</th><th align="left">Age</th><th align="left">Tel.No</th><th align="left">Fav.Food</th> </tr> <tr style="background-color:#e0e0e0"> <td>Chris</td><td>34</td><td>555-123-4567</td><td>Pancakes</td> </tr> </table></body></html> ------=_Part_0_20870565.1274154021755 Content-Type: text/plain; charset=us-ascii; name=textfile.txt Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename=textfile.txt This is a textfile with numbers counting from one to ten beneath this line: one two three four five six seven eight nine ten(no trailing carriage return) ------=_Part_0_20870565.1274154021755-- Even if you can't assist me with this, I would appreciate it if any members of the forum could forward me a (non-personal) mail that includes inline images (not external hyperlinked images though). I just need to find a working sample then I can move past this. Thanks, Chris.

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  • Order of parts in SMTP multipart messages

    - by Chris
    Hi, I'd like to know how to build an SMTP multipart message in the correct order so that it will render correctly on the iPhone mail client (rendering correctly in GMail). I'm using Javamail to build up an email containing the following parts: A body part with content type "text/html; UTF-8" An embedded image attachment. A file attachment I am sending the mail via GMail SMTP (via SSL) and the mail is sent and rendered correctly using a GMail account, however, the mail does not render correctly on the iPhone mail client. On the iPhone mail client, the image is rendered before the "Before Image" text when it should be rendered afterwards. After the "Before Image" text there is an icon with a question mark (I assume it means it couldn't find the referenced CID). I'm not sure if this is a limitation of the iPhone mail client or a bug in my mail sending code (I strongly assume the latter). I think that perhaps the headers on my parts might by incorrect or perhaps I am providing the multiparts in the wrong order. I include the text of the received mail as output by gmail (which renders the file correc Message-ID: <[email protected]> Subject: =?UTF-8?Q?Test_from_=E3=82=AF=E3=83=AA=E3=82=B9?= MIME-Version: 1.0 Content-Type: multipart/mixed; boundary="----=_Part_0_20870565.1274154021755" ------=_Part_0_20870565.1274154021755 Content-Type: application/octet-stream Content-Transfer-Encoding: base64 Content-ID: <20100518124021763_368238_0> iVBORw0K ----- TRIMMED FOR CONCISENESS 6p1VVy4alAAAAABJRU5ErkJggg== ------=_Part_0_20870565.1274154021755 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: 7bit <html><head><title>Employees Favourite Foods</title> <style> body { font: normal 8pt arial; } th { font: bold 8pt arial; white-space: nowrap; } td { font: normal 8pt arial; white-space: nowrap; } </style></head><body> Before Image<br><img src="cid:20100518124021763_368238_0"> After Image<br><table border="0"> <tr> <th colspan="4">Employees Favourite Foods</th> </tr> <tr> <th align="left">Name</th><th align="left">Age</th><th align="left">Tel.No</th><th align="left">Fav.Food</th> </tr> <tr style="background-color:#e0e0e0"> <td>Chris</td><td>34</td><td>555-123-4567</td><td>Pancakes</td> </tr> </table></body></html> ------=_Part_0_20870565.1274154021755 Content-Type: text/plain; charset=us-ascii; name=textfile.txt Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename=textfile.txt This is a textfile with numbers counting from one to ten beneath this line: one two three four five six seven eight nine ten(no trailing carriage return) ------=_Part_0_20870565.1274154021755-- Even if you can't assist me with this, I would appreciate it if any members of the forum could forward me a (non-personal) mail that includes inline images (not external hyperlinked images though). I just need to find a working sample then I can move past this. Thanks, Chris.

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  • ASP.NET mvcConf Videos Available

