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  • How can you unit test a DelegateCommand

    - by Damian
    I am trying to unit test my ViewModel and my SaveItem(save, CanSave) delegate command. I want to ensure that CanSave is called and returns the correct value given certain conditions. Basically, how can I invoke the delegate command from my unit test, actually it's more of an integration test. Obviously I could just test the return value of the CanSave method but I am trying to use BDD to the letter, ie. no code without a test first.

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  • GUI and Threading

    - by cam
    Isn't there a better way to handle GUI (WinForms) from another thread than creating a delegate for every single method I need to use? It seems like there would be a better way. Here's the current code I use for every single GUI method: private delegate void SetStatusTextDelegate(string set_text); public void SetStatusText(string set_text) { if (status_prog.InvokeRequired) { status_prog.Invoke(new SetStatusTextDelegate(SetStatusText), set_text); } else { status_prog.Text = set_text; } }

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  • Asynchronous Delegates Vs Thread/ThreadPool?

    - by claws
    Hello, I need to execute 3 parallel tasks and after completion of each task they should call the same function which prints out the results. I don't understand in .net why we have Asychronous calling (delegate.BeginInvoke() & delegate.EndInvoke()) as well as Thread class? I'm little confused which one to use when? Now in this particular case, what should I use Asychronous calling or Thread class? I'm using C#.

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  • Simple multi-threading - combining statements to two lines.

    - by Adam
    If I have: ThreadStart starter = delegate { MessageBox.Show("Test"); }; new Thread(starter).Start(); How can I combine this into one line of code? I've tried: new Thread(delegate { MessageBox.Show("Test"); }).Start(); But I get this error: The call is ambiguous between the following methods or properties: 'System.Threading.Thread.Thread(System.Threading.ThreadStart)' and 'System.Threading.Thread.Thread(System.Threading.ParameterizedThreadStart)'

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  • How to get ip address from NSNetService

    - by Vic
    When I get a NSNetService object, I try to do: NSNetService *ss=[netArray objectAtIndex:indexPath.row]; ss.delegate=self; [ss resolveWithTimeout:3.0]; Then on the delegate method: - (void)netServiceDidResolveAddress:(NSNetService *)sender { NSArray *address=sender.addresses; NSData *addressData=[NSData dataWithBytes:address length:sizeof(address)]; NSError *error; /* How? */ } Thanks.

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  • C# Delgates and events

    - by Deepak
    I have an assembly with a class which defines a custom event using a delegate and custom event args. Now i have to load this assembly dynamically through my code and create the instance of this class. Till here i'm fine. Now i have to provide a event handler to the event raised by the class object using custom delegate. How can i add a event handler to the event raised from class using Relection ?

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  • NSArraycontroller selectionIndexes bindings

    - by Michael Scherbaum
    Hi all, I have the following set-up: A Window that has a splitView in which I display I NSCollectionView in the left view and a detailView in the right view. Both views are set-up in separate xibs. Furthermore I have a Datacontroller (of class NSArrayController) that manages a mutable Array of NSMutableDictionaries (moviesForChoice). The dataController is set-up as application delegate. The movie objects in the array have properties like (name, plot, genre etc.) so far so good... In the xib for the NScollectionview I bound a NSArraycontroller content property to my datacontroller via Application.delegate.moviesForChoice The collectionView accesses the arraycontroller.arrrangedObjects and arraycontroller.selectionIndexes. This works fine the contents are displayed and the selection works fine in the collectionview (my collectionviewItem renders a selection color) In the xib for the detailView I want to display information for the selected object in the collectionview. Therefore I also added an arraycontroller to the xib, bound the content aray to Application.delegate.moviesForChoice and bound the NSTextfields in the view to e.g. arraycontroller.selection.name Here comes my issue: everytime I open the window with the two xibs, my collectionview displays all movies that are for choice correctly, and the detailview displays the information for the 1st object in my collectionview. Whenever I click on a different movie in the collectionView the res. item renders a selection color, but the detailView doesn't update. My understanding of it would be that the DataController is not informed about updates in the selectionIndexes and can therefore not trigger an update in the detailView. Correct me if I'm wrong... To remedy this I tried to bind the selectionIndexes property of the arraycontroller in the collectionView xib to Application.delegate.moviesForChoice.selecionIndexes but this failed with: addObserver:forKeyPath:options:context:] is not supported. Key path: selectionIndexes I could imagine that this means that the datacontroller is not KVO compliant for my Array moviesForChoice, but I implemented the following methods for it: -(void)insertObject:(NSDictionary *)dict inMoviesForChoiceAtIndex:(NSUInteger)index { [moviesForChoice insertObject:dict atIndex:index]; } -(void)removeObjectFromMoviesForChoiceAtIndex:(NSUInteger)index { [moviesForChoice removeObjectAtIndex:index]; } -(void)setMoviesForChoice:(NSMutableArray *)a { moviesForChoice = a; } -(NSArray*)moviesForChoice { return moviesForChoice; } -(NSUInteger)countOfMoviesForChoice { return [moviesForChoice count]; } - (void)addMovieForChoiceObject:(Movie *)anObject { [moviesForChoice addObject:anObject]; } So where am I wrong? How do I correctly bind to the selectionIndexes? You help is much appreciated! M

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  • runModalForWindow throttles http requests

    - by Nikita Rybak
    I have url connection, which normally works fine NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:request delegate:delegate]; But when I create a modal window, no request ever receives response: [NSApp runModalForWindow:window]; If I comment this line out, thus creating a 'standard' window, everything works. I tried implementing all methods from NSURLConnectionDelegate, not a single of them called. I suspect this is something about 'run loops', but have little experience in this area. Does anybody have experience in this? Thank you

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  • UIVIewController not released when view is dismissed

    - by Nelson Ko
    I have a main view, mainWindow, which presents a couple of buttons. Both buttons create a new UIViewController (mapViewController), but one will start a game and the other will resume it. Both buttons are linked via StoryBoard to the same View. They are segued to modal views as I'm not using the NavigationController. So in a typical game, if a person starts a game, but then goes back to the main menu, he triggers: [self dismissViewControllerAnimated:YES completion:nil ]; to return to the main menu. I would assume the view controller is released at this point. The user resumes the game with the second button by opening another instance of mapViewController. What is happening, tho, is some touch events will trigger methods on the original instance (and write status updates to them - therefore invisible to the current view). When I put a breakpoint in the mapViewController code, I can see the instance will be one or the other (one of which should be released). I have tried putting a delegate to the mainWindow clearing the view: [self.delegate clearMapView]; where in the mainWindow - (void) clearMapView{ gameWindow = nil; } I have also tried self.view=nil; in the mapViewController. The mapViewController code contains MVC code, where the model is static. I wonder if this may prevent ARC from releasing the view. The model.m contains: static CanShieldModel *sharedInstance; + (CanShieldModel *) sharedModel { @synchronized(self) { if (!sharedInstance) sharedInstance = [[CanShieldModel alloc] init]; return sharedInstance; } return sharedInstance; } Another post which may have a lead, but so far not successful, is UIViewController not being released when popped I have in ViewDidLoad: // checks to see if app goes inactive - saves. [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(resignActive) name:UIApplicationWillResignActiveNotification object:nil]; with the corresponding in ViewDidUnload: [[NSNotificationCenter defaultCenter] removeObserver:self name:UIApplicationWillResignActiveNotification object:nil]; Does anyone have any suggestions? EDIT: - (void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{ NSString *identifier = segue.identifier; if ([identifier isEqualToString: @"Start Game"]){ gameWindow = (ViewController *)[segue destinationViewController]; gameWindow.newgame=-1; gameWindow.delegate = self; } else if ([identifier isEqualToString: @"Resume Game"]){ gameWindow = (ViewController *)[segue destinationViewController]; gameWindow.newgame=0; gameWindow.delegate = self;

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  • How to store data using core data in iphone?

