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  • Vertical line on HxW canvas of pixels

    - by bobby williams
    I searched and found nothing. I'm trying to draw lines (simple y=mx+b ones) on a canvas of black pixels. It works fine, but no line occurs when it is vertical. I'm not sure why. My first if statement checks if the denominator is zero, therefore m is undefined and no need for a line equation. My second and third if statement check how steep it is and based on that, calculate the points in between. I don't think there is a need for other classes, since I think there is a bug in my code or I'm just not translating the mathematics into code properly. If more is needed, I'll be happy to post more. /** * Returns an collection of points that connects p1 and p2 */ public ArrayList getPoints() { ArrayList points = new ArrayList(); // checks to see if denominator in m is zero. if zero, undefined. if ((p2.getX() - p1.getX()) == 0) { for (int y = p1.getY(); y<p2.getY(); y++) { points.add(new Point(p1.getX(), y, getColor())); } } double m = (double)(p2.getY()-p1.getY())/(double)(p2.getX()-p1.getX()); int b = (int)(p1.getY() - (m * p1.getX())); // checks to see if slope is steep. if (m > -1 || m < 1) { for (int x = p1.getX(); x<p2.getX(); x++) { int y = (int) ((m*x)+b); points.add(new Point(x, y, getColor())); } } // checks to see if slope is not steep. if (m <= -1 || m >= 1) { for (int y = p1.getY(); y<p2.getY(); y++) { int x = (int) ((y-b)/m); points.add(new Point(x, y, getColor())); } } return points; }

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  • How to find unmapped properties in a NHibernate mapped class?

    - by haarrrgh
    I just had a NHibernate related problem where I forgot to map one property of a class. A very simplified example: public class MyClass { public virtual int ID { get; set; } public virtual string SomeText { get; set; } public virtual int SomeNumber { get; set; } } ...and the mapping file: <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="MyAssembly" namespace="MyAssembly.MyNamespace"> <class name="MyClass" table="SomeTable"> <property name="ID" /> <property name="SomeText" /> </class> </hibernate-mapping> In this simple example, you can see the problem at once: there is a property named "SomeNumber" in the class, but not in the mapping file. So NHibernate will not map it and it will always be zero. The real class had a lot more properties, so the problem was not as easy to see and it took me quite some time to figure out why SomeNumber always returned zero even though I was 100% sure that the value in the database was != zero. So, here is my question: Is there some simple way to find this out via NHibernate? Like a compiler warning when a class is mapped, but some of its properties are not. Or some query that I can run that shows me unmapped properties in mapped classes...you get the idea. (Plus, it would be nice if I could exclude some legacy columns that I really don't want mapped.)

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  • Initializing an object to all zeroes

    - by dash-tom-bang
    Oftentimes data structures' valid initialization is to set all members to zero. Even when programming in C++, one may need to interface with an external API for which this is the case. Is there any practical difference between: some_struct s; memset(s, 0, sizeof(s)); and simply some_struct s = { 0 }; Do folks find themselves using both, with a method for choosing which is more appropriate for a given application? For myself, as mostly a C++ programmer who doesn't use memset much, I'm never certain of the function signature so I find the second example is just easier to use in addition to being less typing, more compact, and maybe even more obvious since it says "this object is initialized to zero" right in the declaration rather than waiting for the next line of code and seeing, "oh, this object is zero initialized." When creating classes and structs in C++ I tend to use initialization lists; I'm curious about folks thoughts on the two "C style" initializations above rather than a comparison against what is available in C++ since I suspect many of us interface with C libraries even if we code mostly in C++ ourselves.

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  • Why do I see a large performance hit with DRBD?

    - by BHS
    I see a much larger performance hit with DRBD than their user manual says I should get. I'm using DRBD 8.3.7 (Fedora 13 RPMs). I've setup a DRBD test and measured throughput of disk and network without DRBD: dd if=/dev/zero of=/data.tmp bs=512M count=1 oflag=direct 536870912 bytes (537 MB) copied, 4.62985 s, 116 MB/s / is a logical volume on the disk I'm testing with, mounted without DRBD iperf: [ 4] 0.0-10.0 sec 1.10 GBytes 941 Mbits/sec According to Throughput overhead expectations, the bottleneck would be whichever is slower, the network or the disk and DRBD should have an overhead of 3%. In my case network and I/O seem to be pretty evenly matched. It sounds like I should be able to get around 100 MB/s. So, with the raw drbd device, I get dd if=/dev/zero of=/dev/drbd2 bs=512M count=1 oflag=direct 536870912 bytes (537 MB) copied, 6.61362 s, 81.2 MB/s which is slower than I would expect. Then, once I format the device with ext4, I get dd if=/dev/zero of=/mnt/data.tmp bs=512M count=1 oflag=direct 536870912 bytes (537 MB) copied, 9.60918 s, 55.9 MB/s This doesn't seem right. There must be some other factor playing into this that I'm not aware of. global_common.conf global { usage-count yes; } common { protocol C; } syncer { al-extents 1801; rate 33M; } data_mirror.res resource data_mirror { device /dev/drbd1; disk /dev/sdb1; meta-disk internal; on cluster1 { address 192.168.33.10:7789; } on cluster2 { address 192.168.33.12:7789; } } For the hardware I have two identical machines: 6 GB RAM Quad core AMD Phenom 3.2Ghz Motherboard SATA controller 7200 RPM 64MB cache 1TB WD drive The network is 1Gb connected via a switch. I know that a direct connection is recommended, but could it make this much of a difference? Edited I just tried monitoring the bandwidth used to try to see what's happening. I used ibmonitor and measured average bandwidth while I ran the dd test 10 times. I got: avg ~450Mbits writing to ext4 avg ~800Mbits writing to raw device It looks like with ext4, drbd is using about half the bandwidth it uses with the raw device so there's a bottleneck that is not the network.