    - by ScottGu
    Earlier this month the ASP.NET MVC developer community held the 2nd annual mvcConf event.  This was a free, online conference focused on ASP.NET MVC – with more than 27 talks that covered a wide variety of ASP.NET MVC topics.  Almost all of the talks were presented by developers within the community, and the quality and topic diversity of the talks was fantastic. Below are links to free recordings of the talks that you can watch (and optionally download): Scott Guthrie Keynote The NuGet-y Goodness of Delivering Packages (Phil Haack) Industrial Strenght NuGet (Andy Wahrenberger) Intro to MVC 3 (John Petersen) Advanced MVC 3 (Brad Wilson) Evolving Practices in Using jQuery and Ajax in ASP.NET MVC Applications (Eric Sowell) Web Matrix (Rob Conery) Improving ASP.NET MVC Application Performance (Steven Smith) Intro to Building Twilio Apps with ASP.NET MVC (John Sheehan) The Big Comparison of ASP.NET MVC View Engines (Shay Friedman) Writing BDD-style Tests for ASP.NET MVC using MSTestContrib (Mitch Denny) BDD in ASP.NET MVC using SpecFlow, WatiN and WatiN Test Helpers (Brandon Satrom) Going Postal - Generating email with View Engines (Andrew Davey) Take some REST with WCF (Glenn Block) MVC Q&A (Jeffrey Palermo) Deploy ASP.NET MVC with No Effort (Troels Thomsen) IIS Express (Vaidy Gopalakrishnan) Putting the V in MVC (Chris Bannon) CQRS and Event Sourcing with MVC 3 (Ashic Mahtab) MVC 3 Extensibility (Roberto Hernandez) MvcScaffolding (Steve Sanderson) Real World Application Development with Mvc3 NHibernate, FluentNHibernate and Castle Windsor (Chris Canal) Building composite web applications with Open frameworks (Sebastien Lambla) Quality Driven Web Acceptance Testing (Amir Barylko) ModelBinding derived types using the DerivedTypeModelBinder in MvcContrib (Steve Hebert) Entity Framework "Code First": Domain Driven CRUD (Chris Zavaleta) Wrap Up with Jon Galloway & Javier Lozano I’d like to say a huge thank you to all of the speakers who presented, and to Javier Lozano, Eric Hexter and Jon Galloway for all their hard work in organizing the event and making it happen. Hope this helps, Scott P.S. I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Last Night's Phoenix Silverlight UserGroup Meeting -- thanks!

    - by Dave Campbell
    14 of us gathered last night for a great presentation. As advertised, Les Brown of Sogeti came out to talk to us about the 4.0 enhancements, and brought along a new graduate and fellow-worker Chris Ross (Congratulations on your degree, again). Good discussion about MEF and Les' approach to using it, all of which is available on CodePlex along with other fun things Les has done, for example: FileUpload Control, FlipPanel, Animation Extensions, etc., and also his CodeCamp material. As it turned out I only had one give-away with me, but that was worth probably close to everything I've given away so far: a Telerik Ultimate License graciously provided by Telerik: I also have a Sitefinity license to use on our site from Telerik, but I've been jammed up and haven't had the time to devote to getting it cooking. I included Les and Chris in my spreadsheet for randomly selecting swag awardees, and Chris ended up the winner... Being a presenter, a new graduate, and new job, I thought it was appropriate. Let's not forget our host, Interface Technical Training for taking the burden of providing a facility for us off my agenda. I've been to User Group meetings in many places, but the ITT facilities are the best, so thanks! Also thanks to everyone that came out... we had some new people and some regulars. I have a speaker for August but not July, so if you have something to present, send me an email. Thanks!

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  • iPhone SDK vs Windows Phone 7 Series SDK Challenge, Part 1: Hello World!