    - by Warrior
    I am new to iphone development.I want to show a form a and store the contents in to a core data database after clicking the submit button.I have created a form.xcdatamodel and class events.h and events.m with reference to the apple docs.In some Sample codes the values are stored statically in the delegate class and they use core data delegate methods. But in my case the form view come after passing 2 views. I want to store the data entered here .How can i achieve it.Please help me out.Thanks.

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  • UI Thread .Invoke() causing handle leak?

    - by JYelton
    In what circumstances would updating a UI control from a non-UI thread could cause the processes' handles to continually increase, when using a delegate and .InvokeRequired? For example: public delegate void DelegateUIUpdate(); private void UIUpdate() { if (someControl.InvokeRequired) { someControl.Invoke(new DelegateUIUpdate(UIUpdate)); return; } // do something with someControl } When this is called in a loop or on timer intervals, the handles for the program consistently increase.

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  • trouble with section headers in UITableView

    - by richard Stephenson
    hi guys , im having a problem with setting my section headers in a uitableview, its probably something really simple i just cant work it out. instead of displaying different headers for different sections it displays the same header for each section help me please :) - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { WorldCupAppDelegate *appDelegate = [UIApplication sharedApplication].delegate; return [appDelegate.matchFixtures count]; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { WorldCupAppDelegate *appDelegate = [UIApplication sharedApplication].delegate; Fixtures *fixtures = [appDelegate.matchFixtures objectAtIndex:section]; return fixtures.matchDate; }

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  • Unit Testing in iphone i got below error.

    - by Pradeep
    whenever i run the unit testing application to find whether appdelegate is there r not using the test suit -(void)testAppDelegate { id app_delegate=[[UIApplication sharedApplication]delegate]; STAssertNotNil(app_delegate,@"delegate not found"); } i got this error. Please help. "_OBJC_CLASS_$_UIApplication", referenced from: objc-class-ref-to-UIApplication in Tests.o ld: symbol(s) not found collect2: ld returned 1 exit status

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  • How do I "DoEvents" in WPF?

    - by SLC
    I've read that the C# version is as follows: Application.Current.Dispatcher.Invoke( DispatcherPriority.Background, new Action(delegate { })); However I cannot figure out how to put the empty delegate into VB.NET, as VB.NET does not appear to support anonymous methods. Ideas? Edit: Possibly this? Application.Current.Dispatcher.Invoke( DispatcherPriority.Background, New Action(Sub() End Sub))

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  • how to call async method until get success response?

    - by ppp
    I am making a async method call through a delegate. Delegate pointing to a function is a void function. How can I know that the async function has been executed successfully and if not the again call that function untill I get success response. here my code- BillService bs = new BillService(); PayAdminCommisionDelegate payCom = new PayAdminCommisionDelegate(bs.PaySiteAdminByOrderNo); payCom.BeginInvoke(OrderNo,null,null);