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  • excel chart dynamic range based on values

    - by andrewk
    I'm trying to create a chart that auto updates itself from a data provided. The range of the chart is always fixed/locked. The issue I'm facing is that when a value for a certain month is 0, I want it to skip to the last non-zero month . Meaning the ranges selected forming the chart should exclude the month with the value zero. Which in most cases is the top month. The image below should clear it up. Is there a way to have the chart range be dynamic based on certain values?

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  • Help make sense of a KillDisk error/log

    - by user284194
    I have a hard drive that I've been trying to reformat. I tried reformatting it in the windows XP and 7 installers, and in an Ubuntu live cd with gparted. I tried using dd to 'zero' the drive as well with no success. Finally I ran across KillDisk after a search. I tried to zero the disk again with KillDisk and after 8 hours of zeroing I get the following errors in the log: ----------------------------------------Erase Session Begin--------------------------------------- 2010-03-23 19:35:54 Active@ KILLDISK for Windows Build 5.1.39 started Target: WDC WD2500KS-00MJB0 232.9 GB Located on: WDC WD2500KS-00MJB0 (Serial number: WD-WCANK9604799) Erase method: One Pass Zeros (1 pass) Passes: 1 Bad (unwritable) sectors detected from 1701 to 488397167 on Hard Disk 1. Error (the handle is invalid) refreshing device Hard Disk 1. Error (the handle is invalid) reading sector 0 on 81h. 2010-03-24 02:28:25 Total number of erased device(s): 0, partition(s): 0 -----------------------------------------Erase Session End---------------------------------------- Is the drive dead?

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  • How can I force a merge of all WAL files in pg_xlog back into my base "data" directory?

    - by Zac B
    Question: Is there a way to tell Postgres (9.2) to "merge all WAL files in pg_xlog back into the non-WAL data files, and then delete all WAL files successfully merged?" I would like to be able to "force" this operation; i.e. checkpoint_segments or archiving settings should be ignored. The filesystem WAL buffer (pg_xlog) directory should be emptied, or nearly emptied. It's fine if some or all of the space consumed by the pg_xlog directory is then consumed by the data directory; our DBA has asked for WAL database backups without any backlogged WALs, but space consumption is not a concern. Having near-zero WAL activity during this operation is a fine constraint. I can ensure that the database server is either shut down or not connectible (zero user-generated transaction load) during this process. Essentially, I'd like Postgres to ignore archiving/checkpoint retention policies temporarily, and flush all WAL activity to the core database files, leaving pg_xlog in the same state as if the database were recently created--with very few WAL files. What I've Tried: I know that the pg_basebackup utility performs something like this (it generates an almost-all-WALs-merged copy of a Postgres instance's data directory), but we aren't ready to use it on all our systems yet, as we are still testing replication settings; I'm hoping for a more short-term solution. I've tried issuing CHECKPOINT commands, but they just recycle one WAL file and replace it with another (that is, if they do anything at all; if I issue them during database idle time, they do nothing). pg_switch_xlog() similarly just forces a switch to the next log segment; it doesn't flush all queued/buffered segments. I've also played with the pg_resetxlog utility. That utility sort of does what I want, but all of its usage docs seem to indicate that it destroys (rather than flushing out of the transaction log and into the main data files) some or all of the WAL data. Is that impression accurate? If not, can I use pg_resetxlog during a zero-WAL-activity period to force a flush of all queued WAL data to non-WAL data? If the answer to that is negative, how can I achieve this goal? Thanks!

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  • x86 exceptions and flags

    - by b-gen-jack-o-neill
    Hi, please, I know that when you for example divide by zero, the aproptiate flag is set in CPU flag register. But today I read that there are special interrupt vectors (I think the first 16 in IVT) that are used for such conditions like dividing by zero. So, what I want to ask is, does any situation that couses change som flag also triggers apropriate interrupt? Becouse in school, we used conditional jumps that checks wheather carry flag has been set or not, and I don´t remember there was some interrupt triggerd by that. So I am pretty confused now.

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  • Change cell formatting without VBA. Custom formatting?

    - by Sux2Lose
    I have a dropdown field with two values in a form I am creating. The expected data in cell D15 changes depending on the selection. If Option A is selected then a dollar amount is expected. If option B is selected that a percentage is expected. I would like the cell to be formatted as 'accounting' w/ zero decimals for option A and 'percentage' with zero decimals if option B is selected. I do not want to use VBA, if possible. I'm hoping there is a custom formatting solution.

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  • How do I hookup a dual video card Crossfire rig to a single monitor?

    - by Alexed
    I just received a new Alienware box preinstalled with two nice shiny ATI 6950 graphics cards. My goal is to use both of them to give me really good resolution and frame rate on my single monitor. There's zero documentation with the Alienware box and nothing I can find online. Do I just plug the monitor into one of the cards, and expect the two cards to do magic internally? The ATI Crossfire website indicates a need for an "external crossfirex connection cable". Do I need to buy one of these? If so, what kind of cable is it? The AMD Catalyst Control Center shows the second card as "Linked" but when I go to the AMD Overdrive section, the second card is at zero temperature, and clock, suggesting it's not actually doing anything. What do I need to do to make use of both cards? Is it something that doesn't kick in until I do something graphically intensive?