    In this series, I will be taking sample applications from the iPhone SDK and implementing them on Windows Phone 7 Series.  My goal is to do as much of an apples-to-apples comparison as I can.  This series will be written to not only compare and contrast how easy or difficult it is to complete tasks on either platform, how many lines of code, etc., but Id also like it to be a way for iPhone developers to either get started on Windows Phone 7 Series development, or for developers in general to learn the platform. Heres my methodology: Run the iPhone SDK app in the iPhone Simulator to get a feel for what it does and how it works, without looking at the implementation Implement the equivalent functionality on Windows Phone 7 Series using Silverlight. Compare the two implementations based on complexity, functionality, lines of code, number of files, etc. Add some functionality to the Windows Phone 7 Series app that shows off a way to make the scenario more interesting or leverages an aspect of the platform, or uses a better design pattern to implement the functionality. You can download Microsoft Visual Studio 2010 Express for Windows Phone CTP here, and the Expression Blend 4 Beta here. Hello World! Of course no first post would be allowed if it didnt focus on the hello world scenario.  The iPhone SDK follows that tradition with the Your First iPhone Application walkthrough.  I will say that the developer documentation for iPhone is pretty good.  There are plenty of walkthoughs and they break things down into nicely sized steps and do a good job of bringing the user along.  As expected, this application is quite simple.  It comprises of a text box, a label, and a button.  When you push the button, the label changes to Hello plus the  word you typed into the text box.  Makes perfect sense for a starter application.  Theres not much to this but it covers a few basic elements: Laying out basic UI Handling user input Hooking up events Formatting text     So, lets get started building a similar app for Windows Phone 7 Series! Implementing the UI: UI in Silverlight (and therefore Windows Phone 7) is defined in XAML, which is a declarative XML language also used by WPF on the desktop.  For anyone thats familiar with similar types of markup, its relatively straightforward to learn, but has a lot of power in it once you get it figured out.  Well talk more about that. This UI is very simple.  When I look at this, I note a couple of things: Elements are arranged vertically They are all centered So, lets create our Application and then start with the UI.  Once you have the the VS 2010 Express for Windows Phone tool running, create a new Windows Phone Project, and call it Hello World: Once created, youll see the designer on one side and your XAML on the other: Now, we can create our UI in one of three ways: Use the designer in Visual Studio to drag and drop the components Use the designer in Expression Blend 4 to drag and drop the components Enter the XAML by hand in either of the above Well start with (1), then kind of move to (3) just for instructional value. To develop this UI in the designer: First, delete all of the markup between inside of the Grid element (LayoutRoot).  You should be left with just this XAML for your MainPage.xaml (i shortened all the xmlns declarations below for brevity): 1: <phoneNavigation:PhoneApplicationPage 2: x:Class="HelloWorld.MainPage" 3: xmlns="...[snip]" 4: FontFamily="{StaticResource PhoneFontFamilyNormal}" 5: FontSize="{StaticResource PhoneFontSizeNormal}" 6: Foreground="{StaticResource PhoneForegroundBrush}"> 7:   8: <Grid x:Name="LayoutRoot" Background="{StaticResource PhoneBackgroundBrush}"> 9:   10: </Grid> 11:   12: </phoneNavigation:PhoneApplicationPage> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Well be adding XAML at line 9, so thats the important part. Now, Click on the center area of the phone surface Open the Toolbox and double click StackPanel Double click TextBox Double click TextBlock Double click Button That will create the necessary UI elements but they wont be arranged quite right.  Well fix it in a second.    Heres the XAML that we end up with: 1: <StackPanel Height="100" HorizontalAlignment="Left" Margin="10,10,0,0" Name="stackPanel1" VerticalAlignment="Top" Width="200"> 2: <TextBox Height="32" Name="textBox1" Text="TextBox" Width="100" /> 3: <TextBlock Height="23" Name="textBlock1" Text="TextBlock" /> 4: <Button Content="Button" Height="70" Name="button1" Width="160" /> 5: </StackPanel> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The designer does its best at guessing what we want, but in this case we want things to be a bit simpler. So well just clean it up a bit.  We want the items to be centered and we want them to have a little bit of a margin on either side, so heres what we end up with.  Ive also made it match the values and style from the iPhone app: 1: <StackPanel Margin="10"> 2: <TextBox Name="textBox1" HorizontalAlignment="Stretch" Text="You" TextAlignment="Center"/> 3: <TextBlock Name="textBlock1" HorizontalAlignment="Center" Margin="0,100,0,0" Text="Hello You!" /> 4: <Button Name="button1" HorizontalAlignment="Center" Margin="0,150,0,0" Content="Hello"/> 5: </StackPanel> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now lets take a look at what weve done there. Line 1: We removed all of the formatting from the StackPanel, except for Margin, as thats all we need.  Since our parent element is a Grid, by default the StackPanel will be sized to fit in that space.  The Margin says that we want to reserve 10 pixels on each side of the StackPanel. Line 2: Weve set the HorizontalAlignment of the TextBox to Stretch, which says that it should fill its parents size horizontally.  We want to do this so the TextBox is always full-width.  We also set TextAlignment to Center, to center the text. Line 3: In contrast to the TextBox above, we dont care how wide the TextBlock is, just so long as it is big enough for its text.  Thatll happen automatically, so we just set its Horizontal alignment to Center.  We also set a Margin above the TextBlock of 100 pixels to bump it down a bit, per the iPhone UI. Line 4: We do the same things here as in Line 3. Heres how the UI looks in the designer: Believe it or not, were almost done! Implementing the App Logic Now, we want the TextBlock to change its text when the Button is clicked.  In the designer, double click the Button to be taken to the Event Handler for the Buttons Click event.  In that event handler, we take the Text property from the TextBox, and format it into a string, then set it into the TextBlock.  Thats it! 1: private void button1_Click(object sender, RoutedEventArgs e) 2: { 3: string name = textBox1.Text; 4:   5: // if there isn't a name set, just use "World" 6: if (String.IsNullOrEmpty(name)) 7: { 8: name = "World"; 9: } 10:   11: // set the value into the TextBlock 12: textBlock1.Text = String.Format("Hello {0}!", name); 13:   14: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } We use the String.Format() method to handle the formatting for us.    Now all thats left is to test the app in the Windows Phone Emulator and verify it does what we think it does! And it does! Comparing against the iPhone Looking at the iPhone example, there are basically three things that you have to touch as the developer: 1) The UI in the Nib file 2) The app delegate 3) The view controller Counting lines is a bit tricky here, but to try to keep this even, Im going to only count lines of code that I could not have (or would not have) generated with the tooling.  Meaning, Im not counting XAML and Im not counting operations that happen in the Nib file with the XCode designer tool.  So in the case of the above, even though I modified the XAML, I could have done all of those operations using the visual designer tool.  And normally I would have, but the XAML is more instructive (and less steps!).  Im interested in things that I, as the developer have to figure out in code.  Im also not counting lines that just have a curly brace on them, or lines that are generated for me (e.g. method names that are generated for me when I make a connection, etc.) So, by that count, heres what I get from the code listing for the iPhone app found here: HelloWorldAppDelegate.h: 6 HelloWorldAppDelegate.m: 12 MyViewController.h: 8 MyViewController.m: 18 Which gives me a grand total of about 44 lines of code on iPhone.  I really do recommend looking at the iPhone code for a comparison to the above. Now, for the Windows Phone 7 Series application, the only code I typed was in the event handler above Main.Xaml.cs: 4 So a total of 4 lines of code on Windows Phone 7.  And more importantly, the process is just A LOT simpler.  For example, I was surprised that the User Interface Designer in XCode doesnt automatically create instance variables for me and wire them up to the corresponding elements.  I assumed I wouldnt have to write this code myself (and risk getting it wrong!).  I dont need to worry about view controllers or anything.  I just write my code.  This blog post up to this point has covered almost every aspect of this apps development in a few pages.  The iPhone tutorial has 5 top level steps with 2-3 sub sections of each. Now, its worth pointing out that the iPhone development model uses the Model View Controller (MVC) pattern, which is a very flexible and powerful pattern that enforces proper separation of concerns.  But its fairly complex and difficult to understand when you first walk up to it.  Here at Microsoft weve dabbled in MVC a bit, with frameworks like MFC on Visual C++ and with the ASP.NET MVC framework now.  Both are very powerful frameworks.  But one of the reasons weve stayed away from MVC with client UI frameworks is that its difficult to tool.  We havent seen the type of value that beats double click, write code! for the broad set of scenarios. Another thing to think about is how many of those lines of code were focused on my apps functionality?.  Or, the converse of How many lines of code were boilerplate plumbing?  In both examples, the actual number of functional code lines is similar.  I count most of them in MyViewController.m, in the changeGreeting method.  Its about 7 lines of code that do the work of taking the value from the TextBox and putting it into the label.  Versus 4 on the Windows Phone 7 side.  But, unfortunately, on iPhone I still have to write that other 37 lines of code, just to get there. 10% of the code, 1 file instead of 4, its just much simpler. Making Some Tweaks It turns out, I can actually do this application with ZERO  lines of code, if Im willing to change the spec a bit. The data binding functionality in Silverlight is incredibly powerful.  And what I can do is databind the TextBoxs value directly to the TextBlock.  Take some time looking at this XAML below.  Youll see that I have added another nested StackPanel and two more TextBlocks.  Why?  Because thats how I build that string, and the nested StackPanel will lay things out Horizontally for me, as specified by the Orientation property. 1: <StackPanel Margin="10"> 2: <TextBox Name="textBox1" HorizontalAlignment="Stretch" Text="You" TextAlignment="Center"/> 3: <StackPanel Orientation="Horizontal" HorizontalAlignment="Center" Margin="0,100,0,0" > 4: <TextBlock Text="Hello " /> 5: <TextBlock Name="textBlock1" Text="{Binding ElementName=textBox1, Path=Text}" /> 6: <TextBlock Text="!" /> 7: </StackPanel> 8: <Button Name="button1" HorizontalAlignment="Center" Margin="0,150,0,0" Content="Hello" Click="button1_Click" /> 9: </StackPanel> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now, the real action is there in the bolded TextBlock.Text property: Text="{Binding ElementName=textBox1, Path=Text}" .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } That does all the heavy lifting.  It sets up a databinding between the TextBox.Text property on textBox1 and the TextBlock.Text property on textBlock1. As I change the text of the TextBox, the label updates automatically. In fact, I dont even need the button any more, so I could get rid of that altogether.  And no button means no event handler.  No event handler means no C# code at all.  Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • MDX needs a function or macro syntax