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  • New features of C# 4.0

    This article covers New features of C# 4.0. Article has been divided into below sections. Introduction. Dynamic Lookup. Named and Optional Arguments. Features for COM interop. Variance. Relationship with Visual Basic. Resources. Other interested readings… 22 New Features of Visual Studio 2008 for .NET Professionals 50 New Features of SQL Server 2008 IIS 7.0 New features Introduction It is now close to a year since Microsoft Visual C# 3.0 shipped as part of Visual Studio 2008. In the VS Managed Languages team we are hard at work on creating the next version of the language (with the unsurprising working title of C# 4.0), and this document is a first public description of the planned language features as we currently see them. Please be advised that all this is in early stages of production and is subject to change. Part of the reason for sharing our plans in public so early is precisely to get the kind of feedback that will cause us to improve the final product before it rolls out. Simultaneously with the publication of this whitepaper, a first public CTP (community technology preview) of Visual Studio 2010 is going out as a Virtual PC image for everyone to try. Please use it to play and experiment with the features, and let us know of any thoughts you have. We ask for your understanding and patience working with very early bits, where especially new or newly implemented features do not have the quality or stability of a final product. The aim of the CTP is not to give you a productive work environment but to give you the best possible impression of what we are working on for the next release. The CTP contains a number of walkthroughs, some of which highlight the new language features of C# 4.0. Those are excellent for getting a hands-on guided tour through the details of some common scenarios for the features. You may consider this whitepaper a companion document to these walkthroughs, complementing them with a focus on the overall language features and how they work, as opposed to the specifics of the concrete scenarios. C# 4.0 The major theme for C# 4.0 is dynamic programming. Increasingly, objects are “dynamic” in the sense that their structure and behavior is not captured by a static type, or at least not one that the compiler knows about when compiling your program. Some examples include a. objects from dynamic programming languages, such as Python or Ruby b. COM objects accessed through IDispatch c. ordinary .NET types accessed through reflection d. objects with changing structure, such as HTML DOM objects While C# remains a statically typed language, we aim to vastly improve the interaction with such objects. A secondary theme is co-evolution with Visual Basic. Going forward we will aim to maintain the individual character of each language, but at the same time important new features should be introduced in both languages at the same time. They should be differentiated more by style and feel than by feature set. The new features in C# 4.0 fall into four groups: Dynamic lookup Dynamic lookup allows you to write method, operator and indexer calls, property and field accesses, and even object invocations which bypass the C# static type checking and instead gets resolved at runtime. Named and optional parameters Parameters in C# can now be specified as optional by providing a default value for them in a member declaration. When the member is invoked, optional arguments can be omitted. Furthermore, any argument can be passed by parameter name instead of position. COM specific interop features Dynamic lookup as well as named and optional parameters both help making programming against COM less painful than today. On top of that, however, we are adding a number of other small features that further improve the interop experience. Variance It used to be that an IEnumerable<string> wasn’t an IEnumerable<object>. Now it is – C# embraces type safe “co-and contravariance” and common BCL types are updated to take advantage of that. Dynamic Lookup Dynamic lookup allows you a unified approach to invoking things dynamically. With dynamic lookup, when you have an object in your hand you do not need to worry about whether it comes from COM, IronPython, the HTML DOM or reflection; you just apply operations to it and leave it to the runtime to figure out what exactly those operations mean for that particular object. This affords you enormous flexibility, and can greatly simplify your code, but it does come with a significant drawback: Static typing is not maintained for these operations. A dynamic object is assumed at compile time to support any operation, and only at runtime will you get an error if it wasn’t so. Oftentimes this will be no loss, because the object wouldn’t have a static type anyway, in other cases it is a tradeoff between brevity and safety. In order to facilitate this tradeoff, it is a design goal of C# to allow you to opt in or opt out of dynamic behavior on every single call. The dynamic type C# 4.0 introduces a new static type called dynamic. When you have an object of type dynamic you can “do things to it” that are resolved only at runtime: dynamic d = GetDynamicObject(…); d.M(7); The C# compiler allows you to call a method with any name and any arguments on d because it is of type dynamic. At runtime the actual object that d refers to will be examined to determine what it means to “call M with an int” on it. The type dynamic can be thought of as a special version of the type object, which signals that the object can be used dynamically. It is easy to opt in or out of dynamic behavior: any object can be implicitly converted to dynamic, “suspending belief” until runtime. Conversely, there is an “assignment conversion” from dynamic to any other type, which allows implicit conversion in assignment-like constructs: dynamic d = 7; // implicit conversion int i = d; // assignment conversion Dynamic operations Not only method calls, but also field and property accesses, indexer and operator calls and even delegate invocations can be dispatched dynamically: dynamic d = GetDynamicObject(…); d.M(7); // calling methods d.f = d.P; // getting and settings fields and properties d[“one”] = d[“two”]; // getting and setting thorugh indexers int i = d + 3; // calling operators string s = d(5,7); // invoking as a delegate The role of the C# compiler here is simply to package up the necessary information about “what is being done to d”, so that the runtime can pick it up and determine what the exact meaning of it is given an actual object d. Think of it as deferring part of the compiler’s job to runtime. The result of any dynamic operation is itself of type dynamic. Runtime lookup At runtime a dynamic operation is dispatched according to the nature of its target object d: COM objects If d is a COM object, the operation is dispatched dynamically through COM IDispatch. This allows calling to COM types that don’t have a Primary Interop Assembly (PIA), and relying on COM features that don’t have a counterpart in C#, such as indexed properties and default properties. Dynamic objects If d implements the interface IDynamicObject d itself is asked to perform the operation. Thus by implementing IDynamicObject a type can completely redefine the meaning of dynamic operations. This is used intensively by dynamic languages such as IronPython and IronRuby to implement their own dynamic object models. It will also be used by APIs, e.g. by the HTML DOM to allow direct access to the object’s properties using property syntax. Plain objects Otherwise d is a standard .NET object, and the operation will be dispatched using reflection on its type and a C# “runtime binder” which implements C#’s lookup and overload resolution semantics at runtime. This is essentially a part of the C# compiler running as a runtime component to “finish the work” on dynamic operations that was deferred by the static compiler. Example Assume the following code: dynamic d1 = new Foo(); dynamic d2 = new Bar(); string s; d1.M(s, d2, 3, null); Because the receiver of the call to M is dynamic, the C# compiler does not try to resolve the meaning of the call. Instead it stashes away information for the runtime about the call. This information (often referred to as the “payload”) is essentially equivalent to: “Perform an instance method call of M with the following arguments: 1. a string 2. a dynamic 3. a literal int 3 4. a literal object null” At runtime, assume that the actual type Foo of d1 is not a COM type and does not implement IDynamicObject. In this case the C# runtime binder picks up to finish the overload resolution job based on runtime type information, proceeding as follows: 1. Reflection is used to obtain the actual runtime types of the two objects, d1 and d2, that did not have a static type (or rather had the static type dynamic). The result is Foo for d1 and Bar for d2. 2. Method lookup and overload resolution is performed on the type Foo with the call M(string,Bar,3,null) using ordinary C# semantics. 3. If the method is found it is invoked; otherwise a runtime exception is thrown. Overload resolution with dynamic arguments Even if the receiver of a method call is of a static type, overload resolution can still happen at runtime. This can happen if one or more of the arguments have the type dynamic: Foo foo = new Foo(); dynamic d = new Bar(); var result = foo.M(d); The C# runtime binder will choose between the statically known overloads of M on Foo, based on the runtime type of d, namely Bar. The result is again of type dynamic. The Dynamic Language Runtime An important component in the underlying implementation of dynamic lookup is the Dynamic Language Runtime (DLR), which is a new API in .NET 4.0. The DLR provides most of the infrastructure behind not only C# dynamic lookup but also the implementation of several dynamic programming languages on .NET, such as IronPython and IronRuby. Through this common infrastructure a high degree of interoperability is ensured, but just as importantly the DLR provides excellent caching mechanisms which serve to greatly enhance the efficiency of runtime dispatch. To the user of dynamic lookup in C#, the DLR is invisible except for the improved efficiency. However, if you want to implement your own dynamically dispatched objects, the IDynamicObject interface allows you to interoperate with the DLR and plug in your own behavior. This is a rather advanced task, which requires you to understand a good deal more about the inner workings of the DLR. For API writers, however, it can definitely be worth the trouble in order to vastly improve the usability of e.g. a library representing an inherently dynamic domain. Open issues There are a few limitations and things that might work differently than you would expect. · The DLR allows objects to be created from objects that represent classes. However, the current implementation of C# doesn’t have syntax to support this. · Dynamic lookup will not be able to find extension methods. Whether extension methods apply or not depends on the static context of the call (i.e. which using clauses occur), and this context information is not currently kept as part of the payload. · Anonymous functions (i.e. lambda expressions) cannot appear as arguments to a dynamic method call. The compiler cannot bind (i.e. “understand”) an anonymous function without knowing what type it is converted to. One consequence of these limitations is that you cannot easily use LINQ queries over dynamic objects: dynamic collection = …; var result = collection.Select(e => e + 5); If the Select method is an extension method, dynamic lookup will not find it. Even if it is an instance method, the above does not compile, because a lambda expression cannot be passed as an argument to a dynamic operation. There are no plans to address these limitations in C# 4.0. Named and Optional Arguments Named and optional parameters are really two distinct features, but are often useful together. Optional parameters allow you to omit arguments to member invocations, whereas named arguments is a way to provide an argument using the name of the corresponding parameter instead of relying on its position in the parameter list. Some APIs, most notably COM interfaces