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  • What IT certification is most valuable without job experience? [closed]

    - by Eric Wilson
    I'm trying to change vocations towards IT. I'm learning JAVA, SQL, and other things, but I have no job experience or formal education (other than a math Ph.D.) I know that certifications only go so far, but I was curious which certifications might be the most valuable for a first IT job? To clarify my question: Oracle certification + Zero Oracle experience = 0% chance of Oracle DBA job. Perhaps, though: [foobar certification] + Zero IT job experience = nonzero chance of entry IT job? Please give specific suggestions of certifications that you would consider relevant towards an entry-level IT job.

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  • Apache update to 2.2.23 on ubuntu 12.04 LTS

    - by user1802200
    We had done a PCI scan on one of our servers running Ubuntu 12.04 LTS with apache 2.2.22.The scan reported a vulnerability in apache 2.2.22 (Apache HTTP Server Zero-Length Directory Name in LD_LIBRARY_PATH Vulnerability).The report states to updgrade the version to the latest stable release of either 2.2.23 or 2.4.2.How do I upgrade to the 2.2.23 to fix the vulnerability or is there a patch available that can fix this and if yes can you let me know how that can be patched. Also is the latest version of apache2.2.22 available for ubuntu 12.04 LTS patched with the fix for **Apache HTTP Server Zero-Length Directory Name in LD_LIBRARY_PATH Vulnerability** Regards, Salil Phatak India

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  • Why do Apache access logs - timer resolution issue?

    - by Rob
    When going through Apache 2.2 access logs, logging with the %D directive (The time taken to serve the request, in microseconds), that it's very common for a 200 response to have a given number of bytes, but a "time to serve" of zero. For example, a given URL might be requested 10 times in a single day, and a 200 response is sent for them all, and all return, say 1000 bytes. However, 7 of them have a "time to serve" of zero, while the other 3 have a time to serve of 1 second. Is this simply because the request was served faster than the resolution of the timer Apache uses?

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  • Drive still usable if Seatools reports errors?

    - by Rob
    I have a Seagate 3TB Expansion Desktop drive that was part of a Linux RAID 6 array that failed. I eventually did a zero fill both through Seagate DiscWizard and via Linux dd, neither reported errors. When I ran Seatools now, I got: Short DST - Started 5/31/2014 10:04:36 PM Short DST - Pass 5/31/2014 10:05:37 PM Long Generic - Started 5/31/2014 10:15:19 PM Bad LBA: 518242762 Not Repaired (whole bunch of bad LBAs ommited) Bad LBA: 518715255 Not Repaired Long Generic Aborted 6/1/2014 3:12:18 AM i.e. the short test passed, the long test failed. Unfortunately, the drive is out of warranty, so I can't just RMA it. But I hate tossing a drive that can still be used. So, my questions are: If the zero fill succeeded, and the short test passed, can I still use the whole drive? if not, since I'm using LVM on top of RAID, is there a way to tell either of these to just skip the bad area? If not the above, can I just create partitions before and after the part of the drive with the bad LBAs?

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  • XSL-FO: Force Wrap on Table Entries

    - by Ace
    I'm having an issue where when I publish my modspecs to pdf (XSL-FO). My tables are having issues, where the content of a cell will overflow its column into the next one. How do I force a break on the text so that a new line is created instead? I can't manually insert zero-space characters since the table entries are programmatically entered. I'm looking for a simple solution that I can just simply add to docbook_pdf.xsl (either as a xsl:param or xsl:attribute) EDIT: Here is where I'm at currently: <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" version="2.0" xmlns:fo="http://www.w3.org/1999/XSL/Format"> <xsl:import href="urn:docbkx:stylesheet"/> ...(the beginning of my stylesheet for pdf generation, e.g. header and footer content stuff) <xsl:template match="text()"> <xsl:call-template name="intersperse-with-zero-spaces"> <xsl:with-param name="str" select="."/> </xsl:call-template> </xsl:template> <xsl:template name="intersperse-with-zero-spaces"> <xsl:param name="str"/> <xsl:variable name="spacechars"> &#x9;&#xA; &#x2000;&#x2001;&#x2002;&#x2003;&#x2004;&#x2005; &#x2006;&#x2007;&#x2008;&#x2009;&#x200A;&#x200B; </xsl:variable> <xsl:if test="string-length($str) &gt; 0"> <xsl:variable name="c1" select="substring($str, 1, 1)"/> <xsl:variable name="c2" select="substring($str, 2, 1)"/> <xsl:value-of select="$c1"/> <xsl:if test="$c2 != '' and not(contains($spacechars, $c1) or contains($spacechars, $c2))"> <xsl:text>&#x200B;</xsl:text> </xsl:if> <xsl:call-template name="intersperse-with-zero-spaces"> <xsl:with-param name="str" select="substring($str, 2)"/> </xsl:call-template> </xsl:if> </xsl:template> </xsl:stylesheet> With this, the long words are successfully broken up in the table cells! Unfortunately, the side effect is that normal text elsewhere (like in a under sextion X) now breaks up words so that they appear on seperate lines. Is there a way to isolate the above process to just tables? EDIT #2 here is what the fo spits out for a single table... <fo:table-row><fo:table-cell padding-start="2pt" padding-end="2pt" padding-top="2pt" ... </fo:block></fo:table-cell></fo:table-row>

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  • Win32: IProgressDialog will not disappear until you mouse over it.