    - by Darren Gosbell
    I was having an interesting discussion with a few people about the impact of named sets on performance (the same discussion noted by Chris Webb here: http://cwebbbi.wordpress.com/2011/03/16/referencing-named-sets-in-calculations). And apparently the core of the performance issue comes down to the way named sets are materialized within the SSAS engine. Which lead me to the thought that what we really need is a syntax for declaring a non-materialized set or to take this even further a way of declaring an MDX expression as function or macro so that it can be re-used in multiple places. Because sometimes you do want the set materialised, such as when you use an ordered set for calculating rankings. But a lot of the time we just want to make our MDX modular and want to avoid having to repeat the same code over and over. I did some searches on connect and could not find any similar suggestions so I posted one here: https://connect.microsoft.com/SQLServer/feedback/details/651646/mdx-macro-or-function-syntax Although apparently I did not search quite hard enough as Chris Webb made a similar suggestion some time ago, although he also included a request for true MDX stored procedures (not the .Net style stored procs that we have at the moment): https://connect.microsoft.com/SQLServer/feedback/details/473694/create-parameterised-queries-and-functions-on-the-server Chris also pointed out this post that he did last year http://cwebbbi.wordpress.com/2010/09/13/iccube/ where he pointed out that the icCube product already has this sort of functionality. So if you think either or both of these suggestions is a good idea then I would encourage you to click on the links and vote for them.