such as the Office automation APIs, are written specifically with named and optional parameters in mind. Up until now it has been very painful to call into these APIs from C#, with sometimes as many as thirty arguments having to be explicitly passed, most of which have reasonable default values and could be omitted. Even in APIs for .NET however you sometimes find yourself compelled to write many overloads of a method with different combinations of parameters, in order to provide maximum usability to the callers. Optional parameters are a useful alternative for these situations. Optional parameters A parameter is declared optional simply by providing a default value for it: public void M(int x, int y = 5, int z = 7); Here y and z are optional parameters and can be omitted in calls: M(1, 2, 3); // ordinary call of M M(1, 2); // omitting z – equivalent to M(1, 2, 7) M(1); // omitting both y and z – equivalent to M(1, 5, 7) Named and optional arguments C# 4.0 does not permit you to omit arguments between commas as in M(1,,3). This could lead to highly unreadable comma-counting code. Instead any argument can be passed by name. Thus if you want to omit only y from a call of M you can write: M(1, z: 3); // passing z by name or M(x: 1, z: 3); // passing both x and z by name or even M(z: 3, x: 1); // reversing the order of arguments All forms are equivalent, except that arguments are always evaluated in the order they appear, so in the last example the 3 is evaluated before the 1. Optional and named arguments can be used not only with methods but also with indexers and constructors. Overload resolution Named and optional arguments affect overload resolution, but the changes are relatively simple: A signature is applicable if all its parameters are either optional or have exactly one corresponding argument (by name or position) in the call which is convertible to the parameter type. Betterness rules on conversions are only applied for arguments that are explicitly given – omitted optional arguments are ignored for betterness purposes. If two signatures are equally good, one that does not omit optional parameters is preferred. M(string s, int i = 1); M(object o); M(int i, string s = “Hello”); M(int i); M(5); Given these overloads, we can see the working of the rules above. M(string,int) is not applicable because 5 doesn’t convert to string. M(int,string) is applicable because its second parameter is optional, and so, obviously are M(object) and M(int). M(int,string) and M(int) are both better than M(object) because the conversion from 5 to int is better than the conversion from 5 to object. Finally M(int) is better than M(int,string) because no optional arguments are omitted. Thus the method that gets called is M(int). Features for COM interop Dynamic lookup as well as named and optional parameters greatly improve the experience of interoperating with COM APIs such as the Office Automation APIs. In order to remove even more of the speed bumps, a couple of small COM-specific features are also added to C# 4.0. Dynamic import Many COM methods accept and return variant types, which are represented in the PIAs as object. In the vast majority of cases, a programmer calling these methods already knows the static type of a returned object from context, but explicitly has to perform a cast on the returned value to make use of that knowledge. These casts are so common that they constitute a major nuisance. In order to facilitate a smoother experience, you can now choose to import these COM APIs in such a way that variants are instead represented using the type dynamic. In other words, from your point of view, COM signatures now have occurrences of dynamic instead of object in them. This means that you can easily access members directly off a returned object, or you can assign it to a strongly typed local variable without having to cast. To illustrate, you can now say excel.Cells[1, 1].Value = "Hello"; instead of ((Excel.Range)excel.Cells[1, 1]).Value2 = "Hello"; and Excel.Range range = excel.Cells[1, 1]; instead of Excel.Range range = (Excel.Range)excel.Cells[1, 1]; Compiling without PIAs Primary Interop Assemblies are large .NET assemblies generated from COM interfaces to facilitate strongly typed interoperability. They provide great support at design time, where your experience of the interop is as good as if the types where really defined in .NET. However, at runtime these large assemblies can easily bloat your program, and also cause versioning issues because they are distributed independently of your application. The no-PIA feature allows you to continue to use PIAs at design time without having them around at runtime. Instead, the C# compiler will bake the small part of the PIA that a program actually uses directly into its assembly. At runtime the PIA does not have to be loaded. Omitting ref Because of a different programming model, many COM APIs contain a lot of reference parameters. Contrary to refs in C#, these are typically not meant to mutate a passed-in argument for the subsequent benefit of the caller, but are simply another way of passing value parameters. It therefore seems unreasonable that a C# programmer should have to create temporary variables for all such ref parameters and pass these by reference. Instead, specifically for COM methods, the C# compiler will allow you to pass arguments by value to such a method, and will automatically generate temporary variables to hold the passed-in values, subsequently discarding these when the call returns. In this way the caller sees value semantics, and will not experience any side effects, but the called method still gets a reference. Open issues A few COM interface features still are not surfaced in C#. Most notably these include indexed properties and default properties. As mentioned above these will be respected if you access COM dynamically, but statically typed C# code will still not recognize them. There are currently no plans to address these remaining speed bumps in C# 4.0. Variance An aspect of generics that often comes across as surprising is that the following is illegal: IList<string> strings = new List<string>(); IList<object> objects = strings; The second assignment is disallowed because strings does not have the same element type as objects. There is a perfectly good reason for this. If it were allowed you could write: objects[0] = 5; string s = strings[0]; Allowing an int to be inserted into a list of strings and subsequently extracted as a string. This would be a breach of type safety. However, there are certain interfaces where the above cannot occur, notably where there is no way to insert an object into the collection. Such an interface is IEnumerable<T>. If instead you say: IEnumerable<object> objects = strings; There is no way we can put the wrong kind of thing into strings through objects, because objects doesn’t have a method that takes an element in. Variance is about allowing assignments such as this in cases where it is safe. The result is that a lot of situations that were previously surprising now just work. Covariance In .NET 4.0 the IEnumerable<T> interface will be declared in the following way: public interface IEnumerable<out T> : IEnumerable { IEnumerator<T> GetEnumerator(); } public interface IEnumerator<out T> : IEnumerator { bool MoveNext(); T Current { get; } } The “out” in these declarations signifies that the T can only occur in output position in the interface – the compiler will complain otherwise. In return for this restriction, the interface becomes “covariant” in T, which means that an IEnumerable<A> is considered an IEnumerable<B> if A has a reference conversion to B. As a result, any sequence of strings is also e.g. a sequence of objects. This is useful e.g. in many LINQ methods. Using the declarations above: var result = strings.Union(objects); // succeeds with an IEnumerable<object> This would previously have been disallowed, and you would have had to to some cumbersome wrapping to get the two sequences to have the same element type. Contravariance Type parameters can also have an “in” modifier, restricting them to occur only in input positions. An example is IComparer<T>: public interface IComparer<in T> { public int Compare(T left, T right); } The somewhat baffling result is that an IComparer<object> can in fact be considered an IComparer<string>! It makes sense when you think about it: If a comparer can compare any two objects, it can certainly also compare two strings. This property is referred to as contravariance. A generic type can have both in and out modifiers on its type parameters, as is the case with the Func<…> delegate types: public delegate TResult Func<in TArg, out TResult>(TArg arg); Obviously the argument only ever comes in, and the result only ever comes out. Therefore a Func<object,string> can in fact be used as a Func<string,object>. Limitations Variant type parameters can only be declared on interfaces and delegate types, due to a restriction in the CLR. Variance only applies when there is a reference conversion between the type arguments. For instance, an IEnumerable<int> is not an IEnumerable<object> because the conversion from int to object is a boxing conversion, not a reference conversion. Also please note that the CTP does not contain the new versions of the .NET types mentioned above. In order to experiment with variance you have to declare your own variant interfaces and delegate types. COM Example Here is a larger Office automation example that shows many of the new C# features in action. using System; using System.Diagnostics; using System.Linq; using Excel = Microsoft.Office.Interop.Excel; using Word = Microsoft.Office.Interop.Word; class Program { static void Main(string[] args) { var excel = new Excel.Application(); excel.Visible = true; excel.Workbooks.Add(); // optional arguments omitted excel.Cells[1, 1].Value = "Process Name"; // no casts; Value dynamically excel.Cells[1, 2].Value = "Memory Usage"; // accessed var processes = Process.GetProcesses() .OrderByDescending(p =&gt; p.WorkingSet) .Take(10); int i = 2; foreach (var p in processes) { excel.Cells[i, 1].Value = p.ProcessName; // no casts excel.Cells[i, 2].Value = p.WorkingSet; // no casts i++; } Excel.Range range = excel.Cells[1, 1]; // no casts Excel.Chart chart = excel.ActiveWorkbook.Charts. Add(After: excel.ActiveSheet); // named and optional arguments chart.ChartWizard( Source: range.CurrentRegion, Title: "Memory Usage in " + Environment.MachineName); //named+optional chart.ChartStyle = 45; chart.CopyPicture(Excel.XlPictureAppearance.xlScreen, Excel.XlCopyPictureFormat.xlBitmap, Excel.XlPictureAppearance.xlScreen); var word = new Word.Application(); word.Visible = true; word.Documents.Add(); // optional arguments word.Selection.Paste(); } } The code is much more terse and readable than the C# 3.0 counterpart. Note especially how the Value property is accessed dynamically. This is actually an indexed property, i.e. a property that takes an argument; something which C# does not understand. However the argument is optional. Since the access is dynamic, it goes through the runtime COM binder which knows to substitute the default value and call the indexed property. Thus, dynamic COM allows you to avoid accesses to the puzzling Value2 property of Excel ranges. Relationship with Visual Basic A number of the features introduced to C# 4.0 already exist or will be introduced in some form or other in Visual Basic: · Late binding in VB is similar in many ways to dynamic lookup in C#, and can be expected to make more use of the DLR in the future, leading to further parity with C#. · Named and optional arguments have been part of Visual Basic for a long time, and the C# version of the feature is explicitly engineered with maximal VB interoperability in mind. · NoPIA and variance are both being introduced to VB and C# at the same time. VB in turn is adding a number of features that have hitherto been a mainstay of C#. As a result future versions of C# and VB will have much better feature parity, for the benefit of everyone. Resources All available resources concerning C# 4.0 can be accessed through the C# Dev Center. Specifically, this white paper and other resources can be found at the Code Gallery site. Enjoy! span.fullpost {display:none;}