    - by Ian Boyd
    i'm using the Win32 progress dialog. The damnest thing is that when i call: progressDialog.StopProgressDialog(); it doesn't disappear. It stays on screen until the user moves her mouse over it - then it suddenly disappers. The call to StopProgressDialog returns right away (i.e. it's not a synchronous call). i can prove this by doing things after the call has returned: private void button1_Click(object sender, EventArgs e) { //Force red background to prove we've started this.BackColor = Color.Red; this.Refresh(); //Start a progress dialog IProgressDialog pd = (IProgressDialog)new ProgressDialog(); pd.StartProgressDialog(this.Handle, null, PROGDLG.Normal, IntPtr.Zero); //The long running operation System.Threading.Thread.Sleep(10000); //Stop the progress dialog pd.SetLine(1, "Stopping Progress Dialog", false, IntPtr.Zero); pd.StopProgressDialog(); pd = null; //Return form to normal color to prove we've stopped. this.BackColor = SystemColors.Control; this.Refresh(); } The form: starts gray turns red to show we've stared turns back to gray color to show we've called stop So the call to StopProgressDialog has returned, except the progress dialog is still sitting there, mocking me, showing the message: Stopping Progress Dialog Doesn't Appear for 10 seconds Additionally, the progress dialog does not appear on screen until the System.Threading.Thread.Sleep(10000); ten second sleep is over. Not limited to .NET WinForms The same code also fails in Delphi, which is also an object wrapper around Window's windows: procedure TForm1.Button1Click(Sender: TObject); var pd: IProgressDialog; begin Self.Color := clRed; Self.Repaint; pd := CoProgressDialog.Create; pd.StartProgressDialog(Self.Handle, nil, PROGDLG_NORMAL, nil); Sleep(10000); pd.SetLine(1, StringToOleStr('Stopping Progress Dialog'), False, nil); pd.StopProgressDialog; pd := nil; Self.Color := clBtnFace; Self.Repaint; end; PreserveSig An exception would be thrown if StopProgressDialog was failing. Most of the methods in IProgressDialog, when translated into C# (or into Delphi), use the compiler's automatic mechanism of converting failed COM HRESULTS into a native language exception. In other words the following two signatures will throw an exception if the COM call returned an error HRESULT (i.e. a value less than zero): //C# void StopProgressDialog(); //Delphi procedure StopProgressDialog; safecall; Whereas the following lets you see the HRESULT's and react yourself: //C# [PreserveSig] int StopProgressDialog(); //Delphi function StopProgressDialog: HRESULT; stdcall; HRESULT is a 32-bit value. If the high-bit is set (or the value is negative) it is an error. i am using the former syntax. So if StopProgressDialog is returning an error it will be automatically converted to a language exception. Note: Just for SaG i used the [PreserveSig] syntax, the returned HRESULT is zero; MsgWait? The symptom is similar to what Raymond Chen described once, which has to do with the incorrect use of PeekMessage followed by MsgWaitForMultipleObjects: "Sometimes my program gets stuck and reports one fewer record than it should. I have to jiggle the mouse to get the value to update. After a while longer, it falls two behind, then three..." But that would mean that the failure is in IProgressDialog, since it fails equally well on CLR .NET WinForms and native Win32 code.

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  • Anything wrong with this function for comparing floats?