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  • Can't ssh to ec2 permission denied (publickey)

    - by Chris Barnes
    I have existing instances running and I can connect to them fine. Even if I start a new instance from one of my saved ami's I can connect to it fine but any new public or community ami (I've tried 2 offical Ubuntu ami's and 1 Fedora quickstart ami) I get permission denied (publickey). The permissions are good on my key file. I've also tried creating a new keyfile. My ec2 firewall rules are good, I've also tried creating a new group. This is the error I'm getting. ssh -v -i ec2-keypair [email protected] OpenSSH_5.2p1, OpenSSL 0.9.7l 28 Sep 2006 debug1: Reading configuration data /Users/chris/.ssh/config debug1: Reading configuration data /etc/ssh_config debug1: Connecting to ec2-xxx.xxx.xxx.xxx.compute-1.amazonaws.com [xxx.xxx.xxx.xxx] port 22. debug1: Connection established. debug1: identity file ec2-keypair type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.1p1 Debian-6ubuntu2 debug1: match: OpenSSH_5.1p1 Debian-6ubuntu2 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.2 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Host 'ec2-xxx.xxx.xxx.xxx.compute-1.amazonaws.com' is known and matches the RSA host key. debug1: Found key in /Users/chris/.ssh/known_hosts:13 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey debug1: Next authentication method: publickey debug1: Trying private key: ec2-keypair debug1: read PEM private key done: type RSA debug1: Authentications that can continue: publickey debug1: No more authentication methods to try. Permission denied (publickey).