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  • Creating a dynamic proxy generator with c# – Part 2 – Interceptor Design

    - by SeanMcAlinden
    Creating a dynamic proxy generator – Part 1 – Creating the Assembly builder, Module builder and caching mechanism For the latest code go to http://rapidioc.codeplex.com/ Before getting too involved in generating the proxy, I thought it would be worth while going through the intended design, this is important as the next step is to start creating the constructors for the proxy. Each proxy derives from a specified type The proxy has a corresponding constructor for each of the base type constructors The proxy has overrides for all methods and properties marked as Virtual on the base type For each overridden method, there is also a private method whose sole job is to call the base method. For each overridden method, a delegate is created whose sole job is to call the private method that calls the base method. The following class diagram shows the main classes and interfaces involved in the interception process. I’ll go through each of them to explain their place in the overall proxy.   IProxy Interface The proxy implements the IProxy interface for the sole purpose of adding custom interceptors. This allows the created proxy interface to be cast as an IProxy and then simply add Interceptors by calling it’s AddInterceptor method. This is done internally within the proxy building process so the consumer of the API doesn’t need knowledge of this. IInterceptor Interface The IInterceptor interface has one method: Handle. The handle method accepts a IMethodInvocation parameter which contains methods and data for handling method interception. Multiple classes that implement this interface can be added to the proxy. Each method override in the proxy calls the handle method rather than simply calling the base method. How the proxy fully works will be explained in the next section MethodInvocation. IMethodInvocation Interface & MethodInvocation class The MethodInvocation will contain one main method and multiple helper properties. Continue Method The method Continue() has two functions hidden away from the consumer. When Continue is called, if there are multiple Interceptors, the next Interceptors Handle method is called. If all Interceptors Handle methods have been called, the Continue method then calls the base class method. Properties The MethodInvocation will contain multiple helper properties including at least the following: Method Name (Read Only) Method Arguments (Read and Write) Method Argument Types (Read Only) Method Result (Read and Write) – this property remains null if the method return type is void Target Object (Read Only) Return Type (Read Only) DefaultInterceptor class The DefaultInterceptor class is a simple class that implements the IInterceptor interface. Here is the code: DefaultInterceptor namespace Rapid.DynamicProxy.Interception {     /// <summary>     /// Default interceptor for the proxy.     /// </summary>     /// <typeparam name="TBase">The base type.</typeparam>     public class DefaultInterceptor<TBase> : IInterceptor<TBase> where TBase : class     {         /// <summary>         /// Handles the specified method invocation.         /// </summary>         /// <param name="methodInvocation">The method invocation.</param>         public void Handle(IMethodInvocation<TBase> methodInvocation)         {             methodInvocation.Continue();         }     } } This is automatically created in the proxy and is the first interceptor that each method override calls. It’s sole function is to ensure that if no interceptors have been added, the base method is still called. Custom Interceptor Example A consumer of the Rapid.DynamicProxy API could create an interceptor for logging when the FirstName property of the User class is set. Just for illustration, I have also wrapped a transaction around the methodInvocation.Coninue() method. This means that any overriden methods within the user class will run within a transaction scope. MyInterceptor public class MyInterceptor : IInterceptor<User<int, IRepository>> {     public void Handle(IMethodInvocation<User<int, IRepository>> methodInvocation)     {         if (methodInvocation.Name == "set_FirstName")         {             Logger.Log("First name seting to: " + methodInvocation.Arguments[0]);         }         using (TransactionScope scope = new TransactionScope())         {             methodInvocation.Continue();         }         if (methodInvocation.Name == "set_FirstName")         {             Logger.Log("First name has been set to: " + methodInvocation.Arguments[0]);         }     } } Overridden Method Example To show a taster of what the overridden methods on the proxy would look like, the setter method for the property FirstName used in the above example would look something similar to the following (this is not real code but will look similar): set_FirstName public override void set_FirstName(string value) {     set_FirstNameBaseMethodDelegate callBase =         new set_FirstNameBaseMethodDelegate(this.set_FirstNameProxyGetBaseMethod);     object[] arguments = new object[] { value };     IMethodInvocation<User<IRepository>> methodInvocation =         new MethodInvocation<User<IRepository>>(this, callBase, "set_FirstName", arguments, interceptors);          this.Interceptors[0].Handle(methodInvocation); } As you can see, a delegate instance is created which calls to a private method on the class, the private method calls the base method and would look like the following: calls base setter private void set_FirstNameProxyGetBaseMethod(string value) {     base.set_FirstName(value); } The delegate is invoked when methodInvocation.Continue() is called within an interceptor. The set_FirstName parameters are loaded into an object array. The current instance, delegate, method name and method arguments are passed into the methodInvocation constructor (there will be more data not illustrated here passed in when created including method info, return types, argument types etc.) The DefaultInterceptor’s Handle method is called with the methodInvocation instance as it’s parameter. Obviously methods can have return values, ref and out parameters etc. in these cases the generated method override body will be slightly different from above. I’ll go into more detail on these aspects as we build them. Conclusion I hope this has been useful, I can’t guarantee that the proxy will look exactly like the above, but at the moment, this is pretty much what I intend to do. Always worth downloading the code at http://rapidioc.codeplex.com/ to see the latest. There will also be some tests that you can debug through to help see what’s going on. Cheers, Sean.