    - by Michael Borgwardt
    When my Floating-Point Guide was yesterday published on slashdot, I got a lot of flak for my suggested comparison function, which was indeed inadequate. So I finally did the sensible thing and wrote a test suite to see whether I could get them all to pass. Here is my result so far. And I wonder if this is really as good as one can get with a generic (i.e. not application specific) float comparison function, or whether I still missed some edge cases. import static org.junit.Assert.assertFalse; import static org.junit.Assert.assertTrue; import org.junit.Test; public class NearlyEqualsTest { public static boolean nearlyEqual(float a, float b) { final float epsilon = 0.000001f; final float absA = Math.abs(a); final float absB = Math.abs(b); final float diff = Math.abs(a-b); if (a*b==0) { // a or b or both are zero // relative error is not meaningful here return diff < Float.MIN_VALUE / epsilon; } else { // use relative error return diff / (absA+absB) < epsilon; } } /** Regular large numbers - generally not problematic */ @Test public void big() { assertTrue(nearlyEqual(1000000f, 1000001f)); assertTrue(nearlyEqual(1000001f, 1000000f)); assertFalse(nearlyEqual(10000f, 10001f)); assertFalse(nearlyEqual(10001f, 10000f)); } /** Negative large numbers */ @Test public void bigNeg() { assertTrue(nearlyEqual(-1000000f, -1000001f)); assertTrue(nearlyEqual(-1000001f, -1000000f)); assertFalse(nearlyEqual(-10000f, -10001f)); assertFalse(nearlyEqual(-10001f, -10000f)); } /** Numbers around 1 */ @Test public void mid() { assertTrue(nearlyEqual(1.0000001f, 1.0000002f)); assertTrue(nearlyEqual(1.0000002f, 1.0000001f)); assertFalse(nearlyEqual(1.0002f, 1.0001f)); assertFalse(nearlyEqual(1.0001f, 1.0002f)); } /** Numbers around -1 */ @Test public void midNeg() { assertTrue(nearlyEqual(-1.000001f, -1.000002f)); assertTrue(nearlyEqual(-1.000002f, -1.000001f)); assertFalse(nearlyEqual(-1.0001f, -1.0002f)); assertFalse(nearlyEqual(-1.0002f, -1.0001f)); } /** Numbers between 1 and 0 */ @Test public void small() { assertTrue(nearlyEqual(0.000000001000001f, 0.000000001000002f)); assertTrue(nearlyEqual(0.000000001000002f, 0.000000001000001f)); assertFalse(nearlyEqual(0.000000000001002f, 0.000000000001001f)); assertFalse(nearlyEqual(0.000000000001001f, 0.000000000001002f)); } /** Numbers between -1 and 0 */ @Test public void smallNeg() { assertTrue(nearlyEqual(-0.000000001000001f, -0.000000001000002f)); assertTrue(nearlyEqual(-0.000000001000002f, -0.000000001000001f)); assertFalse(nearlyEqual(-0.000000000001002f, -0.000000000001001f)); assertFalse(nearlyEqual(-0.000000000001001f, -0.000000000001002f)); } /** Comparisons involving zero */ @Test public void zero() { assertTrue(nearlyEqual(0.0f, 0.0f)); assertFalse(nearlyEqual(0.00000001f, 0.0f)); assertFalse(nearlyEqual(0.0f, 0.00000001f)); } /** Comparisons of numbers on opposite sides of 0 */ @Test public void opposite() { assertFalse(nearlyEqual(1.000000001f, -1.0f)); assertFalse(nearlyEqual(-1.0f, 1.000000001f)); assertFalse(nearlyEqual(-1.000000001f, 1.0f)); assertFalse(nearlyEqual(1.0f, -1.000000001f)); assertTrue(nearlyEqual(10000f*Float.MIN_VALUE, -10000f*Float.MIN_VALUE)); } /** * The really tricky part - comparisons of numbers * very close to zero. */ @Test public void ulp() { assertTrue(nearlyEqual(Float.MIN_VALUE, -Float.MIN_VALUE)); assertTrue(nearlyEqual(-Float.MIN_VALUE, Float.MIN_VALUE)); assertTrue(nearlyEqual(Float.MIN_VALUE, 0)); assertTrue(nearlyEqual(0, Float.MIN_VALUE)); assertTrue(nearlyEqual(-Float.MIN_VALUE, 0)); assertTrue(nearlyEqual(0, -Float.MIN_VALUE)); assertFalse(nearlyEqual(0.000000001f, -Float.MIN_VALUE)); assertFalse(nearlyEqual(0.000000001f, Float.MIN_VALUE)); assertFalse(nearlyEqual(Float.MIN_VALUE, 0.000000001f)); assertFalse(nearlyEqual(-Float.MIN_VALUE, 0.000000001f)); assertFalse(nearlyEqual(1e20f*Float.MIN_VALUE, 0.0f)); assertFalse(nearlyEqual(0.0f, 1e20f*Float.MIN_VALUE)); assertFalse(nearlyEqual(1e20f*Float.MIN_VALUE, -1e20f*Float.MIN_VALUE)); } }

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  • WinRT WebView and Cookies

    - by javarg
    Turns out that WebView Control in WinRT is much more limited than it’s counterpart in WPF/Silverlight. There are some great articles out there in how to extend the control in order for it to support navigation events and some other features. For a personal project I'm working on, I needed to grab cookies a Web Site generated for the user. Basically, after a user authenticated to a Web Site I needed to get the authentication cookies and generate some extra requests on her behalf. In order to do so, I’ve found this great article about a similar case using SharePoint and Azure ACS. The secret is to use a p/invoke to native InternetGetCookieEx to get cookies for the current URL displayed in the WebView control.   void WebView_LoadCompleted(object sender, NavigationEventArgs e) { var urlPattern = "http://someserver.com/somefolder"; if (e.Uri.ToString().StartsWith(urlPattern)) { var cookies = InternetGetCookieEx(e.Uri.ToString()); // Do something with the cookies } } static string InternetGetCookieEx(string url) { uint sizeInBytes = 0; // Gets capacity length first InternetGetCookieEx(url, null, null, ref sizeInBytes, INTERNET_COOKIE_HTTPONLY, IntPtr.Zero); uint bufferCapacityInChars = (uint)Encoding.Unicode.GetMaxCharCount((int)sizeInBytes); // Now get cookie data var cookieData = new StringBuilder((int)bufferCapacityInChars); InternetGetCookieEx(url, null, cookieData, ref bufferCapacityInChars, INTERNET_COOKIE_HTTPONLY, IntPtr.Zero); return cookieData.ToString(); }   Function import using p/invoke follows: const int INTERNET_COOKIE_HTTPONLY = 0x00002000; [DllImport("wininet.dll", CharSet = CharSet.Unicode, SetLastError = true)] static extern bool InternetGetCookieEx(string pchURL, string pchCookieName, StringBuilder pchCookieData, ref System.UInt32 pcchCookieData, int dwFlags, IntPtr lpReserved); Enjoy!

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  • Wireless doesn't work on a Lenovo V570

    - by Stephen
    I've had Ubuntu installed on my HD for about 3 months but ever since I ran into this wireless issue I kinda lost my lust of Ubuntu. I have zero experience getting around with/ using the console command. I have a Lenovo V570. I got the driver update for the broadcom networking card via the Additional Drivers application but that did nothing. I love the look and feel of using Ubuntu but I have no technological experience for the matter. Any help would be awesome. When I scan for wireless connections while in Ubuntu, my computer picks up nothing, while on Win7 it will pick up the handful of wireless networks around my area. My wired connection is fine, but the use of not having wireless on a laptop is rather contradictory to it as a feature. Cheers! Also, I just installed 11.10, if that helps any. Yes, I used the search before I posted this, but again I have ZERO understanding of the command stuff and need a meat and potatoes answer(s). stephen@ubuntu:~$ sudo lshw -class network [sudo] password for stephen: *-network UNCLAIMED description: Network controller product: BCM4313 802.11b/g/n Wireless LAN Controller vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:03:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:f1900000-f1903fff *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:04:00.0 logical name: eth0 version: 06 serial: f0:de:f1:63:98:14 size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl_nic/rtl8168e-2.fw ip=192.168.1.78 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s resources: irq:41 ioport:2000(size=256) memory:f1804000-f1804fff memory:f1800000-f1803fff stephen@ubuntu:~$ rfkill list all 0: ideapad_wlan: Wireless LAN Soft blocked: yes Hard blocked: no 1: acer-wireless: Wireless LAN Soft blocked: yes Hard blocked: no