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  • L10N: Trusted test data for Locale Specific Sorting

    - by Chris Betti
    I'm working on an internationalized database application that supports multiple locales in a single instance. When international users sort data in the applications built on top of the database, the database theoretically sorts the data using a collation appropriate to the locale associated with the data the user is viewing. I'm trying to find sorted lists of words that meet two criteria: the sorted order follows the collation rules for the locale the words listed will allow me to exercise most / all of the specific collation rules for the locale I'm having trouble finding such trusted test data. Are such sort-testing datasets currently available, and if so, what / where are they? "words.en.txt" is an example text file containing American English text: Andrew Brian Chris Zachary I am planning on loading the list of words into my database in randomized order, and checking to see if sorting the list conforms to the original input. Because I am not fluent in any language other than English, I do not know how to create sample datasets like the following sample one in French (call it "words.fr.txt"): cote côte coté côté The French prefer diacritical marks to be ordered right to left. If you sorted that using code-point order, it likely comes out like this (which is an incorrect collation): cote coté côte côté Thank you for the help, Chris

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  • It&rsquo;s ok to throw System.Exception&hellip;

    - by Chris Skardon
    No. No it’s not. It’s not just me saying that, it’s the Microsoft guidelines: http://msdn.microsoft.com/en-us/library/ms229007.aspx  Do not throw System.Exception or System.SystemException. Also – as important: Do not catch System.Exception or System.SystemException in framework code, unless you intend to re-throw.. Throwing: Always, always try to pick the most specific exception type you can, if the parameter you have received in your method is null, throw an ArgumentNullException, value received greater than expected? ArgumentOutOfRangeException. For example: public void ArgChecker(int theInt, string theString) { if (theInt < 0) throw new ArgumentOutOfRangeException("theInt", theInt, "theInt needs to be greater than zero."); if (theString == null) throw new ArgumentNullException("theString"); if (theString.Length == 0) throw new ArgumentException("theString needs to have content.", "theString"); } Why do we want to do this? It’s a lot of extra code when compared with a simple: public void ArgChecker(int theInt, string theString) { if (theInt < 0 || string.IsNullOrWhiteSpace(theString)) throw new Exception("The parameters were invalid."); } It all comes down to a couple of things; the catching of the exceptions, and the information you are passing back to the calling code. Catching: Ok, so let’s go with introduction level Exception handling, taught by many-a-university: You do all your work in a try clause, and catch anything wrong in the catch clause. So this tends to give us code like this: try { /* All the shizzle */ } catch { /* Deal with errors */ } But of course, we can improve on that by catching the exception so we can report on it: try { } catch(Exception ex) { /* Log that 'ex' occurred? */ } Now we’re at the point where people tend to go: Brilliant, I’ve got exception handling nailed, what next??? and code gets littered with the catch(Exception ex) nastiness. Why is it nasty? Let’s imagine for a moment our code is throwing an ArgumentNullException which we’re catching in the catch block and logging. Ok, the log entry has been made, so we can debug the code right? We’ve got all the info… What about an OutOfMemoryException – what can we do with that? That’s right, not a lot, chances are you can’t even log it (you are out of memory after all), but you’ve caught it – and as such - have hidden it. So, as part of this, there are two things you can do one, is the rethrow method: try { /* code */ } catch (Exception ex) { //Log throw; } Note, it’s not catch (Exception ex) { throw ex; } as that will wipe all your important stack trace information. This does get your exception to continue, and is the only reason you would catch Exception (anywhere other than a global catch-all) in your code. The other preferred method is to catch the exceptions you can deal with. It may not matter that the string I’m passing in is null, and I can cope with it like this: try{ DoSomething(myString); } catch(ArgumentNullException){} And that’s fine, it means that any exceptions I can’t deal with (OutOfMemory for example) will be propagated out to other code that can deal with it. Of course, this is horribly messy, no one wants try / catch blocks everywhere and that’s why Microsoft added the ‘Try’ methods to the framework, and it’s a strategy we should continue. If I try: int i = (int) "one"; I will get an InvalidCastException which means I need the try / catch block, but I could mitigate this using the ‘TryParse’ method: int i; if(!Int32.TryParse("one", out i)) return; Similarly, in the ‘DoSomething’ example, it might be beneficial to have a ‘TryDoSomething’ that returns a boolean value indicating the success of continuing. Obviously this isn’t practical in every case, so use the ol’ common sense approach. Onwards Yer thanks Chris, I’m looking forward to writing tonnes of new code. Fear not, that is where helpers come into it… (but that’s the next post)

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