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  • Parallelism in .NET – Part 6, Declarative Data Parallelism

    - by Reed
    When working with a problem that can be decomposed by data, we have a collection, and some operation being performed upon the collection.  I’ve demonstrated how this can be parallelized using the Task Parallel Library and imperative programming using imperative data parallelism via the Parallel class.  While this provides a huge step forward in terms of power and capabilities, in many cases, special care must still be given for relative common scenarios. C# 3.0 and Visual Basic 9.0 introduced a new, declarative programming model to .NET via the LINQ Project.  When working with collections, we can now write software that describes what we want to occur without having to explicitly state how the program should accomplish the task.  By taking advantage of LINQ, many operations become much shorter, more elegant, and easier to understand and maintain.  Version 4.0 of the .NET framework extends this concept into the parallel computation space by introducing Parallel LINQ. Before we delve into PLINQ, let’s begin with a short discussion of LINQ.  LINQ, the extensions to the .NET Framework which implement language integrated query, set, and transform operations, is implemented in many flavors.  For our purposes, we are interested in LINQ to Objects.  When dealing with parallelizing a routine, we typically are dealing with in-memory data storage.  More data-access oriented LINQ variants, such as LINQ to SQL and LINQ to Entities in the Entity Framework fall outside of our concern, since the parallelism there is the concern of the data base engine processing the query itself. LINQ (LINQ to Objects in particular) works by implementing a series of extension methods, most of which work on IEnumerable<T>.  The language enhancements use these extension methods to create a very concise, readable alternative to using traditional foreach statement.  For example, let’s revisit our minimum aggregation routine we wrote in Part 4: double min = double.MaxValue; foreach(var item in collection) { double value = item.PerformComputation(); min = System.Math.Min(min, value); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re doing a very simple computation, but writing this in an imperative style.  This can be loosely translated to English as: Create a very large number, and save it in min Loop through each item in the collection. For every item: Perform some computation, and save the result If the computation is less than min, set min to the computation Although this is fairly easy to follow, it’s quite a few lines of code, and it requires us to read through the code, step by step, line by line, in order to understand the intention of the developer. We can rework this same statement, using LINQ: double min = collection.Min(item => item.PerformComputation()); Here, we’re after the same information.  However, this is written using a declarative programming style.  When we see this code, we’d naturally translate this to English as: Save the Min value of collection, determined via calling item.PerformComputation() That’s it – instead of multiple logical steps, we have one single, declarative request.  This makes the developer’s intentions very clear, and very easy to follow.  The system is free to implement this using whatever method required. Parallel LINQ (PLINQ) extends LINQ to Objects to support parallel operations.  This is a perfect fit in many cases when you have a problem that can be decomposed by data.  To show this, let’s again refer to our minimum aggregation routine from Part 4, but this time, let’s review our final, parallelized version: // Safe, and fast! double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach( collection, // First, we provide a local state initialization delegate. () => double.MaxValue, // Next, we supply the body, which takes the original item, loop state, // and local state, and returns a new local state (item, loopState, localState) => { double value = item.PerformComputation(); return System.Math.Min(localState, value); }, // Finally, we provide an Action<TLocal>, to "merge" results together localState => { // This requires locking, but it's only once per used thread lock(syncObj) min = System.Math.Min(min, localState); } ); Here, we’re doing the same computation as above, but fully parallelized.  Describing this in English becomes quite a feat: Create a very large number, and save it in min Create a temporary object we can use for locking Call Parallel.ForEach, specifying three delegates For the first delegate: Initialize a local variable to hold the local state to a very large number For the second delegate: For each item in the collection, perform some computation, save the result If the result is less than our local state, save the result in local state For the final delegate: Take a lock on our temporary object to protect our min variable Save the min of our min and local state variables Although this solves our problem, and does it in a very efficient way, we’ve created a set of code that is quite a bit more difficult to understand and maintain. PLINQ provides us with a very nice alternative.  In order to use PLINQ, we need to learn one new extension method that works on IEnumerable<T> – ParallelEnumerable.AsParallel(). That’s all we need to learn in order to use PLINQ: one single method.  We can write our minimum aggregation in PLINQ very simply: double min = collection.AsParallel().Min(item => item.PerformComputation()); By simply adding “.AsParallel()” to our LINQ to Objects query, we converted this to using PLINQ and running this computation in parallel!  This can be loosely translated into English easily, as well: Process the collection in parallel Get the Minimum value, determined by calling PerformComputation on each item Here, our intention is very clear and easy to understand.  We just want to perform the same operation we did in serial, but run it “as parallel”.  PLINQ completely extends LINQ to Objects: the entire functionality of LINQ to Objects is available.  By simply adding a call to AsParallel(), we can specify that a collection should be processed in parallel.  This is simple, safe, and incredibly useful.

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  • Object allocations in the cellForRowAtIndexPath method is increasing? Is dealloc not called in prese