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  • Box Selection and Multi-Line Editing with VS 2010

    - by ScottGu
    This is the twenty-second in a series of blog posts I’m doing on the VS 2010 and .NET 4 release. I’ve already covered some of the code editor improvements in the VS 2010 release.  In particular, I’ve blogged about the Code Intellisense Improvements, new Code Searching and Navigating Features, HTML, ASP.NET and JavaScript Snippet Support, and improved JavaScript Intellisense.  Today’s blog post covers a small, but nice, editor improvement with VS 2010 – the ability to use “Box Selection” when performing multi-line editing.  This can eliminate keystrokes and enables some slick editing scenarios. [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] Box Selection Box selection is a feature that has been in Visual Studio for awhile (although not many people knew about it).  It allows you to select a rectangular region of text within the code editor by holding down the Alt key while selecting the text region with the mouse.  With VS 2008 you could then copy or delete the selected text. VS 2010 now enables several more capabilities with box selection including: Text Insertion: Typing with box selection now allows you to insert new text into every selected line Paste/Replace: You can now paste the contents of one box selection into another and have the content flow correctly Zero-Length Boxes: You can now make a vertical selection zero characters wide to create a multi-line insert point for new or copied text These capabilities can be very useful in a variety of scenarios.  Some example scenarios: change access modifiers (private->public), adding comments to multiple lines, setting fields, or grouping multiple statements together. Great 3 Minute Box-Selection Video Demo Brittany Behrens from the Visual Studio Editor Team has an excellent 3 minute video that shows off a few cool VS 2010 multi-line code editing scenarios with box selection:   Watch it to learn a few ways you can use this new box selection capability to optimize your typing in VS 2010 even further: Hope this helps, Scott P.S. You can learn more about the VS Editor by following the Visual Studio Team Blog or by following @VSEditor on Twitter.

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  • SQL SERVER – Precision of SMALLDATETIME – A 1 Minute Precision

    - by pinaldave
    I am myself surprised that I am writing this post today. I am going to present one of the very known facts of SQL Server SMALLDATETIME datatype. Even though this is a very well-known datatype, many a time, I have seen developers getting confused with precision of the SMALLDATETIME datatype. The precision of the datatype SMALLDATETIME is 1 minute. It discards the seconds by rounding up or rounding down any seconds greater than zero. Let us see the following example DECLARE @varSDate AS SMALLDATETIME SET @varSDate = '1900-01-01 12:12:01' SELECT @varSDate C_SDT SET @varSDate = '1900-01-01 12:12:29' SELECT @varSDate C_SDT SET @varSDate = '1900-01-01 12:12:30' SELECT @varSDate C_SDT SET @varSDate = '1900-01-01 12:12:59' SELECT @varSDate C_SDT Following is the result of the above script and note that any value between 0 (zero) and 59 is converted up or down. The part that confuses the developers is the value of the seconds in the display. I think if it is not maintained or recorded, it should not be displayed as well. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL DateTime, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • SQL SERVER – Removing Leading Zeros From Column in Table – Part 2

    - by pinaldave
    Earlier I wrote a blog post about Remvoing Leading Zeros from Column In Table. It was a great co-incident that my friend Madhivanan (no need of introduction for him) also post a similar article over on BeyondRelational.com. I strongly suggest to read his blog as well as he has suggested some cool solutions to the same problem. On original blog post asked two questions 1) if my sample for testing is correct and 2) If there is any better method to achieve the same. The response was amazing. I am proud on our SQL Community that we all keep on improving on each other’s contribution. There are some really good suggestions as a comment. Let us go over them right now. Improving the ResultSet I had missed including all zeros in my sample set which was an overlook. Here is the new sample which includes all zero values as well. USE tempdb GO -- Create sample table CREATE TABLE Table1 (Col1 VARCHAR(100)) INSERT INTO Table1 (Col1) SELECT '0001' UNION ALL SELECT '000100' UNION ALL SELECT '100100' UNION ALL SELECT '000 0001' UNION ALL SELECT '00.001' UNION ALL SELECT '01.001' UNION ALL SELECT '0000' GO Now let us go over some of the fantastic solutions which we have received. Response from Rainmaker SELECT CASE PATINDEX('%[^0 ]%', Col1 + ' ‘') WHEN 0 THEN '' ELSE SUBSTRING(Col1, PATINDEX('%[^0 ]%', Col1 + ' '), LEN(Col1)) END FROM Table1 Response from Harsh Solution 1 SELECT SUBSTRING(Col1, PATINDEX('%[^0 ]%', Col1 + 'a'), LEN(Col1)) FROM Table1 Response from Harsh Solution 2 SELECT RIGHT(Col1, LEN(Col1)+1 -PATINDEX('%[^0 ]%', Col1 + 'a' )) FROM Table1 Response from lucazav SELECT T.Col1 , label = CAST( CAST(REPLACE(T.Col1, ' ', '') AS FLOAT) AS VARCHAR(10)) FROM Table1 AS T Response from iamAkashSingh SELECT REPLACE(LTRIM(REPLACE(col1,'0',' ')),' ','0') FROM table1 Here is the resultset of above scripts. It will remove any leading zero or space and will display the number accordingly. If you believe there is a better solution, please leave a comment. I am just glad to see so many various responses and all of them teach us something new. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Converting 2D Physics to 3D.