    - by Madan Mohan
    Hi Guys, This is PresentModelViewController, when click a button i will get this "DoctorListViewController" controller from down. object allocation are not releasing in this controller specially in cellForRowAtIndexPath delegate method. UITableViewCell and two labels allocated in this is not releasing. In the previous view The allocation count of this " UITableViewCell and two labels" is increasing.Also the dealloc method in this view controller is not called when I dismiss the modelviewcontrller, that is way I have released in the close method. please suggest me a right solution Thank you. import "DoctorListViewController.h" @implementation DoctorListViewController @synthesize doctorList; - (id)init { if (self = [super init]) { self.title=@"Doctors List"; UIView *myView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; myView.autoresizingMask=YES; [myView setBackgroundColor:[UIColor groupTableViewBackgroundColor]]; myTableView=nil; myTableView = [[UITableView alloc]initWithFrame:CGRectMake(0,0,320,420) style:UITableViewStylePlain]; myTableView.delegate = self; myTableView.dataSource=self; [myTableView setSectionFooterHeight:5]; [myTableView setSectionHeaderHeight:15]; [myTableView setSeparatorColor:[UIColor greenColor]]; [myView addSubview: myTableView]; UIBarButtonItem *addButton = [[UIBarButtonItem alloc]initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(closeAction)]; self.navigationItem.leftBarButtonItem = addButton; [addButton release]; self.view = myView; [myView release]; } return self; } -(void)viewWillAppear:(BOOL)animated { DoctorsAppDelegate *appDelegate = (DoctorsAppDelegate *) [ [UIApplication sharedApplication] delegate]; [self setToPortrait:appDelegate.isPortrait]; } -(void)setToPortrait:(BOOL)isPortrait { if(isPortrait == YES) { printf("\n hai i am in setToPortrait method"); [self shouldAutorotateToInterfaceOrientation:UIInterfaceOrientationPortrait]; } } -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { DoctorsAppDelegate *appDelegate = (DoctorsAppDelegate *) [ [UIApplication sharedApplication] delegate]; if(interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight ) { myTableView.frame=CGRectMake(0,0,480,265); appDelegate.isPortrait=NO; } else if(interfaceOrientation == UIInterfaceOrientationPortrait) { myTableView.frame=CGRectMake(0,0,320,415); appDelegate.isPortrait=YES; } return YES; } -(void)closeAction { printf("\n hai i am in close action*****************"); [doctorList release]; [myTableView release]; myTableView=nil; printf("\n myTableView retainCount :%d",[myTableView retainCount]); [[self navigationController] dismissModalViewControllerAnimated:YES]; } pragma mark methods for dataSource and delegate (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } (NSInteger)tableView:(UITableView )tableView numberOfRowsInSection:(NSInteger)section { / int numberOfRows = [doctorList count]; if(numberOfRows =[doctorList count]){ numberOfRows++; } return numberOfRows; */ return [doctorList count]; } (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 50; } (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = (UITableViewCell *)[myTableView dequeueReusableCellWithIdentifier:@"MyIdentifier"]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:@"MyIdentifier"]autorelease]; UIView* elementView = [ [UIView alloc] initWithFrame:CGRectMake(5,5,300,480)]; elementView.tag = 0; [cell.contentView addSubview:elementView]; [elementView release]; } UIView* elementView = [cell.contentView viewWithTag:0]; for(UIView* subView in elementView.subviews) { [subView removeFromSuperview]; } if(indexPath.row != [doctorList count]) { cell.accessoryType=UITableViewCellAccessoryDisclosureIndicator; Doctor *obj= [doctorList objectAtIndex:indexPath.row]; UILabel *firstNameLabel =[[[UILabel alloc] initWithFrame:CGRectMake(5,2,300,15)]autorelease]; [firstNameLabel setFont:[UIFont boldSystemFontOfSize:12]]; firstNameLabel.textColor = [UIColor blackColor]; firstNameLabel.textColor =[UIColor blackColor]; firstNameLabel.numberOfLines = 0; firstNameLabel.tag=1; firstNameLabel.backgroundColor = [UIColor clearColor]; NSString *str=obj.firstName; str=[str stringByAppendingString:@" "]; str=[str stringByAppendingString:obj.lastName]; firstNameLabel.text=str; [elementView addSubview:firstNameLabel]; //[firstNameLabel release]; firstNameLabel=nil; UILabel *streetLabel =[[[UILabel alloc] initWithFrame:CGRectMake(5,20,300,15)]autorelease]; [streetLabel setFont:[UIFont systemFontOfSize:12]]; streetLabel.textColor = [UIColor blackColor]; streetLabel.numberOfLines = 0; streetLabel.tag=2; streetLabel.backgroundColor = [UIColor clearColor]; streetLabel.text=obj.streetAddress; [elementView addSubview:streetLabel]; //[streetLabel release]; streetLabel=nil; printf("\n retainCount count of firstNameLabel %d",[firstNameLabel retainCount]); printf("\n retainCount count of streetLabel %d",[streetLabel retainCount]); printf("\n retainCount count of cell %d",[cell retainCount]); } return cell; } (void )tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [myTableView deselectRowAtIndexPath:indexPath animated:YES]; DoctorDetailsViewController *doctorDetailsViewController=[[DoctorDetailsViewController alloc]init]; Doctor *obj= [doctorList objectAtIndex:indexPath.row]; BOOL isList=YES; doctorDetailsViewController.isList=isList; doctorDetailsViewController.doctorObj=obj; [[self navigationController] pushViewController:doctorDetailsViewController animated:YES]; [doctorDetailsViewController release]; } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)dealloc { printf("\n hai i am in dealloc of Doctor list view contrller"); //[doctorList release]; //[myTableView release]; [super dealloc]; } @end

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  • CacheAdapter 2.4 – Bug fixes and minor functional update

    - by Glav
    Note: If you are unfamiliar with the CacheAdapter library and what it does, you can read all about its awesome ability to utilise memory, Asp.Net Web, Windows Azure AppFabric and memcached caching implementations via a single unified, simple to use API from here and here.. The CacheAdapter library is receiving an update to version 2.4 and is currently available on Nuget here. Update: The CacheAdapter has actualy just had a minor revision to 2.4.1. This significantly increases the performance and reliability in memcached scenario under more extreme loads. General to moderate usage wont see any noticeable difference though. Bugs This latest version fixes a big that is only present in the memcached implementation and is only seen in rare, intermittent times (making i particularly hard to find). The bug is where a cache node would be removed from the farm when errors in deserialization of cached objects would occur due to serialised data not being read from the stream in entirety. The code also contains enhancements to better surface serialization exceptions to aid in the debugging process. This is also specifically targeted at the memcached implementation. This is important when moving from something like memory or Asp.Web caching mechanisms to memcached where the serialization rules are not as lenient. There are a few other minor bug fixes, code cleanup and a little refactoring. Minor feature addition In addition to this bug fix, many people have asked for a single setting to either enable or disable the cache.In this version, you can disable the cache by setting the IsCacheEnabled flag to false in the application configuration file. Something like the example below: <Glav.CacheAdapter.MainConfig> <setting name="CacheToUse" serializeAs="String"> <value>memcached</value> </setting> <setting name="DistributedCacheServers" serializeAs="String"> <value>localhost:11211</value> </setting> <setting name="IsCacheEnabled" serializeAs="String"> <value>False</value> </setting> </Glav.CacheAdapter.MainConfig> Your reasons to use this feature may vary (perhaps some performance testing or problem diagnosis). At any rate, disabling the cache will cause every attempt to retrieve data from the cache, resulting in a cache miss and returning null. If you are using the ICacheProvider with the delegate/Func<T> syntax to populate the cache, this delegate method will get executed every single time. For example, when the cache is disabled, the following delegate/Func<T> code will be executed every time: var data1 = cacheProvider.Get<SomeData>("cache-key", DateTime.Now.AddHours(1), () => { // With the cache disabled, this data access code is executed every attempt to // get this data via the CacheProvider. var someData = new SomeData() { SomeText = "cache example1", SomeNumber = 1 }; return someData; }); One final note: If you access the cache directly via the ICache instance, instead of the higher level ICacheProvider API, you bypass this setting and still access the underlying cache implementation. Only the ICacheProvider instance observes the IsCacheEnabled setting. Thanks to those individuals who have used this library and provided feedback. Ifyou have any suggestions or ideas, please submit them to the issue register on bitbucket (which is where you can grab all the source code from too)

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  • Cannot find protocol declaration in Xcode

    - by edie
    Hi.. I've experienced something today while I'm building my app. I've added a protocol in my object and assign delegate object on it. I added the protocol on the object that will implement the protocol's method. I've added it in this way as usual @interface MyObject : UIViewController <NameOfDelegate> But the Xcode says that my the protocol declaration cannot be found. I've check my code but I've declared this protocol. I've try to assign MyObject as delegate of other Object. I've edit my code like this @interface MyObject : UIViewController <UITableViewDelegate,NameOfDelegate> but Xcode say again that it cannot found declaration of protocol of NameOfDelegate. I've tried to delete the NameOfDelegate on my code and add assign MyObject as delegate of other object and it goes like this. @interface MyObject : UIViewController <UITableViewDelegate,UITabBarDelegate> No errors have been found. Then I've tried again to add again my NameOfDelegate in the code @interface MyObject : UIViewController <UITableViewDelegate,UITabBarDelegate,NameOfDelegate> At that time Xcode did not find any error on my code. So I tried again to remove the UITableViewDelegate and UITabBarDelegate on my code. @interface MyObject : UIViewController <NameOfDelegate> At that time No error had found but that was the same code I've write before. What should probably the cause of that stuff on my code? Thanks...