    - by static void main
    I'm new to game physics and I am trying to adapt a simple 2D ball simulation for a 3D simulation with the Java3D library. I have this problem: Two things: 1) I noted down the values generated by the engine: X/Y are too high and minX/minY/maxY/maxX values are causing trouble. Sometimes the balls are drawing but not moving Sometimes they are going out of the panel Sometimes they're moving on little area Sometimes they just stick at one place... 2) I'm unable to select/define/set the default correct/suitable values considering the 3D graphics scaling/resolution while they are set with respect to 2D screen coordinates, that is my only problem. Please help. This is the code: public class Ball extends GameObject { private float x, y; // Ball's center (x, y) private float speedX, speedY; // Ball's speed per step in x and y private float radius; // Ball's radius // Collision detected by collision detection and response algorithm? boolean collisionDetected = false; // If collision detected, the next state of the ball. // Otherwise, meaningless. private float nextX, nextY; private float nextSpeedX, nextSpeedY; private static final float BOX_WIDTH = 640; private static final float BOX_HEIGHT = 480; /** * Constructor The velocity is specified in polar coordinates of speed and * moveAngle (for user friendliness), in Graphics coordinates with an * inverted y-axis. */ public Ball(String name1,float x, float y, float radius, float speed, float angleInDegree, Color color) { this.x = x; this.y = y; // Convert velocity from polar to rectangular x and y. this.speedX = speed * (float) Math.cos(Math.toRadians(angleInDegree)); this.speedY = speed * (float) Math.sin(Math.toRadians(angleInDegree)); this.radius = radius; } public void move() { if (collisionDetected) { // Collision detected, use the values computed. x = nextX; y = nextY; speedX = nextSpeedX; speedY = nextSpeedY; } else { // No collision, move one step and no change in speed. x += speedX; y += speedY; } collisionDetected = false; // Clear the flag for the next step } public void collideWith() { // Get the ball's bounds, offset by the radius of the ball float minX = 0.0f + radius; float minY = 0.0f + radius; float maxX = 0.0f + BOX_WIDTH - 1.0f - radius; float maxY = 0.0f + BOX_HEIGHT - 1.0f - radius; double gravAmount = 0.9811111f; double gravDir = (90 / 57.2960285258); // Try moving one full step nextX = x + speedX; nextY = y + speedY; System.out.println("In serializedBall in collision."); // If collision detected. Reflect on the x or/and y axis // and place the ball at the point of impact. if (speedX != 0) { if (nextX > maxX) { // Check maximum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = maxX; nextY = (maxX - x) * speedY / speedX + y; // speedX non-zero } else if (nextX < minX) { // Check minimum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = minX; nextY = (minX - x) * speedY / speedX + y; // speedX non-zero } } // In case the ball runs over both the borders. if (speedY != 0) { if (nextY > maxY) { // Check maximum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = maxY; nextX = (maxY - y) * speedX / speedY + x; // speedY non-zero } else if (nextY < minY) { // Check minimum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = minY; nextX = (minY - y) * speedX / speedY + x; // speedY non-zero } } speedX += Math.cos(gravDir) * gravAmount; speedY += Math.sin(gravDir) * gravAmount; } public float getSpeed() { return (float) Math.sqrt(speedX * speedX + speedY * speedY); } public float getMoveAngle() { return (float) Math.toDegrees(Math.atan2(speedY, speedX)); } public float getRadius() { return radius; } public float getX() { return x; } public float getY() { return y; } public void setX(float f) { x = f; } public void setY(float f) { y = f; } } Here's how I'm drawing the balls: public class 3DMovingBodies extends Applet implements Runnable { private static final int BOX_WIDTH = 800; private static final int BOX_HEIGHT = 600; private int currentNumBalls = 1; // number currently active private volatile boolean playing; private long mFrameDelay; private JFrame frame; private int currentFrameRate; private Ball[] ball = new Ball[currentNumBalls]; private Random rand; private Sphere[] sphere = new Sphere[currentNumBalls]; private Transform3D[] trans = new Transform3D[currentNumBalls]; private TransformGroup[] objTrans = new TransformGroup[currentNumBalls]; public 3DMovingBodies() { rand = new Random(); float angleInDegree = rand.nextInt(360); setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse .getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); ball[0] = new Ball(0.5f, 0.0f, 0.5f, 0.4f, angleInDegree, Color.yellow); // ball[1] = new Ball(1.0f, 0.0f, 0.25f, 0.8f, angleInDegree, // Color.yellow); // ball[2] = new Ball(0.0f, 1.0f, 0.15f, 0.11f, angleInDegree, // Color.yellow); trans[0] = new Transform3D(); // trans[1] = new Transform3D(); // trans[2] = new Transform3D(); sphere[0] = new Sphere(0.5f); // sphere[1] = new Sphere(0.25f); // sphere[2] = new Sphere(0.15f); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); SimpleUniverse u = new SimpleUniverse(c); u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); startSimulation(); } public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); for (int i = 0; i < currentNumBalls; i++) { // Create a simple shape leaf node, add it to the scene graph. objTrans[i] = new TransformGroup(); objTrans[i].setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D pos1 = new Transform3D(); pos1.setTranslation(randomPos()); objTrans[i].setTransform(pos1); objTrans[i].addChild(sphere[i]); objRoot.addChild(objTrans[i]); } BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f light1Color = new Color3f(1.0f, 0.0f, 0.2f); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); // Set up the ambient light Color3f ambientColor = new Color3f(1.0f, 1.0f, 1.0f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); return objRoot; } public void startSimulation() { playing = true; Thread t = new Thread(this); t.start(); } public void stop() { playing = false; } public void run() { long previousTime = System.currentTimeMillis(); long currentTime = previousTime; long elapsedTime; long totalElapsedTime = 0; int frameCount = 0; while (true) { currentTime = System.currentTimeMillis(); elapsedTime = (currentTime - previousTime); // elapsed time in // seconds totalElapsedTime += elapsedTime; if (totalElapsedTime > 1000) { currentFrameRate = frameCount; frameCount = 0; totalElapsedTime = 0; } for (int i = 0; i < currentNumBalls; i++) { ball[i].move(); ball[i].collideWith(); drawworld(); } try { Thread.sleep(88); } catch (Exception e) { e.printStackTrace(); } previousTime = currentTime; frameCount++; } } public void drawworld() { for (int i = 0; i < currentNumBalls; i++) { printTG(objTrans[i], "SteerTG"); trans[i].setTranslation(new Vector3f(ball[i].getX(), ball[i].getY(), 0.0f)); objTrans[i].setTransform(trans[i]); } } private Vector3f randomPos() /* * Return a random position vector. The numbers are hardwired to be within * the confines of the box. */ { Vector3f pos = new Vector3f(); pos.x = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 pos.y = rand.nextFloat() * 2.0f + 0.5f; // 0.5 to 2.5 pos.z = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 return pos; } // end of randomPos() public static void main(String[] args) { System.out.println("Program Started"); 3DMovingBodiesbb = new 3DMovingBodies(); bb.addKeyListener(bb); MainFrame mf = new MainFrame(bb, 600, 400); } }

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  • Performance Overhead of Encrypted /home

    - by SabreWolfy
    I have a netbook with Windows on the second partition and Xubuntu (/ and /home) on the third partition. I selected to encrypt my home folder during installation. The performance of the netbook is adequate for the small machine that it is, but I'm looking to improve performance. I could not find much information about the overhead (CPU or drive) associated with home partition encryption. I ran the following, writing to my home partition as well as the the mounted Windows partition: dd if=/dev/zero of=~/dummy bs=512 count=10240 dd if=/dev/zero of=/media/Windows/dummy bs=512 count=10240 The first returned 2.4MB/s and the second returned 2.5MB/s. Can I therefore deduce that there is very little overhead to home folder encryption? I'm not sure if the different filesystems will make any difference (/ and /home are ext3). Update 1 I don't know why I didn't use /tmp instead of the mounted Windows folder. Only /home is encrypted, so /tmp is unencrypted ext3. The results of the dd as above are astounding: ~: 2.4 MB/s /tmp: 42.6 MB/s Comments please? The reason I am asking this is that disk access on the netbook is noticeably slow. Update 2 I timed each of the dd operations with time: ~: real 0m2.217s user 0m0.028s sys 0m2.176s /tmp: real 0m0.152s user 0m0.012s sys 0m0.136s See also: discussion on UbuntuForums.org and bug report Edit: Output of mount: /dev/sda3 on / type ext3 (rw,noatime,errors=remount-ro,user_xattr,commit=600) proc on /proc type proc (rw,noexec,nosuid,nodev) none on /sys type sysfs (rw,noexec,nosuid,nodev) fusectl on /sys/fs/fuse/connections type fusectl (rw) none on /sys/kernel/debug type debugfs (rw) none on /sys/kernel/security type securityfs (rw) none on /dev type devtmpfs (rw,mode=0755) none on /dev/pts type devpts (rw,noexec,nosuid,gid=5,mode=0620) none on /dev/shm type tmpfs (rw,nosuid,nodev) none on /var/run type tmpfs (rw,nosuid,mode=0755) none on /var/lock type tmpfs (rw,noexec,nosuid,nodev) binfmt_misc on /proc/sys/fs/binfmt_misc type binfmt_misc (rw,noexec,nosuid,nodev) gvfs-fuse-daemon on /home/USER/.gvfs type fuse.gvfs-fuse-daemon (rw,nosuid,nodev,user=USER) `

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  • Drawing particles with CPU instead of GPU (XNA)

    - by Helix
    I'm trying out modifications to the following particle system. http://create.msdn.com/en-US/education/catalog/sample/particle_3d I have a function such that when I press Space, all the particles have their positions and velocities set to 0. for (int i = 0; i < particles.GetLength(0); i++) { particles[i].Position = Vector3.Zero; particles[i].Velocity = Vector3.Zero; } However, when I press space, the particles are still moving. If I go to FireParticleSystem.cs I can turn settings.Gravity to 0 and the particles stop moving, but the particles are still not being shifted to (0,0,0). As I understand it, the problem lies in the fact that the GPU is processing all the particle positions, and it's calculating where the particles should be based on their initial position, their initial velocity and multiplying by their age. Therefore, all I've been able to do is change the initial position and velocity of particles, but I'm unable to do it on the fly since the GPU is handling everything. I want the CPU to calculate the positions of the particles individually. This is because I will be later implementing some sort of wind to push the particles around. How do I stop the GPU from taking over? I think it's something to do with VertexBuffers and the draw function, but I don't know how to modify it to make it work.

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