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  • How to change the border color of a Grouped UITableView

    - by ctpenrose
    This concerns iPhoneOS-sdk-3.2 I am having difficulty changing the border color of a grouped UITableView. I can change the cell background color, separator color, text color, quite easily now, and the rounded corners clip correctly, even when highlighted with whatever colors I have chosen. However the surrounding border remains infuriatingly gray despite many different attempts. I have read all of the related posts I can find via Google, let alone stackoverflow. I have tried both a programmatic and xib-based solution and both provide the same results. I will share the programmatic version below: I have a UIViewController subclass rather than a UITableViewController subclass to act as a UITableView delegate -- I chose this route as I am coding on the iPad and UITableViewController reportedly takes over the whole screen. loadView method of my UIViewController subclass: - (void) loadView { self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; [self.view release]; self.view.backgroundColor = [UIColor blackColor]; // add and configure UITableView CGRect tableViewRect = CGRectMake(0., 0., 256., 768.); myTableView = [[UITableView alloc] initWithFrame:tableViewRect style:UITableViewStyleGrouped]; // set the tableview delegate to this object and the datasource to the datasource which has already been set myTableView.delegate = self; myTableView.dataSource = self; myTableView.sectionIndexMinimumDisplayRowCount=1; myTableView.backgroundColor = [UIColor clearColor]; myTableView.separatorColor = [UIColor whiteColor]; myTableView.separatorStyle = UITableViewCellSeparatorStyleSingleLine; myTableView.opaque = NO; // add the table view to our background view [self.view addSubview:myTableView]; [myTableView release]; }

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  • MapKit internal calls causing crash

    - by Ronnie Liew
    I have a MKMapView in the view of a UIViewController. The app will crash randomly when the I pop the UIViewController off from the UINavigationController. In the dealloc method of the UIViewController, I have already assigned the MKMapView delegate to nil as below: - (void)dealloc { mapView.delegate = nil; [_mapView release]; _mapView = nil; [super dealloc]; } The crash log are also attached as follows: Crash log #1: Thread 0 Crashed: 0 libobjc.A.dylib 0x000026f6 objc_msgSend + 18 1 MapKit 0x0005676c -[MKUserLocationPositionAnimation animationDidStop:finished:] + 64 2 QuartzCore 0x00015a26 run_animation_callbacks(double, void*) + 282 3 QuartzCore 0x000158dc CA::timer_callback(__CFRunLoopTimer*, void*) + 100 4 CoreFoundation 0x00056bac CFRunLoopRunSpecific + 2112 5 CoreFoundation 0x00056356 CFRunLoopRunInMode + 42 6 GraphicsServices 0x00003b2c GSEventRunModal + 108 7 GraphicsServices 0x00003bd8 GSEventRun + 56 8 UIKit 0x00002768 -[UIApplication _run] + 384 9 UIKit 0x0000146c UIApplicationMain + 688 10 Refill 0x00002aea main (main.m:14) 11 Refill 0x00002a60 start + 44 Crash log#2 Thread 0 Crashed: 0 libobjc.A.dylib 0x000026f4 objc_msgSend + 16 1 MapKit 0x0005a20e -[MKUserLocationViewInternal userLocationViewAccuracyDidUpdate] + 42 2 MapKit 0x0005676c -[MKUserLocationPositionAnimation animationDidStop:finished:] + 64 3 QuartzCore 0x00015a26 run_animation_callbacks(double, void*) + 282 4 QuartzCore 0x000158dc CA::timer_callback(__CFRunLoopTimer*, void*) + 100 5 CoreFoundation 0x00056bac CFRunLoopRunSpecific + 2112 6 CoreFoundation 0x00056356 CFRunLoopRunInMode + 42 7 GraphicsServices 0x00003b2c GSEventRunModal + 108 8 GraphicsServices 0x00003bd8 GSEventRun + 56 9 UIKit 0x00002768 -[UIApplication _run] + 384 10 UIKit 0x0000146c UIApplicationMain + 688 11 Refill 0x00002aea main (main.m:14) 12 Refill 0x00002a60 start + 44 Seems like the MapKit is trying to update the MKMapView on the user location but the delegate has already been deallocated. What else I am missing here?

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  • UINavigationController with UIView and UITableView

    - by Tobster
    I'm creating a navigation-based app which displays a graph, rendered with openGL, and a tableview listing disclosure buttons of all of the elements that are displayed on the graph, and a settings disclosure button. The navigation controller is also a tableview delegate and datasource, and the tableview is added to the view programatically and has its' delegate and datasource set to 'self'. The OpenGL based graph view is added via IB. The problem I'm having is that I'm trying to push a view controller (either settings or graph element properties) within the didSelectRowAtIndexPath method. The method registers and the new view is pushed on, but the tableview stays and obscures part of the view that was pushed on, as if it has a different navigation controller. I can't seem to set the tableview's navigation controller to be the same as the rest of the UINavigationControllers' view. Does anyone know how I could fix this? My navigation controllers' initWithCoder method, where the tableview is added, appears as follows: elementList = [[UITableView alloc] initWithFrame:tableFrame style:UITableViewStyleGrouped]; elementList.dataSource = self; elementList.delegate = self; [self.view addSubview:elementList]; Further in the source file, the DidSelectRowAtIndexPath method where the navigation controller is pushed appears as follows: Settings* Controller = [[Settings alloc] init]; [self pushViewController:Controller animated:YES]; [Controller release];

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  • strange multiple files download - NSURLConnection

    - by Georg
    hi all, I encounter a problem by following your comment. I would like to download different file at same time with different delegate: .h: NSMutableData *fileData; .m: NSString *imgfile = [NSString stringWithFormat:@"http://xxxx/01.jpg"]; NSURL *fileURL1 = [NSURL URLWithString:imgfile]; NSString *audiofile = [NSString stringWithFormat:@"http://xxxx/01.mp3"]; NSURL *fileURL2 = [NSURL URLWithString:audiofile]; NSURLRequest *request1 = [NSURLRequest requestWithURL:fileURL1 cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:10.0 ]; NSURLRequest *request2 = [NSURLRequest requestWithURL:fileURL2 cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:10.0 ]; NSArray *connections = [[NSArray alloc] initWithObjects: [[NSURLConnection alloc] initWithRequest:request1 delegate:self ], [[NSURLConnection alloc] initWithRequest:request2 delegate:self ], nil]; - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { fileData = [[NSMutableData alloc] init]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [fileData appendData:data]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"Unable to fetch data"); } ok, the download process works, but, the file size of jpg and mp3 are incorrect, the only correct thing is the total file size (jpg+mp3), please could you have a look on the code, what is missing? Another question is, I put the file in a NSMutableArray, my question is, how to check which index of array is the correct file type (jpg and mp3)? because I need to save them to the device folder.

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